fix(core): Converts some packets & misc fixes/cleanup (#414)
- [X] Adds a stop music packet - [X] Converts chat packets - [X] Breaks out chat code a little bit more - [X] Converts character statue animation packet - [X] Renames some folders to have spaces - [X] Organizes and consolidates incoming/outgoing packets for other content - [X] Fixes virtual checks
This commit is contained in:
parent
a146955f6c
commit
fbafd7210d
49 changed files with 814 additions and 662 deletions
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@ -0,0 +1,715 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using Server.Accounting;
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using Server.ContextMenus;
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using Server.Engines.VeteranRewards;
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using Server.Gumps;
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using Server.Items;
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using Server.Multis;
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using Server.Network;
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using Server.Spells;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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public enum StatueType
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{
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Marble,
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Jade,
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Bronze
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}
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public enum StatuePose
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{
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Ready,
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Casting,
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Salute,
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AllPraiseMe,
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Fighting,
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HandsOnHips
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}
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public enum StatueMaterial
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{
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Antique,
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Dark,
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Medium,
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Light
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}
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public class CharacterStatue : Mobile, IRewardItem
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{
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private int m_Animation;
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private int m_Frames;
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private StatueMaterial m_Material;
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private StatuePose m_Pose;
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private Mobile m_SculptedBy;
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private StatueType m_Type;
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public CharacterStatue(Mobile from, StatueType type)
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{
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m_Type = type;
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m_Pose = StatuePose.Ready;
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m_Material = StatueMaterial.Antique;
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Direction = Direction.South;
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AccessLevel = AccessLevel.Counselor;
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Hits = HitsMax;
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Blessed = true;
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Frozen = true;
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CloneBody(from);
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CloneClothes(from);
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InvalidateHues();
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}
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public CharacterStatue(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public StatueType StatueType
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{
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get => m_Type;
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set
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{
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m_Type = value;
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InvalidateHues();
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InvalidatePose();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public StatuePose Pose
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{
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get => m_Pose;
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set
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{
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m_Pose = value;
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InvalidatePose();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public StatueMaterial Material
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{
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get => m_Material;
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set
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{
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m_Material = value;
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InvalidateHues();
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InvalidatePose();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile SculptedBy
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{
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get => m_SculptedBy;
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set
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{
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m_SculptedBy = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime SculptedOn { get; set; }
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public CharacterStatuePlinth Plinth { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem { get; set; }
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public override void OnDoubleClick(Mobile from)
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{
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DisplayPaperdollTo(from);
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (m_SculptedBy != null)
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{
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if (m_SculptedBy.ShowFameTitle && (m_SculptedBy.Player || m_SculptedBy.Body.IsHuman) &&
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m_SculptedBy.Fame >= 10000)
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{
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list.Add(
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1076202,
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$"{(m_SculptedBy.Female ? "Lady" : "Lord")} {m_SculptedBy.Name}"
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); // Sculpted by ~1_Name~
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}
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else
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{
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list.Add(1076202, m_SculptedBy.Name); // Sculpted by ~1_Name~
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}
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}
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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if (from.Alive && m_SculptedBy != null)
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{
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var house = BaseHouse.FindHouseAt(this);
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if (house?.IsCoOwner(from) == true || from.AccessLevel > AccessLevel.Counselor)
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{
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list.Add(new DemolishEntry(this));
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}
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}
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if (Plinth?.Deleted == false)
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{
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Plinth.Delete();
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}
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}
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protected override void OnMapChange(Map oldMap)
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{
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InvalidatePose();
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if (Plinth != null)
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{
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Plinth.Map = Map;
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}
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}
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protected override void OnLocationChange(Point3D oldLocation)
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{
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InvalidatePose();
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if (Plinth != null)
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{
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Plinth.Location = new Point3D(X, Y, Z - 5);
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}
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}
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public override bool CanBeRenamedBy(Mobile from) => false;
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public override bool CanBeDamaged() => false;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void OnRequestedAnimation(Mobile from)
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{
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from.NetState.SendStatueAnimation(Serial, 1, m_Animation, m_Frames);
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}
