Commit graph

22 commits

Author SHA1 Message Date
Kamron Batman
3c0d6cb9d6
feat: Upgrades networking to use io_uring. (#2315)
> [!IMPORTANT]
> **Breaking Changes**
> - DecodePacket and EncodePacket delegates replaced with IClientEncryption interface
> - NetState.Connection (Socket) replaced with internal RingSocket management
> - NetState.RecvPipe and NetState.SendPipe removed (buffers managed internally)

## Summary

Upgrades the networking stack from PollGroup-based I/O to io_uring, significantly improving I/O performance on Linux.
This also adds native client encryption support for encrypted UO clients.

## Major Changes

io_uring Networking Architecture
- Replaced PollGroup with IORingGroup for async socket I/O operations
- Removed Pipe.cs (mirrored ring buffer) and TcpServer.cs in favor of RingSocketManager
- Added NetState.Network.cs - centralized network infrastructure handling accept, recv, send, and disconnect
completions
- Added SocketHelper.cs - platform-specific socket utilities for raw socket handle operations (getpeername,
getsockname)
- Buffer management now handled by RingSocketManager with configurable slab allocation

### Client Encryption Support
- Added full encryption stack in Network/Encryption/:
  - EncryptionConfig.cs - configurable encryption modes (None, Unencrypted, Encrypted, Both)
  - EncryptionManager.cs - encryption detection and initialization for login/game packets
  - LoginEncryption.cs - handles login packet encryption with version-derived keys
  - GameEncryption.cs - handles game server encryption using Twofish
  - TwofishEngine.cs - optimized Twofish block cipher implementation
  - LoginKeys.cs - encryption key table for client versions
  - IClientEncryption.cs - interface for client encryption implementations

### NetState Improvements
- Replaced Socket Connection with RingSocket _socket for managed socket lifecycle
- Changed from GCHandle polling to event-based completion processing
- Disconnect handling now properly waits for pending sends to flush
- Simplified connecting socket management using lazy queue removal

### Configuration
- New settings: network.encryptionMode and network.encryptionDebug
- Encryption mode flags: Unencrypted, Encrypted, or Both

### Dependencies
- Replaced PollGroup NuGet package with IORingGroup
- Linux requires liburing-dev / liburing-devel package

### Test plan

- Verify server starts and accepts connections on Linux with io_uring
- Verify server starts and accepts connections on Windows (fallback to IOCP)
- Test unencrypted client connections (ClassicUO with encryption disabled)
- Test encrypted client connections if available
- Verify graceful disconnect flushes pending data
- Confirm CI builds pass on all target platforms
2026-02-01 16:02:32 -08:00
Kamron Batman
1e4c32c809
fix: Exempts localhost from IPLimiter. Preps testing for io_uring (#2316)
### Summary
* Exempts localhost from IPLimiter
* Updates tests to have proper sequential testing with packets
* Updates tests to clean up NetState
2026-01-20 08:54:15 -08:00
Kamron Batman
598223703f
refactor: Add BitMask256 utility for 256-bit bitmask operations (#2300)
### Summary

- Create BitMask256 struct with scalar operations (benchmarks showed AVX2 vectorization provides no benefit for this size)
- Refactor Map.cs to use BitMask256 for full Z range support (-128 to 127)
- Remove SectorSpawnCache struct, use BitMask256 directly in manager
- Update tests to use BitMask256 directly
- Remove unused test assertions for old 64-bit behavior
2025-12-29 12:54:49 -08:00
Kamron Batman
3e8d548f38
feat: Add spawn position caching and spiral scan optimization (#2295)
### Summary

Adds spawn position caching and optimization for constrained spawners (e.g., those near houses, water, or blocked terrain).

### Key features:
- Sector-based bitmap cache (32 bytes per 16x16 sector) stores valid spawn positions
- Spiral scan progressively discovers positions from spawner center outward
- Automatic mode detects constrained spawners after 5+ non-transient failures
- Prevents mob spawning inside private houses (allows public AoS buildings)
- Deduplicates sector lookups for multi-bounds spawners (RegionSpawner)
- Cache invalidation on house placement/demolition
- Moves SpawnBounds to Spawner

### New spawner properties:
- SpawnPositionMode: Automatic (default), Enabled, Disabled, Abandoned
- MaxSpawnAttempts: Configurable attempts before optimization engages (default: 5)
2025-12-28 02:40:21 -08:00
Kamron Batman
ebaf104935
chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Kamron Batman
f95b3a8b3b
fix: Streamlines event scheduler API. Adds months to weekly recurrence (#2178) 2025-05-07 22:42:44 -07:00
Kamron Batman
f02403a374
feat: Adds yearly calendared events with recurrences (#2177) 2025-05-06 23:52:49 -07:00
Kamron Batman
7dbfc9d161
fix: Fixes flaky tests, formatting, and sequential testing. (#2168) 2025-04-30 16:42:38 -07:00
Kamron Batman
415c7a6bfd
fix: Optimizes EventScheduler by using PriorityQueue (#2167) 2025-04-30 16:33:59 -07:00
Kamron Batman
21a4092dd8
fix: Changes EventScheduler API so it is more explicit (#2164)
### Summary

Refactors ScheduledEvent and EventScheduler API to use TimeOnly so recurrence offset is explicit.

