Fixes implicit ternary expressions

This commit is contained in:
Kamron Batman 2018-09-14 14:56:48 -07:00
parent c85b0a740c
commit ff26dfa375
345 changed files with 1905 additions and 2336 deletions

View file

@ -49,7 +49,7 @@ namespace Server.Engines.Craft
private int GetWeakenChance( Mobile mob, SkillName skill, int curHits, int maxHits )
{
// 40% - (1% per hp lost) - (1% per 10 craft skill)
return (40 + (maxHits - curHits)) - (int)(((m_Deed != null)? m_Deed.SkillLevel : mob.Skills[skill].Value) / 10);
return (40 + (maxHits - curHits)) - (int)((m_Deed?.SkillLevel ?? mob.Skills[skill].Value) / 10);
}
private bool CheckWeaken( Mobile mob, SkillName skill, int curHits, int maxHits )
@ -75,17 +75,15 @@ namespace Server.Engines.Craft
if ( value < minSkill )
return false; // Too difficult
else if ( value >= maxSkill )
if ( value >= maxSkill )
return true; // No challenge
double chance = (value - minSkill) / (maxSkill - minSkill);
return (chance >= Utility.RandomDouble());
}
else
{
return mob.CheckSkill( skill, difficulty - 25.0, difficulty + 25.0 );
}
return mob.CheckSkill( skill, difficulty - 25.0, difficulty + 25.0 );
}
private bool CheckDeed( Mobile from )
@ -126,39 +124,41 @@ namespace Server.Engines.Craft
|| ( weapon is ButcherKnife )
|| ( weapon is SkinningKnife );
}
else if ( m_CraftSystem is DefCarpentry )
if ( m_CraftSystem is DefCarpentry )
{
return ( weapon is Club )
|| ( weapon is BlackStaff )
|| ( weapon is MagicWand )
#region Temporary
// TODO: Make these items craftable
|| ( weapon is WildStaff );
|| ( weapon is BlackStaff )
|| ( weapon is MagicWand )
#region Temporary
// TODO: Make these items craftable
|| ( weapon is WildStaff );
#endregion
}
else if ( m_CraftSystem is DefBlacksmithy )
if ( m_CraftSystem is DefBlacksmithy )
{
return ( weapon is Pitchfork )
#region Temporary
// TODO: Make these items craftable
|| ( weapon is RadiantScimitar )
|| ( weapon is WarCleaver )
|| ( weapon is ElvenSpellblade )
|| ( weapon is AssassinSpike )
|| ( weapon is Leafblade )
|| ( weapon is RuneBlade )
|| ( weapon is ElvenMachete )
|| ( weapon is OrnateAxe )
|| ( weapon is DiamondMace );
#region Temporary
// TODO: Make these items craftable
|| ( weapon is RadiantScimitar )
|| ( weapon is WarCleaver )
|| ( weapon is ElvenSpellblade )
|| ( weapon is AssassinSpike )
|| ( weapon is Leafblade )
|| ( weapon is RuneBlade )
|| ( weapon is ElvenMachete )
|| ( weapon is OrnateAxe )
|| ( weapon is DiamondMace );
#endregion
}
#region Temporary
// TODO: Make these items craftable
else if ( m_CraftSystem is DefBowFletching )
if ( m_CraftSystem is DefBowFletching )
{
return ( weapon is ElvenCompositeLongbow )
|| ( weapon is MagicalShortbow );
|| ( weapon is MagicalShortbow );
}
#endregion
return false;
@ -184,23 +184,25 @@ namespace Server.Engines.Craft
|| ( armor is HidePants )
|| ( armor is HidePauldrons );
}
else if ( m_CraftSystem is DefCarpentry )
if ( m_CraftSystem is DefCarpentry )
{
return ( armor is WingedHelm )
|| ( armor is RavenHelm )
|| ( armor is VultureHelm )
|| ( armor is WoodlandArms )
|| ( armor is WoodlandChest )
|| ( armor is WoodlandGloves )
|| ( armor is WoodlandGorget )
|| ( armor is WoodlandLegs );
|| ( armor is RavenHelm )
|| ( armor is VultureHelm )
|| ( armor is WoodlandArms )
|| ( armor is WoodlandChest )
|| ( armor is WoodlandGloves )
|| ( armor is WoodlandGorget )
|| ( armor is WoodlandLegs );
}
else if ( m_CraftSystem is DefBlacksmithy )
if ( m_CraftSystem is DefBlacksmithy )
{
return ( armor is Circlet )
|| ( armor is RoyalCirclet )
|| ( armor is GemmedCirclet );
|| ( armor is RoyalCirclet )
|| ( armor is GemmedCirclet );
}
#endregion
return false;