Fix Sparklies in UOTD Client. ie, fix due to Client not sending uo:td in client version
This commit is contained in:
parent
ed73ebfa3e
commit
fc9e4d2be1
4 changed files with 11 additions and 4 deletions
|
|
@ -54,7 +54,7 @@ namespace Server
|
|||
|
||||
public static bool SendParticlesTo( NetState state )
|
||||
{
|
||||
return ( m_ParticleSupportType == ParticleSupportType.Full || (m_ParticleSupportType == ParticleSupportType.Detect && state.Version != null && state.Version.Type == ClientType.UOTD) );
|
||||
return ( m_ParticleSupportType == ParticleSupportType.Full || (m_ParticleSupportType == ParticleSupportType.Detect && state.IsUOTDClient) );
|
||||
}
|
||||
|
||||
public static void PlaySound( IPoint3D p, Map map, int soundID )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue