Fixes implicit array initializers
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7d3a0ca265
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189 changed files with 440 additions and 808 deletions
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@ -28,8 +28,7 @@ namespace Server.Mobiles
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}
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}
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private static SpawnEntry[] m_Entries = new[]
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{
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private static SpawnEntry[] m_Entries = {
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new SpawnEntry( new Point3D( 5242, 945, -40 ), new Point3D( 1176, 2638, 0 ) ), // Destard
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new SpawnEntry( new Point3D( 5225, 798, 0 ), new Point3D( 1176, 2638, 0 ) ), // Destard
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new SpawnEntry( new Point3D( 5556, 886, 30 ), new Point3D( 1298, 1080, 0 ) ), // Despise
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@ -118,8 +117,7 @@ namespace Server.Mobiles
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public override bool Unprovokable => true;
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public override Poison PoisonImmune => Poison.Lethal;
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private static readonly double[] m_Offsets = new[]
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{
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private static readonly double[] m_Offsets = {
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Math.Cos( 000.0 / 180.0 * Math.PI ), Math.Sin( 000.0 / 180.0 * Math.PI ),
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Math.Cos( 040.0 / 180.0 * Math.PI ), Math.Sin( 040.0 / 180.0 * Math.PI ),
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Math.Cos( 080.0 / 180.0 * Math.PI ), Math.Sin( 080.0 / 180.0 * Math.PI ),
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@ -502,8 +500,7 @@ namespace Server.Mobiles
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{
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private Mobile m_Owner;
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private static int[] m_Offsets = new[]
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{
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private static int[] m_Offsets = {
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-1, -1,
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-1, 0,
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-1, 1,
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@ -7,8 +7,7 @@ namespace Server.Mobiles
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{
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public static double ChestChance = .10; // Chance that a paragon will carry a paragon chest
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public static double ChocolateIngredientChance = .20; // Chance that a paragon will drop a chocolatiering ingredient
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public static Map[] Maps = new[] // Maps that paragons will spawn on
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{
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public static Map[] Maps = {
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Map.Ilshenar
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};
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@ -42,8 +41,7 @@ namespace Server.Mobiles
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}
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}
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public static Type[] Artifacts = new[]
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{
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public static Type[] Artifacts = {
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typeof( GoldBricks ), typeof( PhillipsWoodenSteed ),
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typeof( AlchemistsBauble ), typeof( ArcticDeathDealer ),
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typeof( BlazeOfDeath ), typeof( BowOfTheJukaKing ),
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