Fixes implicit array initializers
This commit is contained in:
parent
7d3a0ca265
commit
fee83ce560
189 changed files with 440 additions and 808 deletions
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@ -244,8 +244,7 @@ namespace Server.Items
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}
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}
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private static LightEntry[] m_Entries = new[]
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{
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private static LightEntry[] m_Entries = {
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new LightEntry( LightType.WestSmall, 1122, 1123, 1124, 1141, 1142, 1143, 1144, 1145, 1146, 2347, 2359, 2360, 2361, 2362, 2363, 2364, 2387, 2388, 2389, 2390, 2391, 2392 ),
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new LightEntry( LightType.NorthSmall, 1131, 1133, 1134, 1147, 1148, 1149, 1150, 1151, 1152, 2352, 2373, 2374, 2375, 2376, 2377, 2378, 2401, 2402, 2403, 2404, 2405, 2406 ),
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new LightEntry( LightType.Circle300, 6526, 6538, 6571 ),
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@ -80,8 +80,7 @@ namespace Server.Items
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UpdateStage();
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}
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private static int[][] m_StageTable = new[]
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{
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private static int[][] m_StageTable = {
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new[]{ 0x1920, 0x1921, 0x1925 },
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new[]{ 0x1922, 0x1923, 0x1926 },
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new[]{ 0x1924, 0x1924, 0x1928 }
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@ -66,8 +66,7 @@ namespace Server.Items
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UpdateStage();
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}
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private static int[][] m_StageTable = new[]
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{
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private static int[][] m_StageTable = {
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new[]{ 0x192C, 0x192D, 0x1931 },
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new[]{ 0x192E, 0x192F, 0x1932 },
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new[]{ 0x1930, 0x1930, 0x1934 }
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@ -895,8 +895,7 @@ namespace Server.Items
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return null;
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}
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private static Type[] m_Decorations = new[]
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{
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private static Type[] m_Decorations = {
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typeof( FishBones ),
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typeof( WaterloggedBoots ),
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typeof( CaptainBlackheartsFishingPole ),
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@ -924,8 +923,7 @@ namespace Server.Items
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return false;
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}
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private static int[] m_FishHues = new[]
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{
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private static int[] m_FishHues = {
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0x1C2, 0x1C3, 0x2A3, 0x47E, 0x51D
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};
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@ -16,8 +16,7 @@ namespace Server.Items
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*
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*/
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private static int[] m_itemids = new[]
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{
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private static int[] m_itemids = {
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0x3486, 0x348b, 0x3ae
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};
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@ -2,8 +2,7 @@ namespace Server.Items
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{
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public class Web : Item
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{
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private static int[] m_itemids = new[]
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{
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private static int[] m_itemids = {
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0x10d7, 0x10d8, 0x10dd
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};
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@ -17,8 +17,7 @@ namespace Server.Items
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private Timer m_Timer;
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private static Point3D[] m_Offsets = new[]
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{
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private static Point3D[] m_Offsets = {
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new Point3D(-1, 1, 0 ),
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new Point3D( 1, 1, 0 ),
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new Point3D(-1, 0, 0 ),
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@ -1470,8 +1470,7 @@ namespace Server.Items
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private static Hashtable m_AcquireTable;
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private static FillableContent[] m_ContentTypes = new[]
