Fixes implicit array initializers
This commit is contained in:
parent
7d3a0ca265
commit
fee83ce560
189 changed files with 440 additions and 808 deletions
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@ -295,8 +295,7 @@ namespace Server.Mobiles
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return (from.Alive && from.InRange(m_Mobile.Location, 3) && m_Mobile.IsHumanInTown());
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}
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private static SkillName[] m_KeywordTable = new[]
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{
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private static SkillName[] m_KeywordTable = {
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SkillName.Parry,
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SkillName.Healing,
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SkillName.Hiding,
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@ -10,10 +10,10 @@ namespace Server.Mobiles
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private static NeedDelegate m_Cure = new NeedDelegate( NeedCure );
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private static NeedDelegate m_GHeal = new NeedDelegate( NeedGHeal );
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private static NeedDelegate m_LHeal = new NeedDelegate( NeedLHeal );
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private static NeedDelegate[] m_ACure = new[] { m_Cure };
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private static NeedDelegate[] m_AGHeal = new[] { m_GHeal };
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private static NeedDelegate[] m_ALHeal = new[] { m_LHeal };
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private static NeedDelegate[] m_All = new[] { m_Cure, m_GHeal, m_LHeal };
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private static NeedDelegate[] m_ACure = { m_Cure };
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private static NeedDelegate[] m_AGHeal = { m_GHeal };
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private static NeedDelegate[] m_ALHeal = { m_LHeal };
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private static NeedDelegate[] m_All = { m_Cure, m_GHeal, m_LHeal };
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public HealerAI( BaseCreature m ) : base( m )
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{
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@ -917,8 +917,7 @@ namespace Server.Mobiles
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return ( m is BaseCreature creature && creature.Summoned && m_Mobile.CanBeHarmful( creature, false ) && !creature.IsAnimatedDead );
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}
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private static int[] m_Offsets = new[]
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{
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private static int[] m_Offsets = {
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-1, -1,
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-1, 0,
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-1, 1,
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@ -87,8 +87,7 @@ namespace Server
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private static Dictionary<Type, SpeedInfo> m_Table;
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private static SpeedInfo[] m_Speeds = new[]
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{
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private static SpeedInfo[] m_Speeds = {
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/* Slow */
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new SpeedInfo( 0.3, 0.6, new[]
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{
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@ -4,8 +4,7 @@ namespace Server.Mobiles
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public class Horse : BaseMount
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{
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public override string CorpseName => "a horse corpse";
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private static int[] m_IDs = new[]
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{
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private static int[] m_IDs = {
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0xC8, 0x3E9F,
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0xE2, 0x3EA0,
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0xE4, 0x3EA1,
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@ -1107,8 +1107,7 @@ namespace Server.Mobiles
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return ( (double)chance / 1000 );
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}
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private static Type[] m_AnimateDeadTypes = new[]
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{
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private static Type[] m_AnimateDeadTypes = {
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typeof( MoundOfMaggots ), typeof( HellSteed ), typeof( SkeletalMount ),
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typeof( WailingBanshee ), typeof( Wraith ), typeof( SkeletalDragon ),
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typeof( LichLord ), typeof( FleshGolem ), typeof( Lich ),
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@ -1810,13 +1809,11 @@ namespace Server.Mobiles
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writer.Write( m_HomeMap );
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}
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private static double[] m_StandardActiveSpeeds = new[]
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{
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private static double[] m_StandardActiveSpeeds = {
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0.175, 0.1, 0.15, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.8
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};
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private static double[] m_StandardPassiveSpeeds = new[]
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{
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private static double[] m_StandardPassiveSpeeds = {
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0.350, 0.2, 0.4, 0.5, 0.6, 0.8, 1.0, 1.2, 1.6, 2.0
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};
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@ -2100,23 +2097,19 @@ namespace Server.Mobiles
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public override bool ShouldCheckStatTimers => false;
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#region Food
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private static Type[] m_Eggs = new[]
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{
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private static Type[] m_Eggs = {
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typeof( FriedEggs ), typeof( Eggs )
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};
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private static Type[] m_Fish = new[]
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{
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private static Type[] m_Fish = {
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typeof( FishSteak ), typeof( RawFishSteak )
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};
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private static Type[] m_GrainsAndHay = new[]
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{
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private static Type[] m_GrainsAndHay = {
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typeof( BreadLoaf ), typeof( FrenchBread ), typeof( SheafOfHay )
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};
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private static Type[] m_Meat = new[]
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{
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private static Type[] m_Meat = {
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/* Cooked */
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typeof( Bacon ), typeof( CookedBird ), typeof( Sausage ),
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typeof( Ham ), typeof( Ribs ), typeof( LambLeg ),
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@ -2131,8 +2124,7 @@ namespace Server.Mobiles
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typeof( Torso ), typeof( RightArm ), typeof( RightLeg )
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};
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private static Type[] m_FruitsAndVegies = new[]
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{
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private static Type[] m_FruitsAndVegies = {
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typeof( HoneydewMelon ), typeof( YellowGourd ), typeof( GreenGourd ),
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typeof( Banana ), typeof( Bananas ), typeof( Lemon ), typeof( Lime ),
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typeof( Dates ), typeof( Grapes ), typeof( Peach ), typeof( Pear ),
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@ -2141,8 +2133,7 @@ namespace Server.Mobiles
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typeof( Onion ), typeof( Lettuce ), typeof( Pumpkin )
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};
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private static Type[] m_Gold = new[]
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{
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private static Type[] m_Gold = {
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// white wyrms eat gold..
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typeof( Gold )
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};
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@ -68,8 +68,7 @@ namespace Server.Mobiles
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{
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if ( from != null && !willKill && amount > 5 && from.Player && 5 > Utility.Random( 100 ) )
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{
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string[] toSay = new[]
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{
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string[] toSay = {
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"{0}!! You will have to do better than that!",
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"{0}!! Prepare to meet your doom!",
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"{0}!! My armies will crush you!",
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@ -126,7 +126,7 @@ namespace Server.Mobiles
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DoBeneficial( toBuff );
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object[] state = new object[]{ toBuff, toBuff.HitsMaxSeed, toBuff.RawStr, toBuff.RawDex };
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object[] state = { toBuff, toBuff.HitsMaxSeed, toBuff.RawStr, toBuff.RawDex };
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SpellHelper.Turn( this, toBuff );
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@ -53,8 +53,7 @@ namespace Server.Mobiles
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Talk( ferret );
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}
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private static string[] m_Vocabulary = new[]
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{
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private static string[] m_Vocabulary = {
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"dook",
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"dook dook",
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"dook dook dook!"
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@ -112,8 +112,7 @@ namespace Server.Mobiles
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public static Type[] Artifacts => m_Artifacts;
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private static Type[] m_Artifacts = new[]
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{
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private static Type[] m_Artifacts = {
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// Decorations
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typeof( CandelabraOfSouls ),
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typeof( GhostShipAnchor ),
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@ -4,8 +4,7 @@ namespace Server.Mobiles
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public class OphidianArchmage : BaseCreature
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{
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public override string CorpseName => "an ophidian corpse";
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private static string[] m_Names = new[]
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{
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private static string[] m_Names = {
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"an ophidian justicar",
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"an ophidian zealot"
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};
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@ -4,8 +4,7 @@ namespace Server.Mobiles
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public class OphidianMage : BaseCreature
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{
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public override string CorpseName => "an ophidian corpse";
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private static string[] m_Names = new[]
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{
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private static string[] m_Names = {
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"an ophidian apprentice mage",
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"an ophidian shaman"
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};
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@ -6,8 +6,7 @@ namespace Server.Mobiles
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public class OphidianKnight : BaseCreature
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{
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public override string CorpseName => "an ophidian corpse";
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private static string[] m_Names = new[]
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{
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private static string[] m_Names = {
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"an ophidian knight-errant",
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"an ophidian avenger"
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};
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@ -3,8 +3,7 @@ namespace Server.Mobiles
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public class OphidianWarrior : BaseCreature
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{
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public override string CorpseName => "an ophidian corpse";
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private static string[] m_Names = new[]
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{
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private static string[] m_Names = {
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"an ophidian warrior",
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"an ophidian enforcer"
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};
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@ -1501,8 +1501,7 @@ namespace Server.Mobiles
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public SkillName[] AnimalFormRestrictedSkills => m_AnimalFormRestrictedSkills;
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private SkillName[] m_AnimalFormRestrictedSkills = new[]
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{
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private SkillName[] m_AnimalFormRestrictedSkills = {
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SkillName.ArmsLore, SkillName.Begging, SkillName.Discordance, SkillName.Forensics,
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SkillName.Inscribe, SkillName.ItemID, SkillName.Meditation, SkillName.Peacemaking,
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SkillName.Provocation, SkillName.RemoveTrap, SkillName.SpiritSpeak, SkillName.Stealing,
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@ -4418,8 +4417,7 @@ namespace Server.Mobiles
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return false;
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}
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private static Point3D[] m_TrammelDeathDestinations = new[]
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{
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private static Point3D[] m_TrammelDeathDestinations = {
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new Point3D( 1481, 1612, 20 ),
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new Point3D( 2708, 2153, 0 ),
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new Point3D( 2249, 1230, 0 ),
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@ -4437,8 +4435,7 @@ namespace Server.Mobiles
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new Point3D( 3665, 2587, 0 )
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};
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private static Point3D[] m_IlshenarDeathDestinations = new[]
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{
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private static Point3D[] m_IlshenarDeathDestinations = {
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new Point3D( 1216, 468, -13 ),
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new Point3D( 723, 1367, -60 ),
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new Point3D( 745, 725, -28 ),
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@ -4450,14 +4447,12 @@ namespace Server.Mobiles
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new Point3D( 1722, 219, 96 )
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};
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private static Point3D[] m_MalasDeathDestinations = new[]
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{
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private static Point3D[] m_MalasDeathDestinations = {
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new Point3D( 2079, 1376, -70 ),
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new Point3D( 944, 519, -71 )
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};
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private static Point3D[] m_TokunoDeathDestinations = new[]
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{
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private static Point3D[] m_TokunoDeathDestinations = {
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new Point3D( 1166, 801, 27 ),
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new Point3D( 782, 1228, 25 ),
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new Point3D( 268, 624, 15 )
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@ -28,8 +28,7 @@ namespace Server.Mobiles
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}
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}
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private static SpawnEntry[] m_Entries = new[]
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{
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private static SpawnEntry[] m_Entries = {
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new SpawnEntry( new Point3D( 5242, 945, -40 ), new Point3D( 1176, 2638, 0 ) ), // Destard
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new SpawnEntry( new Point3D( 5225, 798, 0 ), new Point3D( 1176, 2638, 0 ) ), // Destard
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new SpawnEntry( new Point3D( 5556, 886, 30 ), new Point3D( 1298, 1080, 0 ) ), // Despise
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@ -118,8 +117,7 @@ namespace Server.Mobiles
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public override bool Unprovokable => true;
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public override Poison PoisonImmune => Poison.Lethal;
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private static readonly double[] m_Offsets = new[]
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{
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private static readonly double[] m_Offsets = {
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Math.Cos( 000.0 / 180.0 * Math.PI ), Math.Sin( 000.0 / 180.0 * Math.PI ),
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Math.Cos( 040.0 / 180.0 * Math.PI ), Math.Sin( 040.0 / 180.0 * Math.PI ),
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Math.Cos( 080.0 / 180.0 * Math.PI ), Math.Sin( 080.0 / 180.0 * Math.PI ),
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@ -502,8 +500,7 @@ namespace Server.Mobiles
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{
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private Mobile m_Owner;
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private static int[] m_Offsets = new[]
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{
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private static int[] m_Offsets = {
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-1, -1,
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-1, 0,
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-1, 1,
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@ -7,8 +7,7 @@ namespace Server.Mobiles
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{
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public static double ChestChance = .10; // Chance that a paragon will carry a paragon chest
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public static double ChocolateIngredientChance = .20; // Chance that a paragon will drop a chocolatiering ingredient
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public static Map[] Maps = new[] // Maps that paragons will spawn on
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{
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public static Map[] Maps = {
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Map.Ilshenar
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};
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@ -42,8 +41,7 @@ namespace Server.Mobiles
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}
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}
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public static Type[] Artifacts = new[]
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{
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public static Type[] Artifacts = {
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typeof( GoldBricks ), typeof( PhillipsWoodenSteed ),
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typeof( AlchemistsBauble ), typeof( ArcticDeathDealer ),
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typeof( BlazeOfDeath ), typeof( BowOfTheJukaKing ),
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@ -111,8 +111,7 @@ namespace Server.Mobiles
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// Classic list
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// Used when: !MLQuestSystem.Enabled && !Core.ML
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private static string[] m_TownNames = new[]
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{
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private static string[] m_TownNames = {
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"Cove", "Britain", "Jhelom",
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"Minoc", "Ocllo", "Trinsic",
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"Vesper", "Yew", "Skara Brae",
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@ -121,8 +120,7 @@ namespace Server.Mobiles
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// ML list, pre-ML quest system
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// Used when: !MLQuestSystem.Enabled && Core.ML
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private static string[] m_MLTownNames = new[]
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{
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private static string[] m_MLTownNames = {
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"Cove", "Serpent's Hold", "Jhelom",
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"Nujel'm"
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};
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@ -5,15 +5,13 @@ namespace Server.Mobiles
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{
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public class SeekerOfAdventure : BaseEscortable
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{
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private static string[] m_Dungeons = new[]
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{
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private static string[] m_Dungeons = {
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"Covetous", "Deceit", "Despise",
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"Destard", "Hythloth", "Shame", // Old Code for Pre-ML shards.
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"Wrong"
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};
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private static string[] m_MLDestinations = new[]
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{
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private static string[] m_MLDestinations = {
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"Cove", "Serpent's Hold", "Jhelom", // ML List
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"Nujel'm"
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};
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@ -24,8 +24,7 @@ namespace Server.Mobiles
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public static readonly object Vendor = new object();
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public static readonly object Price = new object();
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private static HairstylistBuyInfo[] m_SellList = new[]
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{
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private static HairstylistBuyInfo[] m_SellList = {
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new HairstylistBuyInfo( 1018357, 50000, false, typeof( ChangeHairstyleGump ), new[]
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{ From, Vendor, Price, false, ChangeHairstyleEntry.HairEntries } ),
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new HairstylistBuyInfo( 1018358, 50000, true, typeof( ChangeHairstyleGump ), new[]
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@ -252,8 +251,7 @@ namespace Server.Mobiles
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m_Hues[i] = start + i;
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}
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public static readonly ChangeHairHueEntry[] BrightEntries = new[]
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{
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public static readonly ChangeHairHueEntry[] BrightEntries = {
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new ChangeHairHueEntry( "*****", 12, 10 ),
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new ChangeHairHueEntry( "*****", 32, 5 ),
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new ChangeHairHueEntry( "*****", 38, 8 ),
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@ -264,8 +262,7 @@ namespace Server.Mobiles
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new ChangeHairHueEntry( "*****", 1153, 2 )
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};
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public static readonly ChangeHairHueEntry[] RegularEntries = new[]
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{
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public static readonly ChangeHairHueEntry[] RegularEntries = {
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new ChangeHairHueEntry( "*****", 1602, 26 ),
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new ChangeHairHueEntry( "*****", 1628, 27 ),
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new ChangeHairHueEntry( "*****", 1502, 32 ),
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@ -406,8 +403,7 @@ namespace Server.Mobiles
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m_ItemID = itemID;
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}
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public static readonly ChangeHairstyleEntry[] HairEntries = new[]
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{
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public static readonly ChangeHairstyleEntry[] HairEntries = {
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new ChangeHairstyleEntry( 50700, 70 - 137, 20 - 60, 0x203B ),
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new ChangeHairstyleEntry( 60710, 193 - 260, 18 - 60, 0x2045 ),
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new ChangeHairstyleEntry( 50703, 316 - 383, 25 - 60, 0x2044 ),
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@ -420,8 +416,7 @@ namespace Server.Mobiles
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new ChangeHairstyleEntry( 0, 0, 0, 0 )
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};
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public static readonly ChangeHairstyleEntry[] BeardEntries = new[]
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{
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public static readonly ChangeHairstyleEntry[] BeardEntries = {
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new ChangeHairstyleEntry( 50800, 120 - 187, 30 - 80, 0x2040 ),
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new ChangeHairstyleEntry( 50904, 243 - 310, 33 - 80, 0x204B ),
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new ChangeHairstyleEntry( 50906, 120 - 187, 100 - 150, 0x204D ),
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@ -595,8 +595,7 @@ namespace Server.Mobiles
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}
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}
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private static Entry[] m_Entries = new[]
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{
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private static Entry[] m_Entries = {
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new Entry( "Alchemist" ),
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new Entry( "Animal Tamer" ),
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new Entry( "Apothecary" ),
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@ -10,8 +10,7 @@ namespace Server.Mobiles
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{
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public class VendorRentalDuration
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{
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public static readonly VendorRentalDuration[] Instances = new[]
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{
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public static readonly VendorRentalDuration[] Instances = {
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new VendorRentalDuration( TimeSpan.FromDays( 7.0 ), 1062361 ), // 1 Week
|
||||
new VendorRentalDuration( TimeSpan.FromDays( 14.0 ), 1062362 ), // 2 Weeks
|
||||
new VendorRentalDuration( TimeSpan.FromDays( 21.0 ), 1062363 ), // 3 Weeks
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue