Commit graph

356 commits

Author SHA1 Message Date
Bohica
d6bb8316d0
feat: Refactors A* Movement to use PriorityQueue (#2244)
### Summary

* Replaces the node chain with a PriorityQueue.
* Performance difference is up to 3x faster.

### Benchmarks
```cs
| Method              | Mean     | Error     | StdDev    | Gen0   | Allocated |
|-------------------- |---------:|----------:|----------:|-------:|----------:|
| FastAStar_PQueue    | 2.112 us | 0.0186 us | 0.0165 us | 0.0038 |      64 B |
| FastAStar_NodeChain | 6.430 us | 0.0800 us | 0.1807 us |      - |      64 B |
```

### Video

https://github.com/user-attachments/assets/3edd2524-5146-4775-be45-3516f0b01c27
2025-07-26 15:53:06 -07:00
Kamron Batman
2eba2868a6
fix: Optimizes items to use default weights. (Part 1) (#2240) 2025-07-24 14:44:39 -07:00
Kamron Batman
aab731ed96
feat: Overhauls AI (Speech/Movement) (#2232)
### Summary

* Refactors AI so it is easier to read and maintain
* Fixes NPC speed issues
* Fixes pet sector AI issue that was causing stuttering
* Fixes direction snapping for Melee/Mage AI
* Refactors pet orders
* Refactors speech commands
* Removes scale speed by dex for HS+ (it was a stupid feature anyways)
2025-07-18 22:39:57 -07:00
Kamron Batman
f89150735e
fix: Consolidates debug check messages for AI and adds debounce (#2235) 2025-07-18 18:08:03 -07:00
Kamron Batman
8f88de68a7
fix: Standardizes the variables for AI (#2234) 2025-07-18 17:50:32 -07:00
Kamron Batman
416e1be735
fix: Adds GetDistanceToSqrt for Point3D and centralizes all the calls (#2233) 2025-07-18 09:24:41 -07:00
Felipe Maya Muniz
c6b5dba83b
fix: Adds colored logs to fletching (#2223) 2025-06-28 17:32:13 -07:00
Kamron Batman
ea4080ce0e
fix: Eliminates allocations in canned evil timer (#2209) 2025-06-02 22:48:14 -10:00
Kamron Batman
fec5f8ee50
fix: Fixes decaying kill on disconnect (#2199) 2025-05-25 22:06:26 -07:00
Kamron Batman
902797bee0
fix: Fixes murder context getting lost (#2198) 2025-05-25 20:43:59 -07:00
mdodkins
0f3d984efc
fix: Fixes craft gump non-cliloc label offsets. (#2182) 2025-05-11 18:13:00 -07:00
Kamron Batman
f95b3a8b3b
fix: Streamlines event scheduler API. Adds months to weekly recurrence (#2178) 2025-05-07 22:42:44 -07:00
Kamron Batman
f02403a374
feat: Adds yearly calendared events with recurrences (#2177) 2025-05-06 23:52:49 -07:00
Kamron Batman
da517f56c4
chore: Fixes variable types for possible performance issues (#2172) 2025-05-01 21:54:41 -07:00
Kamron Batman
1eeeabb729
fix: Fixes weekly interval schedules for multiple weeks (biweekly) (#2169) 2025-04-30 17:12:29 -07:00
Kamron Batman
415c7a6bfd
fix: Optimizes EventScheduler by using PriorityQueue (#2167) 2025-04-30 16:33:59 -07:00
Kamron Batman
21a4092dd8
fix: Changes EventScheduler API so it is more explicit (#2164)
### Summary

Refactors ScheduledEvent and EventScheduler API to use TimeOnly so recurrence offset is explicit.

