Fixes implicit ternary expressions

This commit is contained in:
Kamron Batman 2018-09-14 14:56:48 -07:00
parent c85b0a740c
commit ff26dfa375
345 changed files with 1905 additions and 2336 deletions

View file

@ -112,10 +112,8 @@ namespace Server.Spells
{
return GetNewAosDamage( bonus, dice, sides, (Caster.Player && singleTarget.Player), GetDamageScalar( singleTarget ) );
}
else
{
return GetNewAosDamage( bonus, dice, sides, false );
}
return GetNewAosDamage( bonus, dice, sides, false );
}
public virtual int GetNewAosDamage( int bonus, int dice, int sides, bool playerVsPlayer )
@ -483,7 +481,8 @@ namespace Server.Spells
{
return false;
}
else if ( m_Scroll is BaseWand && m_Caster.Spell != null && m_Caster.Spell.IsCasting )
if ( m_Scroll is BaseWand && m_Caster.Spell != null && m_Caster.Spell.IsCasting )
{
m_Caster.SendLocalizedMessage( 502643 ); // You can not cast a spell while frozen.
}
@ -562,10 +561,8 @@ namespace Server.Spells
return true;
}
else
{
return false;
}
return false;
}
else
{
@ -820,15 +817,13 @@ namespace Server.Spells
m_Caster.SendLocalizedMessage( 501857 ); // This spell won't work on that!
return false;
}
else if ( Caster.CanBeBeneficial( target, true, allowDead ) && CheckSequence() )
if ( Caster.CanBeBeneficial( target, true, allowDead ) && CheckSequence() )
{
Caster.DoBeneficial( target );
return true;
}
else
{
return false;
}
return false;
}
public bool CheckHSequence( Mobile target )
@ -838,15 +833,13 @@ namespace Server.Spells
m_Caster.SendLocalizedMessage( 501857 ); // This spell won't work on that!
return false;
}
else if ( Caster.CanBeHarmful( target ) && CheckSequence() )
if ( Caster.CanBeHarmful( target ) && CheckSequence() )
{
Caster.DoHarmful( target );
return true;
}
else
{
return false;
}
return false;
}
private class AnimTimer : Timer
@ -898,7 +891,8 @@ namespace Server.Spells
{
return;
}
else if ( m_Spell.m_State == SpellState.Casting && m_Spell.m_Caster.Spell == m_Spell )
if ( m_Spell.m_State == SpellState.Casting && m_Spell.m_Caster.Spell == m_Spell )
{
m_Spell.m_State = SpellState.Sequencing;
m_Spell.m_CastTimer = null;