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{
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private static FillableContent[] m_ContentTypes = {
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Weaponsmith, Provisioner, Mage,
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Alchemist, Armorer, ArtisanGuild,
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Baker, Bard, Blacksmith,
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@ -3,13 +3,11 @@ namespace Server.Items
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[Flippable]
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public class ParagonChest : LockableContainer
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{
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private static int[] m_ItemIDs = new[]
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{
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private static int[] m_ItemIDs = {
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0x9AB, 0xE40, 0xE41, 0xE7C
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};
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private static int[] m_Hues = new[]
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{
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private static int[] m_Hues = {
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0x0, 0x455, 0x47E, 0x89F, 0x8A5, 0x8AB,
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0x966, 0x96D, 0x972, 0x973, 0x979
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};
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@ -13,8 +13,7 @@ namespace Server.Items
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public static Type[] Artifacts => m_Artifacts;
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private static Type[] m_Artifacts = new[]
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{
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private static Type[] m_Artifacts = {
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typeof( CandelabraOfSouls ), typeof( GoldBricks ), typeof( PhillipsWoodenSteed ),
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typeof( ArcticDeathDealer ), typeof( BlazeOfDeath ), typeof( BurglarsBandana ),
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typeof( CavortingClub ), typeof( DreadPirateHat ),
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@ -50,8 +50,7 @@ namespace Server.Items
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}
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}
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private static StealableEntry[] m_Entries = new[]
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{
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private static StealableEntry[] m_Entries = {
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// Doom - Artifact rarity 1
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new StealableEntry( Map.Malas, new Point3D( 317, 56, -1 ), 72, 108, typeof( RockArtifact ) ),
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new StealableEntry( Map.Malas, new Point3D( 360, 31, 8 ), 72, 108, typeof( SkullCandleArtifact ) ),
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@ -814,8 +814,7 @@ namespace Server.Items
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}
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}
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private static int[] m_SwampTiles = new[]
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{
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private static int[] m_SwampTiles = {
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0x9C4, 0x9EB,
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0x3D65, 0x3D65,
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0x3DC0, 0x3DD9,
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@ -79,8 +79,7 @@ namespace Server.Items
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m_Bounds = new Rectangle2D( xLeft, yTop, xRight - xLeft, yBottom - yTop );
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}
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private static PresetMapEntry[] m_Table = new[]
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{
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private static PresetMapEntry[] m_Table = {
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new PresetMapEntry( 1041189, 200, 200, 1092, 1396, 1736, 1924 ), // map of Britain
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new PresetMapEntry( 1041203, 200, 200, 0256, 1792, 1736, 2560 ), // map of Britain to Skara Brae
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new PresetMapEntry( 1041192, 200, 200, 1024, 1280, 2304, 3072 ), // map of Britain to Trinsic
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@ -45,8 +45,7 @@ namespace Server.Items
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private static Point2D[] m_Locations;
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private static Point2D[] m_HavenLocations;
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private static Type[][] m_SpawnTypes = new[]
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{
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private static Type[][] m_SpawnTypes = {
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new[]{ typeof( HeadlessOne ), typeof( Skeleton ) },
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new[]{ typeof( Mongbat ), typeof( Ratman ), typeof( HeadlessOne ), typeof( Skeleton ), typeof( Zombie ) },
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new[]{ typeof( OrcishMage ), typeof( Gargoyle ), typeof( Gazer ), typeof( HellHound ), typeof( EarthElemental ) },
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@ -7,8 +7,7 @@ namespace Server.Items
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{
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public class CrystalRechargeInfo
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{
