fix: Cleans up some comments and spell code (#1120)
This commit is contained in:
parent
56c97ca84a
commit
fa3515f930
44 changed files with 338 additions and 469 deletions
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@ -138,7 +138,7 @@ namespace Server.Spells.Chivalry
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sendEffect = true;
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}
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sendEffect = EvilOmenSpell.TryEndEffect(m) || sendEffect;
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sendEffect = EvilOmenSpell.EndEffect(m) || sendEffect;
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sendEffect = StrangleSpell.RemoveCurse(m) || sendEffect;
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sendEffect = CorpseSkinSpell.RemoveCurse(m) || sendEffect;
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sendEffect = CurseSpell.RemoveEffect(m) || sendEffect;
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@ -98,7 +98,7 @@ namespace Server.Spells.Chivalry
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m.Paralyzed = false;
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EvilOmenSpell.TryEndEffect(m);
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EvilOmenSpell.EndEffect(m);
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StrangleSpell.RemoveCurse(m);
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CorpseSkinSpell.RemoveCurse(m);
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CurseSpell.RemoveEffect(m);
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@ -66,7 +66,7 @@ namespace Server.Spells.Necromancy
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var duration = TimeSpan.FromSeconds(Caster.Skills.SpiritSpeak.Value / 12 + 1.0);
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Timer.StartTimer(duration, () => TryEndEffect(m));
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Timer.StartTimer(duration, () => EndEffect(m));
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HarmfulSpell(m);
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@ -81,7 +81,7 @@ namespace Server.Spells.Necromancy
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
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}
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public static bool TryEndEffect(Mobile m)
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public static bool EndEffect(Mobile m)
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{
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if (!_table.Remove(m, out var mod))
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{
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@ -25,7 +25,7 @@ namespace Server.Spells.Ninjitsu
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9002
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);
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private static readonly Dictionary<Mobile, int> m_LastAnimalForms = new();
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private static readonly Dictionary<Mobile, int> _lastAnimalForms = new();
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private static readonly Dictionary<Mobile, AnimalFormContext> _table = new();
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private bool m_WasMoving;
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@ -135,10 +135,8 @@ namespace Server.Spells.Ninjitsu
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var mana = ScaleMana(RequiredMana);
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if (mana > Caster.Mana)
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{
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Caster.SendLocalizedMessage(
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1060174,
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mana.ToString()
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); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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// You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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Caster.SendLocalizedMessage(1060174, mana.ToString());
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}
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else if (context != null)
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{
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@ -167,24 +165,21 @@ namespace Server.Spells.Ninjitsu
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}
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}
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}
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else if (Morph(Caster, GetLastAnimalForm(Caster)) == MorphResult.Fail)
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{
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DoFizzle();
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}
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else
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{
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if (Morph(Caster, GetLastAnimalForm(Caster)) == MorphResult.Fail)
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{
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DoFizzle();
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}
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else
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{
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Caster.FixedParticles(0x3728, 10, 13, 2023, EffectLayer.Waist);
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Caster.Mana -= mana;
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}
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Caster.FixedParticles(0x3728, 10, 13, 2023, EffectLayer.Waist);
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Caster.Mana -= mana;
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}
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}
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FinishSequence();
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}
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public int GetLastAnimalForm(Mobile m) => m_LastAnimalForms.TryGetValue(m, out var value) ? value : -1;
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public int GetLastAnimalForm(Mobile m) => _lastAnimalForms.TryGetValue(m, out var value) ? value : -1;
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public static MorphResult Morph(Mobile m, int entryID)
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{
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@ -195,15 +190,12 @@ namespace Server.Spells.Ninjitsu
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var entry = Entries[entryID];
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m_LastAnimalForms[m] = entryID; // On OSI, it's the last /attempted/ one not the last succeeded one
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_lastAnimalForms[m] = entryID; // On OSI, it's the last /attempted/ one not the last succeeded one
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if (m.Skills.Ninjitsu.Value < entry.ReqSkill)
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{
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var args = $"{entry.ReqSkill:F1}\t{SkillName.Ninjitsu}\t ";
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m.SendLocalizedMessage(
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1063013,
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args
