Fixes implicit ternary expressions

This commit is contained in:
Kamron Batman 2018-09-14 14:56:48 -07:00
parent c85b0a740c
commit ff26dfa375
345 changed files with 1905 additions and 2336 deletions

View file

@ -851,7 +851,7 @@ namespace Server.Engines.ConPVP
}
if ( hasWinner )
return winner == null ? (Participant) m_Participants[0] : winner;
return winner ?? (Participant) m_Participants[0];
return null;
}
@ -1851,11 +1851,11 @@ namespace Server.Engines.ConPVP
pack.DropItem( item );
if ( item is BaseWeapon )
mob.SendLocalizedMessage( 1062001, item.Name == null ? "#" + item.LabelNumber.ToString() : item.Name ); // You can no longer wield your ~1_WEAPON~
mob.SendLocalizedMessage( 1062001, item.Name ?? "#" + item.LabelNumber.ToString() ); // You can no longer wield your ~1_WEAPON~
else if ( item is BaseArmor && !(item is BaseShield) )
mob.SendLocalizedMessage( 1062002, item.Name == null ? "#" + item.LabelNumber.ToString() : item.Name ); // You can no longer wear your ~1_ARMOR~
mob.SendLocalizedMessage( 1062002, item.Name ?? "#" + item.LabelNumber.ToString() ); // You can no longer wear your ~1_ARMOR~
else
mob.SendLocalizedMessage( 1062003, item.Name == null ? "#" + item.LabelNumber.ToString() : item.Name ); // You can no longer equip your ~1_SHIELD~
mob.SendLocalizedMessage( 1062003, item.Name ?? "#" + item.LabelNumber.ToString() ); // You can no longer equip your ~1_SHIELD~
}
}
@ -2080,7 +2080,7 @@ namespace Server.Engines.ConPVP
if ( entry.Mobile == mob )
return entry;
else if ( entry.Expired )
if ( entry.Expired )
m_Entries.RemoveAt( i-- );
}
@ -2105,11 +2105,9 @@ namespace Server.Engines.ConPVP
return false;
}
else
{
m.SendLocalizedMessage( 1049383 ); // The teleporter doesn't seem to work for you.
return true;
}
m.SendLocalizedMessage( 1049383 ); // The teleporter doesn't seem to work for you.
return true;
}
public ExitTeleporter( Serial serial ) : base( serial )
@ -2319,8 +2317,7 @@ namespace Server.Engines.ConPVP
{
if ( m_Tournament == null )
return $"{dp.Mobile.Name} is dead";
else
dp.Mobile.Resurrect();
dp.Mobile.Resurrect();
}
if ( m_Tournament == null && CheckCombat( dp.Mobile ) )