fix: Adds name support for all mods (#1128)

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Kamron Batman 2022-10-15 10:46:31 -07:00 • committed by GitHub
parent b1cf95f810
commit ffdc08259f
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GPG key ID: 4AEE18F83AFDEB23
33 changed files with 404 additions and 343 deletions

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@ -71,10 +71,10 @@ namespace Server.Spells.Necromancy
ResistanceMod[] mods =
{
new(ResistanceType.Fire, -15),
new(ResistanceType.Poison, -15),
new(ResistanceType.Cold, +10),
new(ResistanceType.Physical, +10)
new(ResistanceType.Fire, "FireResistCorpseSkinSpell", -15),
new(ResistanceType.Poison, "PoisonResistCorpseSkinSpell", -15),
new(ResistanceType.Cold, "ColdResistCorpseSkinSpell", +10),
new(ResistanceType.Physical, "PhysicalResistCorpseSkinSpell", +10)
};
timer = new ExpireTimer(m, mods, duration);

View file

@ -53,7 +53,7 @@ namespace Server.Spells.Necromancy
if (!_table.ContainsKey(m))
{
var mod = new DefaultSkillMod(SkillName.MagicResist, false, m.Skills.MagicResist.Value / 2);
var mod = new DefaultSkillMod(SkillName.MagicResist, "EvilOmen", false, m.Skills.MagicResist.Value / 2);
m.AddSkillMod(mod);
_table[m] = mod;
}