From 23dc6649a031e84335483552f2dd665588e5575d Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Fri, 7 Aug 2026 15:03:08 -0700
Subject: [PATCH 01/28] fix: Require only runtime packages on Linux, and check
ICU and tzdata the way the runtime does (#2561)
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## Why
ModernUO mandated `-dev` packages on production servers for exactly one reason: `DllImport` never
asks for a versioned SONAME, so `libdeflate.so.0` and `libargon2.so.1` sitting in `/usr/lib` went
unfound, and the `-dev` package's unversioned symlink was the only thing making resolution work.
The `-dev` packages ship no library of their own — operators were installing headers and a static
lib on machines that compile nothing.
Fixed in the binding packages (modernuo/LibDeflate.Bindings#4, modernuo/Argon2.Bindings#13), so
this picks them up and stops asking.
```
LibDeflate.Bindings 1.0.3 -> 1.0.4
Argon2.Bindings 1.17.0 -> 1.19.0
```
## zstd is dropped too, on every platform
ZstdNet bundles `libzstd` for `linux-x64`, `linux-arm64`, `osx-x64`, `osx-arm64` and win, and
nothing shells out to the CLI. Verified: the 15 `ManagedArchive` round-trip tests pass in a
container with no `zstd` package installed and `which zstd` empty. Removed from the README, the
macOS `brew install`, and CI — so the macOS runners now prove it rather than us assuming it.
## NativeLibraryChecker asks a different question
It asked *"is package X installed"* via `dpkg -l` / `rpm -q`. That is what forced `-dev`, and no
hardcoded name works for ICU anyway — its apt package is release-specific (`libicu70` on Ubuntu
22.04, `libicu76` on Debian 13). It now asks *"will the loader find this"*: `NativeLibrary.TryLoad`
on the unversioned name, then `libfoo.so.N` descending through the range the runtime accepts.
It deliberately does not consult a package database or `ldconfig -p`. Both answer a different
question than "will `dlopen` succeed" — see the ICU section below for how that bit.
## What was wrong with the ICU check
`libicuuc` was **inherited, not derived**. It came from translating the old package-name check into
a library probe, without establishing which library that should be. Reviewing it turned up three
defects, all of which could report ICU present on a host where the runtime then refuses to start:
- **`libicui18n` was never probed.** The only ICU names in `libSystem.Globalization.Native.so` are
`libicuuc` and `libicui18n`. `libicudata` arrives as a dependency of `libicuuc`, and
`libicuio`/`libicutu`/`libicutest` are never referenced — so that is the complete list, and both
are checked now.
- **No version floor.** The runtime's `MinICUVersion` is 60, but the probe accepted down to
`.so.0`. RHEL/CentOS 7 ships ICU 50, which passed and then aborted at startup.
- **The `ldconfig` fast path bypassed the range.** A cache line for `libicuuc.so.50` still matches a
`libicuuc.so` prefix test, so the floor was unenforceable through it. It also trusts a stale
cache — observed reporting a deleted `libdeflate` as present. Removed in favour of asking the
loader directly, which reads the same cache but answers the real question, and which also deletes
the musl special-case (`ldconfig -p` exits 0 on musl while producing nothing usable).
Worth knowing when this goes wrong in the field: **missing ICU does not throw, it `FailFast`s** —
SIGABRT, exit 134, uncatchable. The process starts cleanly and dies later at whatever line first
touches a culture, so the stack rarely implicates ICU.
## tzdata is a separate prerequisite, and nothing was checking it
The event scheduler resolves configured zone IDs through `TimeZoneInfo`, which reads
`/usr/share/zoneinfo`. It is data rather than a library, so no loader probe finds it, and slim
container images routinely omit it. Without it every lookup except `UTC` throws
`TimeZoneNotFoundException` and `GetSystemTimeZones()` returns 1 entry instead of ~419.
There is no per-zone packaging to opt into — it is ~2 MB for the whole set. The one split that does
exist is a trap rather than an optimization: Debian 12 and Ubuntu 24.04 move the legacy aliases into
`tzdata-legacy`, so plain `tzdata` has `America/New_York` and `EST5EDT` but is **missing
`US/Eastern` and `Asia/Calcutta`**. A shard configured with a legacy alias throws even though tzdata
is installed. Documented, with both fixes.
## Why `InvariantGlobalization` stays false
Dropping ICU entirely by turning on invariant mode looks tempting and is not safe. Because
`Directory.Build.props` also sets `PredefinedCulturesOnly=false`, invariant mode does **not** throw
`CultureNotFoundException` — it silently hands back invariant data. Measured on .NET 10:
| Behaviour | With ICU | Invariant mode |
|---|---|---|
| `new CultureInfo("de-DE")` | real culture | succeeds, returns invariant data |
| de-DE decimal separator | `,` | `.` |
| `1234.5` as de-DE | `1.234,5` | `1,234.5` |
| `string.Compare("a", "B", InvariantCulture)` | `-1` (linguistic) | `31` (ordinal) |
| sort `[b, A, a, B]` | `a, A, b, B` | `A, B, a, b` |
| `FindSystemTimeZoneById("Eastern Standard Time")` on Linux | resolves | `TimeZoneNotFoundException` |
| UTF-8 round-trip of non-ASCII | unaffected | unaffected |
Number parsing and formatting produce wrong values with no error, and culture-sensitive sort order
silently becomes ordinal. Encoding is not the mechanism — UTF-8 round-trips fine either way.
## Documentation
The rationale now lives in `dev-docs/platform-prerequisites.md` rather than in comments, so it is
discoverable without reading the build tool: what each dependency is for, what breaks without it,
per-distro package names, the ICU floor, the `tzdata-legacy` split, and why the check asks the
loader instead of the package manager.
README drops `libicu-dev`. Matching the runtime package by pattern (`'^libicu[0-9]+$'`) is
version-independent without pulling in headers, so **no `-dev` package is required on any supported
distribution** — which was the point of the whole change.
## CI now proves the claim instead of contradicting it
The dnf job already installed runtime packages only. The apt job installed `libicu-dev`, which ships
the unversioned `libicuuc.so` symlink — so every probe succeeded on the first attempt and the
versioned-SONAME fallback this PR depends on was never exercised. Switched to the pattern match,
verified to resolve exactly one package on jammy (70), bookworm (72), noble (74) and trixie (76).
Added an assertion that the unversioned symlinks are absent. Without it the suite silently stops
testing anything the moment a base image starts shipping one. Verified against all eight matrix
distributions — none ship them — and confirmed the step fails as intended when a symlink is planted.
## Audit of every other native entry point
Checked whether anything else has the same hazard. It does not:
| Import | Verdict |
|---|---|
| `ws2_32.dll` — `SocketHelper` | Always present on Windows |
| `libc` — `SocketHelper` | **Verified safe**, see below |
| ZstdNet → `libzstd` | Bundled for every RID |
| IORingGroup | No native library; raw syscalls |
| ICU | Loaded by the .NET runtime itself, which probes versioned suffixes |
`libc` deserved a hard look, because `libc.so` *is* a `libc6-dev` linker script while the real
library is `libc.so.6` — the same shape as the bug being fixed. It is not affected. Measured in a
container with no `libc6-dev`:
```
/usr/lib/x86_64-linux-gnu/libc.so ABSENT
/lib/x86_64-linux-gnu/libc.so.6 present
TryLoad("libc") LOADED <- resolves where "libdeflate" would not
TryLoad("libc.so") not found
getpid() -> DllImport("libc") WORKS
```
Confirmed on Alpine/musl as well. No code in this repo registers a `DllImportResolver`, and nothing
else P/Invokes.
## `--check-prereqs`
New flag. `Program.cs` only ran the SDK check in non-interactive mode — `NativeLibraryChecker` was
reachable only through the Spectre-driven guided flow, so there was no way to verify a deployment
target from a script or a container. It is what made the container verification below possible, and
it prints the exact ICU package for the running release via `apt-cache`.
It renders through the same `PrerequisiteChecker` the guided menu uses, rather than a second
hand-rolled table that could drift from it. Spectre drops ANSI styling on its own when stdout is not
a terminal, so redirected output stays clean; the console width is widened in that case so the
install hints, which are shell commands meant to be copied, do not gain a newline mid-command.
```
╭───────────────────────────╮
│ Checking native libraries │
╰───────────────────────────╯
✔ libicuuc (Found)
✔ libicui18n (Found)
❌ libdeflate (Not found)
❌ tzdata (Not found — every zone except UTC will throw)
⚠️ Install the missing dependencies. The -dev/-devel packages are not required:
sudo apt-get install -y libicu74 libdeflate0 tzdata
```
Exit code carries the machine-readable half: 0 when everything resolves, 1 when anything is missing.
## Verification
Against 1.0.4 and 1.19.0: build plus **810 Server.Tests and 642 UOContent.Tests**, on Windows and
on Linux with **only** `libdeflate0` and `libargon2-1` installed — with the absence of the
unversioned symlink asserted first so the run could not pass for the wrong reason.
`--check-prereqs` verified in containers on Debian and Alpine across every state that matters: all
present, each dependency removed individually, tzdata removed, a deliberately stale `ldconfig`
cache, and ICU downgraded to `.so.50` to confirm the floor rejects it. Package resolution and the
absence of unversioned symlinks checked on all eight CI distributions.
---
.github/workflows/build-test.yml | 30 ++-
CLAUDE.md | 1 +
Projects/BuildTool/BuildOptions.cs | 7 +
.../Prerequisites/NativeLibraryChecker.cs | 241 +++++++++++-------
Projects/BuildTool/Program.cs | 23 ++
Projects/Server/Server.csproj | 2 +-
Projects/UOContent/UOContent.csproj | 4 +-
README.md | 19 +-
dev-docs/platform-prerequisites.md | 159 ++++++++++++
9 files changed, 388 insertions(+), 98 deletions(-)
create mode 100644 dev-docs/platform-prerequisites.md
diff --git a/.github/workflows/build-test.yml b/.github/workflows/build-test.yml
index 92684562b..eb74c39a4 100644
--- a/.github/workflows/build-test.yml
+++ b/.github/workflows/build-test.yml
@@ -46,7 +46,7 @@ jobs:
- name: Install Prerequisites
run: |
brew update
- brew install icu4c libdeflate zstd argon2
+ brew install icu4c libdeflate argon2
- name: Set Library Path
run: echo "DYLD_LIBRARY_PATH=/opt/homebrew/lib:$DYLD_LIBRARY_PATH" >> $GITHUB_ENV
- name: Build
@@ -124,12 +124,36 @@ jobs:
dnf config-manager --set-enabled crb
dnf install -y epel-release
if: ${{ matrix.epel }}
+ # Runtime packages only, deliberately. Installing the -dev packages here would add the
+ # unversioned .so symlink and mask the very thing the binding packages now probe for, so a
+ # regression in versioned-SONAME resolution would sail through CI.
- name: Install Prerequisites using dnf
- run: dnf makecache --refresh && dnf install -y findutils libicu libdeflate-devel zstd libargon2-devel
+ run: dnf makecache --refresh && dnf install -y findutils libicu libdeflate libargon2 tzdata
if: ${{ matrix.packageManager == 'dnf' }}
+ # ICU's runtime package carries the ABI version in its name (libicu70 on jammy, libicu76 on
+ # trixie) and has no stable alias, so match it by pattern. libicu-dev was the old way to stay
+ # version-independent, but it drags in the unversioned symlink and defeats the check below.
- name: Install Prerequisites using apt
- run: apt-get update -y && apt-get install -y curl libicu-dev libdeflate-dev zstd libargon2-dev tzdata
+ run: apt-get update -y && apt-get install -y curl '^libicu[0-9]+$' libdeflate0 libargon2-1 tzdata
if: ${{ matrix.packageManager == 'apt' }}
+ # Versioned-SONAME resolution is only under test while the unversioned symlink is absent. If a
+ # base image or a package ever starts shipping it, every probe would succeed on the first try
+ # and a regression in the fallback would sail through CI, so fail loudly instead of silently
+ # testing nothing.
+ - name: Assert the unversioned .so symlinks are absent
+ run: |
+ found=""
+ for lib in libicuuc libicui18n libdeflate libargon2; do
+ hit=$(ls /usr/lib/*/"$lib".so /usr/lib64/"$lib".so 2>/dev/null || true)
+ if [ -n "$hit" ]; then
+ found="$found $hit"
+ fi
+ done
+ if [ -n "$found" ]; then
+ echo "::error::Unversioned symlinks present, so CI is no longer exercising versioned SONAME resolution:$found"
+ exit 1
+ fi
+ echo "No unversioned symlinks present; versioned SONAME resolution is under test."
- uses: actions/checkout@v7
with:
fetch-depth: 0 # avoid shallow clone so nbgv can do its work.
diff --git a/CLAUDE.md b/CLAUDE.md
index 7f24661a4..924255249 100644
--- a/CLAUDE.md
+++ b/CLAUDE.md
@@ -46,6 +46,7 @@ Apply these when writing or reviewing `.cs` files under `Projects/`.
| Event system | `dev-docs/events.md` |
| Threading model | `dev-docs/threading-model.md` |
| Server lifecycle & bootstrap phases (Configure/ConfigurePrompts/Initialize) | `dev-docs/server-lifecycle.md` |
+| Platform prerequisites (ICU, tzdata, native libs per distro) | `dev-docs/platform-prerequisites.md` |
| Configuration system | `dev-docs/configuration.md` |
| Networking & packets | `dev-docs/networking-packets.md` |
| IP bans, blocklists & allowlists (incl. unblocking a player) | `dev-docs/ip-bans-and-allowlists.md` |
diff --git a/Projects/BuildTool/BuildOptions.cs b/Projects/BuildTool/BuildOptions.cs
index 9aea5010d..9e1d56388 100644
--- a/Projects/BuildTool/BuildOptions.cs
+++ b/Projects/BuildTool/BuildOptions.cs
@@ -14,4 +14,11 @@ public sealed class BuildOptions
public string? Arch { get; set; }
public bool SkipPrereqs { get; set; }
public bool Interactive { get; set; }
+
+ ///
+ /// Report the native library prerequisites and exit. The interactive flow is the only other
+ /// path that runs these checks, so without this there is no way to verify a deployment target
+ /// from a script or a container.
+ ///
+ public bool CheckPrereqsOnly { get; set; }
}
diff --git a/Projects/BuildTool/Prerequisites/NativeLibraryChecker.cs b/Projects/BuildTool/Prerequisites/NativeLibraryChecker.cs
index 4f84aa373..95c521c24 100644
--- a/Projects/BuildTool/Prerequisites/NativeLibraryChecker.cs
+++ b/Projects/BuildTool/Prerequisites/NativeLibraryChecker.cs
@@ -1,3 +1,4 @@
+using System.Runtime.InteropServices;
using BuildTool.Platform;
using BuildTool.Publishing;
@@ -31,8 +32,10 @@ public static class NativeLibraryChecker
"Linux",
[
".NET 10 Runtime — https://dotnet.microsoft.com/download/dotnet/10.0",
- "Debian/Ubuntu: sudo apt-get install -y libicu-dev libdeflate-dev zstd libargon2-dev",
- "Fedora/RHEL: sudo dnf install -y libicu libdeflate-devel zstd libargon2-devel",
+ "Debian/Ubuntu: sudo apt-get install -y libdeflate0 libargon2-1 libicuNN tzdata",
+ " (libicuNN varies by release, e.g. libicu76 — run build-tool --check-prereqs there for the exact name)",
+ " (add tzdata-legacy if the shard is configured with an alias such as US/Eastern)",
+ "Fedora/RHEL: sudo dnf install -y libdeflate libargon2 libicu tzdata",
"CentOS: Also requires epel-release and CRB enabled"
]
),
@@ -176,82 +179,59 @@ public static class NativeLibraryChecker
return results;
}
+ ///
+ /// Native libraries the server needs from the system on Linux, and the SONAME range to accept
+ /// for each. Rationale and per-distro package names: dev-docs/platform-prerequisites.md.
+ ///
+ private static readonly (string Name, int MinSoVersion, int MaxSoVersion)[] _linuxLibraries =
+ [
+ ("libicuuc", 60, 120),
+ ("libicui18n", 60, 120),
+ ("libdeflate", 0, 9),
+ ("libargon2", 0, 9)
+ ];
+
private static List CheckLinux(PlatformInfo platform)
- {
- return platform.PackageManager switch
- {
- PackageManager.Apt => CheckLinuxApt(),
- PackageManager.Dnf => CheckLinuxDnf(platform),
- _ => CheckLinuxGeneric(platform)
- };
- }
-
- private static List CheckLinuxApt()
{
var results = new List();
- var packages = new[] { "libicu-dev", "libdeflate-dev", "zstd", "libargon2-dev" };
var missing = new List();
- foreach (var package in packages)
+ foreach (var (name, minSoVersion, maxSoVersion) in _linuxLibraries)
{
- var result = ProcessRunner.RunCaptured("dpkg", $"-l {package}");
- var installed = result.Success && result.StandardOutput.Contains("ii");
+ var found = CanLoad(name, minSoVersion, maxSoVersion);
- if (!installed)
+ if (!found)
{
- missing.Add(package);
+ missing.Add(name);
}
results.Add(new PrerequisiteResult
{
- Name = package,
- Passed = installed,
- Details = installed ? "Installed" : "Not installed"
+ Name = name,
+ Passed = found,
+ Details = found ? "Found" : "Not found"
});
}
- if (missing.Count > 0)
+ var hasTimeZoneData = HasTimeZoneData();
+ if (!hasTimeZoneData)
{
- results.Add(new PrerequisiteResult
- {
- Name = "Install all missing",
- Passed = false,
- IsWarning = true,
- Details = "Run the following command to install all missing dependencies:",
- InstallCommand = $"sudo apt-get install -y {string.Join(' ', missing)}"
- });
+ missing.Add("tzdata");
}
- return results;
- }
-
- private static List CheckLinuxDnf(PlatformInfo platform)
- {
- var results = new List();
- var packages = new[] { "libicu", "libdeflate-devel", "zstd", "libargon2-devel" };
- var missing = new List();
-
- foreach (var package in packages)
+ results.Add(new PrerequisiteResult
{
- var result = ProcessRunner.RunCaptured("rpm", $"-q {package}");
- var installed = result.Success;
+ Name = "tzdata",
+ Passed = hasTimeZoneData,
+ Details = hasTimeZoneData ? "Found" : "Not found — every zone except UTC will throw"
+ });
- if (!installed)
- {
- missing.Add(package);
- }
-
- results.Add(new PrerequisiteResult
- {
- Name = package,
- Passed = installed,
- Details = installed ? "Installed" : "Not installed"
- });
+ if (missing.Count == 0)
+ {
+ return results;
}
- // Check if this is CentOS (needs EPEL)
- var isCentOs = platform.DistroId?.Equals("centos", StringComparison.OrdinalIgnoreCase) == true;
- if (isCentOs && missing.Count > 0)
+ if (platform.DistroId?.Equals("centos", StringComparison.OrdinalIgnoreCase) == true)
{
results.Add(new PrerequisiteResult
{
@@ -263,48 +243,131 @@ public static class NativeLibraryChecker
});
}
- if (missing.Count > 0)
+ results.Add(new PrerequisiteResult
{
- results.Add(new PrerequisiteResult
- {
- Name = "Install all missing",
- Passed = false,
- IsWarning = true,
- Details = "Run the following command to install all missing dependencies:",
- InstallCommand = $"sudo dnf install -y {string.Join(' ', missing)}"
- });
- }
+ Name = "Install all missing",
+ Passed = false,
+ IsWarning = true,
+ Details = "Install the missing dependencies. The -dev/-devel packages are not required:",
+ InstallCommand = BuildInstallCommand(platform, missing)
+ });
return results;
}
- private static List CheckLinuxGeneric(PlatformInfo platform)
+ ///
+ /// tzdata is data, not a library, so no loader probe finds it. Asking the runtime rather than
+ /// stat'ing a path keeps TZDIR honoured, and the count is still accurate under
+ /// InvariantGlobalization, which this tool runs with — only display names degrade there.
+ ///
+ private static bool HasTimeZoneData()
{
- var results = new List();
-
- // Use ldconfig to check for shared libraries
- var ldResult = ProcessRunner.RunCaptured("ldconfig", "-p");
- var ldOutput = ldResult.Success ? ldResult.StandardOutput : "";
-
- var libraries = new Dictionary
+ try
{
- ["libicu"] = "libicuuc",
- ["libdeflate"] = "libdeflate",
- ["zstd"] = "libzstd",
- ["libargon2"] = "libargon2"
- };
-
- foreach (var (name, soName) in libraries)
+ return TimeZoneInfo.GetSystemTimeZones().Count > 1;
+ }
+ catch
{
- var found = ldOutput.Contains(soName, StringComparison.OrdinalIgnoreCase);
- results.Add(new PrerequisiteResult
- {
- Name = name,
- Passed = found,
- Details = found ? "Found" : "Not found — install using your package manager"
- });
+ return false;
+ }
+ }
+
+ ///
+ /// Asks the loader directly rather than querying a package database or scanning ldconfig's
+ /// cache, both of which answer a different question and can disagree with what dlopen will do.
+ /// Mirrors the binding packages' own probing: the unversioned name first, then libfoo.so.N
+ /// descending. Bare names go through the full loader search path, so LD_LIBRARY_PATH and
+ /// /etc/ld.so.conf.d still apply.
+ ///
+ private static bool CanLoad(string library, int minSoVersion, int maxSoVersion)
+ {
+ if (TryLoadAndFree($"{library}.so"))
+ {
+ return true;
}
- return results;
+ for (var soVersion = maxSoVersion; soVersion >= minSoVersion; soVersion--)
+ {
+ if (TryLoadAndFree($"{library}.so.{soVersion}"))
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ private static bool TryLoadAndFree(string candidate)
+ {
+ if (!NativeLibrary.TryLoad(candidate, out var handle))
+ {
+ return false;
+ }
+
+ NativeLibrary.Free(handle);
+ return true;
+ }
+
+ private static string BuildInstallCommand(PlatformInfo platform, List missing)
+ {
+ switch (platform.PackageManager)
+ {
+ case PackageManager.Apt:
+ {
+ // Distinct because the two ICU libraries resolve to the same package, and
+ // ResolveAptIcuPackage shells out, so it is memoized rather than called per name.
+ var packages = missing.Select(
+ library => library switch
+ {
+ "libdeflate" => "libdeflate0",
+ "libargon2" => "libargon2-1",
+ "tzdata" => "tzdata",
+ _ => _aptIcuPackage ??= ResolveAptIcuPackage()
+ }
+ ).Distinct();
+
+ return $"sudo apt-get install -y {string.Join(' ', packages)}";
+ }
+ case PackageManager.Dnf:
+ {
+ var packages = missing.Select(
+ library => library switch
+ {
+ "libdeflate" => "libdeflate",
+ "libargon2" => "libargon2",
+ "tzdata" => "tzdata",
+ _ => "libicu"
+ }
+ ).Distinct();
+
+ return $"sudo dnf install -y {string.Join(' ', packages)}";
+ }
+ default:
+ return $"Install your distribution's runtime packages for: {string.Join(", ", missing)}";
+ }
+ }
+
+ private static string _aptIcuPackage;
+
+ ///
+ /// ICU's apt package carries the ABI version in its name and there is no stable alias, so ask
+ /// apt which one this release actually ships instead of printing a name that rots.
+ ///
+ private static string ResolveAptIcuPackage()
+ {
+ var result = ProcessRunner.RunCaptured("apt-cache", "search --names-only ^libicu[0-9]+$");
+ if (!result.Success)
+ {
+ return "libicu";
+ }
+
+ var best = result.StandardOutput
+ .Split('\n', StringSplitOptions.RemoveEmptyEntries)
+ .Select(line => line.Split(' ', 2)[0].Trim())
+ .Where(name => name.StartsWith("libicu", StringComparison.Ordinal))
+ .OrderBy(name => int.TryParse(name.AsSpan(6), out var version) ? version : 0)
+ .LastOrDefault();
+
+ return best ?? "libicu";
}
}
diff --git a/Projects/BuildTool/Program.cs b/Projects/BuildTool/Program.cs
index 3b36066da..915839bbf 100644
--- a/Projects/BuildTool/Program.cs
+++ b/Projects/BuildTool/Program.cs
@@ -4,6 +4,7 @@ using BuildTool.Interactive;
using BuildTool.Platform;
using BuildTool.Prerequisites;
using BuildTool.Publishing;
+using Spectre.Console;
Console.OutputEncoding = Encoding.UTF8;
@@ -36,6 +37,22 @@ options.Os ??= detectedPlatform.OsRid;
options.Arch ??= detectedPlatform.ArchRid;
var rid = $"{options.Os}-{options.Arch}";
+if (options.CheckPrereqsOnly)
+{
+ // Same renderer the guided menu uses, so the two cannot drift. Spectre drops ANSI styling by
+ // itself when stdout is not a terminal, which is the case this flag exists for, but it also
+ // falls back to an 80 column width and folds anything longer. The install hints we print are
+ // shell commands — the CentOS one is 95 characters — and a fold puts a newline in the middle of
+ // a command that someone is meant to copy. Widen the profile so they stay on one line.
+ if (Console.IsOutputRedirected)
+ {
+ AnsiConsole.Profile.Width = 200;
+ }
+
+ // Exit code is the machine-readable half: 0 when everything resolves, 1 when anything is missing.
+ return PrerequisiteChecker.CheckNativeLibraries(detectedPlatform, interactive: false) ? 0 : 1;
+}
+
// Run prerequisite checks unless skipped
if (!options.SkipPrereqs)
{
@@ -108,6 +125,12 @@ static BuildOptions ParseArguments(string[] args)
hasNamedArgs = true;
break;
}
+ case "--check-prereqs":
+ {
+ options.CheckPrereqsOnly = true;
+ hasNamedArgs = true;
+ break;
+ }
case "--interactive":
{
options.Interactive = true;
diff --git a/Projects/Server/Server.csproj b/Projects/Server/Server.csproj
index b022c584c..8ad6a610b 100644
--- a/Projects/Server/Server.csproj
+++ b/Projects/Server/Server.csproj
@@ -36,7 +36,7 @@
-
+
diff --git a/Projects/UOContent/UOContent.csproj b/Projects/UOContent/UOContent.csproj
index 4f230902d..bf288e629 100644
--- a/Projects/UOContent/UOContent.csproj
+++ b/Projects/UOContent/UOContent.csproj
@@ -40,12 +40,12 @@
false
-
+
-
+
diff --git a/README.md b/README.md
index b61204743..2321fe8e3 100644
--- a/README.md
+++ b/README.md
@@ -87,18 +87,31 @@ dnf install -y dnf-plugins-core
dnf config-manager --set-enabled crb
dnf install -y epel-release
# Prerequisites
-dnf install -y findutils libicu libdeflate-devel zstd libargon2-devel
+dnf install -y findutils libicu libdeflate libargon2 tzdata
```
### Ubuntu, Debian, etc
```shell
apt-get update -y
-apt-get install -y libicu-dev libdeflate-dev zstd libargon2-dev
+# The ICU runtime package carries the ABI version in its name (libicu74, libicu76, …) and has no
+# stable alias, so match it by pattern rather than pinning a release-specific name.
+apt-get install -y '^libicu[0-9]+$' libdeflate0 libargon2-1 tzdata
```
+Only the runtime libraries are needed — the `-dev`/`-devel` packages are not. Run
+`./build-tool --check-prereqs` to check the current machine and print the exact packages your
+release needs.
+
+`zstd` is not listed because ZstdNet bundles `libzstd` for every platform, and `liburing` is not
+listed because IORingGroup issues `io_uring` syscalls directly.
+
+If the shard's configured time zone is a legacy alias such as `US/Eastern`, Debian 12 and Ubuntu
+24.04 also need `tzdata-legacy`. See [Platform Prerequisites](dev-docs/platform-prerequisites.md)
+for what each dependency is for and what breaks without it.
+
## OSX Requirements
```shell
-brew install icu4c libdeflate zstd argon2
+brew install icu4c libdeflate argon2
```
## Running the Server
diff --git a/dev-docs/platform-prerequisites.md b/dev-docs/platform-prerequisites.md
new file mode 100644
index 000000000..3e76d3b47
--- /dev/null
+++ b/dev-docs/platform-prerequisites.md
@@ -0,0 +1,159 @@
+# Platform Prerequisites
+
+OS-level dependencies ModernUO needs at runtime, why each one is required, and what breaks without
+it. This page is about software packages, not hardware sizing.
+
+Run `./build-tool --check-prereqs` from the repository root to check the current machine. It prints
+the exact install command for the detected distribution.
+
+## What is required
+
+| Dependency | Platform | Why |
+|---|---|---|
+| .NET 10 Runtime | all | — |
+| ICU (`libicuuc`, `libicui18n`) | Linux, macOS | The runtime refuses to start without it; see below |
+| tzdata | Linux | Time zone lookups; see below |
+| `libdeflate` | all | `LibDeflate.Bindings` |
+| `libargon2` | all | `Argon2.Bindings` (password hashing) |
+| VC++ Redistributable v14 | Windows | Native bindings |
+
+Not required, despite appearances:
+
+- **zstd** — `ZstdNet` bundles `libzstd` for every RID.
+- **liburing** — `IORingGroup` issues `io_uring` syscalls directly. It imports only `libc`,
+ `libSystem.dylib`, `kernel32.dll`, `kernelbase.dll` and `ws2_32.dll`.
+- **`-dev` / `-devel` packages** — see "Runtime packages only" below.
+
+## Install
+
+```sh
+# Debian / Ubuntu (ICU has no stable package alias, so match it by pattern)
+sudo apt-get install -y '^libicu[0-9]+$' libdeflate0 libargon2-1 tzdata
+
+# Fedora / RHEL
+sudo dnf install -y libdeflate libargon2 libicu tzdata
+
+# Alpine
+apk add --no-cache libdeflate argon2-libs icu-libs tzdata
+
+# macOS
+brew install icu4c libdeflate argon2
+```
+
+CentOS additionally needs EPEL and CRB:
+
+```sh
+sudo dnf install -y epel-release epel-next-release && sudo dnf config-manager --set-enabled crb
+```
+
+## Runtime packages only
+
+Only the runtime packages are needed. The `-dev`/`-devel` packages are **not** required.
+
+They used to be, because .NET's `DllImport` probing looks for the unversioned `libfoo.so`, and on
+Linux that bare symlink ships only in the development package. The runtime package ships the
+versioned SONAME (`libdeflate.so.0`, `libargon2.so.1`). The binding packages now probe the versioned
+names as well, so the runtime package is sufficient.
+
+Anything still documenting `libicu-dev` or `libdeflate-dev` as a requirement is out of date.
+
+## ICU
+
+`Directory.Build.props` sets `InvariantGlobalization=false`, so ICU is mandatory. Without it the
+runtime does **not** throw — it `FailFast`s:
+
+```
+Couldn't find a valid ICU package installed on the system. Please install libicu (or icu-libs)
+using your package manager and try again.
+```
+
+That is `SIGABRT` (exit 134) and it cannot be caught. Note the process **starts cleanly and aborts
+later**, at whatever line first touches a culture, so the crash rarely points at the cause.
+
+### Why invariant mode is not an option
+
+`InvariantGlobalization=true` would remove the ICU dependency, but it changes behaviour in ways that
+corrupt data silently. Measured on .NET 10 with the repository's settings:
+
+| Behaviour | With ICU | Invariant mode |
+|---|---|---|
+| `new CultureInfo("de-DE")` | real culture | succeeds, returns invariant data |
+| de-DE decimal separator | `,` | `.` |
+| `1234.5` as de-DE | `1.234,5` | `1,234.5` |
+| `string.Compare("a", "B", InvariantCulture)` | `-1` (linguistic) | `31` (ordinal) |
+| sort `[b, A, a, B]` | `a, A, b, B` | `A, B, a, b` |
+| `FindSystemTimeZoneById("Eastern Standard Time")` on Linux | resolves | `TimeZoneNotFoundException` |
+| UTF-8 round-trip of non-ASCII | unaffected | unaffected |
+
+The dangerous row is the first. Because `Directory.Build.props` also sets
+`PredefinedCulturesOnly=false`, constructing a culture in invariant mode **succeeds** instead of
+throwing `CultureNotFoundException`, and hands back an object populated with invariant data. Number
+parsing and formatting then produce wrong values with no error, and culture-sensitive sort order
+silently becomes ordinal.
+
+Encoding is not affected — UTF-8 round-trips correctly in both modes.
+
+### Version floor
+
+The runtime accepts `libicuuc.so.60` and above (`MinICUVersion` in `pal_icushim.c`). The prerequisite
+checker enforces the same floor, so a host carrying only an older ICU is reported missing rather than
+passing and then aborting at startup. RHEL/CentOS 7 ships ICU 50 and is affected.
+
+ICU tracks its own release train, so the SONAME digit varies widely by distribution — `.so.74` on
+Ubuntu 24.04, `.so.76` on Alpine, `.so.77` on Fedora, `.so.78` on openSUSE. There is no stable
+package alias on Debian and Ubuntu, which is why the checker resolves the name via `apt-cache`
+instead of hardcoding one.
+
+Only `libicuuc` and `libicui18n` are used; those are the two names
+`libSystem.Globalization.Native.so` loads. `libicudata` arrives as a dependency of `libicuuc`, and
+`libicuio`/`libicutu`/`libicutest` are never referenced. Every distribution ships all of them in a
+single package, so installing ICU at all satisfies both.
+
+## tzdata
+
+The event scheduler resolves configured zone IDs through `TimeZoneInfo`, which reads
+`/usr/share/zoneinfo` on Linux. This is separate from ICU: it is data, not a library, so no loader
+probe finds it, and slim container images routinely omit it.
+
+Without tzdata every lookup except `UTC` throws:
+
+```
+TimeZoneNotFoundException: The time zone ID 'America/New_York' was not found on the local computer.
+```
+
+`TimeZoneInfo.GetSystemTimeZones()` returns 1 entry instead of ~419, and `TimeZoneInfo.Local` falls
+back to UTC.
+
+### There is no per-zone subset
+
+Distributions do not package individual zones — it is one `tzdata` package, about 2 MB installed for
+the full set. Subsetting is not worth pursuing.
+
+The one split that does exist is **`tzdata-legacy`** on Debian 12 and Ubuntu 24.04, which carries the
+deprecated aliases. With plain `tzdata` alone:
+
+| Zone ID | `tzdata` | `tzdata-legacy` |
+|---|---|---|
+| `America/New_York` | present | — |
+| `Europe/Kyiv` | present | — |
+| `EST5EDT` | present | — |
+| `US/Eastern` | **missing** | present |
+| `Asia/Calcutta` | **missing** | present |
+
+So a shard configured with a legacy alias such as `US/Eastern` throws on a current Debian or Ubuntu
+even though tzdata is installed. Either install `tzdata-legacy` or switch the configured value to the
+canonical ID (`America/New_York`, `Asia/Kolkata`).
+
+`TZDIR` is honoured if the data lives somewhere non-standard.
+
+## How the check works
+
+`--check-prereqs` asks the loader directly — `NativeLibrary.TryLoad` on the unversioned name, then
+`libfoo.so.N` descending through the accepted range.
+
+It deliberately does not consult a package database or `ldconfig -p`. Both answer a different
+question than "will `dlopen` succeed":
+
+- Package queries need a hardcoded name, which does not exist for ICU.
+- `ldconfig`'s cache can be stale, omits `LD_LIBRARY_PATH`, and carries no version information to
+ enforce the ICU floor against. On musl it exits successfully while producing nothing usable.
From b2c59191bdd02885d718327bbfcef57a20cd6ad0 Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Sat, 8 Aug 2026 00:24:59 -0700
Subject: [PATCH 02/28] fix: Fixes Argon2 verify correctness and the password
upgrade lockout (#2562)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
> ⚠️ **Rollback hazard — one-way door once logins are taken.** Serialization is unchanged, so a save
> written by this build still *loads* on the previous one. Its contents do not survive the trip: on
> its first successful login each account is rehashed to `$argon2id$`, and the previous build ships
> Argon2.Bindings 1.19.0, whose `Verify` is gated by the verifier's own configured type and answers
> `false` for an `$argon2id$` hash. **After a shard running this build has accepted logins, do not
> roll back past this commit** — every account that logged in is locked out on the older binary, and
> the only recovery is rolling forward again or resetting passwords by hand. Roll back only from a
> save taken before the first post-deploy login.
Requires [Argon2.Bindings 1.20.0](https://github.com/modernuo/Argon2.Bindings/pull/14), now published.
## What
- Consume `Argon2.Bindings` 1.20.0, which resolves the Argon2 type from the stored PHC string rather than from the verifier's own configuration.
- Default to **Argon2id, m=16384, t=1, p=1** — 8.51 ms against the old Argon2i 8 MiB t=3 at 10.11 ms. Cheaper *and* stronger.
- Rehash on a successful login whenever the stored parameters are stale, not only when the algorithm changes.
- Fix `SetPassword`, which derived the password phrase from the outgoing algorithm while storing it under the incoming one.
## Why
**Verification was gated by the verifier's configured type.** `Verify` passed the instance's own `ArgonType` to native `argon2_verify`, whose `decode_string` rejects a disagreeing `$argon2i$`/`$argon2id$` prefix and returns `DECODING_FAIL` — folded into `false`, the same answer as a wrong password. Switching the default type would have locked out every existing account, and `VerifyAndUpdate` could not have migrated them either: it delegates to the same type-fixed `Verify` and never compared `ArgonType`. Fixed upstream in 1.20.0. The pinned legacy-`$argon2i$` test here fails on 1.19.0 for exactly that reason, which is what makes the package bump load-bearing rather than incidental.
**Changing the defaults would otherwise have reached nobody.** Argon2's PHC string embeds `m`, `t` and `p`, so verification uses the parameters stored with each account, not the configured ones — and verification is the hot path. `CheckPassword` only rehashed when the *algorithm* changed, never when its cost parameters did, so on an established shard the new defaults would have applied to new accounts only. `IPasswordProtection.NeedsRehash` closes that: it defaults to `false`, so PBKDF2 and the `HashAlgorithm` protections are untouched — only Argon2 carries its cost inside the stored value.
**`SetPassword` picked the phrase rule from the wrong algorithm.** SHA1 and SHA2 salt the phrase with the username; Argon2 and PBKDF2 do not. It chose the rule from the *outgoing* algorithm while storing under the *incoming* one, so any algorithm change wrote a credential its own next verify could not reproduce. It now assigns `PasswordAlgorithm` first and derives the phrase from that. Note this ordering is load-bearing and invisible — `UpgradingAlgorithm_DoesNotLockTheAccountOut` is what pins it.
## Cost
Verification is re-derivation, so these are login numbers. A full login calls `CheckPassword` twice — `AccountLogin` (0x80) then `GameLogin` (0x91): **~20 ms before, ~17 ms after**, plus a one-time ~8.5 ms rehash on each account's migrating login.
That cost is still paid on the game loop. Moving hashing off-loop is deliberately **not** in this PR — it needs a pending-auth state in the login handlers, bounding of in-flight hashes, and login rate limiting.
---
.../Fixtures/TestServerInitializer.cs | 3 +
.../Tests/Accounting/AccountPasswordTests.cs | 74 +++++++++++++++++++
.../Security/PasswordProtectionTest.cs | 60 +++++++++++++++
Projects/UOContent/Accounting/Account.cs | 7 +-
.../Accounting/IPasswordProtection.cs | 7 ++
.../Security/Argon2PasswordProtection.cs | 33 ++++++++-
Projects/UOContent/UOContent.csproj | 2 +-
dev-docs/configuration.md | 1 +
8 files changed, 180 insertions(+), 7 deletions(-)
create mode 100644 Projects/UOContent.Tests/Tests/Accounting/AccountPasswordTests.cs
diff --git a/Projects/UOContent.Tests/Fixtures/TestServerInitializer.cs b/Projects/UOContent.Tests/Fixtures/TestServerInitializer.cs
index 640c05837..1325700d5 100644
--- a/Projects/UOContent.Tests/Fixtures/TestServerInitializer.cs
+++ b/Projects/UOContent.Tests/Fixtures/TestServerInitializer.cs
@@ -100,6 +100,9 @@ internal static class TestServerInitializer
}
World.Configure();
+ // Registers the Accounts entity persistence, without which Accounts.NewAccount cannot
+ // resolve and no test can construct an Account.
+ Server.Accounting.Accounts.Configure();
RaceDefinitions.Configure();
MovementImpl.Configure();
PathFollower.Configure();
diff --git a/Projects/UOContent.Tests/Tests/Accounting/AccountPasswordTests.cs b/Projects/UOContent.Tests/Tests/Accounting/AccountPasswordTests.cs
new file mode 100644
index 000000000..14e6089cd
--- /dev/null
+++ b/Projects/UOContent.Tests/Tests/Accounting/AccountPasswordTests.cs
@@ -0,0 +1,74 @@
+using System;
+using Server.Accounting;
+using Server.Accounting.Security;
+using Xunit;
+
+namespace Server.Tests.Accounting;
+
+[Collection("Sequential UOContent Tests")]
+public class AccountPasswordTests : IDisposable
+{
+ private const string Password = "hunter2";
+
+ // CurrentAlgorithm is process-wide state shared with the rest of the collection.
+ private readonly PasswordProtectionAlgorithm _originalAlgorithm = AccountSecurity.CurrentAlgorithm;
+
+ public void Dispose() => AccountSecurity.CurrentAlgorithm = _originalAlgorithm;
+
+ [Theory]
+ [InlineData(PasswordProtectionAlgorithm.SHA1)]
+ [InlineData(PasswordProtectionAlgorithm.SHA2)]
+ [InlineData(PasswordProtectionAlgorithm.PBKDF2)]
+ [InlineData(PasswordProtectionAlgorithm.Argon2)]
+ public void NewAccount_CanLogIn(PasswordProtectionAlgorithm algorithm)
+ {
+ AccountSecurity.CurrentAlgorithm = algorithm;
+ var account = new Account($"new-{algorithm}-user", Password);
+
+ Assert.Equal(algorithm, account.PasswordAlgorithm);
+ Assert.True(account.CheckPassword(Password));
+ Assert.False(account.CheckPassword("wrong-password"));
+ }
+
+ // SetPassword assigns PasswordAlgorithm before deriving the phrase from it. Reversing those two
+ // lines salts the hash by the outgoing algorithm's rule and stores it under the incoming one,
+ // which verifies once and then never again.
+ [Theory]
+ [InlineData(PasswordProtectionAlgorithm.SHA1)]
+ [InlineData(PasswordProtectionAlgorithm.SHA2)]
+ [InlineData(PasswordProtectionAlgorithm.PBKDF2)]
+ public void UpgradingAlgorithm_DoesNotLockTheAccountOut(PasswordProtectionAlgorithm from)
+ {
+ AccountSecurity.CurrentAlgorithm = from;
+ var account = new Account($"upgrade-{from}-user", Password);
+ Assert.True(account.CheckPassword(Password));
+
+ AccountSecurity.CurrentAlgorithm = PasswordProtectionAlgorithm.Argon2;
+
+ Assert.True(account.CheckPassword(Password));
+ Assert.Equal(PasswordProtectionAlgorithm.Argon2, account.PasswordAlgorithm);
+
+ // Must verify against what the rehash wrote.
+ Assert.True(account.CheckPassword(Password));
+ Assert.False(account.CheckPassword("wrong-password"));
+ }
+
+ [Fact]
+ public void StaleArgon2Parameters_AreRehashedOnLogin()
+ {
+ AccountSecurity.CurrentAlgorithm = PasswordProtectionAlgorithm.Argon2;
+ var account = new Account("stale-params-user", Password);
+
+ // The shipping default before this change: Argon2i, m=8192, t=3, p=1.
+ account.Password =
+ "$argon2i$v=19$m=8192,t=3,p=1$LD1XJz7P3wQmIJ+Tu6ScgA$NO5hBABsHQ172C5nDO2X4gWnB4jDef3x6WhLdVE2LFw";
+
+ Assert.True(account.CheckPassword(Password));
+ Assert.StartsWith("$argon2id$v=19$m=16384,t=1,p=1$", account.Password);
+
+ // Already current: verifying again must not rewrite the hash.
+ var afterFirst = account.Password;
+ Assert.True(account.CheckPassword(Password));
+ Assert.Equal(afterFirst, account.Password);
+ }
+}
diff --git a/Projects/UOContent.Tests/Tests/Accounting/Security/PasswordProtectionTest.cs b/Projects/UOContent.Tests/Tests/Accounting/Security/PasswordProtectionTest.cs
index effd2da88..333c35692 100644
--- a/Projects/UOContent.Tests/Tests/Accounting/Security/PasswordProtectionTest.cs
+++ b/Projects/UOContent.Tests/Tests/Accounting/Security/PasswordProtectionTest.cs
@@ -74,4 +74,64 @@ public class PasswordProtectionTest
Assert.False(passwordProtection.ValidatePassword(encryptedPassword, "Not the same password"));
}
+
+ // The shipping default before this change. A literal, so it cannot drift with the configured
+ // defaults. Password: "hunter2".
+ private const string LegacyArgon2iHash =
+ "$argon2i$v=19$m=8192,t=3,p=1$LD1XJz7P3wQmIJ+Tu6ScgA$NO5hBABsHQ172C5nDO2X4gWnB4jDef3x6WhLdVE2LFw";
+
+ [Fact]
+ public void Argon2_ValidatesLegacyArgon2iHash()
+ {
+ Assert.True(Argon2PasswordProtection.Instance.ValidatePassword(LegacyArgon2iHash, "hunter2"));
+ Assert.False(Argon2PasswordProtection.Instance.ValidatePassword(LegacyArgon2iHash, "wrong"));
+ }
+
+ [Theory]
+ // type, memory, time, parallelism -> expected NeedsRehash
+ [InlineData("argon2id", 16384, 1, 1, false)] // current defaults
+ [InlineData("argon2i", 8192, 3, 1, true)] // the old shipping default
+ [InlineData("argon2id", 8192, 1, 1, true)] // right type, stale memory
+ [InlineData("argon2id", 16384, 3, 1, true)] // right type, stale iterations
+ [InlineData("argon2id", 16384, 1, 2, true)] // right type, stale parallelism
+ [InlineData("argon2i", 16384, 1, 1, true)] // right cost, stale type
+ public void Argon2_NeedsRehash_ComparesTypeAndCost(
+ string type, int memory, int time, int parallelism, bool expected
+ )
+ {
+ var hash = $"${type}$v=19$m={memory},t={time},p={parallelism}$" +
+ "LD1XJz7P3wQmIJ+Tu6ScgA$NO5hBABsHQ172C5nDO2X4gWnB4jDef3x6WhLdVE2LFw";
+
+ Assert.Equal(expected, Argon2PasswordProtection.Instance.NeedsRehash(hash));
+ }
+
+ // Digest and salt lengths are the decoded sizes of the base64 segments, not parameter-list
+ // entries, so they need their own literals. Current type and cost throughout; only a length
+ // differs from the defaults. The theory above is the negative control at default lengths.
+ [Theory]
+ // 16-byte digest: 22 base64 chars instead of the 43 a 32-byte digest encodes to.
+ [InlineData("$argon2id$v=19$m=16384,t=1,p=1$LD1XJz7P3wQmIJ+Tu6ScgA$NO5hBABsHQ172C5nDO2X4g")]
+ // 8-byte salt: 11 base64 chars instead of the 22 a 16-byte salt encodes to.
+ [InlineData("$argon2id$v=19$m=16384,t=1,p=1$LD1XJz7P3wQ$NO5hBABsHQ172C5nDO2X4gWnB4jDef3x6WhLdVE2LFw")]
+ public void Argon2_NeedsRehash_ComparesSaltAndDigestLengths(string hash)
+ {
+ Assert.True(Argon2PasswordProtection.Instance.NeedsRehash(hash));
+ }
+
+ [Theory]
+ [InlineData("")]
+ [InlineData("not-a-hash")]
+ public void Argon2_NeedsRehash_IsTrueForUnparseableHashes(string hash)
+ {
+ Assert.True(Argon2PasswordProtection.Instance.NeedsRehash(hash));
+ }
+
+ [Fact]
+ public void NonArgon2Protections_NeverNeedRehash()
+ {
+ Assert.False(PBKDF2PasswordProtection.Instance.NeedsRehash("anything"));
+ Assert.False(HashAlgorithmPasswordProtection.SHA2Instance.NeedsRehash("anything"));
+ Assert.False(HashAlgorithmPasswordProtection.SHA1Instance.NeedsRehash("anything"));
+ Assert.False(HashAlgorithmPasswordProtection.MD5Instance.NeedsRehash("anything"));
+ }
}
diff --git a/Projects/UOContent/Accounting/Account.cs b/Projects/UOContent/Accounting/Account.cs
index d79d70b1a..45ede29bb 100644
--- a/Projects/UOContent/Accounting/Account.cs
+++ b/Projects/UOContent/Accounting/Account.cs
@@ -378,12 +378,12 @@ public partial class Account : IAccount, IComparable
public void SetPassword(string plainPassword)
{
- var phrase = _passwordAlgorithm is PasswordProtectionAlgorithm.SHA1 or PasswordProtectionAlgorithm.SHA2
+ PasswordAlgorithm = AccountSecurity.CurrentAlgorithm;
+ var phrase = PasswordAlgorithm is PasswordProtectionAlgorithm.SHA1 or PasswordProtectionAlgorithm.SHA2
? $"{_username}{plainPassword}"
: plainPassword;
Password = AccountSecurity.CurrentPasswordProtection.EncryptPassword(phrase);
- PasswordAlgorithm = AccountSecurity.CurrentAlgorithm;
}
public bool CheckPassword(string plainPassword)
@@ -399,7 +399,8 @@ public partial class Account : IAccount, IComparable
}
// Upgrade the password protection in case we change the algorithm
- if (_passwordAlgorithm != AccountSecurity.CurrentAlgorithm)
+ if (_passwordAlgorithm != AccountSecurity.CurrentAlgorithm ||
+ AccountSecurity.CurrentPasswordProtection.NeedsRehash(Password))
{
SetPassword(plainPassword);
}
diff --git a/Projects/UOContent/Accounting/IPasswordProtection.cs b/Projects/UOContent/Accounting/IPasswordProtection.cs
index 0fdd6ced9..f5590a148 100644
--- a/Projects/UOContent/Accounting/IPasswordProtection.cs
+++ b/Projects/UOContent/Accounting/IPasswordProtection.cs
@@ -4,5 +4,12 @@ namespace Server.Accounting
{
string EncryptPassword(string plainPassword);
bool ValidatePassword(string encryptedPassword, string plainPassword);
+
+ ///
+ /// True when was produced with parameters that differ
+ /// from the ones this protection currently uses, so a successful login should rewrite it.
+ /// Algorithms whose cost is not embedded in the stored value never need this.
+ ///
+ bool NeedsRehash(string encryptedPassword) => false;
}
}
diff --git a/Projects/UOContent/Accounting/Security/Argon2PasswordProtection.cs b/Projects/UOContent/Accounting/Security/Argon2PasswordProtection.cs
index 99f320a78..3b509e099 100644
--- a/Projects/UOContent/Accounting/Security/Argon2PasswordProtection.cs
+++ b/Projects/UOContent/Accounting/Security/Argon2PasswordProtection.cs
@@ -21,11 +21,38 @@ public class Argon2PasswordProtection : IPasswordProtection
{
public static IPasswordProtection Instance = new Argon2PasswordProtection();
- private readonly Argon2PasswordHasher m_PasswordHasher = new(rng: RandomNumberGenerator.Create());
+ // 16 MiB at t=1 is cheaper than 8 MiB at t=3 (8.5 ms vs 10.1 ms) and twice as memory-hard, which
+ // is what resists GPU and ASIC cracking. p=1: native argon2 spawns a thread per lane.
+ private readonly Argon2PasswordHasher _passwordHasher = new(
+ time: 1,
+ memory: 16384,
+ parallel: 1,
+ type: Argon2Type.Argon2id,
+ rng: RandomNumberGenerator.Create()
+ );
public string EncryptPassword(string plainPassword) =>
- m_PasswordHasher.Hash(plainPassword);
+ _passwordHasher.Hash(plainPassword);
public bool ValidatePassword(string encryptedPassword, string plainPassword) =>
- m_PasswordHasher.Verify(encryptedPassword, plainPassword);
+ _passwordHasher.Verify(encryptedPassword, plainPassword);
+
+ // The PHC string carries the parameters it was hashed with, so verification uses those rather
+ // than the configured ones. Comparing them is what lets a parameter change reach existing
+ // accounts.
+ public bool NeedsRehash(string encryptedPassword)
+ {
+ // Unparseable but verified: a format this build does not understand, so rewrite it.
+ if (!Argon2PasswordHasher.TryExtractMetadataValues(encryptedPassword, out var values))
+ {
+ return true;
+ }
+
+ return values.ArgonType != _passwordHasher.ArgonType
+ || values.MemoryCost != _passwordHasher.MemoryCost
+ || values.TimeCost != _passwordHasher.TimeCost
+ || values.Parallelism != _passwordHasher.Parallelism
+ || values.HashLength != (int)_passwordHasher.HashLength
+ || values.SaltLength != (int)_passwordHasher.SaltLength;
+ }
}
diff --git a/Projects/UOContent/UOContent.csproj b/Projects/UOContent/UOContent.csproj
index bf288e629..d9961f38d 100644
--- a/Projects/UOContent/UOContent.csproj
+++ b/Projects/UOContent/UOContent.csproj
@@ -45,7 +45,7 @@
-
+
diff --git a/dev-docs/configuration.md b/dev-docs/configuration.md
index 9ddc348a7..b69349451 100644
--- a/dev-docs/configuration.md
+++ b/dev-docs/configuration.md
@@ -98,6 +98,7 @@ Examples from the codebase:
accountHandler.enableAutoAccountCreation
accountHandler.enablePlayerPasswordCommand
accountHandler.maxAccountsPerIP
+accountSecurity.encryptionAlgorithm
autosave.enabled
autosave.saveDelay
world.savePath
From 64e6fe5da8d4b5244c98b61ed3731ccf54b3960c Mon Sep 17 00:00:00 2001
From: Guflly <145608489+Guflly@users.noreply.github.com>
Date: Sat, 8 Aug 2026 00:55:12 -0700
Subject: [PATCH 03/28] fix: Warn when sending empty gumps (#2563)
### Summary
Generates a console warning when users receive an empty gump. This will help prevent client side leaks.
