fix(core): Converts some packets & misc fixes/cleanup (#414)

- [X] Adds a stop music packet
- [X] Converts chat packets
- [X] Breaks out chat code a little bit more
- [X] Converts character statue animation packet
- [X] Renames some folders to have spaces
- [X] Organizes and consolidates incoming/outgoing packets for other content
- [X] Fixes virtual checks
This commit is contained in:
Kamron Batman 2021-01-16 21:01:54 -08:00 • committed by GitHub
parent a146955f6c
commit fbafd7210d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
49 changed files with 814 additions and 662 deletions

View file

@ -1,268 +0,0 @@
using Server.Network;
namespace Server.Engines.Mahjong
{
public delegate void OnMahjongPacketReceive(MahjongGame game, NetState state, CircularBufferReader reader);
public sealed class MahjongPacketHandlers
{
private static readonly OnMahjongPacketReceive[] m_SubCommandDelegates = new OnMahjongPacketReceive[0x100];
public static void RegisterSubCommand(int subCmd, OnMahjongPacketReceive onReceive)
{
m_SubCommandDelegates[subCmd] = onReceive;
}
public static OnMahjongPacketReceive GetSubCommandDelegate(int cmd)
{
if (cmd >= 0 && cmd < 0x100)
{
return m_SubCommandDelegates[cmd];
}
return null;
}
public static void Initialize()
{
IncomingPackets.Register(0xDA, 0, true, OnPacket);
RegisterSubCommand(0x6, ExitGame);
RegisterSubCommand(0xA, GivePoints);
RegisterSubCommand(0xB, RollDice);
RegisterSubCommand(0xC, BuildWalls);
RegisterSubCommand(0xD, ResetScores);
RegisterSubCommand(0xF, AssignDealer);
RegisterSubCommand(0x10, OpenSeat);
RegisterSubCommand(0x11, ChangeOption);
RegisterSubCommand(0x15, MoveWallBreakIndicator);
RegisterSubCommand(0x16, TogglePublicHand);
RegisterSubCommand(0x17, MoveTile);
RegisterSubCommand(0x18, MoveDealerIndicator);
}
public static void OnPacket(NetState state, CircularBufferReader reader, ref int packetLength)
{
var game = World.FindItem(reader.ReadUInt32()) as MahjongGame;
game?.Players.CheckPlayers();
reader.ReadByte();
int cmd = reader.ReadByte();
var onReceive = GetSubCommandDelegate(cmd);
if (onReceive != null)
{
onReceive(game, state, reader);
}
else
{
reader.Trace(state);
}
}
private static MahjongPieceDirection GetDirection(int value)
{
return value switch
{
0 => MahjongPieceDirection.Up,
1 => MahjongPieceDirection.Left,
2 => MahjongPieceDirection.Down,
_ => MahjongPieceDirection.Right
};
}
private static MahjongWind GetWind(int value)
{
return value switch
{
0 => MahjongWind.North,
1 => MahjongWind.East,
2 => MahjongWind.South,
_ => MahjongWind.West
};
}
public static void ExitGame(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game == null)
{
return;
}
var from = state.Mobile;
game.Players.LeaveGame(from);
}
public static void GivePoints(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGamePlayer(state.Mobile) != true)
{
return;
}
int to = reader.ReadByte();
