fix: Fixes boat movement & moves weapon ability out of core (#750)
* Fixes boats only moving once. * Removes event sink for weapon ability * Moves weapon ability packets out of the core.
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c789a7f78a
commit
fd59b080f4
12 changed files with 142 additions and 130 deletions
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@ -57,19 +57,6 @@ namespace Server.Network
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public static Packet Instantiate(bool dead) => dead ? Dead : Alive;
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}
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public sealed class ToggleSpecialAbility : Packet
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{
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public ToggleSpecialAbility(int abilityID, bool active) : base(0xBF)
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{
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EnsureCapacity(7);
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Stream.Write((short)0x25);
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Stream.Write((short)abilityID);
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Stream.Write(active);
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}
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}
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public sealed class DisplayProfile : Packet
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{
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public DisplayProfile(Serial m, string header, string body, string footer) : base(0xB8)
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@ -374,18 +361,6 @@ namespace Server.Network
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}
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}
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public sealed class ClearWeaponAbility : Packet
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{
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public static readonly Packet Instance = SetStatic(new ClearWeaponAbility());
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public ClearWeaponAbility() : base(0xBF)
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{
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EnsureCapacity(5);
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Stream.Write((short)0x21);
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}
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}
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public sealed class DisplayHuePicker : Packet
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{
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public DisplayHuePicker(HuePicker huePicker) : base(0x95, 9)
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