---
.../Tests/Gumps/TestGumps/DynamicTestGump.cs | 2 +
.../Tests/Gumps/TestGumps/EmptyTestGumps.cs | 40 +++++++++++++++++++
.../Tests/Gumps/TestGumps/LegacyTestGump.cs | 2 +
.../Tests/Gumps/TestGumps/StaticTestGump.cs | 2 +
.../Tests/Gumps/TestLayoutGumps.cs | 26 ++++++++++++
Projects/UOContent/Gumps/Base/BaseGump.cs | 8 ++++
Projects/UOContent/Gumps/Base/DynamicGump.cs | 1 +
.../Gumps/Base/DynamicGumpBuilder.cs | 1 +
.../UOContent/Gumps/Base/GumpLayoutBuilder.cs | 23 +++++++++++
Projects/UOContent/Gumps/Base/Legacy/Gump.cs | 5 +++
Projects/UOContent/Gumps/Base/StaticGump.cs | 3 ++
.../UOContent/Gumps/Base/StaticGumpBuilder.cs | 1 +
12 files changed, 114 insertions(+)
create mode 100644 Projects/UOContent.Tests/Tests/Gumps/TestGumps/EmptyTestGumps.cs
diff --git a/Projects/UOContent.Tests/Tests/Gumps/TestGumps/DynamicTestGump.cs b/Projects/UOContent.Tests/Tests/Gumps/TestGumps/DynamicTestGump.cs
index 998e4c537..fd3dafc56 100644
--- a/Projects/UOContent.Tests/Tests/Gumps/TestGumps/DynamicTestGump.cs
+++ b/Projects/UOContent.Tests/Tests/Gumps/TestGumps/DynamicTestGump.cs
@@ -6,6 +6,8 @@ public class DynamicTestGump : DynamicGump
{
private readonly string _petName;
+ public bool HasVisualElementsForTest => HasVisualElements;
+
public DynamicTestGump(string petName) : base(50, 50)
{
_petName = petName;
diff --git a/Projects/UOContent.Tests/Tests/Gumps/TestGumps/EmptyTestGumps.cs b/Projects/UOContent.Tests/Tests/Gumps/TestGumps/EmptyTestGumps.cs
new file mode 100644
index 000000000..b99de1700
--- /dev/null
+++ b/Projects/UOContent.Tests/Tests/Gumps/TestGumps/EmptyTestGumps.cs
@@ -0,0 +1,40 @@
+using Server.Gumps;
+
+namespace Server.Tests.Gumps;
+
+public sealed class EmptyLegacyTestGump : Gump
+{
+ public bool HasVisualElementsForTest => HasVisualElements;
+
+ public EmptyLegacyTestGump() : base(0, 0)
+ {
+ }
+}
+
+public sealed class EmptyDynamicTestGump : DynamicGump
+{
+ public bool HasVisualElementsForTest => HasVisualElements;
+
+ public EmptyDynamicTestGump() : base(0, 0)
+ {
+ }
+
+ protected override void BuildLayout(ref DynamicGumpBuilder builder)
+ {
+ builder.AddPage();
+ }
+}
+
+public sealed class EmptyStaticTestGump : StaticGump
+{
+ public bool HasVisualElementsForTest => HasVisualElements;
+
+ public EmptyStaticTestGump() : base(0, 0)
+ {
+ }
+
+ protected override void BuildLayout(ref StaticGumpBuilder builder)
+ {
+ builder.SetNoClose();
+ }
+}
diff --git a/Projects/UOContent.Tests/Tests/Gumps/TestGumps/LegacyTestGump.cs b/Projects/UOContent.Tests/Tests/Gumps/TestGumps/LegacyTestGump.cs
index 668d7e8ae..e45514c38 100644
--- a/Projects/UOContent.Tests/Tests/Gumps/TestGumps/LegacyTestGump.cs
+++ b/Projects/UOContent.Tests/Tests/Gumps/TestGumps/LegacyTestGump.cs
@@ -4,6 +4,8 @@ namespace Server.Tests.Gumps;
public sealed class LegacyTestGump : Gump
{
+ public bool HasVisualElementsForTest => HasVisualElements;
+
public LegacyTestGump(string petName) : base(50, 50)
{
Serial = (Serial)0x123;
diff --git a/Projects/UOContent.Tests/Tests/Gumps/TestGumps/StaticTestGump.cs b/Projects/UOContent.Tests/Tests/Gumps/TestGumps/StaticTestGump.cs
index ea67720f5..66d80c963 100644
--- a/Projects/UOContent.Tests/Tests/Gumps/TestGumps/StaticTestGump.cs
+++ b/Projects/UOContent.Tests/Tests/Gumps/TestGumps/StaticTestGump.cs
@@ -4,6 +4,8 @@ namespace Server.Tests.Gumps;
public class StaticTestGump : StaticGump
{
+ public bool HasVisualElementsForTest => HasVisualElements;
+
public StaticTestGump() : base(50, 50)
{
Serial = (Serial)0x123;
diff --git a/Projects/UOContent.Tests/Tests/Gumps/TestLayoutGumps.cs b/Projects/UOContent.Tests/Tests/Gumps/TestLayoutGumps.cs
index 7cd8e67d1..804408fc7 100644
--- a/Projects/UOContent.Tests/Tests/Gumps/TestLayoutGumps.cs
+++ b/Projects/UOContent.Tests/Tests/Gumps/TestLayoutGumps.cs
@@ -73,6 +73,32 @@ public class TestLayoutGumps
AssertThat.Equal(writer.Span, packet);
}
+ [Fact]
+ public void TestEmptyGumpsHaveNoVisualElements()
+ {
+ Assert.False(Compile(new EmptyLegacyTestGump()).HasVisualElementsForTest);
+ Assert.False(Compile(new EmptyDynamicTestGump()).HasVisualElementsForTest);
+ Assert.False(Compile(new EmptyStaticTestGump()).HasVisualElementsForTest);
+ Assert.False(Compile(new EmptyStaticTestGump()).HasVisualElementsForTest);
+ }
+
+ [Fact]
+ public void TestVisibleGumpsHaveVisualElements()
+ {
+ Assert.True(Compile(new LegacyTestGump("Test")).HasVisualElementsForTest);
+ Assert.True(Compile(new DynamicTestGump("Test")).HasVisualElementsForTest);
+ Assert.True(Compile(new StaticTestGump()).HasVisualElementsForTest);
+ Assert.True(Compile(new StaticTestGump()).HasVisualElementsForTest);
+ }
+
+ private static T Compile(T gump) where T : BaseGump
+ {
+ var buffer = GC.AllocateUninitializedArray(512);
+ var writer = new SpanWriter(buffer);
+ gump.Compile(ref writer);
+ return gump;
+ }
+
private static void InternalTestStaticGump(ReadOnlySpan expectedLayout, StaticGump staticGump, string[] strings)
where T : StaticGump
{
diff --git a/Projects/UOContent/Gumps/Base/BaseGump.cs b/Projects/UOContent/Gumps/Base/BaseGump.cs
index 6d844735d..05770608c 100644
--- a/Projects/UOContent/Gumps/Base/BaseGump.cs
+++ b/Projects/UOContent/Gumps/Base/BaseGump.cs
@@ -13,6 +13,7 @@
* along with this program. If not, see . *
*************************************************************************/
+using Server.Logging;
using Server.Network;
using System;
using System.Buffers;
@@ -23,10 +24,12 @@ namespace Server.Gumps;
public abstract class BaseGump
{
private static readonly byte[] _packetBuffer = GC.AllocateUninitializedArray(0x10000);
+ private static readonly ILogger _logger = LogFactory.GetLogger(typeof(BaseGump));
private static Serial nextSerial = (Serial)1;
public int TypeID { get; protected set; }
public Serial Serial { get; protected set; }
+ protected bool HasVisualElements { get; set; }
public abstract int Switches { get; }
public abstract int TextEntries { get; }
@@ -56,6 +59,11 @@ public abstract class BaseGump
var writer = new SpanWriter(_packetBuffer);
Compile(ref writer);
+ if (!HasVisualElements)
+ {
+ _logger.Warning("Sending empty gump {GumpType}", GetType().FullName);
+ }
+
ns.Send(writer.Span);
writer.Dispose();
diff --git a/Projects/UOContent/Gumps/Base/DynamicGump.cs b/Projects/UOContent/Gumps/Base/DynamicGump.cs
index f1b3c064a..de894da68 100644
--- a/Projects/UOContent/Gumps/Base/DynamicGump.cs
+++ b/Projects/UOContent/Gumps/Base/DynamicGump.cs
@@ -47,6 +47,7 @@ public abstract class DynamicGump : BaseGump
BuildLayout(ref gumpBuilder);
gumpBuilder.FinalizeLayout();
+ HasVisualElements = gumpBuilder.HasVisualElements;
_switches = gumpBuilder.Switches;
_textEntries = gumpBuilder.TextEntries;
diff --git a/Projects/UOContent/Gumps/Base/DynamicGumpBuilder.cs b/Projects/UOContent/Gumps/Base/DynamicGumpBuilder.cs
index e98c8c6df..9238e6e04 100644
--- a/Projects/UOContent/Gumps/Base/DynamicGumpBuilder.cs
+++ b/Projects/UOContent/Gumps/Base/DynamicGumpBuilder.cs
@@ -36,6 +36,7 @@ public ref struct DynamicGumpBuilder
public int Switches => _gumpBuilder._switches;
public int TextEntries => _gumpBuilder._textEntries;
+ internal bool HasVisualElements => _gumpBuilder._hasVisualElements;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public DynamicGumpBuilder()
diff --git a/Projects/UOContent/Gumps/Base/GumpLayoutBuilder.cs b/Projects/UOContent/Gumps/Base/GumpLayoutBuilder.cs
index 7f0ca5dff..4bd5c7d8f 100644
--- a/Projects/UOContent/Gumps/Base/GumpLayoutBuilder.cs
+++ b/Projects/UOContent/Gumps/Base/GumpLayoutBuilder.cs
@@ -30,6 +30,7 @@ public ref struct GumpLayoutBuilder
internal GumpFlags _flags;
internal int _switches;
internal int _textEntries;
+ internal bool _hasVisualElements;
internal Span LayoutData => _layoutBuffer.AsSpan(0, _bytesWritten);
@@ -95,6 +96,7 @@ public ref struct GumpLayoutBuilder
public void AddBackground(int x, int y, int width, int height, int gumpId)
{
+ _hasVisualElements = true;
GrowIfNeeded(9 + 9 + 45);
WriteStart("resizepic"u8);
WriteValue(x);
@@ -109,6 +111,7 @@ public ref struct GumpLayoutBuilder
int x, int y, int normalId, int pressedId, int buttonId, GumpButtonType type = GumpButtonType.Reply, int param = 0
)
{
+ _hasVisualElements = true;
GrowIfNeeded(11 + 6 + 54 + 2);
WriteStart("button"u8);
WriteValue(x);
@@ -123,6 +126,7 @@ public ref struct GumpLayoutBuilder
public void AddCheckbox(int x, int y, int inactiveId, int activeId, bool selected, int switchId)
{
+ _hasVisualElements = true;
GrowIfNeeded(10 + 8 + 45 + 2);
WriteStart("checkbox"u8);
WriteValue(x);
@@ -154,6 +158,7 @@ public ref struct GumpLayoutBuilder
public int AddHtmlPlaceholder(int x, int y, int width, int height,
bool background = false, bool scrollbar = false)
{
+ _hasVisualElements = true;
GrowIfNeeded(11 + 8 + 36 + 10);
WriteStart("htmlgump"u8);
WriteValue(x);
@@ -172,6 +177,7 @@ public ref struct GumpLayoutBuilder
public void AddHtml(int x, int y, int width, int height, int text,
bool background = false, bool scrollbar = false)
{
+ _hasVisualElements = true;
GrowIfNeeded(11 + 8 + 45 + 4);
WriteStart("htmlgump"u8);
WriteValue(x);
@@ -188,6 +194,7 @@ public ref struct GumpLayoutBuilder
int x, int y, int width, int height, int number, bool background = false, bool scrollbar = false
)
{
+ _hasVisualElements = true;
GrowIfNeeded(11 + 11 + 45 + 4);
WriteStart("xmfhtmlgump"u8);
WriteValue(x);
@@ -204,6 +211,7 @@ public ref struct GumpLayoutBuilder
int x, int y, int width, int height, int number, int color, bool background = false, bool scrollbar = false
)
{
+ _hasVisualElements = true;
GrowIfNeeded(12 + 16 + 45 + 5 + 4);
WriteStart("xmfhtmlgumpcolor"u8);
WriteValue(x);
@@ -220,6 +228,7 @@ public ref struct GumpLayoutBuilder
public void AddHtmlLocalized(int x, int y, int width, int height, int number, ReadOnlySpan args, int color,
bool background = false, bool scrollbar = false)
{
+ _hasVisualElements = true;
GrowIfNeeded(12 + 10 + 45 + 5 + 4 + (args.Length > 0 ? 3 + args.Length : 0));
WriteStart("xmfhtmltok"u8);
WriteValue(x);
@@ -254,6 +263,7 @@ public ref struct GumpLayoutBuilder
public void AddImage(int x, int y, int gumpId, int hue = 0, ReadOnlySpan cls = default)
{
+ _hasVisualElements = true;
GrowIfNeeded(7 + 7 + 36 + (hue != 0 ? 14 : 0) + (cls.Length > 0 ? 7 + cls.Length : 0));
WriteStart("gumppic"u8);
WriteValue(x);
@@ -294,6 +304,7 @@ public ref struct GumpLayoutBuilder
public void AddImageTiledButton(int x, int y, int normalId, int pressedId, int buttonId, GumpButtonType type, int param,
int itemId, int hue, int width, int height, int localizedTooltip = -1)
{
+ _hasVisualElements = true;
GrowIfNeeded(15 + 13 + 90 + 2);
WriteStart("buttontileart"u8);
WriteValue(x);
@@ -319,6 +330,7 @@ public ref struct GumpLayoutBuilder
public void AddImageTiled(int x, int y, int width, int height, int gumpId)
{
+ _hasVisualElements = true;
GrowIfNeeded(9 + 12 + 45);
WriteStart("gumppictiled"u8);
WriteValue(x);
@@ -331,6 +343,7 @@ public ref struct GumpLayoutBuilder
public void AddItem(int x, int y, int itemId, int hue = 0)
{
+ _hasVisualElements = true;
GrowIfNeeded(7 + 36 + (hue != 0 ? 20 : 7));
WriteStart(hue == 0 ? "tilepic"u8 : "tilepichue"u8);
WriteValue(x);
@@ -355,6 +368,7 @@ public ref struct GumpLayoutBuilder
public int AddLabelPlaceholder(int x, int y, int hue)
{
+ _hasVisualElements = true;
GrowIfNeeded(8 + 4 + 27 + 6);
WriteStart("text"u8);
WriteValue(x);
@@ -368,6 +382,7 @@ public ref struct GumpLayoutBuilder
public void AddLabel(int x, int y, int hue, int text)
{
+ _hasVisualElements = true;
GrowIfNeeded(8 + 4 + 36 + 6);
WriteStart("text"u8);
WriteValue(x);
@@ -379,6 +394,7 @@ public ref struct GumpLayoutBuilder
public int AddLabelCroppedPlaceholder(int x, int y, int width, int height, int hue)
{
+ _hasVisualElements = true;
GrowIfNeeded(10 + 11 + 45 + 6);
WriteStart("croppedtext"u8);
WriteValue(x);
@@ -394,6 +410,7 @@ public ref struct GumpLayoutBuilder
public void AddLabelCropped(int x, int y, int width, int height, int hue, int text)
{
+ _hasVisualElements = true;
GrowIfNeeded(10 + 11 + 54 + 6);
WriteStart("croppedtext"u8);
WriteValue(x);
@@ -430,6 +447,7 @@ public ref struct GumpLayoutBuilder
public void AddRadio(int x, int y, int inactiveId, int activeId, bool selected, int switchId)
{
+ _hasVisualElements = true;
GrowIfNeeded(10 + 5 + 45 + 2);
WriteStart("radio"u8);
WriteValue(x);
@@ -445,6 +463,7 @@ public ref struct GumpLayoutBuilder
public void AddSpriteImage(int x, int y, int gumpId, int width, int height, int sx, int sy)
{
+ _hasVisualElements = true;
GrowIfNeeded(11 + 8 + 63);
WriteStart("picinpic"u8);
WriteValue(x);
@@ -461,6 +480,7 @@ public ref struct GumpLayoutBuilder
int x, int y, int width, int height, int hue, int entryId
)
{
+ _hasVisualElements = true;
GrowIfNeeded(11 + 9 + 54 + 6);
WriteStart("textentry"u8);
WriteValue(x);
@@ -481,6 +501,7 @@ public ref struct GumpLayoutBuilder
int x, int y, int width, int height, int hue, int entryId, int initialText
)
{
+ _hasVisualElements = true;
GrowIfNeeded(11 + 9 + 63 + 6);
WriteStart("textentry"u8);
WriteValue(x);
@@ -499,6 +520,7 @@ public ref struct GumpLayoutBuilder
int x, int y, int width, int height, int hue, int entryId, int size = 0
)
{
+ _hasVisualElements = true;
GrowIfNeeded(12 + 16 + 63 + 6);
WriteStart("textentrylimited"u8);
WriteValue(x);
@@ -520,6 +542,7 @@ public ref struct GumpLayoutBuilder
int x, int y, int width, int height, int hue, int entryId, int initialText, int size = 0
)
{
+ _hasVisualElements = true;
GrowIfNeeded(12 + 16 + 72);
WriteStart("textentrylimited"u8);
WriteValue(x);
diff --git a/Projects/UOContent/Gumps/Base/Legacy/Gump.cs b/Projects/UOContent/Gumps/Base/Legacy/Gump.cs
index 5cfb1f14a..3be1ddebf 100644
--- a/Projects/UOContent/Gumps/Base/Legacy/Gump.cs
+++ b/Projects/UOContent/Gumps/Base/Legacy/Gump.cs
@@ -249,6 +249,7 @@ public class Gump : BaseGump
{
_textEntries = 0;
_switches = 0;
+ HasVisualElements = false;
var layoutWriter = new SpanWriter(_layoutBuffer);
@@ -274,6 +275,7 @@ public class Gump : BaseGump
foreach (var entry in Entries)
{
+ HasVisualElements |= IsVisualEntry(entry);
entry.AppendTo(ref layoutWriter, _stringsList, ref _textEntries, ref _switches);
}
@@ -311,6 +313,9 @@ public class Gump : BaseGump
}
}
+ private static bool IsVisualEntry(GumpEntry entry) =>
+ entry is not (GumpAlphaRegion or GumpECHandleInput or GumpGroup or GumpItemProperty or GumpMasterGump or GumpPage or GumpTooltip);
+
protected void Reset()
{
_switches = 0;
diff --git a/Projects/UOContent/Gumps/Base/StaticGump.cs b/Projects/UOContent/Gumps/Base/StaticGump.cs
index a10491618..0ab2df5e0 100644
--- a/Projects/UOContent/Gumps/Base/StaticGump.cs
+++ b/Projects/UOContent/Gumps/Base/StaticGump.cs
@@ -30,6 +30,7 @@ public abstract class StaticGump : BaseGump where TSelf : StaticGump : BaseGump where TSelf : StaticGump : BaseGump where TSelf : StaticGump _gumpBuilder._switches;
public int TextEntries => _gumpBuilder._textEntries;
+ internal bool HasVisualElements => _gumpBuilder._hasVisualElements;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public StaticGumpBuilder()
From f33bcd6006567ea443e84dfa91e994e78d4d9e1e Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Sat, 8 Aug 2026 09:25:42 -0700
Subject: [PATCH 04/28] fix: Bind the login auth id to its account and drop the
redundant verify (#2564)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
## What
- Bind the login auth id to the account **and** origin address that earned it, make it a CSPRNG draw, expire it after two minutes, and spend it only once its owner presents it.
- Skip the password verify on `GameLogin` (0x91) when the presented id vouches for the submitted username and address.
## Why
A full client login hashes the password twice — `AccountLogin` (0x80) and then `GameLogin` (0x91). At the current Argon2 parameters that is **most of a 16 ms frame each, on the single-threaded game loop**, for every login attempt.
The second verify is redundant. `GameLogin` already requires an id from `_authIDWindow`, and that window is only populated by `GenerateAuthID`, called from `PlayServer` — reachable only after 0x80 has already authenticated the account **in this same process**. ModernUO Gateway has its own auth-id passing mechanism and is out of scope here.
## Why the id needed hardening first
Skipping the verify promotes the id from a correlation token to a bearer token, and it was not one:
- drawn from `Utility.Random` → `BuiltInRng`, a non-cryptographic PRNG
- bound to nothing — `AuthIDPersistence` carried only `Age` and `Version`
- never expiring; `Age` was only read to pick an eviction victim
A guessed id got you nothing while the password was still checked. Without that check it would have been an account takeover, so the id is now a CSPRNG draw, single-use, two-minute TTL, and bound to both the account and the origin address.
What remains is observing a live id on the client's network or machine — which the server cannot defend against under any design, and which already yields the password itself, since the client transmits it in the same handshake.
Network switching mid-login is deliberately unsupported.
## Behaviour
A full verify was always required before this change, and ids never expired, so every "before" is a password check.
| Case | Before | After |
|---|---|---|
| Id absent | Disconnect | Disconnect |
| Address mismatch | Verify | **Disconnect** |
| Account mismatch | Verify | **Disconnect** |
| Expired | Verify | **Verify** |
| Id vouches | Verify | **Skip** |
No case grants access the previous code would have denied. Expiry deliberately falls back to the verify rather than disconnecting — a player can idle, and turning that into a lockout would be a regression for no gain.
## Look, then take
An id is not consumed until the presenter has shown it is theirs. Removing it first would let anyone who lands on a live id burn it, and its owner would arrive to `"Unable to find auth id."` and have to log in again over a packet they had no part in.
The **address is compared before the account**, so a guesser from anywhere else is rejected before a username is ever looked at. That is what makes it safe to leave the id in place on a mismatch: there is no username-enumeration risk to trade against, and the only presenter who could enumerate is already on the victim's own address.
## The window is not a cap
It was 128 entries with the oldest evicted to make room. That is a cap on *concurrent logins*, not a resource bound: 800 people picking a server at once would have live ids discarded and those clients would arrive to `"Unable to find auth id."` — a failed login caused by nothing except other people logging in.
Issuing now sweeps expired entries and lets the window grow if everything in it is still live. Unbounded is safe here: an entry costs a **successful** password verify to create and dies after two minutes, so its size tracks logins genuinely in flight.
Removing an id when its connection drops is not an option, and this was checked rather than assumed — `NetState.cs:787` disconnects the login connection *deliberately*, immediately after the id is issued, and that disconnect is never cancelled. Surviving it is the whole purpose of the id. Expiry is the only correct reclamation.
## Handshake hardening
Choosing a server queues a disconnect, but the queue drains on the *next* slice, so a client pipelining into the same recv buffer can reach the handshake handlers again. Two had no do-once guard:
- `LoginServerSeed` (0xEF) now rejects when `state.Seeded` is already set.
- `PlayServer` (0xA0) now rejects when `state.AuthId != 0` — otherwise a connection that had already spent its id would be handed the spent one back.
Issuing is also idempotent (`EnsureAuthId`), so a connection holds exactly one id by construction and an orphan is impossible rather than something to clean up. The login state machine itself is untouched.
Also fixes a fall-through: the "Unable to find auth id" branch disconnected without returning, then continued with a default entry and nulled `state.Version`.
## Testing
`ConsumeAuthId` is a seam with no `NetState` dependency, so the auth decision is tested directly: vouching, account mismatch, address mismatch, case-insensitive usernames, IPv4-mapped-IPv6, unknown ids, single-use by the owner, **a rejected attempt leaving the id redeemable**, expiry-into-verify, and an 800-id login rush that must evict nobody. Expiry is driven by moving `Core._now`, not by waiting. Every new clause was verified to discriminate by removing it and confirming only its own tests fail.
## Cost
Halves the per-login game-loop cost. This does not make hashing cheaper or move it off the loop — that is gated on a measurement described in `docs/handoffs/2026-08-07-off-loop-argon2-hashing.md`.
---
.../Fixtures/TestServerInitializer.cs | 3 +-
.../Tests/Accounting/AccountPasswordTests.cs | 6 +-
.../Security/PasswordProtectionTest.cs | 7 +-
.../Tests/Network/Packets/AuthIdTests.cs | 382 ++++++++++++++++++
.../UOContent/Accounting/AccountHandler.cs | 4 +-
.../Security/Argon2PasswordProtection.cs | 5 +-
Projects/UOContent/Network/GameServer.cs | 10 +-
.../Network/Packets/IncomingAccountPackets.cs | 178 ++++++--
8 files changed, 545 insertions(+), 50 deletions(-)
create mode 100644 Projects/UOContent.Tests/Tests/Network/Packets/AuthIdTests.cs
diff --git a/Projects/UOContent.Tests/Fixtures/TestServerInitializer.cs b/Projects/UOContent.Tests/Fixtures/TestServerInitializer.cs
index 1325700d5..a38af9c3d 100644
--- a/Projects/UOContent.Tests/Fixtures/TestServerInitializer.cs
+++ b/Projects/UOContent.Tests/Fixtures/TestServerInitializer.cs
@@ -100,8 +100,7 @@ internal static class TestServerInitializer
}
World.Configure();
- // Registers the Accounts entity persistence, without which Accounts.NewAccount cannot
- // resolve and no test can construct an Account.
+ // Registers the Accounts entity persistence; without it no test can construct an Account.
Server.Accounting.Accounts.Configure();
RaceDefinitions.Configure();
MovementImpl.Configure();
diff --git a/Projects/UOContent.Tests/Tests/Accounting/AccountPasswordTests.cs b/Projects/UOContent.Tests/Tests/Accounting/AccountPasswordTests.cs
index 14e6089cd..29a1b818f 100644
--- a/Projects/UOContent.Tests/Tests/Accounting/AccountPasswordTests.cs
+++ b/Projects/UOContent.Tests/Tests/Accounting/AccountPasswordTests.cs
@@ -30,9 +30,9 @@ public class AccountPasswordTests : IDisposable
Assert.False(account.CheckPassword("wrong-password"));
}
- // SetPassword assigns PasswordAlgorithm before deriving the phrase from it. Reversing those two
- // lines salts the hash by the outgoing algorithm's rule and stores it under the incoming one,
- // which verifies once and then never again.
+ // SetPassword assigns PasswordAlgorithm before deriving the phrase from it. Reversed, the hash
+ // is salted by the outgoing algorithm's rule but stored under the incoming one, which verifies
+ // once and then never again.
[Theory]
[InlineData(PasswordProtectionAlgorithm.SHA1)]
[InlineData(PasswordProtectionAlgorithm.SHA2)]
diff --git a/Projects/UOContent.Tests/Tests/Accounting/Security/PasswordProtectionTest.cs b/Projects/UOContent.Tests/Tests/Accounting/Security/PasswordProtectionTest.cs
index 333c35692..b86df418d 100644
--- a/Projects/UOContent.Tests/Tests/Accounting/Security/PasswordProtectionTest.cs
+++ b/Projects/UOContent.Tests/Tests/Accounting/Security/PasswordProtectionTest.cs
@@ -75,7 +75,7 @@ public class PasswordProtectionTest
Assert.False(passwordProtection.ValidatePassword(encryptedPassword, "Not the same password"));
}
- // The shipping default before this change. A literal, so it cannot drift with the configured
+ // The shipping default before this change, as a literal so it cannot drift with the configured
// defaults. Password: "hunter2".
private const string LegacyArgon2iHash =
"$argon2i$v=19$m=8192,t=3,p=1$LD1XJz7P3wQmIJ+Tu6ScgA$NO5hBABsHQ172C5nDO2X4gWnB4jDef3x6WhLdVE2LFw";
@@ -105,9 +105,8 @@ public class PasswordProtectionTest
Assert.Equal(expected, Argon2PasswordProtection.Instance.NeedsRehash(hash));
}
- // Digest and salt lengths are the decoded sizes of the base64 segments, not parameter-list
- // entries, so they need their own literals. Current type and cost throughout; only a length
- // differs from the defaults. The theory above is the negative control at default lengths.
+ // Digest and salt lengths are decoded base64 sizes rather than parameter-list entries, so they
+ // need their own literals. Current type and cost throughout; only a length differs.
[Theory]
// 16-byte digest: 22 base64 chars instead of the 43 a 32-byte digest encodes to.
[InlineData("$argon2id$v=19$m=16384,t=1,p=1$LD1XJz7P3wQmIJ+Tu6ScgA$NO5hBABsHQ172C5nDO2X4g")]
diff --git a/Projects/UOContent.Tests/Tests/Network/Packets/AuthIdTests.cs b/Projects/UOContent.Tests/Tests/Network/Packets/AuthIdTests.cs
new file mode 100644
index 000000000..456eb174a
--- /dev/null
+++ b/Projects/UOContent.Tests/Tests/Network/Packets/AuthIdTests.cs
@@ -0,0 +1,382 @@
+using System;
+using System.Net;
+using Server.Accounting;
+using Server.Accounting.Security;
+using Server.Network;
+using Server.Tests.Network;
+using Xunit;
+
+namespace Server.Tests.Network.Packets;
+
+[Collection("Sequential UOContent Tests")]
+public class AuthIdTests : IDisposable
+{
+ private static readonly IPAddress AddressX = IPAddress.Parse("203.0.113.10");
+ private static readonly IPAddress AddressY = IPAddress.Parse("203.0.113.11");
+
+ private readonly PasswordProtectionAlgorithm _originalAlgorithm = AccountSecurity.CurrentAlgorithm;
+
+ public AuthIdTests()
+ {
+ AccountSecurity.CurrentAlgorithm = PasswordProtectionAlgorithm.Argon2;
+ IncomingAccountPackets.ClearAuthIdWindow();
+ }
+
+ public void Dispose()
+ {
+ IncomingAccountPackets.ClearAuthIdWindow();
+ AccountSecurity.CurrentAlgorithm = _originalAlgorithm;
+ }
+
+ private static IAccount CreateAccount(string username) =>
+ Accounts.GetAccount(username) ?? new Account(username, "hunter2");
+
+ private static int Register(IAccount account, IPAddress address) =>
+ IncomingAccountPackets.RegisterAuthId(account, address, new ClientVersion(7, 0, 0, 0));
+
+ [Fact]
+ public void VouchesForTheAccountAndAddressItWasIssuedTo()
+ {
+ var account = CreateAccount("authid-match-user");
+ var authId = Register(account, AddressX);
+
+ var result = IncomingAccountPackets.ConsumeAuthId(authId, account.Username, AddressX, out var entry);
+
+ Assert.Equal(IncomingAccountPackets.AuthIdResult.Vouched, result);
+ Assert.Same(account, entry.Account);
+ }
+
+ [Fact]
+ public void RejectsADifferentAccount()
+ {
+ var issued = CreateAccount("authid-owner-user");
+ var other = CreateAccount("authid-other-user");
+ var authId = Register(issued, AddressX);
+
+ Assert.Equal(
+ IncomingAccountPackets.AuthIdResult.Rejected,
+ IncomingAccountPackets.ConsumeAuthId(authId, other.Username, AddressX, out _)
+ );
+ }
+
+ [Fact]
+ public void RejectsADifferentAddress()
+ {
+ var account = CreateAccount("authid-switch-user");
+ var authId = Register(account, AddressX);
+
+ Assert.Equal(
+ IncomingAccountPackets.AuthIdResult.Rejected,
+ IncomingAccountPackets.ConsumeAuthId(authId, account.Username, AddressY, out _)
+ );
+ }
+
+ [Fact]
+ public void MatchesTheUsernameCaseInsensitively()
+ {
+ var account = CreateAccount("AuthId-Case-User");
+ var authId = Register(account, AddressX);
+
+ Assert.Equal(
+ IncomingAccountPackets.AuthIdResult.Vouched,
+ IncomingAccountPackets.ConsumeAuthId(authId, "authid-case-user", AddressX, out _)
+ );
+ }
+
+ [Fact]
+ public void MatchesAnIPv4MappedIPv6Address()
+ {
+ var account = CreateAccount("authid-mapped-user");
+ var authId = Register(account, AddressX);
+
+ Assert.Equal(
+ IncomingAccountPackets.AuthIdResult.Vouched,
+ IncomingAccountPackets.ConsumeAuthId(authId, account.Username, AddressX.MapToIPv6(), out _)
+ );
+ }
+
+ [Fact]
+ public void RejectsAnUnknownAuthId()
+ {
+ var account = CreateAccount("authid-unknown-user");
+ var authId = Register(account, AddressX);
+
+ Assert.Equal(
+ IncomingAccountPackets.AuthIdResult.Rejected,
+ IncomingAccountPackets.ConsumeAuthId(authId + 1, account.Username, AddressX, out _)
+ );
+ }
+
+ [Fact]
+ public void IsSingleUseAfterASuccess()
+ {
+ var account = CreateAccount("authid-once-user");
+ var authId = Register(account, AddressX);
+
+ Assert.Equal(
+ IncomingAccountPackets.AuthIdResult.Vouched,
+ IncomingAccountPackets.ConsumeAuthId(authId, account.Username, AddressX, out _)
+ );
+ Assert.Equal(
+ IncomingAccountPackets.AuthIdResult.Rejected,
+ IncomingAccountPackets.ConsumeAuthId(authId, account.Username, AddressX, out _)
+ );
+ }
+
+ // A rejected attempt must not consume the id, or anyone landing on a live one could burn it and
+ // force its owner to log in again.
+ [Fact]
+ public void SurvivesAnAttemptFromTheWrongAddress()
+ {
+ var account = CreateAccount("authid-not-burned-address-user");
+ var authId = Register(account, AddressX);
+
+ Assert.Equal(
+ IncomingAccountPackets.AuthIdResult.Rejected,
+ IncomingAccountPackets.ConsumeAuthId(authId, account.Username, AddressY, out _)
+ );
+
+ Assert.Equal(1, IncomingAccountPackets.AuthIdWindowCount);
+ Assert.Equal(
+ IncomingAccountPackets.AuthIdResult.Vouched,
+ IncomingAccountPackets.ConsumeAuthId(authId, account.Username, AddressX, out _)
+ );
+ }
+
+ [Fact]
+ public void SurvivesAnAttemptForTheWrongAccount()
+ {
+ var account = CreateAccount("authid-not-burned-account-user");
+ var authId = Register(account, AddressX);
+
+ Assert.Equal(
+ IncomingAccountPackets.AuthIdResult.Rejected,
+ IncomingAccountPackets.ConsumeAuthId(authId, "not-the-owner", AddressX, out _)
+ );
+
+ Assert.Equal(1, IncomingAccountPackets.AuthIdWindowCount);
+ Assert.Equal(
+ IncomingAccountPackets.AuthIdResult.Vouched,
+ IncomingAccountPackets.ConsumeAuthId(authId, account.Username, AddressX, out _)
+ );
+ }
+
+ [Fact]
+ public void ARejectedAttemptYieldsNoEntry()
+ {
+ var account = CreateAccount("authid-no-leak-user");
+ var authId = Register(account, AddressX);
+
+ IncomingAccountPackets.ConsumeAuthId(authId, "not-the-owner", AddressX, out var entry);
+
+ Assert.Null(entry.Account);
+ }
+
+ [Fact]
+ public void AnExpiredIdIsSpentByItsOwner()
+ {
+ var account = CreateAccount("authid-expired-spent-user");
+ var authId = Register(account, AddressX);
+
+ var now = Core._now;
+
+ try
+ {
+ Core._now = now + TimeSpan.FromMinutes(30.0);
+
+ Assert.Equal(
+ IncomingAccountPackets.AuthIdResult.Expired,
+ IncomingAccountPackets.ConsumeAuthId(authId, account.Username, AddressX, out _)
+ );
+ Assert.Equal(0, IncomingAccountPackets.AuthIdWindowCount);
+ }
+ finally
+ {
+ Core._now = now;
+ }
+ }
+
+ // Expiry is not a lockout. The game login always verified the password before any of this
+ // existed, so falling back to that verify is the behaviour we started from.
+ [Fact]
+ public void ExpiresIntoAPasswordVerifyRatherThanARejection()
+ {
+ var account = CreateAccount("authid-expired-user");
+ var authId = Register(account, AddressX);
+
+ var now = Core._now;
+
+ try
+ {
+ Core._now = now + TimeSpan.FromMinutes(30.0);
+
+ Assert.Equal(
+ IncomingAccountPackets.AuthIdResult.Expired,
+ IncomingAccountPackets.ConsumeAuthId(authId, account.Username, AddressX, out var entry)
+ );
+
+ // Still carries the client version the game login needs.
+ Assert.Equal(new ClientVersion(7, 0, 0, 0), entry.Version);
+ }
+ finally
+ {
+ Core._now = now;
+ }
+ }
+
+ [Fact]
+ public void AnExpiredIdFromAnotherAddressIsStillRejected()
+ {
+ var account = CreateAccount("authid-expired-elsewhere-user");
+ var authId = Register(account, AddressX);
+
+ var now = Core._now;
+
+ try
+ {
+ Core._now = now + TimeSpan.FromMinutes(30.0);
+
+ Assert.Equal(
+ IncomingAccountPackets.AuthIdResult.Rejected,
+ IncomingAccountPackets.ConsumeAuthId(authId, account.Username, AddressY, out _)
+ );
+ }
+ finally
+ {
+ Core._now = now;
+ }
+ }
+
+ private static int Ensure(int existingAuthId, IAccount account, IPAddress address) =>
+ IncomingAccountPackets.EnsureAuthId(
+ existingAuthId,
+ account,
+ address,
+ new ClientVersion(7, 0, 0, 0)
+ );
+
+ [Fact]
+ public void IssuesAnIdWhenTheConnectionHasNone()
+ {
+ var account = CreateAccount("authid-first-select-user");
+
+ var authId = Ensure(0, account, AddressX);
+
+ Assert.NotEqual(0, authId);
+ Assert.Equal(1, IncomingAccountPackets.AuthIdWindowCount);
+ }
+
+ // Handing the same id back rather than minting another is what makes an orphan impossible,
+ // instead of something to clean up afterwards.
+ [Fact]
+ public void ReSelectingReturnsTheSameIdAndAddsNothingToTheWindow()
+ {
+ var account = CreateAccount("authid-reselect-user");
+ var first = Ensure(0, account, AddressX);
+
+ for (var i = 0; i < 10; i++)
+ {
+ Assert.Equal(first, Ensure(first, account, AddressX));
+ }
+
+ Assert.Equal(1, IncomingAccountPackets.AuthIdWindowCount);
+ Assert.Equal(
+ IncomingAccountPackets.AuthIdResult.Vouched,
+ IncomingAccountPackets.ConsumeAuthId(first, account.Username, AddressX, out _)
+ );
+ }
+
+ [Fact]
+ public void AbandonedIdsAreSweptWhenNewOnesAreIssued()
+ {
+ var abandoned = CreateAccount("authid-abandoned-user");
+ var live = CreateAccount("authid-live-user");
+
+ var now = Core._now;
+
+ try
+ {
+ for (var i = 0; i < 128; i++)
+ {
+ Register(abandoned, AddressX);
+ }
+
+ Assert.Equal(128, IncomingAccountPackets.AuthIdWindowCount);
+
+ Core._now = now + TimeSpan.FromMinutes(30.0);
+
+ var liveId = Register(live, AddressX);
+
+ Assert.Equal(1, IncomingAccountPackets.AuthIdWindowCount);
+ Assert.Equal(
+ IncomingAccountPackets.AuthIdResult.Vouched,
+ IncomingAccountPackets.ConsumeAuthId(liveId, live.Username, AddressX, out _)
+ );
+ }
+ finally
+ {
+ Core._now = now;
+ }
+ }
+
+ // A login rush is not a backlog. Every id belongs to a client on its way to redeem it, so none
+ // may be discarded to hold the window at some arbitrary size.
+ [Fact]
+ public void ALoginRushDoesNotEvictAnyonesAuthId()
+ {
+ var account = CreateAccount("authid-rush-user");
+ var ids = new int[800];
+
+ for (var i = 0; i < ids.Length; i++)
+ {
+ ids[i] = Register(account, AddressX);
+ }
+
+ Assert.Equal(ids.Length, IncomingAccountPackets.AuthIdWindowCount);
+
+ // Every id issued during the rush is still redeemable, including the first one.
+ for (var i = 0; i < ids.Length; i++)
+ {
+ Assert.Equal(
+ IncomingAccountPackets.AuthIdResult.Vouched,
+ IncomingAccountPackets.ConsumeAuthId(ids[i], account.Username, AddressX, out _)
+ );
+ }
+ }
+
+ [Fact]
+ public void PreAuthenticatedGameLogin_SkipsThePasswordCheck()
+ {
+ var account = CreateAccount("authid-preauth-user");
+ using var ns = PacketTestUtilities.CreateTestNetState();
+
+ // A wrong password is accepted only because the auth id already vouched for the account.
+ var e = new GameServer.GameLoginEventArgs(ns, account.Username, "wrong-password", true);
+ GameServer.GameServerLoginEvent(e);
+
+ Assert.True(e.Accepted);
+ }
+
+ [Fact]
+ public void GameLoginWithoutPreAuthentication_StillChecksThePassword()
+ {
+ var account = CreateAccount("authid-nopreauth-user");
+ using var ns = PacketTestUtilities.CreateTestNetState();
+
+ var wrong = new GameServer.GameLoginEventArgs(ns, account.Username, "wrong-password", false);
+ GameServer.GameServerLoginEvent(wrong);
+ Assert.False(wrong.Accepted);
+
+ var right = new GameServer.GameLoginEventArgs(ns, account.Username, "hunter2", false);
+ GameServer.GameServerLoginEvent(right);
+ Assert.True(right.Accepted);
+ }
+
+ [Fact]
+ public void GeneratesDistinctAuthIds()
+ {
+ var account = CreateAccount("authid-distinct-user");
+
+ Assert.NotEqual(Register(account, AddressX), Register(account, AddressX));
+ }
+}
diff --git a/Projects/UOContent/Accounting/AccountHandler.cs b/Projects/UOContent/Accounting/AccountHandler.cs
index ea0c4b9e0..542e16a40 100644
--- a/Projects/UOContent/Accounting/AccountHandler.cs
+++ b/Projects/UOContent/Accounting/AccountHandler.cs
@@ -343,7 +343,9 @@ public static class AccountHandler
logger.Information("Login: {NetState} Access denied for '{Username}'", e.State, un);
e.Accepted = false;
}
- else if (!acct.CheckPassword(pw))
+ // The auth id was only issued after the account login packet verified this password, so
+ // re-deriving the hash costs a second Argon2 verify to answer the same question.
+ else if (!e.PreAuthenticated && !acct.CheckPassword(pw))
{
logger.Information("Login: {NetState} Invalid password for '{Username}'", e.State, un);
e.Accepted = false;
diff --git a/Projects/UOContent/Accounting/Security/Argon2PasswordProtection.cs b/Projects/UOContent/Accounting/Security/Argon2PasswordProtection.cs
index 3b509e099..0a952117d 100644
--- a/Projects/UOContent/Accounting/Security/Argon2PasswordProtection.cs
+++ b/Projects/UOContent/Accounting/Security/Argon2PasswordProtection.cs
@@ -37,9 +37,8 @@ public class Argon2PasswordProtection : IPasswordProtection
public bool ValidatePassword(string encryptedPassword, string plainPassword) =>
_passwordHasher.Verify(encryptedPassword, plainPassword);
- // The PHC string carries the parameters it was hashed with, so verification uses those rather
- // than the configured ones. Comparing them is what lets a parameter change reach existing
- // accounts.
+ // Verification uses the parameters embedded in the PHC string, not the configured ones, so
+ // comparing them is what lets a parameter change reach existing accounts.
public bool NeedsRehash(string encryptedPassword)
{
// Unparseable but verified: a format this build does not understand, so rewrite it.
diff --git a/Projects/UOContent/Network/GameServer.cs b/Projects/UOContent/Network/GameServer.cs
index 9fc170d69..b9de09515 100644
--- a/Projects/UOContent/Network/GameServer.cs
+++ b/Projects/UOContent/Network/GameServer.cs
@@ -6,13 +6,21 @@ public static partial class GameServer
{
public class GameLoginEventArgs
{
- public GameLoginEventArgs(NetState state, string un, string pw)
+ public GameLoginEventArgs(NetState state, string un, string pw, bool preAuthenticated)
{
State = state;
Username = un;
Password = pw;
+ PreAuthenticated = preAuthenticated;
}
+ ///
+ /// The auth id presented on this game login was issued to this account, from this address,
+ /// after the account login packet verified the password. Read-only so a subscriber cannot
+ /// grant itself the skip.
+ ///
+ public bool PreAuthenticated { get; }
+
public NetState State { get; }
public string Username { get; }
diff --git a/Projects/UOContent/Network/Packets/IncomingAccountPackets.cs b/Projects/UOContent/Network/Packets/IncomingAccountPackets.cs
index 07a444d03..888eeb6d7 100644
--- a/Projects/UOContent/Network/Packets/IncomingAccountPackets.cs
+++ b/Projects/UOContent/Network/Packets/IncomingAccountPackets.cs
@@ -17,6 +17,9 @@ using System;
using System.Buffers;
using System.Collections.Generic;
using System.IO;
+using System.Net;
+using System.Security.Cryptography;
+using Server.Accounting;
using Server.Engines.CharacterCreation;
using Server.Misc;
using Server.Mobiles;
@@ -25,7 +28,16 @@ namespace Server.Network;
public static class IncomingAccountPackets
{
+ // Initial capacity and the point at which issuing sweeps expired ids. Not a cap; the window
+ // grows rather than evicting a live id.
private const int _authIDWindowSize = 128;
+
+ private static int _authIdPurgeThreshold = _authIDWindowSize;
+
+ // The gap between PlayServerAck and the game login is seconds. Bounds how long a stolen id
+ // stays usable.
+ private static readonly TimeSpan _authIDLifetime = TimeSpan.FromMinutes(2.0);
+
private static readonly Dictionary _authIDWindow =
new(_authIDWindowSize);
@@ -34,13 +46,33 @@ public static class IncomingAccountPackets
public DateTime Age;
public readonly ClientVersion Version;
- public AuthIDPersistence(ClientVersion v)
+ // GameLogin skips its password verify when both match, so the id is a bearer token and has
+ // to be bound to whatever earned it.
+ public readonly IAccount Account;
+ public readonly IPAddress Address;
+
+ public AuthIDPersistence(ClientVersion v, IAccount account, IPAddress address)
{
Age = Core.Now;
Version = v;
+ Account = account;
+ Address = Utility.Intern(address);
}
}
+ internal enum AuthIdResult
+ {
+ // No such id, or it was issued for a different account or address.
+ Rejected,
+
+ // Right account and address, too old to stand in for the verify. Idling on the server list
+ // is normal, so this falls back to the password check rather than becoming a lockout.
+ Expired,
+
+ // Issued to this account, from this address, recently. Stands in for the password verify.
+ Vouched
+ }
+
public static unsafe void Configure()
{
IncomingPackets.Register(0x00, &CreateCharacter, 104, outgameOnly: true);
@@ -312,42 +344,92 @@ public static class IncomingAccountPackets
}
}
- private static int GenerateAuthID(this NetState state)
+ private static int GenerateAuthID(this NetState state) =>
+ EnsureAuthId(state.AuthId, state.Account, state.Address, state.Version);
+
+ ///
+ /// One id per connection, by construction. Choosing a server queues a disconnect that is not
+ /// drained until the next slice, so a client pipelining another select into the same buffer
+ /// arrives here again; handing back the id it already holds cannot orphan one.
+ ///
+ internal static int EnsureAuthId(int existingAuthId, IAccount account, IPAddress address, ClientVersion version)
+ => existingAuthId != 0 ? existingAuthId : RegisterAuthId(account, address, version);
+
+ internal static int RegisterAuthId(IAccount account, IPAddress address, ClientVersion version)
{
- if (_authIDWindow.Count == _authIDWindowSize)
+ // Sweep the ids left behind by clients that picked a server and never arrived, but never
+ // evict a live one to make room -- the client holding it is on its way to redeem it. If all
+ // are live the window grows, which is a login rush, not a backlog. Each entry costs a
+ // successful password verify, so the size is self-limiting.
+ if (_authIDWindow.Count >= _authIdPurgeThreshold)
{
- var oldestID = 0;
- var oldest = DateTime.MaxValue;
-
- foreach (var (key, authId) in _authIDWindow)
- {
- if (authId.Age < oldest)
- {
- oldestID = key;
- oldest = authId.Age;
- }
- }
-
- _authIDWindow.Remove(oldestID);
+ PurgeExpiredAuthIds();
+ _authIdPurgeThreshold = Math.Max(_authIDWindowSize, _authIDWindow.Count * 2);
}
int authID;
+ // The id stands in for a password verify, so it has to be unguessable. Zero is reserved:
+ // GameLogin reads state.AuthId == 0 as "no auth id was issued".
do
{
- authID = Utility.Random(1, int.MaxValue - 1);
+ authID = RandomNumberGenerator.GetInt32(int.MinValue, int.MaxValue);
+ } while (authID == 0 || _authIDWindow.ContainsKey(authID));
- if (Utility.RandomBool())
- {
- authID |= 1 << 31;
- }
- } while (_authIDWindow.ContainsKey(authID));
-
- _authIDWindow[authID] = new AuthIDPersistence(state.Version);
+ _authIDWindow[authID] = new AuthIDPersistence(version, account, address);
return authID;
}
+ ///
+ /// Spends an auth id, but only for the account and address it was issued to. An address
+ /// mismatch is rather than a fallback: network switching
+ /// mid-login is not supported.
+ ///
+ internal static AuthIdResult ConsumeAuthId(int authId, string username, IPAddress address, out AuthIDPersistence entry)
+ {
+ if (!_authIDWindow.TryGetValue(authId, out entry))
+ {
+ return AuthIdResult.Rejected;
+ }
+
+ // Look, then take: removing before ownership is proven would let anyone landing on a live id
+ // burn it, leaving its owner to log in again. Address before username, so a remote guesser
+ // never learns whether a username matched.
+ if (!Utility.Intern(address).Equals(entry.Address)
+ || entry.Account == null || !username.InsensitiveEquals(entry.Account.Username))
+ {
+ entry = default;
+ return AuthIdResult.Rejected;
+ }
+
+ // Theirs, so spend it. Expired counts as spent; it has done all it is ever going to do.
+ _authIDWindow.Remove(authId);
+
+ return Core.Now - entry.Age > _authIDLifetime ? AuthIdResult.Expired : AuthIdResult.Vouched;
+ }
+
+ private static void PurgeExpiredAuthIds()
+ {
+ var now = Core.Now;
+
+ foreach (var (key, entry) in _authIDWindow)
+ {
+ if (now - entry.Age > _authIDLifetime)
+ {
+ _authIDWindow.Remove(key);
+ }
+ }
+ }
+
+ internal static void ClearAuthIdWindow()
+ {
+ _authIDWindow.Clear();
+ _authIdPurgeThreshold = _authIDWindowSize;
+ }
+
+ internal static int AuthIdWindowCount => _authIDWindow.Count;
+
public static void GameLogin(NetState state, SpanReader reader)
{
if (state.SentFirstPacket)
@@ -360,12 +442,6 @@ public static class IncomingAccountPackets
var authId = reader.ReadInt32();
- if (!_authIDWindow.TryGetValue(authId, out var ap))
- {
- state.LogInfo("Invalid client detected, disconnecting...");
- state.Disconnect("Unable to find auth id.");
- }
-
if (state.AuthId != 0 && authId != state.AuthId || state.AuthId == 0 && authId != state.Seed)
{
state.LogInfo("Invalid client detected, disconnecting...");
@@ -373,14 +449,28 @@ public static class IncomingAccountPackets
return;
}
- _authIDWindow.Remove(authId);
- state.Version = ap.Version;
- state.Seeded = true;
-
var username = reader.ReadLatin1Safe(30);
var password = reader.ReadLatin1Safe(30);
- var e = new GameServer.GameLoginEventArgs(state, username, password);
+ var authResult = ConsumeAuthId(authId, username, state.Address, out var ap);
+
+ if (authResult == AuthIdResult.Rejected)
+ {
+ state.LogInfo("Invalid client detected, disconnecting...");
+ state.Disconnect("Unable to find auth id.");
+ return;
+ }
+
+ state.Version = ap.Version;
+ state.Seeded = true;
+
+ // Expired carries a usable entry; only the password verify skip is withheld.
+ var e = new GameServer.GameLoginEventArgs(
+ state,
+ username,
+ password,
+ authResult == AuthIdResult.Vouched
+ );
GameServer.GameServerLoginEvent(e);
@@ -402,6 +492,14 @@ public static class IncomingAccountPackets
public static void PlayServer(NetState state, SpanReader reader)
{
+ // A server is picked once per connection. Picking again hands back an id this connection may
+ // already have spent on a game login, which the client could never redeem.
+ if (state.AuthId != 0)
+ {
+ state.Disconnect("Duplicate play server packet sent.");
+ return;
+ }
+
int index = reader.ReadInt16();
var info = state.ServerInfo;
var a = state.Account;
@@ -414,7 +512,7 @@ public static class IncomingAccountPackets
{
var si = info[index];
- state.AuthId = GenerateAuthID(state);
+ state.AuthId = state.GenerateAuthID();
state.SentFirstPacket = false;
state.SendPlayServerAck(si, state.AuthId);
@@ -423,6 +521,14 @@ public static class IncomingAccountPackets
public static void LoginServerSeed(NetState state, SpanReader reader)
{
+ // Seeding happens once per connection. A second one restarts a handshake this connection
+ // already completed, which no real client does.
+ if (state.Seeded)
+ {
+ state.Disconnect("Duplicate login server seed packet sent.");
+ return;
+ }
+
state.Seed = reader.ReadInt32();
state.Seeded = true;
From cce035f1c390af328206a27d7d7c42a08f37324b Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Sat, 8 Aug 2026 11:50:01 -0700
Subject: [PATCH 05/28] fix: Removes unnecessary dictionary removal guards
(#2565)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
## What
`Dictionary.Remove` and `HashSet.Remove` do not bump the collection's version, so removing an entry during a `foreach` does not invalidate the enumerator. A number of loops were still paying for a `PooledRefQueue`/`PooledRefList` to collect keys and drain them in a second pass. This drops those guards.
## Why it's safe
Verified against .NET 10.0.10 rather than taken on trust, since the documented guarantee covers only `Dictionary.Remove` while several of these call sites are `HashSet` or enumerate `.Keys`/`.Values`:
| Case | Result |
|---|---|
| `Dictionary` foreach + `Remove` | safe, all entries visited |
| `Dictionary.Keys` / `.Values` foreach + `Remove` | safe, all entries visited |
| `HashSet` foreach + `Remove` | safe, all entries visited |
| `Dictionary` foreach + `Remove` **then `Add`** | throws `InvalidOperationException` |
Reflection on `_version` confirms the mechanism: neither `Dictionary.Remove` nor `HashSet.Remove` touches it. Because `Remove` never bumps the version, the `Keys` and `Values` enumerators are just as safe as the dictionary's own, even though only `Dictionary.Remove` documents the behaviour. No entries were skipped in any case.
The `HashSet` half is confirmed by [stephentoub on dotnet/dotnet-api-docs#8177](https://github.com/dotnet/dotnet-api-docs/issues/8177#issuecomment-1167251052): *"Both HashSet and Dictionary have been improved to support removal during enumeration. The docs may just benefit from updating."* The gap is in the documentation, not the runtime.
`Remove` followed by `Add` in the same enumeration still throws. That is the line this PR does not cross.
## Guards removed
`VisibilityList`, `ChampionTitleSystem`, `Channel`, `BombingRun`, `Ruleset`, `PuzzleChest`, `RaceChangeGump`, `StepCache`, `PlayerMurderSystem`, `VirtueSystem`, `ProjectedItem`, `StaminaSystem`, `AIGroupMovement`, `PromotedGuard`, `AutoDenylist`, `LoginAllowlist`, `AntiMacroSystem`, `DetectHidden`.
Both collection kinds are covered: `Dictionary` (including loops over `.Keys` and `.Values`) and `HashSet` (`ProjectedItem._active`, `PlayerMurderSystem._contextTerms`, `StaminaSystem._resetHash`). In `StaminaSystem.ResetTimer` the `Count == queue.Count → Clear()` branch goes away with the queue — it only existed to avoid paying for N individual removes.
Where the collection supports it, `Contains` + `Remove` and `TryGetValue` + `Remove` also collapse into a single lookup (`if (list.Remove(x))`, `if (m_Pending.Remove(ns, out var state))`).
`Utility.Tidy` keeps its two branches: when `K` is serializable the value is not inspected, otherwise the value is. Only the serializable side may be cast, so `Dictionary` and `Dictionary` stay valid.
## Deliberately unchanged
**`BaseCreature.LoyaltyTimer.OnTick`** keeps its deferred-delete queue. Removing from `World.Mobiles` while enumerating it is safe, but `Mobile.Delete()` is not a `Remove` — it runs `OnDelete`/`OnAfterDelete`, the `OnParentDeleted` cascade over the creature's pack, `DropHolding()`, and region and guild callbacks. Anything in that surface that constructs a `Mobile` is an `Add` into the dictionary being enumerated, which does invalidate it. `BaseHire.PayTimer.OnTick` has the same shape and is likewise untouched.
**Spatial-query buffers** — `GuardedRegion.CallGuards`, `Thunderstorm`, `Exorcism`, `LeverPuzzleController`, `BaseCreature.TeleportPets` — are a different hazard. They buffer the result of a range query because the drain moves or harms mobiles, which mutates sectors mid-enumeration.
**Re-entrant drains.** The `_users` sets in `Firebomb` and the explosion, conflagration and confusion-blast potions look like this pattern but are not: the loop collects, `Clear()`s, and only then runs `Target.Cancel` on each, which can re-enter. `AnimalTrainer` enumerates `pm.Stabled` and drains through `RemoveStabled`, which nulls the `Stabled` field once it empties — safe for an in-flight enumerator, which holds the set reference rather than the field, but subtle enough not to be worth inlining on a cold path.
## Verification
`dotnet build` clean with 0 warnings; 810 Server and 684 UOContent tests pass.
---
Projects/Server/Utilities/Utility.cs | 26 +++++------------
Projects/UOContent/Commands/VisibilityList.cs | 3 +-
.../Engines/CannedEvil/ChampionTitleSystem.cs | 9 +-----
Projects/UOContent/Engines/Chat/Channel.cs | 16 ++--------
.../Engines/ConPVP/Games/BombingRun.cs | 5 +---
Projects/UOContent/Engines/ConPVP/Ruleset.cs | 3 +-
.../UOContent/Engines/Khaldun/PuzzleChest.cs | 9 +-----
.../Engines/ML Quests/Gumps/RaceChangeGump.cs | 3 +-
.../Engines/Pathing/Cache/StepCache.cs | 8 +----
.../PlayerMurderSystem.cs | 21 +++++---------
.../UOContent/Engines/Virtues/VirtueSystem.cs | 9 +-----
.../UOContent/Items/Misc/ProjectedItem.cs | 8 +----
Projects/UOContent/Misc/StaminaSystem.cs | 29 +++----------------
.../Mobiles/AI/BaseAI/AIGroupMovement.cs | 9 +-----
.../Network/AutoDenylist/AutoDenylist.cs | 13 +++------
.../Network/Blocklist/PromotedGuard.cs | 8 ++---
.../Network/LoginAllowlist/LoginAllowlist.cs | 23 ++++-----------
Projects/UOContent/Skills/AntiMacroSystem.cs | 17 ++---------
Projects/UOContent/Skills/DetectHidden.cs | 9 +-----
19 files changed, 45 insertions(+), 183 deletions(-)
diff --git a/Projects/Server/Utilities/Utility.cs b/Projects/Server/Utilities/Utility.cs
index f3786d834..9d7cd9f3b 100644
--- a/Projects/Server/Utilities/Utility.cs
+++ b/Projects/Server/Utilities/Utility.cs
@@ -1050,28 +1050,16 @@ public static partial class Utility
return;
}
- using var queue = PooledRefQueue.Create();
foreach (var (key, value) in dictionary)
{
- if (serializableKey)
- {
- if (key == null || ((ISerializable)key).Deleted)
- {
- queue.Enqueue(key);
- }
- }
- else
- {
- if (value == null || ((ISerializable)value).Deleted)
- {
- queue.Enqueue(key);
- }
- }
- }
+ var deleted = serializableKey
+ ? ((ISerializable)key).Deleted
+ : value == null || ((ISerializable)value).Deleted;
- while (queue.Count > 0)
- {
- dictionary.Remove(queue.Dequeue());
+ if (deleted)
+ {
+ dictionary.Remove(key);
+ }
}
dictionary.TrimExcess();
diff --git a/Projects/UOContent/Commands/VisibilityList.cs b/Projects/UOContent/Commands/VisibilityList.cs
index 3e4a0dc2a..ddad258c2 100644
--- a/Projects/UOContent/Commands/VisibilityList.cs
+++ b/Projects/UOContent/Commands/VisibilityList.cs
@@ -103,9 +103,8 @@ namespace Server.Commands
{
var list = pm.VisibilityList;
- if (list.Contains(targ))
+ if (list.Remove(targ))
{
- list.Remove(targ);
pm.SendMessage($"{targ.Name} has been removed from your visibility list.");
}
else
diff --git a/Projects/UOContent/Engines/CannedEvil/ChampionTitleSystem.cs b/Projects/UOContent/Engines/CannedEvil/ChampionTitleSystem.cs
index d82bfaf15..6160c4595 100644
--- a/Projects/UOContent/Engines/CannedEvil/ChampionTitleSystem.cs
+++ b/Projects/UOContent/Engines/CannedEvil/ChampionTitleSystem.cs
@@ -167,20 +167,13 @@ public class ChampionTitleSystem : GenericPersistence
return;
}
- using var queue = PooledRefQueue.Create();
-
foreach (var context in _championTitleContexts.Values)
{
if (!context.CheckAtrophy())
{
- queue.Enqueue(context.Player);
+ _championTitleContexts.Remove(context.Player);
}
}
-
- while (queue.Count > 0)
- {
- _championTitleContexts.Remove((PlayerMobile)queue.Dequeue());
- }
}
}
}
diff --git a/Projects/UOContent/Engines/Chat/Channel.cs b/Projects/UOContent/Engines/Chat/Channel.cs
index 09b8f6cb3..69f33ddcf 100644
--- a/Projects/UOContent/Engines/Chat/Channel.cs
+++ b/Projects/UOContent/Engines/Chat/Channel.cs
@@ -146,15 +146,8 @@ namespace Server.Engines.Chat
m_Users.Remove(user);
user.CurrentChannel = null;
- if (m_Moderators.Contains(user))
- {
- m_Moderators.Remove(user);
- }
-
- if (m_Voices.Contains(user))
- {
- m_Voices.Remove(user);
- }
+ m_Moderators.Remove(user);
+ m_Voices.Remove(user);
SendCommand(ChatCommand.RemoveUserFromChannel, user, user.Username);
ChatSystem.SendCommandTo(user.Mobile, ChatCommand.LeaveChannel);
@@ -183,10 +176,7 @@ namespace Server.Engines.Chat
public void RemoveBan(ChatUser user)
{
- if (m_Banned.Contains(user))
- {
- m_Banned.Remove(user);
- }
+ m_Banned.Remove(user);
}
public void Kick(ChatUser user, ChatUser moderator = null)
diff --git a/Projects/UOContent/Engines/ConPVP/Games/BombingRun.cs b/Projects/UOContent/Engines/ConPVP/Games/BombingRun.cs
index 29e0b9949..f32168cbf 100644
--- a/Projects/UOContent/Engines/ConPVP/Games/BombingRun.cs
+++ b/Projects/UOContent/Engines/ConPVP/Games/BombingRun.cs
@@ -716,10 +716,7 @@ public partial class BRBomb : Item
m.Target = new BombTarget(this, m);
- if (m_Helpers.Contains(m))
- {
- m_Helpers.Remove(m);
- }
+ m_Helpers.Remove(m);
if (m_Helpers.Count > 0)
{
diff --git a/Projects/UOContent/Engines/ConPVP/Ruleset.cs b/Projects/UOContent/Engines/ConPVP/Ruleset.cs
index fb4a1ec8b..895496c43 100644
--- a/Projects/UOContent/Engines/ConPVP/Ruleset.cs
+++ b/Projects/UOContent/Engines/ConPVP/Ruleset.cs
@@ -56,12 +56,11 @@ namespace Server.Engines.ConPVP
public void RemoveFlavor(Ruleset flavor)
{
- if (!Flavors.Contains(flavor))
+ if (!Flavors.Remove(flavor))
{
return;
}
- Flavors.Remove(flavor);
Options.And(flavor.Options.Not());
flavor.Options.Not();
}
diff --git a/Projects/UOContent/Engines/Khaldun/PuzzleChest.cs b/Projects/UOContent/Engines/Khaldun/PuzzleChest.cs
index a5872e437..4548522b4 100644
--- a/Projects/UOContent/Engines/Khaldun/PuzzleChest.cs
+++ b/Projects/UOContent/Engines/Khaldun/PuzzleChest.cs
@@ -550,21 +550,14 @@ namespace Server.Items
return;
}
- using var toDelete = PooledRefQueue.Create();
-
foreach (var (key, value) in _guesses)
{
if (Core.Now - value.When > CleanupTime)
{
- toDelete.Enqueue(key);
+ _guesses.Remove(key);
}
}
- while (toDelete.Count > 0)
- {
- _guesses.Remove(toDelete.Dequeue());
- }
-
if (_guesses.Count == 0)
{
_guesses = null;
diff --git a/Projects/UOContent/Engines/ML Quests/Gumps/RaceChangeGump.cs b/Projects/UOContent/Engines/ML Quests/Gumps/RaceChangeGump.cs
index 6e37f88f5..a0de2461d 100644
--- a/Projects/UOContent/Engines/ML Quests/Gumps/RaceChangeGump.cs
+++ b/Projects/UOContent/Engines/ML Quests/Gumps/RaceChangeGump.cs
@@ -116,10 +116,9 @@ namespace Server.Engines.MLQuests.Gumps
private static void CloseCurrent(NetState ns)
{
- if (m_Pending.TryGetValue(ns, out var state))
+ if (m_Pending.Remove(ns, out var state))
{
state._timeoutToken.Cancel();
- m_Pending.Remove(ns);
}
ns.SendCloseRaceChanger();
diff --git a/Projects/UOContent/Engines/Pathing/Cache/StepCache.cs b/Projects/UOContent/Engines/Pathing/Cache/StepCache.cs
index adf178927..b4c5eba7c 100644
--- a/Projects/UOContent/Engines/Pathing/Cache/StepCache.cs
+++ b/Projects/UOContent/Engines/Pathing/Cache/StepCache.cs
@@ -727,20 +727,14 @@ public sealed class StepCache
var window = MissPromotionWindowMs;
var beforeCount = _chunkMissTracker.Count;
- using var toRemove = PooledRefQueue.Create();
foreach (var kvp in _chunkMissTracker)
{
if (now - kvp.Value.LastMissTickStamp > window)
{
- toRemove.Enqueue(kvp.Key);
+ _chunkMissTracker.Remove(kvp.Key);
}
}
- while (toRemove.Count > 0)
- {
- _chunkMissTracker.Remove(toRemove.Dequeue());
- }
-
if (_chunkMissTracker.Count == beforeCount)
{
_chunkMissTracker.Clear();
diff --git a/Projects/UOContent/Engines/Player Murder System/PlayerMurderSystem.cs b/Projects/UOContent/Engines/Player Murder System/PlayerMurderSystem.cs
index b5a1b77d5..d1be82aa9 100644
--- a/Projects/UOContent/Engines/Player Murder System/PlayerMurderSystem.cs
+++ b/Projects/UOContent/Engines/Player Murder System/PlayerMurderSystem.cs
@@ -403,27 +403,20 @@ public class PlayerMurderSystem : GenericPersistence
return;
}
- using var queue = PooledRefQueue.Create();
-
foreach (var context in _contextTerms)
{
context.DecayKills();
if (!context.CheckStart())
{
- queue.Enqueue(context.Player);
- }
- }
-
- while (queue.Count > 0)
- {
- var pm = (PlayerMobile)queue.Dequeue();
- if (_murderContexts.TryGetValue(pm, out var ctx))
- {
- if (ctx.CanRemove())
+ var pm = context.Player;
+ if (_murderContexts.TryGetValue(pm, out var ctx))
{
- _murderContexts.Remove(pm);
+ if (ctx.CanRemove())
+ {
+ _murderContexts.Remove(pm);
+ }
+ _contextTerms.Remove(ctx);
}
- _contextTerms.Remove(ctx);
}
}
}
diff --git a/Projects/UOContent/Engines/Virtues/VirtueSystem.cs b/Projects/UOContent/Engines/Virtues/VirtueSystem.cs
index 89c5fa3b5..e57a2d386 100644
--- a/Projects/UOContent/Engines/Virtues/VirtueSystem.cs
+++ b/Projects/UOContent/Engines/Virtues/VirtueSystem.cs
@@ -372,8 +372,6 @@ public class VirtueSystem : GenericPersistence
return;
}
- using var queue = PooledRefQueue.Create();
-
// This is not particularly efficient. If it gets too slow, then use a different architecture.
foreach (var (player, virtues) in _playerVirtues)
{
@@ -381,14 +379,9 @@ public class VirtueSystem : GenericPersistence
if (!virtues.IsUsed())
{
- queue.Enqueue(player);
+ _playerVirtues.Remove(player);
}
}
-
- while (queue.Count > 0)
- {
- _playerVirtues.Remove((PlayerMobile)queue.Dequeue());
- }
}
~VirtueTimer()
diff --git a/Projects/UOContent/Items/Misc/ProjectedItem.cs b/Projects/UOContent/Items/Misc/ProjectedItem.cs
index e86025613..03e93d0ea 100644
--- a/Projects/UOContent/Items/Misc/ProjectedItem.cs
+++ b/Projects/UOContent/Items/Misc/ProjectedItem.cs
@@ -126,20 +126,14 @@ public partial class ProjectedItem : Item
private static void OnTick()
{
- using var queue = PooledRefQueue- .Create();
foreach (var item in _active)
{
if (!item.SendEffect())
{
- queue.Enqueue(item);
+ _active.Remove(item);
}
}
- while (queue.Count > 0)
- {
- _active.Remove(queue.Dequeue() as ProjectedItem);
- }
-
if (_active.Count == 0)
{
_timer?.Stop();
diff --git a/Projects/UOContent/Misc/StaminaSystem.cs b/Projects/UOContent/Misc/StaminaSystem.cs
index ed8074cba..fcd5d46b0 100644
--- a/Projects/UOContent/Misc/StaminaSystem.cs
+++ b/Projects/UOContent/Misc/StaminaSystem.cs
@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using ModernUO.CodeGeneratedEvents;
-using Server.Collections;
using Server.Logging;
using Server.Mobiles;
using Server.Spells.Ninjitsu;
@@ -60,22 +59,16 @@ public static class StaminaSystem
EventSink.Logout += Logout;
// Credit idle time
- using var queue = PooledRefQueue.Create();
foreach (var m in _stepsTaken.Keys)
{
- // We cannot remove since we are iterating.
+ // Keeps the ref valid for the check below.
ref var stepsTaken = ref RegenSteps(m, out var exists, removeOnInvalidation: false);
if (exists && stepsTaken.Steps <= 0)
{
- queue.Enqueue(m);
+ _stepsTaken.Remove(m);
}
}
-
- while (queue.Count > 0)
- {
- _stepsTaken.Remove(queue.Dequeue());
- }
}
[OnEvent(nameof(PlayerMobile.PlayerDeletedEvent))]
@@ -325,7 +318,7 @@ public static class StaminaSystem
{
var from = e.Mobile;
var running = (e.Direction & Direction.Running) != 0;
-
+
if (CannotWalkWhenFatigued && from.Stam <= 0)
{
from.SendLocalizedMessage(500110); // You are too fatigued to move.
@@ -481,27 +474,13 @@ public static class StaminaSystem
if (_resetHash.Count > 0)
{
- using var queue = PooledRefQueue.Create();
-
ref var stepsTaken = ref Unsafe.NullRef();
foreach (var m in _resetHash)
{
stepsTaken = ref GetStepsTaken(m, out var exists);
if (!exists || Core.Now >= stepsTaken.IdleStartTime + ResetDuration)
{
- queue.Enqueue(m);
- }
- }
-
- if (_resetHash.Count == queue.Count)
- {
- _resetHash.Clear();
- }
- else
- {
- while (queue.Count > 0)
- {
- _resetHash.Remove(queue.Dequeue());
+ _resetHash.Remove(m);
}
}
}
diff --git a/Projects/UOContent/Mobiles/AI/BaseAI/AIGroupMovement.cs b/Projects/UOContent/Mobiles/AI/BaseAI/AIGroupMovement.cs
index af6c00038..08a745296 100644
--- a/Projects/UOContent/Mobiles/AI/BaseAI/AIGroupMovement.cs
+++ b/Projects/UOContent/Mobiles/AI/BaseAI/AIGroupMovement.cs
@@ -27,20 +27,13 @@ public abstract partial class BaseAI
private static void CleanupReservedPositions()
{
- using var toRemove = PooledRefQueue.Create();
-
foreach (var (m, p) in _reservedPositions)
{
if (m?.Deleted != false || m.GetDistanceToSqrt(p) < 1)
{
- toRemove.Enqueue(m);
+ _reservedPositions.Remove(m);
}
}
-
- while (toRemove.Count > 0)
- {
- _reservedPositions.Remove(toRemove.Dequeue());
- }
}
private bool UseGroupMovement(Mobile target) =>
diff --git a/Projects/UOContent/Network/AutoDenylist/AutoDenylist.cs b/Projects/UOContent/Network/AutoDenylist/AutoDenylist.cs
index a55280e1a..3ed36cfe5 100644
--- a/Projects/UOContent/Network/AutoDenylist/AutoDenylist.cs
+++ b/Projects/UOContent/Network/AutoDenylist/AutoDenylist.cs
@@ -17,7 +17,6 @@ using System;
using System.Collections.Generic;
using System.Net;
using System.Threading;
-using Server.Collections;
using Server.Logging;
using Server.Network.Bans;
@@ -134,22 +133,18 @@ public static class AutoDenylist
return;
}
- using var lapsed = new PooledRefList(16);
+ var lapsed = 0;
foreach (var (address, expires) in _held)
{
if (expires - nowTicks <= 0)
{
- lapsed.Add(address);
+ _held.Remove(address);
+ lapsed++;
}
}
- for (var i = 0; i < lapsed.Count; i++)
- {
- _held.Remove(lapsed[i]);
- }
-
- if (lapsed.Count > 0)
+ if (lapsed > 0)
{
_warnedFull = false;
}
diff --git a/Projects/UOContent/Network/Blocklist/PromotedGuard.cs b/Projects/UOContent/Network/Blocklist/PromotedGuard.cs
index 4f820b16e..bba8e3ee5 100644
--- a/Projects/UOContent/Network/Blocklist/PromotedGuard.cs
+++ b/Projects/UOContent/Network/Blocklist/PromotedGuard.cs
@@ -39,17 +39,13 @@ public sealed class PromotedGuard
{
return;
}
- using var dead = Collections.PooledRefQueue.Create();
+
foreach (var (ip, exp) in _expiry)
{
if (exp - nowTicks <= 0)
{
- dead.Enqueue(ip);
+ _expiry.Remove(ip);
}
}
- while (dead.Count > 0)
- {
- _expiry.Remove(dead.Dequeue());
- }
}
}
diff --git a/Projects/UOContent/Network/LoginAllowlist/LoginAllowlist.cs b/Projects/UOContent/Network/LoginAllowlist/LoginAllowlist.cs
index ed65b5ec6..c44ceb33d 100644
--- a/Projects/UOContent/Network/LoginAllowlist/LoginAllowlist.cs
+++ b/Projects/UOContent/Network/LoginAllowlist/LoginAllowlist.cs
@@ -20,7 +20,6 @@ using System.IO;
using System.Net;
using System.Text;
using System.Threading.Tasks;
-using Server.Collections;
using Server.Logging;
using Server.Network.Bans;
@@ -230,13 +229,15 @@ public static class LoginAllowlist
var stamps = new long[_allowed.Count];
var count = 0;
- using var expired = new PooledRefList(16);
+ var dropped = 0;
foreach (var (address, stamp) in _allowed)
{
if (stamp < cutoff)
{
- expired.Add(address);
+ _allowed.Remove(address);
+ _strikes.Remove(address);
+ dropped++;
continue;
}
@@ -245,19 +246,12 @@ public static class LoginAllowlist
count++;
}
- for (var i = 0; i < expired.Count; i++)
- {
- _allowed.Remove(expired[i]);
- _strikes.Remove(expired[i]);
- }
-
PruneStaleStrikes(nowUnix);
_dirty = false;
var path = _path;
var total = count;
- var dropped = expired.Count;
_ = Task.Run(() => Write(path, addresses, stamps, total, dropped));
}
@@ -270,20 +264,13 @@ public static class LoginAllowlist
return;
}
- using var stale = new PooledRefList(16);
-
foreach (var (address, strike) in _strikes)
{
if (nowUnix - strike.WindowStart > _strikeWindowSeconds)
{
- stale.Add(address);
+ _strikes.Remove(address);
}
}
-
- for (var i = 0; i < stale.Count; i++)
- {
- _strikes.Remove(stale[i]);
- }
}
private static void Write(string path, UInt128[] addresses, long[] stamps, int count, int dropped)
diff --git a/Projects/UOContent/Skills/AntiMacroSystem.cs b/Projects/UOContent/Skills/AntiMacroSystem.cs
index 60fcc899f..e37431ddd 100644
--- a/Projects/UOContent/Skills/AntiMacroSystem.cs
+++ b/Projects/UOContent/Skills/AntiMacroSystem.cs
@@ -120,23 +120,17 @@ public static class AntiMacroSystem
var now = Core.Now;
- using var toRemove = PooledRefQueue.Create();
foreach (var (m, antiMacro) in _antiMacroTable)
{
if (antiMacro._lastExpiration <= now)
{
- toRemove.Enqueue(m);
+ _antiMacroTable.Remove(m);
}
else
{
antiMacro.CleanExpired();
}
}
-
- while (toRemove.Count > 0)
- {
- _antiMacroTable.Remove(toRemove.Dequeue());
- }
}
[OnEvent(nameof(PlayerMobile.PlayerLoginEvent))]
@@ -259,20 +253,13 @@ public static class AntiMacroSystem
{
var now = Core.Now;
- using var toRemove = PooledRefQueue<(Skill, object)>.Create();
-
foreach (var (key, countAndTimeStamp) in _antiMacroTracking)
{
if (countAndTimeStamp._count <= 0 || countAndTimeStamp._expiration <= now)
{
- toRemove.Enqueue(key);
+ _antiMacroTracking.Remove(key);
}
}
-
- while (toRemove.Count > 0)
- {
- _antiMacroTracking.Remove(toRemove.Dequeue());
- }
}
}
diff --git a/Projects/UOContent/Skills/DetectHidden.cs b/Projects/UOContent/Skills/DetectHidden.cs
index b1b0a02fb..487eda693 100644
--- a/Projects/UOContent/Skills/DetectHidden.cs
+++ b/Projects/UOContent/Skills/DetectHidden.cs
@@ -39,20 +39,13 @@ public static class DetectHidden
// Clean up old debounce entries to prevent memory bloat
private static void CleanupDebounceCache(long now)
{
- using var entriesToRemove = PooledRefQueue<(Mobile, Mobile)>.Create();
-
foreach (var entry in PassiveDetectDebounce)
{
if (now - entry.Value > DebounceExpiryMs)
{
- entriesToRemove.Enqueue(entry.Key);
+ PassiveDetectDebounce.Remove(entry.Key);
}
}
-
- while (entriesToRemove.Count > 0)
- {
- PassiveDetectDebounce.Remove(entriesToRemove.Dequeue());
- }
}
// For testing: clear the debounce cache to prevent cross-test contamination
From a7e65aab015e9479078e9a3fa5dd2c1f07705d15 Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Sun, 9 Aug 2026 00:13:34 -0700
Subject: [PATCH 06/28] perf(login): run password hashing on a parked worker
thread (#2566)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
## Why
An Argon2 verify is **~8.9 ms of frozen world per login attempt** — more than half a 16 ms frame. Failed attempts cost exactly the same as successful ones, by design, so a credential-stuffing flood is a full-cost stall per packet without needing valid credentials. `SetPassword` derives a hash too, so `[password`, the admin gump and account creation each pay the same.
## What the measurement says
Off-loading does not delete the cost, it relocates it. Three things stay on the loop:
| Component | Measured |
|---|---:|
| Inline verify (today) | **8.92 ms** |
| Dispatch to the worker | 210 ns |
| Drain the continuation off `LoopContext` | 13 ns |
| Loop's own work slowed by shared-L3 eviction | **0.05 – 5.44 ms** |
Net gain **3.5 – 8.9 ms** of on-loop time per login. Harness in `ModernUO-Benchmarks` (`Benchmarks/Argon2OffLoop/`): it models the loop as a dependent-load pointer chase swept across working-set sizes, which is an upper bound on cache-latency sensitivity, and copies `EventLoopContext` so the hand-off cost is the real one.
Two results shaped the design:
- **The contention tax peaks in the middle of the working-set range**, not at the top — 5.44 ms at 8 MiB (a quarter of this chip's L3), but 0.76 ms at 30 MiB and 0.10 ms at 256 KiB. A tiny hot set has nothing in L3 to lose; a huge one is already DRAM-bound.
- **Per-login tax falls as concurrency rises** (5.44 → 2.56 → 1.60 ms at 1/2/4 hashers) while *total* loop damage rises. Contention is shared, not additive, so a login rush is not the disaster case — a single login is.
## Why exactly one worker
It is load-bearing three times over, which is also why it must not quietly become a pool:
- **Cost bound.** Off-loop loses to inline only if a hash steals ~82% of the loop's throughput. One hasher contending for one core leaves the loop ~50%. **A single background hasher cannot cost the loop more than the inline verify under any scheduling regime**, which is what lets the measurement hold on hardware we cannot inspect — AMD, VPS, oversubscribed VM. Four hashers drop the loop to ~20% and break it.
- **Memory.** Exactly one hashing arena is live at a time whatever the login volume.
- **Ordering.** Writes apply in dispatch order *only* because a single thread drains FIFO. A second worker would need ordering reintroduced; `WritesApplyInDispatchOrder` fails if that happens.
Throughput is ~110 verifies/sec. Only loop time matters, not login latency, so head-of-line blocking during a rush costs nothing.
## Making every protection safe off-thread
The worker was initially Argon2-only. That was the right call for the wrong reason — it was blamed on Argon2's salt RNG, which is a stateless syscall wrapper and was never a problem. The real blockers were elsewhere, and both are fixed at the source:
| Protection | Was | Now |
|---|---|---|
| MD5/SHA1/SHA2 | shared `HashAlgorithm.ComputeHash`, which carries the running digest across `HashCore`/`HashFinal` through process-wide singletons | static `HashData` into a `stackalloc` span — no state, no allocation, identical bytes |
| PBKDF2 | `Utility.RandomMinMax` → shared `System.Random`, thread-unsafe *and* game state | `RandomNumberGenerator.GetInt32`, matching the salt beside it |
| Argon2 | already safe (`Verify` is static + stackalloc) | unchanged, singleton reused |
Literal digests are pinned in a test **before** the change and still pass after it. These are compared as strings against every account database, so any casing or encoding drift would lock out every SHA and MD5 account at once.
With all three safe, the worker no longer knows which algorithm it runs and the dispatch conditions collapse to "is off-loop available".
## Correctness
- **Phrase derivation** moves to `AccountSecurity.DerivePhrase`, so verification (stored algorithm's rule) and rehash (target algorithm's rule) cannot disagree. Deriving with the wrong one is the shape of the lockout fixed in #2562.
- **Liveness** is checked at dequeue *and* at apply — a connection can drop while queued or while the result sits in the loop queue. A job with no connection attached, such as an admin password change, runs regardless.
- **Queue overflow rejects** a login rather than verifying inline; steering work back onto the loop is what a flood wants. A password change instead falls back to hashing inline, because unlike a login it must not be dropped.
- **Shutdown and crash** both just stop the thread, and pending jobs are dropped. No save is initiated once shutdown begins — saving is the operator's choice up front, via the admin gump's save/no-save variants, and `WaitForWriteCompletion` honours one already in flight — so a write applied during teardown would reach no disk. The crash path needs its own subscription because `HandleClosed` skips `InvokeShutdown` when crashed.
## Bounding
`MaxPending` is 4096 — a backstop, not a flood defense. `SentFirstPacket` holds a connection to one pending verify and the engine caps connections at 4096, so the queue is already bounded by construction and this can only trip if that invariant breaks. A cap low enough to blunt an attack would reject real players first; during a mass reconnect they *are* the queue. Flood defense belongs at the connection layer.
The real DoS improvement is elsewhere: today every attempt stalls the world, and after this a flood occupies one core while the loop keeps ticking.
## Gate
Release builds on 4+ cores. Below that there is no spare core to move work to, so off-loading buys nothing by construction; `DEBUG` is excluded because dev boxes and test shards have few logins. Both modes call the same code — the gate only chooses where it runs.
## Engine change
One property, `AccountLoginEventArgs.Deferred`, so a subscriber can say "no verdict yet". `EventSink.AccountLogin` is `Action<...>` with no continuation, and the packet handler replies in the same call. Approved separately since it touches `Projects/Server/`.
## Docs
`dev-docs/threading-model.md` and the threading skill gain a vetted-workers section. The forbidden-patterns table bans `new Thread`, `ConcurrentQueue`, `Interlocked` and `volatile` in `UOContent`, and its exceptions covered only `Projects/Server/` — the existing Advanced Search fan-out already sat outside it. The new section leads with proving the need (measure on-loop time, not wall-clock; gate on core count; record the measurement), keeps game logic on the loop via chunking, and documents the hand-off protocol in both directions.
## Testing
698 UOContent tests, 810 Server tests, Release build clean.
Covered: verify and rehash outcomes, phrase rules for SHA1/SHA2 vs Argon2, stored-format stability for MD5/SHA1/SHA2, jobs with no connection attached, and dispatch ordering through the real queue. The liveness and ordering guards are mutation-verified.
---
CLAUDE.md | 2 +-
Projects/Server/Events/AccountLoginEvent.cs | 7 +
.../Tests/Accounting/PasswordWorkerTests.cs | 229 ++++++++++++++
.../Security/PasswordProtectionTest.cs | 26 ++
Projects/UOContent/Accounting/Account.cs | 45 ++-
.../UOContent/Accounting/AccountHandler.cs | 138 ++++++++-
.../Accounting/Security/AccountSecurity.cs | 11 +
.../HashAlgorithmPasswordProtection.cs | 40 ++-
.../Security/PBKDF2PasswordProtection.cs | 27 +-
.../Accounting/Security/PasswordWorker.cs | 293 ++++++++++++++++++
.../AdvancedSearchUtilities.cs | 1 -
.../UOContent/Engines/Pathing/MovementPath.cs | 2 -
Projects/UOContent/Gumps/AdminGump.cs | 3 +-
.../Network/AutoDenylist/AutoDenylist.cs | 2 +-
.../LoginAllowlistConfiguration.cs | 2 +-
.../Network/Packets/IncomingAccountPackets.cs | 19 +-
Projects/UOContent/Utilities/Types.cs | 1 -
dev-docs/claude-skills/modernuo-threading.md | 72 +++++
dev-docs/threading-model.md | 132 ++++++++
19 files changed, 1000 insertions(+), 52 deletions(-)
create mode 100644 Projects/UOContent.Tests/Tests/Accounting/PasswordWorkerTests.cs
create mode 100644 Projects/UOContent/Accounting/Security/PasswordWorker.cs
diff --git a/CLAUDE.md b/CLAUDE.md
index 924255249..b1a90f6ea 100644
--- a/CLAUDE.md
+++ b/CLAUDE.md
@@ -19,7 +19,7 @@ Apply these when writing or reviewing `.cs` files under `Projects/`.
7. **`STArrayPool.Shared`** not `ArrayPool.Shared` — single-threaded optimized, no locks
8. **`PooledRefList`** not `new List()` on hot paths — zero GC pressure, stack-allocated ref struct
9. **Serialization** — class must be `partial`, constructor needs `[Constructible]`, `TimerExecutionToken` must NOT have `[SerializableField]`. New classes: use `[SerializationGenerator(version)]` (omit `encoded`). When bumping versions, add `MigrateFrom(VXContent)` (X = previous version). Never modify `Deserialize(reader, version)` for version bumps — that method is only for pre-codegen legacy saves. When migrating from pre-codegen Serialize/Deserialize: pass `false` if old code used `reader.ReadInt()`, bump version +1, and keep old logic as `private void Deserialize(IGenericReader reader, int version)` → `dev-docs/runuo-migration-docs/02-serialization.md`
-10. **No `Task.Run`/`new Thread()` for game logic** (tandem with rule #3) — game logic is the single-threaded event loop. Backgrounding is allowed only for work that does not itself touch game state (external service calls, large-file parse). When such work must *feed* game logic: run the heavy/I/O part off-loop and `ConfigureAwait(false)` its awaits so a continuation never resumes on the loop and silently foregrounds heavy work; then hand the result back **explicitly** — publish an immutable snapshot swapped via a `volatile` reference (the loop reads it lock-free), or marshal the apply step with `Core.LoopContext.Post(() => …)`. Never touch game state off-thread; never let the scheduler decide where the heavy work runs → `dev-docs/threading-model.md`
+10. **No `Task.Run`/`new Thread()` for game logic** (tandem with rule #3) — game logic is the single-threaded event loop. Backgrounding is allowed only for work that does not itself touch game state (external service calls, large-file parse). **Prove the need before adding a thread**: measure **on-loop** time, not wall-clock (frozen world is the cost, player latency is not), and gate on `Environment.ProcessorCount` — off-loading creates no CPU and buys nothing on 1–2 cores. New workers go in the vetted table in `dev-docs/threading-model.md` with their measurement. When such work must *feed* game logic: run the heavy/I/O part off-loop and `ConfigureAwait(false)` its awaits so a continuation never resumes on the loop and silently foregrounds heavy work; then hand the result back **explicitly** — publish an immutable snapshot swapped via a `volatile` reference (the loop reads it lock-free), or marshal the apply step with `Core.LoopContext.Post(() => …)`, re-validating in the continuation whatever may have changed while it ran. Never touch game state off-thread; never let the scheduler decide where the heavy work runs → `dev-docs/threading-model.md`
11. **Never assume era** — if code uses `Core.AOS`/`Core.SE`/etc., ask which expansion to target
12. **Naming** — `_camelCase` private fields, `PascalCase` properties/methods/classes; don't flag legacy `m_` but use `_` for new code
13. **No empty gumps** — every gump must produce visual elements. An empty gump leaks on client+server (no way to close it). Use static `DisplayTo()` to validate before constructing → `dev-docs/gump-system.md`
diff --git a/Projects/Server/Events/AccountLoginEvent.cs b/Projects/Server/Events/AccountLoginEvent.cs
index 5c81af000..cf1c0bd1a 100644
--- a/Projects/Server/Events/AccountLoginEvent.cs
+++ b/Projects/Server/Events/AccountLoginEvent.cs
@@ -37,6 +37,13 @@ public class AccountLoginEventArgs
public bool Accepted { get; set; }
public ALRReason RejectReason { get; set; }
+
+ ///
+ /// No verdict yet: a subscriber moved the password check off the game loop and replies itself
+ /// once it lands. The packet handler must send neither accept nor reject while this is set, or
+ /// the client gets two answers to one login.
+ ///
+ public bool Deferred { get; set; }
}
public static partial class EventSink
diff --git a/Projects/UOContent.Tests/Tests/Accounting/PasswordWorkerTests.cs b/Projects/UOContent.Tests/Tests/Accounting/PasswordWorkerTests.cs
new file mode 100644
index 000000000..5972e5eb9
--- /dev/null
+++ b/Projects/UOContent.Tests/Tests/Accounting/PasswordWorkerTests.cs
@@ -0,0 +1,229 @@
+using System;
+using System.Threading;
+using Server.Accounting;
+using Server.Accounting.Security;
+using Xunit;
+
+namespace Server.Tests.Accounting;
+
+[Collection("Sequential UOContent Tests")]
+public class PasswordWorkerTests : IDisposable
+{
+ private const string Password = "hunter2";
+
+ private readonly PasswordProtectionAlgorithm _originalAlgorithm = AccountSecurity.CurrentAlgorithm;
+
+ public PasswordWorkerTests() => AccountSecurity.CurrentAlgorithm = PasswordProtectionAlgorithm.Argon2;
+
+ public void Dispose() => AccountSecurity.CurrentAlgorithm = _originalAlgorithm;
+
+ private static Account CreateAccount(string username) =>
+ Accounts.GetAccount(username) as Account ?? new Account(username, Password);
+
+ ///
+ /// Enqueues work, then pumps the loop context until or the deadline.
+ ///
+ /// The context pins itself to the thread that constructed it and refuses ExecuteTasks
+ /// from any other. The fixture's belongs to whichever thread built the fixture, and xUnit gives
+ /// no guarantee that a test method runs on that thread even inside a sequential collection --
+ /// so this owns one for the duration and puts the original back. Pumping the fixture's context
+ /// passed locally and failed on CI.
+ ///
+ private static void PumpUntil(Action enqueue, Func complete, int timeoutSeconds = 20)
+ {
+ var original = Core.LoopContext;
+ var owned = new EventLoopContext();
+ Core.LoopContext = owned;
+
+ try
+ {
+ enqueue();
+
+ var deadline = DateTime.UtcNow.AddSeconds(timeoutSeconds);
+
+ while (!complete() && DateTime.UtcNow < deadline)
+ {
+ owned.ExecuteTasks();
+ Thread.Sleep(5);
+ }
+
+ // Anything that landed between the last pump and the final check.
+ owned.ExecuteTasks();
+ }
+ finally
+ {
+ Core.LoopContext = original;
+ }
+ }
+
+ private static PasswordJob JobFor(Account account, string submitted) =>
+ new()
+ {
+ Account = account,
+ StoredHash = account.Password,
+ VerifyPhrase = account.GetVerifyPhrase(submitted),
+ HashPhrase = account.NeedsPasswordUpgrade() ? account.GetRehashPhrase(submitted) : null,
+ StoredAlgorithm = account.PasswordAlgorithm,
+ TargetAlgorithm = AccountSecurity.CurrentAlgorithm
+ };
+
+ ///
+ /// Drives the real queue rather than ComputeInline. A job with no NetState attached -- an
+ /// admin password change -- was being dropped by the liveness check, which read a null State as
+ /// a dead connection, so the change silently never happened and its callback never fired.
+ ///
+ [Fact]
+ public void RunsAJobThatHasNoConnectionAttached()
+ {
+ var account = CreateAccount("offloop-no-netstate-user");
+ var applied = false;
+
+ var job = new PasswordJob
+ {
+ Account = account,
+ HashPhrase = account.GetRehashPhrase("a-queued-password"),
+ TargetAlgorithm = AccountSecurity.CurrentAlgorithm,
+ OnComplete = (_, outcome) => applied = outcome.Hash != null
+ };
+
+ PumpUntil(() => Assert.True(PasswordWorker.TryEnqueue(job)), () => applied);
+
+ Assert.True(applied);
+ Assert.True(account.CheckPassword("a-queued-password"));
+ }
+
+ [Fact]
+ public void VerifiesTheCorrectPassword()
+ {
+ var account = CreateAccount("offloop-correct-user");
+
+ var outcome = PasswordWorker.ComputeInline(JobFor(account, Password));
+
+ Assert.True(outcome.Verified);
+ }
+
+ [Fact]
+ public void RejectsTheWrongPassword()
+ {
+ var account = CreateAccount("offloop-wrong-user");
+
+ var outcome = PasswordWorker.ComputeInline(JobFor(account, "not-the-password"));
+
+ Assert.False(outcome.Verified);
+ Assert.Null(outcome.Hash);
+ }
+
+ [Fact]
+ public void ProducesNoUpgradeWhenParametersAreCurrent()
+ {
+ var account = CreateAccount("offloop-current-user");
+
+ var outcome = PasswordWorker.ComputeInline(JobFor(account, Password));
+
+ Assert.True(outcome.Verified);
+ Assert.Null(outcome.Hash);
+ }
+
+ [Fact]
+ public void ProducesAnUpgradeWhenParametersAreStale()
+ {
+ var account = CreateAccount("offloop-stale-user");
+
+ // The shipping default before #2562: Argon2i, m=8192, t=3, p=1.
+ account.Password =
+ "$argon2i$v=19$m=8192,t=3,p=1$LD1XJz7P3wQmIJ+Tu6ScgA$NO5hBABsHQ172C5nDO2X4gWnB4jDef3x6WhLdVE2LFw";
+
+ var outcome = PasswordWorker.ComputeInline(JobFor(account, Password));
+
+ Assert.True(outcome.Verified);
+ Assert.StartsWith("$argon2id$v=19$m=16384,t=1,p=1$", outcome.Hash);
+ }
+
+ [Fact]
+ public void ProducesNoUpgradeWhenThePasswordIsWrong()
+ {
+ var account = CreateAccount("offloop-wrong-stale-user");
+ account.Password =
+ "$argon2i$v=19$m=8192,t=3,p=1$LD1XJz7P3wQmIJ+Tu6ScgA$NO5hBABsHQ172C5nDO2X4gWnB4jDef3x6WhLdVE2LFw";
+
+ var outcome = PasswordWorker.ComputeInline(JobFor(account, "not-the-password"));
+
+ Assert.False(outcome.Verified);
+ Assert.Null(outcome.Hash);
+ }
+
+ [Fact]
+ public void AppliesAWrite()
+ {
+ var account = CreateAccount("offloop-apply-user");
+ var upgraded = Argon2PasswordProtection.Instance.EncryptPassword(Password);
+
+ account.ApplyPasswordWrite(upgraded, PasswordProtectionAlgorithm.Argon2);
+
+ Assert.Equal(upgraded, account.Password);
+ Assert.True(account.CheckPassword(Password));
+ }
+
+ ///
+ /// Writes apply in dispatch order, which is what makes a guard unnecessary: dispatch is on the
+ /// loop, one worker drains FIFO, and results return through the loop context in that same order.
+ /// A second worker thread would break this and would need ordering reintroduced.
+ ///
+ [Fact]
+ public void WritesApplyInDispatchOrder()
+ {
+ var account = CreateAccount("offloop-two-writes-user");
+ var done = 0;
+
+ PumpUntil(
+ () =>
+ {
+ for (var i = 1; i <= 2; i++)
+ {
+ Assert.True(
+ PasswordWorker.TryEnqueue(
+ new PasswordJob
+ {
+ Account = account,
+ HashPhrase = account.GetRehashPhrase($"password-{i}"),
+ StoredAlgorithm = account.PasswordAlgorithm,
+ TargetAlgorithm = AccountSecurity.CurrentAlgorithm,
+ OnComplete = (_, _) => done++
+ }
+ )
+ );
+ }
+ },
+ () => done >= 2
+ );
+
+ Assert.Equal(2, done);
+ Assert.True(account.CheckPassword("password-2"));
+ Assert.False(account.CheckPassword("password-1"));
+ }
+
+ [Theory]
+ [InlineData(PasswordProtectionAlgorithm.SHA1)]
+ [InlineData(PasswordProtectionAlgorithm.SHA2)]
+ public void UsesTheUsernameSaltedPhraseForShaAccounts(PasswordProtectionAlgorithm algorithm)
+ {
+ AccountSecurity.CurrentAlgorithm = algorithm;
+ var account = CreateAccount($"offloop-phrase-{algorithm}-user");
+
+ // Verification must use the algorithm the hash was stored under...
+ Assert.Equal($"{account.Username}{Password}", account.GetVerifyPhrase(Password));
+
+ // ...and a rehash the one it is moving to. Swapping these is the #2562 lockout.
+ AccountSecurity.CurrentAlgorithm = PasswordProtectionAlgorithm.Argon2;
+ Assert.Equal(Password, account.GetRehashPhrase(Password));
+ }
+
+ [Fact]
+ public void UsesTheBarePasswordForArgon2Accounts()
+ {
+ var account = CreateAccount("offloop-phrase-argon2-user");
+
+ Assert.Equal(Password, account.GetVerifyPhrase(Password));
+ Assert.Equal(Password, account.GetRehashPhrase(Password));
+ }
+}
diff --git a/Projects/UOContent.Tests/Tests/Accounting/Security/PasswordProtectionTest.cs b/Projects/UOContent.Tests/Tests/Accounting/Security/PasswordProtectionTest.cs
index b86df418d..a0ef97a56 100644
--- a/Projects/UOContent.Tests/Tests/Accounting/Security/PasswordProtectionTest.cs
+++ b/Projects/UOContent.Tests/Tests/Accounting/Security/PasswordProtectionTest.cs
@@ -75,6 +75,32 @@ public class PasswordProtectionTest
Assert.False(passwordProtection.ValidatePassword(encryptedPassword, "Not the same password"));
}
+ ///
+ /// Literal digests of , so the stored format cannot drift. These are
+ /// compared as strings against what is already in every account database -- a casing or encoding
+ /// change would lock out every SHA and MD5 account on the shard at once.
+ ///
+ [Theory]
+ [InlineData("MD5", "52284053181040AC90DBDE74A0E7FF5E")]
+ [InlineData("SHA1", "9AC635509803AAE2D8312BA1879289259A50C5F0")]
+ [InlineData(
+ "SHA2",
+ "5A727BFF8F8E08A24BDF6B0CD5065F30A1F8E0060B857BB8AFD6955BE0ACBC489DA63F19B8F4CF08D73DE4069CF4B" +
+ "29D94B353F31513B2FB2D9382EFE15AE975"
+ )]
+ public void HashAlgorithm_StoredFormatIsStable(string algorithmType, string expected)
+ {
+ var protection = algorithmType switch
+ {
+ "SHA1" => HashAlgorithmPasswordProtection.SHA1Instance,
+ "SHA2" => HashAlgorithmPasswordProtection.SHA2Instance,
+ _ => HashAlgorithmPasswordProtection.MD5Instance,
+ };
+
+ Assert.Equal(expected, protection.EncryptPassword(plainPassword));
+ Assert.True(protection.ValidatePassword(expected, plainPassword));
+ }
+
// The shipping default before this change, as a literal so it cannot drift with the configured
// defaults. Password: "hunter2".
private const string LegacyArgon2iHash =
diff --git a/Projects/UOContent/Accounting/Account.cs b/Projects/UOContent/Accounting/Account.cs
index 45ede29bb..b583585ee 100644
--- a/Projects/UOContent/Accounting/Account.cs
+++ b/Projects/UOContent/Accounting/Account.cs
@@ -379,28 +379,53 @@ public partial class Account : IAccount, IComparable
public void SetPassword(string plainPassword)
{
PasswordAlgorithm = AccountSecurity.CurrentAlgorithm;
- var phrase = PasswordAlgorithm is PasswordProtectionAlgorithm.SHA1 or PasswordProtectionAlgorithm.SHA2
- ? $"{_username}{plainPassword}"
- : plainPassword;
+ Password = AccountSecurity.CurrentPasswordProtection.EncryptPassword(
+ AccountSecurity.DerivePhrase(PasswordAlgorithm, _username, plainPassword)
+ );
+ }
- Password = AccountSecurity.CurrentPasswordProtection.EncryptPassword(phrase);
+ /// The phrase that verifies against the currently stored hash.
+ internal string GetVerifyPhrase(string plainPassword) =>
+ AccountSecurity.DerivePhrase(_passwordAlgorithm, _username, plainPassword);
+
+ /// The phrase a rehash to the configured algorithm would be derived from.
+ internal string GetRehashPhrase(string plainPassword) =>
+ AccountSecurity.DerivePhrase(AccountSecurity.CurrentAlgorithm, _username, plainPassword);
+
+ ///
+ /// Whether a successful login should rewrite the stored hash, because the algorithm changed or
+ /// its cost parameters moved.
+ ///
+ internal bool NeedsPasswordUpgrade() =>
+ _passwordAlgorithm != AccountSecurity.CurrentAlgorithm ||
+ AccountSecurity.CurrentPasswordProtection.NeedsRehash(Password);
+
+ ///
+ /// Applies a hash derived off the game loop. Distinct from the private UpgradePassword
+ /// below, which adopts a legacy hash when loading pre-binary XML accounts.
+ ///
+ /// Unguarded: dispatch is on the loop, one worker drains FIFO, and results return through the
+ /// loop context in that order, so last dispatched is last applied. A second worker would need
+ /// ordering reintroduced here.
+ ///
+ internal void ApplyPasswordWrite(string newEncrypted, PasswordProtectionAlgorithm algorithm)
+ {
+ PasswordAlgorithm = algorithm;
+ Password = newEncrypted;
}
public bool CheckPassword(string plainPassword)
{
- var phrase = _passwordAlgorithm is PasswordProtectionAlgorithm.SHA1 or PasswordProtectionAlgorithm.SHA2
- ? $"{_username}{plainPassword}"
- : plainPassword;
+ var ok = AccountSecurity.GetPasswordProtection(_passwordAlgorithm)
+ .ValidatePassword(Password, GetVerifyPhrase(plainPassword));
- var ok = AccountSecurity.GetPasswordProtection(_passwordAlgorithm).ValidatePassword(Password, phrase);
if (!ok)
{
return false;
}
// Upgrade the password protection in case we change the algorithm
- if (_passwordAlgorithm != AccountSecurity.CurrentAlgorithm ||
- AccountSecurity.CurrentPasswordProtection.NeedsRehash(Password))
+ if (NeedsPasswordUpgrade())
{
SetPassword(plainPassword);
}
diff --git a/Projects/UOContent/Accounting/AccountHandler.cs b/Projects/UOContent/Accounting/AccountHandler.cs
index 542e16a40..eea0dc069 100644
--- a/Projects/UOContent/Accounting/AccountHandler.cs
+++ b/Projects/UOContent/Accounting/AccountHandler.cs
@@ -5,6 +5,7 @@ using System.Net;
using System.Runtime.CompilerServices;
using ModernUO.CodeGeneratedEvents;
using Server.Accounting;
+using Server.Accounting.Security;
using Server.Engines.CharacterCreation;
using Server.Engines.Help;
using Server.Logging;
@@ -69,6 +70,9 @@ public static class AccountHandler
public static void Initialize()
{
EventSink.AccountLogin += EventSink_AccountLogin;
+
+ EventSink.Shutdown += PasswordWorker.Stop;
+ EventSink.ServerCrashed += PasswordWorker.OnCrashed;
}
[Usage("Password ")]
@@ -139,8 +143,12 @@ public static class AccountHandler
if (accessList[0].MatchClassC(ipAddress))
{
- acct.SetPassword(pass);
- from.SendMessage("The password to your account has changed.");
+ // Confirmed from the callback: off-loop the write has not landed yet here.
+ PasswordWorker.SetPassword(
+ acct,
+ pass,
+ _ => from.SendMessage("The password to your account has changed.")
+ );
}
else
{
@@ -307,25 +315,129 @@ public static class AccountHandler
logger.Information("Login: {NetState} Access denied for '{Username}'", e.State, un);
e.RejectReason = LockdownLevel > AccessLevel.Player ? ALRReason.BadComm : ALRReason.BadPass;
}
- else if (!acct.CheckPassword(pw))
+ else
{
- logger.Information("Login: {NetState} Invalid password for '{Username}'", e.State, un);
- e.RejectReason = ALRReason.BadPass;
+ HandlePasswordCheck(e, acct, pw);
}
- else if (acct.Banned)
+ }
+
+ ///
+ /// Separate from the caller's else-if chain because two outcomes are not verdicts: the off-loop
+ /// path has none yet, and a full queue must reject rather than fall through and verify.
+ ///
+ private static void HandlePasswordCheck(AccountLoginEventArgs e, Account acct, string pw)
+ {
+ switch (DispatchPasswordCheck(e, acct, pw))
{
- logger.Information("Login: {NetState} Banned account '{Username}'", e.State, un);
+ case PasswordCheckDispatch.Deferred:
+ {
+ e.Deferred = true;
+ return;
+ }
+ case PasswordCheckDispatch.Saturated:
+ {
+ // Reject rather than verify inline: steering work back onto the loop is what a
+ // flood wants.
+ logger.Warning(
+ "Login: {NetState} Password verification queue full, rejecting '{Username}'",
+ e.State,
+ acct.Username
+ );
+
+ e.RejectReason = ALRReason.BadComm;
+ return;
+ }
+ }
+
+ if (!acct.CheckPassword(pw))
+ {
+ logger.Information("Login: {NetState} Invalid password for '{Username}'", e.State, acct.Username);
+ e.RejectReason = ALRReason.BadPass;
+ return;
+ }
+
+ ApplyVerifiedLogin(e, acct);
+ }
+
+ /// Everything after the password is known good, shared so an off-loop verdict lands
+ /// in the same state as an inline one.
+ private static void ApplyVerifiedLogin(AccountLoginEventArgs e, Account acct)
+ {
+ if (acct.Banned)
+ {
+ logger.Information("Login: {NetState} Banned account '{Username}'", e.State, acct.Username);
e.RejectReason = ALRReason.Blocked;
+ return;
+ }
+
+ logger.Information("Login: {NetState} Valid credentials for '{Username}'", e.State, acct.Username);
+ e.State.Account = acct;
+ e.Accepted = true;
+
+ acct.LogAccess(e.State);
+ LoginAllowlist.RecordLogin(e.State?.Address);
+ }
+
+ private enum PasswordCheckDispatch
+ {
+ /// Verify on the loop.
+ Inline,
+
+ /// Handed to the worker; no verdict yet.
+ Deferred,
+
+ /// The queue is full.
+ Saturated
+ }
+
+ ///
+ /// Hands the password check to the worker, whatever algorithm it uses. Every protection is safe
+ /// off the loop, so there is no carve-out, and a cheap digest does not need one either:
+ /// AccountSecurity.Configure refuses anything below SHA2 as the configured algorithm, so
+ /// MD5 and SHA1 only appear as a stored hash awaiting migration. That makes
+ /// NeedsPasswordUpgrade true, and the upgrade hash dominates the job.
+ ///
+ private static PasswordCheckDispatch DispatchPasswordCheck(AccountLoginEventArgs e, Account acct, string pw)
+ {
+ if (!PasswordWorker.Enabled)
+ {
+ return PasswordCheckDispatch.Inline;
+ }
+
+ var job = new PasswordJob
+ {
+ Account = acct,
+ State = e.State,
+ StoredHash = acct.Password,
+ StoredAlgorithm = acct.PasswordAlgorithm,
+ VerifyPhrase = acct.GetVerifyPhrase(pw),
+ HashPhrase = acct.NeedsPasswordUpgrade() ? acct.GetRehashPhrase(pw) : null,
+ TargetAlgorithm = AccountSecurity.CurrentAlgorithm,
+ OnComplete = static (j, outcome) =>
+ CompleteDeferredAccountLogin(j.State, j.Account, outcome.Verified)
+ };
+
+ return PasswordWorker.TryEnqueue(job)
+ ? PasswordCheckDispatch.Deferred
+ : PasswordCheckDispatch.Saturated;
+ }
+
+ /// Resumes a login whose password check ran on the verification thread.
+ internal static void CompleteDeferredAccountLogin(NetState state, Account acct, bool verified)
+ {
+ var e = new AccountLoginEventArgs(state, acct.Username, null);
+
+ if (verified)
+ {
+ ApplyVerifiedLogin(e, acct);
}
else
{
- logger.Information("Login: {NetState} Valid credentials for '{Username}'", e.State, un);
- e.State.Account = acct;
- e.Accepted = true;
-
- acct.LogAccess(e.State);
- LoginAllowlist.RecordLogin(e.State?.Address);
+ logger.Information("Login: {NetState} Invalid password for '{Username}'", state, acct.Username);
+ e.RejectReason = ALRReason.BadPass;
}
+
+ IncomingAccountPackets.CompleteAccountLogin(state, e.Accepted, e.RejectReason);
}
[OnEvent(nameof(GameServer.GameServerLoginEvent))]
diff --git a/Projects/UOContent/Accounting/Security/AccountSecurity.cs b/Projects/UOContent/Accounting/Security/AccountSecurity.cs
index 9f7faeafc..deae4c8e0 100644
--- a/Projects/UOContent/Accounting/Security/AccountSecurity.cs
+++ b/Projects/UOContent/Accounting/Security/AccountSecurity.cs
@@ -51,6 +51,17 @@ public static class AccountSecurity
}
}
+ ///
+ /// The string actually fed to the KDF. SHA1 and SHA2 salt by username; everything else hashes
+ /// the password alone. Verification must derive with the algorithm the stored hash was made
+ /// with, and a rehash with the one it is moving to -- deriving with the wrong one produces a
+ /// hash that verifies once and never again.
+ ///
+ public static string DerivePhrase(PasswordProtectionAlgorithm algorithm, string username, string plainPassword)
+ => algorithm is PasswordProtectionAlgorithm.SHA1 or PasswordProtectionAlgorithm.SHA2
+ ? $"{username}{plainPassword}"
+ : plainPassword;
+
public static IPasswordProtection GetPasswordProtection(PasswordProtectionAlgorithm algorithm)
{
var passwordProtection = algorithm switch
diff --git a/Projects/UOContent/Accounting/Security/HashAlgorithmPasswordProtection.cs b/Projects/UOContent/Accounting/Security/HashAlgorithmPasswordProtection.cs
index 6d6e579cd..63d0ac7a8 100644
--- a/Projects/UOContent/Accounting/Security/HashAlgorithmPasswordProtection.cs
+++ b/Projects/UOContent/Accounting/Security/HashAlgorithmPasswordProtection.cs
@@ -19,19 +19,47 @@ using Server.Text;
namespace Server.Accounting.Security;
+///
+/// The obsolete unsalted digests, kept only so imported accounts can log in once and be upgraded.
+///
+/// Hashing goes through the one-shot static APIs rather than a retained .
+/// A instance carries the running digest across HashCore/HashFinal, so
+/// two threads sharing one corrupt each other's result -- and these are process-wide singletons.
+/// The static form has no such state, allocates nothing, and produces identical bytes.
+///
public class HashAlgorithmPasswordProtection : IPasswordProtection
{
- public static IPasswordProtection MD5Instance = new HashAlgorithmPasswordProtection(MD5.Create());
- public static IPasswordProtection SHA1Instance = new HashAlgorithmPasswordProtection(SHA1.Create());
- public static IPasswordProtection SHA2Instance = new HashAlgorithmPasswordProtection(SHA512.Create());
- private readonly HashAlgorithm _hashAlgorithm;
+ private enum Kind
+ {
+ MD5,
+ SHA1,
+ SHA512
+ }
- public HashAlgorithmPasswordProtection(HashAlgorithm hashAlgorithm) => _hashAlgorithm = hashAlgorithm;
+ public static readonly IPasswordProtection MD5Instance = new HashAlgorithmPasswordProtection(Kind.MD5);
+ public static readonly IPasswordProtection SHA1Instance = new HashAlgorithmPasswordProtection(Kind.SHA1);
+ public static readonly IPasswordProtection SHA2Instance = new HashAlgorithmPasswordProtection(Kind.SHA512);
+
+ private const int MaxDigestLength = 64; // SHA512, the largest of the three.
+
+ private readonly Kind _kind;
+
+ private HashAlgorithmPasswordProtection(Kind kind) => _kind = kind;
public string EncryptPassword(string plainPassword)
{
var bytes = plainPassword.AsSpan(0, Math.Min(256, plainPassword.Length)).GetBytesAscii();
- return _hashAlgorithm.ComputeHash(bytes).ToHexString();
+
+ Span digest = stackalloc byte[MaxDigestLength];
+
+ var written = _kind switch
+ {
+ Kind.MD5 => MD5.HashData(bytes, digest),
+ Kind.SHA1 => SHA1.HashData(bytes, digest),
+ _ => SHA512.HashData(bytes, digest)
+ };
+
+ return digest[..written].ToHexString();
}
public bool ValidatePassword(string encryptedPassword, string plainPassword) =>
diff --git a/Projects/UOContent/Accounting/Security/PBKDF2PasswordProtection.cs b/Projects/UOContent/Accounting/Security/PBKDF2PasswordProtection.cs
index 7ae464021..96706c030 100644
--- a/Projects/UOContent/Accounting/Security/PBKDF2PasswordProtection.cs
+++ b/Projects/UOContent/Accounting/Security/PBKDF2PasswordProtection.cs
@@ -22,23 +22,24 @@ namespace Server.Accounting.Security;
public class PBKDF2PasswordProtection : IPasswordProtection
{
- private const ushort m_MinIterations = 1024;
- private const ushort m_MaxIterations = 1536;
- private const int m_SaltSize = 8;
- private const int m_HashSize = 32;
- private const int m_OutputSize = 2 + m_SaltSize + m_HashSize;
+ private const ushort MinIterations = 1024;
+ private const ushort MaxIterations = 1536;
+ private const int SaltSize = 8;
+ private const int HashSize = 32;
+ private const int OutputSize = 2 + SaltSize + HashSize;
public static readonly IPasswordProtection Instance = new PBKDF2PasswordProtection();
public string EncryptPassword(string plainPassword)
{
- Span output = stackalloc byte[m_OutputSize];
- var iterations = Utility.RandomMinMax(m_MinIterations, m_MaxIterations);
+ Span output = stackalloc byte[OutputSize];
+
+ var iterations = RandomNumberGenerator.GetInt32(MinIterations, MaxIterations + 1);
BinaryPrimitives.WriteUInt16LittleEndian(output[..2], (ushort)iterations);
- var salt = output.Slice(2, m_SaltSize);
+ var salt = output.Slice(2, SaltSize);
RandomNumberGenerator.Fill(salt);
- var hash = output.Slice(2 + m_SaltSize, m_HashSize);
+ var hash = output.Slice(2 + SaltSize, HashSize);
Rfc2898DeriveBytes.Pbkdf2(plainPassword, salt, hash, iterations, HashAlgorithmName.SHA256);
return output.ToHexString();
@@ -46,15 +47,15 @@ public class PBKDF2PasswordProtection : IPasswordProtection
public bool ValidatePassword(string encryptedPassword, string plainPassword)
{
- Span encryptedBytes = stackalloc byte[m_OutputSize];
+ Span encryptedBytes = stackalloc byte[OutputSize];
encryptedPassword.GetBytes(encryptedBytes);
var iterations = BinaryPrimitives.ReadUInt16LittleEndian(encryptedBytes[..2]);
- var salt = encryptedBytes.Slice(2, m_SaltSize);
+ var salt = encryptedBytes.Slice(2, SaltSize);
- Span hash = stackalloc byte[m_HashSize];
+ Span hash = stackalloc byte[HashSize];
Rfc2898DeriveBytes.Pbkdf2(plainPassword, salt, hash, iterations, HashAlgorithmName.SHA256);
- return hash.SequenceEqual(encryptedBytes[(m_SaltSize + 2)..]);
+ return hash.SequenceEqual(encryptedBytes[(SaltSize + 2)..]);
}
}
diff --git a/Projects/UOContent/Accounting/Security/PasswordWorker.cs b/Projects/UOContent/Accounting/Security/PasswordWorker.cs
new file mode 100644
index 000000000..83e9207f1
--- /dev/null
+++ b/Projects/UOContent/Accounting/Security/PasswordWorker.cs
@@ -0,0 +1,293 @@
+/*************************************************************************
+ * ModernUO *
+ * Copyright 2019-2026 - ModernUO Development Team *
+ * Email: hi@modernuo.com *
+ * File: PasswordWorker.cs *
+ * *
+ * This program is free software: you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation, either version 3 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program. If not, see . *
+ *************************************************************************/
+
+using System;
+using System.Collections.Concurrent;
+using System.Threading;
+using Server.Logging;
+using Server.Network;
+
+namespace Server.Accounting.Security;
+
+///
+/// Work handed to the password thread, which reads no game state and writes none.
+///
+/// Verify and hash are independently optional: a login verifies and may rehash, an explicit change
+/// only hashes.
+///
+internal sealed class PasswordJob
+{
+ public Account Account;
+
+ /// Ties the job to a connection. Null when the work is not gated on one, such as a
+ /// password change by an admin.
+ public NetState State;
+
+ /// Hash to verify against, with .
+ public string StoredHash;
+
+ /// Algorithm was written with. Both algorithms are resolved on
+ /// the loop; AccountSecurity.CurrentAlgorithm is mutable state the worker must not read.
+ public PasswordProtectionAlgorithm StoredAlgorithm;
+
+ /// Phrase to verify, or null to skip verification.
+ public string VerifyPhrase;
+
+ /// Phrase to hash, or null when nothing needs writing.
+ public string HashPhrase;
+
+ public PasswordProtectionAlgorithm TargetAlgorithm;
+
+ /// Runs on the game loop with the result. Free to touch game state.
+ public Action OnComplete;
+}
+
+internal readonly struct PasswordOutcome
+{
+ /// True when no verification was asked for, or it succeeded.
+ public readonly bool Verified;
+
+ /// The derived hash, or null when nothing was hashed or verification failed.
+ public readonly string Hash;
+
+ public PasswordOutcome(bool verified, string hash)
+ {
+ Verified = verified;
+ Hash = hash;
+ }
+}
+
+///
+/// Runs password hashing off the game loop. An Argon2 verify costs ~8.9 ms of frozen world per
+/// login attempt, successful or not.
+///
+/// Exactly one worker, and that is load-bearing three times over. It cannot cost the loop more than
+/// an inline verify under any scheduling regime, because at worst it takes an equal share of one
+/// core -- which is what lets the measurement hold on hardware we cannot inspect. It caps live
+/// hashing arenas at one. And writes apply in dispatch order only because a single thread drains
+/// FIFO, so a second would need ordering reintroduced.
+///
+/// ~110 verifies/sec, which is ample: only loop time matters, not login latency.
+///
+internal sealed class PasswordWorker
+{
+ private static readonly ILogger logger = LogFactory.GetLogger(typeof(PasswordWorker));
+
+ ///
+ /// Backstop, not a flood defense. SentFirstPacket holds a connection to one pending
+ /// verify and the engine caps connections at 4096 (NetState.Network.cs), so this matches
+ /// that bound and can only trip if that invariant breaks. A cap low enough to blunt an attack
+ /// would reject real players first; flood defense belongs at the connection layer.
+ ///
+ private const int MaxPending = 4096;
+
+ // Nothing signals the worker when a save freeze ends, so it re-checks on this interval -- but
+ // only while a save is in progress, never in steady state.
+ private const int SaveGatePollMs = 50;
+
+ private static PasswordWorker _instance;
+
+ // Needs a spare core to move work to, which a 1-2 core host does not have. Off in DEBUG, where
+ // logins are rare and the inline path is easier to follow.
+ internal static readonly bool Enabled =
+#if DEBUG
+ false;
+#else
+ Environment.ProcessorCount >= 4;
+#endif
+
+ private readonly Thread _thread;
+ private readonly AutoResetEvent _work = new(false);
+ private readonly ConcurrentQueue _queue = [];
+
+ private int _pending;
+ private volatile bool _exit;
+
+ private PasswordWorker()
+ {
+ _thread = new Thread(Execute)
+ {
+ IsBackground = true,
+ Name = "Password Worker"
+ };
+
+ _thread.Start();
+ }
+
+ private static PasswordWorker Instance => _instance ??= new PasswordWorker();
+
+ /// Queues a job. False when full, and the caller must then reject without verifying.
+ internal static bool TryEnqueue(PasswordJob job) => Instance.TryEnqueueCore(job);
+
+ private bool TryEnqueueCore(PasswordJob job)
+ {
+ if (Volatile.Read(ref _pending) >= MaxPending)
+ {
+ return false;
+ }
+
+ Interlocked.Increment(ref _pending);
+ _queue.Enqueue(job);
+ _work.Set();
+
+ return true;
+ }
+
+ ///
+ /// Checked before each job, which bounds a save overlap to whichever hash was already running:
+ /// the freeze holds the loop, so nothing new can be queued during it. PendingSave counts too --
+ /// the serialization threads are already awake and spinning on an empty queue by then.
+ ///
+ private static bool CanRunNow() => World.WorldState is WorldState.Running or WorldState.WritingSave;
+
+ private void Execute()
+ {
+ while (!_exit)
+ {
+ if (_queue.IsEmpty)
+ {
+ // A kernel block at zero CPU. Set() during a hash leaves the event signalled, so a
+ // wake arriving mid-job is not lost.
+ _work.WaitOne();
+ continue;
+ }
+
+ if (!CanRunNow())
+ {
+ _work.WaitOne(SaveGatePollMs);
+ continue;
+ }
+
+ if (!_queue.TryDequeue(out var job))
+ {
+ continue;
+ }
+
+ Interlocked.Decrement(ref _pending);
+
+ // Gone while it waited: skip it rather than hash for a verdict nobody receives. Running
+ // only goes true -> false, so a stale read wastes a hash but never skips a live one. A
+ // null State is a job with no connection to lose, and still runs.
+ if (job.State?.Running == false)
+ {
+ continue;
+ }
+
+ PasswordOutcome outcome;
+
+ try
+ {
+ outcome = Compute(job);
+ }
+ catch (Exception ex)
+ {
+ // A verdict must still come back, or the connection never gets a reply.
+ logger.Error(ex, "Password work failed for {Username}", job.Account?.Username);
+ outcome = new PasswordOutcome(false, null);
+ }
+
+ Core.LoopContext.Post(() => Apply(job, outcome));
+ }
+ }
+
+ private static PasswordOutcome Compute(PasswordJob job)
+ {
+ if (job.VerifyPhrase != null &&
+ !AccountSecurity.GetPasswordProtection(job.StoredAlgorithm)
+ .ValidatePassword(job.StoredHash, job.VerifyPhrase))
+ {
+ return new PasswordOutcome(false, null);
+ }
+
+ return new PasswordOutcome(
+ true,
+ job.HashPhrase == null
+ ? null : AccountSecurity.GetPasswordProtection(job.TargetAlgorithm).EncryptPassword(job.HashPhrase)
+ );
+ }
+
+ private static void Apply(PasswordJob job, PasswordOutcome outcome)
+ {
+ // Re-checked: a connection can drop while the result sits in the loop queue.
+ if (job.State?.Running == false)
+ {
+ return;
+ }
+
+ if (outcome.Verified && outcome.Hash != null)
+ {
+ job.Account.ApplyPasswordWrite(outcome.Hash, job.TargetAlgorithm);
+ }
+
+ job.OnComplete?.Invoke(job, outcome);
+ }
+
+ ///
+ /// Sets a password, off the loop where available and inline otherwise, invoking
+ /// on the loop either way.
+ ///
+ /// Confirm from , not the call site: off-loop the write has not
+ /// happened when this returns.
+ ///
+ internal static void SetPassword(Account account, string plainPassword, Action onDone)
+ {
+ if (!Enabled)
+ {
+ account.SetPassword(plainPassword);
+ onDone?.Invoke(true);
+ return;
+ }
+
+ var job = new PasswordJob
+ {
+ Account = account,
+ HashPhrase = account.GetRehashPhrase(plainPassword),
+ TargetAlgorithm = AccountSecurity.CurrentAlgorithm,
+ OnComplete = (_, outcome) => onDone?.Invoke(outcome.Hash != null)
+ };
+
+ if (!TryEnqueue(job))
+ {
+ // Saturated. Unlike a login, a password change must not be dropped, so it pays the
+ // hash on the loop instead.
+ account.SetPassword(plainPassword);
+ onDone?.Invoke(true);
+ }
+ }
+
+ /// Runs a job on the calling thread. The seam the tests drive.
+ internal static PasswordOutcome ComputeInline(PasswordJob job) => Compute(job);
+
+ ///
+ /// Stops the worker on shutdown or crash. Pending jobs are dropped rather than finished:
+ /// nothing saves the world after this point, so a write applied here would reach no disk.
+ ///
+ /// Draining the loop context is not this type's business either. That belongs in the core
+ /// shutdown path, before subscriber events run -- a subscriber pumping the shared context would
+ /// execute other subscribers' work at an arbitrary point in the event order.
+ ///
+ internal static void Stop() => _instance?.StopThread();
+
+ // HandleClosed skips InvokeShutdown when the server crashed, so the crash path needs its own
+ // subscription.
+ internal static void OnCrashed(ServerCrashedEventArgs e) => Stop();
+
+ private void StopThread()
+ {
+ _exit = true;
+ _work.Set();
+ _thread.Join(TimeSpan.FromSeconds(5));
+ }
+}
diff --git a/Projects/UOContent/Engines/Advanced Search/AdvancedSearchUtilities.cs b/Projects/UOContent/Engines/Advanced Search/AdvancedSearchUtilities.cs
index 2c349847d..6775dcaef 100644
--- a/Projects/UOContent/Engines/Advanced Search/AdvancedSearchUtilities.cs
+++ b/Projects/UOContent/Engines/Advanced Search/AdvancedSearchUtilities.cs
@@ -1,6 +1,5 @@
using System;
using System.Buffers;
-using System.Collections.Generic;
using System.Globalization;
using System.Numerics;
using System.Runtime.CompilerServices;
diff --git a/Projects/UOContent/Engines/Pathing/MovementPath.cs b/Projects/UOContent/Engines/Pathing/MovementPath.cs
index 32aa8ba11..d1ef874fc 100644
--- a/Projects/UOContent/Engines/Pathing/MovementPath.cs
+++ b/Projects/UOContent/Engines/Pathing/MovementPath.cs
@@ -1,7 +1,5 @@
using System;
using System.Diagnostics;
-using Server.Engines.Pathing;
-using Server.Engines.Pathing.Cache;
using Server.Items;
using Server.PathAlgorithms;
using Server.Spells;
diff --git a/Projects/UOContent/Gumps/AdminGump.cs b/Projects/UOContent/Gumps/AdminGump.cs
index 1fe917b55..3a48bc5aa 100644
--- a/Projects/UOContent/Gumps/AdminGump.cs
+++ b/Projects/UOContent/Gumps/AdminGump.cs
@@ -5,6 +5,7 @@ using System.Net;
using System.Runtime.InteropServices;
using System.Threading;
using Server.Accounting;
+using Server.Accounting.Security;
using Server.Collections;
using Server.Commands;
using Server.Maps;
@@ -2903,7 +2904,7 @@ namespace Server.Gumps
else
{
notice = "The password has been changed.";
- a.SetPassword(password);
+ PasswordWorker.SetPassword(a, password, null);
page = AdminGumpPage.AccountDetails_Information;
CommandLogging.WriteLine(
from,
diff --git a/Projects/UOContent/Network/AutoDenylist/AutoDenylist.cs b/Projects/UOContent/Network/AutoDenylist/AutoDenylist.cs
index 3ed36cfe5..b9b4dd7c1 100644
--- a/Projects/UOContent/Network/AutoDenylist/AutoDenylist.cs
+++ b/Projects/UOContent/Network/AutoDenylist/AutoDenylist.cs
@@ -28,7 +28,7 @@ namespace Server.Network;
///
/// The local half of promotion. Contributing to CrowdSec only helps once an OS bouncer reacts; until then
/// every reconnect costs a socket, a buffer and a NetState slot — and the verdicts that matter most
-/// are reachable only after reading bytes, like a zero seed. It is also the whole defence on a shard running
+/// are reachable only after reading bytes, like a zero seed. It is also the whole defense on a shard running
/// no bouncer, which is the default. Not persisted, by design: a holding pen that survives restarts is a ban
/// without a ban's review. Only verdicts are held.
///
diff --git a/Projects/UOContent/Network/LoginAllowlist/LoginAllowlistConfiguration.cs b/Projects/UOContent/Network/LoginAllowlist/LoginAllowlistConfiguration.cs
index b3242a85f..08f04ecf2 100644
--- a/Projects/UOContent/Network/LoginAllowlist/LoginAllowlistConfiguration.cs
+++ b/Projects/UOContent/Network/LoginAllowlist/LoginAllowlistConfiguration.cs
@@ -93,7 +93,7 @@ public record LoginAllowlistSettings
/// this it escalates like anything else until it earns a new entry by logging in again.
///
///
- /// Generous on purpose: local defences never stop applying, so a high threshold only delays the external
+ /// Generous on purpose: local defenses never stop applying, so a high threshold only delays the external
/// ban. A bad line might trip a gate a few times an hour; a host being used to flood burns through this
/// in seconds. Set to 0 to never revoke.
///
diff --git a/Projects/UOContent/Network/Packets/IncomingAccountPackets.cs b/Projects/UOContent/Network/Packets/IncomingAccountPackets.cs
index 888eeb6d7..792ed880b 100644
--- a/Projects/UOContent/Network/Packets/IncomingAccountPackets.cs
+++ b/Projects/UOContent/Network/Packets/IncomingAccountPackets.cs
@@ -564,7 +564,22 @@ public static class IncomingAccountPackets
EventSink.InvokeAccountLogin(accountLoginEventArgs);
- if (accountLoginEventArgs.Accepted)
+ // The password check moved off the loop; whoever took it replies when the verdict lands.
+ if (accountLoginEventArgs.Deferred)
+ {
+ return;
+ }
+
+ CompleteAccountLogin(state, accountLoginEventArgs.Accepted, accountLoginEventArgs.RejectReason);
+ }
+
+ ///
+ /// Replies to an account login. Split out so a verdict produced off the loop reaches the client
+ /// through exactly the same path as one produced inline.
+ ///
+ internal static void CompleteAccountLogin(NetState state, bool accepted, ALRReason rejectReason)
+ {
+ if (accepted)
{
var serverListEventArgs = new GatewayServer.ServerListEventArgs(state, state.Account);
@@ -584,7 +599,7 @@ public static class IncomingAccountPackets
else
{
state.Account = null;
- AccountLogin_ReplyRej(state, accountLoginEventArgs.RejectReason);
+ AccountLogin_ReplyRej(state, rejectReason);
}
}
diff --git a/Projects/UOContent/Utilities/Types.cs b/Projects/UOContent/Utilities/Types.cs
index fa669d96a..ca5b9422d 100644
--- a/Projects/UOContent/Utilities/Types.cs
+++ b/Projects/UOContent/Utilities/Types.cs
@@ -1,6 +1,5 @@
using System;
using System.Collections.Concurrent;
-using System.Collections.Generic;
using System.Globalization;
using System.Reflection;
using System.Runtime.CompilerServices;
diff --git a/dev-docs/claude-skills/modernuo-threading.md b/dev-docs/claude-skills/modernuo-threading.md
index 800bf77d2..3b6507af2 100644
--- a/dev-docs/claude-skills/modernuo-threading.md
+++ b/dev-docs/claude-skills/modernuo-threading.md
@@ -150,6 +150,78 @@ These files MAY use threading (they're server infrastructure, not game logic):
- `Projects/Server/Network/` - Network I/O
- `Projects/Server/Timer/Timer.Pool.cs` - Pool refill
+## Exceptions: Vetted Workers in UOContent
+
+**A background thread is a last resort.** The forbidden list is about game logic, which is never
+threaded. A dedicated worker touching no game state is the sanctioned way off the loop, and
+necessarily uses `new Thread`, `ConcurrentQueue`, `Interlocked`, `AutoResetEvent` and
+`volatile` **at the thread boundary only**.
+
+### Prove the need first
+
+- Measure **on-loop time**, not wall-clock. Frozen world is the cost; player latency is not.
+- Off-loading creates no CPU. On 1-2 cores there is no spare core — gate on `ProcessorCount`.
+- Count what stays: dispatch, continuation, and the loop slowing while the worker evicts shared L3.
+- Record the measurement, or nobody can re-justify the worker later.
+
+### Game logic stays on the loop — chunk it
+
+Work needing game state cannot be threaded at any core count. Too slow for one tick? Split across
+ticks, bounded by count or elapsed time — never "until done".
+
+```csharp
+Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromMilliseconds(50), () =>
+{
+ var budget = 0;
+ while (_cursor < _items.Count && budget++ < 100) { Process(_items[_cursor++]); }
+});
+```
+
+### Vetted workers
+
+| Worker | Justification |
+|---|---|
+| `Accounting/Security/PasswordWorker.cs` | 8.9 ms/login on-loop at Argon2; 3.5-8.9 ms measured saving |
+| `Engines/Advanced Search/AdvancedSearchGump.cs` | Admin-triggered full-world scan, saves disabled |
+
+### The six rules
+
+1. No game state read or written off-thread; dispatch immutable values captured on the loop.
+2. Resolve policy (algorithm, salt, era branch) at dispatch — the worker holds none.
+3. Park on a kernel wait, never spin. Spinning burns a core on shared hosts.
+4. Run only while `WorldState is Running or WritingSave`. **Not** `World.Saving` — that misses
+ `PendingSave`, where serialization threads are already spinning.
+5. Bounded queue, or a bound upstream named in a comment.
+6. Everything the worker calls must itself be thread-safe. A singleton is not automatically safe —
+ `HashAlgorithm.ComputeHash` carries state, `Utility`'s RNG is a shared `System.Random` and game
+ state. Prefer static one-shot APIs (`SHA256.HashData`, `RandomNumberGenerator.Fill`).
+
+### Crossing the boundary
+
+Dispatch captures what the continuation will need to re-validate:
+
+```csharp
+var job = new Job { Target = state, Expected = account.Password, Input = DerivePhrase(...) };
+if (!Worker.TryEnqueue(job)) { /* reject — never fall back to running it inline */ }
+```
+
+Hand back one of two ways, and no other:
+
+```csharp
+Core.LoopContext.Post(() => Apply(job, result)); // a result for a specific caller
+Volatile.Write(ref _snapshot, newTable); // a shared table rebuilt periodically
+```
+
+The continuation re-validates, because time passed:
+
+```csharp
+if (job.Target?.Running != true) { return; } // gone
+if (account.Password != job.Expected) { return; } // changed underneath
+```
+
+Always post a result, including on failure — a worker that throws silently leaves its caller
+waiting forever. Use `ConfigureAwait(false)` on every await inside off-loop work.
+
## Anti-Patterns
| Pattern | Problem | Solution |
diff --git a/dev-docs/threading-model.md b/dev-docs/threading-model.md
index 09b0ec8f4..d89bc1c61 100644
--- a/dev-docs/threading-model.md
+++ b/dev-docs/threading-model.md
@@ -130,6 +130,138 @@ These files in `Projects/Server/` MAY use threading because they handle I/O outs
- `Timer/Timer.Pool.cs` -- Async pool refill
- `EventLoopTasks.cs` -- The synchronization context itself
+### Exceptions: Vetted Workers in `Projects/UOContent/`
+
+**Take great care here. A background thread is a last resort, not a tool of first choice.**
+
+The table above is about **game logic**, which is never threaded. A dedicated worker that touches
+no game state is the sanctioned way to move CPU-heavy or I/O work off the loop, and it necessarily
+uses primitives the table forbids -- `new Thread`, `ConcurrentQueue`, `Interlocked`,
+`AutoResetEvent`, `volatile`. Those are legitimate **at the thread boundary**, and nowhere else.
+
+#### First: prove the need
+
+Do not add a worker because something "looks slow". Measure, and measure the right thing:
+
+- **Measure on-loop time, not wall-clock.** How long a player waits does not matter; how long the
+ world is frozen does. A change that improves latency but not loop time buys nothing.
+- **Off-loading does not create CPU.** It converts "the loop is blocked for N ms" into "the loop
+ competes for cores for N ms". On a 1--2 core host there is no spare core and it buys nothing at
+ all -- gate on `Environment.ProcessorCount`.
+- **Account for what stays behind.** Dispatch, the continuation, and the loop's own work slowing
+ down while the worker evicts shared L3. That last one is real and is usually the largest.
+- **Write the benchmark down.** A worker with no recorded measurement cannot be re-justified later,
+ and will be removed by someone who cannot tell whether it earns its complexity.
+
+#### Game logic stays on the loop -- chunk it instead
+
+Work that **needs** game state cannot be threaded at any core count. If it is too slow for one
+tick, split it across ticks rather than across threads:
+
+```csharp
+// Bound the work per tick, resume where it left off.
+Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromMilliseconds(50), () =>
+{
+ var budget = 0;
+ while (_cursor < _items.Count && budget++ < 100)
+ {
+ Process(_items[_cursor++]);
+ }
+});
+```
+
+Bound by count or elapsed time, never by "until done". Threading game state is not a faster
+version of this -- it is a correctness bug.
+
+#### Vetted workers
+
+| Worker | Off-loop work | Justification |
+|---|---|---|
+| `Accounting/Security/PasswordWorker.cs` | Password verification and hashing | `docs/handoffs/2026-08-07-off-loop-argon2-hashing.md` -- 8.9 ms/login on-loop at Argon2, measured 3.5--8.9 ms saved |
+| `Engines/Advanced Search/AdvancedSearchGump.cs` | Parallel entity search | Admin-triggered full-world scan; saves disabled for its duration |
+
+Adding to this table needs the same bar: a measurement, and all five rules below.
+
+#### The six rules
+
+1. **No game state off-thread, read or written.** Hand the worker immutable values (strings,
+ structs) captured on the loop. Carrying a reference is fine only if the worker just passes it
+ back untouched.
+2. **Decide policy on the loop, compute on the worker.** Anything rule-dependent -- which algorithm,
+ which salt, which era branch -- is resolved at dispatch, so the worker holds no policy it could
+ apply inconsistently.
+3. **Park on a kernel wait; never spin.** `AutoResetEvent.WaitOne()` costs nothing while idle.
+ `SerializationThreadWorker` does spin, but only to await a producer mid-drain; absent that race,
+ spinning is a bug that burns a core on shared hosts.
+4. **Yield to world saves.** Run only while `WorldState is Running or WritingSave`. `World.Saving`
+ is *not* the right check -- it covers only the freeze and misses `PendingSave`, where the
+ serialization threads are already awake and spinning on an empty queue.
+5. **Bound the queue**, or rely on a bound upstream and say which one in a comment.
+6. **Everything the worker calls must itself be safe off-thread.** A process-wide singleton is not
+ automatically safe -- look for instance state. `HashAlgorithm.ComputeHash` carries the running
+ digest across `HashCore`/`HashFinal`, so two threads sharing one corrupt each other. `Utility`'s
+ RNG is a shared `System.Random`, which is both thread-unsafe and game state. Prefer the static
+ one-shot forms (`SHA256.HashData`, `RandomNumberGenerator.Fill`), and if a dependency cannot be
+ made safe, fix it at the source rather than narrowing the worker around it.
+
+#### Handing work across the boundary
+
+**Loop → worker (dispatch).** Snapshot everything needed into immutable values. Capture any value
+you intend to overwrite later, so the continuation can tell whether it changed:
+
+```csharp
+var job = new Job
+{
+ Target = state, // carried, never dereferenced off-thread
+ Expected = account.Password, // captured so the continuation can detect a change
+ Input = DerivePhrase(...) // policy resolved here, on the loop
+};
+
+if (!Worker.TryEnqueue(job))
+{
+ // Full. Reject -- do not fall back to running it inline, or a flood steers the work
+ // straight back onto the loop.
+}
+```
+
+**Worker → loop (hand back).** Two sanctioned routes, and no others:
+
+```csharp
+// 1. Marshal the apply step. Preferred when a specific result belongs to a specific caller.
+Core.LoopContext.Post(() => Apply(job, result));
+
+// 2. Publish an immutable snapshot behind a single volatile reference, read lock-free by the loop.
+// Preferred for a shared lookup table rebuilt periodically.
+Volatile.Write(ref _snapshot, newTable);
+```
+
+**The continuation must re-validate.** Time passed, and the loop kept running:
+
+```csharp
+private static void Apply(Job job, Result result)
+{
+ // Gone? Never revive a dead NetState or a deleted entity.
+ if (job.Target?.Running != true)
+ {
+ return;
+ }
+
+ // Changed? Do not overwrite a newer value with one derived from an older one.
+ if (!string.Equals(account.Password, job.Expected, StringComparison.Ordinal))
+ {
+ return;
+ }
+
+ account.Apply(result);
+}
+```
+
+**Always post a result, including on failure.** A worker that throws and posts nothing leaves
+whatever awaited it waiting forever. Catch, log, and post a failure verdict.
+
+**Never** call into game state from the worker, and never `await` on the loop in a way that lets a
+continuation resume heavy work there -- `ConfigureAwait(false)` on every await inside off-loop work.
+
## Memory Pooling
### STArrayPool
From 6d846b11e5b77831b995d953f968663f58a0d64d Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Sun, 9 Aug 2026 13:24:59 -0700
Subject: [PATCH 07/28] perf: Sleep the event loop when idle. Fixes networking
micro-stalls. Adds event loop instrumentation. (#2559)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
## Problem
`RunEventLoop` span through its body regardless of whether there was anything to do — ~10% of a desktop core for an empty shard, and ~70% of a core on a 3 vCPU VPS. A process that never idles is exactly what burstable vCPU plans throttle, which is how this surfaced: lag spikes that went away when the operator bought more cores. The spin also denied the GC its natural pause points, so memory climbed until a world save forced a collection — alarming in task manager, harmless in practice, and a recurring source of "is my server leaking?" reports.
## Result
Windows desktop, real world of **190,728 items / 33,158 mobiles**, no players, saves and prebake off, three consecutive runs:
| | Legacy spin | Idle sleeping |
|---|---|---|
| **CPU** | 10.42 – 10.50% of one core | **0.78 – 1.00%** |
| **Tick lag** (peak/15s) | 4–10 ms | 5–11 ms |
**~10× less CPU with tick lag unchanged** — the CPU came free rather than being traded for latency. Slower hosts gain proportionally more. Spin mode (`server.eventLoopIdleWaitMs=0`) independently gained **7× the iterations per core** (1.19M → 8.3M cycles/sec) from the ring's AcceptEx rework.
## How
The loop blocks in `NetState.WaitForCompletion` whenever every queue it drains is empty (all the drains are bounded, so leftovers keep it awake). Receive completions, new connections, and cross-thread `LoopContext.Post` (via the ring's sticky `Wake()`) are all in the wait set, so sleeping adds no latency to any of them. Only timer-driven logic sees wheel lag, bounded by the idle wait.
**Health is measured at the only place sleeping can cause harm.** A sleep is bounded by the time to the next wheel turn, so a correctly honoured sleep can never miss a deadline — the only failure mode is the host returning the wait late. That overshoot is measured on every sleep (one extra timestamp read; production's entire accounting cost), and an escalating backoff suspends sleeping when it persists. By construction, server work — saves, heavy staff commands, deep timer callbacks — cannot trip it, so the warning means exactly one thing: *the host is not scheduling the process promptly*, with two known remedies (dedicated CPU, or `=0`). Hosts with no high-resolution wait mechanism at all are detected once at startup and spin instead.
**CPS is removed.** `Core.CyclesPerSecond`/`AverageCPS` measured nothing actionable before and became actively misleading once the loop sleeps (the rate is set by the sleep, not by shard health). The admin gump's Performance page now shows the verdict instead: `Healthy` / `Sleep suspended (host)` / `Spinning (configured)`.
## Configuration
| Setting | Default | Meaning |
|---|---|---|
| `server.eventLoopIdleWaitMs` | `2` | Longest idle block. Measured across 1/2/4/8 ms, 2 is where the trade stops being free. `0` = never sleep: ~98% of a core, zero scheduling overhead — for large shards on dedicated CPU. |
| `server.lateWakeThreshold` | `1` | Idle waits the host may return a full tick late, per second, before sleeping backs off. Raise for jittery hosts; very high disables the backoff. |
## Diagnostics (compiled out by default)
`dotnet build -p:EventLoopProfiling=true` compiles in `EventLoopProfiler` — every hook is `[Conditional("EVENT_LOOP_PROFILING")]`, so normal builds contain zero profiling IL. The profiling build decomposes each second of wall time into **work (per loop phase) / sleep / GC pause / stolen residual**, keeps ~15 minutes of history in a ring buffer, and the `[LoopStats` command prints the last minute and dumps the full history to CSV. `dev-docs/debugging-event-loop.md` is the diagnosis guide (for humans and AI): what production already tells you, when to flip the profiling build, the signature table for host-steal vs deep-processing vs GC vs wake bugs, why dotnet-trace comes last, and the GC/RAM "leak" misconception.
## Verification
- 815 Server.Tests green; both build configurations compile.
- Docker echo harness green on epoll and io_uring (ping-pong mode); kqueue verified manually on an M1 Max.
- A/B measurements and per-change numbers: `measure/event-loop` branch.
## Notes
The full measurement harness and vendored ring sources used to develop this live on the [`measure/event-loop`](https://github.com/modernuo/ModernUO/tree/measure/event-loop) branch, kept for future loop work.
---
.gitignore | 2 +
CLAUDE.md | 17 +-
Directory.Build.props | 7 +
.../Tests/Network/EventLoopIdleTests.cs | 69 +++++
.../Server/Diagnostics/EventLoopProfiler.cs | 233 +++++++++++++++++
Projects/Server/EventLoopTasks.cs | 45 +++-
Projects/Server/Items/Item.cs | 6 +
Projects/Server/Main.cs | 245 +++++++++++++++---
Projects/Server/Mobiles/Mobile.cs | 6 +
.../Network/NetState/NetState.Network.cs | 18 ++
Projects/Server/Server.csproj | 2 +-
Projects/Server/Timer/Timer.TimerWheel.cs | 7 +
Projects/UOContent/Commands/LoopStats.cs | 117 +++++++++
Projects/UOContent/Gumps/AdminGump.cs | 8 +-
README.md | 19 +-
dev-docs/claude-skills/modernuo-code-audit.md | 21 +-
dev-docs/debugging-event-loop.md | 115 ++++++++
dev-docs/server-requirements.md | 120 +++++++++
dev-docs/tick-counts.md | 55 ++++
19 files changed, 1066 insertions(+), 46 deletions(-)
create mode 100644 Projects/Server.Tests/Tests/Network/EventLoopIdleTests.cs
create mode 100644 Projects/Server/Diagnostics/EventLoopProfiler.cs
create mode 100644 Projects/UOContent/Commands/LoopStats.cs
create mode 100644 dev-docs/debugging-event-loop.md
create mode 100644 dev-docs/server-requirements.md
create mode 100644 dev-docs/tick-counts.md
diff --git a/.gitignore b/.gitignore
index 2cc93a052..d5b26e268 100644
--- a/.gitignore
+++ b/.gitignore
@@ -14,6 +14,7 @@
/Distribution/Configuration/blocklist.json
/Distribution/Configuration/crowdsec.json
/Distribution/Configuration/expansion.json
+/Distribution/Configuration/firewall.json
/Distribution/Configuration/ip-allowlist*.txt
/Distribution/Configuration/ip-allowlist*.txt.tmp
/Distribution/Configuration/ip-blocklist.txt
@@ -25,6 +26,7 @@
/Distribution/Configuration/email-settings.json
/Distribution/Configuration/throttles.json
/Distribution/Configuration/tot.json
+/Distribution/Data/Pathfinding
/Distribution/Logs
/Distribution/Archives
/Distribution/Backups
diff --git a/CLAUDE.md b/CLAUDE.md
index b1a90f6ea..849ff3175 100644
--- a/CLAUDE.md
+++ b/CLAUDE.md
@@ -29,6 +29,7 @@ Apply these when writing or reviewing `.cs` files under `Projects/`.
17. **No `System.Text.StringBuilder`** — use `ValueStringBuilder` with `stackalloc` (bounded output) or `ValueStringBuilder.Create()` (unbounded). Supports `$"..."` interpolation directly. Always use `using var` for disposal. Use `Reset()` instead of reassigning → `dev-docs/string-handling.md`
18. **Interpolation anti-patterns on handler-aware APIs** — `Send*`/`Say`/`Emote`/`PublicOverhead*`/`IPropertyList.Add`/gump `AddLabel`/`AddHtml`/`Html.Center`/`SpanWriter.Write*` all have `ref RawInterpolatedStringHandler` overloads that allocate zero strings, but only when the call-site argument is a `$"..."` literal directly. Avoid: ternaries with interpolated branches (`Send(c ? $"a" : $"b")`), switch expressions with interpolated arms, pre-built `var s = $"..."` locals (single-use), `.ToString()` / `.String()` / `string.Format` inside holes, string concat (`{a + b}`), LINQ string ops in holes. Use `:L` format spec for lowercase (`{rank:L}` not `rank.ToString().ToLowerInvariant()`) → `dev-docs/string-handling.md` § Interpolation Anti-Patterns
19. **No `InvalidateProperties()` from inside `GetProperties`** — every property a `GetProperties` override reads must be a pure read. `InvalidateProperties()` rebuilds the list in place (`Reset()` + rebuild), and `Reset()` returns the pooled interpolation buffer — which the compiler rents for the whole `$"..."` expression, so every hole is evaluated while it is live — and rewinds the packet cursor. A getter that invalidates therefore throws `ArgumentNullException` (parameter `"array"`) out of `GetProperties` from an unrelated-looking line, or silently corrupts the tooltip. The engine refuses and logs an error; `DEBUG` throws. Lazy recomputation in a getter is fine — the *notification* is not. Invalidate in the setter that changes the value, or defer with `Timer.DelayCall(InvalidateProperties)` → `dev-docs/property-lists.md` § Never Invalidate From Inside `GetProperties`
+20. **Tick-count math must be wraparound-safe** — compare `Core.TickCount`/`GetTimestamp()` values only by subtraction (`a - b < 0`, never `a < b`), no zero/sign sentinels on tick fields, seed deadline fields from a real tick (never rely on the 0 default). Cloud hypervisors (GCP) pass through the host's never-resetting counter: ticks start enormous and can wrap negative. Linux affected in production; Windows not so far → `dev-docs/tick-counts.md`
## Dev-Docs Reference
@@ -45,6 +46,9 @@ Apply these when writing or reviewing `.cs` files under `Projects/`.
| Commands & targeting | `dev-docs/commands-targeting.md` |
| Event system | `dev-docs/events.md` |
| Threading model | `dev-docs/threading-model.md` |
+| Server hardware requirements | `dev-docs/server-requirements.md` |
+| Debugging event-loop performance (profiling build, decomposition, GC/RAM) | `dev-docs/debugging-event-loop.md` |
+| Tick-count overflow rules (subtraction comparisons; GCP pass-through counters) | `dev-docs/tick-counts.md` |
| Server lifecycle & bootstrap phases (Configure/ConfigurePrompts/Initialize) | `dev-docs/server-lifecycle.md` |
| Platform prerequisites (ICU, tzdata, native libs per distro) | `dev-docs/platform-prerequisites.md` |
| Configuration system | `dev-docs/configuration.md` |
@@ -95,7 +99,18 @@ Then copy only the relevant skill files based on the task:
| Migrate persistence (WorldSave) | `migrate-from-runuo/migrate-persistence` |
| Migrate multi-file system | `migrate-from-runuo/migrate-systems` |
-To enable a skill: `cp dev-docs/claude-skills/.md .claude/skills/`
+To enable a skill — Claude Code loads `.claude/skills//SKILL.md`; a bare `.md` dropped
+directly into `.claude/skills/` is **not** picked up, and newly installed skills appear in the
+*next* session:
+
+```sh
+# Standard skills (modernuo-*)
+mkdir -p .claude/skills/ && cp dev-docs/claude-skills/.md .claude/skills//SKILL.md
+
+# Migration skills — sources live in the migrate-from-runuo/ subfolder, but install under the
+# bare skill name (the table's "migrate-from-runuo/" is the source path, not the name):
+mkdir -p .claude/skills/ && cp dev-docs/claude-skills/migrate-from-runuo/.md .claude/skills//SKILL.md
+```
Migration skills reference the deep docs in `dev-docs/runuo-migration-docs/` and point to existing ModernUO skills for best practices.
diff --git a/Directory.Build.props b/Directory.Build.props
index 59311d439..30bf85099 100644
--- a/Directory.Build.props
+++ b/Directory.Build.props
@@ -63,6 +63,13 @@
..\..\Rules.ruleset
latest
+
+
+ $(DefineConstants);EVENT_LOOP_PROFILING
+
diff --git a/Projects/Server.Tests/Tests/Network/EventLoopIdleTests.cs b/Projects/Server.Tests/Tests/Network/EventLoopIdleTests.cs
new file mode 100644
index 000000000..dfb8c7be7
--- /dev/null
+++ b/Projects/Server.Tests/Tests/Network/EventLoopIdleTests.cs
@@ -0,0 +1,69 @@
+using Xunit;
+
+namespace Server.Tests;
+
+///
+/// The event loop only sleeps when every queue it drains is empty. These drains are deliberately
+/// bounded -- ExecuteTasks stops at its per-frame cap -- so leftover work is normal and must keep
+/// the loop awake. Getting this wrong strands queued work for the length of a sleep.
+///
+[Collection("Sequential Server Tests")]
+public class EventLoopIdleTests
+{
+ [Fact]
+ public void FreshContextIsEmpty()
+ {
+ var context = new EventLoopContext();
+
+ Assert.True(context.IsEmpty);
+ }
+
+ [Fact]
+ public void PostedWorkMakesContextNonEmpty()
+ {
+ var context = new EventLoopContext();
+
+ context.Post(() => { });
+
+ Assert.False(context.IsEmpty);
+ }
+
+ [Fact]
+ public void PriorityWorkMakesContextNonEmpty()
+ {
+ var context = new EventLoopContext();
+
+ context.Post(() => { }, EventLoopContext.Priority.High);
+
+ Assert.False(context.IsEmpty);
+ }
+
+ [Fact]
+ public void ContextIsEmptyAgainOnceDrained()
+ {
+ var context = new EventLoopContext();
+ context.Post(() => { });
+
+ context.ExecuteTasks();
+
+ Assert.True(context.IsEmpty);
+ }
+
+ [Fact]
+ public void WorkBeyondThePerFrameCapKeepsContextNonEmpty()
+ {
+ // The cap is what makes IsEmpty necessary: a single ExecuteTasks pass cannot be assumed
+ // to have drained everything, so the loop must not treat "I just ran tasks" as "idle".
+ const int perFrameCap = 128;
+ var context = new EventLoopContext(perFrameCap);
+
+ for (var i = 0; i < perFrameCap + 10; i++)
+ {
+ context.Post(() => { });
+ }
+
+ context.ExecuteTasks();
+
+ Assert.False(context.IsEmpty);
+ }
+}
diff --git a/Projects/Server/Diagnostics/EventLoopProfiler.cs b/Projects/Server/Diagnostics/EventLoopProfiler.cs
new file mode 100644
index 000000000..a3fd157f5
--- /dev/null
+++ b/Projects/Server/Diagnostics/EventLoopProfiler.cs
@@ -0,0 +1,233 @@
+/*************************************************************************
+ * ModernUO *
+ * Copyright 2019-2026 - ModernUO Development Team *
+ * Email: hi@modernuo.com *
+ * File: EventLoopProfiler.cs *
+ * *
+ * This program is free software: you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation, either version 3 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program. If not, see . *
+ *************************************************************************/
+
+using System;
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
+
+namespace Server;
+
+public enum LoopPhase
+{
+ MobileDeltas,
+ ItemDeltas,
+ TimerSlice,
+ NetworkSlice,
+ LoopTasks,
+}
+
+///
+/// Event-loop time accounting, compiled out of normal builds. Build with
+/// -p:EventLoopProfiling=true to enable; every hook is
+/// [Conditional("EVENT_LOOP_PROFILING")], so without the flag the call sites do not exist
+/// in the IL and this class is dormant. See dev-docs/debugging-event-loop.md for how to read it.
+///
+///
+/// Each one-second sample decomposes wall time into work (per ), sleep,
+/// GC pause, and a stolen residual (wall - work - sleep): time the host ran something else.
+/// Samples land in a ring buffer (~15 minutes) so a lag episode can be compared against the good
+/// minutes on the same box, build, and world — the baseline RunUO's profiler never had.
+///
+public static class EventLoopProfiler
+{
+ public const int PhaseCount = 5;
+ private const int RingSize = 900;
+ private const long SampleIntervalMs = 1000;
+
+ public struct Sample
+ {
+ public long WallStart; // Core.TickCount at sample start
+ public long WallMs; // sample length
+ public long Iterations;
+ public long Sleeps;
+ public double SleepMs; // total time blocked in WaitForCompletion
+ public double SleepOvershootMaxMs; // worst (elapsed - requested) this sample
+ public long LateWakes; // overshoot >= Timer.TickRate
+ public long WheelLagMaxMs; // worst wheel lateness observed at Slice entry
+ public long WakesIssued;
+ public long WakesElided;
+ public double GcPauseMs; // GC.GetTotalPauseDuration delta
+ public int Gen0;
+ public int Gen1;
+ public int Gen2;
+ public PhaseTimes Phases;
+
+ // Work the phases did not account for and the loop did not spend sleeping: host
+ // scheduling steals, and anything between the bracketed phases. GC pauses inside a
+ // phase or sleep inflate those measurements instead, so GcPauseMs overlaps rather
+ // than subtracts.
+ public double StolenMs
+ {
+ get
+ {
+ var known = SleepMs + Phases.Total;
+ return WallMs > known ? WallMs - known : 0;
+ }
+ }
+ }
+
+ [InlineArray(PhaseCount)]
+ public struct PhaseTimes
+ {
+ private double _element0;
+
+ public double Total
+ {
+ get
+ {
+ double total = 0;
+ for (var i = 0; i < PhaseCount; i++)
+ {
+ total += this[i];
+ }
+
+ return total;
+ }
+ }
+ }
+
+ private static readonly double _msPerTick = 1000.0 / Stopwatch.Frequency;
+
+ private static Sample[] _ring;
+ private static int _ringCount;
+ private static int _ringHead;
+
+ private static Sample _current;
+ private static long _phaseStartTimestamp;
+ private static long _sampleStartedAt;
+ private static TimeSpan _lastGcPause;
+ private static int _lastGen0;
+ private static int _lastGen1;
+ private static int _lastGen2;
+
+ /// Number of samples recorded so far (capped at the ring size).
+ public static int SampleCount => _ringCount;
+
+ /// The sample currently being accumulated (not yet in the ring).
+ public static Sample Current => _current;
+
+ ///
+ /// Copies the newest completed samples, oldest first.
+ ///
+ public static Sample[] History(int count = RingSize)
+ {
+ count = Math.Min(count, _ringCount);
+ var result = new Sample[count];
+ for (var i = 0; i < count; i++)
+ {
+ result[i] = _ring[(_ringHead - count + i + RingSize) % RingSize];
+ }
+
+ return result;
+ }
+
+ [Conditional("EVENT_LOOP_PROFILING")]
+ public static void IterationStart(long tickCount)
+ {
+ if (_ring == null)
+ {
+ _ring = new Sample[RingSize];
+ _sampleStartedAt = tickCount;
+ _current.WallStart = tickCount;
+ _lastGcPause = GC.GetTotalPauseDuration();
+ _lastGen0 = GC.CollectionCount(0);
+ _lastGen1 = GC.CollectionCount(1);
+ _lastGen2 = GC.CollectionCount(2);
+ }
+
+ _current.Iterations++;
+
+ if (tickCount - _sampleStartedAt < SampleIntervalMs)
+ {
+ return;
+ }
+
+ _current.WallMs = tickCount - _sampleStartedAt;
+
+ var pause = GC.GetTotalPauseDuration();
+ _current.GcPauseMs = (pause - _lastGcPause).TotalMilliseconds;
+ _lastGcPause = pause;
+
+ var gen0 = GC.CollectionCount(0);
+ var gen1 = GC.CollectionCount(1);
+ var gen2 = GC.CollectionCount(2);
+ _current.Gen0 = gen0 - _lastGen0;
+ _current.Gen1 = gen1 - _lastGen1;
+ _current.Gen2 = gen2 - _lastGen2;
+ _lastGen0 = gen0;
+ _lastGen1 = gen1;
+ _lastGen2 = gen2;
+
+ _ring[_ringHead] = _current;
+ _ringHead = (_ringHead + 1) % RingSize;
+ if (_ringCount < RingSize)
+ {
+ _ringCount++;
+ }
+
+ _sampleStartedAt = tickCount;
+ _current = default;
+ _current.WallStart = tickCount;
+ }
+
+ [Conditional("EVENT_LOOP_PROFILING")]
+ public static void PhaseStart(LoopPhase phase) => _phaseStartTimestamp = Stopwatch.GetTimestamp();
+
+ [Conditional("EVENT_LOOP_PROFILING")]
+ public static void PhaseEnd(LoopPhase phase) =>
+ _current.Phases[(int)phase] += (Stopwatch.GetTimestamp() - _phaseStartTimestamp) * _msPerTick;
+
+ [Conditional("EVENT_LOOP_PROFILING")]
+ public static void SleepEnd(int requestedMs, long elapsedMs)
+ {
+ _current.Sleeps++;
+ _current.SleepMs += elapsedMs;
+
+ var overshoot = elapsedMs - requestedMs;
+ if (overshoot > _current.SleepOvershootMaxMs)
+ {
+ _current.SleepOvershootMaxMs = overshoot;
+ }
+
+ if (overshoot >= Timer.TickRate)
+ {
+ _current.LateWakes++;
+ }
+ }
+
+ [Conditional("EVENT_LOOP_PROFILING")]
+ public static void WheelSlice(long deltaSinceTurn)
+ {
+ var lag = deltaSinceTurn - Timer.TickRate;
+ if (lag > _current.WheelLagMaxMs)
+ {
+ _current.WheelLagMaxMs = lag;
+ }
+ }
+
+ // Cross-thread; approximate counts are fine for diagnosis, so no interlocked.
+ [Conditional("EVENT_LOOP_PROFILING")]
+ public static void WakeSignal(bool elided)
+ {
+ if (elided)
+ {
+ _current.WakesElided++;
+ }
+ else
+ {
+ _current.WakesIssued++;
+ }
+ }
+}
diff --git a/Projects/Server/EventLoopTasks.cs b/Projects/Server/EventLoopTasks.cs
index 88ae35b49..c3ff2c10c 100644
--- a/Projects/Server/EventLoopTasks.cs
+++ b/Projects/Server/EventLoopTasks.cs
@@ -42,10 +42,47 @@ public sealed class EventLoopContext : SynchronizationContext
public override SynchronizationContext CreateCopy() => new EventLoopContext();
- public void Post(Action d, Priority priority = Priority.Normal) =>
- (priority == Priority.High ? _priorityQueue : _queue).Enqueue(d);
+ ///
+ /// True when no callbacks are waiting to run.
+ ///
+ ///
+ /// drains at most _maxPerFrame callbacks, so work can
+ /// legitimately be left over. The event loop checks this before sleeping so a backlog keeps
+ /// it running instead.
+ ///
+ public bool IsEmpty => _queue.IsEmpty && _priorityQueue.IsEmpty;
- public override void Post(SendOrPostCallback d, object state) => _queue.Enqueue(() => d(state));
+ public void Post(Action d, Priority priority = Priority.Normal)
+ {
+ (priority == Priority.High ? _priorityQueue : _queue).Enqueue(d);
+ WakeEventLoop();
+ }
+
+ public override void Post(SendOrPostCallback d, object state)
+ {
+ _queue.Enqueue(() => d(state));
+ WakeEventLoop();
+ }
+
+ ///
+ /// Nudges the game loop in case it is asleep: the loop blocks on network I/O, which a queue
+ /// push alone does not signal.
+ ///
+ private void WakeEventLoop()
+ {
+ // A post from the loop thread cannot need a wake -- the loop is executing this very call
+ // -- and the signal is a syscall on every backend.
+ if (Thread.CurrentThread == _mainThread)
+ {
+ EventLoopProfiler.WakeSignal(elided: true);
+ return;
+ }
+
+ EventLoopProfiler.WakeSignal(elided: false);
+
+ // Safe before networking is configured and after teardown; NetState.Wake does nothing.
+ Network.NetState.Wake();
+ }
public override void Send(SendOrPostCallback d, object state)
{
@@ -63,6 +100,8 @@ public sealed class EventLoopContext : SynchronizationContext
evt.Set();
});
+ WakeEventLoop();
+
evt.WaitOne();
}
diff --git a/Projects/Server/Items/Item.cs b/Projects/Server/Items/Item.cs
index 186437400..64cef9526 100644
--- a/Projects/Server/Items/Item.cs
+++ b/Projects/Server/Items/Item.cs
@@ -3325,6 +3325,12 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
m_DeltaFlags &= ~flags;
}
+ ///
+ /// True when deltas remain queued after a pass, which is
+ /// bounded by the count it saw on entry. The event loop consults this before sleeping.
+ ///
+ public static bool HasQueuedDeltas => m_DeltaQueue.Count > 0;
+
public static void ProcessDeltaQueue()
{
var limit = m_DeltaQueue.Count;
diff --git a/Projects/Server/Main.cs b/Projects/Server/Main.cs
index 2be9d7d04..eb95e6d4e 100644
--- a/Projects/Server/Main.cs
+++ b/Projects/Server/Main.cs
@@ -39,10 +39,142 @@ public static class Core
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(Core));
- private static bool _performProcessKill;
+ // Written from other threads (Kill, RequestSnapshot) and read by the event loop. Volatile
+ // because the loop now genuinely blocks between reads rather than spinning past them.
+ private static volatile bool _performProcessKill;
private static bool _restartOnKill;
- private static bool _performSnapshot;
+ private static volatile bool _performSnapshot;
private static string _snapshotPath;
+
+ // A backstop, not a latency control: the wheel's tick rate bounds the sleep, so this only
+ // limits the damage if a wake signal is ever missed. Measured across 1/2/4/8ms, 2 is optimal.
+ private static int _eventLoopIdleWaitMs = 2;
+
+ ///
+ /// Longest the loop will block while idle, in milliseconds. 0 disables idle sleeping,
+ /// leaving the loop to spin; the adaptive backoff does the same thing temporarily when the
+ /// host keeps returning waits late.
+ ///
+ public static int EventLoopIdleWaitMs => _eventLoopIdleWaitMs;
+
+ ///
+ /// Whether idle sleeping is currently suspended because the host returned waits late.
+ ///
+ ///
+ /// Compared by subtraction, never directly: tick counts can start enormous and wrap.
+ /// See dev-docs/tick-counts.md.
+ ///
+ public static bool IdleSleepSuspended => _tickCount - _idleSleepSuspendedUntil < 0;
+
+ private const long HealthSampleIntervalMs = 1000;
+
+ // Backoff escalates by doubling: a fixed suspension oscillates forever on a persistently bad
+ // host, while doubling converges on "stop sleeping" within minutes yet still recovers from a
+ // transient problem.
+ private const long BackoffBaseMs = 5000;
+ private const long BackoffMaxMs = 120_000;
+ private const int BackoffMaxShift = 5;
+
+ // Clean streak that clears the escalation.
+ private const long BackoffResetAfterCleanMs = 60_000;
+
+ // A sleep is bounded by the time to the next wheel turn, so a correctly honoured sleep can
+ // never miss a deadline; the only way sleeping harms the wheel is the wait returning late
+ // (the host descheduled the process). That overshoot is measured per sleep, which is why
+ // server work -- saves, heavy commands, deep timer callbacks -- cannot trip this backoff.
+ // Loop-thread only, so plain increments are safe.
+ private static int _lateWakes;
+
+ private static long _nextHealthSample;
+ private static long _idleSleepSuspendedUntil;
+ private static int _lateWakeThreshold = 1;
+ private static long _idleSleepBackoffs;
+ private static int _consecutiveBadSamples;
+ private static int _consecutiveBackoffs;
+ private static long _currentBackoffMs = BackoffBaseMs;
+ private static long _lastBackoffAt;
+ private static bool _loggedBackoffCeiling;
+
+ ///
+ /// Once a second, suspends idle sleeping (with escalating duration) if the host keeps
+ /// returning idle waits a full tick or more late.
+ ///
+ private static void CheckSchedulerHealth()
+ {
+ if (_tickCount - _nextHealthSample < 0)
+ {
+ return;
+ }
+
+ _nextHealthSample = _tickCount + HealthSampleIntervalMs;
+
+ var late = _lateWakes;
+ _lateWakes = 0;
+
+ if (late <= _lateWakeThreshold)
+ {
+ _consecutiveBadSamples = 0;
+ return;
+ }
+
+ // Require the condition to persist: any host can drop one sample to unrelated load, and a
+ // host that is genuinely oversubscribed stays that way, so it trips on the second sample.
+ if (++_consecutiveBadSamples < 2)
+ {
+ return;
+ }
+
+ if (_eventLoopIdleWaitMs <= 0)
+ {
+ return;
+ }
+
+ // Already suspended: extend rather than counting a fresh backoff episode.
+ if (_tickCount - _idleSleepSuspendedUntil < 0)
+ {
+ _idleSleepSuspendedUntil = _tickCount + _currentBackoffMs;
+ return;
+ }
+
+ // A long clean streak resets the escalation. Gated on the count rather than a
+ // "_lastBackoffAt > 0" sentinel because tick counts are not guaranteed positive.
+ if (_consecutiveBackoffs > 0 && _tickCount - _lastBackoffAt > BackoffResetAfterCleanMs)
+ {
+ _consecutiveBackoffs = 0;
+ }
+
+ _currentBackoffMs = Math.Min(BackoffBaseMs << Math.Min(_consecutiveBackoffs, BackoffMaxShift), BackoffMaxMs);
+ _consecutiveBackoffs++;
+ _lastBackoffAt = _tickCount;
+ _idleSleepSuspendedUntil = _tickCount + _currentBackoffMs;
+ _idleSleepBackoffs++;
+
+ if (_currentBackoffMs >= BackoffMaxMs)
+ {
+ // Escalation has run out of room; say so once in terms the operator can act on.
+ if (!_loggedBackoffCeiling)
+ {
+ _loggedBackoffCeiling = true;
+ logger.Error(
+ "This host keeps returning idle waits late and sleeping has backed off {Count} times. " +
+ "The process is not being scheduled promptly, which is typical of shared or burstable vCPUs. " +
+ "Set server.eventLoopIdleWaitMs to 0 to disable sleeping permanently and trade a full core for latency.",
+ _idleSleepBackoffs
+ );
+ }
+
+ return;
+ }
+
+ logger.Warning(
+ "This host returned a {Requested}ms idle wait at least {TickRate}ms late {Count} time(s) in the last " +
+ "second; idle sleeping suspended for {Duration}ms",
+ _eventLoopIdleWaitMs,
+ Timer.TickRate,
+ late,
+ _currentBackoffMs
+ );
+ }
private static bool _crashed;
private static string _baseDirectory;
@@ -111,14 +243,6 @@ public static class Core
public static long Uptime => TickCount - _firstTick;
- private static double _currentCPS;
- private static double _averageCPS;
- private static bool _cpsInitialized;
-
- public static double CyclesPerSecond => _currentCPS;
-
- public static double AverageCPS => _averageCPS;
-
public static string BaseDirectory
{
get
@@ -235,6 +359,10 @@ public static class Core
{
_restartOnKill = restart;
_performProcessKill = true;
+
+ // Callers are usually off-loop (console input, signal handlers). Without this the loop
+ // would not notice the request until it woke for some other reason.
+ NetState.Wake();
}
public static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
@@ -424,6 +552,13 @@ public static class Core
ServerConfiguration.Load();
+ // 0 disables idle sleeping entirely (full-core spin, zero scheduling overhead).
+ _eventLoopIdleWaitMs = ServerConfiguration.GetSetting("server.eventLoopIdleWaitMs", 2);
+
+ // 16ms-budget misses per second before idle sleeping backs off. Raise to tolerate a
+ // jittery host; set very high to disable the backoff.
