Fixes implicit ternary expressions

This commit is contained in:
Kamron Batman 2018-09-14 14:56:48 -07:00
parent c85b0a740c
commit ff26dfa375
345 changed files with 1905 additions and 2336 deletions

View file

@ -364,7 +364,7 @@ namespace Server.Items
if ( Core.ML )
return MlSpeed;
else if ( Core.AOS )
if ( Core.AOS )
return AosSpeed;
return OldSpeed;
@ -540,7 +540,8 @@ namespace Server.Items
m.SendLocalizedMessage( 500214 ); // You already have something in both hands.
return true;
}
else if ( Layer == Layer.OneHanded && layer == Layer.TwoHanded && !(item is BaseShield) && !(item is BaseEquipableLight) )
if ( Layer == Layer.OneHanded && layer == Layer.TwoHanded && !(item is BaseShield) && !(item is BaseEquipableLight) )
{
m.SendLocalizedMessage( 500215 ); // You can only wield one weapon at a time.
return true;
@ -1525,7 +1526,7 @@ namespace Server.Items
damageGiven = AOS.Damage( defender, attacker, damage, ignoreArmor, phys, fire, cold, pois, nrgy, chaos, direct, false, this is BaseRanged, false );
double propertyBonus = ( move == null ) ? 1.0 : move.GetPropertyBonus( attacker );
double propertyBonus = move?.GetPropertyBonus( attacker ) ?? 1.0;
if ( Core.AOS )
{
@ -1866,7 +1867,8 @@ namespace Server.Items
{
continue;
}
else if ( scalar < 1.0 )
if ( scalar < 1.0 )
{
damage *= ( 11 - from.GetDistanceToSqrt( m ) ) / 10;
}