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public static readonly CrystalRechargeInfo[] Table = new[]
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{
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public static readonly CrystalRechargeInfo[] Table = {
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new CrystalRechargeInfo( typeof( Citrine ), 500 ),
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new CrystalRechargeInfo( typeof( Amber ), 500 ),
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new CrystalRechargeInfo( typeof( Tourmaline ), 750 ),
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@ -6,8 +6,7 @@ namespace Server.Items
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{
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public class DeceitBrazier : Item
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{
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private static Type[] m_Creatures = new[]
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{
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private static Type[] m_Creatures = {
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#region Animals
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typeof( FireSteed ), //Set the tents up people!
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#endregion
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@ -9,8 +9,7 @@ namespace Server.Items
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{
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private static string m_MethodName = "Flip";
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private static Type[] m_Params = new[]
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{
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private static Type[] m_Params = {
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typeof( Mobile ), typeof( Direction )
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};
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@ -69,8 +69,7 @@ namespace Server.Items
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}
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}
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private static HairDyeEntry[] m_Entries = new[]
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{
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private static HairDyeEntry[] m_Entries = {
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new HairDyeEntry( "*****", 1602, 26 ),
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new HairDyeEntry( "*****", 1628, 27 ),
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new HairDyeEntry( "*****", 1502, 32 ),
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@ -5,8 +5,7 @@ namespace Server.Items
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public override int LabelNumber => 1075095; // Shimmering Crystals
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public override bool ForceShowProperties => true;
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private static readonly int[] m_ItemIDs = new[]
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{
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private static readonly int[] m_ItemIDs = {
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0x2206, 0x2207, 0x2208, 0x2209, 0x220A, 0x220B, 0x220C, 0x220D, 0x220E,
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0x2210, 0x2211, 0x2212, 0x2213, 0x2214, 0x2215, 0x2216, 0x2217, 0x2218,
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0x221A, 0x221B, 0x221C, 0x221D, 0x221E, 0x221F, 0x2220, 0x2221, 0x2222,
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@ -249,16 +249,16 @@ namespace Server.Items
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new PMEntry( new Point3D( 270, 628, 15 ), 1063414 ) // Homare-Jima
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} );
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public static readonly PMList[] UORLists = new[] { Trammel, Felucca };
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public static readonly PMList[] UORListsYoung = new[] { Trammel };
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public static readonly PMList[] LBRLists = new[] { Trammel, Felucca, Ilshenar };
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public static readonly PMList[] LBRListsYoung = new[] { Trammel, Ilshenar };
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public static readonly PMList[] AOSLists = new[] { Trammel, Felucca, Ilshenar, Malas };
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public static readonly PMList[] AOSListsYoung = new[] { Trammel, Ilshenar, Malas };
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public static readonly PMList[] SELists = new[] { Trammel, Felucca, Ilshenar, Malas, Tokuno };
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public static readonly PMList[] SEListsYoung = new[] { Trammel, Ilshenar, Malas, Tokuno };
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public static readonly PMList[] RedLists = new[] { Felucca };
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public static readonly PMList[] SigilLists = new[] { Felucca };
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public static readonly PMList[] UORLists = { Trammel, Felucca };
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public static readonly PMList[] UORListsYoung = { Trammel };
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public static readonly PMList[] LBRLists = { Trammel, Felucca, Ilshenar };
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public static readonly PMList[] LBRListsYoung = { Trammel, Ilshenar };
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public static readonly PMList[] AOSLists = { Trammel, Felucca, Ilshenar, Malas };
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public static readonly PMList[] AOSListsYoung = { Trammel, Ilshenar, Malas };
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public static readonly PMList[] SELists = { Trammel, Felucca, Ilshenar, Malas, Tokuno };
