fix: Adds name support for all mods (#1128)
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b1cf95f810
commit
ffdc08259f
33 changed files with 404 additions and 343 deletions
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@ -439,7 +439,7 @@ namespace Server.Items
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}
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else if (m_SkillMod == null && Parent is Mobile mobile)
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{
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m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5);
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m_SkillMod = new DefaultSkillMod(AccuracySkill, "WeaponAccuracy", true, (int)m_AccuracyLevel * 5);
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mobile.AddSkillMod(m_SkillMod);
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}
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else if (m_SkillMod != null)
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@ -966,7 +966,7 @@ namespace Server.Items
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{
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m_SkillMod?.Remove();
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m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5);
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m_SkillMod = new DefaultSkillMod(AccuracySkill, "WeaponAccuracy", true, (int)m_AccuracyLevel * 5);
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from.AddSkillMod(m_SkillMod);
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}
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@ -974,7 +974,7 @@ namespace Server.Items
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{
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m_MageMod?.Remove();
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m_MageMod = new DefaultSkillMod(SkillName.Magery, true, -30 + WeaponAttributes.MageWeapon);
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m_MageMod = new DefaultSkillMod(SkillName.Magery, "MageWeapon", true, -30 + WeaponAttributes.MageWeapon);
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from.AddSkillMod(m_MageMod);
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}
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@ -3944,7 +3944,7 @@ namespace Server.Items
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if (UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && parentMobile != null)
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{
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m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5);
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m_SkillMod = new DefaultSkillMod(AccuracySkill, "WeaponAccuracy", true, (int)m_AccuracyLevel * 5);
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parentMobile.AddSkillMod(m_SkillMod);
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}
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@ -3956,7 +3956,7 @@ namespace Server.Items
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if (Core.AOS && WeaponAttributes.MageWeapon != 0 && WeaponAttributes.MageWeapon != 30 &&
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parentMobile != null)
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{
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m_MageMod = new DefaultSkillMod(SkillName.Magery, true, -30 + WeaponAttributes.MageWeapon);
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m_MageMod = new DefaultSkillMod(SkillName.Magery, "MageWeapon", true, -30 + WeaponAttributes.MageWeapon);
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parentMobile.AddSkillMod(m_MageMod);
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}
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@ -4111,7 +4111,7 @@ namespace Server.Items
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if (UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && parentMobile != null)
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{
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m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5);
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m_SkillMod = new DefaultSkillMod(AccuracySkill, "WeaponAccuracy", true, (int)m_AccuracyLevel * 5);
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parentMobile.AddSkillMod(m_SkillMod);
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}
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