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public override void OnAosSingleClick(Mobile from)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.Write((int)m_Type);
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writer.Write((int)m_Pose);
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writer.Write((int)m_Material);
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writer.Write(m_SculptedBy);
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writer.Write(SculptedOn);
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writer.Write(Plinth);
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writer.Write(IsRewardItem);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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m_Type = (StatueType)reader.ReadInt();
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m_Pose = (StatuePose)reader.ReadInt();
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m_Material = (StatueMaterial)reader.ReadInt();
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m_SculptedBy = reader.ReadEntity<Mobile>();
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SculptedOn = reader.ReadDateTime();
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Plinth = reader.ReadEntity<CharacterStatuePlinth>();
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IsRewardItem = reader.ReadBool();
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InvalidatePose();
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Frozen = true;
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if (m_SculptedBy == null || Map == Map.Internal) // Remove preview statues
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{
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Timer.DelayCall(Delete);
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}
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}
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public void Sculpt(Mobile by)
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{
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m_SculptedBy = by;
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SculptedOn = DateTime.UtcNow;
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InvalidateProperties();
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}
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public bool Demolish(Mobile by)
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{
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var deed = new CharacterStatueDeed(null);
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if (by.PlaceInBackpack(deed))
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{
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Delete();
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deed.Statue = this;
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deed.StatueType = m_Type;
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deed.IsRewardItem = IsRewardItem;
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Plinth?.Delete();
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return true;
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}
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by.SendLocalizedMessage(500720); // You don't have enough room in your backpack!
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deed.Delete();
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return false;
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}
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public void Restore(CharacterStatue from)
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{
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m_Material = from.Material;
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m_Pose = from.Pose;
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Direction = from.Direction;
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CloneBody(from);
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CloneClothes(from);
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InvalidateHues();
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InvalidatePose();
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}
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public void CloneBody(Mobile from)
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{
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Name = from.Name;
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BodyValue = from.BodyValue;
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Female = from.Female;
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HairItemID = from.HairItemID;
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FacialHairItemID = from.FacialHairItemID;
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}
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public void CloneClothes(Mobile from)
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{
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for (var i = Items.Count - 1; i >= 0; i--)
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{
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Items[i].Delete();
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}
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for (var i = from.Items.Count - 1; i >= 0; i--)
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{
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var item = from.Items[i];
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if (item.Layer != Layer.Backpack && item.Layer != Layer.Mount && item.Layer != Layer.Bank)
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{
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AddItem(CloneItem(item));
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}
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}
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}
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public Item CloneItem(Item item)
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{
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var cloned = new Item(item.ItemID)
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{
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Layer = item.Layer,
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Name = item.Name,
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Hue = item.Hue,
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Weight = item.Weight,
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Movable = false
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};
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return cloned;
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}
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public void InvalidateHues()
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{
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Hue = 0xB8F + (int)m_Type * 4 + (int)m_Material;
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HairHue = Hue;
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if (FacialHairItemID > 0)
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{
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FacialHairHue = Hue;
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}
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for (var i = Items.Count - 1; i >= 0; i--)
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{
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Items[i].Hue = Hue;
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}
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Plinth?.InvalidateHue();
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}
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public void InvalidatePose()
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{
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switch (m_Pose)
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{
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case StatuePose.Ready:
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m_Animation = 4;
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m_Frames = 0;
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break;
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case StatuePose.Casting:
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m_Animation = 16;
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m_Frames = 2;
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break;
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case StatuePose.Salute:
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m_Animation = 33;
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m_Frames = 1;
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break;
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case StatuePose.AllPraiseMe:
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m_Animation = 17;
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m_Frames = 4;
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break;
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case StatuePose.Fighting:
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m_Animation = 31;
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m_Frames = 5;
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break;
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case StatuePose.HandsOnHips:
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m_Animation = 6;
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m_Frames = 1;
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break;
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}
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if (Map == null)
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{
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return;
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}
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ProcessDelta();
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var eable = Map.GetClientsInRange(Location);
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Span<byte> animPacket = stackalloc byte[CharacterStatuePackets.StatueAnimationPacketLength].InitializePacket();
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foreach (var state in eable)
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{
