fix(core): Converts message, mobile, movement, player packets (#384)

- [X] Converts message packets
- [X] Convers mobile packets
- [X] Converts movement packets
- [X] Converts player packets
This commit is contained in:
Kamron Batman 2021-01-04 23:47:20 -08:00 committed by GitHub
parent 353b46fbbd
commit ffc26459ff
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 108 additions and 149 deletions

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@ -15,6 +15,7 @@
using System.Buffers;
using System.IO;
using System.Runtime.CompilerServices;
namespace Server.Network
{
@ -27,60 +28,29 @@ namespace Server.Network
public static class OutgoingMovementPackets
{
public static void SendSpeedControl(this NetState ns, SpeedControlSetting speedControl)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
{
return;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SendSpeedControl(this NetState ns, SpeedControlSetting speedControl) =>
ns?.Send(stackalloc byte[] { 0xBF, 0x00, 0x6, 0x00, 0x26, (byte)speedControl });
var writer = new CircularBufferWriter(buffer);
writer.Write((byte)0xBF); // Packet ID
writer.Write((ushort)06);
writer.Write((ushort)0x26); // Subpacket
writer.Write((byte)speedControl);
ns.Send(ref buffer, writer.Position);
}
public static void SendMovePlayer(this NetState ns, Direction d)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
{
return;
}
buffer[0] = 0x97; // Packet ID
buffer[1] = (byte)d;
ns.Send(ref buffer, 2);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SendMovePlayer(this NetState ns, Direction d) => ns?.Send(stackalloc byte[] { 0x97, (byte)d });
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SendMovementAck(this NetState ns, int seq, Mobile m) =>
ns.SendMovementAck(seq, Notoriety.Compute(m, m));
public static void SendMovementAck(this NetState ns, int seq, int noto)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
{
return;
}
buffer[0] = 0x22; // Packet ID
buffer[1] = (byte)seq;
buffer[2] = (byte)noto;
ns.Send(ref buffer, 3);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SendMovementAck(this NetState ns, int seq, int noto) =>
ns?.Send(stackalloc byte[] { 0x22, (byte)seq, (byte)noto });
public static void SendMovementRej(this NetState ns, int seq, Mobile m)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
if (ns == null)
{
return;
}
var writer = new CircularBufferWriter(buffer);
var writer = new SpanWriter(stackalloc byte[8]);
writer.Write((byte)0x21); // Packet ID
writer.Write((byte)seq);
writer.Write((short)m.X);
@ -88,19 +58,19 @@ namespace Server.Network
writer.Write((byte)m.Direction);
writer.Write((sbyte)m.Z);
ns.Send(ref buffer, 8);
ns.Send(writer.Span);
}
public static void SendInitialFastwalkStack(this NetState ns, uint[] keys)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
if (ns == null)
{
return;
}
var writer = new CircularBufferWriter(buffer);
var writer = new SpanWriter(stackalloc byte[29]);
writer.Write((byte)0xBF); // Packet ID
writer.Seek(2, SeekOrigin.Current);
writer.Write((ushort)29);
writer.Write((ushort)0x1); // Subpacket
writer.Write(keys[0]);
writer.Write(keys[1]);
@ -109,40 +79,40 @@ namespace Server.Network
writer.Write(keys[4]);
writer.Write(keys[5]);
writer.WritePacketLength();
ns.Send(ref buffer, writer.Position);
ns.Send(writer.Span);
}
public static void SendFastwalkStackKey(this NetState ns, uint key = 0)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
if (ns == null)
{
return;
}
var writer = new CircularBufferWriter(buffer);
var writer = new SpanWriter(stackalloc byte[9]);
writer.Write((byte)0xBF); // Packet ID
writer.Write((ushort)9);
writer.Write((ushort)0x2); // Subpacket
writer.Write(key);
ns.Send(ref buffer, writer.Position);
ns.Send(writer.Span);
}
public static void SendTimeSyncResponse(this NetState ns)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
if (ns == null)
{
return;
}
var writer = new CircularBufferWriter(buffer);
var writer = new SpanWriter(stackalloc byte[25]);
writer.Write((byte)0xF2); // Packet ID
writer.Write(Core.TickCount); // ??
writer.Write(Core.TickCount); // ??
writer.Write(Core.TickCount); // ??
ns.Send(ref buffer, writer.Position);
ns.Send(writer.Span);
}
}
}