mark
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ef97e49eb2
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begin basehouse generics
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2006-06-21 21:20:25 +00:00 |
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asayre
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c5027649a1
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Generic-y goodness. Or hatred. You choose.
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2006-06-21 08:02:49 +00:00 |
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mark
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8737c38c85
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stupid errors
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2006-06-21 01:50:46 +00:00 |
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mark
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0db89cdb67
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generic comparer
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2006-06-21 01:35:52 +00:00 |
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mark
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eace5256eb
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some stupid mistakes :P
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2006-06-21 01:31:02 +00:00 |
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mark
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28979ea3e5
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quest decoration fix
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2006-06-21 00:44:19 +00:00 |
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mark
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4cfc1fe38b
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oops.. svn keywords!
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2006-06-21 00:16:04 +00:00 |
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mark
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271677c53f
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header fix
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2006-06-21 00:15:36 +00:00 |
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mark
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f08efd8cfa
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initial commit
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2006-06-21 00:14:57 +00:00 |
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mark
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bd856bc8d7
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typo
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2006-06-21 00:01:13 +00:00 |
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mark
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f9c2f5b04e
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misc generics, tweaks, OCD changes, yadda yadda
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2006-06-20 21:33:28 +00:00 |
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mark
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5f07f81fe1
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main loop and timer efficiency
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2006-06-19 17:28:24 +00:00 |
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asayre
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0889404d83
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HelpInfo genericized & added to stock RunUO with modifications to Docs to reduce code duplication
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2006-06-19 08:33:54 +00:00 |
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asayre
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27ad37a7c9
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-HaltOnWarning added
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2006-06-19 05:51:44 +00:00 |
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krrios
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d5b7c10e32
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Reverted packet lifespan changes due to scalability implications
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2006-06-19 04:03:51 +00:00 |
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krrios
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9dd4c1d37b
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Made NetState.Send virtual.
Lifespan of Packet.UnderlyingStream extended until Packet.Release (previously was freed in Packet.Compile).
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2006-06-18 20:10:09 +00:00 |
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mark
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e9b696064f
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fix for dupe addition to recipes
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2006-06-18 17:53:33 +00:00 |
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mark
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bf6f1dc812
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playermobile.cs formatting issue
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2006-06-18 17:38:43 +00:00 |
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mark
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197867a825
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faction reset
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2006-06-18 16:17:45 +00:00 |
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mark
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cc74e0d786
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fix broken metrics
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2006-06-18 16:07:39 +00:00 |
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asayre
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c89964aed6
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-nocache option added
BaseCreatures skillcap increased to accommodate skills over 100
Cliloc fix
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2006-06-18 05:17:31 +00:00 |
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krrios
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720c1caaa3
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Added CommandProperty attribute to BaseMulti.ItemID
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2006-06-16 22:39:07 +00:00 |
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mark
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02ce170abd
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better way
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2006-06-16 22:38:55 +00:00 |
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mark
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539954ba13
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fix null environment variable crash
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2006-06-16 22:33:26 +00:00 |
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krrios
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3d09d84101
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Fixed potential crash bug with prematurely removing objects from sectors.
Deprecated BaseMulti.RefreshComponents.
Dynamically changing BaseMulti.ItemID will now perform any needed sector updates.
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2006-06-16 22:31:18 +00:00 |
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asayre
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ab2a22c178
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2006-06-16 20:10:43 +00:00 |
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asayre
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ea7c09fc84
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2006-06-16 07:38:36 +00:00 |
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mark
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b94c1e0628
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docgen fix
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2006-06-15 18:08:16 +00:00 |
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asayre
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065e8a3ae6
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2006-06-15 17:39:04 +00:00 |
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mark
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b42f7df73a
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docgen fix
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2006-06-15 17:37:37 +00:00 |
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asayre
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9fd73fe1f4
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2006-06-15 17:19:17 +00:00 |
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asayre
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71923713d4
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2006-06-15 10:45:30 +00:00 |
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mark
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b0208aa906
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Lots of generics, gm+ can see weapon/armor props without identification
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2006-06-15 08:51:40 +00:00 |
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asayre
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d1a8a6d75e
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2006-06-15 06:32:32 +00:00 |
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mark
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e67388dda3
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ugly mistakes
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2006-06-15 06:31:52 +00:00 |
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mark
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ab1f707545
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trivial generic
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2006-06-15 04:38:27 +00:00 |
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mark
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f3d56091b6
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2006-06-15 04:28:39 +00:00 |
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mark
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67c240f6a7
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2006-06-15 04:20:22 +00:00 |
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mark
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47711d616e
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2006-06-15 04:14:30 +00:00 |
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