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state.Mobile.ProcessDelta();
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CharacterStatuePackets.CreateStatueAnimation(animPacket, Serial, 1, m_Animation, m_Frames);
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state.Send(animPacket);
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}
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eable.Free();
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}
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private class DemolishEntry : ContextMenuEntry
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{
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private readonly CharacterStatue m_Statue;
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public DemolishEntry(CharacterStatue statue) : base(6275, 2) => m_Statue = statue;
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public override void OnClick()
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{
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if (!m_Statue.Deleted)
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{
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m_Statue.Demolish(Owner.From);
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}
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}
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}
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}
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public class CharacterStatueDeed : Item, IRewardItem
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{
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private bool m_IsRewardItem;
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private StatueType m_Type;
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public CharacterStatueDeed(CharacterStatue statue) : base(0x14F0)
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{
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Statue = statue;
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if (statue != null)
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{
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m_Type = statue.StatueType;
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m_IsRewardItem = statue.IsRewardItem;
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}
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LootType = LootType.Blessed;
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Weight = 1.0;
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}
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public CharacterStatueDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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var t = m_Type;
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if (Statue != null)
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{
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t = Statue.StatueType;
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}
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return t switch
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{
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StatueType.Marble => 1076189,
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StatueType.Jade => 1076188,
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StatueType.Bronze => 1076190,
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_ => 1076173
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};
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CharacterStatue Statue { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public StatueType StatueType
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{
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get
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{
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if (Statue != null)
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{
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return Statue.StatueType;
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}
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return m_Type;
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}
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set => m_Type = value;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get => m_IsRewardItem;
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set
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{
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m_IsRewardItem = value;
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InvalidateProperties();
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (m_IsRewardItem)
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{
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list.Add(1076222); // 6th Year Veteran Reward
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}
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if (Statue != null)
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{
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list.Add(1076231, Statue.Name); // Statue of ~1_Name~
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.Account is Account acct && from.AccessLevel == AccessLevel.Player)
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{
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var time = TimeSpan.FromDays(RewardSystem.RewardInterval.TotalDays * 6) -
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(DateTime.UtcNow - acct.Created);
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if (time > TimeSpan.Zero)
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{
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from.SendLocalizedMessage(
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1008126,
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true,
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Math.Ceiling(time.TotalDays / RewardSystem.RewardInterval.TotalDays)
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.ToString()
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); // Your account is not old enough to use this item. Months until you can use this item :
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return;
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}
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}
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if (IsChildOf(from.Backpack))
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{
|
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if (!from.IsBodyMod)
|
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{
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from.SendLocalizedMessage(1076194); // Select a place where you would like to put your statue.
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from.Target = new CharacterStatueTarget(this, StatueType);
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}
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else
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{
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from.SendLocalizedMessage(1073648); // You may only proceed while in your original state...
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||||
}
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}
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else
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{
|
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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}
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|
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public override void OnDelete()
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{
|
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base.OnDelete();
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Statue?.Delete();
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}
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|
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public override void Serialize(IGenericWriter writer)
|
||||
{
|
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base.Serialize(writer);
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|
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writer.WriteEncodedInt(1); // version
|
||||
|
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writer.Write((int)m_Type);
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writer.Write(Statue);
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writer.Write(m_IsRewardItem);
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}
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public override void Deserialize(IGenericReader reader)
|
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{
|
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base.Deserialize(reader);
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||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
|
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if (version >= 1)
|
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{
|
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m_Type = (StatueType)reader.ReadInt();
|
||||
}
|
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|
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Statue = reader.ReadEntity<CharacterStatue>();
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m_IsRewardItem = reader.ReadBool();
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}
|
||||
}
|
||||
|
||||
public class CharacterStatueTarget : Target
|
||||
{
|
||||
private readonly Item m_Maker;
|
||||
private readonly StatueType m_Type;
|
||||
|
||||
public CharacterStatueTarget(Item maker, StatueType type) : base(-1, true, TargetFlags.None)
|
||||
{
|
||||
m_Maker = maker;
|
||||
m_Type = type;
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
var p = targeted as IPoint3D;
|
||||
var map = from.Map;
|
||||
|
||||
if (p == null || map == null || m_Maker?.Deleted != false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_Maker.IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
return;
|
||||
}
|
||||
|
||||
SpellHelper.GetSurfaceTop(ref p);
|
||||
BaseHouse house = null;
|
||||
var loc = new Point3D(p);
|
||||
|
||||
if (targeted is Item item && !item.IsLockedDown && !item.IsSecure && !(item is AddonComponent))
|
||||
{
|
||||
from.SendLocalizedMessage(1076191); // Statues can only be placed in houses.