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public static readonly PMList[] SEListsYoung = { Trammel, Ilshenar, Malas, Tokuno };
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public static readonly PMList[] RedLists = { Felucca };
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public static readonly PMList[] SigilLists = { Felucca };
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}
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public class MoongateGump : Gump
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@ -70,8 +70,7 @@ namespace Server.Items
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}
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}
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private static SpecialBeardDyeEntry[] m_Entries = new[]
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{
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private static SpecialBeardDyeEntry[] m_Entries = {
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new SpecialBeardDyeEntry( "*****", 12, 10 ),
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new SpecialBeardDyeEntry( "*****", 32, 5 ),
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new SpecialBeardDyeEntry( "*****", 38, 8 ),
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@ -71,8 +71,7 @@ namespace Server.Items
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}
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}
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private static SpecialHairDyeEntry[] m_Entries = new[]
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{
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private static SpecialHairDyeEntry[] m_Entries = {
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new SpecialHairDyeEntry( "*****", 12, 10 ),
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new SpecialHairDyeEntry( "*****", 32, 5 ),
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new SpecialHairDyeEntry( "*****", 38, 8 ),
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@ -19,7 +19,7 @@ namespace Server.Items
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{
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}
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private static int[] m_Sounds = new[] { 0x505, 0x506, 0x507 };
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private static int[] m_Sounds = { 0x505, 0x506, 0x507 };
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public static int[] Sounds => m_Sounds;
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@ -114,8 +114,7 @@ namespace Server.Items
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return total;
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}
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private static Type[] m_Ammo = new[]
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{
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private static Type[] m_Ammo = {
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typeof( Arrow ), typeof( Bolt )
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};
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@ -51,8 +51,7 @@ namespace Server.Items
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}
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}
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private static TrophyInfo[] m_Table = new[]
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{
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private static TrophyInfo[] m_Table = {
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new TrophyInfo( typeof( BrownBear ), 0x1E60, 1041093, 1041107 ),
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new TrophyInfo( typeof( GreatHart ), 0x1E61, 1041095, 1041109 ),
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new TrophyInfo( typeof( BigFish ), 0x1E62, 1041096, 1041110 ),
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@ -173,15 +173,14 @@ namespace Server.Items
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}
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}
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private static int[] m_WaterTiles = new[]
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{
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private static int[] m_WaterTiles = {
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0x00A8, 0x00AB,
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0x0136, 0x0137
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};
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private static Rectangle2D[] m_BritRegions = new[]{ new Rectangle2D( 0, 0, 5120, 4096 ) };
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private static Rectangle2D[] m_IlshRegions = new[]{ new Rectangle2D( 1472, 272, 304, 240 ), new Rectangle2D( 1240, 1000, 312, 160 ) };
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private static Rectangle2D[] m_MalasRegions = new[]{ new Rectangle2D( 1376, 1520, 464, 280 ) };
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private static Rectangle2D[] m_BritRegions = { new Rectangle2D( 0, 0, 5120, 4096 ) };
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private static Rectangle2D[] m_IlshRegions = { new Rectangle2D( 1472, 272, 304, 240 ), new Rectangle2D( 1240, 1000, 312, 160 ) };
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private static Rectangle2D[] m_MalasRegions = { new Rectangle2D( 1376, 1520, 464, 280 ) };
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public static Point3D FindLocation( Map map )
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{
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@ -312,8 +311,7 @@ namespace Server.Items
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m_Message = message;
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}
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private static MessageEntry[] m_Entries = new[]
