Fixes implicit array initializers
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7d3a0ca265
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189 changed files with 440 additions and 808 deletions
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@ -257,8 +257,7 @@ namespace Server.Items
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m_Info.Add( MusicName.ValoriaShips, new DawnsMusicInfo( 1075140, DawnsMusicRarity.Rare ) );
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}
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public static MusicName[] m_CommonTracks = new[]
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{
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public static MusicName[] m_CommonTracks = {
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MusicName.Samlethe, MusicName.Sailing, MusicName.Britain2, MusicName.Britain1,
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MusicName.Bucsden, MusicName.Forest_a, MusicName.Cove, MusicName.Death,
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MusicName.Dungeon9, MusicName.Dungeon2, MusicName.Cave01, MusicName.Combat3,
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@ -271,16 +270,14 @@ namespace Server.Items
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MusicName.Mountn_a, MusicName.Wind, MusicName.Yew, MusicName.Zento
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};
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public static MusicName[] m_UncommonTracks = new[]
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{
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public static MusicName[] m_UncommonTracks = {
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MusicName.GwennoConversation, MusicName.DreadHornArea, MusicName.ElfCity,
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MusicName.GoodEndGame, MusicName.GoodVsEvil, MusicName.GreatEarthSerpents,
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MusicName.GrizzleDungeon, MusicName.Humanoids_U9, MusicName.MelisandesLair,
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MusicName.MinocNegative, MusicName.ParoxysmusLair, MusicName.Paws
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};
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public static MusicName[] m_RareTracks = new[]
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{
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public static MusicName[] m_RareTracks = {
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MusicName.SelimsBar, MusicName.SerpentIsleCombat_U7, MusicName.ValoriaShips
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};
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@ -4,8 +4,7 @@ namespace Server.Items
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{
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public class HolidayBell : Item
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{
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private static string[] m_StaffNames = new[]
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{
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private static string[] m_StaffNames = {
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"Adrick",
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"Alai",
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"Bulldoz",
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@ -29,8 +28,7 @@ namespace Server.Items
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"Tyrant",
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"Vex"
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};
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private static int[] m_Hues = new[]
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{
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private static int[] m_Hues = {
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0xA, 0x24, 0x42, 0x56, 0x1A, 0x4C, 0x3C, 0x60, 0x2E, 0x55, 0x23, 0x38, 0x482, 0x6, 0x10
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};
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@ -37,7 +37,7 @@ namespace Server.Items
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[Constructible]
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public BadCard() : base( 0x14ef )
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{
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int[] m_CardHues=new[]{ 0x45, 0x27, 0x3d0 };
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int[] m_CardHues={ 0x45, 0x27, 0x3d0 };
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Hue = m_CardHues[Utility.Random(m_CardHues.Length)];
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Stackable = false;
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LootType=LootType.Blessed;
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@ -137,8 +137,7 @@ namespace Server.Items
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public class SnowGlobeTwo : SnowGlobe
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{
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/* Oddly, these are not localized. */
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private static readonly string[] m_PlaceNames = new[]
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{
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private static readonly string[] m_PlaceNames = {
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/* AncientCitadel */ "Ancient Citadel",
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/* BlackthornesCastle */ "Blackthorne's Castle",
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/* CityofMontor */ "City of Montor",
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@ -5,7 +5,7 @@
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public override string DefaultName => "Snow Pile";
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public override double DefaultWeight => 2.0;
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private static readonly int[] m_Types = new[] { 0x8E2, 0x8E0, 0x8E6, 0x8E5, 0x8E3 };
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private static readonly int[] m_Types = { 0x8E2, 0x8E0, 0x8E6, 0x8E5, 0x8E3 };
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[Constructible]
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public SnowPileDeco()
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@ -6,8 +6,7 @@ namespace Server.Items
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public static string GetRandomTitle()
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{
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// All hail OSI staff
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string[] titles = new[]
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{
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string[] titles = {
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/* 1 */ "Backflash",
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/* 2 */ "Carbon",
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/* 3 */ "Colbalistic",
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@ -197,8 +197,7 @@ namespace Server.Items
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m_Graphics = graphics;
