fix: Adds name support for all mods (#1128)
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33 changed files with 404 additions and 343 deletions
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@ -1329,7 +1329,12 @@ namespace Server.Factions
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if (baseValue > 0)
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{
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SkillMod mod = new DefaultSkillMod(sk.SkillName, true, -(baseValue * SkillLossFactor));
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SkillMod mod = new DefaultSkillMod(
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sk.SkillName,
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$"{sk.Name}FactionSkillLoss",
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true,
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-(baseValue * SkillLossFactor)
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);
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mods.Add(mod);
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mob.AddSkillMod(mod);
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