fix: Adds name support for all mods (#1128)

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Kamron Batman 2022-10-15 10:46:31 -07:00 committed by GitHub
parent b1cf95f810
commit ffdc08259f
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GPG key ID: 4AEE18F83AFDEB23
33 changed files with 404 additions and 343 deletions

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@ -439,7 +439,7 @@ namespace Server.Items
}
else if (m_SkillMod == null && Parent is Mobile mobile)
{
m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5);
m_SkillMod = new DefaultSkillMod(AccuracySkill, "WeaponAccuracy", true, (int)m_AccuracyLevel * 5);
mobile.AddSkillMod(m_SkillMod);
}
else if (m_SkillMod != null)
@ -966,7 +966,7 @@ namespace Server.Items
{
m_SkillMod?.Remove();
m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5);
m_SkillMod = new DefaultSkillMod(AccuracySkill, "WeaponAccuracy", true, (int)m_AccuracyLevel * 5);
from.AddSkillMod(m_SkillMod);
}
@ -974,7 +974,7 @@ namespace Server.Items
{
m_MageMod?.Remove();
m_MageMod = new DefaultSkillMod(SkillName.Magery, true, -30 + WeaponAttributes.MageWeapon);
m_MageMod = new DefaultSkillMod(SkillName.Magery, "MageWeapon", true, -30 + WeaponAttributes.MageWeapon);
from.AddSkillMod(m_MageMod);
}
@ -3944,7 +3944,7 @@ namespace Server.Items
if (UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && parentMobile != null)
{
m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5);
m_SkillMod = new DefaultSkillMod(AccuracySkill, "WeaponAccuracy", true, (int)m_AccuracyLevel * 5);
parentMobile.AddSkillMod(m_SkillMod);
}
@ -3956,7 +3956,7 @@ namespace Server.Items
if (Core.AOS && WeaponAttributes.MageWeapon != 0 && WeaponAttributes.MageWeapon != 30 &&
parentMobile != null)
{
m_MageMod = new DefaultSkillMod(SkillName.Magery, true, -30 + WeaponAttributes.MageWeapon);
m_MageMod = new DefaultSkillMod(SkillName.Magery, "MageWeapon", true, -30 + WeaponAttributes.MageWeapon);
parentMobile.AddSkillMod(m_MageMod);
}
@ -4111,7 +4111,7 @@ namespace Server.Items
if (UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && parentMobile != null)
{
m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5);
m_SkillMod = new DefaultSkillMod(AccuracySkill, "WeaponAccuracy", true, (int)m_AccuracyLevel * 5);
parentMobile.AddSkillMod(m_SkillMod);
}