#W# Mobs: Still working on adding some new mobs.
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12 changed files with 311 additions and 7 deletions
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using System;
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using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class SkeletalHellCat : BaseCreature
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{
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public override string DefaultName => "a skeletal hell cat";
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[Constructible]
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public SkeletalHellCat() : base(AIType.AI_Melee, FightMode.Closest)
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{
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Body = 1163;
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BaseSoundID = 0x0B3;
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SetStr(250, 300);
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SetDex(100, 150);
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SetInt(50, 100);
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SetHits(150, 200);
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SetDamage(8, 14);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Fire, 50);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 60, 70);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 20, 30); public override int GetAttackSound() => 0x0B2;
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public override int GetAngerSound() => 0x0B2
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public override int GetDeathSound() => 0x0B6;
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public override int GetIdleSound() => 0x0B5;
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public override int GetHurtSound() => 0x0B4;
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SetSkill(SkillName.MagicResist, 50.0, 70.0);
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SetSkill(SkillName.Tactics, 65.0, 85.0);
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SetSkill(SkillName.Wrestling, 65.0, 85.0);
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Fame = 3500;
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Karma = -3500;
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Tamable = true;
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ControlSlots = 2;
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MinTameSkill = 85.1;
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PackItem(new SulfurousAsh(Utility.RandomMinMax(2, 4)));
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}
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public override string CorpseName => "a skeletal hell cat corpse";
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public override bool ReacquireOnMovement => true;
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public override int Meat => 2;
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//public override int Hides => 10;
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//public override HideType HideType => HideType.Spined;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Feline;
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private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override int GetAttackSound() => 0x0B2;
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public override int GetAngerSound() => 0x0B2;
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public override int GetDeathSound() => 0x0B6;
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public override int GetIdleSound() => 0x0B5;
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public override int GetHurtSound() => 0x0B4;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Meager);
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}
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}
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}
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