chore: Simplify server requirements section in README (#2582)

Removed unnecessary details about game logic and server requirements.
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Kamron Batman 2026-08-21 19:22:04 -07:00 committed by GitHub
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@ -46,13 +46,7 @@ ModernUO [![Discord](https://img.shields.io/discord/751317910504603701?logo=disc
| Medium (50200) | 48 | 8 GB | NVMe |
| Large (200+) | 8+, high clock | 16 GB+ | NVMe |
Game logic is single-threaded, so **single-core clock speed matters more than core count**, and
**dedicated vCPU matters more than either** — burstable or shared plans throttle once credits run
out, which is the most common cause of unexplained lag spikes. Save size drives RAM more than
player count does.
See [dev-docs/server-requirements.md](dev-docs/server-requirements.md) for the reasoning and tuning
options.
See [dev-docs/server-requirements.md](dev-docs/server-requirements.md) for more information.
#### Development
[![git](https://img.shields.io/badge/-git-F05032?logo=git&logoColor=F05032&labelColor=222222)](https://git-scm.com/downloads)