Fixes implicit array initializers
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7d3a0ca265
commit
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189 changed files with 440 additions and 808 deletions
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@ -400,8 +400,7 @@ namespace Server.Engines.ConPVP
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}
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#region Offsets & Rotation
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private static Point2D[] m_EdgeOffsets = new[]
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{
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private static Point2D[] m_EdgeOffsets = {
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/*
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* /\
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* /\/\
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@ -423,8 +422,7 @@ namespace Server.Engines.ConPVP
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};
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// nw corner
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private static Point2D[] m_CornerOffsets = new[]
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{
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private static Point2D[] m_CornerOffsets = {
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/*
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* /\
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* /\/\
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@ -444,8 +442,7 @@ namespace Server.Engines.ConPVP
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new Point2D( 3, 0 )
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};
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private static int[][,] m_Rotate = new[]
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{
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private static int[][,] m_Rotate = {
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new[,]{ { +1, 0 }, { 0, +1 } }, // west
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new[,]{ { -1, 0 }, { 0, -1 } }, // east
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new[,]{ { 0, +1 }, { +1, 0 } }, // north
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@ -744,7 +744,7 @@ namespace Server.Engines.ConPVP
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StopSDTimers();
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Type[] types = new[]{ typeof( BeginGump ), typeof( DuelContextGump ), typeof( ParticipantGump ), typeof( PickRulesetGump ), typeof( ReadyGump ), typeof( ReadyUpGump ), typeof( RulesetGump ) };
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Type[] types = { typeof( BeginGump ), typeof( DuelContextGump ), typeof( ParticipantGump ), typeof( PickRulesetGump ), typeof( ReadyGump ), typeof( ReadyUpGump ), typeof( RulesetGump ) };
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for ( int i = 0; i < m_Participants.Count; ++i )
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{
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@ -1531,8 +1531,8 @@ namespace Server.Engines.ConPVP
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public void CloseAllGumps()
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{
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Type[] types = new[]{ typeof( DuelContextGump ), typeof( ParticipantGump ), typeof( RulesetGump ) };
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int[] defs = new[]{ -1, -1, -1 };
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Type[] types = { typeof( DuelContextGump ), typeof( ParticipantGump ), typeof( RulesetGump ) };
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int[] defs = { -1, -1, -1 };
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for ( int i = 0; i < m_Participants.Count; ++i )
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{
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@ -1559,8 +1559,8 @@ namespace Server.Engines.ConPVP
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if ( m_StartedReadyCountdown )
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return; // sanity
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Type[] types = new[]{ typeof( DuelContextGump ), typeof( ReadyUpGump ), typeof( ReadyGump ) };
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int[] defs = new[]{ -1, -1, -1 };
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Type[] types = { typeof( DuelContextGump ), typeof( ReadyUpGump ), typeof( ReadyGump ) };
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int[] defs = { -1, -1, -1 };
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for ( int i = 0; i < m_Participants.Count; ++i )
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{
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@ -1965,7 +1965,7 @@ namespace Server.Engines.ConPVP
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BeginAutoTie();
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}
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Type[] types = new[]{ typeof( ReadyGump ), typeof( ReadyUpGump ), typeof( BeginGump ) };
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Type[] types = { typeof( ReadyGump ), typeof( ReadyUpGump ), typeof( BeginGump ) };
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for ( int i = 0; i < m_Participants.Count; ++i )
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{
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@ -2287,7 +2287,7 @@ namespace Server.Engines.ConPVP
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m_ReadyWait = true;
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m_ReadyCount = -1;
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Type[] types = new[]{ typeof( ReadyUpGump ) };
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Type[] types = { typeof( ReadyUpGump ) };
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for ( int i = 0; i < m_Participants.Count; ++i )
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{
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@ -2523,7 +2523,7 @@ namespace Server.Engines.ConPVP
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bool isAllReady = true;
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Type[] types = new[]{ typeof( ReadyGump ) };
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Type[] types = { typeof( ReadyGump ) };
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for ( int i = 0; i < m_Participants.Count; ++i )
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{
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@ -72,8 +72,7 @@ namespace Server.Engines.ConPVP
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public class Ladder
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{
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private static int[] m_ShortLevels = new[]
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{
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private static int[] m_ShortLevels = {
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1,
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2,
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3, 3,
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@ -97,8 +96,7 @@ namespace Server.Engines.ConPVP
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return m_ShortLevels[xp / 100];
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}
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private static int[] m_BaseXP = new[]
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{
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private static int[] m_BaseXP = {
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0, 100, 200, 400, 600, 900, 1200, 1600, 2000, 2500
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};
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@ -116,8 +114,7 @@ namespace Server.Engines.ConPVP
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}
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}
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private static int[] m_LossFactors = new[]
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{
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private static int[] m_LossFactors = {
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10,
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11, 11,
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25, 25,
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@ -133,8 +130,7 @@ namespace Server.Engines.ConPVP
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return m_LossFactors[level - 1];
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}
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private static int[,] m_OffsetScalar = new[,]
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{
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private static int[,] m_OffsetScalar = {
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/* { win, los } */
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/* -6 */ { 175, 25 },
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/* -5 */ { 165, 35 },
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