fix: Adds name support for all mods (#1128)

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Kamron Batman 2022-10-15 10:46:31 -07:00 • committed by GitHub
parent b1cf95f810
commit ffdc08259f
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33 changed files with 404 additions and 343 deletions

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@ -79,8 +79,8 @@ namespace Server.Spells.Second
var physLoss = -15 + (int)(caster.Skills.Inscribe.Value / 20);
var resistLoss = -35 + (int)(caster.Skills.Inscribe.Value / 20);
var physMod = new ResistanceMod(ResistanceType.Physical, physLoss);
var resistMod = new DefaultSkillMod(SkillName.MagicResist, true, resistLoss);
var physMod = new ResistanceMod(ResistanceType.Physical, "PhysicalResistProtectionSpell", physLoss);
var resistMod = new DefaultSkillMod(SkillName.MagicResist, "MagicResistProtectionSpell", true, resistLoss);
_table[target] = Tuple.Create(physMod, resistMod);
Registry[target] = 1000; // 100.0% protection from disruption