|
||||
return;
|
||||
}
|
||||
|
||||
if (from.IsBodyMod)
|
||||
{
|
||||
from.SendLocalizedMessage(1073648); // You may only proceed while in your original state...
|
||||
return;
|
||||
}
|
||||
|
||||
var result = CouldFit(loc, map, from, ref house);
|
||||
|
||||
if (result == AddonFitResult.Valid)
|
||||
{
|
||||
var statue = new CharacterStatue(from, m_Type);
|
||||
var plinth = new CharacterStatuePlinth(statue);
|
||||
|
||||
house.Addons.Add(plinth);
|
||||
|
||||
if (m_Maker is IRewardItem rewardItem)
|
||||
{
|
||||
statue.IsRewardItem = rewardItem.IsRewardItem;
|
||||
}
|
||||
|
||||
statue.Plinth = plinth;
|
||||
plinth.MoveToWorld(loc, map);
|
||||
statue.InvalidatePose();
|
||||
|
||||
/*
|
||||
* TODO: Previously the maker wasn't deleted until after statue
|
||||
* customization, leading to redeeding issues. Exact OSI behavior
|
||||
* needs looking into.
|
||||
*/
|
||||
m_Maker.Delete();
|
||||
statue.Sculpt(from);
|
||||
|
||||
from.CloseGump<CharacterStatueGump>();
|
||||
from.SendGump(new CharacterStatueGump(m_Maker, statue, from));
|
||||
return;
|
||||
}
|
||||
|
||||
if (result == AddonFitResult.Blocked)
|
||||
{
|
||||
from.SendLocalizedMessage(500269); // You cannot build that there.
|
||||
return;
|
||||
}
|
||||
|
||||
if (result == AddonFitResult.NotInHouse)
|
||||
{
|
||||
// Statues can only be placed in houses where you are the owner or co-owner.
|
||||
from.SendLocalizedMessage(1076192);
|
||||
return;
|
||||
}
|
||||
|
||||
if (result == AddonFitResult.DoorTooClose)
|
||||
{
|
||||
from.SendLocalizedMessage(500271); // You cannot build near the door.