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{
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private static MessageEntry[] m_Entries = {
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new MessageEntry( 280, 180, "...Ar! {0} and a fair wind! No chance... storms, though--ar! Is that a sea serp...<br><br>uh oh." ),
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new MessageEntry( 280, 215, "...been inside this whale for three days now. I've run out of food I can pick out of his teeth. I took a sextant reading through the blowhole: {0}. I'll never see my treasure again..." ),
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new MessageEntry( 280, 285, "...grand adventure! Captain Quacklebush had me swab down the decks daily...<br> ...pirates came, I was in the rigging practicing with my sextant. {0} if I am not mistaken...<br> ....scuttled the ship, and our precious cargo went with her and the screaming pirates, down to the bottom of the sea..." ),
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@ -30,8 +30,7 @@ namespace Server.Items
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Hue = 0x8A0;
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}
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private static int[] m_Hues = new[]
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{
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private static int[] m_Hues = {
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0x09B,
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0x0CD,
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0x0D3,
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@ -312,8 +311,7 @@ namespace Server.Items
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return valid;
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}
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private static int[] m_WaterTiles = new[]
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{
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private static int[] m_WaterTiles = {
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0x00A8, 0x00AB,
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0x0136, 0x0137
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};
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@ -329,8 +327,7 @@ namespace Server.Items
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return water;
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}
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private static int[] m_UndeepWaterTiles = new[]
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{
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private static int[] m_UndeepWaterTiles = {
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0x1797, 0x179C
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};
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@ -2,16 +2,14 @@ namespace Server.Items
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{
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public class CurePotion : BaseCurePotion
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{
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private static CureLevelInfo[] m_OldLevelInfo = new[]
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{
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private static CureLevelInfo[] m_OldLevelInfo = {
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new CureLevelInfo( Poison.Lesser, 1.00 ), // 100% chance to cure lesser poison
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new CureLevelInfo( Poison.Regular, 0.75 ), // 75% chance to cure regular poison
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new CureLevelInfo( Poison.Greater, 0.50 ), // 50% chance to cure greater poison
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new CureLevelInfo( Poison.Deadly, 0.15 ) // 15% chance to cure deadly poison
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};
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private static CureLevelInfo[] m_AosLevelInfo = new[]
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{
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private static CureLevelInfo[] m_AosLevelInfo = {
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new CureLevelInfo( Poison.Lesser, 1.00 ),
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new CureLevelInfo( Poison.Regular, 0.95 ),
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new CureLevelInfo( Poison.Greater, 0.75 ),
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@ -2,8 +2,7 @@ namespace Server.Items
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{
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public class GreaterCurePotion : BaseCurePotion
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{
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private static CureLevelInfo[] m_OldLevelInfo = new[]
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{
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private static CureLevelInfo[] m_OldLevelInfo = {
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new CureLevelInfo( Poison.Lesser, 1.00 ), // 100% chance to cure lesser poison
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new CureLevelInfo( Poison.Regular, 1.00 ), // 100% chance to cure regular poison
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new CureLevelInfo( Poison.Greater, 1.00 ), // 100% chance to cure greater poison
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@ -11,8 +10,7 @@ namespace Server.Items
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new CureLevelInfo( Poison.Lethal, 0.25 ) // 25% chance to cure lethal poison
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};
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private static CureLevelInfo[] m_AosLevelInfo = new[]
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{
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private static CureLevelInfo[] m_AosLevelInfo = {
