Commit graph

4 commits

Author SHA1 Message Date
daedalus
d91adf1abc WAR against leading spaces! 2009-10-20 20:32:56 +00:00
mark
5624873cd7 Refactor IDevourable to IDevourer, as the interface represents an entity that consumes corpses, and not the entity being consumed.
Refactor PlagueBeast to not require additional API by handling the devour goal increase in the property directly.
2009-10-19 01:00:36 +00:00
ravenal
5d07b8f64a Added IDevourable for PlaugeBeast and any other creatures that devour corpses.
Corpses no longer have booleans all over the place, I converted the main variables to CorpseFlag
Added something to the Repair when deeds are deleted it'll also send a message in regards to repairing
Added OnBefore and OnAfter Convert/Unconvert for Paragon which is used in PlaugeBeast... Basically if the plauge beast is a paragon, then the devour corpse total will increase.
2009-10-18 15:49:24 +00:00
mark
1cc0064b24 Let's clean up the Scripts\ tree a bit. 2009-10-17 07:31:00 +00:00
Renamed from Scripts/Engines/AI/Creature/BaseCreature.cs (Browse further)