|
||||
}
|
||||
}
|
||||
|
||||
public static AddonFitResult CouldFit(Point3D p, Map map, Mobile from, ref BaseHouse house)
|
||||
{
|
||||
if (!map.CanFit(p.X, p.Y, p.Z, 20, true))
|
||||
{
|
||||
return AddonFitResult.Blocked;
|
||||
}
|
||||
|
||||
if (!BaseAddon.CheckHouse(from, p, map, 20, ref house))
|
||||
{
|
||||
return AddonFitResult.NotInHouse;
|
||||
}
|
||||
|
||||
return CheckDoors(p, 20, house);
|
||||
}
|
||||
|
||||
public static AddonFitResult CheckDoors(Point3D p, int height, BaseHouse house)
|
||||
{
|
||||
var doors = house.Doors;
|
||||
|
||||
for (var i = 0; i < doors.Count; i++)
|
||||
{
|
||||
var door = doors[i];
|
||||
|
||||
var doorLoc = door.GetWorldLocation();
|
||||
var doorHeight = door.ItemData.CalcHeight;
|
||||
|
||||
if (Utility.InRange(doorLoc, p, 1) &&
|
||||
(p.Z == doorLoc.Z || p.Z + height > doorLoc.Z && doorLoc.Z + doorHeight > p.Z))
|
||||
{
|
||||
return AddonFitResult.DoorTooClose;
|
||||
}
|
||||
}
|
||||
|
||||
return AddonFitResult.Valid;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,187 @@
|
|||
using Server.Engines.VeteranRewards;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CharacterStatueMaker : Item, IRewardItem
|
||||
{
|
||||
private bool m_IsRewardItem;
|
||||
private StatueType m_Type;
|
||||
|
||||
public CharacterStatueMaker(StatueType type) : base(0x32F0)
|
||||
{
|
||||
m_Type = type;
|
||||
|
||||
InvalidateHue();
|
||||
|
||||
LootType = LootType.Blessed;
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public CharacterStatueMaker(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1076173; // Character Statue Maker
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public StatueType StatueType
|
||||
{
|
||||
get => m_Type;
|
||||
set
|
||||
{
|
||||
m_Type = value;
|
||||
InvalidateHue();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get => m_IsRewardItem;
|
||||
set
|
||||
{
|
||||
m_IsRewardItem = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, new object[] { m_Type }))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsChildOf(from.Backpack))
|
||||
{
|
||||
if (!from.IsBodyMod)
|
||||
{
|
||||
from.SendLocalizedMessage(1076194); // Select a place where you would like to put your statue.
|
||||
from.Target = new CharacterStatueTarget(this, m_Type);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1073648); // You may only proceed while in your original state...
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (m_IsRewardItem)
|
||||
{
|
||||
list.Add(1076222); // 6th Year Veteran Reward
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
|
||||
writer.Write(m_IsRewardItem);
|
||||
writer.Write((int)m_Type);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
m_Type = (StatueType)reader.ReadInt();
|
||||
}
|
||||
|
||||
public void InvalidateHue()
|
||||
{
|
||||
Hue = 0xB8F + (int)m_Type * 4;
|
||||
}
|
||||
}
|
||||
|
||||
public class MarbleStatueMaker : CharacterStatueMaker
|
||||
{
|
||||
[Constructible]
|
||||
public MarbleStatueMaker() : base(StatueType.Marble)
|
||||
{
|
||||
}
|
||||
|
||||
public MarbleStatueMaker(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class JadeStatueMaker : CharacterStatueMaker
|
||||
{
|
||||
[Constructible]
|
||||
public JadeStatueMaker() : base(StatueType.Jade)
|
||||
{
|
||||
}
|
||||
|
||||
public JadeStatueMaker(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BronzeStatueMaker : CharacterStatueMaker
|
||||
{
|
||||
[Constructible]
