* Adds the following configurations:
* `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs
* `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs
* `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat
* `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat
* `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex
* `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)
Closes#261
- [X] Removes all save strategies
- [X] Removes duplicate file writer that won't be used
- [X] Removes persistence (it will become a duplicate system)
- [X] Add a save position variable to skip serializing a clean item/mobile
- [X] Update Guilds/Accounts to be IEntity types
- Because guilds are abstract, this may make serialization tricky.
- [X] Update the generalized IEntity writing
- [X] Update the load/save to write to buffers then to files in background
Bumps release version