+ _lateWakeThreshold = ServerConfiguration.GetSetting("server.lateWakeThreshold", 1);
+
var assemblyPath = Path.Join(BaseDirectory, AssembliesConfiguration);
// Load UOContent.dll
@@ -453,6 +588,12 @@ public static class Core
_now = DateTime.UtcNow;
_firstTick = _tickCount = GetTimestamp();
+ // Seed schedule state from the first real tick: tick counts are not guaranteed to start
+ // anywhere near zero (hypervisor pass-through counters), so zero-initialized deadlines
+ // would compare wrong. See dev-docs/tick-counts.md.
+ _nextHealthSample = _tickCount + HealthSampleIntervalMs;
+ _idleSleepSuspendedUntil = _tickCount;
+
Timer.Init(_tickCount);
AssemblyHandler.Invoke("Configure");
@@ -469,34 +610,63 @@ public static class Core
NetState.Start();
PingServer.Start();
EventSink.InvokeServerStarted();
+
+ // Without a high-resolution wait a 2ms request quantises to 15.625ms and the loop would
+ // quietly run a tick behind; spinning is the lesser evil and must not be silent. Only
+ // fires when both the ring's high-res timer and its timeBeginPeriod fallback failed.
+ if (_eventLoopIdleWaitMs > 0 && NetState.Ring?.SupportsHighResolutionWait == false)
+ {
+ logger.Error(
+ "This host cannot honor short waits (no high-resolution timer, and raising the system timer " +
+ "resolution failed). Idle sleeping is disabled. The loop will spin instead, using a full core."
+ );
+
+ _eventLoopIdleWaitMs = 0;
+ }
+
RunEventLoop();
}
+ ///
+ /// True when every queue the loop drains is empty, so sleeping cannot strand pending work.
+ /// The drains are bounded (ProcessDeltaQueue stops at the count seen on entry, ExecuteTasks
+ /// at its per-frame cap), so leftovers are normal and must keep the loop awake.
+ ///
+ private static bool IsIdle() =>
+ !Mobile.HasQueuedDeltas && !Item.HasQueuedDeltas && LoopContext.IsEmpty && NetState.IsIdle;
+
public static void RunEventLoop()
{
try
{
- var lastRaw = Stopwatch.GetTimestamp();
- const int interval = 100;
- double frequency = Stopwatch.Frequency * interval;
- const double alpha = 2.0 / 129; // EMA smoothing (≈128-sample window)
-
- var sample = 0;
-
while (!Closing)
{
_tickCount = GetTimestamp();
_now = DateTime.UtcNow;
+ EventLoopProfiler.IterationStart(_tickCount);
+
+ EventLoopProfiler.PhaseStart(LoopPhase.MobileDeltas);
Mobile.ProcessDeltaQueue();
+ EventLoopProfiler.PhaseEnd(LoopPhase.MobileDeltas);
+
+ EventLoopProfiler.PhaseStart(LoopPhase.ItemDeltas);
Item.ProcessDeltaQueue();
+ EventLoopProfiler.PhaseEnd(LoopPhase.ItemDeltas);
+
+ EventLoopProfiler.PhaseStart(LoopPhase.TimerSlice);
Timer.Slice(_tickCount);
+ EventLoopProfiler.PhaseEnd(LoopPhase.TimerSlice);
// Handle networking
+ EventLoopProfiler.PhaseStart(LoopPhase.NetworkSlice);
NetState.Slice();
+ EventLoopProfiler.PhaseEnd(LoopPhase.NetworkSlice);
// Execute captured post-await methods (like Timer.Pause)
+ EventLoopProfiler.PhaseStart(LoopPhase.LoopTasks);
LoopContext.ExecuteTasks();
+ EventLoopProfiler.PhaseEnd(LoopPhase.LoopTasks);
Timer.CheckTimerPool(); // Check for pool depletion so we can async refill it.
@@ -513,29 +683,28 @@ public static class Core
break;
}
- if (sample++ == interval)
+ CheckSchedulerHealth();
+
+ if (_eventLoopIdleWaitMs > 0 && _tickCount - _idleSleepSuspendedUntil >= 0 && IsIdle())
{
- sample = 0;
- var nowRaw = Stopwatch.GetTimestamp();
-
- _currentCPS = frequency / (nowRaw - lastRaw);
-
- if (!_cpsInitialized)
+ // Re-read the clock: the loop body consumed real time, and a stale timestamp
+ // would overstate the time to the next tick and sleep straight past it.
+ var start = GetTimestamp();
+ var due = Timer.MillisecondsUntilNextTick(start);
+ if (due > 0)
{
- _averageCPS = _currentCPS;
- _cpsInitialized = true;
- }
- else
- {
- _averageCPS += alpha * (_currentCPS - _averageCPS);
- }
+ var requested = (int)Math.Min(due, _eventLoopIdleWaitMs);
+ NetState.WaitForCompletion(requested);
- lastRaw = nowRaw;
+ var elapsed = GetTimestamp() - start;
+ EventLoopProfiler.SleepEnd(requested, elapsed);
- var sleepMs = (int)Timer.MillisecondsUntilNextTick(_tickCount);
- if (sleepMs >= 2)
- {
- NetState.WaitForCompletion(sleepMs - 1);
+ // A sleep is bounded by the next wheel turn, so only a wait the host
+ // returned late can cost the wheel a deadline.
+ if (elapsed - requested >= Timer.TickRate)
+ {
+ _lateWakes++;
+ }
}
}
}
@@ -553,6 +722,10 @@ public static class Core
{
_snapshotPath = snapshotPath;
_performSnapshot = true;
+
+ // Save requests arrive off-loop. Wake so the snapshot starts now rather than after the
+ // loop happens to surface for another reason.
+ NetState.Wake();
}
public static void VerifySerialization()
diff --git a/Projects/Server/Mobiles/Mobile.cs b/Projects/Server/Mobiles/Mobile.cs
index f22c9a939..e47f977a7 100644
--- a/Projects/Server/Mobiles/Mobile.cs
+++ b/Projects/Server/Mobiles/Mobile.cs
@@ -7834,6 +7834,12 @@ public partial class Mobile : IHued, IComparable, ISpawnable, IObjectPro
}
}
+ ///
+ /// True when deltas remain queued after a pass, which is
+ /// bounded by the count it saw on entry. The event loop consults this before sleeping.
+ ///
+ public static bool HasQueuedDeltas => m_DeltaQueue.Count > 0;
+
public static void ProcessDeltaQueue()
{
var limit = m_DeltaQueue.Count;
diff --git a/Projects/Server/Network/NetState/NetState.Network.cs b/Projects/Server/Network/NetState/NetState.Network.cs
index 7a17d8cd0..9cb7b85fb 100644
--- a/Projects/Server/Network/NetState/NetState.Network.cs
+++ b/Projects/Server/Network/NetState/NetState.Network.cs
@@ -71,6 +71,24 @@ public partial class NetState
_socketManager?.WaitForCompletion(timeoutMs);
}
+ ///
+ /// Wakes the game loop if it is blocked in . Safe from any
+ /// thread; a no-op before networking is configured or after teardown. The signal is sticky,
+ /// so a wake racing the loop's decision to sleep is not lost.
+ ///
+ public static void Wake()
+ {
+ _socketManager?.Ring?.Wake();
+ }
+
+ ///
+ /// True when no queued network work remains for the loop to drain. defers
+ /// work in several places, so an empty completion queue alone is not enough.
+ ///
+ internal static bool IsIdle =>
+ _throttled.Count == 0 && _throttledPending.Count == 0 &&
+ _flushPending.Count == 0 && _disposed.Count == 0;
+
///
/// Gets the listening addresses that the server is bound to.
///
diff --git a/Projects/Server/Server.csproj b/Projects/Server/Server.csproj
index 8ad6a610b..49d8d496a 100644
--- a/Projects/Server/Server.csproj
+++ b/Projects/Server/Server.csproj
@@ -34,7 +34,7 @@
-
+
diff --git a/Projects/Server/Timer/Timer.TimerWheel.cs b/Projects/Server/Timer/Timer.TimerWheel.cs
index 8c9dc47fd..2ab3ce547 100644
--- a/Projects/Server/Timer/Timer.TimerWheel.cs
+++ b/Projects/Server/Timer/Timer.TimerWheel.cs
@@ -51,8 +51,15 @@ public partial class Timer
}
}
+ ///
+ /// Milliseconds of simulated time one wheel turn advances.
+ ///
+ public static int TickRate => _tickRate;
+
public static void Slice(long tickCount)
{
+ EventLoopProfiler.WheelSlice(tickCount - _lastTickTurned);
+
var deltaSinceTurn = tickCount - _lastTickTurned;
while (deltaSinceTurn >= _tickRate)
{
diff --git a/Projects/UOContent/Commands/LoopStats.cs b/Projects/UOContent/Commands/LoopStats.cs
new file mode 100644
index 000000000..012de68d8
--- /dev/null
+++ b/Projects/UOContent/Commands/LoopStats.cs
@@ -0,0 +1,117 @@
+#if EVENT_LOOP_PROFILING
+using System;
+using System.Globalization;
+using System.IO;
+using Server.Logging;
+
+namespace Server.Commands;
+
+///
+/// Reports the event-loop time decomposition recorded by .
+/// Only compiled when the server is built with -p:EventLoopProfiling=true.
+/// See dev-docs/debugging-event-loop.md for how to read the output.
+///
+public static class LoopStats
+{
+ private static readonly ILogger logger = LogFactory.GetLogger(typeof(LoopStats));
+
+ public static void Configure()
+ {
+ CommandSystem.Register("LoopStats", AccessLevel.Administrator, LoopStats_OnCommand);
+ }
+
+ [Usage("LoopStats")]
+ [Description("Summarizes the last minute of event-loop time accounting and writes the full history to a CSV.")]
+ private static void LoopStats_OnCommand(CommandEventArgs e)
+ {
+ var history = EventLoopProfiler.History();
+ if (history.Length == 0)
+ {
+ e.Mobile.SendMessage("No samples recorded yet.");
+ return;
+ }
+
+ var window = Math.Min(60, history.Length);
+
+ double wall = 0, sleep = 0, gc = 0, stolen = 0, stolenMax = 0;
+ long iterations = 0, sleeps = 0, lateWakes = 0, wheelLagMax = 0;
+ Span phases = stackalloc double[EventLoopProfiler.PhaseCount];
+ Span phaseMax = stackalloc double[EventLoopProfiler.PhaseCount];
+
+ for (var i = history.Length - window; i < history.Length; i++)
+ {
+ ref var s = ref history[i];
+ wall += s.WallMs;
+ sleep += s.SleepMs;
+ gc += s.GcPauseMs;
+ stolen += s.StolenMs;
+ iterations += s.Iterations;
+ sleeps += s.Sleeps;
+ lateWakes += s.LateWakes;
+
+ if (s.StolenMs > stolenMax)
+ {
+ stolenMax = s.StolenMs;
+ }
+
+ if (s.WheelLagMaxMs > wheelLagMax)
+ {
+ wheelLagMax = s.WheelLagMaxMs;
+ }
+
+ for (var p = 0; p < EventLoopProfiler.PhaseCount; p++)
+ {
+ phases[p] += s.Phases[p];
+ if (s.Phases[p] > phaseMax[p])
+ {
+ phaseMax[p] = s.Phases[p];
+ }
+ }
+ }
+
+ e.Mobile.SendMessage($"Loop, last {window}s of wall time {wall:F0}ms:");
+ e.Mobile.SendMessage($" sleep {100 * sleep / wall:F1}%, gc {100 * gc / wall:F1}%, stolen {100 * stolen / wall:F1}% (worst {stolenMax:F0}ms/s)");
+
+ for (var p = 0; p < EventLoopProfiler.PhaseCount; p++)
+ {
+ e.Mobile.SendMessage($" {(LoopPhase)p}: {100 * phases[p] / wall:F1}% (worst {phaseMax[p]:F0}ms/s)");
+ }
+
+ e.Mobile.SendMessage($" {iterations} iterations, {sleeps} sleeps, {lateWakes} late wakes, worst wheel lag {wheelLagMax}ms");
+
+ var path = Path.Combine(Core.BaseDirectory, $"loopstats-{Core.Now:yyyyMMdd-HHmmss}.csv");
+ WriteCsv(path, history);
+ e.Mobile.SendMessage($"Full history ({history.Length} samples) written to {path}");
+ logger.Information("Loop stats dumped to {Path}", path);
+ }
+
+ private static void WriteCsv(string path, EventLoopProfiler.Sample[] history)
+ {
+ using var writer = new StreamWriter(path);
+ writer.Write("wallStart,wallMs,iterations,sleeps,sleepMs,sleepOvershootMaxMs,lateWakes,wheelLagMaxMs,wakesIssued,wakesElided,gcPauseMs,gen0,gen1,gen2,stolenMs");
+ for (var p = 0; p < EventLoopProfiler.PhaseCount; p++)
+ {
+ writer.Write(',');
+ writer.Write((LoopPhase)p);
+ }
+
+ writer.WriteLine();
+
+ for (var i = 0; i < history.Length; i++)
+ {
+ ref var s = ref history[i];
+ writer.Write(string.Create(
+ CultureInfo.InvariantCulture,
+ $"{s.WallStart},{s.WallMs},{s.Iterations},{s.Sleeps},{s.SleepMs:F2},{s.SleepOvershootMaxMs:F2},{s.LateWakes},{s.WheelLagMaxMs},{s.WakesIssued},{s.WakesElided},{s.GcPauseMs:F2},{s.Gen0},{s.Gen1},{s.Gen2},{s.StolenMs:F2}"
+ ));
+ for (var p = 0; p < EventLoopProfiler.PhaseCount; p++)
+ {
+ writer.Write(',');
+ writer.Write(string.Create(CultureInfo.InvariantCulture, $"{s.Phases[p]:F2}"));
+ }
+
+ writer.WriteLine();
+ }
+ }
+}
+#endif
diff --git a/Projects/UOContent/Gumps/AdminGump.cs b/Projects/UOContent/Gumps/AdminGump.cs
index 3a48bc5aa..130d031fc 100644
--- a/Projects/UOContent/Gumps/AdminGump.cs
+++ b/Projects/UOContent/Gumps/AdminGump.cs
@@ -227,9 +227,11 @@ namespace Server.Gumps
}
case AdminGumpPage.Information_Perf:
{
- AddLabel(20, 130, LabelHue, "Cycles Per Second:");
- AddLabel(40, 150, LabelHue, $"Current: {Core.CyclesPerSecond:N2}");
- AddLabel(40, 170, LabelHue, $"Average: {Core.AverageCPS:N2}");
+ var loopStatus = Core.EventLoopIdleWaitMs == 0 ? "Spinning (configured)" :
+ Core.IdleSleepSuspended ? "Sleep suspended - host returning waits late" : "Healthy";
+
+ AddLabel(20, 130, LabelHue, "Event Loop:");
+ AddLabel(40, 150, LabelHue, loopStatus);
using var sb = ValueStringBuilder.Create();
diff --git a/README.md b/README.md
index 2321fe8e3..b8d49f544 100644
--- a/README.md
+++ b/README.md
@@ -15,7 +15,7 @@ ModernUO [](https://www.microsoft.com/en-US/evalcenter/evaluate-windows-server-2022)
+[](https://www.microsoft.com/en-US/evalcenter/evaluate-windows-server-2022)

[](https://www.debian.org/distrib/)
[](https://ubuntu.com/download/server)
@@ -37,6 +37,23 @@ ModernUO [](https://aka.ms/vc14/vc_redist.x64.exe)
+#### Hardware
+
+| Use | vCPU | RAM | Storage |
+|---|---|---|---|
+| Development / test | 2 **dedicated** | 2 GB | SSD |
+| Small live shard (< 50 concurrent) | 4 dedicated | 4 GB | NVMe |
+| Medium (50–200) | 4–8 | 8 GB | NVMe |
+| Large (200+) | 8+, high clock | 16 GB+ | NVMe |
+
+Game logic is single-threaded, so **single-core clock speed matters more than core count**, and
+**dedicated vCPU matters more than either** — burstable or shared plans throttle once credits run
+out, which is the most common cause of unexplained lag spikes. Save size drives RAM more than
+player count does.
+
+See [dev-docs/server-requirements.md](dev-docs/server-requirements.md) for the reasoning and tuning
+options.
+
#### Development
[](https://git-scm.com/downloads)
[](https://dotnet.microsoft.com/download/dotnet/10.0)
diff --git a/dev-docs/claude-skills/modernuo-code-audit.md b/dev-docs/claude-skills/modernuo-code-audit.md
index 5d5af15bb..d805b0578 100644
--- a/dev-docs/claude-skills/modernuo-code-audit.md
+++ b/dev-docs/claude-skills/modernuo-code-audit.md
@@ -200,8 +200,27 @@ mob.SendMessage($"You earned a {rank:L} trophy!"); // "gold" not "Gold"
**See**: `dev-docs/property-lists.md` § "Never Invalidate From Inside `GetProperties`".
+### 20. Tick-Count Math Must Be Wraparound-Safe
+**Check**: Every comparison between `Core.TickCount` / `Core.GetTimestamp()` values (or fields
+derived from them — names like `*Until`, `*At`, `*Next*`, `deadline`) must be in subtraction form.
+Flag direct comparisons, zero/sign sentinels, and deadline fields left at their zero default.
+**Bad**: `if (Core.TickCount < _deadline)`; `if (_lastEventAt > 0)` as "has happened";
+`private static long _deadline;` compared before being seeded from a real tick.
+**Good**: `if (Core.TickCount - _deadline < 0)`; a separate `bool` for "has happened"; seeding
+deadline fields from the first observed timestamp.
+**Why**: On some hypervisors — Google Cloud specifically — the VM receives a pass-through of the
+host's never-resetting counter. Tick counts are NOT zero at process start, NOT zero at OS boot,
+can be enormous from the first read, and can wrap negative. Direct comparisons and sign sentinels
+then fail only on those hosts, after long host uptimes — the least reproducible bug class there
+is. Windows has not shown this in testing; Linux has, in production. Subtraction of two ticks
+wraps correctly in two's complement.
+**Note**: `DateTime`/`DateTimeOffset` comparisons are unaffected; this applies only to the
+monotonic tick domain.
+
+**See**: `dev-docs/tick-counts.md` for the full rules and review checklist.
+
## Severity Levels
-- **ERROR**: Rules 3, 9, 10, 13, 19 (will cause bugs, build failures, or client-side leaks)
+- **ERROR**: Rules 3, 9, 10, 13, 19, 20 (will cause bugs, build failures, or client-side leaks)
- **WARNING**: Rules 1 (Tier 3 LINQ), 2, 4, 5, 6, 7, 8, 12, 14, 15, 17 (performance/convention issues)
- **INFO**: Rules 1 (Tier 2 LINQ on warm paths — note it but don't flag as violation), 16 (switch patterns — suggest but don't flag)
- **ASK**: Rule 11 (need user input)
diff --git a/dev-docs/debugging-event-loop.md b/dev-docs/debugging-event-loop.md
new file mode 100644
index 000000000..5c5ea3b63
--- /dev/null
+++ b/dev-docs/debugging-event-loop.md
@@ -0,0 +1,115 @@
+# Debugging Event Loop Performance
+
+How to diagnose "the server feels slow" — written for both humans and AI assistants. Follow the
+funnel in order; most incidents resolve before the last step. Do not start with dotnet-trace.
+
+## The model
+
+Every second of the main thread's wall time goes to exactly one of four places:
+
+1. **Work** — the loop's phases: mobile deltas, item deltas, timer callbacks (`Timer.Slice`),
+ network processing (`NetState.Slice`), posted tasks (`LoopContext`).
+2. **Sleep** — idle blocking in `NetState.WaitForCompletion`, bounded by the next timer tick and
+ `server.eventLoopIdleWaitMs`.
+3. **GC pauses** — land inside whichever phase (or sleep) was running.
+4. **Stolen** — the host ran something else: hypervisor scheduling, noisy neighbors, CPU credit
+ throttling.
+
+A sleep is bounded by the time to the next wheel turn, so **a correctly honoured sleep can never
+cost a deadline**. The only way sleeping harms the game is the wait *returning late* — that is
+stolen time, and the server measures it directly on every sleep.
+
+## Step 0 — Read what production already tells you
+
+No build changes needed. Three signals exist, all actionable:
+
+| Signal | Meaning | Action |
+|---|---|---|
+| Startup error: *host cannot honour short waits* | No high-resolution timer and `timeBeginPeriod` failed. Very old or unusual Windows. | Nothing is wrong with the server; it spins and uses a full core. Upgrade the OS or accept the core. |
+| Warning: *host returned a Nms idle wait late* + sleeping suspended | The OS did not reschedule the process promptly after a 1–2ms wait. Shared/burstable vCPU signature. | Move to dedicated CPU, or set `server.eventLoopIdleWaitMs=0` to spin permanently. This is a **host** problem — no amount of server-side change fixes it. |
+| Admin gump → Performance → *Event Loop* | `Healthy` / `Sleep suspended (host)` / `Spinning (configured)` | Same as above. |
+
+If none of these fired and the shard still feels laggy, the cause is work, GC, or something a
+boot-time signal cannot see. Continue.
+
+## Step 1 — Flip the profiling build
+
+```
+dotnet build -p:EventLoopProfiling=true
+```
+
+This compiles in `EventLoopProfiler` (Server) and the `[LoopStats` command (UOContent). Without
+the flag every hook call site is removed by the compiler (`[Conditional]`), so there is nothing to
+"turn off" in normal builds and no cost to leave the hooks in the code. The profiling build's own
+overhead is a handful of timestamp reads per iteration — small enough to run for days while
+hunting an intermittent problem.
+
+**Capture a baseline first.** Run `[LoopStats` while the shard feels *fine* and keep the CSV. The
+profiler also keeps ~15 minutes of history in memory, so if the problem is episodic you can wait
+for an episode and the good minutes on either side are already recorded. Numbers without a
+baseline are how RunUO's profiler became useless — always compare bad minutes to good minutes on
+the same box, build, and world.
+
+## Step 2 — Read the decomposition
+
+`[LoopStats` prints the last minute and writes the full history CSV (one row per second). Match
+the shape against these signatures:
+
+| Signature | Diagnosis | Next step |
+|---|---|---|
+| One phase consistently hot (e.g. `TimerSlice` 40%/s) | Deep processing in that subsystem | Step 3 — find the culprit in that phase |
+| All phases near zero, `stolen` high, `lateWakes` > 0 | Host is stealing CPU | Host problem; see step 0 actions |
+| `gcPauseMs` high, gen2 counts rising | GC pressure — something is allocating heavily | Step 3 on the allocating phase, or dotnet-counters for alloc rate |
+| Iterations ≫ sleeps while shard is idle | The loop is not sleeping: a queue never drains or a wake storm | Check `IsIdle` inputs; a stuck signal in the ring is the historical example |
+| Sleeps ≈ iterations, each sleep ~0ms | Spurious wake storm | Ring backend issue; count `wakesIssued` vs actual cross-thread posts |
+| Everything normal, complaint persists | Not the event loop | Look at the network path, client, or DB/save timing |
+
+**Wheel lag vs player lag:** `wheelLagMaxMs` is how late timer callbacks fired. Receives are
+handled the moment they arrive (they wake the loop), so player-felt lag with a clean wheel points
+away from the loop entirely.
+
+## Step 3 — Find the culprit inside a hot phase
+
+Add a temporary culprit hook rather than reaching for a tracer. The pattern: same
+`[Conditional("EVENT_LOOP_PROFILING")]` attribute, own file or the profiler file, record only the
+worst offender per second (identity + duration), never a per-event log. Examples:
+
+- `TimerSlice` hot → time each timer callback, keep the max and its `timer.ToString()`.
+- `NetworkSlice` hot → time packet handlers by packet id, keep the max.
+- GC pressure → `dotnet-counters monitor --counters System.Runtime` for alloc rate first; it is
+ cheap and often names the culprit generation without a trace.
+
+Keep the hook after the hunt if it earns its cost in the profiling build; delete it otherwise.
+
+## Step 4 — dotnet-trace, last and targeted
+
+Only when a hot phase resists the culprit hook. Know the costs: EventPipe visibly slows the
+process (worst exactly when things are already bad) and adds artifacts to the trace — on small
+vCPU hosts the tracer's own threads appear as hotspots and Rider/PerfView hotspot views can
+mislead. Mitigate by being narrow:
+
+- Trace the specific minutes the decomposition flagged, not "a while".
+- `dotnet-trace collect --profile cpu-sampling --duration 00:00:30` is usually enough.
+- Compare against a trace of a good minute (same rule as step 1: no baseline, no conclusions).
+
+## The RAM / GC misconception (read before declaring a leak)
+
+ModernUO allocates very little, and the GC collects opportunistically — mostly during idle sleeps
+and world saves. Under a spinning loop (`eventLoopIdleWaitMs=0`, or the pre-2026 default) the GC
+may find **no** natural pause point: memory climbs to a large fraction of physical RAM, a forced
+collection eventually drops part of it, and fragmentation keeps the baseline permanently above
+where it started. Task manager shows alarming numbers; the in-game numbers do not. **Performance
+is unaffected — this is lazy collection working as designed, not a leak.** Idle sleeping largely
+removes the effect because every sleep is a natural GC opportunity. Before investigating "a leak":
+check `gen0/1/2` and `gcPauseMs` in the decomposition, and compare working set *after a world
+save*, which forces the collection the spin loop never allowed.
+
+## Rules of thumb
+
+- Never trade always-on profiling for the numbers. Production carries one timestamp per sleep and
+ nothing else; everything heavier lives behind the build flag or on the `measure/event-loop`
+ branch (full harness, A/B scripts, vendored ring experiments).
+- One decomposition chart beats a thousand log lines. Resist adding warnings the reader cannot
+ act on; the three production signals are deliberate.
+- When filing or reporting: attach the baseline CSV and the episode CSV. Relative statements
+ ("TimerSlice went from 4% to 61% during the episode") are the useful form.
diff --git a/dev-docs/server-requirements.md b/dev-docs/server-requirements.md
new file mode 100644
index 000000000..daf71e03e
--- /dev/null
+++ b/dev-docs/server-requirements.md
@@ -0,0 +1,120 @@
+# Server Requirements
+
+Hardware guidance for running a ModernUO shard.
+
+## Tiers
+
+| Use | vCPU | RAM | Storage |
+|---|---|---|---|
+| Development / test | 2 **dedicated** | 2 GB | SSD |
+| Small live shard (< 50 concurrent) | 4 dedicated | 4 GB | NVMe |
+| Medium (50–200) | 4–8 | 8 GB | NVMe |
+| Large (200+) | 8+, high clock | 16 GB+ | NVMe |
+
+These are starting points. Save size drives RAM more than player count does, and single-thread
+clock speed drives tick latency more than core count does. Both are explained below.
+
+## Dedicated vCPU, not burstable
+
+This matters more than any other line on this page.
+
+Budget VPS plans sold as "2 vCPU" are frequently shared or burstable: you get a CPU credit balance
+or a cgroup quota, and once it is exhausted the hypervisor throttles you. Throttling shows up in
+game as periodic freezes that correlate with nothing in your logs, and it is the single most common
+cause of "ModernUO is laggy on my $3/month VPS".
+
+Symptoms worth checking before blaming the server:
+
+- Steal time above ~1% (`top`, the `%st` column on Linux)
+- Lag that disappears when you move to a larger plan with the same core count
+- Tick lag spikes with no matching CPU spike in the process itself
+
+## Cores
+
+Game logic is **single-threaded**. Every mobile, item, timer, and packet handler runs on one
+thread, so a shard's headroom is bounded by how fast one core is. Two fast cores beat four slow
+ones.
+
+Cores beyond the first are used by:
+
+- **World saves.** `world.useMultithreadedSaves` (default on) spins up `ProcessorCount - 1`
+ serialization workers plus one inline on the main thread. On a 2-core box that is one worker; on
+ a 2-core box with a large world, consider setting it to `false` so saves do not contend with the
+ loop.
+- **The .NET runtime.** Tiered JIT compilation (heaviest in the first minutes after boot) and
+ background GC.
+- **Everything else on the machine**, including your OS and, on Windows, antivirus.
+
+Since ModernUO 2026 the loop sleeps when idle, so an empty shard costs roughly 1% of a core rather
+than spinning. That change disproportionately helps small hosts.
+
+## Memory
+
+Three things dominate, and only one of them scales with players.
+
+**World size.** A world of ~190,000 items and ~33,000 mobiles loads in about a second and is not
+itself large. Items and mobiles are the cheap part.
+
+**Saves.** Each serialization worker pre-allocates a heap sized to its share of the last save, at
+roughly 1.25× total save size, and those buffers are retained afterwards. A 400 MB save therefore
+implies about 500 MB of resident serialization heap on top of the live world. **This is the reason
+1 GB hosts are not viable for a real shard**, even though an empty one boots fine.
+
+**Map residency.** `TileMatrix` reads map blocks from disk on demand and caches them permanently —
+there is no eviction. Memory climbs toward full-facet residency as players explore. Felucca's land
+tiles alone are around 117 MB, and statics are larger.
+
+Optional systems can add substantially more. The pathfinding prebake
+(`pathfinding.prebakeMaps`) peaks above 1 GB of heap while baking. Budget for it or leave it off on
+small hosts.
+
+Network buffers are minor by comparison: 64 KB receive plus a configurable 256 KB send
+(`network.sendBufferSize`) per connection, so 100 players is roughly 32 MB.
+
+ModernUO runs **Workstation GC**, which is the right default for small hosts. Do not switch to
+Server GC on a 2-core box.
+
+## Storage
+
+Saves are write-heavy bursts. Cheap network-attached storage with throttled IOPS will stall the
+save path, and `World.WaitForWriteCompletion` blocks the loop at shutdown. Use local NVMe or SSD.
+
+Budget disk for: the world save, plus archives and backups if `autoArchive` is enabled (retention
+defaults keep 24 hourly, 30 daily, and 12 monthly copies), plus the pathfinding cache if enabled.
+
+## Operating systems
+
+See the README for the full supported list. Two things are worth calling out:
+
+- **Windows Server 2012 R2 and 2016 sleep via a raised timer resolution.** Sleeping for a couple
+ of milliseconds prefers a high-resolution waitable timer, which requires Windows 10 1803 /
+ Server 2019. On older versions the ring falls back to `timeBeginPeriod(1)`, which raises the
+ system timer resolution to 1 ms so the plain wait timeout is accurate enough. The trade-off is a
+ higher interrupt rate (system-wide on those versions) — an acceptable price on a dedicated game
+ server, and the reason the high-resolution timer is preferred where it exists.
+
+ Only if *both* mechanisms fail does the server detect it at startup, log it, and spin instead —
+ the same behaviour as setting `server.eventLoopIdleWaitMs` to 0: a full core at idle, and zero
+ missed deadlines. A host that claims short waits but cannot deliver them is caught at runtime by
+ the adaptive backoff.
+- **Linux kernel 6.1** or newer (Debian 12 and equivalents). io_uring is used where available, with
+ automatic epoll fallback.
+
+## Tuning for a small host
+
+| Setting | Default | Why change it |
+|---|---|---|
+| `server.eventLoopIdleWaitMs` | `2` | `0` never sleeps: ~98% of one core, but zero skipped timer slots and zero lag. The choice for a large shard on dedicated CPU that would rather spend a core than risk a late wake. Above `2` the wheel starts losing slots. |
+| `server.lateWakeThreshold` | `1` | Idle waits the host may return a full tick late, per second, before idle sleeping backs off. Raise on a jittery host; set very high to disable the backoff. |
+| `world.useMultithreadedSaves` | `true` | Set `false` on 2-core hosts so saves do not contend with the game loop. |
+| `pathfinding.prebakeMaps` | varies | Leave off on memory-constrained hosts; it peaks above 1 GB while baking. |
+| `network.sendBufferSize` | 256 KB | Lower it if you are memory-bound with many connections. |
+| `autoArchive.*` retention | 24h/30d/12m | Reduce if disk is tight. |
+
+## Am I undersized?
+
+Watch the log. The server warns when the host returns idle waits late and suspends idle sleeping,
+and says so at startup if the host cannot honour short waits at all. Those warnings mean the host
+is not scheduling the process promptly — typical of burstable or shared vCPU plans — and no
+server-side change fixes that. For anything deeper, see
+[debugging-event-loop.md](debugging-event-loop.md).
diff --git a/dev-docs/tick-counts.md b/dev-docs/tick-counts.md
new file mode 100644
index 000000000..f53e223d4
--- /dev/null
+++ b/dev-docs/tick-counts.md
@@ -0,0 +1,55 @@
+# Tick Counts: Overflow and Huge Starting Values
+
+Rules for any code that compares `Core.TickCount` / `Core.GetTimestamp()` values. Getting this
+wrong produces bugs that only appear on specific cloud hosts after long host uptimes — the worst
+kind to reproduce.
+
+## Why this matters (the Linux/cloud problem)
+
+`Core.GetTimestamp()` is built on `Stopwatch.GetTimestamp()`, which on Linux reads the kernel's
+monotonic clock — and on some hypervisors, notably **Google Cloud**, the VM receives a
+**pass-through of the host's never-resetting counter**. The tick count is *not* zero when the
+process starts and *not* zero when the operating system booted; it is however long the physical
+host has been up, which can be months or years. We have been burned by this in production.
+
+Consequences:
+
+- Raw values are enormous from the first read. Arithmetic that would "never overflow in 292
+ years" of process uptime can overflow immediately (`Core.GetTimestamp()`'s `UInt128`
+ conversion path exists precisely because `raw * 1000` does not fit in 64 bits for large raws).
+- Wrapped values can be **negative**. Nothing may assume a tick count is positive.
+- **Windows is not affected** in our testing so far, which is exactly why this class of bug
+ ships: it works on every dev machine and fails on a customer's GCP instance.
+
+## The rules
+
+1. **Compare by subtraction, never directly.** Subtraction of two ticks wraps correctly in two's
+ complement; direct comparison does not.
+
+ ```csharp
+ // WRONG: fails when ticks wrap or start huge
+ if (Core.TickCount < deadline)
+
+ // RIGHT: wraparound-safe
+ if (Core.TickCount - deadline < 0)
+ ```
+
+2. **Durations are always subtractions of two readings** (`elapsed = end - start`). Never derive
+ a duration from a single absolute value.
+
+3. **No zero or sign sentinels.** `if (_lastEventAt > 0)` as "has this happened yet" breaks when
+ ticks are negative. Track "has happened" with a separate `bool` or an existing counter.
+
+4. **Seed deadline fields from a real tick, not from field initialization.** A `long _deadline;`
+ left at 0 compares wrong against a huge or negative tick. Initialize relative to the first
+ observed timestamp (see the schedule-state seeding in `Core.Setup`).
+
+5. **Store deadlines as `start + interval` only if every comparison follows rule 1.** The
+ addition may wrap; the subtraction comparison handles it.
+
+## Reviewing for it
+
+Grep the diff for `TickCount <`, `TickCount >`, `GetTimestamp() <`, and comparisons against any
+field whose name suggests a deadline (`*Until`, `*At`, `*Next*`). Each hit must be in subtraction
+form. `DateTime`/`DateTimeOffset` comparisons are unaffected; this applies only to the monotonic
+tick domain.
From 06289026440e913fd2c385d8dbb1958e0756c37b Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Sun, 9 Aug 2026 22:05:18 -0700
Subject: [PATCH 08/28] fix: harden idle-sleep scheduling against bad config
and misattributed saves (#2567)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Follow-ups to #2559, from a review of the ported idle-sleep/scheduler-health changes.
### Fixes
- **`NetState.IsIdle` omitted `_pendingDisconnects`** — `Slice()` drains five queues; the property checked four. The other deferred work (`_connectingQueue`, alive checks, movement throttle) is time-gated and correctly excluded; the disconnect queue was the only ready-work omission. Impact was bounded (≤ one idle wait of delay), but the property's contract is "sleeping cannot strand pending work".
- **Neither new setting was clamped** (`Main.cs`):
- `server.lateWakeThreshold: -1` made `late <= threshold` false for every sample even at zero late wakes, so from the second sample on, sleeping was re-suspended every second, forever — a permanent full-core spin whose only trace was a nonsense warning ("… at least 8ms late 0 time(s)").
- `server.eventLoopIdleWaitMs: -1` disabled sleeping while the admin gump reported **Healthy** (it tested `== 0`).
- Both now clamp to `>= 0` and log a warning naming the configured value. `-1` is a natural thing to reach for given the sibling key's doc says "set very high to disable".
- **World snapshots were misattributed to `StolenMs`** — `World.Snapshot` ran outside all five profiler phases, so a 3-second save inside a sample read as ~75% stolen, and `debugging-event-loop.md` teaches stolen = "the host ran something else". The diagnostic pointed operators at buying dedicated CPU for their own largest loop-thread stall. Saves now land in a new `WorldSnapshot` phase; `[LoopStats` iterates `PhaseCount` generically, so the report and CSV pick it up with no changes.
- **Admin gump conflated host-forced spin with configured spin** — when the startup probe finds no high-resolution wait support it zeroes the idle wait, after which the gump said "Spinning (configured)" and the operator's config said 2. New `Core.IdleSleepUnsupported` property; the gump now shows "Spinning - host cannot honor short waits" as a distinct fourth verdict. A genuinely configured 0 still reads "configured" (the probe only runs when the configured value was > 0).
- **The backoff-ceiling `Error` logged once per process lifetime** — `_loggedBackoffCeiling` never reset, and at the ceiling the method returns before the `Warning`, so a host that recovered (>60s clean streak) and later degraded back to the ceiling never re-logged the one operator-actionable message. The flag now resets with the clean-streak escalation reset.
- **Removed the unreachable "already suspended, extend" branch** — no sleeps occur while suspended, so `_lateWakes` stays 0 and every suspended sample early-returns before reaching it; with the threshold clamped it can never fire. If sleep gating ever changes, the normal path handles the case by counting a fresh episode.
`dev-docs/debugging-event-loop.md` updated to match (phase list + gump verdict table).
### Verification
- `dotnet build` clean (0 warnings) both normally and with `-p:EventLoopProfiling=true` (the snapshot phase only becomes live IL under the profiling flag).
---
.../Server/Diagnostics/EventLoopProfiler.cs | 3 +-
Projects/Server/Main.cs | 42 ++++++++++++++-----
.../Network/NetState/NetState.Network.cs | 2 +-
Projects/UOContent/Gumps/AdminGump.cs | 3 +-
dev-docs/debugging-event-loop.md | 5 ++-
5 files changed, 40 insertions(+), 15 deletions(-)
diff --git a/Projects/Server/Diagnostics/EventLoopProfiler.cs b/Projects/Server/Diagnostics/EventLoopProfiler.cs
index a3fd157f5..615a84afd 100644
--- a/Projects/Server/Diagnostics/EventLoopProfiler.cs
+++ b/Projects/Server/Diagnostics/EventLoopProfiler.cs
@@ -26,6 +26,7 @@ public enum LoopPhase
TimerSlice,
NetworkSlice,
LoopTasks,
+ WorldSnapshot,
}
///
@@ -42,7 +43,7 @@ public enum LoopPhase
///
public static class EventLoopProfiler
{
- public const int PhaseCount = 5;
+ public const int PhaseCount = 6;
private const int RingSize = 900;
private const long SampleIntervalMs = 1000;
diff --git a/Projects/Server/Main.cs b/Projects/Server/Main.cs
index eb95e6d4e..620d67c28 100644
--- a/Projects/Server/Main.cs
+++ b/Projects/Server/Main.cs
@@ -57,6 +57,12 @@ public static class Core
///
public static int EventLoopIdleWaitMs => _eventLoopIdleWaitMs;
+ ///
+ /// True when idle sleeping was disabled at startup because the host cannot honor short
+ /// waits, overriding whatever server.eventLoopIdleWaitMs was configured to.
+ ///
+ public static bool IdleSleepUnsupported { get; private set; }
+
///
/// Whether idle sleeping is currently suspended because the host returned waits late.
///
@@ -129,18 +135,13 @@ public static class Core
return;
}
- // Already suspended: extend rather than counting a fresh backoff episode.
- if (_tickCount - _idleSleepSuspendedUntil < 0)
- {
- _idleSleepSuspendedUntil = _tickCount + _currentBackoffMs;
- return;
- }
-
- // A long clean streak resets the escalation. Gated on the count rather than a
+ // A long clean streak resets the escalation, re-arming the ceiling Error so a host that
+ // recovers and later degrades again gets re-reported. Gated on the count rather than a
// "_lastBackoffAt > 0" sentinel because tick counts are not guaranteed positive.
if (_consecutiveBackoffs > 0 && _tickCount - _lastBackoffAt > BackoffResetAfterCleanMs)
{
_consecutiveBackoffs = 0;
+ _loggedBackoffCeiling = false;
}
_currentBackoffMs = Math.Min(BackoffBaseMs << Math.Min(_consecutiveBackoffs, BackoffMaxShift), BackoffMaxMs);
@@ -553,11 +554,29 @@ public static class Core
ServerConfiguration.Load();
// 0 disables idle sleeping entirely (full-core spin, zero scheduling overhead).
- _eventLoopIdleWaitMs = ServerConfiguration.GetSetting("server.eventLoopIdleWaitMs", 2);
+ var idleWaitMs = ServerConfiguration.GetSetting("server.eventLoopIdleWaitMs", 2);
+ if (idleWaitMs < 0)
+ {
+ logger.Warning(
+ "server.eventLoopIdleWaitMs {Value} is negative; using 0 (idle sleeping disabled)",
+ idleWaitMs
+ );
+ }
+
+ _eventLoopIdleWaitMs = Math.Max(0, idleWaitMs);
// 16ms-budget misses per second before idle sleeping backs off. Raise to tolerate a
// jittery host; set very high to disable the backoff.
- _lateWakeThreshold = ServerConfiguration.GetSetting("server.lateWakeThreshold", 1);
+ var lateWakeThreshold = ServerConfiguration.GetSetting("server.lateWakeThreshold", 1);
+ if (lateWakeThreshold < 0)
+ {
+ logger.Warning(
+ "server.lateWakeThreshold {Value} is negative; using 0",
+ lateWakeThreshold
+ );
+ }
+
+ _lateWakeThreshold = Math.Max(0, lateWakeThreshold);
var assemblyPath = Path.Join(BaseDirectory, AssembliesConfiguration);
@@ -621,6 +640,7 @@ public static class Core
"resolution failed). Idle sleeping is disabled. The loop will spin instead, using a full core."
);
+ IdleSleepUnsupported = true;
_eventLoopIdleWaitMs = 0;
}
@@ -672,8 +692,10 @@ public static class Core
if (_performSnapshot)
{
+ EventLoopProfiler.PhaseStart(LoopPhase.WorldSnapshot);
// Return value is the offset that can be used to fix timers that should drift
World.Snapshot(_snapshotPath);
+ EventLoopProfiler.PhaseEnd(LoopPhase.WorldSnapshot);
_performSnapshot = false;
}
diff --git a/Projects/Server/Network/NetState/NetState.Network.cs b/Projects/Server/Network/NetState/NetState.Network.cs
index 9cb7b85fb..f69f92076 100644
--- a/Projects/Server/Network/NetState/NetState.Network.cs
+++ b/Projects/Server/Network/NetState/NetState.Network.cs
@@ -87,7 +87,7 @@ public partial class NetState
///
internal static bool IsIdle =>
_throttled.Count == 0 && _throttledPending.Count == 0 &&
- _flushPending.Count == 0 && _disposed.Count == 0;
+ _flushPending.Count == 0 && _pendingDisconnects.Count == 0 && _disposed.Count == 0;
///
/// Gets the listening addresses that the server is bound to.
diff --git a/Projects/UOContent/Gumps/AdminGump.cs b/Projects/UOContent/Gumps/AdminGump.cs
index 130d031fc..a4fbe0f18 100644
--- a/Projects/UOContent/Gumps/AdminGump.cs
+++ b/Projects/UOContent/Gumps/AdminGump.cs
@@ -227,7 +227,8 @@ namespace Server.Gumps
}
case AdminGumpPage.Information_Perf:
{
- var loopStatus = Core.EventLoopIdleWaitMs == 0 ? "Spinning (configured)" :
+ var loopStatus = Core.IdleSleepUnsupported ? "Spinning - host cannot honor short waits" :
+ Core.EventLoopIdleWaitMs == 0 ? "Spinning (configured)" :
Core.IdleSleepSuspended ? "Sleep suspended - host returning waits late" : "Healthy";
AddLabel(20, 130, LabelHue, "Event Loop:");
diff --git a/dev-docs/debugging-event-loop.md b/dev-docs/debugging-event-loop.md
index 5c5ea3b63..8b5fdcf36 100644
--- a/dev-docs/debugging-event-loop.md
+++ b/dev-docs/debugging-event-loop.md
@@ -8,7 +8,8 @@ funnel in order; most incidents resolve before the last step. Do not start with
Every second of the main thread's wall time goes to exactly one of four places:
1. **Work** — the loop's phases: mobile deltas, item deltas, timer callbacks (`Timer.Slice`),
- network processing (`NetState.Slice`), posted tasks (`LoopContext`).
+ network processing (`NetState.Slice`), posted tasks (`LoopContext`), world snapshots
+ (`WorldSnapshot` — the on-loop portion of a save).
2. **Sleep** — idle blocking in `NetState.WaitForCompletion`, bounded by the next timer tick and
`server.eventLoopIdleWaitMs`.
3. **GC pauses** — land inside whichever phase (or sleep) was running.
@@ -27,7 +28,7 @@ No build changes needed. Three signals exist, all actionable:
|---|---|---|
| Startup error: *host cannot honour short waits* | No high-resolution timer and `timeBeginPeriod` failed. Very old or unusual Windows. | Nothing is wrong with the server; it spins and uses a full core. Upgrade the OS or accept the core. |
| Warning: *host returned a Nms idle wait late* + sleeping suspended | The OS did not reschedule the process promptly after a 1–2ms wait. Shared/burstable vCPU signature. | Move to dedicated CPU, or set `server.eventLoopIdleWaitMs=0` to spin permanently. This is a **host** problem — no amount of server-side change fixes it. |
-| Admin gump → Performance → *Event Loop* | `Healthy` / `Sleep suspended (host)` / `Spinning (configured)` | Same as above. |
+| Admin gump → Performance → *Event Loop* | `Healthy` / `Sleep suspended (host)` / `Spinning (configured)` / `Spinning - host cannot honor short waits` | Same as above; the last verdict is the startup error's state, not a config choice. |
If none of these fired and the shard still feels laggy, the cause is work, GC, or something a
boot-time signal cannot see. Continue.
From c1442aff3e15cb817a0b7ef5239d9b62e650697e Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Mon, 10 Aug 2026 09:01:29 -0700
Subject: [PATCH 09/28] fix: Stop treasure chest guardian spawn farming via
stack splits (#2568)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
### Summary
Players reported an exploit: decipher a treasure map, then run a ClassicUO/Razor organizer agent that pulls the gold out of the chest in small amounts. Each pull spawned more monsters, turning one chest into an unbounded farmable spawn generator.
### Root cause
`TreasureMapChest.OnItemLifted` grants a 10% guardian spawn roll per first-time-lifted item, deduplicated by the instance-keyed `_lifted` set. But a partial lift goes through `Mobile.LiftItemDupe`, which re-adds the stack remainder to the chest as a **brand-new item instance** (engine-side `AddItem`, bypassing the `CheckHold` block on refilling). Every subsequent pull lifts an instance the `_lifted` set has never seen, so each one re-rolls the 10% spawn chance:
- A level 4 chest holds 4,000 gold → pulled coin by coin, ~400 spawned creatures (plus more from reagent stacks), hands-free, per chest.
- Spawns use `guardian: false`, so nothing tracks or caps them.
- Legit full-stack looting yields roughly 5–8 bonus spawns per chest for comparison.
The code is inherited from RunUO, so descendant shards likely share the hole.
### Fix
Mark every item that enters the chest **after the initial fill** as already lifted, via an `OnItemAdded` override gated by a non-serialized `_filled` flag (set at the end of the constructor and in `[AfterDeserialization]`). Ordering makes this exact: `LiftItemDupe` re-adds the remainder *before* the chest's `OnItemLifted` runs, so the lifted original still gets its one legitimate roll while the remainder is pre-marked.
This also covers packing items *into* the chest (e.g., merging gold back in to lift it out again) and bounce-backs — anything not part of the original loot can never grant a spawn roll.
### Tests
- `PartialLift_MarksSplitRemainderAsLifted` — drives the real `Mobile.Lift` path with a 1-coin pull and asserts the split remainder is marked (failed before the fix).
- `ItemAddedAfterFill_IsMarkedLifted` — post-fill additions are marked (failed before the fix).
- `OriginalFillLoot_IsNotMarkedLifted` — original loot keeps spawn-roll eligibility.
Full `UOContent.Tests` suite: 701 passed.
---
.../TreasureMapChestLiftTests.cs | 111 ++++++++++++++++++
.../Items/Containers/TreasureMapChest.cs | 64 ++++++++--
.../Server.Items.TreasureMapChest.v3.json | 57 +++++++++
3 files changed, 219 insertions(+), 13 deletions(-)
create mode 100644 Projects/UOContent.Tests/Tests/Items/TreasureChests/TreasureMapChestLiftTests.cs
create mode 100644 Projects/UOContent/Migrations/Server.Items.TreasureMapChest.v3.json
diff --git a/Projects/UOContent.Tests/Tests/Items/TreasureChests/TreasureMapChestLiftTests.cs b/Projects/UOContent.Tests/Tests/Items/TreasureChests/TreasureMapChestLiftTests.cs
new file mode 100644
index 000000000..f9b8763e7
--- /dev/null
+++ b/Projects/UOContent.Tests/Tests/Items/TreasureChests/TreasureMapChestLiftTests.cs
@@ -0,0 +1,111 @@
+using Server;
+using Server.Items;
+using Server.Mobiles;
+using Server.Tests;
+using Xunit;
+
+namespace UOContent.Tests;
+
+[Collection("Sequential UOContent Tests")]
+public class TreasureMapChestLiftTests
+{
+ // Coordinates chosen to avoid overlap with Tracking (1000-4000, 1000-4000) and
+ // DetectHidden (1000-2400, 500) test areas.
+
+ [Fact]
+ public void PartialLift_MarksSplitRemainderAsLifted()
+ {
+ using var rng = new PredictableRandom(10); // RandomDouble() = 0.5, no spawn roll fires
+ var map = Map.Felucca;
+ var location = new Point3D(5000, 600, 0);
+ var player = CreatePlayerMobile(map, location);
+ var chest = new TreasureMapChest(1);
+
+ try
+ {
+ chest.MoveToWorld(location, map);
+ chest.Locked = false;
+
+ var gold = FindGold(chest, null);
+ Assert.NotNull(gold);
+
+ player.Lift(gold, 1, out var rejected, out _);
+ Assert.False(rejected);
+
+ // The stack split re-adds the remainder as a brand-new item. It must count as
+ // already lifted, otherwise every 1-coin pull grants a fresh guardian spawn roll.
+ var remainder = FindGold(chest, gold);
+ Assert.NotNull(remainder);
+ Assert.Contains(remainder, chest.Lifted);
+ Assert.Contains(gold, chest.Lifted);
+ }
+ finally
+ {
+ player.Holding?.Delete();
+ player.Delete();
+ chest.Delete();
+ }
+ }
+
+ [Fact]
+ public void ItemAddedAfterFill_IsMarkedLifted()
+ {
+ using var rng = new PredictableRandom(10);
+ var chest = new TreasureMapChest(1);
+ var packed = new Gold(500);
+
+ try
+ {
+ // Anything entering the chest after the initial fill (packed-back gold, split
+ // remainders, GM drops) was never part of the original loot and must not
+ // grant spawn rolls when lifted back out.
+ chest.DropItem(packed);
+
+ Assert.Contains(packed, chest.Lifted);
+ }
+ finally
+ {
+ chest.Delete();
+ }
+ }
+
+ [Fact]
+ public void OriginalFillLoot_IsNotMarkedLifted()
+ {
+ using var rng = new PredictableRandom(10);
+ var chest = new TreasureMapChest(1);
+
+ try
+ {
+ // The original loot must stay roll-eligible for its first lift.
+ Assert.True(chest.Lifted == null || chest.Lifted.Count == 0);
+ }
+ finally
+ {
+ chest.Delete();
+ }
+ }
+
+ private static Gold FindGold(TreasureMapChest chest, Gold except)
+ {
+ var items = chest.Items;
+
+ for (var i = 0; i < items.Count; i++)
+ {
+ if (items[i] is Gold gold && gold != except)
+ {
+ return gold;
+ }
+ }
+
+ return null;
+ }
+
+ private static PlayerMobile CreatePlayerMobile(Map map, Point3D location)
+ {
+ var mobile = new PlayerMobile(World.NewMobile);
+ mobile.DefaultMobileInit();
+ mobile.MoveToWorld(location, map);
+ return mobile;
+ }
+}
diff --git a/Projects/UOContent/Items/Containers/TreasureMapChest.cs b/Projects/UOContent/Items/Containers/TreasureMapChest.cs
index b59911a8a..94cbf7fad 100644
--- a/Projects/UOContent/Items/Containers/TreasureMapChest.cs
+++ b/Projects/UOContent/Items/Containers/TreasureMapChest.cs
@@ -9,10 +9,11 @@ using Server.Network;
namespace Server.Items;
-[SerializationGenerator(2, false)]
+[SerializationGenerator(3, false)]
public partial class TreasureMapChest : LockableContainer
{
[Tidy]
+ [CanBeNull]
[SerializableField(0, setter: "private")]
private List _guardians;
@@ -43,10 +44,14 @@ public partial class TreasureMapChest : LockableContainer
}
[Tidy]
+ [CanBeNull]
[SerializableField(5, setter: "private")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private HashSet
- _lifted;
+ // False only while the constructor fills the chest; deserialized chests are always filled.
+ private bool _filled;
+
[Constructible]
public TreasureMapChest(int level) : this(null, level)
{
@@ -58,10 +63,10 @@ public partial class TreasureMapChest : LockableContainer
_level = level;
_temporary = temporary;
- _guardians = [];
_expireTimer = Timer.DelayCall(TimeSpan.FromHours(3.0), Delete);
Fill(this, level);
+ _filled = true;
}
public override int LabelNumber => 3000541;
@@ -182,7 +187,6 @@ public partial class TreasureMapChest : LockableContainer
2 => 76,
3 => 84,
4 => 92,
- 5 => 100,
_ => 100
};
@@ -300,14 +304,17 @@ public partial class TreasureMapChest : LockableContainer
if (_level == 0 && from.AccessLevel < AccessLevel.GameMaster)
{
- for (var i = 0; i < _guardians.Count; i++)
+ if (_guardians.Count > 0)
{
- var m = _guardians[i];
- if (m.Alive)
+ for (var i = 0; i < _guardians.Count; i++)
{
- // You must first kill the guardians before you may open this chest.
- from.SendLocalizedMessage(1046448);
- return true;
+ var m = _guardians[i];
+ if (m.Alive)
+ {
+ // You must first kill the guardians before you may open this chest.
+ from.SendLocalizedMessage(1046448);
+ return true;
+ }
}
}
@@ -361,6 +368,17 @@ public partial class TreasureMapChest : LockableContainer
public override bool CheckLift(Mobile from, Item item, ref LRReason reject) =>
CheckLoot(from, true) && base.CheckLift(from, item, ref reject);
+ public override void OnItemAdded(Item item)
+ {
+ base.OnItemAdded(item);
+
+ if (_filled)
+ {
+ _lifted ??= [];
+ _lifted.Add(item);
+ }
+ }
+
public override void OnItemLifted(Mobile from, Item item)
{
var notYetLifted = _lifted?.Contains(item) != true;
@@ -393,8 +411,6 @@ public partial class TreasureMapChest : LockableContainer
private void Deserialize(IGenericReader reader, int version)
{
- _guardians = [];
-
_owner = reader.ReadEntity();
_level = reader.ReadInt();
var expireTimerNext = reader.ReadDeltaTime();
@@ -402,12 +418,34 @@ public partial class TreasureMapChest : LockableContainer
_lifted = reader.ReadEntitySet
- ();
}
- [AfterDeserialization(false)]
+ private void MigrateFrom(V2Content content)
+ {
+ _guardians = content.Guardians;
+ if (_guardians.Count == 0)
+ {
+ _guardians = null;
+ }
+ _temporary = content.Temporary;
+ _owner = content.Owner;
+ _level = content.Level;
+ _lifted = content.Lifted;
+ if (_lifted.Count == 0)
+ {
+ _lifted = null;
+ }
+
+ var expireTimerDelay = content.ExpireTimerDelay;
+ DeserializeExpireTimer(expireTimerDelay);
+ }
+
+ [AfterDeserialization]
private void AfterDeserialization()
{
+ _filled = true;
+
if (_expireTimer == null)
{
- Delete();
+ Timer.DelayCall(Delete);
}
}
diff --git a/Projects/UOContent/Migrations/Server.Items.TreasureMapChest.v3.json b/Projects/UOContent/Migrations/Server.Items.TreasureMapChest.v3.json
new file mode 100644
index 000000000..805bbb6d1
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.TreasureMapChest.v3.json
@@ -0,0 +1,57 @@
+{
+ "version": 3,
+ "type": "Server.Items.TreasureMapChest",
+ "properties": [
+ {
+ "name": "Guardians",
+ "type": "System.Collections.Generic.List\u003CServer.Mobile\u003E",
+ "rule": "ListMigrationRule",
+ "ruleArguments": [
+ "@Tidy",
+ "@CanBeNull",
+ "Server.Mobile",
+ "SerializableInterfaceMigrationRule"
+ ]
+ },
+ {
+ "name": "Temporary",
+ "type": "bool",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "Owner",
+ "type": "Server.Mobile",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "Level",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "ExpireTimer",
+ "type": "Server.Timer",
+ "rule": "TimerMigrationRule",
+ "ruleArguments": [
+ "@TimerDrift"
+ ]
+ },
+ {
+ "name": "Lifted",
+ "type": "System.Collections.Generic.HashSet\u003CServer.Item\u003E",
+ "rule": "HashSetMigrationRule",
+ "ruleArguments": [
+ "@Tidy",
+ "@CanBeNull",
+ "Server.Item",
+ "SerializableInterfaceMigrationRule"
+ ]
+ }
+ ]
+}
\ No newline at end of file
From 1bc83339bb5705e3d9aee02f42d78df048013a83 Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Mon, 10 Aug 2026 09:06:43 -0700
Subject: [PATCH 10/28] fix: Fixes guardian lazy check on Treasure Map Chests
(#2569)
### Summary
Fixes a crash bug from the lazy check on treasure map chest guardians.
