fix: Codegens house/vendors (#1767)
### Summary - Cleans up ShardPoller - Breaks up player vendor file - Codegens houses/vendors
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8fd04ac5aa
commit
fb8563aa60
20 changed files with 4801 additions and 4858 deletions
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@ -1,198 +1,163 @@
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using System;
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using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Multis;
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namespace Server.Items
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namespace Server.Items;
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[SerializationGenerator(2, false)]
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public partial class HouseTeleporter : Item, ISecurable
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{
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public class HouseTeleporter : Item, ISecurable
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private SecureLevel _level;
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Item _target;
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public HouseTeleporter(int itemID, Item target = null) : base(itemID)
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{
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public HouseTeleporter(int itemID, Item target = null) : base(itemID)
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Movable = false;
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_level = SecureLevel.Anyone;
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_target = target;
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}
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public bool CheckAccess(Mobile m)
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{
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var house = BaseHouse.FindHouseAt(this);
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return (house == null || house.Public && !house.IsBanned(m) || house.HasAccess(m)) &&
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house?.HasSecureAccess(m, Level) == true;
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (Target?.Deleted != false)
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{
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Movable = false;
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Level = SecureLevel.Anyone;
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Target = target;
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}
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public HouseTeleporter(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Item Target { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public SecureLevel Level { get; set; }
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public bool CheckAccess(Mobile m)
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{
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var house = BaseHouse.FindHouseAt(this);
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return (house == null || house.Public && !house.IsBanned(m) || house.HasAccess(m)) &&
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house?.HasSecureAccess(m, Level) == true;
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (Target?.Deleted == false)
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{
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if (CheckAccess(m))
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{
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if (!m.Hidden || m.AccessLevel == AccessLevel.Player)
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{
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new EffectTimer(Location, Map, 2023, 0x1F0, TimeSpan.FromSeconds(0.4)).Start();
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}
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new DelayTimer(this, m).Start();
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}
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else
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{
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m.SendLocalizedMessage(1061637); // You are not allowed to access this.
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}
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}
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return true;
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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if (!CheckAccess(m))
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{
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base.GetContextMenuEntries(from, list);
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SetSecureLevelEntry.AddTo(from, this, list);
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m.SendLocalizedMessage(1061637); // You are not allowed to access this.
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return false;
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}
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public override void Serialize(IGenericWriter writer)
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if (!m.Hidden || m.AccessLevel == AccessLevel.Player)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write((int)Level);
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writer.Write(Target);
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new EffectTimer(Location, Map, 2023, 0x1F0, TimeSpan.FromSeconds(0.4)).Start();
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}
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public override void Deserialize(IGenericReader reader)
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new DelayTimer(this, m).Start();
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return true;
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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SetSecureLevelEntry.AddTo(from, this, list);
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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Level = (SecureLevel)reader.ReadInt();
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Target = reader.ReadEntity<Item>();
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}
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private class EffectTimer : Timer
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{
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private readonly int _effectId;
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private readonly Point3D _location;
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private readonly Map _map;
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private readonly int _soundId;
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public EffectTimer(Point3D p, Map map, int effectID, int soundID, TimeSpan delay) : base(delay)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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Level = (SecureLevel)reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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Target = reader.ReadEntity<Item>();
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if (version < 1)
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{
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Level = SecureLevel.Anyone;
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}
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break;
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}
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}
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_location = p;
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_map = map;
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_effectId = effectID;
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_soundId = soundID;
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}
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private class EffectTimer : Timer
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protected override void OnTick()
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{
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private readonly int m_EffectID;
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private readonly Point3D m_Location;
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private readonly Map m_Map;
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private readonly int m_SoundID;
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Effects.SendLocationParticles(
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EffectItem.Create(_location, _map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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_effectId,
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0
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);
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public EffectTimer(Point3D p, Map map, int effectID, int soundID, TimeSpan delay) : base(delay)
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if (_soundId != -1)
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{
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m_Location = p;
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m_Map = map;
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m_EffectID = effectID;
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m_SoundID = soundID;
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}
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protected override void OnTick()
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{
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Effects.SendLocationParticles(
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EffectItem.Create(m_Location, m_Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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m_EffectID,
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0
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);
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if (m_SoundID != -1)
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{
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Effects.PlaySound(m_Location, m_Map, m_SoundID);
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}
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}
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}
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private class DelayTimer : Timer
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{
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private readonly Mobile m_Mobile;
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private readonly HouseTeleporter m_Teleporter;
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public DelayTimer(HouseTeleporter tp, Mobile m) : base(TimeSpan.FromSeconds(1.0))
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{
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m_Teleporter = tp;
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m_Mobile = m;
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}
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protected override void OnTick()
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{
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var target = m_Teleporter.Target;
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if (target?.Deleted != false)
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{
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return;
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}
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if (m_Mobile.Location != m_Teleporter.Location || m_Mobile.Map != m_Teleporter.Map)
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{
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return;
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}
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var p = target.GetWorldTop();
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var map = target.Map;
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BaseCreature.TeleportPets(m_Mobile, p, map);
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m_Mobile.MoveToWorld(p, map);
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if (m_Mobile.Hidden && m_Mobile.AccessLevel != AccessLevel.Player)
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{
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return;
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}
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Effects.PlaySound(target.Location, target.Map, 0x1FE);
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Effects.SendLocationParticles(
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EffectItem.Create(m_Teleporter.Location, m_Teleporter.Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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2023,
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0
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);
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Effects.SendLocationParticles(
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EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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5023,
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0
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);
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new EffectTimer(target.Location, target.Map, 2023, -1, TimeSpan.FromSeconds(0.4)).Start();
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Effects.PlaySound(_location, _map, _soundId);
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}
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}
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}
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private class DelayTimer : Timer
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{
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private readonly Mobile _mobile;
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private readonly HouseTeleporter _teleporter;
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public DelayTimer(HouseTeleporter tp, Mobile m) : base(TimeSpan.FromSeconds(1.0))
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{
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_teleporter = tp;
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_mobile = m;
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}
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protected override void OnTick()
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{
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var target = _teleporter.Target;
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if (target?.Deleted != false)
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{
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return;
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}
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if (_mobile.Location != _teleporter.Location || _mobile.Map != _teleporter.Map)
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{
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return;
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}
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var p = target.GetWorldTop();
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var map = target.Map;
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BaseCreature.TeleportPets(_mobile, p, map);
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_mobile.MoveToWorld(p, map);
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if (_mobile.Hidden && _mobile.AccessLevel != AccessLevel.Player)
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{
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return;
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}
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Effects.PlaySound(target.Location, target.Map, 0x1FE);
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Effects.SendLocationParticles(
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EffectItem.Create(_teleporter.Location, _teleporter.Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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2023,
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0
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);
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Effects.SendLocationParticles(
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EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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5023,
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0
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);
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new EffectTimer(target.Location, target.Map, 2023, -1, TimeSpan.FromSeconds(0.4)).Start();
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}
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}
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}
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