fix: Adds name support for all mods (#1128)
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33 changed files with 404 additions and 343 deletions
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@ -71,10 +71,10 @@ namespace Server.Spells.Necromancy
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ResistanceMod[] mods =
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{
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new(ResistanceType.Fire, -15),
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new(ResistanceType.Poison, -15),
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new(ResistanceType.Cold, +10),
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new(ResistanceType.Physical, +10)
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new(ResistanceType.Fire, "FireResistCorpseSkinSpell", -15),
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new(ResistanceType.Poison, "PoisonResistCorpseSkinSpell", -15),
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new(ResistanceType.Cold, "ColdResistCorpseSkinSpell", +10),
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new(ResistanceType.Physical, "PhysicalResistCorpseSkinSpell", +10)
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};
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timer = new ExpireTimer(m, mods, duration);
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@ -53,7 +53,7 @@ namespace Server.Spells.Necromancy
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if (!_table.ContainsKey(m))
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{
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var mod = new DefaultSkillMod(SkillName.MagicResist, false, m.Skills.MagicResist.Value / 2);
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var mod = new DefaultSkillMod(SkillName.MagicResist, "EvilOmen", false, m.Skills.MagicResist.Value / 2);
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m.AddSkillMod(mod);
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_table[m] = mod;
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}
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