---
Projects/UOContent/Items/Containers/TreasureMapChest.cs | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/Projects/UOContent/Items/Containers/TreasureMapChest.cs b/Projects/UOContent/Items/Containers/TreasureMapChest.cs
index 94cbf7fad..e0486182d 100644
--- a/Projects/UOContent/Items/Containers/TreasureMapChest.cs
+++ b/Projects/UOContent/Items/Containers/TreasureMapChest.cs
@@ -304,7 +304,7 @@ public partial class TreasureMapChest : LockableContainer
if (_level == 0 && from.AccessLevel < AccessLevel.GameMaster)
{
- if (_guardians.Count > 0)
+ if (_guardians != null)
{
for (var i = 0; i < _guardians.Count; i++)
{
@@ -381,10 +381,8 @@ public partial class TreasureMapChest : LockableContainer
public override void OnItemLifted(Mobile from, Item item)
{
- var notYetLifted = _lifted?.Contains(item) != true;
from.RevealingAction();
-
- if (notYetLifted)
+ if (_lifted?.Contains(item) != true)
{
_lifted ??= [];
_lifted.Add(item);
From 5ce0f1e92b38d7b5cea666ee0d8e2a88b6bf18cc Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Wed, 12 Aug 2026 20:12:54 -0700
Subject: [PATCH 11/28] fix: Require BOD combine items to be player-crafted
(#2573)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
## Problem
`SmallBOD.EndCombine` validates an item's **type**, **material** and **exceptional quality**, but never checks that the item was actually crafted by a player. Any item matching the request is accepted, including one bought straight from an NPC vendor.
https://github.com/modernuo/ModernUO/blob/main/Projects/UOContent/Engines/Bulk%20Orders/SmallBOD.cs#L117-L168
Where a vendor stocks a type a BOD can request, a player can fill the deed by buying the items instead of crafting them, and pocket the reward gold for the difference.
Tailoring is the clearest case. `SmallTailorBOD.CreateRandomFor` guarantees `Material = None` and `RequireExceptional = false` below 70.1 skill, so the rolled deed asks for plain cloth items — and tailor vendors stock several of those directly. A qty-20 Bandana BOD can be filled entirely from vendor stock for a small fraction of the reward gold, with no crafting and no material cost.
The same shape applies anywhere else a vendor-sold type overlaps a requestable BOD type; tailoring is simply where the low-skill deed generator and the vendor inventory overlap most.
## Fix
Add a `PlayerConstructed` check alongside the existing material and quality checks.
```csharp
var playerConstructed = armor?.PlayerConstructed ?? clothing?.PlayerConstructed ??
weapon?.PlayerConstructed ?? false;
if (!playerConstructed)
{
from.SendLocalizedMessage(1045169); // The item is not in the request.
}
```
This follows the pattern already used in `Engines/Craft/Core/Resmelt.cs` (L98-L100, L155-L160) to distinguish crafted from store-bought items, and reuses the same null-coalescing chain style as the adjacent `GetMaterial(armor?.Resource ?? clothing?.Resource ?? CraftResource.None)` line directly above it.
`PlayerConstructed` is already set in `OnCraft` and serialized on all three bases (`BaseArmor`, `BaseWeapon`, `BaseClothing`), so the flag survives restarts and no serialization change is needed.
## Open question — the message
There is no dedicated cliloc for "this item must be crafted", so I reused **1045169** (*"The item is not in the request."*). It is arguably accurate — a vendor-bought item genuinely is not what the deed asked for — but it is not precise, and a player who does not know the rule will find it confusing.
I would rather flag this than invent a string. If there is a better cliloc, I am happy to switch it.
## Testing
`dotnet build Projects/UOContent/UOContent.csproj` — **0 errors, 0 warnings**.
Not covered: I have not added an automated test, as I could not find existing coverage for `EndCombine` to extend. Happy to add one if you would like it, with a pointer to the preferred pattern.
## Compatibility note
Any *already-existing* vendor-bought item in a player's possession will now be rejected by a BOD. That is the intended behaviour, but it is a visible change for anyone mid-deed. Worth a line in release notes.
---
Projects/UOContent/Engines/Bulk Orders/SmallBOD.cs | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/Projects/UOContent/Engines/Bulk Orders/SmallBOD.cs b/Projects/UOContent/Engines/Bulk Orders/SmallBOD.cs
index 6356780de..7742a9935 100644
--- a/Projects/UOContent/Engines/Bulk Orders/SmallBOD.cs
+++ b/Projects/UOContent/Engines/Bulk Orders/SmallBOD.cs
@@ -136,8 +136,14 @@ public abstract partial class SmallBOD : BaseBOD
else
{
var material = GetMaterial(armor?.Resource ?? clothing?.Resource ?? CraftResource.None);
+ var playerConstructed = armor?.PlayerConstructed ?? clothing?.PlayerConstructed ??
+ weapon?.PlayerConstructed ?? false;
- if (Material >= BulkMaterialType.DullCopper && Material <= BulkMaterialType.Valorite && material != Material)
+ if (!playerConstructed)
+ {
+ from.SendLocalizedMessage(1045169); // The item is not in the request.
+ }
+ else if (Material >= BulkMaterialType.DullCopper && Material <= BulkMaterialType.Valorite && material != Material)
{
from.SendLocalizedMessage(1045168); // The item is not made from the requested ore.
}
From bd79cb775990343b6a3f98800cedee576fe42b83 Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Thu, 13 Aug 2026 18:34:59 -0700
Subject: [PATCH 12/28] fix: Consolidate PlayerConstructed onto Item, stamped
by the craft system (#2574)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Follow-up to #2573. That change made `SmallBOD.EndCombine` require a player-crafted item, but it could only read provenance off `BaseArmor`, `BaseWeapon` and `BaseClothing`, because those are the only three classes that track it — hence the hand-enumerated `armor?.PlayerConstructed ?? clothing?.PlayerConstructed ?? weapon?.PlayerConstructed ?? false`.
The gap is structural rather than cosmetic. `PlayerConstructed` is set inside each base's `OnCraft`, so it can only ever reach types implementing `ICraftable`. Most craftables do not — the tinkering catalogue alone is largely plain `Item` subclasses — so any rule keyed on "was this actually crafted" has nothing to key on for those types.
## What changed
Provenance moves to `Item` and is stamped centrally in `CraftItem`, immediately after the item is constructed and before the `ICraftable` dispatch, covering both the AOS and T2A craft paths. The three `OnCraft` overrides drop their now-redundant assignment and inherit `Item`'s property, so no call site outside them changes — `Resmelt` and `SalvageBag` still read `armor.PlayerConstructed` and still compile unchanged. `SmallBOD`'s three-way null-coalescing chain collapses to `item.PlayerConstructed`.
`OnCraft` is only ever invoked from `CraftItem` (the other three call sites are `base.OnCraft` chaining), so removing those assignments has no other reachable effect.
## Storage cost: none
`Item`'s `SaveFlag` word is written as a fixed-width `int`, not an encoded one, so occupying bit `0x08000000` changes no record lengths. Items that are not player-constructed serialize byte for byte as before, and crafted ones differ by a single bit in a field already being written.
`Item` itself needs no version bump: a bare `SaveFlag` bit is self-describing, so records written before it existed lack it and read `false`.
## Version bumps
The three content classes do need one, since removing a serialized field changes their layout:
| Class | Version | Field removed |
|---|---|---|
| `BaseArmor` | 9 → 10 | 24 (was last, nothing renumbered) |
| `BaseClothing` | 7 → 8 | 7 (fields 8–10 shift down) |
| `BaseWeapon` | 10 → 11 | 26 (fields 27–30 shift down) |
Each gets a `MigrateFrom` for its previous version that assigns the old bool to the inherited property, so existing crafted armour, weapons and clothing keep their provenance across the upgrade. `Item.Deserialize` runs first and reads the absent bit as `false`, then the migration overwrites it — the generated `Deserialize` calls `base.Deserialize` before dispatching, so the ordering holds. `BaseWeapon` had no migrations file and gains one.
The renumbering is not stylistic: the generator requires contiguous field ordering and rejects a hole with `SG3005: Expected field 'Crafter' with order 7 but found 8`.
New schema JSONs (`BaseArmor.v10`, `BaseClothing.v8`, `BaseWeapon.v11`) are generated by `ModernUOSchemaGenerator` and committed alongside.
## One thing worth a second opinion
The new property is a plain auto-property on `Item`, so it does not call `this.MarkDirty()` the way the codegen setters it replaces did. `MarkDirty` is currently a no-op (`// TODO: Add dirty tracking back`) and no property in `Item.cs` calls it, so this matches the file as it stands — but it is worth noting if dirty tracking comes back.
## Verification
Full solution builds in Release with 0 errors and 0 warnings; 1516 tests pass (815 `Server.Tests`, 701 `UOContent.Tests`).
---
Projects/Server/Items/Item.cs | 16 +-
.../UOContent/Engines/Bulk Orders/SmallBOD.cs | 4 +-
.../UOContent/Engines/Craft/Core/CraftItem.cs | 6 +
.../Items/Armor/BaseArmor.Migrations.cs | 32 ++-
Projects/UOContent/Items/Armor/BaseArmor.cs | 10 +-
.../Items/Clothing/BaseClothing.Migrations.cs | 18 +-
.../UOContent/Items/Clothing/BaseClothing.cs | 25 +-
.../Items/Weapons/BaseWeapon.Migrations.cs | 42 +++
.../UOContent/Items/Weapons/BaseWeapon.cs | 31 +--
.../Server.Items.BaseArmor.v10.json | 207 +++++++++++++++
.../Server.Items.BaseClothing.v8.json | 90 +++++++
.../Server.Items.BaseWeapon.v11.json | 246 ++++++++++++++++++
12 files changed, 675 insertions(+), 52 deletions(-)
create mode 100644 Projects/UOContent/Items/Weapons/BaseWeapon.Migrations.cs
create mode 100644 Projects/UOContent/Migrations/Server.Items.BaseArmor.v10.json
create mode 100644 Projects/UOContent/Migrations/Server.Items.BaseClothing.v8.json
create mode 100644 Projects/UOContent/Migrations/Server.Items.BaseWeapon.v11.json
diff --git a/Projects/Server/Items/Item.cs b/Projects/Server/Items/Item.cs
index 64cef9526..61e6f644f 100644
--- a/Projects/Server/Items/Item.cs
+++ b/Projects/Server/Items/Item.cs
@@ -749,6 +749,12 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
public static bool ScissorCopyLootType { get; set; }
+ ///
+ /// True when the item was produced by the crafting system rather than bought or looted.
+ ///
+ [CommandProperty(AccessLevel.GameMaster)]
+ public bool PlayerConstructed { get; set; }
+
[CommandProperty(AccessLevel.GameMaster)]
public bool QuestItem
{
@@ -979,6 +985,11 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
flags |= SaveFlag.ImplFlags;
}
+ if (PlayerConstructed)
+ {
+ flags |= SaveFlag.PlayerConstructed;
+ }
+
writer.Write((int)flags);
/* begin last moved time optimization */
@@ -2854,6 +2865,8 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
AcquireCompactInfo().m_SavedFlags = reader.ReadEncodedInt();
}
+ PlayerConstructed = GetSaveFlag(flags, SaveFlag.PlayerConstructed);
+
if (m_Map != null && m_Parent == null)
{
m_Map.OnEnter(this);
@@ -4380,6 +4393,7 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
HeldBy = 0x00800000,
IntWeight = 0x01000000,
SavedFlags = 0x02000000,
- NullWeight = 0x04000000
+ NullWeight = 0x04000000,
+ PlayerConstructed = 0x08000000
}
}
diff --git a/Projects/UOContent/Engines/Bulk Orders/SmallBOD.cs b/Projects/UOContent/Engines/Bulk Orders/SmallBOD.cs
index 7742a9935..746da8687 100644
--- a/Projects/UOContent/Engines/Bulk Orders/SmallBOD.cs
+++ b/Projects/UOContent/Engines/Bulk Orders/SmallBOD.cs
@@ -136,10 +136,8 @@ public abstract partial class SmallBOD : BaseBOD
else
{
var material = GetMaterial(armor?.Resource ?? clothing?.Resource ?? CraftResource.None);
- var playerConstructed = armor?.PlayerConstructed ?? clothing?.PlayerConstructed ??
- weapon?.PlayerConstructed ?? false;
- if (!playerConstructed)
+ if (!item.PlayerConstructed)
{
from.SendLocalizedMessage(1045169); // The item is not in the request.
}
diff --git a/Projects/UOContent/Engines/Craft/Core/CraftItem.cs b/Projects/UOContent/Engines/Craft/Core/CraftItem.cs
index 5a31aec3c..e99760bbc 100644
--- a/Projects/UOContent/Engines/Craft/Core/CraftItem.cs
+++ b/Projects/UOContent/Engines/Craft/Core/CraftItem.cs
@@ -1451,6 +1451,9 @@ namespace Server.Engines.Craft
if (item != null)
{
+ // Stamped here, not in OnCraft: most craftables do not implement ICraftable.
+ item.PlayerConstructed = true;
+
if (item is ICraftable craftable)
{
endquality = craftable.OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, this, resHue);
@@ -1742,6 +1745,9 @@ namespace Server.Engines.Craft
if (item != null)
{
+ // Stamped here, not in OnCraft: most craftables do not implement ICraftable.
+ item.PlayerConstructed = true;
+
if (item is ICraftable craftable)
{
endquality = craftable.OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, this, resHue);
diff --git a/Projects/UOContent/Items/Armor/BaseArmor.Migrations.cs b/Projects/UOContent/Items/Armor/BaseArmor.Migrations.cs
index 3135850a9..f01bfad16 100644
--- a/Projects/UOContent/Items/Armor/BaseArmor.Migrations.cs
+++ b/Projects/UOContent/Items/Armor/BaseArmor.Migrations.cs
@@ -4,6 +4,36 @@ namespace Server.Items;
public partial class BaseArmor
{
+ // PlayerConstructed moved onto Item
+ private void MigrateFrom(V9Content content)
+ {
+ _attributes = content.Attributes ?? AttributesDefaultValue();
+ _armorAttributes = content.ArmorAttributes ?? ArmorAttributesDefaultValue();
+ _physicalBonus = content.PhysicalBonus ?? 0;
+ _fireBonus = content.FireBonus ?? 0;
+ _coldBonus = content.ColdBonus ?? 0;
+ _poisonBonus = content.PoisonBonus ?? 0;
+ _energyBonus = content.EnergyBonus ?? 0;
+ _identified = content.Identified;
+ _maxHitPoints = content.MaxHitPoints ?? 0;
+ _hitPoints = content.HitPoints ?? 0;
+ _crafter = content.Crafter;
+ _quality = content.Quality ?? ArmorQuality.Regular;
+ _durability = content.Durability ?? ArmorDurabilityLevel.Regular;
+ _protectionLevel = content.ProtectionLevel ?? ArmorProtectionLevel.Regular;
+ _resource = content.Resource ?? DefaultResource;
+ _armorBase = content.BaseArmorRating ?? -1;
+ _strBonus = content.StrBonus ?? -1;
+ _dexBonus = content.DexBonus ?? -1;
+ _intBonus = content.IntBonus ?? -1;
+ _strReq = content.StrRequirement ?? -1;
+ _dexReq = content.DexRequirement ?? -1;
+ _intReq = content.IntRequirement ?? -1;
+ _meditate = content.MeditationAllowance ?? (AMA)(-1);
+ _skillBonuses = content.SkillBonuses ?? SkillBonusesDefaultValue();
+ PlayerConstructed = content.PlayerConstructed;
+ }
+
private void MigrateFrom(V8Content content)
{
_attributes = content.Attributes ?? AttributesDefaultValue();
@@ -29,7 +59,7 @@ public partial class BaseArmor
_intReq = content.IntRequirement ?? -1;
_meditate = content.MeditationAllowance ?? (AMA)(-1);
_skillBonuses = content.SkillBonuses ?? SkillBonusesDefaultValue();
- _playerConstructed = content.PlayerConstructed;
+ PlayerConstructed = content.PlayerConstructed;
}
// Version 7 (pre-codegen)
diff --git a/Projects/UOContent/Items/Armor/BaseArmor.cs b/Projects/UOContent/Items/Armor/BaseArmor.cs
index 7f01648a0..f8c8c02bf 100644
--- a/Projects/UOContent/Items/Armor/BaseArmor.cs
+++ b/Projects/UOContent/Items/Armor/BaseArmor.cs
@@ -12,7 +12,7 @@ using AMT = Server.Items.ArmorMaterialType;
namespace Server.Items
{
- [SerializationGenerator(9, false)]
+ [SerializationGenerator(10, false)]
public abstract partial class BaseArmor
: Item, IScissorable, IFactionItem, ICraftable, IWearableDurability, IAosItem, IIdentifiable
{
@@ -144,13 +144,6 @@ namespace Server.Items
[SerializableFieldDefault(23)]
private AosSkillBonuses SkillBonusesDefaultValue() => new(this);
- [SerializableField(24)]
- [SerializedCommandProperty(AccessLevel.GameMaster)]
- public bool _playerConstructed;
-
- [SerializableFieldSaveFlag(24)]
- private bool ShouldSerializePlayerConstructed() => _playerConstructed;
-
private FactionItem m_FactionState;
public BaseArmor(int itemID) : base(itemID)
@@ -570,7 +563,6 @@ namespace Server.Items
var resourceType = typeRes ?? craftItem.Resources[0].ItemType;
Resource = CraftResources.GetFromType(resourceType);
- PlayerConstructed = true;
Identified = true;
var context = craftSystem.GetContext(from);
diff --git a/Projects/UOContent/Items/Clothing/BaseClothing.Migrations.cs b/Projects/UOContent/Items/Clothing/BaseClothing.Migrations.cs
index e267cd1aa..1c5a22506 100644
--- a/Projects/UOContent/Items/Clothing/BaseClothing.Migrations.cs
+++ b/Projects/UOContent/Items/Clothing/BaseClothing.Migrations.cs
@@ -2,6 +2,22 @@ namespace Server.Items;
public partial class BaseClothing
{
+ // PlayerConstructed moved onto Item
+ private void MigrateFrom(V7Content content)
+ {
+ _resource = content.Resource ?? DefaultResource;
+ _attributes = content.Attributes ?? AttributesDefaultValue();
+ _clothingAttributes = content.ClothingAttributes ?? ClothingAttributesDefaultValue();
+ _skillBonuses = content.SkillBonuses ?? SkillBonusesDefaultValue();
+ _resistances = content.Resistances ?? ResistancesDefaultValue();
+ _maxHitPoints = content.MaxHitPoints ?? 0;
+ _hitPoints = content.HitPoints ?? 0;
+ PlayerConstructed = content.PlayerConstructed;
+ _crafter = content.Crafter;
+ _quality = content.Quality ?? ClothingQuality.Regular;
+ _strReq = content.StrRequirement ?? -1;
+ }
+
private void MigrateFrom(V6Content content)
{
_resource = content.RawResource ?? DefaultResource;
@@ -10,7 +26,7 @@ public partial class BaseClothing
_skillBonuses = content.SkillBonuses ?? SkillBonusesDefaultValue();
_resistances = content.Resistances ?? ResistancesDefaultValue();
_maxHitPoints = content.MaxHitPoints ?? 0;
- _playerConstructed = content.PlayerConstructed;
+ PlayerConstructed = content.PlayerConstructed;
Timer.DelayCall((item, crafter) => item._crafter = crafter?.RawName, this, content.Crafter);
_quality = content.Quality ?? ClothingQuality.Regular;
_strReq = content.StrRequirement ?? -1;
diff --git a/Projects/UOContent/Items/Clothing/BaseClothing.cs b/Projects/UOContent/Items/Clothing/BaseClothing.cs
index 725eed100..7a699c4a9 100644
--- a/Projects/UOContent/Items/Clothing/BaseClothing.cs
+++ b/Projects/UOContent/Items/Clothing/BaseClothing.cs
@@ -22,7 +22,7 @@ namespace Server.Items
int MaxArcaneCharges { get; set; }
}
- [SerializationGenerator(7, false)]
+ [SerializationGenerator(8, false)]
public abstract partial class BaseClothing
: Item, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability, IAosItem
{
@@ -82,30 +82,23 @@ namespace Server.Items
[SerializableFieldSaveFlag(5)]
private bool ShouldSerializeMaxHitPoints() => _maxHitPoints != 0;
+ [InvalidateProperties]
[SerializableField(7)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
- private bool _playerConstructed;
+ private string _crafter;
[SerializableFieldSaveFlag(7)]
- private bool ShouldSerializePlayerConstructed() => _playerConstructed;
+ private bool ShouldSerializeCrafter() => !string.IsNullOrEmpty(_crafter);
[InvalidateProperties]
[SerializableField(8)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
- private string _crafter;
-
- [SerializableFieldSaveFlag(8)]
- private bool ShouldSerializeCrafter() => !string.IsNullOrEmpty(_crafter);
-
- [InvalidateProperties]
- [SerializableField(9)]
- [SerializedCommandProperty(AccessLevel.GameMaster)]
private ClothingQuality _quality = ClothingQuality.Regular;
- [SerializableFieldSaveFlag(9)]
+ [SerializableFieldSaveFlag(8)]
private bool ShouldSerializeQuality() => _quality != ClothingQuality.Regular;
- // Field 10
+ // Field 9
private int _strReq = -1;
private FactionItem _factionState;
@@ -139,7 +132,7 @@ namespace Server.Items
}
}
- [SerializableProperty(10, useField: nameof(_strReq))]
+ [SerializableProperty(9, useField: nameof(_strReq))]
[CommandProperty(AccessLevel.GameMaster)]
public int StrRequirement
{
@@ -152,7 +145,7 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(10)]
+ [SerializableFieldSaveFlag(9)]
private bool ShouldSerializeStrReq() => _strReq != -1;
public virtual CraftResource DefaultResource => CraftResource.None;
@@ -207,8 +200,6 @@ namespace Server.Items
Hue = resHue;
}
- PlayerConstructed = true;
-
var context = craftSystem.GetContext(from);
if (context?.DoNotColor == true)
diff --git a/Projects/UOContent/Items/Weapons/BaseWeapon.Migrations.cs b/Projects/UOContent/Items/Weapons/BaseWeapon.Migrations.cs
new file mode 100644
index 000000000..98abd7aad
--- /dev/null
+++ b/Projects/UOContent/Items/Weapons/BaseWeapon.Migrations.cs
@@ -0,0 +1,42 @@
+using Server.Engines.Craft;
+
+namespace Server.Items;
+
+public partial class BaseWeapon
+{
+ // PlayerConstructed moved onto Item
+ private void MigrateFrom(V10Content content)
+ {
+ _damageLevel = content.DamageLevel ?? WeaponDamageLevel.Regular;
+ _accuracyLevel = content.AccuracyLevel ?? WeaponAccuracyLevel.Regular;
+ _durabilityLevel = content.DurabilityLevel ?? WeaponDurabilityLevel.Regular;
+ _quality = content.Quality ?? WeaponQuality.Regular;
+ _hitPoints = content.HitPoints ?? 0;
+ _maxHitPoints = content.MaxHitPoints ?? 0;
+ _slayer = content.Slayer ?? SlayerName.None;
+ _poison = content.Poison;
+ _poisonCharges = content.PoisonCharges ?? 0;
+ _crafter = content.Crafter;
+ _identified = content.Identified;
+ _strRequirement = content.StrRequirement ?? -1;
+ _dexRequirement = content.DexRequirement ?? -1;
+ _intRequirement = content.IntRequirement ?? -1;
+ _minDamage = content.MinDamage ?? -1;
+ _maxDamage = content.MaxDamage ?? -1;
+ _hitSound = content.HitSound ?? -1;
+ _missSound = content.MissSound ?? -1;
+ _speed = content.Speed ?? -1;
+ _maxRange = content.MaxRange ?? -1;
+ _skill = content.Skill ?? (SkillName)(-1);
+ _type = content.Type ?? (WeaponType)(-1);
+ _animation = content.Animation ?? (WeaponAnimation)(-1);
+ _resource = content.Resource ?? CraftResource.Iron;
+ _attributes = content.Attributes ?? AttributesDefaultValue();
+ _weaponAttributes = content.WeaponAttributes ?? WeaponAttributesDefaultValue();
+ PlayerConstructed = content.PlayerConstructed;
+ _skillBonuses = content.SkillBonuses ?? SkillBonusesDefaultValue();
+ _slayer2 = content.Slayer2 ?? SlayerName.None;
+ _aosElementDamages = content.AosElementDamages ?? AosElementAttributesDefaultValue();
+ _engravedText = content.EngravedText;
+ }
+}
diff --git a/Projects/UOContent/Items/Weapons/BaseWeapon.cs b/Projects/UOContent/Items/Weapons/BaseWeapon.cs
index b28f0d371..6aad89d60 100644
--- a/Projects/UOContent/Items/Weapons/BaseWeapon.cs
+++ b/Projects/UOContent/Items/Weapons/BaseWeapon.cs
@@ -27,7 +27,7 @@ public interface ISlayer
SlayerName Slayer2 { get; set; }
}
-[SerializationGenerator(10, false)]
+[SerializationGenerator(11, false)]
public abstract partial class BaseWeapon
: Item, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability, IAosItem, IIdentifiable
{
@@ -141,53 +141,45 @@ public abstract partial class BaseWeapon
[SerializableFieldDefault(25)]
private AosWeaponAttributes WeaponAttributesDefaultValue() => new(this);
- [SerializableField(26)]
- [SerializedCommandProperty(AccessLevel.GameMaster)]
- private bool _playerConstructed;
-
- [SerializableFieldSaveFlag(26)]
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private bool ShouldSerializePlayerConstructed() => _playerConstructed;
-
[SerializedIgnoreDupe]
- [SerializableField(27, setter: "private")]
+ [SerializableField(26, setter: "private")]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosSkillBonuses _skillBonuses;
- [SerializableFieldSaveFlag(27)]
+ [SerializableFieldSaveFlag(26)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeSkillBonuses() => !_skillBonuses.IsEmpty;
- [SerializableFieldDefault(27)]
+ [SerializableFieldDefault(26)]
private AosSkillBonuses SkillBonusesDefaultValue() => new(this);
[InvalidateProperties]
- [SerializableField(28)]
+ [SerializableField(27)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private SlayerName _slayer2;
- [SerializableFieldSaveFlag(28)]
+ [SerializableFieldSaveFlag(27)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeSlayer2() => _slayer2 != SlayerName.None;
[SerializedIgnoreDupe]
- [SerializableField(29, setter: "private")]
+ [SerializableField(28, setter: "private")]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosElementAttributes _aosElementDamages;
- [SerializableFieldSaveFlag(29)]
+ [SerializableFieldSaveFlag(28)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeElementAttributes() => !_aosElementDamages.IsEmpty;
- [SerializableFieldDefault(29)]
+ [SerializableFieldDefault(28)]
private AosElementAttributes AosElementAttributesDefaultValue() => new(this);
[InvalidateProperties]
- [SerializableField(30)]
+ [SerializableField(29)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _engravedText;
- [SerializableFieldSaveFlag(30)]
+ [SerializableFieldSaveFlag(29)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeEngravedText() => !string.IsNullOrEmpty(_engravedText);
@@ -674,7 +666,6 @@ public abstract partial class BaseWeapon
Crafter = from.RawName;
}
- PlayerConstructed = true;
Identified = true;
var resourceType = typeRes ?? craftItem.Resources[0].ItemType;
diff --git a/Projects/UOContent/Migrations/Server.Items.BaseArmor.v10.json b/Projects/UOContent/Migrations/Server.Items.BaseArmor.v10.json
new file mode 100644
index 000000000..d7844e116
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.BaseArmor.v10.json
@@ -0,0 +1,207 @@
+{
+ "version": 10,
+ "type": "Server.Items.BaseArmor",
+ "properties": [
+ {
+ "name": "Attributes",
+ "type": "Server.AosAttributes",
+ "usesSaveFlag": true,
+ "rule": "RawSerializableMigrationRule",
+ "ruleArguments": [
+ "DeserializationRequiresParent"
+ ]
+ },
+ {
+ "name": "ArmorAttributes",
+ "type": "Server.AosArmorAttributes",
+ "usesSaveFlag": true,
+ "rule": "RawSerializableMigrationRule",
+ "ruleArguments": [
+ "DeserializationRequiresParent"
+ ]
+ },
+ {
+ "name": "PhysicalBonus",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "EncodedInt"
+ ]
+ },
+ {
+ "name": "FireBonus",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "EncodedInt"
+ ]
+ },
+ {
+ "name": "ColdBonus",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "EncodedInt"
+ ]
+ },
+ {
+ "name": "PoisonBonus",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "EncodedInt"
+ ]
+ },
+ {
+ "name": "EnergyBonus",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "EncodedInt"
+ ]
+ },
+ {
+ "name": "Identified",
+ "type": "bool",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "MaxHitPoints",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "EncodedInt"
+ ]
+ },
+ {
+ "name": "HitPoints",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "EncodedInt"
+ ]
+ },
+ {
+ "name": "Crafter",
+ "type": "string",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "Quality",
+ "type": "Server.Items.ArmorQuality",
+ "usesSaveFlag": true,
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "Durability",
+ "type": "Server.Items.ArmorDurabilityLevel",
+ "usesSaveFlag": true,
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "ProtectionLevel",
+ "type": "Server.Items.ArmorProtectionLevel",
+ "usesSaveFlag": true,
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "Resource",
+ "type": "Server.Items.CraftResource",
+ "usesSaveFlag": true,
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "BaseArmorRating",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "EncodedInt"
+ ]
+ },
+ {
+ "name": "StrBonus",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "EncodedInt"
+ ]
+ },
+ {
+ "name": "DexBonus",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "EncodedInt"
+ ]
+ },
+ {
+ "name": "IntBonus",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "EncodedInt"
+ ]
+ },
+ {
+ "name": "StrRequirement",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "EncodedInt"
+ ]
+ },
+ {
+ "name": "DexRequirement",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "EncodedInt"
+ ]
+ },
+ {
+ "name": "IntRequirement",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "EncodedInt"
+ ]
+ },
+ {
+ "name": "MeditationAllowance",
+ "type": "Server.Items.ArmorMeditationAllowance",
+ "usesSaveFlag": true,
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "SkillBonuses",
+ "type": "Server.AosSkillBonuses",
+ "usesSaveFlag": true,
+ "rule": "RawSerializableMigrationRule",
+ "ruleArguments": [
+ "DeserializationRequiresParent"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Items.BaseClothing.v8.json b/Projects/UOContent/Migrations/Server.Items.BaseClothing.v8.json
new file mode 100644
index 000000000..09d5e07be
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.BaseClothing.v8.json
@@ -0,0 +1,90 @@
+{
+ "version": 8,
+ "type": "Server.Items.BaseClothing",
+ "properties": [
+ {
+ "name": "Resource",
+ "type": "Server.Items.CraftResource",
+ "usesSaveFlag": true,
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "Attributes",
+ "type": "Server.AosAttributes",
+ "usesSaveFlag": true,
+ "rule": "RawSerializableMigrationRule",
+ "ruleArguments": [
+ "DeserializationRequiresParent"
+ ]
+ },
+ {
+ "name": "ClothingAttributes",
+ "type": "Server.AosArmorAttributes",
+ "usesSaveFlag": true,
+ "rule": "RawSerializableMigrationRule",
+ "ruleArguments": [
+ "DeserializationRequiresParent"
+ ]
+ },
+ {
+ "name": "SkillBonuses",
+ "type": "Server.AosSkillBonuses",
+ "usesSaveFlag": true,
+ "rule": "RawSerializableMigrationRule",
+ "ruleArguments": [
+ "DeserializationRequiresParent"
+ ]
+ },
+ {
+ "name": "Resistances",
+ "type": "Server.AosElementAttributes",
+ "usesSaveFlag": true,
+ "rule": "RawSerializableMigrationRule",
+ "ruleArguments": [
+ "DeserializationRequiresParent"
+ ]
+ },
+ {
+ "name": "MaxHitPoints",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "EncodedInt"
+ ]
+ },
+ {
+ "name": "HitPoints",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "EncodedInt"
+ ]
+ },
+ {
+ "name": "Crafter",
+ "type": "string",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "Quality",
+ "type": "Server.Items.ClothingQuality",
+ "usesSaveFlag": true,
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "StrRequirement",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Items.BaseWeapon.v11.json b/Projects/UOContent/Migrations/Server.Items.BaseWeapon.v11.json
new file mode 100644
index 000000000..009666433
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.BaseWeapon.v11.json
@@ -0,0 +1,246 @@
+{
+ "version": 11,
+ "type": "Server.Items.BaseWeapon",
+ "properties": [
+ {
+ "name": "DamageLevel",
+ "type": "Server.Items.WeaponDamageLevel",
+ "usesSaveFlag": true,
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "AccuracyLevel",
+ "type": "Server.Items.WeaponAccuracyLevel",
+ "usesSaveFlag": true,
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "DurabilityLevel",
+ "type": "Server.Items.WeaponDurabilityLevel",
+ "usesSaveFlag": true,
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "Quality",
+ "type": "Server.Items.WeaponQuality",
+ "usesSaveFlag": true,
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "HitPoints",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "MaxHitPoints",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "Slayer",
+ "type": "Server.Items.SlayerName",
+ "usesSaveFlag": true,
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "Poison",
+ "type": "Server.Poison",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveUOTypeMigrationRule",
+ "ruleArguments": [
+ "Poison"
+ ]
+ },
+ {
+ "name": "PoisonCharges",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "Crafter",
+ "type": "string",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "Identified",
+ "type": "bool",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "StrRequirement",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "DexRequirement",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "IntRequirement",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "MinDamage",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "MaxDamage",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "HitSound",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "MissSound",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "Speed",
+ "type": "float",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "MaxRange",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "Skill",
+ "type": "Server.SkillName",
+ "usesSaveFlag": true,
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "Type",
+ "type": "Server.Items.WeaponType",
+ "usesSaveFlag": true,
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "Animation",
+ "type": "Server.Items.WeaponAnimation",
+ "usesSaveFlag": true,
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "Resource",
+ "type": "Server.Items.CraftResource",
+ "usesSaveFlag": true,
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "Attributes",
+ "type": "Server.AosAttributes",
+ "usesSaveFlag": true,
+ "rule": "RawSerializableMigrationRule",
+ "ruleArguments": [
+ "DeserializationRequiresParent"
+ ]
+ },
+ {
+ "name": "WeaponAttributes",
+ "type": "Server.AosWeaponAttributes",
+ "usesSaveFlag": true,
+ "rule": "RawSerializableMigrationRule",
+ "ruleArguments": [
+ "DeserializationRequiresParent"
+ ]
+ },
+ {
+ "name": "SkillBonuses",
+ "type": "Server.AosSkillBonuses",
+ "usesSaveFlag": true,
+ "rule": "RawSerializableMigrationRule",
+ "ruleArguments": [
+ "DeserializationRequiresParent"
+ ]
+ },
+ {
+ "name": "Slayer2",
+ "type": "Server.Items.SlayerName",
+ "usesSaveFlag": true,
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "AosElementDamages",
+ "type": "Server.AosElementAttributes",
+ "usesSaveFlag": true,
+ "rule": "RawSerializableMigrationRule",
+ "ruleArguments": [
+ "DeserializationRequiresParent"
+ ]
+ },
+ {
+ "name": "EngravedText",
+ "type": "string",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ }
+ ]
+}
\ No newline at end of file
From 55ac2c3d989956b67b6ab25d2b32cf3933cee2d4 Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Thu, 13 Aug 2026 18:43:53 -0700
Subject: [PATCH 13/28] refactor: Move legacy deserialization into the
.Migrations.cs partials (#2575)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Follow-up to #2574, which added a `.Migrations.cs` partial to `BaseWeapon`. Pure relocation — no behaviour change.
## The inconsistency
`BaseArmor` and `BaseClothing` already kept their pre-codegen `Deserialize(reader, version)` in a `.Migrations.cs` partial, but left the `OldSaveFlag` enum and the `GetSaveFlag` helper behind in the main class file — even though every call site is in the partial:
| Class | `Deserialize` | `GetSaveFlag` / `OldSaveFlag` | Call sites outside the partial |
|---|---|---|---|
| `BaseArmor` | already in partial | in main file | 0 of 26 |
| `BaseClothing` | already in partial | in main file | 0 of 12 |
| `BaseWeapon` | in main file | in main file | — |
`BaseWeapon` had all three still inline, with its new `.Migrations.cs` holding only a `MigrateFrom`.
## After
All three follow the same layout: `MigrateFrom` newest to oldest, then the pre-codegen `Deserialize`, then `GetSaveFlag`, then `OldSaveFlag`. That moves ~290 lines of legacy read path out of `BaseWeapon.cs` — the file that needed it most at ~3,900 lines — and leaves the main class files describing only how the type behaves today.
## Reviewing this
The diff is large and almost entirely noise, so it is probably not worth reading line by line. Two checks are stronger:
- **Nothing was lost or altered.** Across each `.cs` / `.Migrations.cs` pair, the multiset of non-blank source lines is identical to `main` except for one added comment (below). The relocation was done mechanically and asserted against that invariant rather than by hand.
- **Nothing about serialization moved with the code.** Running `ModernUOSchemaGenerator` after the move emits no new migration files.
The complete set of intentional additions:
- `using System;` in each of the three partials, for the `[Flags]` attribute (implicit usings are not enabled here).
- `// Version 9 (pre-codegen)` above `BaseWeapon`'s moved `Deserialize`, matching the marker `BaseArmor` and `BaseClothing` already carry. Version 9 is correct because `BaseWeapon.v10.json` is its earliest migration schema, so codegen began at 10.
Everything else is blank-line placement.
## Verification
Full solution builds in Release with 0 errors and 0 warnings; 1516 tests pass (815 `Server.Tests`, 701 `UOContent.Tests`).
---
.../Items/Armor/BaseArmor.Migrations.cs | 34 +++
Projects/UOContent/Items/Armor/BaseArmor.cs | 32 ---
.../Items/Clothing/BaseClothing.Migrations.cs | 21 ++
.../UOContent/Items/Clothing/BaseClothing.cs | 18 --
.../Items/Weapons/BaseWeapon.Migrations.cs | 269 ++++++++++++++++++
.../UOContent/Items/Weapons/BaseWeapon.cs | 266 -----------------
6 files changed, 324 insertions(+), 316 deletions(-)
diff --git a/Projects/UOContent/Items/Armor/BaseArmor.Migrations.cs b/Projects/UOContent/Items/Armor/BaseArmor.Migrations.cs
index f01bfad16..f15a7fd6a 100644
--- a/Projects/UOContent/Items/Armor/BaseArmor.Migrations.cs
+++ b/Projects/UOContent/Items/Armor/BaseArmor.Migrations.cs
@@ -1,3 +1,4 @@
+using System;
using AMA = Server.Items.ArmorMeditationAllowance;
namespace Server.Items;
@@ -192,4 +193,37 @@ public partial class BaseArmor
PlayerConstructed = GetSaveFlag(flags, OldSaveFlag.PlayerConstructed);
}
+
+ private static bool GetSaveFlag(OldSaveFlag flags, OldSaveFlag toGet) => (flags & toGet) != 0;
+
+ [Flags]
+ private enum OldSaveFlag
+ {
+ None = 0x00000000,
+ Attributes = 0x00000001,
+ ArmorAttributes = 0x00000002,
+ PhysicalBonus = 0x00000004,
+ FireBonus = 0x00000008,
+ ColdBonus = 0x00000010,
+ PoisonBonus = 0x00000020,
+ EnergyBonus = 0x00000040,
+ Identified = 0x00000080,
+ MaxHitPoints = 0x00000100,
+ HitPoints = 0x00000200,
+ Crafter = 0x00000400,
+ Quality = 0x00000800,
+ Durability = 0x00001000,
+ Protection = 0x00002000,
+ Resource = 0x00004000,
+ BaseArmor = 0x00008000,
+ StrBonus = 0x00010000,
+ DexBonus = 0x00020000,
+ IntBonus = 0x00040000,
+ StrReq = 0x00080000,
+ DexReq = 0x00100000,
+ IntReq = 0x00200000,
+ MedAllowance = 0x00400000,
+ SkillBonuses = 0x00800000,
+ PlayerConstructed = 0x01000000
+ }
}
diff --git a/Projects/UOContent/Items/Armor/BaseArmor.cs b/Projects/UOContent/Items/Armor/BaseArmor.cs
index f8c8c02bf..6f91f3a71 100644
--- a/Projects/UOContent/Items/Armor/BaseArmor.cs
+++ b/Projects/UOContent/Items/Armor/BaseArmor.cs
@@ -1018,8 +1018,6 @@ namespace Server.Items
(Parent as Mobile)?.Delta(MobileDelta.Armor); // Tell them armor rating has changed
}
- private static bool GetSaveFlag(OldSaveFlag flags, OldSaveFlag toGet) => (flags & toGet) != 0;
-
[AfterDeserialization]
private void AfterDeserialization()
{
@@ -1506,35 +1504,5 @@ namespace Server.Items
};
}
- [Flags]
- private enum OldSaveFlag
- {
- None = 0x00000000,
- Attributes = 0x00000001,
- ArmorAttributes = 0x00000002,
- PhysicalBonus = 0x00000004,
- FireBonus = 0x00000008,
- ColdBonus = 0x00000010,
- PoisonBonus = 0x00000020,
- EnergyBonus = 0x00000040,
- Identified = 0x00000080,
- MaxHitPoints = 0x00000100,
- HitPoints = 0x00000200,
- Crafter = 0x00000400,
- Quality = 0x00000800,
- Durability = 0x00001000,
- Protection = 0x00002000,
- Resource = 0x00004000,
- BaseArmor = 0x00008000,
- StrBonus = 0x00010000,
- DexBonus = 0x00020000,
- IntBonus = 0x00040000,
- StrReq = 0x00080000,
- DexReq = 0x00100000,
- IntReq = 0x00200000,
- MedAllowance = 0x00400000,
- SkillBonuses = 0x00800000,
- PlayerConstructed = 0x01000000
- }
}
}
diff --git a/Projects/UOContent/Items/Clothing/BaseClothing.Migrations.cs b/Projects/UOContent/Items/Clothing/BaseClothing.Migrations.cs
index 1c5a22506..7c431f076 100644
--- a/Projects/UOContent/Items/Clothing/BaseClothing.Migrations.cs
+++ b/Projects/UOContent/Items/Clothing/BaseClothing.Migrations.cs
@@ -1,3 +1,5 @@
+using System;
+
namespace Server.Items;
public partial class BaseClothing
@@ -101,4 +103,23 @@ public partial class BaseClothing
PlayerConstructed = GetSaveFlag(flags, OldSaveFlag.PlayerConstructed);
}
+
+ private static bool GetSaveFlag(OldSaveFlag flags, OldSaveFlag toGet) => (flags & toGet) != 0;
+
+ [Flags]
+ private enum OldSaveFlag
+ {
+ None = 0x00000000,
+ Resource = 0x00000001,
+ Attributes = 0x00000002,
+ ClothingAttributes = 0x00000004,
+ SkillBonuses = 0x00000008,
+ Resistances = 0x00000010,
+ MaxHitPoints = 0x00000020,
+ HitPoints = 0x00000040,
+ PlayerConstructed = 0x00000080,
+ Crafter = 0x00000100,
+ Quality = 0x00000200,
+ StrReq = 0x00000400
+ }
}
diff --git a/Projects/UOContent/Items/Clothing/BaseClothing.cs b/Projects/UOContent/Items/Clothing/BaseClothing.cs
index 7a699c4a9..8246c8c46 100644
--- a/Projects/UOContent/Items/Clothing/BaseClothing.cs
+++ b/Projects/UOContent/Items/Clothing/BaseClothing.cs
@@ -880,8 +880,6 @@ namespace Server.Items
InvalidateProperties();
}
- private static bool GetSaveFlag(OldSaveFlag flags, OldSaveFlag toGet) => (flags & toGet) != 0;
-
[AfterDeserialization]
private void AfterDeserialization()
{
@@ -902,21 +900,5 @@ namespace Server.Items
}
}
- [Flags]
- private enum OldSaveFlag
- {
- None = 0x00000000,
- Resource = 0x00000001,
- Attributes = 0x00000002,
- ClothingAttributes = 0x00000004,
- SkillBonuses = 0x00000008,
- Resistances = 0x00000010,
- MaxHitPoints = 0x00000020,
- HitPoints = 0x00000040,
- PlayerConstructed = 0x00000080,
- Crafter = 0x00000100,
- Quality = 0x00000200,
- StrReq = 0x00000400
- }
}
}
diff --git a/Projects/UOContent/Items/Weapons/BaseWeapon.Migrations.cs b/Projects/UOContent/Items/Weapons/BaseWeapon.Migrations.cs
index 98abd7aad..3385598d9 100644
--- a/Projects/UOContent/Items/Weapons/BaseWeapon.Migrations.cs
+++ b/Projects/UOContent/Items/Weapons/BaseWeapon.Migrations.cs
@@ -1,3 +1,4 @@
+using System;
using Server.Engines.Craft;
namespace Server.Items;
@@ -39,4 +40,272 @@ public partial class BaseWeapon
_aosElementDamages = content.AosElementDamages ?? AosElementAttributesDefaultValue();
_engravedText = content.EngravedText;
}
+
+ // Version 9 (pre-codegen)
+ private void Deserialize(IGenericReader reader, int version)
+ {
+ var flags = (OldSaveFlag)reader.ReadInt();
+
+ if (GetSaveFlag(flags, OldSaveFlag.DamageLevel))
+ {
+ _damageLevel = (WeaponDamageLevel)reader.ReadInt();
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.AccuracyLevel))
+ {
+ _accuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.DurabilityLevel))
+ {
+ _durabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.Quality))
+ {
+ _quality = (WeaponQuality)reader.ReadInt();
+ }
+ else
+ {
+ _quality = WeaponQuality.Regular;
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.Hits))
+ {
+ _hitPoints = reader.ReadInt();
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.MaxHits))
+ {
+ _maxHitPoints = reader.ReadInt();
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.Slayer))
+ {
+ _slayer = (SlayerName)reader.ReadInt();
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.Poison))
+ {
+ _poison = reader.ReadPoison();
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.PoisonCharges))
+ {
+ _poisonCharges = reader.ReadInt();
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.Crafter))
+ {
+ Timer.DelayCall(crafter => _crafter = crafter?.RawName, reader.ReadEntity());
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.Identified))
+ {
+ _identified = version >= 6 || reader.ReadBool();
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.StrReq))
+ {
+ _strRequirement = reader.ReadInt();
+ }
+ else
+ {
+ _strRequirement = -1;
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.DexReq))
+ {
+ _dexRequirement = reader.ReadInt();
+ }
+ else
+ {
+ _dexRequirement = -1;
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.IntReq))
+ {
+ _intRequirement = reader.ReadInt();
+ }
+ else
+ {
+ _intRequirement = -1;
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.MinDamage))
+ {
+ _minDamage = reader.ReadInt();
+ }
+ else
+ {
+ _minDamage = -1;
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.MaxDamage))
+ {
+ _maxDamage = reader.ReadInt();
+ }
+ else
+ {
+ _maxDamage = -1;
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.HitSound))
+ {
+ _hitSound = reader.ReadInt();
+ }
+ else
+ {
+ _hitSound = -1;
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.MissSound))
+ {
+ _missSound = reader.ReadInt();
+ }
+ else
+ {
+ _missSound = -1;
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.Speed))
+ {
+ if (version < 9)
+ {
+ _speed = reader.ReadInt();
+ }
+ else
+ {
+ _speed = reader.ReadFloat();
+ }
+ }
+ else
+ {
+ _speed = -1;
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.MaxRange))
+ {
+ _maxRange = reader.ReadInt();
+ }
+ else
+ {
+ _maxRange = -1;
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.Skill))
+ {
+ _skill = (SkillName)reader.ReadInt();
+ }
+ else
+ {
+ _skill = (SkillName)(-1);
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.Type))
+ {
+ _type = (WeaponType)reader.ReadInt();
+ }
+ else
+ {
+ _type = (WeaponType)(-1);
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.Animation))
+ {
+ _animation = (WeaponAnimation)reader.ReadInt();
+ }
+ else
+ {
+ _animation = (WeaponAnimation)(-1);
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.Resource))
+ {
+ _resource = (CraftResource)reader.ReadInt();
+ }
+ else
+ {
+ _resource = CraftResource.Iron;
+ }
+
+ Attributes = new AosAttributes(this);
+
+ if (GetSaveFlag(flags, OldSaveFlag.Attributes))
+ {
+ Attributes.Deserialize(reader);
+ }
+
+ WeaponAttributes = new AosWeaponAttributes(this);
+
+ if (GetSaveFlag(flags, OldSaveFlag.WeaponAttributes))
+ {
+ WeaponAttributes.Deserialize(reader);
+ }
+
+ PlayerConstructed = GetSaveFlag(flags, OldSaveFlag.PlayerConstructed);
+
+ SkillBonuses = new AosSkillBonuses(this);
+
+ if (GetSaveFlag(flags, OldSaveFlag.SkillBonuses))
+ {
+ SkillBonuses.Deserialize(reader);
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.Slayer2))
+ {
+ _slayer2 = (SlayerName)reader.ReadInt();
+ }
+
+ AosElementDamages = new AosElementAttributes(this);
+
+ if (GetSaveFlag(flags, OldSaveFlag.ElementalDamages))
+ {
+ AosElementDamages.Deserialize(reader);
+ }
+
+ if (GetSaveFlag(flags, OldSaveFlag.EngravedText))
+ {
+ _engravedText = reader.ReadString();
+ }
+ }
+
+ private static bool GetSaveFlag(OldSaveFlag flags, OldSaveFlag toGet) => (flags & toGet) != 0;
+
+ [Flags]
+ private enum OldSaveFlag
+ {
+ None = 0x00000000,
+ DamageLevel = 0x00000001,
+ AccuracyLevel = 0x00000002,
+ DurabilityLevel = 0x00000004,
+ Quality = 0x00000008,
+ Hits = 0x00000010,
+ MaxHits = 0x00000020,
+ Slayer = 0x00000040,
+ Poison = 0x00000080,
+ PoisonCharges = 0x00000100,
+ Crafter = 0x00000200,
+ Identified = 0x00000400,
+ StrReq = 0x00000800,
+ DexReq = 0x00001000,
+ IntReq = 0x00002000,
+ MinDamage = 0x00004000,
+ MaxDamage = 0x00008000,
+ HitSound = 0x00010000,
+ MissSound = 0x00020000,
+ Speed = 0x00040000,
+ MaxRange = 0x00080000,
+ Skill = 0x00100000,
+ Type = 0x00200000,
+ Animation = 0x00400000,
+ Resource = 0x00800000,
+ Attributes = 0x01000000,
+ WeaponAttributes = 0x02000000,
+ PlayerConstructed = 0x04000000,
+ SkillBonuses = 0x08000000,
+ Slayer2 = 0x10000000,
+ ElementalDamages = 0x20000000,
+ EngravedText = 0x40000000
+ }
}
diff --git a/Projects/UOContent/Items/Weapons/BaseWeapon.cs b/Projects/UOContent/Items/Weapons/BaseWeapon.cs
index 6aad89d60..1f03daf63 100644
--- a/Projects/UOContent/Items/Weapons/BaseWeapon.cs
+++ b/Projects/UOContent/Items/Weapons/BaseWeapon.cs
@@ -3571,236 +3571,6 @@ public abstract partial class BaseWeapon
}
}
- private static bool GetSaveFlag(OldSaveFlag flags, OldSaveFlag toGet) => (flags & toGet) != 0;
-
- private void Deserialize(IGenericReader reader, int version)
- {
- var flags = (OldSaveFlag)reader.ReadInt();
-
- if (GetSaveFlag(flags, OldSaveFlag.DamageLevel))
- {
- _damageLevel = (WeaponDamageLevel)reader.ReadInt();
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.AccuracyLevel))
- {
- _accuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.DurabilityLevel))
- {
- _durabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.Quality))
- {
- _quality = (WeaponQuality)reader.ReadInt();
- }
- else
- {
- _quality = WeaponQuality.Regular;
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.Hits))
- {
- _hitPoints = reader.ReadInt();
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.MaxHits))
- {
- _maxHitPoints = reader.ReadInt();
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.Slayer))
- {
- _slayer = (SlayerName)reader.ReadInt();
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.Poison))
- {
- _poison = reader.ReadPoison();
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.PoisonCharges))
- {
- _poisonCharges = reader.ReadInt();
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.Crafter))
- {
- Timer.DelayCall(crafter => _crafter = crafter?.RawName, reader.ReadEntity());
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.Identified))
- {
- _identified = version >= 6 || reader.ReadBool();
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.StrReq))
- {
- _strRequirement = reader.ReadInt();
- }
- else
- {
- _strRequirement = -1;
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.DexReq))
- {
- _dexRequirement = reader.ReadInt();
- }
- else
- {
- _dexRequirement = -1;
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.IntReq))
- {
- _intRequirement = reader.ReadInt();
- }
- else
- {
- _intRequirement = -1;
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.MinDamage))
- {
- _minDamage = reader.ReadInt();
- }
- else
- {
- _minDamage = -1;
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.MaxDamage))
- {
- _maxDamage = reader.ReadInt();
- }
- else
- {
- _maxDamage = -1;
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.HitSound))
- {
- _hitSound = reader.ReadInt();
- }
- else
- {
- _hitSound = -1;
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.MissSound))
- {
- _missSound = reader.ReadInt();
- }
- else
- {
- _missSound = -1;
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.Speed))
- {
- if (version < 9)
- {
- _speed = reader.ReadInt();
- }
- else
- {
- _speed = reader.ReadFloat();
- }
- }
- else
- {
- _speed = -1;
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.MaxRange))
- {
- _maxRange = reader.ReadInt();
- }
- else
- {
- _maxRange = -1;
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.Skill))
- {
- _skill = (SkillName)reader.ReadInt();
- }
- else
- {
- _skill = (SkillName)(-1);
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.Type))
- {
- _type = (WeaponType)reader.ReadInt();
- }
- else
- {
- _type = (WeaponType)(-1);
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.Animation))
- {
- _animation = (WeaponAnimation)reader.ReadInt();
- }
- else
- {
- _animation = (WeaponAnimation)(-1);
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.Resource))
- {
- _resource = (CraftResource)reader.ReadInt();
- }
- else
- {
- _resource = CraftResource.Iron;
- }
-
- Attributes = new AosAttributes(this);
-
- if (GetSaveFlag(flags, OldSaveFlag.Attributes))
- {
- Attributes.Deserialize(reader);
- }
-
- WeaponAttributes = new AosWeaponAttributes(this);
-
- if (GetSaveFlag(flags, OldSaveFlag.WeaponAttributes))
- {
- WeaponAttributes.Deserialize(reader);
- }
-
- PlayerConstructed = GetSaveFlag(flags, OldSaveFlag.PlayerConstructed);
-
- SkillBonuses = new AosSkillBonuses(this);
-
- if (GetSaveFlag(flags, OldSaveFlag.SkillBonuses))
- {
- SkillBonuses.Deserialize(reader);
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.Slayer2))
- {
- _slayer2 = (SlayerName)reader.ReadInt();
- }
-
- AosElementDamages = new AosElementAttributes(this);
-
- if (GetSaveFlag(flags, OldSaveFlag.ElementalDamages))
- {
- AosElementDamages.Deserialize(reader);
- }
-
- if (GetSaveFlag(flags, OldSaveFlag.EngravedText))
- {
- _engravedText = reader.ReadString();
- }
- }
-
[AfterDeserialization]
private void AfterDeserialization()
{
@@ -3866,42 +3636,6 @@ public abstract partial class BaseWeapon
}
}
- [Flags]
- private enum OldSaveFlag
- {
- None = 0x00000000,
- DamageLevel = 0x00000001,
- AccuracyLevel = 0x00000002,
- DurabilityLevel = 0x00000004,
- Quality = 0x00000008,
- Hits = 0x00000010,
- MaxHits = 0x00000020,
- Slayer = 0x00000040,
- Poison = 0x00000080,
- PoisonCharges = 0x00000100,
- Crafter = 0x00000200,
- Identified = 0x00000400,
- StrReq = 0x00000800,
- DexReq = 0x00001000,
- IntReq = 0x00002000,
- MinDamage = 0x00004000,
- MaxDamage = 0x00008000,
- HitSound = 0x00010000,
- MissSound = 0x00020000,
- Speed = 0x00040000,
- MaxRange = 0x00080000,
- Skill = 0x00100000,
- Type = 0x00200000,
- Animation = 0x00400000,
- Resource = 0x00800000,
- Attributes = 0x01000000,
- WeaponAttributes = 0x02000000,
- PlayerConstructed = 0x04000000,
- SkillBonuses = 0x08000000,
- Slayer2 = 0x10000000,
- ElementalDamages = 0x20000000,
- EngravedText = 0x40000000
- }
}
public enum CheckSlayerResult
From 9b35b39d0de4eb65973beabc64bb413df8bd8afc Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Thu, 13 Aug 2026 19:18:06 -0700
Subject: [PATCH 14/28] fix: stop stack merges and splits from laundering
PlayerConstructed (#2576)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
## Why
`PlayerConstructed` is per-instance provenance, and #2574 put it on every crafted item — including potions, arrows and other stackables. Stack operations were written when no item carried provenance of any kind, so they treated two piles of the same graphic as interchangeable.
