fix: Fixes FastAStar (#788)

* Fixes FastAStar algorithm, thanks @nullptr-w8
* Cleans up the code a little
* Removes SlowAStar
* Changes [Path recall runes to waypoints
This commit is contained in:
Kamron Batman 2021-09-16 23:38:51 -07:00 committed by GitHub
parent 73c65a43ad
commit fd440f29ce
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4 changed files with 77 additions and 392 deletions

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@ -3,7 +3,6 @@ using System.Diagnostics;
using Server.Items;
using Server.PathAlgorithms;
using Server.PathAlgorithms.FastAStar;
using Server.PathAlgorithms.SlowAStar;
using Server.Spells;
using Server.Targeting;
@ -89,18 +88,21 @@ namespace Server
var y = from.Y;
var z = from.Z;
WayPoint waypoint = null;
for (var i = 0; i < path.Directions.Length; ++i)
{
Movement.Movement.Offset(path.Directions[i], ref x, ref y);
new RecallRune().MoveToWorld(new Point3D(x, y, z + zOffset), from.Map);
waypoint = new WayPoint(waypoint);
waypoint.MoveToWorld(new Point3D(x, y, z + zOffset), from.Map);
}
}
}
public static void Path_OnTarget(Mobile from, object targeted)
{
if (!(targeted is IPoint3D p))
if (targeted is not IPoint3D p)
{
return;
}
@ -108,7 +110,6 @@ namespace Server
SpellHelper.GetSurfaceTop(ref p);
Path(from, p, FastAStarAlgorithm.Instance, "Fast", 0);
Path(from, p, SlowAStarAlgorithm.Instance, "Slow", 2);
OverrideAlgorithm = null;
}
}