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new CureLevelInfo( Poison.Lesser, 1.00 ),
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new CureLevelInfo( Poison.Regular, 1.00 ),
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new CureLevelInfo( Poison.Greater, 1.00 ),
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@ -2,15 +2,13 @@ namespace Server.Items
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{
|
||||
public class LesserCurePotion : BaseCurePotion
|
||||
{
|
||||
private static CureLevelInfo[] m_OldLevelInfo = new[]
|
||||
{
|
||||
private static CureLevelInfo[] m_OldLevelInfo = {
|
||||
new CureLevelInfo( Poison.Lesser, 0.75 ), // 75% chance to cure lesser poison
|
||||
new CureLevelInfo( Poison.Regular, 0.50 ), // 50% chance to cure regular poison
|
||||
new CureLevelInfo( Poison.Greater, 0.15 ) // 15% chance to cure greater poison
|
||||
};
|
||||
|
||||
private static CureLevelInfo[] m_AosLevelInfo = new[]
|
||||
{
|
||||
private static CureLevelInfo[] m_AosLevelInfo = {
|
||||
new CureLevelInfo( Poison.Lesser, 0.75 ),
|
||||
new CureLevelInfo( Poison.Regular, 0.50 ),
|
||||
new CureLevelInfo( Poison.Greater, 0.25 )
|
||||
|
|
|
|||
|
|
@ -804,8 +804,7 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
private static int[] m_LegendPropertyCounts = new[]
|
||||
{
|
||||
private static int[] m_LegendPropertyCounts = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0 properties : 21/52 : 40%
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 1 property : 15/52 : 29%
|
||||
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 2 properties : 10/52 : 19%
|
||||
|
|
@ -813,31 +812,27 @@ namespace Server.Items
|
|||
|
||||
};
|
||||
|
||||
private static int[] m_ElderPropertyCounts = new[]
|
||||
{
|
||||
private static int[] m_ElderPropertyCounts = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,// 0 properties : 15/34 : 44%
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 1 property : 10/34 : 29%
|
||||
2, 2, 2, 2, 2, 2, // 2 properties : 6/34 : 18%
|
||||
3, 3, 3 // 3 properties : 3/34 : 9%
|
||||
};
|
||||
|
||||
private static int[] m_GrandPropertyCounts = new[]
|
||||
{
|
||||
private static int[] m_GrandPropertyCounts = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0 properties : 10/20 : 50%
|
||||
1, 1, 1, 1, 1, 1, // 1 property : 6/20 : 30%
|
||||
2, 2, 2, // 2 properties : 3/20 : 15%
|
||||
3 // 3 properties : 1/20 : 5%
|
||||
};
|
||||
|
||||
private static int[] m_MasterPropertyCounts = new[]
|
||||
{
|
||||
private static int[] m_MasterPropertyCounts = {
|
||||
0, 0, 0, 0, 0, 0, // 0 properties : 6/10 : 60%
|
||||
1, 1, 1, // 1 property : 3/10 : 30%
|
||||
2 // 2 properties : 1/10 : 10%
|
||||
};
|
||||
|
||||
private static int[] m_AdeptPropertyCounts = new[]
|
||||
{
|
||||
private static int[] m_AdeptPropertyCounts = {
|
||||
0, 0, 0, // 0 properties : 3/4 : 75%
|
||||
1 // 1 property : 1/4 : 25%
|
||||
};
|
||||
|
|
|
|||
|
|
@ -34,8 +34,7 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
public static RepairSkillInfo[] Table => m_Table;
|
||||
private static RepairSkillInfo[] m_Table = new[]
|
||||
{
|
||||
private static RepairSkillInfo[] m_Table = {
|
||||
new RepairSkillInfo( DefBlacksmithy.CraftSystem, typeof( Blacksmith ), 1047013, 1023015 ),
|
||||
new RepairSkillInfo( DefTailoring.CraftSystem, typeof( Tailor ), 1061132, 1022981 ),
|
||||
new RepairSkillInfo( DefTinkering.CraftSystem, typeof( Tinker ), 1061166, 1022983 ),
|
||||
|
|
|
|||
|
|
@ -227,8 +227,7 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
private static DisguiseEntry[] m_HairEntries = new[]
|
||||
{
|
||||
private static DisguiseEntry[] m_HairEntries = {
|
||||
new DisguiseEntry( 8251, 50700, 0, 5, 1011052 ), // Short
|
||||
new DisguiseEntry( 8261, 60710, 0, 3, 1011047 ), // Pageboy
|
||||
new DisguiseEntry( 8252, 60708, 0,- 5, 1011053 ), // Long
|
||||
|
|
@ -241,8 +240,7 @@ namespace Server.Items
|
|||
new DisguiseEntry( 0, 0, 0, 0, 1011051 ) // None
|
||||
};
|
||||
|
||||
private static DisguiseEntry[] m_BeardEntries = new[]
|
||||
{
|
||||
private static DisguiseEntry[] m_BeardEntries = {
|
||||
new DisguiseEntry( 8269, 50906, 0, 0, 1011401 ), // Vandyke
|
||||
new DisguiseEntry( 8257, 50808, 0,- 2, 1011062 ), // Mustache
|
||||
new DisguiseEntry( 8255, 50802, 0, 0, 1011060 ), // Short beard
|
||||
|
|
|
|||
|
|
@ -139,8 +139,7 @@ namespace Server.Items
|
|||
attrs[attr] = Scale( min, max, low / scale, high / scale ) * scale;
|
||||
}
|
||||
|
||||
private static SkillName[] m_PossibleBonusSkills = new[]
|
||||
{
|
||||
private static SkillName[] m_PossibleBonusSkills = {
|
||||
SkillName.Swords,
|
||||
SkillName.Fencing,
|
||||
SkillName.Macing,
|
||||
|
|
@ -171,8 +170,7 @@ namespace Server.Items
|
|||
SkillName.Ninjitsu
|
||||
};
|
||||
|
||||
private static SkillName[] m_PossibleSpellbookSkills = new[]
|
||||
{
|
||||
private static SkillName[] m_PossibleSpellbookSkills = {
|
||||
SkillName.Magery,
|
||||
SkillName.Meditation,
|
||||
SkillName.EvalInt,
|
||||
|
|
@ -357,8 +355,7 @@ namespace Server.Items
|
|||
|
||||
int totalDamage = phys;
|
||||
|
||||
AosElementAttribute[] attrs = new[]
|
||||
{
|
||||
AosElementAttribute[] attrs = {
|
||||
AosElementAttribute.Cold,
|
||||
AosElementAttribute.Energy,
|
||||
AosElementAttribute.Fire,
|
||||
|
|
|
|||
|
|
@ -257,8 +257,7 @@ namespace Server.Items
|
|||
m_Info.Add( MusicName.ValoriaShips, new DawnsMusicInfo( 1075140, DawnsMusicRarity.Rare ) );
|
||||
}
|
||||
|
||||
public static MusicName[] m_CommonTracks = new[]
|
||||
{
|
||||
public static MusicName[] m_CommonTracks = {
|
||||
MusicName.Samlethe, MusicName.Sailing, MusicName.Britain2, MusicName.Britain1,
|
||||
MusicName.Bucsden, MusicName.Forest_a, MusicName.Cove, MusicName.Death,
|
||||
MusicName.Dungeon9, MusicName.Dungeon2, MusicName.Cave01, MusicName.Combat3,
|
||||
|
|
@ -271,16 +270,14 @@ namespace Server.Items
|
|||
MusicName.Mountn_a, MusicName.Wind, MusicName.Yew, MusicName.Zento
|
||||
};
|
||||
|
||||
public static MusicName[] m_UncommonTracks = new[]
|
||||
{
|
||||
public static MusicName[] m_UncommonTracks = {
