fix: Adds FindItemOnLayer generic (#1223)

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Kamron Batman 2022-11-01 00:49:20 -07:00 committed by GitHub
parent 053dbcbad0
commit fd6f4239e2
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20 changed files with 112 additions and 169 deletions

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@ -1373,7 +1373,7 @@ namespace Server.Items
return false;
}
var shield = defender.FindItemOnLayer(Layer.TwoHanded) as BaseShield;
var shield = defender.FindItemOnLayer<BaseShield>(Layer.TwoHanded);
var parry = defender.Skills.Parry.Value;
var bushidoNonRacial = defender.Skills.Bushido.NonRacialValue;
@ -1489,7 +1489,7 @@ namespace Server.Items
defender.Stam += Utility.RandomMinMax(1, (int)(bushido / 5));
}
var shield = defender.FindItemOnLayer(Layer.TwoHanded) as BaseShield;
var shield = defender.FindItemOnLayer<BaseShield>(Layer.TwoHanded);
shield?.OnHit(this, damage);
}
@ -1785,9 +1785,11 @@ namespace Server.Items
out var direct
);
if (Core.ML && this is BaseRanged && attacker.FindItemOnLayer(Layer.Cloak) is BaseQuiver quiver)
if (Core.ML && this is BaseRanged)
{
quiver.AlterBowDamage(ref phys, ref fire, ref cold, ref pois, ref nrgy, ref chaos, ref direct);
attacker
.FindItemOnLayer<BaseQuiver>(Layer.Cloak)
?.AlterBowDamage(ref phys, ref fire, ref cold, ref pois, ref nrgy, ref chaos, ref direct);
}
if (Consecrated)