var amount = reader.ReadInt32();
game.Players.TransferScore(state.Mobile, to, amount);
}
public static void RollDice(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGamePlayer(state.Mobile) != true)
{
return;
}
game.Dices.RollDices(state.Mobile);
}
public static void BuildWalls(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGameDealer(state.Mobile) != true)
{
return;
}
game.ResetWalls(state.Mobile);
}
public static void ResetScores(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGameDealer(state.Mobile) != true)
{
return;
}
game.Players.ResetScores(MahjongGame.BaseScore);
}
public static void AssignDealer(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGameDealer(state.Mobile) != true)
{
return;
}
int position = reader.ReadByte();
game.Players.AssignDealer(position);
}
public static void OpenSeat(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGameDealer(state.Mobile) != true)
{
return;
}
int position = reader.ReadByte();
if (game.Players.GetPlayer(position) == state.Mobile)
{
return;
}
game.Players.OpenSeat(position);
}
public static void ChangeOption(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGameDealer(state.Mobile) != true)
{
return;
}
reader.ReadInt16();
reader.ReadByte();
int options = reader.ReadByte();
game.ShowScores = (options & 0x1) != 0;
game.SpectatorVision = (options & 0x2) != 0;
}
public static void MoveWallBreakIndicator(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGameDealer(state.Mobile) != true)
{
return;
}
int y = reader.ReadInt16();
int x = reader.ReadInt16();
game.WallBreakIndicator.Move(new Point2D(x, y));
}
public static void TogglePublicHand(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGamePlayer(state.Mobile) != true)
{
return;
}
reader.ReadInt16();
reader.ReadByte();
var publicHand = reader.ReadBoolean();
game.Players.SetPublic(game.Players.GetPlayerIndex(state.Mobile), publicHand);
}
public static void MoveTile(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGamePlayer(state.Mobile) != true)
{
return;
}
int number = reader.ReadByte();
if (number < 0 || number >= game.Tiles.Length)
{
return;
}
reader.ReadByte(); // Current direction
var direction = GetDirection(reader.ReadByte());
reader.ReadByte();
var flip = reader.ReadBoolean();
reader.ReadInt16(); // Current Y
reader.ReadInt16(); // Current X
reader.ReadByte();
int y = reader.ReadInt16();
int x = reader.ReadInt16();
reader.ReadByte();
game.Tiles[number].Move(new Point2D(x, y), direction, flip, game.Players.GetPlayerIndex(state.Mobile));
}
public static void MoveDealerIndicator(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGameDealer(state.Mobile) != true)
{
return;
}
var direction = GetDirection(reader.ReadByte());
var wind = GetWind(reader.ReadByte());
int y = reader.ReadInt16();
int x = reader.ReadInt16();
game.DealerIndicator.Move(new Point2D(x, y), direction, wind);
}
}
}

