mark
|
cc74e0d786
|
fix broken metrics
|
2006-06-18 16:07:39 +00:00 |
|
asayre
|
c89964aed6
|
-nocache option added
BaseCreatures skillcap increased to accommodate skills over 100
Cliloc fix
|
2006-06-18 05:17:31 +00:00 |
|
krrios
|
720c1caaa3
|
Added CommandProperty attribute to BaseMulti.ItemID
|
2006-06-16 22:39:07 +00:00 |
|
mark
|
02ce170abd
|
better way
|
2006-06-16 22:38:55 +00:00 |
|
mark
|
539954ba13
|
fix null environment variable crash
|
2006-06-16 22:33:26 +00:00 |
|
krrios
|
3d09d84101
|
Fixed potential crash bug with prematurely removing objects from sectors.
Deprecated BaseMulti.RefreshComponents.
Dynamically changing BaseMulti.ItemID will now perform any needed sector updates.
|
2006-06-16 22:31:18 +00:00 |
|
asayre
|
ab2a22c178
|
|
2006-06-16 20:10:43 +00:00 |
|
asayre
|
ea7c09fc84
|
|
2006-06-16 07:38:36 +00:00 |
|
mark
|
b94c1e0628
|
docgen fix
|
2006-06-15 18:08:16 +00:00 |
|
asayre
|
065e8a3ae6
|
|
2006-06-15 17:39:04 +00:00 |
|
mark
|
b42f7df73a
|
docgen fix
|
2006-06-15 17:37:37 +00:00 |
|
asayre
|
9fd73fe1f4
|
|
2006-06-15 17:19:17 +00:00 |
|
asayre
|
71923713d4
|
|
2006-06-15 10:45:30 +00:00 |
|
mark
|
b0208aa906
|
Lots of generics, gm+ can see weapon/armor props without identification
|
2006-06-15 08:51:40 +00:00 |
|
asayre
|
d1a8a6d75e
|
|
2006-06-15 06:32:32 +00:00 |
|
mark
|
e67388dda3
|
ugly mistakes
|
2006-06-15 06:31:52 +00:00 |
|
mark
|
ab1f707545
|
trivial generic
|
2006-06-15 04:38:27 +00:00 |
|
mark
|
f3d56091b6
|
|
2006-06-15 04:28:39 +00:00 |
|
mark
|
67c240f6a7
|
|
2006-06-15 04:20:22 +00:00 |
|
mark
|
47711d616e
|
|
2006-06-15 04:14:30 +00:00 |
|