fix: Fixes boat movement & moves weapon ability out of core (#750)
* Fixes boats only moving once. * Removes event sink for weapon ability * Moves weapon ability packets out of the core.
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c789a7f78a
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fd59b080f4
12 changed files with 142 additions and 130 deletions
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@ -56,22 +56,6 @@ namespace Server.Tests.Network
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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[Theory]
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[InlineData(0, true)]
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[InlineData(0, false)]
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[InlineData(100, true)]
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[InlineData(1000, false)]
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public void TestSpecialAbility(int abilityId, bool active)
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{
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var expected = new ToggleSpecialAbility(abilityId, active).Compile();
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var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendToggleSpecialAbility(abilityId, active);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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[Theory]
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[InlineData(0x1000u, "This is a header", "This is a body", "This is a footer")]
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[InlineData(0x1000u, null, null, null)]
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@ -338,18 +322,6 @@ namespace Server.Tests.Network
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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[Fact]
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public void TestClearAbility()
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{
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var expected = new ClearWeaponAbility().Compile();
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var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendClearWeaponAbility();
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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[Theory]
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[InlineData(0xFF01)]
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public void TestDisplayHuePicker(int itemID)
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@ -57,19 +57,6 @@ namespace Server.Network
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public static Packet Instantiate(bool dead) => dead ? Dead : Alive;
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}
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public sealed class ToggleSpecialAbility : Packet
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{
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public ToggleSpecialAbility(int abilityID, bool active) : base(0xBF)
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{
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EnsureCapacity(7);
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Stream.Write((short)0x25);
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Stream.Write((short)abilityID);
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Stream.Write(active);
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}
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}
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public sealed class DisplayProfile : Packet
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{
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public DisplayProfile(Serial m, string header, string body, string footer) : base(0xB8)
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@ -374,18 +361,6 @@ namespace Server.Network
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}
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}
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public sealed class ClearWeaponAbility : Packet
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{
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public static readonly Packet Instance = SetStatic(new ClearWeaponAbility());
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public ClearWeaponAbility() : base(0xBF)
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{
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EnsureCapacity(5);
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Stream.Write((short)0x21);
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}
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}
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public sealed class DisplayHuePicker : Packet
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{
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public DisplayHuePicker(HuePicker huePicker) : base(0x95, 9)
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