View file

@ -20,10 +20,270 @@ using Server.Network;
namespace Server.Engines.Mahjong
{
public delegate void OnMahjongPacketReceive(MahjongGame game, NetState state, CircularBufferReader reader);
public static class MahjongPackets
{
public const int MahjongGeneralInfoPacketLength = 25;
public const int MahjongRelievePacketLength = 9;
private static readonly OnMahjongPacketReceive[] m_SubCommandDelegates = new OnMahjongPacketReceive[0x100];
public static void RegisterSubCommand(int subCmd, OnMahjongPacketReceive onReceive)
{
m_SubCommandDelegates[subCmd] = onReceive;
}
public static OnMahjongPacketReceive GetSubCommandDelegate(int cmd)
{
if (cmd >= 0 && cmd < 0x100)
{
return m_SubCommandDelegates[cmd];
}
return null;
}
public static void Configure()
{
IncomingPackets.Register(0xDA, 0, true, OnPacket);
RegisterSubCommand(0x6, ExitGame);
RegisterSubCommand(0xA, GivePoints);
RegisterSubCommand(0xB, RollDice);
RegisterSubCommand(0xC, BuildWalls);
RegisterSubCommand(0xD, ResetScores);
RegisterSubCommand(0xF, AssignDealer);
RegisterSubCommand(0x10, OpenSeat);
RegisterSubCommand(0x11, ChangeOption);
RegisterSubCommand(0x15, MoveWallBreakIndicator);
RegisterSubCommand(0x16, TogglePublicHand);
RegisterSubCommand(0x17, MoveTile);
RegisterSubCommand(0x18, MoveDealerIndicator);
}
public static void OnPacket(NetState state, CircularBufferReader reader, ref int packetLength)
{
var game = World.FindItem(reader.ReadUInt32()) as MahjongGame;
game?.Players.CheckPlayers();
reader.ReadByte();
int cmd = reader.ReadByte();
var onReceive = GetSubCommandDelegate(cmd);
if (onReceive != null)
{
onReceive(game, state, reader);
}
else
{
reader.Trace(state);
}
}
private static MahjongPieceDirection GetDirection(int value)
{
return value switch
{
0 => MahjongPieceDirection.Up,
1 => MahjongPieceDirection.Left,
2 => MahjongPieceDirection.Down,
_ => MahjongPieceDirection.Right
};
}
private static MahjongWind GetWind(int value)
{
return value switch
{
0 => MahjongWind.North,
1 => MahjongWind.East,
2 => MahjongWind.South,
_ => MahjongWind.West
};
}
public static void ExitGame(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game == null)
{
return;
}
var from = state.Mobile;
game.Players.LeaveGame(from);
}
public static void GivePoints(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGamePlayer(state.Mobile) != true)
{
return;
}
int to = reader.ReadByte();
var amount = reader.ReadInt32();
game.Players.TransferScore(state.Mobile, to, amount);
}
public static void RollDice(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGamePlayer(state.Mobile) != true)
{
return;
}
game.Dices.RollDices(state.Mobile);
}
public static void BuildWalls(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGameDealer(state.Mobile) != true)
{
return;
}
game.ResetWalls(state.Mobile);
}
public static void ResetScores(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGameDealer(state.Mobile) != true)
{
return;
}
game.Players.ResetScores(MahjongGame.BaseScore);
}
public static void AssignDealer(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGameDealer(state.Mobile) != true)
{
return;
}
int position = reader.ReadByte();
game.Players.AssignDealer(position);
}
public static void OpenSeat(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGameDealer(state.Mobile) != true)
{
return;
}
int position = reader.ReadByte();
if (game.Players.GetPlayer(position) == state.Mobile)
{
return;
}
game.Players.OpenSeat(position);
}
public static void ChangeOption(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGameDealer(state.Mobile) != true)
{
return;
}
reader.ReadInt16();
reader.ReadByte();
int options = reader.ReadByte();
game.ShowScores = (options & 0x1) != 0;
game.SpectatorVision = (options & 0x2) != 0;
}
public static void MoveWallBreakIndicator(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGameDealer(state.Mobile) != true)
{
return;
}
int y = reader.ReadInt16();
int x = reader.ReadInt16();
game.WallBreakIndicator.Move(new Point2D(x, y));
}
public static void TogglePublicHand(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGamePlayer(state.Mobile) != true)
{
return;
}
reader.ReadInt16();
reader.ReadByte();
var publicHand = reader.ReadBoolean();
game.Players.SetPublic(game.Players.GetPlayerIndex(state.Mobile), publicHand);
}
public static void MoveTile(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGamePlayer(state.Mobile) != true)
{
return;
}
int number = reader.ReadByte();
if (number < 0 || number >= game.Tiles.Length)
{
return;
}
reader.ReadByte(); // Current direction
var direction = GetDirection(reader.ReadByte());
reader.ReadByte();
var flip = reader.ReadBoolean();
reader.ReadInt16(); // Current Y
reader.ReadInt16(); // Current X
reader.ReadByte();
int y = reader.ReadInt16();
int x = reader.ReadInt16();
reader.ReadByte();
game.Tiles[number].Move(new Point2D(x, y), direction, flip, game.Players.GetPlayerIndex(state.Mobile));
}
public static void MoveDealerIndicator(MahjongGame game, NetState state, CircularBufferReader reader)
{
if (game?.Players.IsInGameDealer(state.Mobile) != true)
{
return;
}
var direction = GetDirection(reader.ReadByte());
var wind = GetWind(reader.ReadByte());
int y = reader.ReadInt16();
int x = reader.ReadInt16();
game.DealerIndicator.Move(new Point2D(x, y), direction, wind);
}
public static void SendMahjongJoinGame(this NetState ns, Serial game)
{