|
||||
public BronzeStatueMaker() : base(StatueType.Bronze)
|
||||
{
|
||||
}
|
||||
|
||||
public BronzeStatueMaker(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,60 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright (C) 2019-2021 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: CharacterStatuePackets.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Engines.VeteranRewards
|
||||
{
|
||||
public static class CharacterStatuePackets
|
||||
{
|
||||
public const int StatueAnimationPacketLength = 17;
|
||||
|
||||
public static void CreateStatueAnimation(Span<byte> buffer, Serial serial, int status, int anim, int frame)
|
||||
{
|
||||
if (buffer[0] != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var writer = new SpanWriter(buffer);
|
||||
writer.Write((byte)0xBF); // Packet ID
|
||||
writer.Write((ushort)17);
|
||||
writer.Write((short)0x19);
|
||||
writer.Write((byte)0x5);
|
||||
writer.Write(serial);
|
||||
writer.Write((byte)0);
|
||||
writer.Write((byte)0xFF);
|
||||
writer.Write((byte)status);
|
||||
writer.Write((byte)0);
|
||||
writer.Write((byte)anim);
|
||||
writer.Write((byte)0);
|
||||
writer.Write((byte)frame);
|
||||
}
|
||||
|
||||
public static void SendStatueAnimation(this NetState ns, Serial serial, int status, int anim, int frame)
|
||||
{
|
||||
if (ns == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Span<byte> buffer = stackalloc byte[StatueAnimationPacketLength].InitializePacket();
|
||||
CreateStatueAnimation(buffer, serial, status, anim, frame);
|
||||
ns.Send(buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,144 @@
|
|||
using Server.Gumps;
|
||||
using Server.Mobiles;
|
||||
using Server.Multis;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CharacterStatuePlinth : Static, IAddon
|
||||
{
|
||||
private CharacterStatue m_Statue;
|
||||
|
||||
public CharacterStatuePlinth(CharacterStatue statue) : base(0x32F2)
|
||||
{
|
||||
m_Statue = statue;
|
||||
|
||||
InvalidateHue();
|
||||
}
|
||||
|
||||
public CharacterStatuePlinth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1076201; // Character Statue
|
||||
public Item Deed => new CharacterStatueDeed(m_Statue);
|
||||
|
||||
public virtual bool CouldFit(IPoint3D p, Map map)
|
||||
{
|
||||
var point = new Point3D(p.X, p.Y, p.Z);
|
||||
|
||||
if (map?.CanFit(point, 20) != true)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var house = BaseHouse.FindHouseAt(point, map, 20);
|
||||
|
||||
if (house == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var result = CharacterStatueTarget.CheckDoors(point, 20, house);
|
||||
|
||||
if (result == AddonFitResult.Valid)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if (m_Statue?.Deleted == false)
|
||||
{
|
||||
m_Statue.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if (m_Statue != null)
|
||||
{
|
||||
m_Statue.Map = Map;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLocationChange(Point3D oldLocation)
|
||||
{
|
||||
if (m_Statue != null)
|
||||
{
|
||||
m_Statue.Location = new Point3D(X, Y, Z + 5);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (m_Statue != null)
|
||||
{
|
||||
from.SendGump(new CharacterPlinthGump(m_Statue));
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
|
||||
writer.Write(m_Statue);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
|
||||
m_Statue = reader.ReadEntity<CharacterStatue>();
|
||||
|
||||
if (m_Statue?.SculptedBy == null || Map == Map.Internal)
