Commit graph

12 commits

Author SHA1 Message Date
xavier
7399519cf7 if ( !m_Mobile.Hidden ) { m_Mobile.RevealingAction(); } ... Players never get revealed? GAH! 2010-10-09 19:01:24 +00:00
xavier
f90c09ef55 Chessboard corrections
http://www.uodemise.com/forum/showthread.php?t=154224&page=2

Stealth has the wrong hiding requirement
http://www.uodemise.com/forum/showthread.php?t=155728

Players should be able to discord their own pet regardless of facet/guild, or lack thereof
http://www.uodemise.com/forum/showthread.php?t=148376

Disposition of released/gone wild pets' pack inventory
http://www.uodemise.com/forum/showthread.php?t=146385

Flagging mechanics regarding invisibility
http://www.uodemise.com/forum/showthread.php?t=137631
2010-09-25 17:55:44 +00:00
mark
af173abf5e 2009-09-06 06:26:53 +00:00
mark
06e5c8b732 2009-09-06 02:06:07 +00:00
mark
b2f44717cb 2009-08-02 06:27:15 +00:00
mark
d94dced436 2009-07-26 05:57:43 +00:00
mark
bcdee05c6c 2009-07-19 05:13:25 +00:00
mark
4718a4b911 Mostly cleanup...
Removed canbeharmful check on reveal spell
BallOfSummoning required to be in pack
Cleaned up ban duration gump
2007-08-14 03:13:21 +00:00
asayre
2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00
mark
566de1c2cf a few generics and misc code cleanup
slight tweaks/opt
2007-01-19 19:33:13 +00:00
mark
b0208aa906 Lots of generics, gm+ can see weapon/armor props without identification 2006-06-15 08:51:40 +00:00
mark
47711d616e 2006-06-15 04:14:30 +00:00