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); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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m.SendLocalizedMessage(1063013, $"{entry.ReqSkill:F1}\t{SkillName.Ninjitsu}\t ");
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return MorphResult.NoSkill;
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}
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@ -539,81 +531,81 @@ namespace Server.Spells.Ninjitsu
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public class AnimalFormTimer : Timer
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{
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private readonly int m_Body;
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private readonly int m_Hue;
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private readonly Mobile m_Mobile;
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private int m_Counter;
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private Mobile m_LastTarget;
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private int _body;
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private int _hue;
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private Mobile _mobile;
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private int _counter;
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private Mobile _lastTarget;
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public AnimalFormTimer(Mobile from, int body, int hue)
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: base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
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{
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m_Mobile = from;
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m_Body = body;
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m_Hue = hue;
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m_Counter = 0;
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_mobile = from;
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_body = body;
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_hue = hue;
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_counter = 0;
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}
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protected override void OnTick()
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{
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if (m_Mobile.Deleted || !m_Mobile.Alive || m_Mobile.Body != m_Body || m_Mobile.Hue != m_Hue)
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if (_mobile.Deleted || !_mobile.Alive || _mobile.Body != _body || _mobile.Hue != _hue)
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{
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AnimalForm.RemoveContext(m_Mobile, true);
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AnimalForm.RemoveContext(_mobile, true);
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Stop();
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return;
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}
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if (m_Body == 0x115) // Cu Sidhe
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if (_body == 0x115) // Cu Sidhe
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{
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if (m_Counter++ >= 8)
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if (_counter++ >= 8)
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{
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if (m_Mobile.Hits < m_Mobile.HitsMax && m_Mobile.Backpack != null)
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if (_mobile.Hits < _mobile.HitsMax && _mobile.Backpack != null)
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{
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var b = m_Mobile.Backpack.FindItemByType<Bandage>();
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var b = _mobile.Backpack.FindItemByType<Bandage>();
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if (b != null)
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{
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m_Mobile.Hits += Utility.RandomMinMax(20, 50);
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_mobile.Hits += Utility.RandomMinMax(20, 50);
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b.Consume();
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}
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}
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m_Counter = 0;
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_counter = 0;
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}
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}
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else if (m_Body == 0x114) // Reptalon
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else if (_body == 0x114) // Reptalon
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{
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if (m_Mobile.Combatant != null && m_Mobile.Combatant != m_LastTarget)
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if (_mobile.Combatant != null && _mobile.Combatant != _lastTarget)
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{
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m_Counter = 1;
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m_LastTarget = m_Mobile.Combatant;
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_counter = 1;
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_lastTarget = _mobile.Combatant;
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}
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if (m_Mobile.Warmode && m_LastTarget is { Alive: true, Deleted: false } && m_Counter-- <= 0)
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if (_mobile.Warmode && _lastTarget is { Alive: true, Deleted: false } && _counter-- <= 0)
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{
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if (m_Mobile.CanBeHarmful(m_LastTarget) && m_LastTarget.Map == m_Mobile.Map &&
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m_LastTarget.InRange(m_Mobile.Location, BaseCreature.DefaultRangePerception) &&
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m_Mobile.InLOS(m_LastTarget))
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if (_mobile.CanBeHarmful(_lastTarget) && _lastTarget.Map == _mobile.Map &&
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_lastTarget.InRange(_mobile.Location, BaseCreature.DefaultRangePerception) &&
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_mobile.InLOS(_lastTarget))
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{
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m_Mobile.Direction = m_Mobile.GetDirectionTo(m_LastTarget);
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m_Mobile.Freeze(TimeSpan.FromSeconds(1));
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m_Mobile.PlaySound(0x16A);
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_mobile.Direction = _mobile.GetDirectionTo(_lastTarget);
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_mobile.Freeze(TimeSpan.FromSeconds(1));
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_mobile.PlaySound(0x16A);
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StartTimer(TimeSpan.FromSeconds(1.3), () => BreathEffect_Callback(m_LastTarget));
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StartTimer(TimeSpan.FromSeconds(1.3), () => BreathEffect_Callback(_lastTarget));
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}