API:

```cs
public ScheduledEvent(
    DateTime startAfter,
    DateTime endOn,
    TimeOnly time,
    IRecurrencePattern recurrence,
    TimeZoneInfo timeZone = null
)
```

Example:
```cs
// Schedule a daily event at 8:00 AM UTC
EventScheduler.DailyAt(
    new DateTime(2024, 6, 1, 8, 0, 0, DateTimeKind.Utc),
    () => Console.WriteLine("Daily event triggered!")
);

// Schedule a custom recurring event at 3:30 PM UTC every Monday
var recurrence = new WeeklyRecurrencePattern(1, DaysOfWeek.Monday);
EventScheduler.Shared.ScheduleEvent(
    DateTime.UtcNow,
    new TimeOnly(15, 30),
    () => Console.WriteLine("Weekly Monday event!"),
    recurrence
);
```
2025-04-28 16:16:33 -07:00
Kamron Batman
78feea86b4
feat: Adds scheduler with wallclock timer (#2163)
### Summary

* Adds an event scheduler.
* Adds conveniences for hourly, daily, weekly, biweekly, monthly, ordinal monthly, and yearly recurrences

Example:

```cs
var tz = TimeZoneInfo.FindSystemTimeZoneById("America/New_York");

// Specify the time of the day, and the day of the week you want it to occur. Make sure it is translated into Utc.
// The next occurrence will be _after_ the specified date/time.
var scheduledEvent = EventScheduler.WeeklyAt(new DateTime(2025, 04, 26, 17, 00, 00), StartEvent, tz);

void StartEvent()
{
    World.Broadcast(0x30, false, "The event has started!");
}

Console.WriteLine("Event starts on {0}", scheduledEvent.NextOccurrence);
```

In this example, on _Saturday, May 3rd, 2025 @ 5pm ET_, the message "The event has started!" will be broadcasted.
2025-04-26 22:27:08 -07:00
Kamron Batman
60a3a6f501
feat: Splits Server in Core and Application (#1806)
> [!Note]
> **Developer Note**
> Now developers will only need to build/run the Application project instead of everything.
> When adding new projects, make sure to: 
> 1. Add a reference to that project in the Application project.
> 2. Add the dll file to the Distribution/Data/assemblies.json file

### Summary
- Adds an application project
- Consolidates process restarts to use `Core.Kill(true)`
- Removes some old messaging, for example processor optimization
- Fixes missing build cleanup
2024-05-30 23:34:03 -07:00
Kamron Batman
5b99402666
chore: Cleans up unused imports (#1550) 2023-10-15 11:45:42 -07:00
Kamron Batman
10a69bf754
feat: Adds a memory mirrored ring buffer for networking. (#1533)
## Breaking Changes

Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);

IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```

For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
    // Parse the data
}
```

## Summary

Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.

In practice this allows us to use `Span<byte>` as if the buffer was a regular array.


### Bug Fixes

- [X] Fixes bad fixed length string parsing
2023-10-09 00:57:53 -07:00
Kamron Batman
35b7c35167
fix: Fixes tests to use C# 11 syntax (#1462) 2023-08-17 00:58:44 -07:00
Kamron Batman
bde5357f89
fix: Removes Moq due to privacy concerns (#1445)
Due to privacy/security concerns, Moq has been removed.

See: https://github.com/moq/moq/issues/1372
2023-08-09 08:12:45 -07:00
Kamron Batman
0dc4acc164
fix(core): Removes implicit cast between Serial and uint (#728)
* Fixes spellbooks using serial ctor
* Fixes misc items where someone thought they had an amount and it didn't
* Fixes all `Food` types.
2021-08-25 00:27:19 -07:00
Kamron Batman
67625ad249
fix(core): Removes disposable netstates. (#467)
- [X] Removes IDisposable from NetState
- [X] Swaps Disconnect and Dispose methods
2021-02-05 14:33:35 -08:00
Kamron Batman
b4b1b0b122
fix(core): Converts more packets and switches to Moq (#415)
- [X] Switches testing to moq for mocking
- [X] Converts race changer packets
- [X] Renames some more folders and misc cleanup
2021-01-16 22:09:05 -08:00
Kamron Batman
fbafd7210d
fix(core): Converts some packets & misc fixes/cleanup (#414)
- [X] Adds a stop music packet
- [X] Converts chat packets
- [X] Breaks out chat code a little bit more
- [X] Converts character statue animation packet
- [X] Renames some folders to have spaces
- [X] Organizes and consolidates incoming/outgoing packets for other content
- [X] Fixes virtual checks
2021-01-16 21:01:54 -08:00
Kamron Batman
4bb2be4574
fix(core): Converts help topic packet (#403)
- [X] Converts help topic packet
2021-01-12 18:59:16 -08:00
Kamron Batman
f4dd7c8e7f
fix(party): Converts party packets (#401)
- [X] Converts party packets
2021-01-10 14:23:10 -08:00