Fixes implicit ternary expressions

This commit is contained in:
Kamron Batman 2018-09-14 14:56:48 -07:00
parent c85b0a740c
commit ff26dfa375
345 changed files with 1905 additions and 2336 deletions

View file

@ -93,7 +93,8 @@ namespace Server.Mobiles
{
return;
}
else if (Flying)
if (Flying)
{
Freeze(TimeSpan.FromSeconds(1));
Animate(61, 10, 1, true, false, 0);
@ -232,8 +233,7 @@ namespace Server.Mobiles
{
if ( AccessLevel >= AccessLevel.GameMaster )
return Guilds.RankDefinition.Leader;
else
return m_GuildRank;
return m_GuildRank;
}
set => m_GuildRank = value;
}
@ -880,7 +880,7 @@ namespace Server.Mobiles
{
string notice;
if ( !(@from.Account is Account acct) || !acct.HasAccess( from.NetState ) )
if ( !(from.Account is Account acct) || !acct.HasAccess( from.NetState ) )
{
if ( from.AccessLevel == AccessLevel.Player )
notice = "The server is currently under lockdown. No players are allowed to log in at this time.";
@ -902,7 +902,7 @@ namespace Server.Mobiles
return;
}
if ( @from is PlayerMobile mobile )
if ( from is PlayerMobile mobile )
mobile.ClaimAutoStabledPets();
}
@ -2526,10 +2526,10 @@ namespace Server.Mobiles
WeightOverloading.FatigueOnDamage( this, amount );
m_ReceivedHonorContext?.OnTargetDamaged( @from, amount );
m_SentHonorContext?.OnSourceDamaged( @from, amount );
m_ReceivedHonorContext?.OnTargetDamaged( from, amount );
m_SentHonorContext?.OnSourceDamaged( from, amount );
if ( willKill && @from is PlayerMobile mobile )
if ( willKill && from is PlayerMobile mobile )
Timer.DelayCall( TimeSpan.FromSeconds( 10 ), mobile.RecoverAmmo );
base.OnDamage( amount, from, willKill );
@ -2857,18 +2857,16 @@ namespace Server.Mobiles
{
return true;
}
else
{
for (int i = 0; i < m_StuckMenuUses.Length; ++i)
{
if ((DateTime.UtcNow - m_StuckMenuUses[i]) > TimeSpan.FromDays(1.0))
{
return true;
}
}
return false;
for (int i = 0; i < m_StuckMenuUses.Length; ++i)
{
if ((DateTime.UtcNow - m_StuckMenuUses[i]) > TimeSpan.FromDays(1.0))
{
return true;
}
}
return false;
}
public void UsedStuckMenu()
@ -3218,8 +3216,7 @@ namespace Server.Mobiles
++count.Count;
if ( count.Count <= SkillCheck.Allowance )
return true;
else
return false;
return false;
}
tbl[obj] = count = new CountAndTimeStamp();
@ -3716,8 +3713,7 @@ namespace Server.Mobiles
{
if ( NetState != null )
return m_GameTime + (DateTime.UtcNow - m_SessionStart);
else
return m_GameTime;
return m_GameTime;
}
}
@ -4388,7 +4384,7 @@ namespace Server.Mobiles
if ( Region is BaseRegion region && !region.YoungProtected )
return false;
if ( @from is BaseCreature creature && creature.IgnoreYoungProtection )
if ( from is BaseCreature creature && creature.IgnoreYoungProtection )
return false;
if ( Quest != null && Quest.IgnoreYoungProtection( from ) )