fix(core): Converts some packets & misc fixes/cleanup (#414)

- [X] Adds a stop music packet
- [X] Converts chat packets
- [X] Breaks out chat code a little bit more
- [X] Converts character statue animation packet
- [X] Renames some folders to have spaces
- [X] Organizes and consolidates incoming/outgoing packets for other content
- [X] Fixes virtual checks
This commit is contained in:
Kamron Batman 2021-01-16 21:01:54 -08:00 • committed by GitHub
parent a146955f6c
commit fbafd7210d
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49 changed files with 814 additions and 662 deletions

View file

@ -1,6 +1,3 @@
using System;
using Server.Network;
namespace Server.Engines.Chat
{
public static class ChatSystem
@ -12,36 +9,9 @@ namespace Server.Engines.Chat
Enabled = ServerConfiguration.GetOrUpdateSetting("chat.enabled", false);
}
public static void Initialize()
{
IncomingPackets.Register(0xB5, 0x40, true, OpenChatWindowRequest);
IncomingPackets.Register(0xB3, 0, true, ChatAction);
}
public static void SendCommandTo(Mobile to, ChatCommand type, string param1 = null, string param2 = null)
{
to?.Send(new ChatMessagePacket(null, (int)type + 20, param1, param2));
}
public static void OpenChatWindowRequest(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
if (!Enabled)
{
from.SendMessage("The chat system has been disabled.");
return;
}
// Newer clients don't send chat username anymore so we are ignoring the rest of this packet.
// TODO: How does OSI handle incognito/disguise kits?
// TODO: Does OSI still allow duplicate names?
// For now we assume they should use their raw name.
var chatName = from.RawName ?? $"Unknown User {Utility.RandomMinMax(1000000, 9999999)}";
SendCommandTo(from, ChatCommand.OpenChatWindow, chatName);
ChatUser.AddChatUser(from, chatName);
to?.NetState.SendChatMessage(null, (int)type + 20, param1, param2);
}
public static ChatUser SearchForUser(ChatUser from, string name)
@ -55,58 +25,5 @@ namespace Server.Engines.Chat
return user;
}
public static void ChatAction(NetState state, CircularBufferReader reader, ref int packetLength)
{
if (!Enabled)
{
return;
}
try
{
var from = state.Mobile;
var user = ChatUser.GetChatUser(from);
if (user == null)
{
return;
}
var lang = reader.ReadAsciiSafe(4);
int actionID = reader.ReadInt16();
var param = reader.ReadBigUniSafe();
var handler = ChatActionHandlers.GetHandler(actionID);
if (handler == null)
{
state.WriteConsole("Unknown chat action 0x{0:X}: {1}", actionID, param);
return;
}
var channel = user.CurrentChannel;
if (handler.RequireConference && channel == null)
{
// You must be in a conference to do this.
// To join a conference, select one from the Conference menu.
user.SendMessage(31);
return;
}
if (handler.RequireModerator && !user.IsModerator)
{
user.SendMessage(29); // You must have operator status to do this.
return;
}
handler.Callback(user, channel, param);
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
}
}

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@ -0,0 +1,127 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2021 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: ChatPackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Buffers;
using Server.Network;
namespace Server.Engines.Chat
{
public static class ChatPackets
{
public static void Configure()
{
IncomingPackets.Register(0xB5, 0x40, true, OpenChatWindowRequest);
IncomingPackets.Register(0xB3, 0, true, ChatAction);
}
public static void OpenChatWindowRequest(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
if (!ChatSystem.Enabled)
{
from.SendMessage("The chat system has been disabled.");
return;
}
// Newer clients don't send chat username anymore so we are ignoring the rest of this packet.
// TODO: How does OSI handle incognito/disguise kits?
// TODO: Does OSI still allow duplicate names?
// For now we assume they should use their raw name.
var chatName = from.RawName ?? $"Unknown User {Utility.RandomMinMax(1000000, 9999999)}";
ChatSystem.SendCommandTo(from, ChatCommand.OpenChatWindow, chatName);
ChatUser.AddChatUser(from, chatName);
}
public static void ChatAction(NetState state, CircularBufferReader reader, ref int packetLength)
{
if (!ChatSystem.Enabled)
{
return;
}
try
{
var from = state.Mobile;
var user = ChatUser.GetChatUser(from);
if (user == null)
{
return;
}
var lang = reader.ReadAsciiSafe(4);
int actionID = reader.ReadInt16();
var param = reader.ReadBigUniSafe();
var handler = ChatActionHandlers.GetHandler(actionID);
if (handler == null)
{
state.WriteConsole("Unknown chat action 0x{0:X}: {1}", actionID, param);
return;
}
var channel = user.CurrentChannel;
if (handler.RequireConference && channel == null)
{
// You must be in a conference to do this.
// To join a conference, select one from the Conference menu.
user.SendMessage(31);
return;
}
if (handler.RequireModerator && !user.IsModerator)
{
user.SendMessage(29); // You must have operator status to do this.
return;
}
handler.Callback(user, channel, param);
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
public static void SendChatMessage(this NetState ns, string lang, int number, string param1, string param2)
{
if (ns == null)
{
return;
}
param1 ??= "";
param2 ??= "";
var length = 13 + (param1.Length + param2.Length) * 2;
var writer = new SpanWriter(stackalloc byte[length]);
writer.Write((byte)0xB2); // Packet ID
writer.Write((ushort)length);
writer.Write((ushort)(number - 20)); // Command
writer.WriteAscii(lang ?? "", 4);
writer.WriteBigUniNull(param1);
writer.WriteBigUniNull(param2);
ns.Send(writer.Span);
}
}
}