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m_Counter = Math.Min((int)m_Mobile.GetDistanceToSqrt(m_LastTarget), 10);
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_counter = Math.Min((int)_mobile.GetDistanceToSqrt(_lastTarget), 10);
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}
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}
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}
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public void BreathEffect_Callback(Mobile target)
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{
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if (m_Mobile.CanBeHarmful(target))
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if (_mobile.CanBeHarmful(target))
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{
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m_Mobile.RevealingAction();
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m_Mobile.PlaySound(0x227);
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Effects.SendMovingEffect(m_Mobile, target, 0x36D4, 5, 0);
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_mobile.RevealingAction();
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_mobile.PlaySound(0x227);
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Effects.SendMovingEffect(_mobile, target, 0x36D4, 5, 0);
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StartTimer(TimeSpan.FromSeconds(1), () => BreathDamage_Callback(target));
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}
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@ -621,11 +613,11 @@ namespace Server.Spells.Ninjitsu
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public void BreathDamage_Callback(Mobile target)
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{
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if (m_Mobile.CanBeHarmful(target))
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if (_mobile.CanBeHarmful(target))
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{
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m_Mobile.RevealingAction();
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m_Mobile.DoHarmful(target);
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AOS.Damage(target, m_Mobile, 20, !target.Player, 0, 100, 0, 0, 0);
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_mobile.RevealingAction();
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_mobile.DoHarmful(target);
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AOS.Damage(target, _mobile, 20, !target.Player, 0, 100, 0, 0, 0);
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}
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}
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}
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@ -29,19 +29,15 @@ namespace Server.Spells.Ninjitsu
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var ninjitsu = attacker.Skills.Ninjitsu.Value;
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double chance;
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// TODO: should be defined onHit method, what if the player hit and remove the weapon before process? ;)
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var isRanged = attacker.Weapon is BaseRanged;
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if (ninjitsu < 100) // This formula is an approximation from OSI data. TODO: find correct formula
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var chance = ninjitsu switch
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{
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chance = 30 + (ninjitsu - 85) * 2.2;
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}
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else
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{
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chance = 63 + (ninjitsu - 100) * 1.1;
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}
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// This formula is an approximation from OSI data. TODO: find correct formula
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< 100 => 30 + (ninjitsu - 85) * 2.2,
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_ => 63 + (ninjitsu - 100) * 1.1
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};
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if (chance / 100 < Utility.RandomDouble())
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{
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@ -91,19 +87,19 @@ namespace Server.Spells.Ninjitsu
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private class DeathStrikeTimer : Timer
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{
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public readonly Mobile m_Attacker;
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public readonly int m_DamageBonus;
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public readonly bool m_isRanged;
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public readonly Mobile m_Target;
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private Mobile _attacker;
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private int _damageBonus;
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private bool _isRanged;
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private Mobile _target;
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public int Steps { get; set; }
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internal DeathStrikeTimer(Mobile target, Mobile attacker, int damageBonus, bool isRanged)
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: base(TimeSpan.FromSeconds(5.0))
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{
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m_Target = target;
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m_Attacker = attacker;
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m_DamageBonus = damageBonus;
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m_isRanged = isRanged;
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_target = target;
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_attacker = attacker;
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_damageBonus = damageBonus;
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_isRanged = isRanged;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@ -116,13 +112,12 @@ namespace Server.Spells.Ninjitsu
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{
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int damage;
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var ninjitsu = m_Attacker.Skills.Ninjitsu.Value;
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var stalkingBonus = Tracking.GetStalkingBonus(m_Attacker, m_Target);
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var ninjitsu = _attacker.Skills.Ninjitsu.Value;
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var stalkingBonus = Tracking.GetStalkingBonus(_attacker, _target);
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if (Core.ML)
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{
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var scalar = Math.Min(1, (m_Attacker.Skills.Hiding.Value +
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m_Attacker.Skills.Stealth.Value) / 220);
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var scalar = Math.Min(1, (_attacker.Skills.Hiding.Value + _attacker.Skills.Stealth.Value) / 220);
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// New formula doesn't apply DamageBonus anymore, caps must be, directly, 60/30.