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}
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private static MiniHouseInfo[] m_Info = new[]
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{
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private static MiniHouseInfo[] m_Info = {
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/* Stone and plaster house */ new MiniHouseInfo( 0x22C4, 1, 1011303 ),
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/* Field stone house */ new MiniHouseInfo( 0x22DE, 1, 1011304 ),
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/* Small brick house */ new MiniHouseInfo( 0x22DF, 1, 1011305 ),
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@ -73,8 +73,7 @@ namespace Server.Items
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m_Sounds = sounds;
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}
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private static MonsterStatuetteInfo[] m_Table = new[]
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{
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private static MonsterStatuetteInfo[] m_Table = {
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/* Crocodile */ new MonsterStatuetteInfo( 1041249, 0x20DA, 660 ),
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/* Daemon */ new MonsterStatuetteInfo( 1041250, 0x20D3, 357 ),
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/* Dragon */ new MonsterStatuetteInfo( 1041251, 0x20D6, 362 ),
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@ -9,15 +9,13 @@ namespace Server.Items
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public override int DefaultGumpID => 0x2A63;
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public override int DefaultDropSound => 0x23F;
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private static int[,,] m_Positions = new[,,]
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{
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private static int[,,] m_Positions = {
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{ { 275, 85 }, { 360, 111 }, { 375, 184 }, { 332, 228 }, { 141, 105 }, { 189, 75 } },
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{ { 274, 34 }, { 327, 89 }, { 354, 168 }, { 304, 225 }, { 113, 86 }, { 189, 75 } },
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{ { 276, 79 }, { 369, 117 }, { 372, 192 }, { 336, 230 }, { 141, 116 }, { 189, 75 } },
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};
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private static int[] m_BrainHues = new[]
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{
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private static int[] m_BrainHues = {
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0x2B, 0x42, 0x54, 0x60
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};
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@ -284,8 +284,7 @@ namespace Server.Items
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Opened = true;
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}
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private static int[] m_Hues = new[]
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{
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private static int[] m_Hues = {
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0xD, 0x17, 0x2B, 0x42, 0x54, 0x5D
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};
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@ -27,8 +27,7 @@ namespace Server.Items
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public override string DefaultTitle => $"<basefont color=#FFFFFF>Power Scroll ({Value} Skill):</basefont>";
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private static SkillName[] m_Skills = new[]
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{
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private static SkillName[] m_Skills = {
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SkillName.Blacksmith,
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SkillName.Tailoring,
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SkillName.Swords,
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@ -53,8 +52,7 @@ namespace Server.Items
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SkillName.Peacemaking
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};
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private static SkillName[] m_AOSSkills = new[]
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{
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private static SkillName[] m_AOSSkills = {
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SkillName.Chivalry,
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SkillName.Focus,
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SkillName.Necromancy,
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@ -63,14 +61,12 @@ namespace Server.Items
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SkillName.SpiritSpeak
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};
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private static SkillName[] m_SESkills = new[]
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{
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private static SkillName[] m_SESkills = {
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SkillName.Ninjitsu,
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SkillName.Bushido
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};
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private static SkillName[] m_MLSkills = new[]
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{
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private static SkillName[] m_MLSkills = {
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SkillName.Spellweaving
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};
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@ -27,8 +27,7 @@ namespace Server.Items
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base.OnDelete();
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}
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private static int[] m_Art = new[]
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{
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private static int[] m_Art = {
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0x19AA, 0x19BB
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};
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@ -194,8 +194,7 @@ namespace Server.Items
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from.SendLocalizedMessage( 1076198 ); // You do not have a full keg of explosion potions needed to recharge the cannon.
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}
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private static int[] m_Effects = new[]
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{
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private static int[] m_Effects = {
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0x36B0, 0x3728, 0x3709, 0x36FE
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};
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