fix(core): Converts some packets & misc fixes/cleanup (#414)

- [X] Adds a stop music packet
- [X] Converts chat packets
- [X] Breaks out chat code a little bit more
- [X] Converts character statue animation packet
- [X] Renames some folders to have spaces
- [X] Organizes and consolidates incoming/outgoing packets for other content
- [X] Fixes virtual checks
This commit is contained in:
Kamron Batman 2021-01-16 21:01:54 -08:00 • committed by GitHub
parent a146955f6c
commit fbafd7210d
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GPG key ID: 4AEE18F83AFDEB23
49 changed files with 814 additions and 662 deletions

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namespace Server.Items
{
public class AlchemyStone : Item
{
[Constructible]
public AlchemyStone() : base(0xED4)
{
Movable = false;
Hue = 0x250;
}
public AlchemyStone(Serial serial) : base(serial)
{
}
public override string DefaultName => "an Alchemist Supply Stone";
public override void OnDoubleClick(Mobile from)
{
var alcBag = new AlchemyBag();
if (!from.AddToBackpack(alcBag))
{
alcBag.Delete();
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class GamblingStone : Item
{
private int m_GamblePot = 2500;
[Constructible]
public GamblingStone()
: base(0xED4)
{
Movable = false;
Hue = 0x56;
}
public GamblingStone(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int GamblePot
{
get => m_GamblePot;
set
{
m_GamblePot = value;
InvalidateProperties();
}
}
public override string DefaultName => "a gambling stone";
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add("Jackpot: {0}gp", m_GamblePot);
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
LabelTo(from, "Jackpot: {0}gp", m_GamblePot);
}
public override void OnDoubleClick(Mobile from)
{
var pack = from.Backpack;
if (pack?.ConsumeTotal(typeof(Gold), 250) == true)
{
m_GamblePot += 150;
InvalidateProperties();
var roll = Utility.Random(1200);
if (roll == 0) // Jackpot
{
var maxCheck = 1000000;
from.SendMessage(0x35, "You win the {0}gp jackpot!", m_GamblePot);
while (m_GamblePot > maxCheck)
{
from.AddToBackpack(new BankCheck(maxCheck));
m_GamblePot -= maxCheck;
}
from.AddToBackpack(new BankCheck(m_GamblePot));
m_GamblePot = 2500;
}
else if (roll <= 20) // Chance for a regbag
{
from.SendMessage(0x35, "You win a bag of reagents!");
from.AddToBackpack(new BagOfReagents());
}
else if (roll <= 40) // Chance for gold
{
from.SendMessage(0x35, "You win 1500gp!");
from.AddToBackpack(new BankCheck(1500));
}
else if (roll <= 100) // Another chance for gold
{
from.SendMessage(0x35, "You win 1000gp!");
from.AddToBackpack(new BankCheck(1000));
}
else // Loser!
{
from.SendMessage(0x22, "You lose!");
}
}
else
{
from.SendMessage(0x22, "You need at least 250gp in your backpack to use this.");
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_GamblePot);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_GamblePot = reader.ReadInt();
break;
}
}
}
}
}

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namespace Server.Items
{
public class IngotStone : Item
{
[Constructible]
public IngotStone() : base(0xED4)
{
Movable = false;
Hue = 0x480;
}
public IngotStone(Serial serial) : base(serial)
{
}
public override string DefaultName => "an Ingot stone";
public override void OnDoubleClick(Mobile from)
{
var ingotBag = new BagOfingots();
if (!from.AddToBackpack(ingotBag))
{
ingotBag.Delete();
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class RegStone : Item
{
[Constructible]
public RegStone() : base(0xED4)
{
Movable = false;
Hue = 0x2D1;
}
public RegStone(Serial serial) : base(serial)
{
}
public override string DefaultName => "a reagent stone";
public override void OnDoubleClick(Mobile from)
{
var regBag = new BagOfReagents();
if (!from.AddToBackpack(regBag))
{
regBag.Delete();
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class ScribeStone : Item
{
[Constructible]
public ScribeStone() : base(0xED4)
{
Movable = false;
Hue = 0x105;
}
public ScribeStone(Serial serial) : base(serial)
{
}
public override string DefaultName => "a Scribe Supply Stone";
public override void OnDoubleClick(Mobile from)
{
var scribeBag = new ScribeBag();
if (!from.AddToBackpack(scribeBag))
{
scribeBag.Delete();
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SmithStone : Item
{
[Constructible]
public SmithStone() : base(0xED4)
{
Movable = false;
Hue = 0x476;
}
public SmithStone(Serial serial) : base(serial)
{
}
public override string DefaultName => "a Blacksmith Supply Stone";
public override void OnDoubleClick(Mobile from)
{
var SmithBag = new SmithBag();
if (!from.AddToBackpack(SmithBag))
{
SmithBag.Delete();
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class TailorStone : Item
{
[Constructible]
public TailorStone() : base(0xED4)
{
Movable = false;
Hue = 0x315;
}
public TailorStone(Serial serial) : base(serial)
{
}
public override string DefaultName => "a Tailor Supply Stone";
public override void OnDoubleClick(Mobile from)
{
var tailorBag = new TailorBag();
if (!from.AddToBackpack(tailorBag))
{
tailorBag.Delete();
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}