Commit graph

13 commits

Author SHA1 Message Date
Kamron Batman
fee83ce560 Fixes implicit array initializers 2018-09-14 13:14:20 -07:00
Kamron Batman
83dcf536d8 Removes implicit this. 2018-09-14 12:56:58 -07:00
Kamron Batman
04b4cfe75b Removes implicit types 2018-09-14 08:48:39 -07:00
Kamron Batman
33f5e77a24 Fixes body expression style. 2018-09-14 08:46:14 -07:00
Kamron Batman
3f0a72a62f Removes unused namespaces 2018-09-14 08:41:38 -07:00
Kamron Batman
61937d9c97 Fixes more casting and other formatting issues. 2018-08-19 10:14:40 +08:00
Kamron Batman
632e8b4757
Upgrades code style - First batch (#22) 2018-08-14 06:16:50 +08:00
Kamron Batman
8ee42c8ea2
Add DefaultName property to Mobiles & Items (#18) 2018-08-09 17:18:41 -07:00
Kamron Batman
20ae1b3989
Fixes lots more spelling errors (#5)
* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
2018-02-20 16:01:41 -08:00
Mark Sturgill
12826da7c4 remove ParentEntity and RootParentEntity
Parent and RootParent are now IEntity properties
refactor object arguments to IEntity for parent related methods
branch and version bump to 2.6
2014-02-15 13:21:28 -07:00
xavier
25da179730 use localization. 2010-12-11 15:01:06 +00:00
daedalus
3956b8c804 - Opening a corpse while hidden is not anymore considered a revealing action. Also other tweaks about corpses and revealing
(http://www.uodemise.com/forum/showthread.php?t=142122)

- Herding now works on creatures from champion spawns and on all of tameable creatures
(http://www.uodemise.com/forum/showthread.php?t=121415)

- I hate leading spaces too! (especially on Corpse.cs)
2010-05-29 17:08:50 +00:00
mark
47711d616e 2006-06-15 04:14:30 +00:00