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if (Steps >= 5)
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@ -134,7 +129,7 @@ namespace Server.Spells.Ninjitsu
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damage = (int)Math.Floor(Math.Min(30, ninjitsu / 9 * (0.3 + 0.7 * scalar) + stalkingBonus));
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}
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if (m_isRanged)
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if (_isRanged)
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{
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damage /= 2;
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}
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@ -145,18 +140,19 @@ namespace Server.Spells.Ninjitsu
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var baseDamage = ninjitsu / divisor * 10;
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var maxDamage = Steps >= 5 ? 62 : 22;
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damage = Math.Clamp((int)(baseDamage + stalkingBonus), 0, maxDamage) + m_DamageBonus;
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damage = Math.Clamp((int)(baseDamage + stalkingBonus), 0, maxDamage) + _damageBonus;
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}
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if (Core.ML)
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{
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m_Target.Damage(damage, m_Attacker); // Damage is direct.
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_target.Damage(damage, _attacker); // Damage is direct.
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}
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else
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{
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// Damage is physical.
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AOS.Damage(
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m_Target,
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m_Attacker,
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_target,
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_attacker,
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damage,
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true,
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100,
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@ -169,7 +165,7 @@ namespace Server.Spells.Ninjitsu
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false,
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false,
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true
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); // Damage is physical.
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);
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}
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Stop();
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@ -99,29 +99,29 @@ namespace Server.Spells.Ninjitsu
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return 0;
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}
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var xDelta = t.m_Location.X - from.X;
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var yDelta = t.m_Location.Y - from.Y;
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var xDelta = t._location.X - from.X;
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var yDelta = t._location.Y - from.Y;
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return Math.Min(Math.Sqrt(xDelta * xDelta + yDelta * yDelta), 20.0);
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}
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private class KiAttackTimer : Timer
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{
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public readonly Mobile m_Mobile;
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public Point3D m_Location;
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public Mobile _mobile;
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public Point3D _location;
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public KiAttackTimer(Mobile m) : base(TimeSpan.FromSeconds(2.0))
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{
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m_Mobile = m;
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m_Location = m.Location;
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_mobile = m;
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_location = m.Location;
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}
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protected override void OnTick()
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{
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ClearCurrentMove(m_Mobile);
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m_Mobile.SendLocalizedMessage(1063102); // You failed to complete your Ki Attack in time.
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ClearCurrentMove(_mobile);
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_mobile.SendLocalizedMessage(1063102); // You failed to complete your Ki Attack in time.
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_table.Remove(m_Mobile);
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_table.Remove(_mobile);
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}
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}
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}
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@ -10,7 +10,7 @@ namespace Server.Spells.Ninjitsu
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{
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public class MirrorImage : NinjaSpell
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{
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private static readonly Dictionary<Mobile, int> m_CloneCount = new();
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private static readonly Dictionary<Mobile, int> _cloneCount = new();
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private static readonly SpellInfo _info = new(
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"Mirror Image",
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@ -30,7 +30,7 @@ namespace Server.Spells.Ninjitsu
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public override bool BlockedByAnimalForm => false;
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public static bool HasClone(Mobile m) => m_CloneCount.ContainsKey(m);
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public static bool HasClone(Mobile m) => _cloneCount.ContainsKey(m);
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public static void AddClone(Mobile m)
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{
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@ -39,23 +39,23 @@ namespace Server.Spells.Ninjitsu
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return;
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}
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m_CloneCount[m] = 1 + (m_CloneCount.TryGetValue(m, out var count) ? count : 0);
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_cloneCount[m] = 1 + (_cloneCount.TryGetValue(m, out var count) ? count : 0);
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}
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public static void RemoveClone(Mobile m)
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{
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if (m == null || !m_CloneCount.TryGetValue(m, out var count))
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if (m == null || !_cloneCount.TryGetValue(m, out var count))
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{
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return;
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}
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if (count <= 1)
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{
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m_CloneCount.Remove(m);
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_cloneCount.Remove(m);
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}
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else
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{
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m_CloneCount[m]--;
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_cloneCount[m]--;
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}
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}
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@ -6,8 +6,7 @@ namespace Server.Spells.Ninjitsu
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{
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public class SurpriseAttack : NinjaMove
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{
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private static readonly Dictionary<Mobile, SurpriseAttackInfo>
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_table = new();
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private static readonly Dictionary<Mobile, SurpriseAttackTimer> _table = new();
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public override int BaseMana => 20;
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public override double RequiredSkill => Core.ML ? 60.0 : 30.0;
|
||||
|
|
@ -59,10 +58,10 @@ namespace Server.Spells.Ninjitsu
|
|||
|
||||
var malus = ninjitsu / 60 + (int)Tracking.GetStalkingBonus(attacker, defender);
|
||||
|
||||
var info = new SurpriseAttackInfo(defender, malus);
|
||||
Timer.StartTimer(TimeSpan.FromSeconds(8.0), () => EndSurprise(info), out info._timerToken);
|
||||
var timer = new SurpriseAttackTimer(defender, malus);
|
||||
timer.Start();
|
||||
|
||||
_table[defender] = info;
|
||||
_table[defender] = timer;
|
||||
|
||||
CheckGain(attacker);
|
||||
}
|
||||
|
|
@ -83,34 +82,39 @@ namespace Server.Spells.Ninjitsu
|
|||
return false;
|
||||
}
|
||||
|
||||
malus = info.m_Malus;
|
||||
malus = info.Malus;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void StopTimer(Mobile m)
|
||||
{
|
||||
if (_table.Remove(m, out var info))
|
||||
if (_table.Remove(m, out var timer))
|
||||
{
|
||||
info._timerToken.Cancel();
|
||||
timer.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
private static void EndSurprise(SurpriseAttackInfo info)
|
||||
private static void EndSurprise(SurpriseAttackTimer info)
|
||||
{
|
||||
StopTimer(info.m_Target);
|
||||
info.m_Target.SendLocalizedMessage(1063131); // Your defenses have returned to normal.
|
||||
StopTimer(info.Target);
|
||||
info.Target.SendLocalizedMessage(1063131); // Your defenses have returned to normal.
|
||||
}
|
||||
|
||||
private class SurpriseAttackInfo
|
||||
private class SurpriseAttackTimer : Timer
|
||||
{
|
||||
public readonly int m_Malus;
|
||||
public readonly Mobile m_Target;
|
||||
public TimerExecutionToken _timerToken;
|
||||
public int Malus;
|
||||
public Mobile Target;
|
||||
|
||||
public SurpriseAttackInfo(Mobile target, int effect)
|
||||
public SurpriseAttackTimer(Mobile target, int effect) : base(TimeSpan.FromSeconds(8.0))
|
||||
{
|
||||
m_Target = target;
|
||||
m_Malus = effect;
|
||||
Target = target;
|
||||
Malus = effect;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
StopTimer(Target);
|
||||
Target.SendLocalizedMessage(1063131); // Your defenses have returned to normal.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -57,9 +57,9 @@ namespace Server.Spells
|
|||
MessageType.Regular,
|
||||
0x3B2,
|
||||
3,
|
||||
502357,
|
||||
502357, // I can not recall from that object.
|
||||
from.Name
|
||||
); // I can not recall from that object.
|
||||
);
|
||||
}
|
||||
}
|
||||
else if (o is HouseRaffleDeed deed && deed.ValidLocation())
|
||||
|
|
@ -74,9 +74,9 @@ namespace Server.Spells
|
|||
MessageType.Regular,
|
||||
0x3B2,
|
||||
3,
|
||||
502357,
|
||||
502357, // I can not recall from that object.
|
||||
from.Name
|
||||
); // I can not recall from that object.
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -19,6 +19,11 @@ namespace Server.Spells
|
|||
protected override bool CanTarget(Mobile from, StaticTarget staticTarget, ref Point3D loc, ref Map map) => false;
|
||||
protected override bool CanTarget(Mobile from, Mobile mobile, ref Point3D loc, ref Map map) => false;
|
||||
|
||||
protected override void OnCantSeeTarget(Mobile from, object o)
|
||||
{
|
||||
from.SendLocalizedMessage(500237); // Target can not be seen.
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object o)
|
||||
{
|
||||
_spell.Target(o as Item);
|
||||
|
|
|
|||
|
|
@ -27,6 +27,11 @@ namespace Server.Spells
|
|||
_spell.Target(o as IPoint3D);
|
||||
}
|
||||
|
||||
protected override void OnCantSeeTarget(Mobile from, object o)
|
||||
{
|
||||
from.SendLocalizedMessage(500237); // Target can not be seen.
|
||||
}
|
||||
|
||||
protected override void OnTargetOutOfLOS(Mobile from, object o)
|
||||
{
|
||||
if (!_retryOnLos)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue