Fixes implicit array initializers
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7d3a0ca265
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189 changed files with 440 additions and 808 deletions
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@ -295,8 +295,7 @@ namespace Server.Mobiles
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return (from.Alive && from.InRange(m_Mobile.Location, 3) && m_Mobile.IsHumanInTown());
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}
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private static SkillName[] m_KeywordTable = new[]
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{
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private static SkillName[] m_KeywordTable = {
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SkillName.Parry,
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SkillName.Healing,
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SkillName.Hiding,
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@ -10,10 +10,10 @@ namespace Server.Mobiles
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private static NeedDelegate m_Cure = new NeedDelegate( NeedCure );
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private static NeedDelegate m_GHeal = new NeedDelegate( NeedGHeal );
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private static NeedDelegate m_LHeal = new NeedDelegate( NeedLHeal );
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private static NeedDelegate[] m_ACure = new[] { m_Cure };
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private static NeedDelegate[] m_AGHeal = new[] { m_GHeal };
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private static NeedDelegate[] m_ALHeal = new[] { m_LHeal };
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private static NeedDelegate[] m_All = new[] { m_Cure, m_GHeal, m_LHeal };
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private static NeedDelegate[] m_ACure = { m_Cure };
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private static NeedDelegate[] m_AGHeal = { m_GHeal };
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private static NeedDelegate[] m_ALHeal = { m_LHeal };
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private static NeedDelegate[] m_All = { m_Cure, m_GHeal, m_LHeal };
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public HealerAI( BaseCreature m ) : base( m )
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{
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@ -917,8 +917,7 @@ namespace Server.Mobiles
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return ( m is BaseCreature creature && creature.Summoned && m_Mobile.CanBeHarmful( creature, false ) && !creature.IsAnimatedDead );
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}
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private static int[] m_Offsets = new[]
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{
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private static int[] m_Offsets = {
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-1, -1,
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-1, 0,
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-1, 1,
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@ -87,8 +87,7 @@ namespace Server
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private static Dictionary<Type, SpeedInfo> m_Table;
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private static SpeedInfo[] m_Speeds = new[]
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{
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private static SpeedInfo[] m_Speeds = {
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/* Slow */
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new SpeedInfo( 0.3, 0.6, new[]
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{
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