## Why
`IORingGroup` issues io_uring syscalls directly rather than linking `liburing`, so the package has
never been needed — but we ask operators to install it in the README, install it in CI, and check
for it in `build-tool`.
Verified against the **shipped** `IORingGroup` 1.0.9 assembly, not just the source:
| Symbol | Occurrences in `IORingGroup.dll` |
|---|---|
| `libc`, `libSystem.dylib`, `kernel32.dll`, `kernelbase.dll`, `ws2_32.dll` | present |
| `liburing` | **0** |
| `io_uring_queue_init` — liburing's entry point | **0** |
| `io_uring_setup` — the raw syscall | 1 |
If it linked liburing it would call `io_uring_queue_init` / `io_uring_submit`. It calls neither.
## What changes
Nine lines across three files, removing `liburing-dev` / `liburing-devel` from:
- `README.md` — both the dnf and apt prerequisite blocks
- `.github/workflows/build-test.yml` — both install steps
- `Projects/BuildTool/Prerequisites/NativeLibraryChecker.cs` — the cross-compile target text, the
apt and dnf package lists, and the `ldconfig` fallback map
Nothing else is touched. `zstd` and the `-dev` packages are a separate discussion and a separate PR.
## Risk
None to the build. `liburing` was only ever installed, never linked or loaded — removing it cannot
change resolution behaviour. `build-tool` builds clean.
This was found while investigating why Linux requires `-dev` packages at all; that fix lives in the
binding packages (modernuo/LibDeflate.Bindings#4, modernuo/Argon2.Bindings#13) and lands separately
once those publish. This piece is independent and unblocked, hence its own PR.
## Summary
Replaces the basic `publish.cmd`/`publish.sh` scripts with an interactive **BuildTool** — a C# console app using [Spectre.Console](https://spectreconsole.net/) that guides users through publishing, prerequisite checking, and cross-compilation.
### Why
The community found the existing publish scripts unhelpful for newcomers. They worked but didn't walk users through the process, didn't check prerequisites, and provided no feedback when things went wrong.
### What's New
**Interactive BuildTool** (`Projects/BuildTool/`)
- NativeAOT-compiled C# console app with true-color ASCII logo and ModernUO brand gold/silver palette
- Guided publish wizard with step-by-step back navigation (Ctrl+C or menu "Back" to go to previous step)
- Prerequisite checking: .NET SDK version, VC++ Redistributable (Windows), native libraries (Linux/macOS)
- .NET SDK auto-install offer via Microsoft's official install scripts
- Platform detection: Windows 10 vs 11 (build number), macOS codenames, Linux distro + kernel version
- Cross-compilation support: skips native library checks, shows target prerequisites after build
- Non-interactive mode for CI: `--config Release --skip-prereqs`
- Backward-compatible positional args: `publish.cmd release win x64` still works
**Shell Wrappers** (`publish.cmd`, `publish.ps1`, `publish.sh`)
- Try native BuildTool binary first (downloaded from GitHub Releases)
- Fall back to `dotnet run --project Projects/BuildTool` if unavailable
- SDK bootstrapping: offer to install .NET if not found
**CI/CD Updates**
- Build/test workflows target `Projects/Application/Application.csproj` instead of the solution (excludes BuildTool and test projects from publish)
- New `build-tool-release.yml` workflow builds NativeAOT binaries for win-x64, win-arm64, osx-arm64, linux-x64, linux-arm64
- Minimum SDK bumped to 10.0.201 (required for Serialization Generator 2.14.3 / Roslyn 5.3.0)
**Other Changes**
- Solution converted from `.sln` to `.slnx`
- Updated README with interactive mode instructions and deployment guidance
## Screenshots
<img width="320" height="378" alt="image" src="https://github.com/user-attachments/assets/83c057c5-3992-4dbd-99fa-0e3c24ef6428" />
<img width="749" height="554" alt="image" src="https://github.com/user-attachments/assets/e4ee4d6f-71d4-47f9-86b6-8fd1ca3c3e7a" />