|
||||
MusicName.GwennoConversation, MusicName.DreadHornArea, MusicName.ElfCity,
|
||||
MusicName.GoodEndGame, MusicName.GoodVsEvil, MusicName.GreatEarthSerpents,
|
||||
MusicName.GrizzleDungeon, MusicName.Humanoids_U9, MusicName.MelisandesLair,
|
||||
MusicName.MinocNegative, MusicName.ParoxysmusLair, MusicName.Paws
|
||||
};
|
||||
|
||||
public static MusicName[] m_RareTracks = new[]
|
||||
{
|
||||
public static MusicName[] m_RareTracks = {
|
||||
MusicName.SelimsBar, MusicName.SerpentIsleCombat_U7, MusicName.ValoriaShips
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -4,8 +4,7 @@ namespace Server.Items
|
|||
{
|
||||
public class HolidayBell : Item
|
||||
{
|
||||
private static string[] m_StaffNames = new[]
|
||||
{
|
||||
private static string[] m_StaffNames = {
|
||||
"Adrick",
|
||||
"Alai",
|
||||
"Bulldoz",
|
||||
|
|
@ -29,8 +28,7 @@ namespace Server.Items
|
|||
"Tyrant",
|
||||
"Vex"
|
||||
};
|
||||
private static int[] m_Hues = new[]
|
||||
{
|
||||
private static int[] m_Hues = {
|
||||
0xA, 0x24, 0x42, 0x56, 0x1A, 0x4C, 0x3C, 0x60, 0x2E, 0x55, 0x23, 0x38, 0x482, 0x6, 0x10
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@ namespace Server.Items
|
|||
[Constructible]
|
||||
public BadCard() : base( 0x14ef )
|
||||
{
|
||||
int[] m_CardHues=new[]{ 0x45, 0x27, 0x3d0 };
|
||||
int[] m_CardHues={ 0x45, 0x27, 0x3d0 };
|
||||
Hue = m_CardHues[Utility.Random(m_CardHues.Length)];
|
||||
Stackable = false;
|
||||
LootType=LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -137,8 +137,7 @@ namespace Server.Items
|
|||
public class SnowGlobeTwo : SnowGlobe
|
||||
{
|
||||
/* Oddly, these are not localized. */
|
||||
private static readonly string[] m_PlaceNames = new[]
|
||||
{
|
||||
private static readonly string[] m_PlaceNames = {
|
||||
/* AncientCitadel */ "Ancient Citadel",
|
||||
/* BlackthornesCastle */ "Blackthorne's Castle",
|
||||
/* CityofMontor */ "City of Montor",
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
public override string DefaultName => "Snow Pile";
|
||||
public override double DefaultWeight => 2.0;
|
||||
|
||||
private static readonly int[] m_Types = new[] { 0x8E2, 0x8E0, 0x8E6, 0x8E5, 0x8E3 };
|
||||
private static readonly int[] m_Types = { 0x8E2, 0x8E0, 0x8E6, 0x8E5, 0x8E3 };
|
||||
|
||||
[Constructible]
|
||||
public SnowPileDeco()
|
||||
|
|
|
|||
|
|
@ -6,8 +6,7 @@ namespace Server.Items
|
|||
public static string GetRandomTitle()
|
||||
{
|
||||
// All hail OSI staff
|
||||
string[] titles = new[]
|
||||
{
|
||||
string[] titles = {
|
||||
/* 1 */ "Backflash",
|
||||
/* 2 */ "Carbon",
|
||||
/* 3 */ "Colbalistic",
|
||||
|
|
|
|||
|
|
@ -197,8 +197,7 @@ namespace Server.Items
|
|||
m_Graphics = graphics;
|
||||
}
|
||||
|
||||
private static MiniHouseInfo[] m_Info = new[]
|
||||
{
|
||||
private static MiniHouseInfo[] m_Info = {
|
||||
/* Stone and plaster house */ new MiniHouseInfo( 0x22C4, 1, 1011303 ),
|
||||
/* Field stone house */ new MiniHouseInfo( 0x22DE, 1, 1011304 ),
|
||||
/* Small brick house */ new MiniHouseInfo( 0x22DF, 1, 1011305 ),
|
||||
|
|
|
|||
|
|
@ -73,8 +73,7 @@ namespace Server.Items
|
|||
m_Sounds = sounds;
|
||||
}
|
||||
|
||||
private static MonsterStatuetteInfo[] m_Table = new[]
|
||||
{
|
||||
private static MonsterStatuetteInfo[] m_Table = {
|
||||
/* Crocodile */ new MonsterStatuetteInfo( 1041249, 0x20DA, 660 ),
|
||||
/* Daemon */ new MonsterStatuetteInfo( 1041250, 0x20D3, 357 ),
|
||||
/* Dragon */ new MonsterStatuetteInfo( 1041251, 0x20D6, 362 ),
|
||||
|
|
|
|||
|
|
@ -9,15 +9,13 @@ namespace Server.Items
|
|||
public override int DefaultGumpID => 0x2A63;
|
||||
public override int DefaultDropSound => 0x23F;
|
||||
|
||||
private static int[,,] m_Positions = new[,,]
|
||||
{
|
||||
private static int[,,] m_Positions = {
|
||||
{ { 275, 85 }, { 360, 111 }, { 375, 184 }, { 332, 228 }, { 141, 105 }, { 189, 75 } },
|
||||
{ { 274, 34 }, { 327, 89 }, { 354, 168 }, { 304, 225 }, { 113, 86 }, { 189, 75 } },
|
||||
{ { 276, 79 }, { 369, 117 }, { 372, 192 }, { 336, 230 }, { 141, 116 }, { 189, 75 } },
|
||||
};
|
||||
|
||||
private static int[] m_BrainHues = new[]
|
||||
{
|
||||
private static int[] m_BrainHues = {
|
||||
0x2B, 0x42, 0x54, 0x60
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -284,8 +284,7 @@ namespace Server.Items
|
|||
Opened = true;
|
||||
}
|
||||
|
||||
private static int[] m_Hues = new[]
|
||||
{
|
||||
private static int[] m_Hues = {
|
||||
0xD, 0x17, 0x2B, 0x42, 0x54, 0x5D
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -27,8 +27,7 @@ namespace Server.Items
|
|||
|
||||
public override string DefaultTitle => $"<basefont color=#FFFFFF>Power Scroll ({Value} Skill):</basefont>";
|
||||
|
||||
private static SkillName[] m_Skills = new[]
|
||||
{
|
||||
private static SkillName[] m_Skills = {
|
||||
SkillName.Blacksmith,
|
||||
SkillName.Tailoring,
|
||||
SkillName.Swords,
|
||||
|
|
@ -53,8 +52,7 @@ namespace Server.Items
|
|||
SkillName.Peacemaking
|
||||
};
|
||||
|
||||
private static SkillName[] m_AOSSkills = new[]
|
||||
{
|
||||
private static SkillName[] m_AOSSkills = {
|
||||
SkillName.Chivalry,
|
||||
SkillName.Focus,
|
||||
SkillName.Necromancy,
|
||||
|
|
@ -63,14 +61,12 @@ namespace Server.Items
|
|||
SkillName.SpiritSpeak
|
||||
};
|
||||
|
||||
private static SkillName[] m_SESkills = new[]
|
||||
{
|
||||
private static SkillName[] m_SESkills = {
|
||||
SkillName.Ninjitsu,
|
||||
SkillName.Bushido
|
||||
};
|
||||
|
||||
private static SkillName[] m_MLSkills = new[]
|
||||
{
|
||||
private static SkillName[] m_MLSkills = {
|
||||
SkillName.Spellweaving
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -27,8 +27,7 @@ namespace Server.Items
|
|||
base.OnDelete();
|
||||
}
|
||||
|
||||
private static int[] m_Art = new[]
|
||||
{
|
||||
private static int[] m_Art = {
|
||||
0x19AA, 0x19BB
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -194,8 +194,7 @@ namespace Server.Items
|
|||
from.SendLocalizedMessage( 1076198 ); // You do not have a full keg of explosion potions needed to recharge the cannon.
