fix: Adds name support for all mods (#1128)
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33 changed files with 404 additions and 343 deletions
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@ -237,11 +237,12 @@ namespace Server.Spells.Ninjitsu
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m.NetState.SendSpeedControl(SpeedControlSetting.Mount);
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}
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// TODO: Determine if transform spell skill mods to a generic location like stat mods
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SkillMod mod = null;
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if (entry.StealthBonus)
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{
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mod = new DefaultSkillMod(SkillName.Stealth, true, 20.0) { ObeyCap = true };
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mod = new DefaultSkillMod(SkillName.Stealth, "StealthAnimalForm", true, 20.0) { ObeyCap = true };
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m.AddSkillMod(mod);
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}
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@ -249,7 +250,7 @@ namespace Server.Spells.Ninjitsu
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if (entry.StealingBonus)
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{
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stealingMod = new DefaultSkillMod(SkillName.Stealing, true, 10.0) { ObeyCap = true };
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stealingMod = new DefaultSkillMod(SkillName.Stealing, "StealingAnimalForm", true, 10.0) { ObeyCap = true };
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m.AddSkillMod(stealingMod);
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}
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