mark
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f08efd8cfa
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initial commit
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2006-06-21 00:14:57 +00:00 |
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mark
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5f07f81fe1
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main loop and timer efficiency
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2006-06-19 17:28:24 +00:00 |
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asayre
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27ad37a7c9
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-HaltOnWarning added
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2006-06-19 05:51:44 +00:00 |
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krrios
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d5b7c10e32
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Reverted packet lifespan changes due to scalability implications
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2006-06-19 04:03:51 +00:00 |
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krrios
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9dd4c1d37b
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Made NetState.Send virtual.
Lifespan of Packet.UnderlyingStream extended until Packet.Release (previously was freed in Packet.Compile).
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2006-06-18 20:10:09 +00:00 |
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mark
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cc74e0d786
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fix broken metrics
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2006-06-18 16:07:39 +00:00 |
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asayre
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c89964aed6
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-nocache option added
BaseCreatures skillcap increased to accommodate skills over 100
Cliloc fix
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2006-06-18 05:17:31 +00:00 |
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krrios
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720c1caaa3
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Added CommandProperty attribute to BaseMulti.ItemID
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2006-06-16 22:39:07 +00:00 |
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mark
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02ce170abd
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better way
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2006-06-16 22:38:55 +00:00 |
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mark
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539954ba13
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fix null environment variable crash
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2006-06-16 22:33:26 +00:00 |
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krrios
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3d09d84101
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Fixed potential crash bug with prematurely removing objects from sectors.
Deprecated BaseMulti.RefreshComponents.
Dynamically changing BaseMulti.ItemID will now perform any needed sector updates.
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2006-06-16 22:31:18 +00:00 |
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mark
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e67388dda3
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ugly mistakes
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2006-06-15 06:31:52 +00:00 |
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mark
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ab1f707545
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trivial generic
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2006-06-15 04:38:27 +00:00 |
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mark
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f3d56091b6
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2006-06-15 04:28:39 +00:00 |
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mark
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47711d616e
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2006-06-15 04:14:30 +00:00 |
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