|
||||
{
|
||||
Timer.DelayCall(Delete);
|
||||
}
|
||||
}
|
||||
|
||||
public void InvalidateHue()
|
||||
{
|
||||
if (m_Statue != null)
|
||||
{
|
||||
Hue = 0xB8F + (int)m_Statue.StatueType * 4 + (int)m_Statue.Material;
|
||||
}
|
||||
}
|
||||
|
||||
private class CharacterPlinthGump : Gump
|
||||
{
|
||||
public CharacterPlinthGump(CharacterStatue statue) : base(60, 30)
|
||||
{
|
||||
Closable = true;
|
||||
Disposable = true;
|
||||
Draggable = true;
|
||||
Resizable = false;
|
||||
|
||||
AddPage(0);
|
||||
AddImage(0, 0, 0x24F4);
|
||||
AddHtml(55, 50, 150, 20, statue.Name);
|
||||
AddHtml(55, 75, 150, 20, statue.SculptedOn.ToString());
|
||||
AddHtmlLocalized(55, 100, 150, 20, GetTypeNumber(statue.StatueType), 0);
|
||||
}
|
||||
|
||||
public int GetTypeNumber(StatueType type)
|
||||
{
|
||||
return type switch
|
||||
{
|
||||
StatueType.Marble => 1076181,
|
||||
StatueType.Jade => 1076180,
|
||||
StatueType.Bronze => 1076230,
|
||||
_ => 1076181
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,207 @@
|
|||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class CharacterStatueGump : Gump
|
||||
{
|
||||
private readonly Item m_Maker;
|
||||
private readonly Mobile m_Owner;
|
||||
private readonly CharacterStatue m_Statue;
|
||||
|
||||
public CharacterStatueGump(Item maker, CharacterStatue statue, Mobile owner) : base(60, 36)
|
||||
{
|
||||
m_Maker = maker;
|
||||
m_Statue = statue;
|
||||
m_Owner = owner;
|
||||
|
||||
if (m_Statue == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Closable = true;
|
||||
Disposable = true;
|
||||
Draggable = true;
|
||||
Resizable = false;
|
||||
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(0, 0, 327, 324, 0x13BE);
|
||||
AddImageTiled(10, 10, 307, 20, 0xA40);
|
||||
AddImageTiled(10, 40, 307, 244, 0xA40);
|
||||
AddImageTiled(10, 294, 307, 20, 0xA40);
|
||||
AddAlphaRegion(10, 10, 307, 304);
|
||||
AddHtmlLocalized(14, 12, 327, 20, 1076156, 0x7FFF); // Character Statue Maker
|
||||
|
||||
// pose
|
||||
AddHtmlLocalized(133, 41, 120, 20, 1076168, 0x7FFF); // Choose Pose
|
||||
AddHtmlLocalized(133, 61, 120, 20, 1076208 + (int)m_Statue.Pose, 0x77E);
|
||||
AddButton(163, 81, 0xFA5, 0xFA7, (int)Buttons.PoseNext);
|
||||
AddButton(133, 81, 0xFAE, 0xFB0, (int)Buttons.PosePrev);
|
||||
|
||||
// direction
|
||||
AddHtmlLocalized(133, 126, 120, 20, 1076170, 0x7FFF); // Choose Direction
|
||||
AddHtmlLocalized(133, 146, 120, 20, GetDirectionNumber(m_Statue.Direction), 0x77E);
|
||||
AddButton(163, 167, 0xFA5, 0xFA7, (int)Buttons.DirNext);
|
||||
AddButton(133, 167, 0xFAE, 0xFB0, (int)Buttons.DirPrev);
|
||||
|
||||
// material
|
||||
AddHtmlLocalized(133, 211, 120, 20, 1076171, 0x7FFF); // Choose Material
|
||||
AddHtmlLocalized(133, 231, 120, 20, GetMaterialNumber(m_Statue.StatueType, m_Statue.Material), 0x77E);
|
||||
AddButton(163, 253, 0xFA5, 0xFA7, (int)Buttons.MatNext);
|
||||
AddButton(133, 253, 0xFAE, 0xFB0, (int)Buttons.MatPrev);
|
||||
|
||||
// cancel
|
||||
AddButton(10, 294, 0xFB1, 0xFB2, (int)Buttons.Close);
|
||||
AddHtmlLocalized(45, 294, 80, 20, 1006045, 0x7FFF); // Cancel
|
||||
|
||||
// sculpt
|
||||
AddButton(234, 294, 0xFB7, 0xFB9, (int)Buttons.Sculpt);
|
||||
AddHtmlLocalized(269, 294, 80, 20, 1076174, 0x7FFF); // Sculpt
|
||||
|
||||
// restore
|
||||
if (m_Maker is CharacterStatueDeed)
|
||||
{
|
||||
AddButton(107, 294, 0xFAB, 0xFAD, (int)Buttons.Restore);
|
||||
AddHtmlLocalized(142, 294, 80, 20, 1076193, 0x7FFF); // Restore