View file

@ -52,21 +52,11 @@ namespace Server.Engines.Chat
return false;
}
public void SendMessage(int number, string param1 = null, string param2 = null)
{
if (Mobile.NetState != null)
{
Mobile.Send(new ChatMessagePacket(Mobile, number, param1, param2));
}
}
public void SendMessage(int number, string param1 = null, string param2 = null) =>
SendMessage(number, Mobile, param1, param2);
public void SendMessage(int number, Mobile from, string param1, string param2)
{
if (Mobile.NetState != null)
{
Mobile.Send(new ChatMessagePacket(from, number, param1, param2));
}
}
public void SendMessage(int number, Mobile from, string param1 = null, string param2 = null) =>
Mobile.NetState.SendChatMessage(from.Language, number, param1, param2);
public bool IsIgnored(ChatUser check) => Ignored.Contains(check);

View file

@ -1,29 +0,0 @@
using Server.Network;
namespace Server.Engines.Chat
{
public sealed class ChatMessagePacket : Packet
{
public ChatMessagePacket(Mobile who, int number, string param1, string param2) : base(0xB2)
{
param1 ??= string.Empty;
param2 ??= string.Empty;
EnsureCapacity(13 + (param1.Length + param2.Length) * 2);
Stream.Write((ushort)(number - 20));
if (who != null)
{
Stream.WriteAsciiFixed(who.Language, 4);
}
else
{
Stream.Write(0);
}
Stream.WriteBigUniNull(param1);
Stream.WriteBigUniNull(param2);
}
}
}

View file

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Server.Accounting;
using Server.ContextMenus;
using Server.Engines.VeteranRewards;
@ -197,9 +198,10 @@ namespace Server.Mobiles
public override bool CanBeDamaged() => false;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void OnRequestedAnimation(Mobile from)
{
from.Send(new UpdateStatueAnimation(this, 1, m_Animation, m_Frames));
from.NetState.SendStatueAnimation(Serial, 1, m_Animation, m_Frames);
}
public override void OnAosSingleClick(Mobile from)
@ -384,27 +386,24 @@ namespace Server.Mobiles
break;
}
if (Map != null)
if (Map == null)
{
ProcessDelta();
Packet p = null;
var eable = Map.GetClientsInRange(Location);
foreach (var state in eable)
{
state.Mobile.ProcessDelta();
p ??= Packet.Acquire(new UpdateStatueAnimation(this, 1, m_Animation, m_Frames));
state.Send(p);
}
Packet.Release(p);
eable.Free();
return;
}
ProcessDelta();
var eable = Map.GetClientsInRange(Location);
Span<byte> animPacket = stackalloc byte[CharacterStatuePackets.StatueAnimationPacketLength].InitializePacket();
foreach (var state in eable)
{
state.Mobile.ProcessDelta();
CharacterStatuePackets.CreateStatueAnimation(animPacket, Serial, 1, m_Animation, m_Frames);
state.Send(animPacket);
}
eable.Free();
}
private class DemolishEntry : ContextMenuEntry
@ -415,12 +414,10 @@ namespace Server.Mobiles
public override void OnClick()
{
if (m_Statue.Deleted)
if (!m_Statue.Deleted)
{
return;
m_Statue.Demolish(Owner.From);
}
m_Statue.Demolish(Owner.From);
}
}
}
@ -607,71 +604,75 @@ namespace Server.Mobiles
return;
}
if (m_Maker.IsChildOf(from.Backpack))
if (!m_Maker.IsChildOf(from.Backpack))
{
SpellHelper.GetSurfaceTop(ref p);
BaseHouse house = null;
var loc = new Point3D(p);
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
return;
}
if (targeted is Item item && !item.IsLockedDown && !item.IsSecure && !(item is AddonComponent))
SpellHelper.GetSurfaceTop(ref p);
BaseHouse house = null;
var loc = new Point3D(p);
if (targeted is Item item && !item.IsLockedDown && !item.IsSecure && !(item is AddonComponent))
{
from.SendLocalizedMessage(1076191); // Statues can only be placed in houses.
return;
}
if (from.IsBodyMod)
{
from.SendLocalizedMessage(1073648); // You may only proceed while in your original state...
return;
}
var result = CouldFit(loc, map, from, ref house);
if (result == AddonFitResult.Valid)
{
var statue = new CharacterStatue(from, m_Type);
var plinth = new CharacterStatuePlinth(statue);
house.Addons.Add(plinth);
if (m_Maker is IRewardItem rewardItem)
{
from.SendLocalizedMessage(1076191); // Statues can only be placed in houses.
return;
statue.IsRewardItem = rewardItem.IsRewardItem;
}
if (from.IsBodyMod)
{
from.SendLocalizedMessage(1073648); // You may only proceed while in your original state...
return;
}
statue.Plinth = plinth;
plinth.MoveToWorld(loc, map);
statue.InvalidatePose();
var result = CouldFit(loc, map, from, ref house);
if (result == AddonFitResult.Valid)
{
var statue = new CharacterStatue(from, m_Type);
var plinth = new CharacterStatuePlinth(statue);
house.Addons.Add(plinth);
if (m_Maker is IRewardItem rewardItem)
{
statue.IsRewardItem = rewardItem.IsRewardItem;
}
statue.Plinth = plinth;
plinth.MoveToWorld(loc, map);
statue.InvalidatePose();
/*
/*
* TODO: Previously the maker wasn't deleted until after statue
* customization, leading to redeeding issues. Exact OSI behavior
* needs looking into.
*/
m_Maker.Delete();
statue.Sculpt(from);
m_Maker.Delete();
statue.Sculpt(from);
from.CloseGump<CharacterStatueGump>();
from.SendGump(new CharacterStatueGump(m_Maker, statue, from));
}
else if (result == AddonFitResult.Blocked)
{
from.SendLocalizedMessage(500269); // You cannot build that there.
}
else if (result == AddonFitResult.NotInHouse)
{
from.SendLocalizedMessage(
1076192
); // Statues can only be placed in houses where you are the owner or co-owner.
}
else if (result == AddonFitResult.DoorTooClose)
{
from.SendLocalizedMessage(500271); // You cannot build near the door.
}
from.CloseGump<CharacterStatueGump>();
from.SendGump(new CharacterStatueGump(m_Maker, statue, from));
return;
}
else
if (result == AddonFitResult.Blocked)
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
from.SendLocalizedMessage(500269); // You cannot build that there.
return;
}
if (result == AddonFitResult.NotInHouse)
{
// Statues can only be placed in houses where you are the owner or co-owner.
from.SendLocalizedMessage(1076192);
return;
}
if (result == AddonFitResult.DoorTooClose)
{
from.SendLocalizedMessage(500271); // You cannot build near the door.
}
}

View file

@ -0,0 +1,60 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2021 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: CharacterStatuePackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Buffers;
using Server.Network;
namespace Server.Engines.VeteranRewards
{
public static class CharacterStatuePackets
{
public const int StatueAnimationPacketLength = 17;
public static void CreateStatueAnimation(Span<byte> buffer, Serial serial, int status, int anim, int frame)
{
if (buffer[0] != 0)
{
return;
}
var writer = new SpanWriter(buffer);
writer.Write((byte)0xBF); // Packet ID
writer.Write((ushort)17);
writer.Write((short)0x19);
writer.Write((byte)0x5);
writer.Write(serial);
writer.Write((byte)0);
writer.Write((byte)0xFF);
writer.Write((byte)status);
writer.Write((byte)0);
writer.Write((byte)anim);
writer.Write((byte)0);
writer.Write((byte)frame);
}
public static void SendStatueAnimation(this NetState ns, Serial serial, int status, int anim, int frame)
{
if (ns == null)
{
return;
}
Span<byte> buffer = stackalloc byte[StatueAnimationPacketLength].InitializePacket();
CreateStatueAnimation(buffer, serial, status, anim, frame);
ns.Send(buffer);
}
}
}

View file

@ -1,20 +0,0 @@
namespace Server.Network
{
public class UpdateStatueAnimation : Packet
{
public UpdateStatueAnimation(Mobile m, int status, int animation, int frame) : base(0xBF, 17)
{
Stream.Write((short)0x11);
Stream.Write((short)0x19);
Stream.Write((byte)0x5);
Stream.Write(m.Serial);
Stream.Write((byte)0);
Stream.Write((byte)0xFF);
Stream.Write((byte)status);
Stream.Write((byte)0);
Stream.Write((byte)animation);
Stream.Write((byte)0);
Stream.Write((byte)frame);
}
}
}