Commit graph

23 commits

Author SHA1 Message Date
Kamron Batman
970fd563b2 Fixes code according to modern code style. Fixes a few expression bugs. 2018-09-15 09:58:51 -07:00
Kamron Batman
ff26dfa375 Fixes implicit ternary expressions 2018-09-14 14:56:48 -07:00
Kamron Batman
c85b0a740c Removes redundant delegate type declarations 2018-09-14 14:32:04 -07:00
Kamron Batman
7d3a0ca265 Fixes string interpolation 2018-09-14 13:07:43 -07:00
Kamron Batman
42d0b6271f Fixes sequential checks 2018-09-14 13:00:41 -07:00
Kamron Batman
83dcf536d8 Removes implicit this. 2018-09-14 12:56:58 -07:00
Kamron Batman
04b4cfe75b Removes implicit types 2018-09-14 08:48:39 -07:00
Kamron Batman
3f0a72a62f Removes unused namespaces 2018-09-14 08:41:38 -07:00
Kamron Batman
03dd5f1926 Fixes casting checks 2018-08-19 01:38:55 +08:00
Kamron Batman
1030bb7675
Upgrades spawners to have parameters/properties and optimized timers (#6)
Upgrades spawners to have:
- [X] Parameter support
- [X] Property support
- [X] Optimized timers
- [X] Support for Proximity Spawners
- [X] Probabilities
2018-02-20 22:33:25 -08:00
asayre
18d1396670 ISpawner; ISpawnable, cleanup. All custom spawners should inherit from ISpawner. Also, Ridiculous, not rediculous, 2010-12-26 05:18:57 +00:00
asayre
67af95cf0b Fix for RunUO Crash if Performance tab on Admin gump is open within first 100seconds of server running.
Completion of the DynamicSaveStrategy.  Background saves are now safe; triggered only by the autoSave or command [BackgroundSave ([BGSave)
2010-12-20 03:34:25 +00:00
mark
cd8f792132 Split profiling specific handlers from Handlers.cs to Profiling.cs 2010-12-18 10:15:17 +00:00
mark
f2a557ac05 misc superficial 2010-05-23 02:04:25 +00:00
mark
2204d5fb86 2009-06-28 03:36:42 +00:00
mark
9e586bf2f3 Rewrite exit code, shutdown handlers etc 2007-07-29 00:58:34 +00:00
asayre
2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00
krrios
e15ed963d8 updated a few places to use NetState.Address rather than Socket.RemoteEndPoint.Address
added Utility.Intern(IPAddress) and implemented where appropriate
2007-04-25 00:42:47 +00:00
krrios
5c64b1754c restructured and extended performance diagnostics to cover gump and target responses 2007-04-22 06:08:45 +00:00
mark
f95101c201 lots of little stuff, but mostly bank optimization, due to the weirdness of the calls 2007-01-19 22:10:11 +00:00
mark
455fa28f48 Lots of little stuff..
Generics
Misc tweaks/fixes
2006-12-28 19:32:01 +00:00
mark
90c2233e4c generic town criers, misc generics, region cleanups, container generic, yadda yadda 2006-06-24 17:56:49 +00:00
mark
47711d616e 2006-06-15 04:14:30 +00:00