API:

```cs
public ScheduledEvent(
    DateTime startAfter,
    DateTime endOn,
    TimeOnly time,
    IRecurrencePattern recurrence,
    TimeZoneInfo timeZone = null
)
```

Example:
```cs
// Schedule a daily event at 8:00 AM UTC
EventScheduler.DailyAt(
    new DateTime(2024, 6, 1, 8, 0, 0, DateTimeKind.Utc),
    () => Console.WriteLine("Daily event triggered!")
);

// Schedule a custom recurring event at 3:30 PM UTC every Monday
var recurrence = new WeeklyRecurrencePattern(1, DaysOfWeek.Monday);
EventScheduler.Shared.ScheduleEvent(
    DateTime.UtcNow,
    new TimeOnly(15, 30),
    () => Console.WriteLine("Weekly Monday event!"),
    recurrence
);
```
2025-04-28 16:16:33 -07:00
Kamron Batman
f89b2be653
fix: Fixes major bug with BoBEntries removal (#2165) 2025-04-27 22:05:07 -07:00
Kamron Batman
78feea86b4
feat: Adds scheduler with wallclock timer (#2163)
### Summary

* Adds an event scheduler.
* Adds conveniences for hourly, daily, weekly, biweekly, monthly, ordinal monthly, and yearly recurrences

Example:

```cs
var tz = TimeZoneInfo.FindSystemTimeZoneById("America/New_York");

// Specify the time of the day, and the day of the week you want it to occur. Make sure it is translated into Utc.
// The next occurrence will be _after_ the specified date/time.
var scheduledEvent = EventScheduler.WeeklyAt(new DateTime(2025, 04, 26, 17, 00, 00), StartEvent, tz);

void StartEvent()
{
    World.Broadcast(0x30, false, "The event has started!");
}

Console.WriteLine("Event starts on {0}", scheduledEvent.NextOccurrence);
```

In this example, on _Saturday, May 3rd, 2025 @ 5pm ET_, the message "The event has started!" will be broadcasted.
2025-04-26 22:27:08 -07:00
Kamron Batman
4aa272d429
feat: Adds an Item/Mobile memory leak detector. Fixes minor leak in doors. (#2159)
### Summary

Adds the command [TrackLeaks to enable tracking item/mobiles that have been deleted but still have dangling references. Requires adding the _TRACK_LEAKS_ define constant during build.
2025-04-15 19:14:45 -07:00
Kamron Batman
a94814a7ef
fix: Fixes and optimizes NameVerification and ProfanityProtection (#2153)
### Summary

Significantly improves the performance of NameVerification & ProfanityProtection:

```cs
| Method         | Mean      | Error     | StdDev    |
|--------------- |----------:|----------:|----------:|
| ValidateName   | 728.34 ns | 13.244 ns | 11.059 ns |
| ValidateNameSV |  26.62 ns |  0.233 ns |  0.207 ns |
```
2025-04-12 02:26:10 -07:00
Kamron Batman
49fd5f210d
fix: Fixes removing virtue when player is deleted (#2135) 2025-03-02 17:50:18 -08:00
Kamron Batman
d10b32aed3
fix: Fixes dead plant serialization (#2128) 2025-02-19 15:23:49 -08:00
Kamron Batman
525112943c
fix: Changes Chyloth gump to static (#2126) 2025-02-14 00:18:38 -08:00
Kamron Batman
2e08eda8cb
feat: Standardizes South/East selection gumps (#1839) 2025-02-14 00:15:14 -08:00
Kamron Batman
279b10dd0f
feat: Replaces params array with params ReadOnlySpan (#2125) 2025-02-13 21:19:02 -08:00
Kamron Batman
6d7b1b8bee
fix: Adds missing string interpolation handler for SetStringSlot (#2123) 2025-02-13 19:30:47 -08:00
Kamron Batman
3cf1bd0f7d
fix: Fixes AddLabelPlaceholder on StaticGump (#2121) 2025-02-13 18:53:24 -08:00
Kamron Batman
40479c946a
feat: Adds item graphic size to Bounds.bin and makes item graphic offset available to gumps (#2115) 2025-02-10 19:31:39 -08:00
Kamron Batman
d407847fc4
fix: Fixes axes not working when equipped or in backpack (#2112) 2025-02-04 22:11:29 -08:00
Kamron Batman
b5e3f49d06
fix: Converts MakersMark gump to static & CraftGumpItem to dynamic (#2095) 2025-01-27 11:29:23 -08:00
Kamron Batman
f241a9dec0
fix: Fixes the wrong unit used for BuffIcon Timers (#2093) 2025-01-26 22:17:03 -08:00
mark1145
d5160bd6db
fix: Fixes buffs don't start/stop properly. Streamlines constructor and Add/Remove buffs. (#2082) 2025-01-24 18:20:23 -08:00
Kamron Batman
28460114cb
fix: Converts metal/strong puzzle chest to serialiation generator and puzzle gump (#2087) 2025-01-23 22:42:50 -08:00
Kamron Batman
2a97db34e8
fix: Adds quest items to serialization generator (#2086) 2025-01-23 21:59:15 -08:00
Kamron Batman
66a257ece2
feat: Converts OnLogin to a coded generated event (#2070) 2025-01-17 15:21:45 -08:00
Guyute
1da5a49baf
feat: Adds delegate events for Help system (#2054) 2025-01-10 12:34:02 -08:00
Kamron Batman
2bff1d2cbc
feat: Converts player deletion handling to a generated event (#2029) 2024-12-21 20:55:10 -08:00
Kamron Batman
51d15d264c
fix: Removes redundant conditional check in house demolish gump (#2004) 2024-12-03 18:15:58 -08:00
Kamron Batman
dabaa1eb5a
fix: Fixes honor check crash on target killed (#1987) 2024-10-30 16:33:43 -07:00
Kamron Batman
8bea1496f4
fix: Converts accept protection gump to StaticGump (#1979) 2024-10-19 00:30:59 -07:00
Kamron Batman
318407f9be
fix: Fixes AddProtection backward arguments (#1978) 2024-10-19 00:24:26 -07:00
Kamron Batman
f16bce60e6
fix: Fixes ethics causing crashes when not used (#1972) 2024-10-15 17:02:11 -07:00
Kamron Batman
465d3c8187
feat: Upgrades serialization v4 (Threaded Heap Serialization) (#1947)
### Summary