|
||||
}
|
||||
}
|
||||
|
||||
private int GetMaterialNumber(StatueType type, StatueMaterial material)
|
||||
{
|
||||
switch (material)
|
||||
{
|
||||
case StatueMaterial.Antique:
|
||||
|
||||
return type switch
|
||||
{
|
||||
StatueType.Bronze => 1076187,
|
||||
StatueType.Jade => 1076186,
|
||||
StatueType.Marble => 1076182,
|
||||
_ => 1076187
|
||||
};
|
||||
|
||||
case StatueMaterial.Dark:
|
||||
|
||||
if (type == StatueType.Marble)
|
||||
{
|
||||
return 1076183;
|
||||
}
|
||||
|
||||
return 1076182;
|
||||
case StatueMaterial.Medium: return 1076184;
|
||||
case StatueMaterial.Light: return 1076185;
|
||||
default: return 1076187;
|
||||
}
|
||||
}
|
||||
|
||||
private int GetDirectionNumber(Direction direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
Direction.North => 1075389,
|
||||
Direction.Right => 1075388,
|
||||
Direction.East => 1075387,
|
||||
Direction.Down => 1076204,
|
||||
Direction.South => 1075386,
|
||||
Direction.Left => 1075391,
|
||||
Direction.West => 1075390,
|
||||
Direction.Up => 1076205,
|
||||
_ => 1075386
|
||||
};
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState state, RelayInfo info)
|
||||
{
|
||||
if (m_Statue?.Deleted != false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var sendGump = false;
|
||||
|
||||
if (info.ButtonID == (int)Buttons.Sculpt)
|
||||
{
|
||||
if (m_Maker is CharacterStatueDeed deed)
|
||||
{
|
||||
var backup = deed.Statue;
|
||||
|
||||
backup?.Delete();
|
||||
}
|
||||
|
||||
m_Maker?.Delete();
|
||||
|
||||
m_Statue.Sculpt(state.Mobile);
|
||||
}
|
||||
else if (info.ButtonID == (int)Buttons.PosePrev)
|
||||
{
|
||||
m_Statue.Pose = (StatuePose)(((int)m_Statue.Pose + 5) % 6);
|
||||
sendGump = true;
|
||||
}
|
||||
else if (info.ButtonID == (int)Buttons.PoseNext)
|
||||
{
|
||||
m_Statue.Pose = (StatuePose)(((int)m_Statue.Pose + 1) % 6);
|
||||
sendGump = true;
|
||||
}
|
||||
else if (info.ButtonID == (int)Buttons.DirPrev)
|
||||
{
|
||||
m_Statue.Direction = (Direction)(((int)m_Statue.Direction + 7) % 8);
|
||||
m_Statue.InvalidatePose();
|
||||
sendGump = true;
|
||||
}
|
||||
else if (info.ButtonID == (int)Buttons.DirNext)
|
||||
{
|
||||
m_Statue.Direction = (Direction)(((int)m_Statue.Direction + 1) % 8);
|
||||
m_Statue.InvalidatePose();
|
||||
sendGump = true;
|
||||
}
|
||||
else if (info.ButtonID == (int)Buttons.MatPrev)
|
||||
{
|
||||
m_Statue.Material = (StatueMaterial)(((int)m_Statue.Material + 3) % 4);
|
||||
sendGump = true;
|
||||
}
|
||||
else if (info.ButtonID == (int)Buttons.MatNext)
|
||||
{
|
||||
m_Statue.Material = (StatueMaterial)(((int)m_Statue.Material + 1) % 4);
|
||||
sendGump = true;
|
||||
}
|
||||
else if (info.ButtonID == (int)Buttons.Restore)
|
||||
{
|
||||
if (m_Maker is CharacterStatueDeed deed)
|
||||
{
|
||||
var backup = deed.Statue;
|
||||
|
||||
if (backup != null)
|
||||
{
|
||||
m_Statue.Restore(backup);
|
||||
}
|
||||
}
|
||||
|
||||
sendGump = true;
|
||||
}
|
||||
else // Close
|
||||
{
|
||||
sendGump = !m_Statue.Demolish(state.Mobile);
|
||||
}
|
||||
|
||||
if (sendGump)
|
||||
{
|
||||
state.Mobile.SendGump(new CharacterStatueGump(m_Maker, m_Statue, m_Owner));
|
||||
}
|
||||
}
|
||||
|
||||
private enum Buttons
|
||||
{
|
||||
Close,
|
||||
Sculpt,
|
||||
PosePrev,
|
||||
PoseNext,
|
||||
DirPrev,
|
||||
DirNext,
|
||||
MatPrev,
|
||||
MatNext,
|
||||
Restore
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue