Fix Sparklies in UOTD Client. ie, fix due to Client not sending uo:td in client version
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4 changed files with 11 additions and 4 deletions
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@ -54,7 +54,7 @@ namespace Server
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public static bool SendParticlesTo( NetState state )
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{
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return ( m_ParticleSupportType == ParticleSupportType.Full || (m_ParticleSupportType == ParticleSupportType.Detect && state.Version != null && state.Version.Type == ClientType.UOTD) );
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return ( m_ParticleSupportType == ParticleSupportType.Full || (m_ParticleSupportType == ParticleSupportType.Detect && state.IsUOTDClient) );
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}
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public static void PlaySound( IPoint3D p, Map map, int soundID )
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@ -3120,7 +3120,7 @@ namespace Server
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if( !InternalOnMove( d ) )
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return false;
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if( m_FwdEnabled && m_NetState != null && m_AccessLevel < m_FwdAccessOverride && (!m_FwdUOTDOverride || (m_NetState.Version != null && m_NetState.Version.Type != ClientType.UOTD)) )
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if( m_FwdEnabled && m_NetState != null && m_AccessLevel < m_FwdAccessOverride && (!m_FwdUOTDOverride || !m_NetState.IsUOTDClient) )
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{
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if( m_MoveRecords == null )
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m_MoveRecords = new Queue<MovementRecord>( 6 );
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@ -201,6 +201,14 @@ namespace Server.Network {
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}
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}
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public bool IsUOTDClient
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{
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get
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{
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return ((m_Flags & 0x100) != 0 || (m_Version != null && m_Version.Type == ClientType.UOTD));
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}
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}
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public List<SecureTrade> Trades {
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get {
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return m_Trades;
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@ -1736,7 +1736,6 @@ namespace Server.Network
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public static void ClientVersion( NetState state, PacketReader pvSrc )
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{
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CV version = state.Version = new CV( pvSrc.ReadString() );
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string kickMessage = null;
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if ( CV.Required != null && version < CV.Required )
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@ -1749,7 +1748,7 @@ namespace Server.Network
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kickMessage = "This server does not allow god clients to connect.";
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else if ( !CV.AllowRegular && version.Type == ClientType.Regular )
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kickMessage = "This server does not allow regular clients to connect.";
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else if ( !CV.AllowUOTD && version.Type == ClientType.UOTD )
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else if ( !CV.AllowUOTD && state.IsUOTDClient )
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kickMessage = "This server does not allow UO:TD clients to connect.";
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if ( !CV.AllowGod && !CV.AllowRegular && !CV.AllowUOTD )
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