Fixes implicit ternary expressions

This commit is contained in:
Kamron Batman 2018-09-14 14:56:48 -07:00
parent c85b0a740c
commit ff26dfa375
345 changed files with 1905 additions and 2336 deletions

View file

@ -36,66 +36,64 @@ namespace Server.SkillHandlers
m.SendLocalizedMessage( 501845 ); // You are busy doing something else and cannot focus.
return TimeSpan.FromSeconds( 5.0 );
}
else if ( !Core.AOS && m.Hits < (m.HitsMax / 10) ) // Less than 10% health
}
if ( !Core.AOS && m.Hits < (m.HitsMax / 10) ) // Less than 10% health
{
m.SendLocalizedMessage( 501849 ); // The mind is strong but the body is weak.
return TimeSpan.FromSeconds( 5.0 );
}
else if ( m.Mana >= m.ManaMax )
if ( m.Mana >= m.ManaMax )
{
m.SendLocalizedMessage( 501846 ); // You are at peace.
return TimeSpan.FromSeconds( Core.AOS ? 10.0 : 5.0 );
}
else if ( Core.AOS && Misc.RegenRates.GetArmorOffset( m ) > 0 )
if ( Core.AOS && Misc.RegenRates.GetArmorOffset( m ) > 0 )
{
m.SendLocalizedMessage( 500135 ); // Regenerative forces cannot penetrate your armor!
return TimeSpan.FromSeconds( 10.0 );
}
Item oneHanded = m.FindItemOnLayer( Layer.OneHanded );
Item twoHanded = m.FindItemOnLayer( Layer.TwoHanded );
if ( Core.AOS && m.Player )
{
if ( !CheckOkayHolding( oneHanded ) )
m.AddToBackpack( oneHanded );
if ( !CheckOkayHolding( twoHanded ) )
m.AddToBackpack( twoHanded );
}
else if ( !CheckOkayHolding( oneHanded ) || !CheckOkayHolding( twoHanded ) )
{
m.SendLocalizedMessage( 502626 ); // Your hands must be free to cast spells or meditate.
return TimeSpan.FromSeconds( 2.5 );
}
double skillVal = m.Skills[SkillName.Meditation].Value;
double chance = (50.0 + (( skillVal - ( m.ManaMax - m.Mana ) ) * 2)) / 100;
if ( chance > Utility.RandomDouble() )
{
m.CheckSkill( SkillName.Meditation, 0.0, 100.0 );
m.SendLocalizedMessage( 501851 ); // You enter a meditative trance.
m.Meditating = true;
BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.ActiveMeditation, 1075657 ) );
if ( m.Player || m.Body.IsHuman )
m.PlaySound( 0xF9 );
}
else
{
Item oneHanded = m.FindItemOnLayer( Layer.OneHanded );
Item twoHanded = m.FindItemOnLayer( Layer.TwoHanded );
if ( Core.AOS && m.Player )
{
if ( !CheckOkayHolding( oneHanded ) )
m.AddToBackpack( oneHanded );
if ( !CheckOkayHolding( twoHanded ) )
m.AddToBackpack( twoHanded );
}
else if ( !CheckOkayHolding( oneHanded ) || !CheckOkayHolding( twoHanded ) )
{
m.SendLocalizedMessage( 502626 ); // Your hands must be free to cast spells or meditate.
return TimeSpan.FromSeconds( 2.5 );
}
double skillVal = m.Skills[SkillName.Meditation].Value;
double chance = (50.0 + (( skillVal - ( m.ManaMax - m.Mana ) ) * 2)) / 100;
if ( chance > Utility.RandomDouble() )
{
m.CheckSkill( SkillName.Meditation, 0.0, 100.0 );
m.SendLocalizedMessage( 501851 ); // You enter a meditative trance.
m.Meditating = true;
BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.ActiveMeditation, 1075657 ) );
if ( m.Player || m.Body.IsHuman )
m.PlaySound( 0xF9 );
}
else
{
m.SendLocalizedMessage( 501850 ); // You cannot focus your concentration.
}
return TimeSpan.FromSeconds( 10.0 );
m.SendLocalizedMessage( 501850 ); // You cannot focus your concentration.
}
return TimeSpan.FromSeconds( 10.0 );
}
}
}