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Author SHA1 Message Date
Kamron Batman
9a25054809
test: remove trivial, duplicate and content-value tests (#2721)
## Summary
Many tests proved a specific change when it landed but don't need to run on every CI build forever. This removes **202 test methods and 9 files: 313 test cases, 2,247 → 1,934**. UOContent.Tests drops from about 14s to about 5s locally.

Removed:
- **Tautologies.** Asserting a constant, a constructor readback or a trivial getter, or testing BCL behavior.
- **Exact duplicates** of a surviving test on the same code path.
- **Obsolete regressions** whose failure can no longer be expressed.
- **Game-content values** shard owners customize (era drop rates, loot and skill tables, single-creature tuning). Each customization would otherwise force a test fix.

## How it was decided
1. Every test was classified, with a reason, by a per-shard sweep over all 287 test files.
2. Each proposed deletion was then checked by a second, adversarial reviewer against the surviving tests and the production code.
3. Anything that was the only coverage of a separate code path was **kept**, even where it looked like a duplicate. Examples: the unsigned `SpanReader`/`SpanWriter` methods, the at-location versus bounds enumerators, null-map enumerables, the security filters, archive-journal state transitions. About 130 proposed deletions were rejected this way.

Whole files removed:
- `FishingTests`, apart from 3 tests: the map-edge scan, serpent cleanup, and SOS chest consumption. The SOS test now stops at the first chest instead of measuring a catch rate. The multi-million-cast rate simulations are gone.
- `LordOaksTests` and `MeerEnragedTests` (single-creature tests).
- `AutoArchiveHelperTests`, `JsonDiscoverableTypeAttributeTests`, `DecimalSerializationTests` and `EnumConversionTests` (tautologies, or tests of their own local helpers).
- `NetworkStatsTests`.
- `MigratedDataLoadTests` (a subset of `AllSpawnFilesLoadTests`).
- `SpawnerFixtureCapture`: a capture tool, not a test, and its `version == 12` assert can no longer pass. The `.bin` fixtures it produced stay.

## Tests
- Server.Tests: 811 pass.
- UOContent.Tests: 1,123 pass.

A follow-up PR, stacked on this one, fixes how the remaining tests behave: shared state, CI-vacuous tests, harness duplication.
2026-10-18 20:08:19 -07:00
Kamron Batman
535a098996
refactor: compile where/sort/distinct and Advanced Search through expression trees (#2625)
## Summary

`where`, `sort by`, `distinct` and the Advanced Search property test now compile through expression trees instead of the hand-rolled IL in `Emitter.cs`. The emitter and its three `Reflection.Emit` compilers were RunUO-era code from before expression trees existed; they were the only way to avoid per-object reflection at the time, and they are not any more.

Net: ~1,900 lines of IL bookkeeping deleted, one comparison engine instead of two, faster per object, cheaper to compile, collectible, and `Nullable<T>` properties work.

## Why

- **Bugs hid in the IL.** Equality on a type with value semantics but no `IComparable` (`TextDefinition`) was a raw `ceq`, so `where Message = 1060847` never matched. A chained binding (`Message.Number`) dereferenced every link unguarded, so the first swept object with a null intermediate killed the sweep with an NRE. A constant narrower or unsigned than `int` threw before compiling. A struct with no `CompareTo` reached `ceq` on two unboxed values, which is invalid IL. Every dynamic assembly was `Run`, so each `[global where` grew the process for good.
- **Advanced Search had its own engine.** Per entity and per leaf it re-split the expression, scanned the runtime type's properties by name, read the value by reflection, re-parsed the right-hand side and dispatched on type through ~300 lines of `CompareValues`. Same job, second implementation, second set of bugs.

## What changed

- `ICondition.Compile(MethodEmitter)` becomes `ICondition.Build(ParameterExpression)` returning an `Expression`. `ConditionalCompiler` assembles a `Func<object, bool>`, `SortCompiler` a `Comparison<T>`, `DistinctCompiler` both comparer interfaces over one lambda. The parsed constant is an `Expression.Constant`, so the generated type, its constructor and the per-condition field for non-primitive constants disappear with `PropertyValue`.
- `PropertyExpressions` holds the shared pieces: the chain walk with its null-intermediate guard, `CompareTo` resolution with the old null ordering, the integral/enum operator path, and constant parsing.
- `BaseExtension.Optimize` loses its `ref AssemblyEmitter` parameter. An out-of-tree extension that overrides `Optimize` needs to drop it.
- Advanced Search keeps its grammar (`~` negates, `@` is AND, `|` is OR and binds looser, string `>` is "starts with") and translates each leaf into the same conditions, compiled once per declaring type per search and memoized across the workers. Float and double keep their typed-precision tolerance through a small `EpsilonCondition` in the Advanced Search folder.

## Semantics preserved

- Equality on a non-comparable reference type is `object.Equals`, never reference identity. A non-comparable struct boxes into the same call.
- A null intermediate in a chained binding is no match, and stays no match under negation. Sort and distinct read it as `default(T)`.
- Unsigned relational compares stay unsigned; integral primitives and enums use the operator directly, nothing widens to a signed type. `float`, `double`, `decimal`, `string` and structs still go through the type's own `CompareTo`, so `string` equality stays culture-sensitive exactly as before.
- Only `==` and `!=` are valid for non-comparable types; a relational operator still throws at build time.
- `TypeCondition` is still first and still null-checks the cast target.

## Behavior changes

- **`Nullable<T>` works**, with C# lifted semantics in `where`: two nulls are equal, a null and a value are unequal, a null satisfies no relation. Sort keeps a total order with unset values at one end. A null *reference* keeps the ordering it had.
- **Advanced Search**: a leaf that cannot be parsed or resolved is no match even under `~` (it used to negate the failure and match every entity); `null` is the null value for equality on strings, nullables and reference types, as in `where`; dotted names walk into a property; static properties are no longer searchable.

## Measurements

`where`, from the handoff (Debug test host, single condition, ratios not absolutes):

| Approach | ns/object | Compile | Collectible | LOC |
|---|---:|---:|---|---:|
| `AssemblyBuilder` + IL (before) | 20.5 | 0.311 ms | no (`Run`) | ~1,916 |
| Expression trees (after) | ~12 | 0.187 ms warm | yes | ~600 |

Advanced Search, Release, one `SkillTeleporter`, 2M evaluations per leaf:

| Leaf | Before | After |
|---|---:|---:|
| `Hue=5` | 137 ns | 20 ns |
| `Name~~gate` | 121 ns | 39 ns |
| `Skill=Magery` | 116 ns | 21 ns |
| `Weight>0.5` | 122 ns | 28 ns |

Plus 0.5 to 2 ms to compile each declaring type a search meets (12 ms for the first compile in the process). All of it runs on the search workers; nothing new touches the loop.

## Also fixed: Advanced Search map filters

Found while testing the property test in game. The map boxes are independent checkboxes, but the worker applied each ticked map as "must be on this map", so ticking two or more (all maps and Internal, say) rejected every entity before any other filter ran. Present since #1649; the default of Felucca alone never showed it. An entity now passes when its map is any of the ticked ones, with none ticked meaning no map constraint. Pinned by a worker test.

## Test plan

- [x] `UOContent.Tests`: 862 passed, 0 failed
- [x] `Server.Tests`: 869 passed, 0 failed
- [x] Every commit builds and its tests pass on its own (bisectable)
- [ ] In game: `[global where`, `[area where`, `[condition`, `sort by`, `distinct`, Advanced Search property test
2026-09-10 19:01:59 -07:00