- `GenericEntityPersistence` is now a type of `GenericPersistence`. This allows developers to serialize both entities and non-entities in the same system. 🎉
- Each `SerializationThreadWorker` now allocates 1MB of heap for serialization _permanently_. If more memory is needed, that thread will double it's memory, not to exceed increments of 64MB.
- Several bugs with serialization introduced with the pure MMF implementation have been fixed.
- `BinaryFileReader` has been added back. 🎉
- Adds `world.useMultithreadedSaves` to allow disabling threaded saves.

> [!IMPORTANT]
> **Developer Note**
> The split file serialization has been deprecated and is no longer used. We have effectively gone back to the same file writing we had before the pure MMF implementation.
2024-09-14 09:57:43 -07:00
Kamron Batman
65bc264402
fix: Fixes Advanced Search crash (#1946) 2024-09-08 20:37:51 -07:00
Kamron Batman
47e16a03fe
feat: Moves network related events to UOContent using code generation (#1945)
### Summary
- Moves `CharacterCreated` event to UOContent using code generated event _CharacterCreatedEvent_.
- Moves `TargetByResourceMacro` event to UOContent using code generated event _TargetByResourceMacro_.
- Moves `GameLogin` event to UOContent using code generated event _GameLoginEvent_.
- Moves `ServerList` event to UOContent using code generated event _ServerListEvent_.
- Streamlines ProfessionInfo


> [!IMPORTANT]
> **Developer Note**
> Custom scripts that use any of these event sinks will need to be updated to use the new code generated events.
2024-09-06 16:57:10 -07:00
Guyute
95cd8749a3
feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927)
### Summary
- Adds [Code Generated Events](https://github.com/modernuo/CodeGeneratedEvents)
- Removes EventSink.PlayerDeath
- Adds `PlayerDeathEvent` and `CreatureDeathEvent` using code generated events

> [!Important]
> **Developer Note**
> Use `[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]` instead of `EventSink.PlayerDeath` delegate
> Check this commit for examples of how to use this.
2024-09-05 21:23:03 -07:00
Kamron Batman
779dc9d37b
fix: Fixes null crash on deserialization for Champs (#1932) 2024-08-15 18:55:31 -07:00
Guyute
b612c443df
fix: Migrate BOD gumps to DynamicGump (#1926) 2024-08-13 08:13:20 -07:00
Stefano Merotta
6fe01488ef
fix: Fix NetStateGumps and other Gumps cleanup (#1919) 2024-08-10 09:57:28 -07:00