Fixes implicit ternary expressions
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345 changed files with 1905 additions and 2336 deletions
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@ -36,66 +36,64 @@ namespace Server.SkillHandlers
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m.SendLocalizedMessage( 501845 ); // You are busy doing something else and cannot focus.
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return TimeSpan.FromSeconds( 5.0 );
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}
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else if ( !Core.AOS && m.Hits < (m.HitsMax / 10) ) // Less than 10% health
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}
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if ( !Core.AOS && m.Hits < (m.HitsMax / 10) ) // Less than 10% health
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{
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m.SendLocalizedMessage( 501849 ); // The mind is strong but the body is weak.
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return TimeSpan.FromSeconds( 5.0 );
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}
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else if ( m.Mana >= m.ManaMax )
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if ( m.Mana >= m.ManaMax )
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{
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m.SendLocalizedMessage( 501846 ); // You are at peace.
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return TimeSpan.FromSeconds( Core.AOS ? 10.0 : 5.0 );
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}
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else if ( Core.AOS && Misc.RegenRates.GetArmorOffset( m ) > 0 )
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if ( Core.AOS && Misc.RegenRates.GetArmorOffset( m ) > 0 )
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{
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m.SendLocalizedMessage( 500135 ); // Regenerative forces cannot penetrate your armor!
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return TimeSpan.FromSeconds( 10.0 );
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}
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Item oneHanded = m.FindItemOnLayer( Layer.OneHanded );
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Item twoHanded = m.FindItemOnLayer( Layer.TwoHanded );
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if ( Core.AOS && m.Player )
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{
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if ( !CheckOkayHolding( oneHanded ) )
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m.AddToBackpack( oneHanded );
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if ( !CheckOkayHolding( twoHanded ) )
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m.AddToBackpack( twoHanded );
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}
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else if ( !CheckOkayHolding( oneHanded ) || !CheckOkayHolding( twoHanded ) )
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{
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m.SendLocalizedMessage( 502626 ); // Your hands must be free to cast spells or meditate.
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return TimeSpan.FromSeconds( 2.5 );
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}
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double skillVal = m.Skills[SkillName.Meditation].Value;
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double chance = (50.0 + (( skillVal - ( m.ManaMax - m.Mana ) ) * 2)) / 100;
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if ( chance > Utility.RandomDouble() )
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{
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m.CheckSkill( SkillName.Meditation, 0.0, 100.0 );
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m.SendLocalizedMessage( 501851 ); // You enter a meditative trance.
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m.Meditating = true;
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BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.ActiveMeditation, 1075657 ) );
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if ( m.Player || m.Body.IsHuman )
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m.PlaySound( 0xF9 );
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}
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else
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{
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Item oneHanded = m.FindItemOnLayer( Layer.OneHanded );
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Item twoHanded = m.FindItemOnLayer( Layer.TwoHanded );
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if ( Core.AOS && m.Player )
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{
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if ( !CheckOkayHolding( oneHanded ) )
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m.AddToBackpack( oneHanded );
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if ( !CheckOkayHolding( twoHanded ) )
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m.AddToBackpack( twoHanded );
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}
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else if ( !CheckOkayHolding( oneHanded ) || !CheckOkayHolding( twoHanded ) )
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{
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m.SendLocalizedMessage( 502626 ); // Your hands must be free to cast spells or meditate.
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return TimeSpan.FromSeconds( 2.5 );
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}
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double skillVal = m.Skills[SkillName.Meditation].Value;
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double chance = (50.0 + (( skillVal - ( m.ManaMax - m.Mana ) ) * 2)) / 100;
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if ( chance > Utility.RandomDouble() )
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{
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m.CheckSkill( SkillName.Meditation, 0.0, 100.0 );
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m.SendLocalizedMessage( 501851 ); // You enter a meditative trance.
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m.Meditating = true;
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BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.ActiveMeditation, 1075657 ) );
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if ( m.Player || m.Body.IsHuman )
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m.PlaySound( 0xF9 );
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}
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else
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{
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m.SendLocalizedMessage( 501850 ); // You cannot focus your concentration.
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}
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return TimeSpan.FromSeconds( 10.0 );
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m.SendLocalizedMessage( 501850 ); // You cannot focus your concentration.
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}
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return TimeSpan.FromSeconds( 10.0 );
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}
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}
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}
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