|
||||
}
|
||||
|
||||
private static int[] m_Effects = new[]
|
||||
{
|
||||
private static int[] m_Effects = {
|
||||
0x36B0, 0x3728, 0x3709, 0x36FE
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -749,8 +749,7 @@ namespace Server.Items
|
|||
#endregion
|
||||
|
||||
#region Randomize
|
||||
private static int[] m_ItemIDs = new[]
|
||||
{
|
||||
private static int[] m_ItemIDs = {
|
||||
0x2F58, 0x2F59, 0x2F5A, 0x2F5B
|
||||
};
|
||||
|
||||
|
|
@ -759,8 +758,7 @@ namespace Server.Items
|
|||
return Utility.RandomList(m_ItemIDs);
|
||||
}
|
||||
|
||||
private static Type[] m_Summons = new[]
|
||||
{
|
||||
private static Type[] m_Summons = {
|
||||
typeof( SummonedAntLion ),
|
||||
typeof( SummonedCow ),
|
||||
typeof( SummonedLavaSerpent ),
|
||||
|
|
@ -784,8 +782,7 @@ namespace Server.Items
|
|||
typeof( Bandage ),
|
||||
};
|
||||
|
||||
private static int[] m_SummonLabels = new[]
|
||||
{
|
||||
private static int[] m_SummonLabels = {
|
||||
1075211, // Ant Lion
|
||||
1072494, // Cow
|
||||
1072434, // Lava Serpent
|
||||
|
|
@ -837,8 +834,7 @@ namespace Server.Items
|
|||
return TalismanRemoval.None;
|
||||
}
|
||||
|
||||
private static Type[] m_Killers = new[]
|
||||
{
|
||||
private static Type[] m_Killers = {
|
||||
typeof( OrcBomber ), typeof( OrcBrute ), typeof( SewerRat ), typeof( Rat ), typeof( GiantRat ),
|
||||
typeof( Ratman ), typeof( RatmanArcher ), typeof( GiantSpider ), typeof( FrostSpider ), typeof( GiantBlackWidow ),
|
||||
typeof( DreadSpider ), typeof( SilverSerpent ), typeof( DeepSeaSerpent ), typeof( GiantSerpent ), typeof( Snake ),
|
||||
|
|
@ -855,8 +851,7 @@ namespace Server.Items
|
|||
// TODO Meraktus, Tormented Minotaur, Minotaur
|
||||
};
|
||||
|
||||
private static int[] m_KillerLabels = new[]
|
||||
{
|
||||
private static int[] m_KillerLabels = {
|
||||
1072413, 1072414, 1072418, 1072419, 1072420,
|
||||
1072421, 1072423, 1072424, 1072425, 1072426,
|
||||
1072427, 1072428, 1072429, 1072430, 1072431,
|
||||
|
|
@ -902,8 +897,7 @@ namespace Server.Items
|
|||
return new TalismanAttribute(m_Killers[num], m_KillerLabels[num], Utility.RandomMinMax(5, 60));
|
||||
}
|
||||
|
||||
private static SkillName[] m_Skills = new[]
|
||||
{
|
||||
private static SkillName[] m_Skills = {
|
||||
SkillName.Alchemy,
|
||||
SkillName.Blacksmith,
|
||||
SkillName.Carpentry,
|
||||
|
|
|
|||
|
|
@ -20,8 +20,7 @@ namespace Server.Items
|
|||
WeaponAttributes.ResistPoisonBonus = 15;
|
||||
}
|
||||
|
||||
private static SkillName[] m_PossibleBonusSkills = new[]
|
||||
{
|
||||
private static SkillName[] m_PossibleBonusSkills = {
|
||||
SkillName.Archery,
|
||||
SkillName.Healing,
|
||||
SkillName.MagicResist,
|
||||
|
|
|
|||
|
|
@ -14,8 +14,7 @@ namespace Server.Items
|
|||
public SlayerName Name => m_Name;
|
||||
public Type[] Types => m_Types;
|
||||
|
||||
private static int[] m_AosTitles = new[]
|
||||
{
|
||||
private static int[] m_AosTitles = {
|
||||
1060479, // undead slayer
|
||||
1060470, // orc slayer
|
||||
1060480, // troll slayer
|
||||
|
|
@ -45,8 +44,7 @@ namespace Server.Items
|
|||
1070855 // fey slayer
|
||||
};
|
||||
|
||||
private static int[] m_OldTitles = new[]
|
||||
{
|
||||
private static int[] m_OldTitles = {
|
||||
1017384, // Silver
|
||||
1017385, // Orc Slaying
|
||||
1017386, // Troll Slaughter
|
||||
|
|
|
|||
|
|
@ -92,8 +92,7 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
private static Type[] m_ChampTamables = new[]
|
||||
{
|
||||
private static Type[] m_ChampTamables = {
|
||||
typeof( StrongMongbat ), typeof( Imp ), typeof( Scorpion ), typeof( GiantSpider ),
|
||||
typeof( Snake ), typeof( LavaLizard ), typeof( Drake ), typeof( Dragon ),
|
||||
typeof( Kirin ), typeof( Unicorn ), typeof( GiantRat ), typeof( Slime ),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue