Fixes implicit ternary expressions
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345 changed files with 1905 additions and 2336 deletions
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@ -368,10 +368,9 @@ namespace Server.Items
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{
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if ( type == StatType.Str )
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return StrBonus + Attributes.BonusStr;
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else if ( type == StatType.Dex )
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if ( type == StatType.Dex )
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return DexBonus + Attributes.BonusDex;
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else
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return IntBonus + Attributes.BonusInt;
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return IntBonus + Attributes.BonusInt;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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@ -1141,7 +1140,8 @@ namespace Server.Items
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return false;
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}
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else if ( !AllowMaleWearer && !from.Female )
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if ( !AllowMaleWearer && !from.Female )
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{
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if ( AllowFemaleWearer )
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from.SendLocalizedMessage( 1010388 ); // Only females can wear this.
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@ -1150,7 +1150,7 @@ namespace Server.Items
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return false;
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}
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else if ( !AllowFemaleWearer && from.Female )
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if ( !AllowFemaleWearer && from.Female )
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{
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if ( AllowMaleWearer )
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from.SendLocalizedMessage( 1063343 ); // Only males can wear this.
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@ -1159,27 +1159,25 @@ namespace Server.Items
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return false;
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}
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else
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{
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int strBonus = ComputeStatBonus( StatType.Str ), strReq = ComputeStatReq( StatType.Str );
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int dexBonus = ComputeStatBonus( StatType.Dex ), dexReq = ComputeStatReq( StatType.Dex );
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int intBonus = ComputeStatBonus( StatType.Int ), intReq = ComputeStatReq( StatType.Int );
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int strBonus = ComputeStatBonus( StatType.Str ), strReq = ComputeStatReq( StatType.Str );
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int dexBonus = ComputeStatBonus( StatType.Dex ), dexReq = ComputeStatReq( StatType.Dex );
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int intBonus = ComputeStatBonus( StatType.Int ), intReq = ComputeStatReq( StatType.Int );
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if ( from.Dex < dexReq || (from.Dex + dexBonus) < 1 )
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{
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from.SendLocalizedMessage( 502077 ); // You do not have enough dexterity to equip this item.
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return false;
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}
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else if ( from.Str < strReq || (from.Str + strBonus) < 1 )
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{
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from.SendLocalizedMessage( 500213 ); // You are not strong enough to equip that.
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return false;
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}
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else if ( from.Int < intReq || (from.Int + intBonus) < 1 )
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{
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from.SendMessage( "You are not smart enough to equip that." );
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return false;
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}
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if ( from.Dex < dexReq || (from.Dex + dexBonus) < 1 )
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{
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from.SendLocalizedMessage( 502077 ); // You do not have enough dexterity to equip this item.
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return false;
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}
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if ( from.Str < strReq || (from.Str + strBonus) < 1 )
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{
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from.SendLocalizedMessage( 500213 ); // You are not strong enough to equip that.
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return false;
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}
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if ( from.Int < intReq || (from.Int + intBonus) < 1 )
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{
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from.SendMessage( "You are not smart enough to equip that." );
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return false;
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}
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}
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