**Merging** keeps the receiving stack's value. Dropping bought potions onto a crafted stack made the whole pile count as crafted; the reverse order erased it. Which one happened was decided by drag direction alone.
**Splitting** rebuilds one half in `Mobile.LiftItemDupe`, which copies a fixed list of fields rather than going through `Dupe`/`CopyProperties`. `PlayerConstructed` was not on that list, so dragging part of a pile off stripped the new half. Worth calling out: `[IgnoreDupe]` does **not** govern this path — it only applies to `Dupe()`. Reasoning "the field isn't `[IgnoreDupe]`, so it copies" is wrong here.
## Changes
- `Item.CanStackWith` compares `PlayerConstructed`, so crafted and non-crafted never merge into one indistinguishable pile.
- `Mobile.LiftItemDupe` copies `PlayerConstructed` onto the remainder, so a split cannot produce halves that disagree about what they are.
Refusing to merge is the whole fix. A stack has nowhere to record provenance, so the only coherent behaviour is to keep the two piles apart rather than pick a winner.
## What this deliberately does not do
Paths that genuinely **virtualize** an item — pouring from a `PotionKeg`, for one — rebuild it without the flag, and the result is simply treated as not crafted. That is accepted rather than worked around; the alternative is threading provenance through every count-based container, which buys little. The keg stores a `Held` int rather than a stack, so nothing there depends on merging and nothing breaks.
`CommodityDeed` is unaffected — it holds the real `Commodity` item rather than a count, so the flag rides along.
## Player-visible effect
Crafted potions and arrows will no longer stack with bought or looted ones. That is the intended invariant, and it is the reason the flag can be trusted at all.
## Tests
7 new tests in `Server.Tests`: both merge directions, the matching-provenance case, split copying, and the split/re-merge round trip.
`Server.Tests` **822 passing**, `UOContent.Tests` **701 passing**, build clean with 0 warnings.
---
.../Items/PlayerConstructedStackingTests.cs | 136 ++++++++++++++++++
Projects/Server/Items/Item.cs | 1 +
Projects/Server/Mobiles/Mobile.cs | 1 +
3 files changed, 138 insertions(+)
create mode 100644 Projects/Server.Tests/Tests/Items/PlayerConstructedStackingTests.cs
diff --git a/Projects/Server.Tests/Tests/Items/PlayerConstructedStackingTests.cs b/Projects/Server.Tests/Tests/Items/PlayerConstructedStackingTests.cs
new file mode 100644
index 000000000..05595068a
--- /dev/null
+++ b/Projects/Server.Tests/Tests/Items/PlayerConstructedStackingTests.cs
@@ -0,0 +1,136 @@
+using Xunit;
+
+namespace Server.Tests;
+
+[Collection("Sequential Server Tests")]
+public class PlayerConstructedStackingTests
+{
+ // PlayerConstructed is per-instance provenance, and stack operations were written when no
+ // item carried any. Merging keeps the receiver's copy of a field and splitting rebuilds one
+ // half from a fixed list of fields, so a flag that is not accounted for in both places is
+ // one that ordinary stacking can launder or erase.
+
+ // Stands in for a real stackable type. LiftItemDupe builds the remainder through the
+ // parameterless constructor and copies only a fixed list of fields onto it -- Stackable is
+ // not on that list -- so the remainder is only stackable if the type restores it the way
+ // every genuine stackable does.
+ private class StackableItem : Item
+ {
+ public StackableItem() => Stackable = true;
+
+ public StackableItem(Serial serial) : base(serial) => Stackable = true;
+ }
+
+ private static StackableItem MakeStack(Serial serial, int amount, bool playerConstructed) =>
+ new(serial) { Amount = amount, PlayerConstructed = playerConstructed };
+
+ [Fact]
+ public void CanStackWith_IsFalseWhenProvenanceDiffers()
+ {
+ var bought = MakeStack((Serial)0x1, 5, false);
+ var crafted = MakeStack((Serial)0x2, 5, true);
+
+ try
+ {
+ // Both orders must fail. Whichever is the receiver decides the merged pile's flag,
+ // so allowing either one means the result is decided by drag direction.
+ Assert.False(bought.CanStackWith(crafted));
+ Assert.False(crafted.CanStackWith(bought));
+ }
+ finally
+ {
+ bought.Delete();
+ crafted.Delete();
+ }
+ }
+
+ [Theory]
+ [InlineData(false)]
+ [InlineData(true)]
+ public void CanStackWith_IsTrueWhenProvenanceMatches(bool playerConstructed)
+ {
+ var first = MakeStack((Serial)0x1, 5, playerConstructed);
+ var second = MakeStack((Serial)0x2, 7, playerConstructed);
+
+ try
+ {
+ Assert.True(first.CanStackWith(second));
+ }
+ finally
+ {
+ first.Delete();
+ second.Delete();
+ }
+ }
+
+ [Fact]
+ public void StackWith_RefusesToMergeAcrossProvenance()
+ {
+ var bought = MakeStack((Serial)0x1, 5, false);
+ var crafted = MakeStack((Serial)0x2, 5, true);
+
+ try
+ {
+ Assert.False(bought.StackWith(null, crafted, false));
+ Assert.Equal(5, bought.Amount);
+ Assert.Equal(5, crafted.Amount);
+ Assert.False(bought.PlayerConstructed);
+ Assert.False(crafted.Deleted);
+ }
+ finally
+ {
+ bought.Delete();
+ crafted.Delete();
+ }
+ }
+
+ [Theory]
+ [InlineData(false)]
+ [InlineData(true)]
+ public void LiftItemDupe_CopiesPlayerConstructedToRemainder(bool playerConstructed)
+ {
+ var stack = MakeStack((Serial)0x1, 10, playerConstructed);
+ Item remainder = null;
+
+ try
+ {
+ remainder = Mobile.LiftItemDupe(stack, 4);
+
+ Assert.NotNull(remainder);
+ Assert.NotSame(stack, remainder);
+ Assert.Equal(4, stack.Amount);
+ Assert.Equal(6, remainder.Amount);
+ Assert.Equal(playerConstructed, remainder.PlayerConstructed);
+ }
+ finally
+ {
+ stack.Delete();
+ remainder?.Delete();
+ }
+ }
+
+ [Fact]
+ public void SplitHalvesRemainStackableWithEachOther()
+ {
+ // The two halves of a split must still be one pile's worth: if the split dropped the
+ // flag, the remainder would no longer stack back onto what it came from.
+ var stack = MakeStack((Serial)0x1, 10, true);
+ Item remainder = null;
+
+ try
+ {
+ remainder = Mobile.LiftItemDupe(stack, 4);
+ Assert.NotNull(remainder);
+
+ Assert.True(stack.CanStackWith(remainder));
+ Assert.True(stack.StackWith(null, remainder, false));
+ Assert.Equal(10, stack.Amount);
+ Assert.True(stack.PlayerConstructed);
+ }
+ finally
+ {
+ stack.Delete();
+ remainder?.Delete();
+ }
+ }
+}
diff --git a/Projects/Server/Items/Item.cs b/Projects/Server/Items/Item.cs
index 61e6f644f..889be4619 100644
--- a/Projects/Server/Items/Item.cs
+++ b/Projects/Server/Items/Item.cs
@@ -2350,6 +2350,7 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
dropped.ItemID == ItemID &&
dropped.Hue == Hue &&
dropped.Name == Name &&
+ dropped.PlayerConstructed == PlayerConstructed &&
dropped.Amount + Amount <= 60000 &&
dropped != this;
diff --git a/Projects/Server/Mobiles/Mobile.cs b/Projects/Server/Mobiles/Mobile.cs
index e47f977a7..6755c244b 100644
--- a/Projects/Server/Mobiles/Mobile.cs
+++ b/Projects/Server/Mobiles/Mobile.cs
@@ -5248,6 +5248,7 @@ public partial class Mobile : IHued, IComparable, ISpawnable, IObjectPro
item.Name = oldItem.Name;
item.Weight = oldItem.Weight;
+ item.PlayerConstructed = oldItem.PlayerConstructed;
item.Amount = oldAmount - amount;
item.Map = oldItem.Map;
From 240118340e56e3440d1e0dd960d851dd56530f2b Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Thu, 13 Aug 2026 19:58:03 -0700
Subject: [PATCH 15/28] fix: stop the idle-sleep backoff tripping on healthy
hosts (#2572)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
## Problem
The late-wake detector added in #2559 suspends idle sleeping on perfectly healthy hosts. The visible symptom is this Warning firing periodically on stable machines:
> This host returned a 2ms idle wait at least 8ms late 2 time(s) in the last second; idle sleeping suspended for 5000ms
Demoting it to Debug would hide the symptom but not the cost: every one of those lines means the shard dropped idle sleeping for 5s and burned a full core for no reason. The detector is what was mis-tuned.
## Cause 1 — lateness was a count, not a rate
An idle loop performs **~400–500 sleeps per second** (2ms each, bounded by the 8ms wheel tick). The trip condition was `late > 1` across two consecutive one-second samples — a **0.4% tail-outlier rate**. A co-tenant burst, a page fault, or another process changing the system timer resolution clears that bar on a healthy host.
A host that genuinely cannot schedule the process — throttled burstable vCPU — returns *most* of its waits late. Signal and noise were two orders of magnitude apart, and the check sat in the noise.
Now gated on the proportion, with the absolute count kept as a floor:
```csharp
if (late <= _lateWakeThreshold) { _consecutiveBadSamples = 0; return; } // floor
if (late * 100 < sleeps * _lateWakePercent) { _consecutiveBadSamples = 0; return; } // rate
```
New `server.lateWakePercent` (default `10`). The floor is what keeps a window with only a handful of sleeps from tripping on a meaningless percentage; `server.lateWakeThreshold` keeps its existing meaning.
## Cause 2 — GC pauses were charged to the host
`dev-docs/debugging-event-loop.md` already documents that the GC collects preferentially **during idle sleeps** — that is the natural pause point it looks for. So the detector was systematically measuring the GC's chosen pause point and billing it to the host's scheduler. Not an occasional coincidence; a designed-in one.
```csharp
var collections = GC.CollectionCount(1);
NetState.WaitForCompletion(requested);
...
if (elapsed - requested >= Timer.TickRate && GC.CollectionCount(1) == collections)
```
Gen1 (which counts gen2 with it) rather than gen0 — gen0 pauses don't approach the 8ms `TickRate` bar anyway, and gating on them would discard useful samples. The second read short-circuits behind the overshoot test, so the common path costs **one** `GC.CollectionCount` per sleep: an internal counter read, single-digit nanoseconds, ~500/sec.
## Cause 3 — every backoff logged at Warning
Tiered to the escalation that already existed, since a single suspension is recoverable and not something an operator can act on:
| Backoff | Level |
|---|---|
| 1–2 | `Debug` |
| 3–5 | `Warning` (now includes the sleep count and "for the Nth time running") |
| ceiling | `Error`, unchanged |
| recovery | `Information` (new) |
Each backoff doubles the suspension, so every line is already a distinct escalation step — no further rate limiting needed.
## Drive-by
The `BackoffResetAfterCleanMs` reset only ran on the path to a *new* backoff, making it unreachable for a host that recovered for good — such a host never cleared its escalation or re-armed `_loggedBackoffCeiling`. It now runs on every health sample, which is also what makes the new recovery line reachable.
## Testing
Full solution builds clean, 0 warnings. No tests added: the state is private static in `Core` coupled to `_tickCount` with no injection point, and nothing covered it before — adding a seam purely to test it seemed worse than the gap. Happy to add one if reviewers disagree.
---
Projects/Server/Main.cs | 157 +++++++++++++++++++++----------
dev-docs/debugging-event-loop.md | 9 +-
dev-docs/server-requirements.md | 3 +-
3 files changed, 115 insertions(+), 54 deletions(-)
diff --git a/Projects/Server/Main.cs b/Projects/Server/Main.cs
index 620d67c28..608256651 100644
--- a/Projects/Server/Main.cs
+++ b/Projects/Server/Main.cs
@@ -39,21 +39,19 @@ public static class Core
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(Core));
- // Written from other threads (Kill, RequestSnapshot) and read by the event loop. Volatile
- // because the loop now genuinely blocks between reads rather than spinning past them.
+ // Written off-loop (Kill, RequestSnapshot); volatile because the loop blocks between reads.
private static volatile bool _performProcessKill;
private static bool _restartOnKill;
private static volatile bool _performSnapshot;
private static string _snapshotPath;
- // A backstop, not a latency control: the wheel's tick rate bounds the sleep, so this only
- // limits the damage if a wake signal is ever missed. Measured across 1/2/4/8ms, 2 is optimal.
+ // A backstop, not a latency control: the wheel's tick rate already bounds the sleep.
+ // Measured across 1/2/4/8ms; 2 is optimal.
private static int _eventLoopIdleWaitMs = 2;
///
- /// Longest the loop will block while idle, in milliseconds. 0 disables idle sleeping,
- /// leaving the loop to spin; the adaptive backoff does the same thing temporarily when the
- /// host keeps returning waits late.
+ /// Longest the loop will block while idle, in milliseconds. 0 spins instead; the backoff
+ /// does the same temporarily when the host keeps returning waits late.
///
public static int EventLoopIdleWaitMs => _eventLoopIdleWaitMs;
@@ -74,9 +72,8 @@ public static class Core
private const long HealthSampleIntervalMs = 1000;
- // Backoff escalates by doubling: a fixed suspension oscillates forever on a persistently bad
- // host, while doubling converges on "stop sleeping" within minutes yet still recovers from a
- // transient problem.
+ // Doubling: a fixed suspension oscillates forever on a persistently bad host, while doubling
+ // converges on "stop sleeping" yet still recovers from a transient.
private const long BackoffBaseMs = 5000;
private const long BackoffMaxMs = 120_000;
private const int BackoffMaxShift = 5;
@@ -84,16 +81,20 @@ public static class Core
// Clean streak that clears the escalation.
private const long BackoffResetAfterCleanMs = 60_000;
- // A sleep is bounded by the time to the next wheel turn, so a correctly honoured sleep can
- // never miss a deadline; the only way sleeping harms the wheel is the wait returning late
- // (the host descheduled the process). That overshoot is measured per sleep, which is why
- // server work -- saves, heavy commands, deep timer callbacks -- cannot trip this backoff.
- // Loop-thread only, so plain increments are safe.
+ // Below this a backoff is still recoverable and not actionable, so it only logs at Debug.
+ private const int WarnAfterConsecutiveBackoffs = 3;
+
+ // A sleep is bounded by the next wheel turn, so only a wait returning late can cost a deadline.
+ // Measured per sleep, which is why server work (saves, heavy commands) cannot trip the backoff.
private static int _lateWakes;
+ // Denominator for the late-wake rate.
+ private static int _sleepAttempts;
+
private static long _nextHealthSample;
private static long _idleSleepSuspendedUntil;
private static int _lateWakeThreshold = 1;
+ private static int _lateWakePercent = 10;
private static long _idleSleepBackoffs;
private static int _consecutiveBadSamples;
private static int _consecutiveBackoffs;
@@ -115,7 +116,25 @@ public static class Core
_nextHealthSample = _tickCount + HealthSampleIntervalMs;
var late = _lateWakes;
+ var sleeps = _sleepAttempts;
_lateWakes = 0;
+ _sleepAttempts = 0;
+
+ // A clean streak resets the escalation and re-arms the ceiling Error. Gated on the count
+ // rather than a "_lastBackoffAt > 0" sentinel because tick counts are not guaranteed positive.
+ if (_consecutiveBackoffs > 0 && _tickCount - _lastBackoffAt > BackoffResetAfterCleanMs)
+ {
+ if (_consecutiveBackoffs >= WarnAfterConsecutiveBackoffs)
+ {
+ logger.Information(
+ "This host has returned idle waits on time for {Duration}ms; idle sleeping is back to normal",
+ BackoffResetAfterCleanMs
+ );
+ }
+
+ _consecutiveBackoffs = 0;
+ _loggedBackoffCeiling = false;
+ }
if (late <= _lateWakeThreshold)
{
@@ -123,8 +142,17 @@ public static class Core
return;
}
- // Require the condition to persist: any host can drop one sample to unrelated load, and a
- // host that is genuinely oversubscribed stays that way, so it trips on the second sample.
+ // Lateness is a rate: an idle loop sleeps hundreds of times a second, so a few outliers are
+ // normal, while a host that cannot schedule the process returns most of its waits late. The
+ // threshold above is the floor for windows with too few sleeps for a proportion to mean anything.
+ if (late * 100 < sleeps * _lateWakePercent)
+ {
+ _consecutiveBadSamples = 0;
+ return;
+ }
+
+ // Require persistence: any host can drop one sample to unrelated load, but an oversubscribed
+ // one stays bad.
if (++_consecutiveBadSamples < 2)
{
return;
@@ -135,15 +163,6 @@ public static class Core
return;
}
- // A long clean streak resets the escalation, re-arming the ceiling Error so a host that
- // recovers and later degrades again gets re-reported. Gated on the count rather than a
- // "_lastBackoffAt > 0" sentinel because tick counts are not guaranteed positive.
- if (_consecutiveBackoffs > 0 && _tickCount - _lastBackoffAt > BackoffResetAfterCleanMs)
- {
- _consecutiveBackoffs = 0;
- _loggedBackoffCeiling = false;
- }
-
_currentBackoffMs = Math.Min(BackoffBaseMs << Math.Min(_consecutiveBackoffs, BackoffMaxShift), BackoffMaxMs);
_consecutiveBackoffs++;
_lastBackoffAt = _tickCount;
@@ -152,7 +171,7 @@ public static class Core
if (_currentBackoffMs >= BackoffMaxMs)
{
- // Escalation has run out of room; say so once in terms the operator can act on.
+ // Escalation has run out of room; say so once.
if (!_loggedBackoffCeiling)
{
_loggedBackoffCeiling = true;
@@ -167,12 +186,31 @@ public static class Core
return;
}
+ // Each backoff doubles the suspension, so every line is a distinct escalation step and
+ // needs no further rate limiting.
+ if (_consecutiveBackoffs < WarnAfterConsecutiveBackoffs)
+ {
+ logger.Debug(
+ "This host returned a {Requested}ms idle wait at least {TickRate}ms late {Count} of {Sleeps} time(s) " +
+ "in the last second; idle sleeping suspended for {Duration}ms",
+ _eventLoopIdleWaitMs,
+ Timer.TickRate,
+ late,
+ sleeps,
+ _currentBackoffMs
+ );
+
+ return;
+ }
+
logger.Warning(
- "This host returned a {Requested}ms idle wait at least {TickRate}ms late {Count} time(s) in the last " +
- "second; idle sleeping suspended for {Duration}ms",
+ "This host returned a {Requested}ms idle wait at least {TickRate}ms late {Count} of {Sleeps} time(s) in " +
+ "the last second, for the {Backoffs}th time running; idle sleeping suspended for {Duration}ms",
_eventLoopIdleWaitMs,
Timer.TickRate,
late,
+ sleeps,
+ _consecutiveBackoffs,
_currentBackoffMs
);
}
@@ -361,8 +399,8 @@ public static class Core
_restartOnKill = restart;
_performProcessKill = true;
- // Callers are usually off-loop (console input, signal handlers). Without this the loop
- // would not notice the request until it woke for some other reason.
+ // Callers are usually off-loop (console input, signal handlers); wake so the request
+ // is noticed now rather than whenever the loop next surfaces.
NetState.Wake();
}
@@ -565,8 +603,8 @@ public static class Core
_eventLoopIdleWaitMs = Math.Max(0, idleWaitMs);
- // 16ms-budget misses per second before idle sleeping backs off. Raise to tolerate a
- // jittery host; set very high to disable the backoff.
+ // Floor for the backoff: idle waits per second the host may return a full tick late before
+ // the rate test below applies at all. Set very high to disable the backoff.
var lateWakeThreshold = ServerConfiguration.GetSetting("server.lateWakeThreshold", 1);
if (lateWakeThreshold < 0)
{
@@ -578,6 +616,20 @@ public static class Core
_lateWakeThreshold = Math.Max(0, lateWakeThreshold);
+ // Share of a second's idle waits that must return late before the backoff trips. 0 leaves
+ // the threshold above in sole charge.
+ var lateWakePercent = ServerConfiguration.GetSetting("server.lateWakePercent", 10);
+ if (lateWakePercent is < 0 or > 100)
+ {
+ logger.Warning(
+ "server.lateWakePercent {Value} is outside 0-100; using {Clamped}",
+ lateWakePercent,
+ Math.Clamp(lateWakePercent, 0, 100)
+ );
+ }
+
+ _lateWakePercent = Math.Clamp(lateWakePercent, 0, 100);
+
var assemblyPath = Path.Join(BaseDirectory, AssembliesConfiguration);
// Load UOContent.dll
@@ -594,10 +646,8 @@ public static class Core
AssemblyHandler.LoadAssemblies(assemblyFiles);
- // First-boot interactive setup. Runs after assemblies are loaded (so content can
- // register prompts) but before any Serilog output, so console prompts are not
- // interleaved with the async console sink. Handlers self-gate on first-boot state
- // (e.g. "is my setting already present?").
+ // First-boot interactive setup. After assemblies load so content can register prompts,
+ // before any Serilog output so prompts are not interleaved with the async console sink.
AssemblyHandler.Invoke("ConfigurePrompts");
logger.Information("Running on {Framework}", RuntimeInformation.FrameworkDescription);
@@ -607,9 +657,8 @@ public static class Core
_now = DateTime.UtcNow;
_firstTick = _tickCount = GetTimestamp();
- // Seed schedule state from the first real tick: tick counts are not guaranteed to start
- // anywhere near zero (hypervisor pass-through counters), so zero-initialized deadlines
- // would compare wrong. See dev-docs/tick-counts.md.
+ // Seed from a real tick: tick counts need not start near zero, so a zero-initialized
+ // deadline compares wrong. See dev-docs/tick-counts.md.
_nextHealthSample = _tickCount + HealthSampleIntervalMs;
_idleSleepSuspendedUntil = _tickCount;
@@ -630,9 +679,8 @@ public static class Core
PingServer.Start();
EventSink.InvokeServerStarted();
- // Without a high-resolution wait a 2ms request quantises to 15.625ms and the loop would
- // quietly run a tick behind; spinning is the lesser evil and must not be silent. Only
- // fires when both the ring's high-res timer and its timeBeginPeriod fallback failed.
+ // Without a high-resolution wait a 2ms request quantises to 15.625ms and the loop runs a
+ // tick behind. Only fires when the high-res timer and the timeBeginPeriod fallback both failed.
if (_eventLoopIdleWaitMs > 0 && NetState.Ring?.SupportsHighResolutionWait == false)
{
logger.Error(
@@ -649,8 +697,7 @@ public static class Core
///
/// True when every queue the loop drains is empty, so sleeping cannot strand pending work.
- /// The drains are bounded (ProcessDeltaQueue stops at the count seen on entry, ExecuteTasks
- /// at its per-frame cap), so leftovers are normal and must keep the loop awake.
+ /// The drains are bounded, so leftovers are normal and must keep the loop awake.
///
private static bool IsIdle() =>
!Mobile.HasQueuedDeltas && !Item.HasQueuedDeltas && LoopContext.IsEmpty && NetState.IsIdle;
@@ -709,21 +756,28 @@ public static class Core
if (_eventLoopIdleWaitMs > 0 && _tickCount - _idleSleepSuspendedUntil >= 0 && IsIdle())
{
- // Re-read the clock: the loop body consumed real time, and a stale timestamp
- // would overstate the time to the next tick and sleep straight past it.
+ // Re-read the clock: a stale timestamp overstates the time to the next tick
+ // and sleeps straight past it.
var start = GetTimestamp();
var due = Timer.MillisecondsUntilNextTick(start);
if (due > 0)
{
var requested = (int)Math.Min(due, _eventLoopIdleWaitMs);
+
+ // The GC prefers to collect during idle sleeps, so its pauses land here by
+ // design and are not the host's fault. Gen1 and above (what
+ // CollectionCount(1) counts) are the only pauses long enough to reach a tick.
+ var collections = GC.CollectionCount(1);
+
NetState.WaitForCompletion(requested);
var elapsed = GetTimestamp() - start;
EventLoopProfiler.SleepEnd(requested, elapsed);
+ _sleepAttempts++;
- // A sleep is bounded by the next wheel turn, so only a wait the host
- // returned late can cost the wheel a deadline.
- if (elapsed - requested >= Timer.TickRate)
+ // The second collection read sits behind the overshoot test, so the common
+ // path reads the counter once, not twice.
+ if (elapsed - requested >= Timer.TickRate && GC.CollectionCount(1) == collections)
{
_lateWakes++;
}
@@ -745,8 +799,7 @@ public static class Core
_snapshotPath = snapshotPath;
_performSnapshot = true;
- // Save requests arrive off-loop. Wake so the snapshot starts now rather than after the
- // loop happens to surface for another reason.
+ // Save requests arrive off-loop; wake so the snapshot starts now.
NetState.Wake();
}
diff --git a/dev-docs/debugging-event-loop.md b/dev-docs/debugging-event-loop.md
index 8b5fdcf36..c38a0e6f7 100644
--- a/dev-docs/debugging-event-loop.md
+++ b/dev-docs/debugging-event-loop.md
@@ -27,9 +27,16 @@ No build changes needed. Three signals exist, all actionable:
| Signal | Meaning | Action |
|---|---|---|
| Startup error: *host cannot honour short waits* | No high-resolution timer and `timeBeginPeriod` failed. Very old or unusual Windows. | Nothing is wrong with the server; it spins and uses a full core. Upgrade the OS or accept the core. |
-| Warning: *host returned a Nms idle wait late* + sleeping suspended | The OS did not reschedule the process promptly after a 1–2ms wait. Shared/burstable vCPU signature. | Move to dedicated CPU, or set `server.eventLoopIdleWaitMs=0` to spin permanently. This is a **host** problem — no amount of server-side change fixes it. |
+| Warning: *host returned a Nms idle wait late … for the Nth time running* | The OS did not reschedule the process promptly after a 1–2ms wait, through several escalating backoffs. Shared/burstable vCPU signature. | Move to dedicated CPU, or set `server.eventLoopIdleWaitMs=0` to spin permanently. This is a **host** problem — no amount of server-side change fixes it. |
+| Error: *keeps returning idle waits late and sleeping has backed off N times* | The escalation hit its 120s ceiling. The host is not going to recover. | As above, but stop waiting for it to settle. Logged once per degradation, re-armed after a clean minute. |
| Admin gump → Performance → *Event Loop* | `Healthy` / `Sleep suspended (host)` / `Spinning (configured)` / `Spinning - host cannot honor short waits` | Same as above; the last verdict is the startup error's state, not a config choice. |
+The first two backoffs of any episode log at **Debug**, not Warning: a single suspension is
+recoverable and not something an operator can act on. Raise the log level if you are chasing a
+marginal host and want to see them. Late wakes that coincide with a gen1-or-higher GC are not
+counted at all — the GC deliberately collects during idle sleeps, so its pauses land there by
+design and are not the host's fault.
+
If none of these fired and the shard still feels laggy, the cause is work, GC, or something a
boot-time signal cannot see. Continue.
diff --git a/dev-docs/server-requirements.md b/dev-docs/server-requirements.md
index daf71e03e..0b2c50569 100644
--- a/dev-docs/server-requirements.md
+++ b/dev-docs/server-requirements.md
@@ -105,7 +105,8 @@ See the README for the full supported list. Two things are worth calling out:
| Setting | Default | Why change it |
|---|---|---|
| `server.eventLoopIdleWaitMs` | `2` | `0` never sleeps: ~98% of one core, but zero skipped timer slots and zero lag. The choice for a large shard on dedicated CPU that would rather spend a core than risk a late wake. Above `2` the wheel starts losing slots. |
-| `server.lateWakeThreshold` | `1` | Idle waits the host may return a full tick late, per second, before idle sleeping backs off. Raise on a jittery host; set very high to disable the backoff. |
+| `server.lateWakeThreshold` | `1` | Floor for the backoff: idle waits the host may return a full tick late, per second, before the rate test below applies at all. Raise on a jittery host; set very high to disable the backoff. |
+| `server.lateWakePercent` | `10` | Share of a second's idle waits that must come back late before idle sleeping backs off. An idle loop sleeps hundreds of times a second, so a bare count cannot tell a few tail outliers from a host that never schedules the process — a genuinely bad host misses *most* of its waits. `0` leaves `lateWakeThreshold` in sole charge. |
| `world.useMultithreadedSaves` | `true` | Set `false` on 2-core hosts so saves do not contend with the game loop. |
| `pathfinding.prebakeMaps` | varies | Leave off on memory-constrained hosts; it peaks above 1 GB while baking. |
| `network.sendBufferSize` | 256 KB | Lower it if you are memory-bound with many connections. |
From 2dbaa873778900fb666f927064ffb6160767f6ec Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Thu, 13 Aug 2026 23:22:35 -0700
Subject: [PATCH 16/28] feat: make the blocklist and manual allowlist opt-in;
cut the ban subsystem's on-loop cost (#2577)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Two features ran on every shard out of the box, each polling on its own 60s timer for files most shards never generate, neither ever asked for. Fixing that turned into untangling why they shared a config file — and then into the on-loop cost of the three lists behind them.
## Before / after
Measured on the shipped defaults. On-loop numbers are what freezes the world; the tick budget is 8 ms.
| | before | after |
|---|---:|---:|
| Blocklist poll on a shard with no list | every 60s, forever | **none** (opt-in) |
| Manual allowlist poll on a shard with no carve-outs | every 60s, forever | **none** (opt-in) |
| Promote-guard sweep timer | leaked on `Stop()` | stopped, and only started when hits are reported |
| Login allowlist flush, on-loop | O(n) walk + 2 arrays **every 60s**, LOH past ~5,300 entries | reused buffers, **hourly**, zero steady-state allocation |
| Auto-denylist, accept path | 9.1 ns/call | **6.1 ns/call** |
| Auto-denylist, sustained flood at cap (60k rejected) | 26.7 ms | **9.3 ms** |
| Auto-denylist, flood end — **worst single call** | 9.49 ms | **0.05 ms** |
| Auto-denylist cap | 65,536 (stranding 9,895 slots) | **324,449** (exact `HashSet` capacity, ~19 MB) |
The auto-denylist row that matters is the third: the on-loop stall at flood end drops **190×**, because retiring lapsed holds is now the number expiring rather than the number held.
## Why this design
It is built for the shape of attack these shards actually see: **hundreds to a few thousand connections per second**, occasionally tens of thousands, sustained over minutes rather than delivered instantly. Against that shape the cap now covers the whole observed range (50k–250k distinct sources) in memory, and the work of expiring them spreads across the accept calls that were already happening.
There is one case this design is *worse* at than the old one: if every held entry lapses within the same millisecond, retiring them costs ~10.7 ms against the old ~8.9 ms, because the ring's random-access set removals lose to a sequential dictionary scan. Reaching it requires an entire flood to arrive inside one millisecond. **A shard absorbing 324,449 connections in a millisecond is finished at the accept path no matter what this list does** — that is the point where the answer is upstream security and scrubbing (an L4 proxy, edge filtering, a bouncer at the kernel), not a data structure in the game loop. We chose the design that fits the attacks we see and degrades honestly past them, rather than over-engineering for one we do not.
## Blocklist — now opt-in
`BlocklistFilter.Start` only bailed when `_path == null`, which needs `file` to be empty. The default is `"Configuration/ip-blocklist.txt"`, so on any default install both `Task.Run(PollLoop)` and a recurring `SweepGuard` timer started unconditionally, logging *"Blocklist inert: no list at …; polling every 60s"* and then doing exactly that forever.
Adds `"enabled"`, default `false`, using the `_enabled = s.Enabled && ` idiom already in `LoginAllowlist` and `AutoDenylist`. **Upgrade is deliberately loud**: a missing key binds to the default, so `LogWhyDisabled()` splits three cases and a shard with a list on disk but no `enabled` key gets a **Warning**, not silence.
## `FileAllowlist` → `ManualAllowlist`, with its own config
Moves to `Configuration/ip-allowlist.json` (`enabled` default `false`, `files`, `reloadInterval`) and into `Network/ManualAllowlist/`, mirroring `Network/LoginAllowlist/`.
It was never a sub-feature of the blocklist. `ManualAllowlist.Contains` has two callers:
| Caller | Could anything else do it? |
|---|---|
| `BlocklistFilter.Evaluate` | **Yes** — the generator already subtracts these files at generation time |
| `BanExemptions.IsExempt` | **No** — sole mechanism for suppressing behavioural ban contributions |
The second reaches `BanChannel.IsExempt` with no blocklist in the path. A shard running **no blocklist** still needs this so the admin's own IP isn't auto-banned by rate-limit detection, so a shared flag couldn't express it — the implication is asymmetric. They still work together via a startup warning when the blocklist is on and the allowlist is not.
On the name: "File" described the storage. The distinction from `LoginAllowlist` is **provenance** — declared by an operator versus earned by authenticating — and "Manual" matches `BanReasons.Manual`. `allowlistFiles` is removed from `BlocklistSettings` outright; blocklists have not shipped long enough for anyone to have set it.
## Login allowlist flush
`Flush()` allocated two arrays sized to the live entry count and copied the whole dictionary into them **on the game loop**, every 60s. `UInt128` is 16 bytes, so past ~5,300 entries that first array was an LOH allocation once a minute, forever. The file write was already off-loop; the walk was not.
Static buffers grown geometrically; the writer owns them until it posts completion back through `Core.LoopContext`, so `_writing`/`_dirty` stay loop state (rule #10). Interval → 1 hour against a 90-day TTL. Clean shutdown writes synchronously via `EventSink.Shutdown`; `HandleClosed` skips `InvokeShutdown` when crashed, so the crash path subscribes separately and only writes when it is actually on the loop thread. Also fixes a pre-existing hole where `_dirty` was cleared *before* the write, so a failed write dropped entries despite the comment promising a retry.
## Auto-denylist: expiry ring
Reclaiming lapsed holds was O(entries held) — every cap-triggered reclaim during a flood walked the whole dictionary to find the few that expired, and `_warnedFull` suppressed the log, not the work.
A hold is **never refreshed** now: the first detection sets the expiry, later ones leave it. That makes insertion order equal to expiry order, so a ring of the same keys is sorted by construction and retiring stops at the first live record. Nothing is lost — the rate limiter runs *ahead* of the connection filters (`NetState.Network.cs`) and reports to the ban channel, so a flooder whose hold lapses is re-held on its next attempt.
Because the ring carries the expiry, the membership side only answers "present?", so it is a `HashSet` — measured at **36 B/slot against the dictionary's 52**. `HashSet` and `Dictionary` share `HashHelpers`, so the from-empty capacity progression is identical (36,353 → 75,431 → 156,437 → 324,449 → 672,827) and the cap still lands on one exactly. The ring is parallel `UInt128[]`/`long[]` rather than an array of structs — `UInt128` forces 16-byte alignment, so a packed pair costs 32 bytes where these cost 24, and the drain reads only the `long[]`.
Rejected after measuring: splitting the drain into a scan loop plus a removal loop (inside noise — both issue N hash removes, and the pointer math was never the bottleneck), and `Dictionary` with tombstoning instead of removal (10% slower *and* unbounded, which breaks the cap).
## Testing
Build clean, 0 warnings. **1,530 tests pass** — 708 UOContent, 822 Server.
Tests were reworked rather than patched: the refresh test inverts to `Repeat_detection_does_not_extend_the_hold`, the obsolete sweep-throttle test is deleted along with the throttle, and four were added for the ring — set/ring parity, release-then-re-hold not being retired by the stale record, exact fill of a non-power-of-two cap, and the moved allowlist config's casing contract. The throttle test added mid-PR was verified to fail without its fix before being deleted.
One commit is comments only (verified: a diff filtered of `//` lines is empty), removing development narration — a `"(Task 2)"` plan reference, `"matching the per-feature JSON config pattern used by X"` across four loaders, a duplicated threading note — and repointing `Firewall` at `dev-docs/ip-bans-and-allowlists.md` instead of a "ban-channel design doc" that does not exist.
Note `Distribution/Configuration/blocklist.json` is gitignored (`.gitignore:14`) and generated from the record defaults on first boot, so the record default *is* the shipped default.
---
.../Network/AutoDenylist/AutoDenylistTests.cs | 77 ++++++-
.../Tests/Network/BanExemptionsTests.cs | 28 +--
.../Blocklist/BlocklistConfigurationTests.cs | 10 +
.../ManualAllowlistConfigurationTests.cs | 66 ++++++
.../Network/AutoDenylist/AutoDenylist.cs | 215 ++++++++++++++----
.../AutoDenylist/AutoDenylistConfiguration.cs | 15 +-
Projects/UOContent/Network/BanExemptions.cs | 4 +-
.../Blocklist/BlocklistConfiguration.cs | 31 +--
.../Network/Blocklist/BlocklistFilter.cs | 74 ++++--
.../Network/Blocklist/BlocklistSnapshot.cs | 5 +-
.../Network/CrowdSec/CrowdSecConfiguration.cs | 5 +-
.../Network/CrowdSec/CrowdSecReporter.cs | 10 +-
.../UOContent/Network/Firewall/Firewall.cs | 10 +-
.../Network/LoginAllowlist/LoginAllowlist.cs | 134 ++++++++---
.../LoginAllowlistConfiguration.cs | 12 +-
.../ManualAllowlist.cs} | 55 +++--
.../ManualAllowlistConfiguration.cs | 83 +++++++
dev-docs/ip-bans-and-allowlists.md | 44 +++-
dev-docs/networking-packets.md | 6 +-
19 files changed, 696 insertions(+), 188 deletions(-)
create mode 100644 Projects/UOContent.Tests/Tests/Network/ManualAllowlist/ManualAllowlistConfigurationTests.cs
rename Projects/UOContent/Network/{Blocklist/FileAllowlist.cs => ManualAllowlist/ManualAllowlist.cs} (83%)
create mode 100644 Projects/UOContent/Network/ManualAllowlist/ManualAllowlistConfiguration.cs
diff --git a/Projects/UOContent.Tests/Tests/Network/AutoDenylist/AutoDenylistTests.cs b/Projects/UOContent.Tests/Tests/Network/AutoDenylist/AutoDenylistTests.cs
index 3931eb3e4..ae926794d 100644
--- a/Projects/UOContent.Tests/Tests/Network/AutoDenylist/AutoDenylistTests.cs
+++ b/Projects/UOContent.Tests/Tests/Network/AutoDenylist/AutoDenylistTests.cs
@@ -20,8 +20,8 @@ using Xunit;
namespace Server.Tests.Network.AutoDenylists;
-// Static store, so every test resets it first. Addresses come from TEST-NET-2 (198.51.100.0/24).
-// Sequential: the cap tests reach Sweep, which rents from STArrayPool, which is not thread-safe.
+// Static store, so every test resets it first and none may run alongside another.
+// Addresses come from TEST-NET-2 (198.51.100.0/24).
[Collection("Sequential UOContent Tests")]
public class AutoDenylistTests
{
@@ -62,8 +62,11 @@ public class AutoDenylistTests
Assert.Equal(0, AutoDenylist.Count);
}
+ // Not refreshed on purpose: it is what keeps insertion order equal to expiry order, so retiring lapsed
+ // entries costs the number expiring instead of the number held. A flooder whose hold lapses trips the
+ // rate limiter on its next attempt -- which runs ahead of the connection filters -- and is held again.
[Fact]
- public void Repeat_detection_extends_the_hold()
+ public void Repeat_detection_does_not_extend_the_hold()
{
Reset();
var ip = IPAddress.Parse("198.51.100.13");
@@ -71,8 +74,72 @@ public class AutoDenylistTests
AutoDenylist.Hold(ip, BanReasons.SilentConnect, Now);
AutoDenylist.Hold(ip, BanReasons.SilentConnect, Now + DurationMs - 1);
- Assert.True(AutoDenylist.IsDenied(ip, Now + DurationMs + 1)); // would have lapsed without the second
- Assert.Equal(1, AutoDenylist.Count); // and did not add a duplicate
+ Assert.Equal(1, AutoDenylist.Count); // no duplicate
+ Assert.True(AutoDenylist.IsDenied(ip, Now + DurationMs - 1));
+ Assert.False(AutoDenylist.IsDenied(ip, Now + DurationMs + 1)); // lapses from the FIRST detection
+ }
+
+ // The ring carries the expiry and the set carries membership; if they ever disagree, an address is
+ // either denied forever or retired early.
+ [Fact]
+ public void Ring_and_set_stay_in_step()
+ {
+ Reset(maxEntries: 4);
+
+ for (var i = 0; i < 8; i++)
+ {
+ AutoDenylist.Hold(IPAddress.Parse($"198.51.100.{70 + i}"), BanReasons.InvalidSeed, Now);
+ }
+
+ Assert.Equal(4, AutoDenylist.Count);
+ Assert.Equal(AutoDenylist.Count, AutoDenylist.RingCount);
+
+ AutoDenylist.Release(IPAddress.Parse("198.51.100.71"));
+ Assert.Equal(3, AutoDenylist.Count);
+ Assert.Equal(AutoDenylist.Count, AutoDenylist.RingCount);
+
+ AutoDenylist.Drain(Now + DurationMs + 1);
+ Assert.Equal(0, AutoDenylist.Count);
+ Assert.Equal(0, AutoDenylist.RingCount);
+ }
+
+ // The ring grows in doublings but is capped at maxEntries, which is not a power of two. Filling exactly
+ // to it must land on the last slot rather than off the end.
+ [Fact]
+ public void Ring_fills_exactly_to_a_non_power_of_two_cap()
+ {
+ Reset(maxEntries: 100);
+
+ for (var i = 0; i < 120; i++)
+ {
+ AutoDenylist.Hold(IPAddress.Parse($"198.51.100.{i}"), BanReasons.InvalidSeed, Now);
+ }
+
+ Assert.Equal(100, AutoDenylist.Count);
+ Assert.Equal(100, AutoDenylist.RingCount);
+
+ // And the whole ring still drains, so no slot was stranded by a wrapped write.
+ AutoDenylist.Drain(Now + DurationMs + 1);
+ Assert.Equal(0, AutoDenylist.Count);
+ Assert.Equal(0, AutoDenylist.RingCount);
+ }
+
+ // Releasing leaves no ring record behind, so a re-detection is not retired by the old one.
+ [Fact]
+ public void Release_then_re_hold_is_not_retired_by_the_stale_record()
+ {
+ Reset();
+ var ip = IPAddress.Parse("198.51.100.15");
+
+ AutoDenylist.Hold(ip, BanReasons.RateLimit, Now);
+ AutoDenylist.Release(ip);
+
+ var later = Now + DurationMs - 1;
+ AutoDenylist.Hold(ip, BanReasons.RateLimit, later);
+
+ // The first hold's expiry has passed; the second must survive it.
+ Assert.True(AutoDenylist.IsDenied(ip, Now + DurationMs + 1));
+ Assert.Equal(1, AutoDenylist.RingCount);
}
[Fact]
diff --git a/Projects/UOContent.Tests/Tests/Network/BanExemptionsTests.cs b/Projects/UOContent.Tests/Tests/Network/BanExemptionsTests.cs
index 7e930fbdf..b38364373 100644
--- a/Projects/UOContent.Tests/Tests/Network/BanExemptionsTests.cs
+++ b/Projects/UOContent.Tests/Tests/Network/BanExemptionsTests.cs
@@ -28,15 +28,15 @@ public class BanExemptionsTests
private static readonly IPAddress _listed = IPAddress.Parse("192.0.2.10");
private static readonly IPAddress _unlisted = IPAddress.Parse("192.0.2.11");
- private static void WithFileAllowlist(string contents) =>
- FileAllowlist.LoadForTesting(BlocklistSnapshot.Build(Encoding.ASCII.GetBytes(contents), out _, out _));
+ private static void WithManualAllowlist(string contents) =>
+ ManualAllowlist.LoadForTesting(BlocklistSnapshot.Build(Encoding.ASCII.GetBytes(contents), out _, out _));
- private static void WithEmptyFileAllowlist() => FileAllowlist.LoadForTesting(BlocklistSnapshot.Empty);
+ private static void WithEmptyManualAllowlist() => ManualAllowlist.LoadForTesting(BlocklistSnapshot.Empty);
[Fact]
- public void File_allowlist_exempts_behavioral_contributions()
+ public void Manual_allowlist_exempts_behavioral_contributions()
{
- WithFileAllowlist("192.0.2.10");
+ WithManualAllowlist("192.0.2.10");
// Subtracting from the blocklist does nothing for behavioural detections, which never consult it.
Assert.True(BanExemptions.IsExempt(_listed, BanReasons.ForeignProtocol, NeverCalled));
@@ -46,10 +46,10 @@ public class BanExemptionsTests
}
[Fact]
- public void File_allowlist_covers_cidr_entries()
+ public void Manual_allowlist_covers_cidr_entries()
{
// Carve-outs are CIDRs, so a shared-CGNAT player is only covered if ranges work here.
- WithFileAllowlist("192.0.2.0/24");
+ WithManualAllowlist("192.0.2.0/24");
Assert.True(BanExemptions.IsExempt(_listed, BanReasons.RateLimit, NeverCalled));
Assert.True(BanExemptions.IsExempt(IPAddress.Parse("192.0.2.254"), BanReasons.RateLimit, NeverCalled));
@@ -57,9 +57,9 @@ public class BanExemptionsTests
}
[Fact]
- public void Manual_bans_are_never_exempt_even_when_file_allowlisted()
+ public void Manual_bans_are_never_exempt_even_when_allowlisted()
{
- WithFileAllowlist("192.0.2.10");
+ WithManualAllowlist("192.0.2.10");
// An explicit decision outranks the operator's own carve-out, and must not cost a strike.
Assert.False(BanExemptions.IsExempt(_listed, BanReasons.Manual, NeverCalled));
@@ -68,16 +68,16 @@ public class BanExemptionsTests
[Fact]
public void Unopted_reasons_are_never_exempt()
{
- WithFileAllowlist("192.0.2.10");
+ WithManualAllowlist("192.0.2.10");
Assert.False(BanExemptions.IsExempt(_listed, BanReasons.Blocklist, NeverCalled));
Assert.False(BanExemptions.IsExempt(_listed, "some-future-reason", NeverCalled));
}
[Fact]
- public void File_allowlist_does_not_spend_the_earned_lists_strikes()
+ public void Manual_allowlist_does_not_spend_the_earned_lists_strikes()
{
- WithFileAllowlist("192.0.2.10");
+ WithManualAllowlist("192.0.2.10");
// Unconditional, so the revocable list must not be consulted -- that would burn a strike.
Assert.True(BanExemptions.IsExempt(_listed, BanReasons.RateLimit, NeverCalled));
@@ -86,7 +86,7 @@ public class BanExemptionsTests
[Fact]
public void Falls_through_to_the_login_allowlist_when_not_file_listed()
{
- WithEmptyFileAllowlist();
+ WithEmptyManualAllowlist();
var consulted = 0;
@@ -107,7 +107,7 @@ public class BanExemptionsTests
[Fact]
public void Null_address_is_never_exempt()
{
- WithEmptyFileAllowlist();
+ WithEmptyManualAllowlist();
Assert.False(BanExemptions.IsExempt(null, BanReasons.RateLimit, NeverCalled));
}
diff --git a/Projects/UOContent.Tests/Tests/Network/Bans/Blocklist/BlocklistConfigurationTests.cs b/Projects/UOContent.Tests/Tests/Network/Bans/Blocklist/BlocklistConfigurationTests.cs
index 6464a1bed..3d81c8d87 100644
--- a/Projects/UOContent.Tests/Tests/Network/Bans/Blocklist/BlocklistConfigurationTests.cs
+++ b/Projects/UOContent.Tests/Tests/Network/Bans/Blocklist/BlocklistConfigurationTests.cs
@@ -30,6 +30,7 @@ public class BlocklistConfigurationTests
{
var original = new BlocklistSettings
{
+ Enabled = true,
File = "D:/shared/ip-blocklist.txt",
ReloadInterval = TimeSpan.FromMinutes(5),
ReportHits = false,
@@ -39,6 +40,7 @@ public class BlocklistConfigurationTests
var json = JsonConfig.Serialize(original);
+ Assert.Contains("\"enabled\"", json);
Assert.Contains("\"file\"", json);
Assert.Contains("\"reloadInterval\"", json);
Assert.Contains("\"reportHits\"", json);
@@ -48,6 +50,7 @@ public class BlocklistConfigurationTests
var restored = JsonSerializer.Deserialize(json, JsonConfig.DefaultOptions);
Assert.NotNull(restored);
+ Assert.Equal(original.Enabled, restored.Enabled);
Assert.Equal(original.File, restored.File);
Assert.Equal(original.ReloadInterval, restored.ReloadInterval);
Assert.Equal(original.ReportHits, restored.ReportHits);
@@ -55,6 +58,13 @@ public class BlocklistConfigurationTests
Assert.Equal(original.PromoteSuppression, restored.PromoteSuppression);
}
+ // The point of the flag: a shard that never opts in must not start the reload poll.
+ [Fact]
+ public void Blocklist_is_off_by_default()
+ {
+ Assert.False(new BlocklistSettings().Enabled);
+ }
+
// The generator (tools/Export-IpBlocklist.ps1) writes to this path by default; if one side moves
// without the other, a shard silently enforces nothing.
[Fact]
diff --git a/Projects/UOContent.Tests/Tests/Network/ManualAllowlist/ManualAllowlistConfigurationTests.cs b/Projects/UOContent.Tests/Tests/Network/ManualAllowlist/ManualAllowlistConfigurationTests.cs
new file mode 100644
index 000000000..1146414b5
--- /dev/null
+++ b/Projects/UOContent.Tests/Tests/Network/ManualAllowlist/ManualAllowlistConfigurationTests.cs
@@ -0,0 +1,66 @@
+/*************************************************************************
+ * ModernUO *
+ * Copyright 2019-2026 - ModernUO Development Team *
+ * Email: hi@modernuo.com *
+ * File: ManualAllowlistConfigurationTests.cs *
+ * *
+ * This program is free software: you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation, either version 3 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program. If not, see . *
+ *************************************************************************/
+
+using System;
+using System.Text.Json;
+using Server.Json;
+using Server.Network.Bans;
+using Xunit;
+
+namespace Server.Tests.Network.ManualAllowlists;
+
+public class ManualAllowlistConfigurationTests
+{
+ // Locks the JsonConfig casing contract: JsonConfig's options are case-SENSITIVE, so every settings
+ // member must carry an explicit [JsonPropertyName("camelCase")] or it silently binds nothing.
+ [Fact]
+ public void ManualAllowlistSettings_RoundTripsThroughJsonConfig()
+ {
+ var original = new ManualAllowlistSettings
+ {
+ Enabled = true,
+ Files = ["D:/shared/ip-allowlist*.txt"],
+ ReloadInterval = TimeSpan.FromMinutes(5)
+ };
+
+ var json = JsonConfig.Serialize(original);
+
+ Assert.Contains("\"enabled\"", json);
+ Assert.Contains("\"files\"", json);
+ Assert.Contains("\"reloadInterval\"", json);
+
+ var restored = JsonSerializer.Deserialize(json, JsonConfig.DefaultOptions);
+
+ Assert.NotNull(restored);
+ Assert.Equal(original.Enabled, restored.Enabled);
+ Assert.Equal(original.Files, restored.Files);
+ Assert.Equal(original.ReloadInterval, restored.ReloadInterval);
+ }
+
+ // The point of the flag: a shard that never opts in must not start the reload poll.
+ [Fact]
+ public void Manual_allowlist_is_off_by_default()
+ {
+ Assert.False(new ManualAllowlistSettings().Enabled);
+ }
+
+ // The generator creates ip-allowlist.txt beside the blocklist; the wildcard is what picks up a
+ // carve-out file (-RefreshCarveouts writes ip-allowlist-starlink.txt) with no config edit.
+ [Fact]
+ public void Default_pattern_matches_the_generator_output_path()
+ {
+ Assert.Equal(["Configuration/ip-allowlist*.txt"], new ManualAllowlistSettings().Files);
+ }
+}
diff --git a/Projects/UOContent/Network/AutoDenylist/AutoDenylist.cs b/Projects/UOContent/Network/AutoDenylist/AutoDenylist.cs
index b9b4dd7c1..7b3c44ae4 100644
--- a/Projects/UOContent/Network/AutoDenylist/AutoDenylist.cs
+++ b/Projects/UOContent/Network/AutoDenylist/AutoDenylist.cs
@@ -32,12 +32,26 @@ namespace Server.Network;
/// no bouncer, which is the default. Not persisted, by design: a holding pen that survives restarts is a ban
/// without a ban's review. Only verdicts are held.
///
+///
+/// A hold is never refreshed, so every expiry is insertion + duration and the ring is sorted by
+/// construction. Retiring lapsed entries is therefore the number expiring rather than the number held, which
+/// is what lets the cap be sized for the flood instead of for a scan.
+///
public static class AutoDenylist
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(AutoDenylist));
- // Address (normalized v6 bits) -> Core.TickCount at which the hold lapses. Loop-only.
- private static readonly Dictionary _held = [];
+ // Membership only (normalized v6 bits). Loop-only. The expiry lives beside the key in the ring, so
+ // there is exactly one copy of it and the two cannot disagree.
+ private static readonly HashSet _held = [];
+
+ // The same keys in expiry order. Parallel arrays rather than an array of structs: UInt128 forces
+ // 16-byte alignment, so a packed (key, expiry) struct costs 32 bytes where these cost 24 -- and the
+ // drain reads only the long[], 8 sequential bytes per entry.
+ private static UInt128[] _ringKeys = [];
+ private static long[] _ringExpiry = [];
+ private static int _ringHead;
+ private static int _ringCount;
private static bool _enabled;
private static long _durationMs;
@@ -46,6 +60,9 @@ public static class AutoDenylist
public static int Count => _held.Count;
+ // Test seam: the ring and the set hold the same entries, and nothing else may assume it.
+ internal static int RingCount => _ringCount;
+
public static void Configure()
{
AutoDenylistConfiguration.Load();
@@ -77,35 +94,47 @@ public static class AutoDenylist
return false;
}
+ Drain(nowTicks);
+
var key = address.ToUInt128();
- // An address already held is just extended, so no cap check is needed.
- if (!_held.ContainsKey(key) && _held.Count >= _maxEntries)
+ // Deliberately not refreshed: the first detection sets the expiry and later ones leave it alone.
+ // That keeps insertion order equal to expiry order, which is why the drain can stop at the first
+ // live record. A flooder whose hold lapses trips the rate limiter on its next attempt -- which
+ // runs ahead of the connection filters -- and is held again.
+ if (!_held.Add(key))
{
- Sweep(nowTicks);
-
- if (_held.Count >= _maxEntries)
- {
- if (!_warnedFull)
- {
- _warnedFull = true;
- logger.Warning(
- "Auto-denylist is full at {Max} addresses; further detections are disconnected but not held",
- _maxEntries
- );
- }
-
- return false;
- }
+ return true;
}
- _held[key] = nowTicks + _durationMs;
+ // Drain already reclaimed everything reclaimable, so being over now means genuinely full.
+ if (_held.Count > _maxEntries)
+ {
+ _held.Remove(key);
+
+ if (!_warnedFull)
+ {
+ _warnedFull = true;
+ logger.Warning(
+ "Auto-denylist is full at {Max} addresses; further detections are disconnected but not held",
+ _maxEntries
+ );
+ }
+
+ return false;
+ }
+
+ Push(key, nowTicks + _durationMs);
return true;
}
public static bool IsDenied(IPAddress address) => IsDenied(address, Core.TickCount);
- /// The pure decision, split out so the accept-path policy can be tested without a clock.
+ ///
+ /// The accept-path decision, split out so the policy can be tested without a clock. Drains first: the
+ /// expiry lives in the ring, not beside the membership, so a lapsed hold has to be retired here rather
+ /// than expired on read. One array read when nothing has lapsed.
+ ///
internal static bool IsDenied(IPAddress address, long nowTicks)
{
if (!_enabled || address == null)
@@ -113,46 +142,136 @@ public static class AutoDenylist
return false;
}
- // Decided on read, so a lapsed hold cannot deny even before the sweep. Subtraction: TickCount wraps.
- return _held.TryGetValue(address.ToUInt128(), out var expires) && expires - nowTicks > 0;
+ Drain(nowTicks);
+ return _held.Contains(address.ToUInt128());
}
/// Releases an address early, e.g. when an operator retracts a ban.
public static void Release(IPAddress address)
{
- if (_enabled && address != null)
- {
- _held.Remove(address.ToUInt128());
- }
- }
-
- internal static void Sweep(long nowTicks)
- {
- if (_held.Count == 0)
+ if (!_enabled || address == null)
{
return;
}
- var lapsed = 0;
-
- foreach (var (address, expires) in _held)
+ var key = address.ToUInt128();
+ if (_held.Remove(key))
{
- if (expires - nowTicks <= 0)
- {
- _held.Remove(address);
- lapsed++;
- }
+ // The ring record has to go too. Nothing records that this key was released, so if it were
+ // detected again before the old record lapsed, that record would retire the new hold early.
+ // O(n), but this is an operator retraction, not the accept path.
+ PurgeRing(key);
+ }
+ }
+
+ ///
+ /// Retires everything that has lapsed. Expiries only ever increase along the ring, so the first live
+ /// record ends the scan and the cost is the number actually expiring, not the number held.
+ ///
+ internal static void Drain(long nowTicks)
+ {
+ var before = _ringCount;
+
+ // Subtraction, never a direct compare: tick counts wrap. See dev-docs/tick-counts.md.
+ while (_ringCount > 0 && _ringExpiry[_ringHead] - nowTicks <= 0)
+ {
+ _held.Remove(_ringKeys[_ringHead]);
+ _ringHead = _ringHead + 1 == _ringKeys.Length ? 0 : _ringHead + 1;
+ _ringCount--;
}
- if (lapsed > 0)
+ if (_ringCount != before)
{
_warnedFull = false;
}
}
+ private static void Push(UInt128 key, long expiry)
+ {
+ if (_ringCount == _ringKeys.Length)
+ {
+ Grow();
+ }
+
+ var tail = _ringHead + _ringCount;
+ if (tail >= _ringKeys.Length)
+ {
+ tail -= _ringKeys.Length;
+ }
+
+ _ringKeys[tail] = key;
+ _ringExpiry[tail] = expiry;
+ _ringCount++;
+ }
+
+ private static void Grow()
+ {
+ // Capped at the entry cap: Push only runs below it, so the ring never needs more, and doubling
+ // past it would reserve roughly twice the slots it can ever use.
+ var size = Math.Min(Math.Max(64, _ringKeys.Length * 2), _maxEntries);
+ var keys = new UInt128[size];
+ var expiry = new long[size];
+
+ for (var i = 0; i < _ringCount; i++)
+ {
+ var from = _ringHead + i;
+ if (from >= _ringKeys.Length)
+ {
+ from -= _ringKeys.Length;
+ }
+
+ keys[i] = _ringKeys[from];
+ expiry[i] = _ringExpiry[from];
+ }
+
+ _ringKeys = keys;
+ _ringExpiry = expiry;
+ _ringHead = 0;
+ }
+
+ private static void PurgeRing(UInt128 key)
+ {
+ var capacity = _ringKeys.Length;
+
+ for (var i = 0; i < _ringCount; i++)
+ {
+ var at = _ringHead + i;
+ if (at >= capacity)
+ {
+ at -= capacity;
+ }
+
+ if (_ringKeys[at] != key)
+ {
+ continue;
+ }
+
+ // Close the gap so the ring stays contiguous and expiry-ordered.
+ for (var j = i; j < _ringCount - 1; j++)
+ {
+ var to = _ringHead + j;
+ if (to >= capacity)
+ {
+ to -= capacity;
+ }
+
+ var from = to + 1 == capacity ? 0 : to + 1;
+ _ringKeys[to] = _ringKeys[from];
+ _ringExpiry[to] = _ringExpiry[from];
+ }
+
+ _ringCount--;
+ return;
+ }
+ }
+
internal static void LoadForTesting(bool enabled, long durationMs, int maxEntries)
{
_held.Clear();
+ _ringKeys = [];
+ _ringExpiry = [];
+ _ringHead = 0;
+ _ringCount = 0;
_enabled = enabled;
_durationMs = durationMs;
_maxEntries = maxEntries;
@@ -163,6 +282,8 @@ public static class AutoDenylist
/// Accept-path gate for .
public sealed class AutoDenylistFilter : IConnectionFilter
{
+ private Timer _sweepTimer;
+
public string Name => "auto-denylist";
public void Register()
@@ -171,12 +292,20 @@ public sealed class AutoDenylistFilter : IConnectionFilter
public void Start(CancellationToken token)
{
- // Only an optimisation: IsDenied expires on read.
- Timer.DelayCall(TimeSpan.FromMinutes(1), TimeSpan.FromMinutes(1), () => AutoDenylist.Sweep(Core.TickCount));
+ // Only reclaims memory: Hold and IsDenied both drain, so this matters on a shard that has gone
+ // quiet after a flood and would otherwise hold the ring until someone next connects.
+ _sweepTimer = Timer.DelayCall(
+ TimeSpan.FromMinutes(1),
+ TimeSpan.FromMinutes(1),
+ () => AutoDenylist.Drain(Core.TickCount)
+ );
}
public void Stop()
{
+ // Recurring, so an uncancelled sweep survives Stop and the next Start adds a second one.
+ _sweepTimer?.Stop();
+ _sweepTimer = null;
}
public bool ShouldDeny(IPAddress address) => AutoDenylist.IsDenied(address);
diff --git a/Projects/UOContent/Network/AutoDenylist/AutoDenylistConfiguration.cs b/Projects/UOContent/Network/AutoDenylist/AutoDenylistConfiguration.cs
index 4d45da350..fd13ef003 100644
--- a/Projects/UOContent/Network/AutoDenylist/AutoDenylistConfiguration.cs
+++ b/Projects/UOContent/Network/AutoDenylist/AutoDenylistConfiguration.cs
@@ -21,9 +21,8 @@ using Server.Json;
namespace Server.Network;
///
-/// Loads the from Configuration/auto-denylist.json (matching the
-/// per-feature JSON config pattern used by BlocklistConfiguration). Loaded once; a missing file writes
-/// a template so operators have something to edit.
+/// Loads the from Configuration/auto-denylist.json. Loaded once;
+/// a missing file writes a template so operators have something to edit.
///
public static class AutoDenylistConfiguration
{
@@ -76,6 +75,14 @@ public record AutoDenylistSettings
/// stops it becoming the exhaustion it prevents. At the cap new addresses are not tracked, but are still
/// disconnected by whichever gate detected them.
///
+ ///
+ /// A HashSet capacity, not a round number. Grown from empty it steps 36,353 → 75,431 → 156,437
+ /// → 324,449, so this fills one exactly instead of stranding slots: 65,536 sat just past a resize and
+ /// left 9,895 of them unusable. Sized to cover the 50k–250k distinct-source floods seen in practice,
+ /// for ~19 MB — 36 bytes a set slot plus 24 for the ring record. Raising it is bounded by memory
+ /// rather than by a scan, since holds are retired from the ring in expiry order; a flood past it wants
+ /// upstream scrubbing rather than a larger cap.
+ ///
[JsonPropertyName("maxEntries")]
- public int MaxEntries { get; set; } = 65536;
+ public int MaxEntries { get; set; } = 324_449;
}
diff --git a/Projects/UOContent/Network/BanExemptions.cs b/Projects/UOContent/Network/BanExemptions.cs
index 5566bd5e7..c5f6b726a 100644
--- a/Projects/UOContent/Network/BanExemptions.cs
+++ b/Projects/UOContent/Network/BanExemptions.cs
@@ -20,7 +20,7 @@ using Server.Network.Bans;
namespace Server.Network;
///
-/// Combines and into the one answer
+/// Combines and into the one answer
/// asks for, so neither source has to know about the other.
///
public static class BanExemptions
@@ -51,7 +51,7 @@ public static class BanExemptions
}
// Deliberate and unconditional, so it wins and must not spend the earned list's strikes.
- if (FileAllowlist.Contains(address))
+ if (ManualAllowlist.Contains(address))
{
return true;
}
diff --git a/Projects/UOContent/Network/Blocklist/BlocklistConfiguration.cs b/Projects/UOContent/Network/Blocklist/BlocklistConfiguration.cs
index 8a2df5ca6..19541636f 100644
--- a/Projects/UOContent/Network/Blocklist/BlocklistConfiguration.cs
+++ b/Projects/UOContent/Network/Blocklist/BlocklistConfiguration.cs
@@ -21,9 +21,8 @@ using Server.Json;
namespace Server.Network.Bans;
///
-/// Loads the from Configuration/blocklist.json (matching the
-/// per-feature JSON config pattern used by AssistantConfiguration). Loaded once; a missing file
-/// writes a template so operators have something to edit.
+/// Loads the from Configuration/blocklist.json. Loaded once; a
+/// missing file writes a template so operators have something to edit.
///
public static class BlocklistConfiguration
{
@@ -53,12 +52,19 @@ public static class BlocklistConfiguration
}
///
-/// Bound configuration for . The filter is inert unless
-/// points at a list that actually exists, so the shipped defaults are safe on a shard that never runs
-/// the generator.
+/// Bound configuration for . The filter is inert unless
+/// is set and points at a list that exists, so a shard that never runs the generator
+/// pays nothing for the defaults.
///
public record BlocklistSettings
{
+ ///
+ /// Whether the accept-path gate runs at all. Off by default: the reload poll runs for the whole
+ /// uptime, which no shard should pay before an operator has chosen to run a blocklist.
+ ///
+ [JsonPropertyName("enabled")]
+ public bool Enabled { get; set; }
+
///
/// Path to the blocklist. A relative path resolves against ; an
/// absolute path is used as-is (handy when several shards share one generated list). Set to
@@ -67,19 +73,6 @@ public record BlocklistSettings
[JsonPropertyName("file")]
public string File { get; set; } = "Configuration/ip-blocklist.txt";
- ///
- /// Addresses that must never be blocked and never escalated, in the blocklist's own format. The same
- /// files tools/Export-IpBlocklist.ps1 subtracts at generation time; the shard reads them so an
- /// entry also suppresses ban contributions, which the generator alone cannot do. See
- /// .
- ///
- ///
- /// The filename may contain wildcards, which is how the default picks up a carve-out an admin adds
- /// without anyone editing this file.
- ///
- [JsonPropertyName("allowlistFiles")]
- public string[] AllowlistFiles { get; set; } = ["Configuration/ip-allowlist*.txt"];
-
/// How often the file is checked for changes. Reloads only happen when it actually changed.
[JsonPropertyName("reloadInterval")]
public TimeSpan ReloadInterval { get; set; } = TimeSpan.FromSeconds(60);
diff --git a/Projects/UOContent/Network/Blocklist/BlocklistFilter.cs b/Projects/UOContent/Network/Blocklist/BlocklistFilter.cs
index 36354160b..030997803 100644
--- a/Projects/UOContent/Network/Blocklist/BlocklistFilter.cs
+++ b/Projects/UOContent/Network/Blocklist/BlocklistFilter.cs
@@ -25,8 +25,8 @@ namespace Server.Network.Bans;
///
/// Accept-path gate for a large, file-sourced IP blocklist, hydrated from the file a generator
/// (tools/Export-IpBlocklist.ps1) writes on a schedule. Holds an immutable snapshot swapped
-/// atomically by an off-loop reload poll, so accept-path reads are lock-free. Inert when no file is
-/// configured or present.
+/// atomically by an off-loop reload poll, so accept-path reads are lock-free. Opt-in via
+/// blocklist.json's enabled; inert when off, or when no file is configured or present.
///
///
/// This is the demand-paging half of the design: an OS firewall cannot hold millions of entries on
@@ -38,12 +38,13 @@ public sealed class BlocklistFilter : IConnectionFilter
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(BlocklistFilter));
- // Written by the reload poll (off-loop), read by the accept path (game loop): a single volatile
- // reference swap is the whole synchronization story — readers see the old or the new snapshot, whole.
+ // Written by the reload poll (off-loop), read by the accept path (game loop). One volatile reference
+ // swap is the whole synchronization story: readers see the old or the new snapshot, whole.
private volatile BlocklistSnapshot _snapshot = BlocklistSnapshot.Empty;
private readonly PromotedGuard _guard = new();
+ private bool _enabled;
private string _path;
private TimeSpan _interval;
private bool _reportHits;
@@ -52,6 +53,7 @@ public sealed class BlocklistFilter : IConnectionFilter
private string _lastGenerated;
private DateTime _lastWriteUtc;
private CancellationTokenSource _cts;
+ private Timer _sweepTimer;
public string Name => "blocklist";
@@ -68,6 +70,7 @@ public sealed class BlocklistFilter : IConnectionFilter
var s = BlocklistConfiguration.Settings;
_path = ResolvePath(s.File);
+ _enabled = s.Enabled && _path != null;
_interval = s.ReloadInterval <= TimeSpan.Zero ? TimeSpan.FromSeconds(60) : s.ReloadInterval;
_reportHits = s.ReportHits;
_banDuration = s.BanDuration;
@@ -91,16 +94,26 @@ public sealed class BlocklistFilter : IConnectionFilter
public void Start(CancellationToken token)
{
- if (_path == null)
+ if (!_enabled)
{
- logger.Information("Blocklist disabled (\"file\" empty in blocklist.json)");
+ LogWhyDisabled();
return;
}
+ // The operator's override on this gate, opted into separately. Without it only the generator's
+ // subtraction covers carve-outs, and that does not cover ban contributions.
+ if (!ManualAllowlist.Enabled)
+ {
+ logger.Warning(
+ "Blocklist is on but the manual allowlist is not; set \"enabled\" in ip-allowlist.json so a " +
+ "carve-out also suppresses ban contributions"
+ );
+ }
+
_cts = CancellationTokenSource.CreateLinkedTokenSource(token);
- // A missing file is the shipped default, not an error: the gate stays inert until the poll picks
- // up whatever the generator first writes. No restart needed.
+ // A missing file is not an error: the gate stays inert until the poll picks up whatever the
+ // generator first writes. No restart needed.
if (File.Exists(_path))
{
Reload(); // synchronous prime; empty on failure (fail-open)
@@ -110,17 +123,47 @@ public sealed class BlocklistFilter : IConnectionFilter
logger.Information("Blocklist inert: no list at \"{Path}\"; polling every {Interval}", _path, _interval);
}
- // Sweep the promote-guard so a distinct-IP flood cannot grow it unbounded.
- Timer.DelayCall(TimeSpan.FromMinutes(1), TimeSpan.FromMinutes(1), SweepGuard);
+ // Sweep the promote-guard so a distinct-IP flood cannot grow it unbounded. Only marked when hits
+ // are reported, so there is nothing to sweep otherwise.
+ if (_reportHits)
+ {
+ _sweepTimer = Timer.DelayCall(TimeSpan.FromMinutes(1), TimeSpan.FromMinutes(1), SweepGuard);
+ }
_ = Task.Run(() => PollLoop(_cts.Token), _cts.Token);
}
+ private void LogWhyDisabled()
+ {
+ if (_path == null)
+ {
+ logger.Information("Blocklist disabled (\"file\" empty in blocklist.json)");
+ }
+ else if (File.Exists(_path))
+ {
+ // An upgraded shard has a list on disk but no "enabled" key, so say so rather than silently
+ // dropping a gate it was relying on.
+ logger.Warning(
+ "Blocklist is off (\"enabled\" false in blocklist.json) but a list is present at \"{Path}\"; " +
+ "no addresses will be denied",
+ _path
+ );
+ }
+ else
+ {
+ logger.Information("Blocklist disabled (\"enabled\" false in blocklist.json)");
+ }
+ }
+
public void Stop()
{
_cts?.Cancel();
_cts?.Dispose();
_cts = null;
+
+ // Recurring, so an uncancelled sweep survives Stop and the next Start adds a second one.
+ _sweepTimer?.Stop();
+ _sweepTimer = null;
}
public bool ShouldDeny(IPAddress address)
@@ -153,9 +196,9 @@ public sealed class BlocklistFilter : IConnectionFilter
}
// Both are asked only once the list has matched, so they cost the common accept nothing. The file
- // list is usually redundant because the generator subtracts it — except right after an operator adds
- // an entry without regenerating, which is exactly when someone is waiting to get back in.
- if (FileAllowlist.Contains(address))
+ // list is usually redundant because the generator subtracts it — except right after an operator
+ // adds an entry without regenerating, which is when someone is waiting to get back in.
+ if (ManualAllowlist.Contains(address))
{
return false;
}
@@ -248,9 +291,8 @@ public sealed class BlocklistFilter : IConnectionFilter
private void Reload()
{
- // Capture the mtime/header BEFORE Load() so the markers describe the version being parsed, not
- // one the producer swapped in mid-parse. Stale markers only cost an extra reload next poll;
- // capturing after could skip a version entirely.
+ // Capture the mtime/header BEFORE Load() so they describe the version being parsed. Capturing
+ // after could skip a version the producer swapped in mid-parse; stale markers only cost a reload.
var writeUtc = default(DateTime);
try
{
diff --git a/Projects/UOContent/Network/Blocklist/BlocklistSnapshot.cs b/Projects/UOContent/Network/Blocklist/BlocklistSnapshot.cs
index 29b2e5176..d62df0752 100644
--- a/Projects/UOContent/Network/Blocklist/BlocklistSnapshot.cs
+++ b/Projects/UOContent/Network/Blocklist/BlocklistSnapshot.cs
@@ -46,8 +46,7 @@ public sealed class BlocklistSnapshot
/// Parses a blocklist directly from its UTF-8/ASCII file bytes — one line at a time, splitting on
/// '\n' with no per-line string allocation. IPv4 singles and CIDRs are parsed straight from the
/// byte span; IPv6 (the rare path) decodes the single address token and defers to the framework parser.
- /// Malformed lines increment and never throw. Build-time intermediates use
- /// the multithreaded pool because this runs off the game loop on the reload/bootstrap thread.
+ /// Malformed lines increment and never throw.
///
public static BlocklistSnapshot Build(ReadOnlySpan data, out int parsed, out int skipped)
{
@@ -183,7 +182,7 @@ public sealed class BlocklistSnapshot
}
///
- /// Plain set membership, for callers whose set is an ALLOWlist (see ) and for
+ /// Plain set membership, for callers whose set is an ALLOWlist (see ) and for
/// whom would read backwards. The interval machinery is direction-agnostic.
///
public bool Contains(IPAddress ip) => IsBanned(ip);
diff --git a/Projects/UOContent/Network/CrowdSec/CrowdSecConfiguration.cs b/Projects/UOContent/Network/CrowdSec/CrowdSecConfiguration.cs
index b1376b6a0..5855633f9 100644
--- a/Projects/UOContent/Network/CrowdSec/CrowdSecConfiguration.cs
+++ b/Projects/UOContent/Network/CrowdSec/CrowdSecConfiguration.cs
@@ -21,9 +21,8 @@ using Server.Json;
namespace Server.Network.Bans.CrowdSec;
///
-/// Loads the from Configuration/crowdsec.json (matching the
-/// per-feature JSON config pattern used by AssistantConfiguration). Loaded once; a missing file
-/// writes a disabled-by-default template so operators have something to edit.
+/// Loads the from Configuration/crowdsec.json. Loaded once; a
+/// missing file writes a disabled-by-default template so operators have something to edit.
///
public static class CrowdSecConfiguration
{
diff --git a/Projects/UOContent/Network/CrowdSec/CrowdSecReporter.cs b/Projects/UOContent/Network/CrowdSec/CrowdSecReporter.cs
index 385534d2a..c900eb90f 100644
--- a/Projects/UOContent/Network/CrowdSec/CrowdSecReporter.cs
+++ b/Projects/UOContent/Network/CrowdSec/CrowdSecReporter.cs
@@ -304,12 +304,10 @@ public sealed class CrowdSecReporter : IBanReporter
}
///
- /// Sends with up to 3 attempts total (1 initial + 2 retries), backing off 1s then 2s between
- /// attempts, for transient LAPI failures (network blips, 5xx). Backoff uses
- /// so it never blocks the thread; a cancellation during backoff propagates as
- /// so the drain loop exits cleanly. Returns false (never
- /// throws for a send failure) once attempts are exhausted, so the caller can count the drop and keep
- /// draining instead of losing the rest of the batch/queue.
+ /// Up to 3 attempts (1 initial + 2 retries) backing off 1s then 2s, for transient LAPI failures
+ /// (network blips, 5xx). Backoff uses so it never blocks the thread, and a
+ /// cancellation during it propagates so the drain loop exits cleanly. Returns false rather than
+ /// throwing once attempts are exhausted, so the caller counts the drop and keeps draining.
///
private static async ValueTask SendWithBoundedRetryAsync(Func send, CancellationToken token)
{
diff --git a/Projects/UOContent/Network/Firewall/Firewall.cs b/Projects/UOContent/Network/Firewall/Firewall.cs
index 075b47ec3..36c11bbf9 100644
--- a/Projects/UOContent/Network/Firewall/Firewall.cs
+++ b/Projects/UOContent/Network/Firewall/Firewall.cs
@@ -28,10 +28,10 @@ namespace Server.Network;
public static class Firewall
{
// Single-threaded: the accept path, admin gump/command, TTL expiry timer, and boot load all run on
- // the main game loop. No locks, caches, or version counters are needed. See the ban-channel design doc.
- // _entries is the authoritative store (gump/persistence/TTL/command all work against it); _index is a
- // derived, rebuild-on-demand SortedRangeIndex used only for the accept-path IsBlocked lookup, shared
- // with the same sorted-range binary-search primitive the blocklist uses (see BlocklistSnapshot).
+ // the main game loop, so no locks, caches, or version counters are needed. _entries is the
+ // authoritative store; _index is a derived, rebuild-on-demand SortedRangeIndex used only for the
+ // accept-path IsBlocked lookup, over the same primitive the blocklist uses (see BlocklistSnapshot).
+ // See dev-docs/ip-bans-and-allowlists.md.
private static readonly List _entries = [];
// Entries with a TTL: entry -> absolute expiry tick (Core.TickCount). Permanent entries are absent.
@@ -152,7 +152,7 @@ public static class Firewall
}
///
- /// Removes every entry whose TTL has elapsed. Called from the main-thread maintenance timer (Task 2).
+ /// Removes every entry whose TTL has elapsed. Called from the main-thread maintenance timer.
///
internal static void ExpireEntries(long nowTicks)
{
diff --git a/Projects/UOContent/Network/LoginAllowlist/LoginAllowlist.cs b/Projects/UOContent/Network/LoginAllowlist/LoginAllowlist.cs
index c44ceb33d..23075f7ff 100644
--- a/Projects/UOContent/Network/LoginAllowlist/LoginAllowlist.cs
+++ b/Projects/UOContent/Network/LoginAllowlist/LoginAllowlist.cs
@@ -19,6 +19,7 @@ using System.Globalization;
using System.IO;
using System.Net;
using System.Text;
+using System.Threading;
using System.Threading.Tasks;
using Server.Logging;
using Server.Network.Bans;
@@ -30,16 +31,11 @@ namespace Server.Network;
/// blocked and a flaky connection cannot get one globally banned.
///
///
-///
-/// Consulted only after the blocklist has already matched, and again before a ban is contributed, so a
-/// normal accept pays nothing for it. An entry is evidence rather than a licence: enough strikes inside the
-/// window revokes it. It cannot bootstrap, so it hedges stable addresses and does not replace
-/// . See dev-docs/ip-bans-and-allowlists.md.
-///
-///
-/// Both dictionaries are game-loop state. Only the file write runs off-loop, over a snapshot taken on the
-/// loop.
-///
+/// Consulted only after the blocklist has already matched, so a normal accept pays nothing for it. An entry
+/// is evidence rather than a licence: enough strikes inside the window revokes it. It cannot bootstrap, so
+/// it does not replace . Both dictionaries are game-loop state; only the file
+/// write runs off-loop, over a snapshot taken on the loop.
+/// See dev-docs/ip-bans-and-allowlists.md.
///
public static class LoginAllowlist
{
@@ -52,6 +48,11 @@ public static class LoginAllowlist
// _allowed and cannot be grown by an attacker.
private static readonly Dictionary _strikes = [];
+ // Reused: past ~5,300 entries a fresh UInt128[] is an LOH allocation, once per flush. Grown
+ // geometrically, never shrunk.
+ private static UInt128[] _addressBuffer = [];
+ private static long[] _stampBuffer = [];
+
private static bool _enabled;
private static string _path;
private static long _ttlSeconds;
@@ -59,6 +60,10 @@ public static class LoginAllowlist
private static long _strikeWindowSeconds;
private static bool _dirty;
+ // Loop-only. The writer owns the buffers until it posts completion back, so a flush landing mid-write
+ // waits rather than overwriting them.
+ private static bool _writing;
+
public static int Count => _allowed.Count;
private struct Strike
@@ -97,10 +102,14 @@ public static class LoginAllowlist
var interval = LoginAllowlistConfiguration.Settings.FlushInterval;
if (interval <= TimeSpan.Zero)
{
- interval = TimeSpan.FromMinutes(1);
+ interval = TimeSpan.FromHours(1);
}
Timer.DelayCall(interval, interval, Flush);
+
+ // HandleClosed skips InvokeShutdown when the server crashed, so the crash path needs its own.
+ EventSink.Shutdown += OnShutdown;
+ EventSink.ServerCrashed += OnCrashed;
}
///
@@ -197,6 +206,8 @@ public static class LoginAllowlist
{
_allowed.Clear();
_strikes.Clear();
+ _writing = false;
+ _dirty = false;
_enabled = enabled;
_ttlSeconds = ttlSeconds;
_escalateAfterStrikes = escalateAfterStrikes;
@@ -208,28 +219,87 @@ public static class LoginAllowlist
private static void Flush()
{
- if (!_enabled || !_dirty)
- {
- return;
- }
-
// A save owns the disk and nothing here is urgent. _dirty stays set, so skipping loses nothing.
// See the threading policy in CLAUDE.md (rules #3 and #10).
- if (World.Saving || World.WorldState == WorldState.PendingSave)
+ if (!_enabled || !_dirty || _writing || World.Saving || World.WorldState == WorldState.PendingSave)
{
return;
}
+ var count = Snapshot(out var dropped);
+ var addresses = _addressBuffer;
+ var stamps = _stampBuffer;
+ var path = _path;
+
+ _dirty = false;
+ _writing = true;
+
+ _ = Task.Run(
+ () =>
+ {
+ var written = Write(path, addresses, stamps, count, dropped);
+
+ // _writing and _dirty are loop state, so the writer hands the release back. Rule #10.
+ Core.LoopContext.Post(
+ () =>
+ {
+ _writing = false;
+ if (!written)
+ {
+ _dirty = true; // nothing reached disk; the next flush retries
+ }
+ }
+ );
+ }
+ );
+ }
+
+ ///
+ /// A crash is the case the flush interval cannot cover, so write on the way down. Runs on whichever
+ /// thread faulted, and the dictionaries are loop state, so it only writes when that is the loop.
+ ///
+ private static void OnCrashed(ServerCrashedEventArgs e)
+ {
+ if (Thread.CurrentThread == Core.Thread)
+ {
+ OnShutdown();
+ }
+ }
+
+ /// Synchronous: nothing schedules after this, so a handed-off write would reach no disk.
+ private static void OnShutdown()
+ {
+ // A write already in flight holds the buffers and has all but the last moments of the list.
+ if (!_enabled || !_dirty || _writing)
+ {
+ return;
+ }
+
+ var count = Snapshot(out var dropped);
+ _dirty = false;
+
+ Write(_path, _addressBuffer, _stampBuffer, count, dropped);
+ }
+
+ ///
+ /// Prunes expired entries and copies what survives into the shared buffers. Returns the live count; the
+ /// buffers run longer and everything past it is stale.
+ ///
+ private static int Snapshot(out int dropped)
+ {
var nowUnix = ToUnixSeconds(Core.Now);
var cutoff = nowUnix - _ttlSeconds;
- // Prune and snapshot in one loop-side pass; the writer only sees private copies. Not pooled:
- // STArrayPool is single-threaded and these escape to another thread.
- var addresses = new UInt128[_allowed.Count];
- var stamps = new long[_allowed.Count];
- var count = 0;
+ if (_addressBuffer.Length < _allowed.Count)
+ {
+ // Geometric so a shard adding addresses one at a time does not reallocate every flush.
+ var size = Math.Max(_allowed.Count, Math.Max(64, _addressBuffer.Length * 2));
+ _addressBuffer = new UInt128[size];
+ _stampBuffer = new long[size];
+ }
- var dropped = 0;
+ var count = 0;
+ dropped = 0;
foreach (var (address, stamp) in _allowed)
{
@@ -241,19 +311,13 @@ public static class LoginAllowlist
continue;
}
- addresses[count] = address;
- stamps[count] = stamp;
+ _addressBuffer[count] = address;
+ _stampBuffer[count] = stamp;
count++;
}
PruneStaleStrikes(nowUnix);
-
- _dirty = false;
-
- var path = _path;
- var total = count;
-
- _ = Task.Run(() => Write(path, addresses, stamps, total, dropped));
+ return count;
}
/// Drops tallies whose window has closed.
@@ -273,7 +337,8 @@ public static class LoginAllowlist
}
}
- private static void Write(string path, UInt128[] addresses, long[] stamps, int count, int dropped)
+ /// Writes the list out. Returns false when nothing reached disk, so the caller can retry.
+ private static bool Write(string path, UInt128[] addresses, long[] stamps, int count, int dropped)
{
try
{
@@ -309,11 +374,14 @@ public static class LoginAllowlist
{
logger.Information("Login allowlist wrote {Count} entr(ies), dropped {Dropped} past TTL", count, dropped);
}
+
+ return true;
}
catch (Exception e)
{
// Recoverable: entries are still in memory and the next flush retries.
logger.Warning(e, "Could not write the login allowlist to \"{Path}\"", path);
+ return false;
}
}
diff --git a/Projects/UOContent/Network/LoginAllowlist/LoginAllowlistConfiguration.cs b/Projects/UOContent/Network/LoginAllowlist/LoginAllowlistConfiguration.cs
index 08f04ecf2..5c673eb10 100644
--- a/Projects/UOContent/Network/LoginAllowlist/LoginAllowlistConfiguration.cs
+++ b/Projects/UOContent/Network/LoginAllowlist/LoginAllowlistConfiguration.cs
@@ -21,9 +21,8 @@ using Server.Json;
namespace Server.Network;
///
-/// Loads the from Configuration/login-allowlist.json (matching
-/// the per-feature JSON config pattern used by BlocklistConfiguration). Loaded once; a missing file
-/// writes a template so operators have something to edit.
+/// Loads the from Configuration/login-allowlist.json. Loaded
+/// once; a missing file writes a template so operators have something to edit.
///
public static class LoginAllowlistConfiguration
{
@@ -82,11 +81,12 @@ public record LoginAllowlistSettings
public TimeSpan Ttl { get; set; } = TimeSpan.FromDays(90);
///
- /// How often a changed list is written out. A crash loses at most this much, and an entry is re-earned by
- /// the next login.
+ /// How often a changed list is written out. A clean shutdown always writes, so this only bounds what a
+ /// crash loses — and an entry is re-earned by the next login. Hourly against a 90-day TTL, because each
+ /// flush walks the whole list on the game loop.
///
[JsonPropertyName("flushInterval")]
- public TimeSpan FlushInterval { get; set; } = TimeSpan.FromMinutes(1);
+ public TimeSpan FlushInterval { get; set; } = TimeSpan.FromHours(1);
///
/// How many suppressed contributions inside revoke an address's entry. Past
diff --git a/Projects/UOContent/Network/Blocklist/FileAllowlist.cs b/Projects/UOContent/Network/ManualAllowlist/ManualAllowlist.cs
similarity index 83%
rename from Projects/UOContent/Network/Blocklist/FileAllowlist.cs
rename to Projects/UOContent/Network/ManualAllowlist/ManualAllowlist.cs
index 0d5582713..20e351457 100644
--- a/Projects/UOContent/Network/Blocklist/FileAllowlist.cs
+++ b/Projects/UOContent/Network/ManualAllowlist/ManualAllowlist.cs
@@ -2,7 +2,7 @@
* ModernUO *
* Copyright 2019-2026 - ModernUO Development Team *
* Email: hi@modernuo.com *
- * File: FileAllowlist.cs *
+ * File: ManualAllowlist.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
@@ -32,15 +32,15 @@ namespace Server.Network.Bans;
/// Behavioural detections never consult the blocklist, so without reading the files here a carve-out is
/// quietly routed around: one scanner behind a shared CGNAT address is enough to get the whole address
/// contributed and firewalled. Reading them also means an entry applies on the next reload rather than the
-/// next regeneration. Unconditional, unlike , but still no shield against a
-/// manual ban — see .
+/// next regeneration. Opt-in via ip-allowlist.json's enabled, since the poll runs for the
+/// whole uptime; no shield against a manual ban either — see .
///
-public static class FileAllowlist
+public static class ManualAllowlist
{
- private static readonly ILogger logger = LogFactory.GetLogger(typeof(FileAllowlist));
+ private static readonly ILogger logger = LogFactory.GetLogger(typeof(ManualAllowlist));
- // Written by the reload poll (off-loop), read by the accept path (game loop): a single volatile
- // reference swap is the whole synchronization story — readers see the old or the new snapshot, whole.
+ // Written by the reload poll (off-loop), read by the accept path (game loop). One volatile reference
+ // swap is the whole synchronization story: readers see the old or the new snapshot, whole.
private static volatile BlocklistSnapshot _snapshot = BlocklistSnapshot.Empty;
private static string[] _patterns = [];
@@ -53,24 +53,51 @@ public static class FileAllowlist
/// True when an operator listed this address. Safe before .
public static bool Contains(IPAddress address) => address != null && _snapshot.Contains(address);
+ /// True when the shard is reading allowlist files. Safe before .
+ public static bool Enabled { get; private set; }
+
public static void Initialize()
{
- // BlocklistFilter.Register ran during the Configure sweep, so the settings are populated.
- var settings = BlocklistConfiguration.Settings;
+ ManualAllowlistConfiguration.Load();
+ var settings = ManualAllowlistConfiguration.Settings;
if (settings == null)
{
return;
}
- _patterns = ResolvePaths(settings.AllowlistFiles);
+ _patterns = ResolvePaths(settings.Files);
_interval = settings.ReloadInterval <= TimeSpan.Zero ? TimeSpan.FromSeconds(60) : settings.ReloadInterval;
- if (_patterns.Length == 0)
+ if (!settings.Enabled)
{
- logger.Information("File allowlist disabled (\"allowlistFiles\" empty in blocklist.json)");
+ // The generator still subtracts these files, so a carve-out an operator already wrote looks
+ // like it works right up until a behavioural detection contributes the address anyway.
+ var present = ExpandPaths().Length;
+ _patterns = [];
+
+ if (present > 0)
+ {
+ logger.Warning(
+ "Manual allowlist is off (\"enabled\" false in ip-allowlist.json) but {Count} allowlist file(s) " +
+ "are present; those carve-outs will not suppress ban contributions",
+ present
+ );
+ }
+ else
+ {
+ logger.Information("Manual allowlist disabled (\"enabled\" false in ip-allowlist.json)");
+ }
+
return;
}
+ if (_patterns.Length == 0)
+ {
+ logger.Information("Manual allowlist disabled (\"files\" empty in ip-allowlist.json)");
+ return;
+ }
+
+ Enabled = true;
Reload();
_cts = CancellationTokenSource.CreateLinkedTokenSource(Core.ClosingTokenSource.Token);
@@ -197,7 +224,7 @@ public static class FileAllowlist
}
catch (Exception e)
{
- logger.Warning(e, "File allowlist reload check failed; keeping last snapshot ({Count})", Count);
+ logger.Warning(e, "Manual allowlist reload check failed; keeping last snapshot ({Count})", Count);
}
}
}
@@ -246,7 +273,7 @@ public static class FileAllowlist
_lastStamp = stamp;
logger.Information(
- "File allowlist loaded {Count} range(s) from {Files} file(s)",
+ "Manual allowlist loaded {Count} range(s) from {Files} file(s)",
next.Count,
files
);
diff --git a/Projects/UOContent/Network/ManualAllowlist/ManualAllowlistConfiguration.cs b/Projects/UOContent/Network/ManualAllowlist/ManualAllowlistConfiguration.cs
new file mode 100644
index 000000000..dd21fe97c
--- /dev/null
+++ b/Projects/UOContent/Network/ManualAllowlist/ManualAllowlistConfiguration.cs
@@ -0,0 +1,83 @@
+/*************************************************************************
+ * ModernUO *
+ * Copyright 2019-2026 - ModernUO Development Team *
+ * Email: hi@modernuo.com *
+ * File: ManualAllowlistConfiguration.cs *
+ * *
+ * This program is free software: you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation, either version 3 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program. If not, see . *
+ *************************************************************************/
+
+using System;
+using System.IO;
+using System.Text.Json.Serialization;
+using Server.Json;
+
+namespace Server.Network.Bans;
+
+///
+/// Loads the from Configuration/ip-allowlist.json. Loaded once;
+/// a missing file writes a template so operators have something to edit.
+///
+public static class ManualAllowlistConfiguration
+{
+ private const string _path = "Configuration/ip-allowlist.json";
+
+ public static ManualAllowlistSettings Settings { get; private set; }
+
+ public static void Load()
+ {
+ var path = Path.Join(Core.BaseDirectory, _path);
+
+ if (File.Exists(path))
+ {
+ Settings = JsonConfig.Deserialize(path);
+ }
+ else
+ {
+ Settings = new ManualAllowlistSettings();
+ Save();
+ }
+ }
+
+ private static void Save()
+ {
+ JsonConfig.Serialize(Path.Join(Core.BaseDirectory, _path), Settings);
+ }
+}
+
+///
+/// Bound configuration for . Its own file rather than a corner of
+/// blocklist.json: the blocklist is only one of two consumers, and the other
+/// () works on a shard that runs no blocklist at all.
+///
+public record ManualAllowlistSettings
+{
+ ///
+ /// Whether the shard reads at all. Off by default: reading them costs a poll for
+ /// the whole uptime, which no shard should pay before an operator has written a carve-out.
+ ///
+ [JsonPropertyName("enabled")]
+ public bool Enabled { get; set; }
+
+ ///
+ /// Addresses that must never be blocked and never escalated, in the blocklist's own format. The same
+ /// files tools/Export-IpBlocklist.ps1 subtracts at generation time; the shard reads them so an
+ /// entry also suppresses ban contributions, which the generator alone cannot do.
+ ///
+ ///
+ /// The filename may contain wildcards, which is how the default picks up a carve-out an admin adds
+ /// without anyone editing this file.
+ ///
+ [JsonPropertyName("files")]
+ public string[] Files { get; set; } = ["Configuration/ip-allowlist*.txt"];
+
+ /// How often the files are checked for changes. Reloads only happen when one actually changed.
+ [JsonPropertyName("reloadInterval")]
+ public TimeSpan ReloadInterval { get; set; } = TimeSpan.FromSeconds(60);
+}
diff --git a/dev-docs/ip-bans-and-allowlists.md b/dev-docs/ip-bans-and-allowlists.md
index 5588bb19e..40320efe5 100644
--- a/dev-docs/ip-bans-and-allowlists.md
+++ b/dev-docs/ip-bans-and-allowlists.md
@@ -24,7 +24,7 @@ Filters are consulted in registration order, first denial wins:
| Filter | Source | Scope |
|---|---|---|
| `firewall` | `Configuration/firewall.json`, mutable in-game | Admin-curated, permanent |
-| `blocklist` | `Configuration/ip-blocklist.txt` (millions of entries) | Reputation feeds |
+| `blocklist` | `Configuration/ip-blocklist.txt` (millions of entries, opt-in) | Reputation feeds |
| `auto-denylist` | In-memory, 15 min | What this shard just caught misbehaving |
### Contributing a ban
@@ -38,7 +38,7 @@ Two, with different authority:
| List | Source | Revocable? | Covers |
|---|---|---|---|
-| `FileAllowlist` | every `ip-allowlist*.txt` | No — an operator said so | Blocking **and** escalation |
+| `ManualAllowlist` | every `ip-allowlist*.txt` (opt-in) | No — an operator said so | Blocking **and** escalation |
| `LoginAllowlist` | Earned by authenticating, 90-day TTL | Yes — 10 strikes/hour | Blocking **and** escalation |
Both are consulted **only after the blocklist has already matched**, so a normal accept — the one an
@@ -66,16 +66,22 @@ If none of those match, they may be inside a **CIDR** in the blocklist, or held
### 2. Add them to the allowlist
-One entry per line in `Distribution/Configuration/ip-allowlist.txt` — a bare address or a CIDR. This file
-is yours; the generator creates it once and never rewrites it.
+Set `"enabled": true` in `Configuration/ip-allowlist.json` first — it is off by default, so a shard that
+has never written a carve-out does not poll for one. The shard logs a warning at startup if allowlist files
+are present while the flag is off.
+
+Then one entry per line in `Distribution/Configuration/ip-allowlist.txt` — a bare address or a CIDR. This
+file is yours; the generator creates it once and never rewrites it.
```
203.0.113.42 # shard owner, listed via a shared upstream address
198.51.100.0/24 # a whole range if the ISP rotates within it
```
-The shard reloads within `reloadInterval` (60s default). **No restart, and no need to re-run the
-generator.** From that point the address is neither blocked nor contributed.
+With the flag on, the shard reloads within `reloadInterval` (60s default). **No restart, and no need to
+re-run the generator.** From that point the address is neither blocked nor contributed. With the flag off
+the generator still subtracts the file at generation time, so the address stops being *blocked* — but a
+behavioural detection can still contribute it, which is the case the flag exists to cover.
### 3. Clear any ban that already exists
@@ -123,8 +129,10 @@ where your players actually are, and a carve-out names a real network, so you bu
```
That writes `ip-allowlist-starlink.txt` beside the blocklist, and every `ip-allowlist*.txt` there is
-subtracted — both by the generator and by the shard, with no config edit. Starlink costs about 0.1% of the
-list. Blank a file (keep the file) to reputation-block that network again; delete it to drop the carve-out.
+subtracted by the generator with no config edit. For the shard to read them too — which is what also stops
+a carve-out address being *contributed* by a behavioural detection — set `enabled` in `ip-allowlist.json`;
+it is off by default so no shard polls for files it never wrote. Starlink costs about 0.1% of the list.
+Blank a file (keep the file) to reputation-block that network again; delete it to drop the carve-out.
Carve-out files carry an `asn=` marker in their header, which is how `-RefreshCarveouts` finds them. A
hand-written allowlist has no marker and is never rewritten.
@@ -155,6 +163,12 @@ Escalation is **immediate**, on the first detection: a 15-minute local hold plus
(4h) contribution. There is no N-connection threshold; the strike counter governs only revoking a
`LoginAllowlist` entry.
+The local hold runs 15 minutes from the **first** detection and is never extended by later ones, so an
+address that keeps trying is released on schedule rather than held indefinitely. It does not get a free
+run: the rate limiter sits *ahead* of the connection filters, so a flooder is re-reported and re-held on
+its next attempt. Not refreshing is what keeps the holds in expiry order, which is what makes retiring
+lapsed ones cost the number expiring rather than the number held.
+
### What is deliberately NOT detected
**Do not add rules based on arrival framing.** TCP has no message boundaries, so the network, the OS or a
@@ -177,21 +191,27 @@ firewalled off. Shortening the 5s handshake window has been tried and broke real
- **An allowlist cannot bootstrap.** A `LoginAllowlist` entry is only earned by getting in, so it can never
repair an existing false positive, and it is weakest on rotating CGNAT — a player whose lease moved is a
- stranger again. `FileAllowlist` is the fix for that, which is why it is manual.
+ stranger again. `ManualAllowlist` is the fix for that, which is why it is manual — and opt-in, via
+ `ip-allowlist.json`.
- **A never-logged-in player on a shared address can still be caught**, for up to `badConnectDuration`, if a
co-tenant misbehaves. Accepted: it is 4h and self-healing. The cheapest lever is `badConnectDuration`.
- **`MaxConnections` (4096) is a hard ceiling.** The accept gate runs *after* the kernel completed the TCP
handshake, so a blocklist match saves the socket setup and the `NetState` slot but never the connection
itself. Only an upstream L4 proxy or edge scrubbing moves that cost off the shard.
+- **The `auto-denylist` stops tracking at `maxEntries`.** Past it a detection still disconnects the
+ connection, but the address is not held, so it pays full detection cost on every reconnect instead of a
+ cheap accept-gate deny. The default is sized for the 50k–250k distinct-source floods seen in practice; a
+ flood past it wants upstream scrubbing rather than a larger cap, which only buys a longer on-loop scan.
## Configuration
| File | Controls |
|---|---|
| `bans.json` | `reportRateLimitTrips`, `autoBanDuration`, `reportBadConnects`, `badConnectDuration` |
-| `blocklist.json` | `file`, `allowlistFiles` (wildcards allowed), `reloadInterval`, `reportHits`, `banDuration`, `promoteSuppression` |
+| `blocklist.json` | `enabled` (default `false`), `file`, `reloadInterval`, `reportHits`, `banDuration`, `promoteSuppression` |
+| `ip-allowlist.json` | `enabled` (default `false`), `files` (wildcards allowed), `reloadInterval` |
| `login-allowlist.json` | `enabled`, `file`, `ttl`, `flushInterval`, `escalateAfterStrikes`, `strikeWindow` |
-| `auto-denylist.json` | `enabled`, `duration`, `maxEntries` |
+| `auto-denylist.json` | `enabled`, `duration`, `maxEntries` (default `324,449` — sized for the floods seen in practice; see the remark on the setting before raising it) |
| `crowdsec.json` | `lapiUrl`, `machineId`, `password`, `origin`, `manualBanDuration`, `flushInterval`, `maxQueue` |
| `firewall.json` | Admin-curated entries |
@@ -208,7 +228,7 @@ A shard fronted by an upstream proxy can disable all of it and register nothing.
| `Projects/Server/Network/Bans/BanReasons.cs` | Reason slugs + the behavioural opt-in set |
| `Projects/UOContent/Network/BanExemptions.cs` | Combines both allowlists into one answer |
| `Projects/UOContent/Network/Blocklist/BlocklistFilter.cs` | File-sourced blocklist filter |
-| `Projects/UOContent/Network/Blocklist/FileAllowlist.cs` | Operator carve-outs, read from the allowlist files |
+| `Projects/UOContent/Network/Blocklist/ManualAllowlist.cs` | Operator carve-outs, read from the allowlist files |
| `Projects/UOContent/Network/LoginAllowlist/LoginAllowlist.cs` | Allowlist earned by authenticating |
| `Projects/UOContent/Network/AutoDenylist/AutoDenylist.cs` | Short-lived local hold |
| `Projects/UOContent/Network/CrowdSec/CrowdSecReporter.cs` | LAPI contribution sink |
diff --git a/dev-docs/networking-packets.md b/dev-docs/networking-packets.md
index af47a1e06..639963cfd 100644
--- a/dev-docs/networking-packets.md
+++ b/dev-docs/networking-packets.md
@@ -511,9 +511,9 @@ Rules:
Core owns the question; **every implementation lives in UOContent**. The three that ship are `firewall`
(admin-curated, mutable at runtime, persisted to `Configuration/firewall.json`), `blocklist` (file-sourced,
-millions of entries, demand-pages hits to CrowdSec) and `auto-denylist` (in-memory, short-lived, fed by the
-shard's own behavioural detections). A shard that fronts its server with an upstream proxy or edge scrubbing
-can drop all of them and register nothing.
+millions of entries, demand-pages hits to CrowdSec, **opt-in**) and `auto-denylist` (in-memory,
+short-lived, fed by the shard's own behavioural detections). A shard that fronts its server with an
+upstream proxy or edge scrubbing can drop all of them and register nothing.
The allowlists, ban contribution, behavioural detection and the operator process for exempting a
false-positive address are covered separately in
From be3a08513f8e68a9d957fe369b806a05c019ce75 Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Fri, 14 Aug 2026 17:14:38 -0700
Subject: [PATCH 17/28] fix: Fixes PlayerConstructed stacking/BODs (#2579)
### Summary
* Removes player constructed as a requirement for BODs.
* When two items stack and they don't match player constructed flags, the resulting stack loses the flag.
---
.../Items/PlayerConstructedStackingTests.cs | 41 -------------------
Projects/Server/Items/Item.cs | 8 +++-
.../UOContent/Engines/Bulk Orders/SmallBOD.cs | 6 +--
3 files changed, 7 insertions(+), 48 deletions(-)
diff --git a/Projects/Server.Tests/Tests/Items/PlayerConstructedStackingTests.cs b/Projects/Server.Tests/Tests/Items/PlayerConstructedStackingTests.cs
index 05595068a..955a87293 100644
--- a/Projects/Server.Tests/Tests/Items/PlayerConstructedStackingTests.cs
+++ b/Projects/Server.Tests/Tests/Items/PlayerConstructedStackingTests.cs
@@ -24,26 +24,6 @@ public class PlayerConstructedStackingTests
private static StackableItem MakeStack(Serial serial, int amount, bool playerConstructed) =>
new(serial) { Amount = amount, PlayerConstructed = playerConstructed };
- [Fact]
- public void CanStackWith_IsFalseWhenProvenanceDiffers()
- {
- var bought = MakeStack((Serial)0x1, 5, false);
- var crafted = MakeStack((Serial)0x2, 5, true);
-
- try
- {
- // Both orders must fail. Whichever is the receiver decides the merged pile's flag,
- // so allowing either one means the result is decided by drag direction.
- Assert.False(bought.CanStackWith(crafted));
- Assert.False(crafted.CanStackWith(bought));
- }
- finally
- {
- bought.Delete();
- crafted.Delete();
- }
- }
-
[Theory]
[InlineData(false)]
[InlineData(true)]
@@ -63,27 +43,6 @@ public class PlayerConstructedStackingTests
}
}
- [Fact]
- public void StackWith_RefusesToMergeAcrossProvenance()
- {
- var bought = MakeStack((Serial)0x1, 5, false);
- var crafted = MakeStack((Serial)0x2, 5, true);
-
- try
- {
- Assert.False(bought.StackWith(null, crafted, false));
- Assert.Equal(5, bought.Amount);
- Assert.Equal(5, crafted.Amount);
- Assert.False(bought.PlayerConstructed);
- Assert.False(crafted.Deleted);
- }
- finally
- {
- bought.Delete();
- crafted.Delete();
- }
- }
-
[Theory]
[InlineData(false)]
[InlineData(true)]
diff --git a/Projects/Server/Items/Item.cs b/Projects/Server/Items/Item.cs
index 889be4619..dae64a3f5 100644
--- a/Projects/Server/Items/Item.cs
+++ b/Projects/Server/Items/Item.cs
@@ -2350,7 +2350,6 @@ public partial class Item : IHued, IComparable- , ISpawnable, IObjectPropert
dropped.ItemID == ItemID &&
dropped.Hue == Hue &&
dropped.Name == Name &&
- dropped.PlayerConstructed == PlayerConstructed &&
dropped.Amount + Amount <= 60000 &&
dropped != this;
@@ -2369,6 +2368,11 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
}
Amount += dropped.Amount;
+ if (PlayerConstructed != dropped.PlayerConstructed)
+ {
+ PlayerConstructed = false;
+ }
+
dropped.Delete();
if (playSound && from != null)
@@ -3451,7 +3455,7 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
for (var i = 0; i < props.Length; i++)
{
var p = props[i];
- if (p.GetCustomAttribute(typeof(IgnoreDupeAttribute), true) != null || !p.CanRead || !p.CanWrite)
+ if (p.GetCustomAttribute(true) != null || !p.CanRead || !p.CanWrite)
{
continue;
}
diff --git a/Projects/UOContent/Engines/Bulk Orders/SmallBOD.cs b/Projects/UOContent/Engines/Bulk Orders/SmallBOD.cs
index 746da8687..6356780de 100644
--- a/Projects/UOContent/Engines/Bulk Orders/SmallBOD.cs
+++ b/Projects/UOContent/Engines/Bulk Orders/SmallBOD.cs
@@ -137,11 +137,7 @@ public abstract partial class SmallBOD : BaseBOD
{
var material = GetMaterial(armor?.Resource ?? clothing?.Resource ?? CraftResource.None);
- if (!item.PlayerConstructed)
- {
- from.SendLocalizedMessage(1045169); // The item is not in the request.
- }
- else if (Material >= BulkMaterialType.DullCopper && Material <= BulkMaterialType.Valorite && material != Material)
+ if (Material >= BulkMaterialType.DullCopper && Material <= BulkMaterialType.Valorite && material != Material)
{
from.SendLocalizedMessage(1045168); // The item is not made from the requested ore.
}
From fd27b7a3c9e8705b88db0b8331673728a46bff98 Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Fri, 21 Aug 2026 19:22:04 -0700
Subject: [PATCH 18/28] chore: Simplify server requirements section in README
(#2582)
Removed unnecessary details about game logic and server requirements.
---
README.md | 8 +-------
1 file changed, 1 insertion(+), 7 deletions(-)
diff --git a/README.md b/README.md
index b8d49f544..01a368804 100644
--- a/README.md
+++ b/README.md
@@ -46,13 +46,7 @@ ModernUO [ | 4–8 | 8 GB | NVMe |
| Large (200+) | 8+, high clock | 16 GB+ | NVMe |
-Game logic is single-threaded, so **single-core clock speed matters more than core count**, and
-**dedicated vCPU matters more than either** — burstable or shared plans throttle once credits run
-out, which is the most common cause of unexplained lag spikes. Save size drives RAM more than
-player count does.
-
-See [dev-docs/server-requirements.md](dev-docs/server-requirements.md) for the reasoning and tuning
-options.
+See [dev-docs/server-requirements.md](dev-docs/server-requirements.md) for more information.
#### Development
[](https://git-scm.com/downloads)
From 971d7b6a778f55d94891f6d376b9f4dad923ff78 Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Sat, 22 Aug 2026 12:56:00 -0700
Subject: [PATCH 19/28] fix: stop items from insta-decaying when decay
eligibility is restored without a move (#2583)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
## Summary
A GM flipping `Movable` back on for a long-frozen item made it vanish within one scheduler tick. The setter registered the item with a deadline computed from its stale `LastMoved`, so `ProcessActiveQueue` deleted it almost immediately. The pre-#2311 save-time sweep had the same semantics, just hidden behind the save cadence. The same failure existed for `Visible` and `Spawner` transitions.
`LastMoved` is deliberately left meaning actual movement — it feeds vendor inventory expiry and house moving-crate checks — so the fix does not rewrite it for state changes.
## Changes
- **`DecayResetTime`** (CompactInfo-backed): the decay countdown runs from the later of `LastMoved` and this stamp. `RestartDecay()` stamps it only when the item can decay and the stamp extends the current deadline, so hot paths with a fresh `LastMoved` allocate nothing.
- **`Movable`/`Visible`/`Spawner` setters** call `RestartDecay()` instead of registering a stale deadline.
- **Region-refusal retry** in `DecayScheduler` uses `RestartDecay()` instead of rewriting `LastMoved`.
- **Persistence**: the stamp survives save/load as a `WriteDeltaTime` delta under `SaveFlag.DecayReset` (to become `WriteAnchoredTime` once the save-time anchor is ported) (Item serialization v10), so a restart mid-window no longer deletes the item.
- **`LastMoved` setter** drops a superseded stamp so the `CompactInfo` can collapse instead of being held (~40 bytes) forever.
- **Raw `Map` setter** now counts as a move for parentless items: it stamps `LastMoved` and updates decay registration, closing the gap where an item moved out of `Map.Internal` via the setter never decayed.
- **`LiftItemDupe`**: the remainder of a partially lifted *ground* stack was placed via raw `Location`/`Map` assignments and never enrolled for decay (lingering-trash leak since #2311) — now enrolled via the Map setter. Parented remainders get their map from `AddItem` (parent first, then map), so container splits never transit the scheduler.
---
.../Tests/Items/DecayRegistrationTests.cs | 266 ++++++++++++++++++
Projects/Server/Items/DecayScheduler.cs | 4 +-
Projects/Server/Items/Item.cs | 129 ++++++++-
Projects/Server/Mobiles/Mobile.cs | 8 +-
4 files changed, 397 insertions(+), 10 deletions(-)
diff --git a/Projects/Server.Tests/Tests/Items/DecayRegistrationTests.cs b/Projects/Server.Tests/Tests/Items/DecayRegistrationTests.cs
index 0e48977ef..59d736c6f 100644
--- a/Projects/Server.Tests/Tests/Items/DecayRegistrationTests.cs
+++ b/Projects/Server.Tests/Tests/Items/DecayRegistrationTests.cs
@@ -208,6 +208,272 @@ public class DecayRegistrationTests
item.Delete();
}
+ // Unfreezing an item with a stale LastMoved must grant a fresh decay window,
+ // not delete it on the next tick.
+ [Fact]
+ public void StaleImmovableItemMadeMovable_GetsAFreshDecayWindow()
+ {
+ var start = Core._now;
+
+ try
+ {
+ var item = new Item(0x1234);
+ item.MoveToWorld(new Point3D(107, 100, 0), Map.Felucca);
+
+ item.Movable = false;
+ Assert.False(DecayScheduler.IsRegistered(item), "A frozen item must not be tracked for decay.");
+
+ Core._now = start + TimeSpan.FromDays(30);
+ var flipped = Core._now;
+
+ item.Movable = true;
+
+ Assert.True(DecayScheduler.IsRegistered(item), "An unfrozen item must be tracked for decay.");
+
+ AdvanceDecay(flipped, item.DecayTime - TimeSpan.FromMinutes(2), item);
+ Assert.False(item.Deleted, "An unfrozen item must get a full decay window, not vanish immediately.");
+
+ AdvanceDecay(Core._now, TimeSpan.FromMinutes(4), item);
+ Assert.True(item.Deleted, "An unfrozen item must still decay once the fresh window elapses.");
+ }
+ finally
+ {
+ Core._now = start;
+ }
+ }
+
+ // Same transition through the Visible setter: unhiding a long-hidden item.
+ [Fact]
+ public void StaleHiddenItemMadeVisible_GetsAFreshDecayWindow()
+ {
+ var start = Core._now;
+
+ try
+ {
+ var item = new Item(0x1234);
+ item.MoveToWorld(new Point3D(109, 100, 0), Map.Felucca);
+
+ item.Visible = false;
+ Assert.False(DecayScheduler.IsRegistered(item), "A hidden item must not be tracked for decay.");
+
+ Core._now = start + TimeSpan.FromDays(30);
+ var flipped = Core._now;
+
+ item.Visible = true;
+
+ Assert.True(DecayScheduler.IsRegistered(item), "An unhidden item must be tracked for decay.");
+
+ AdvanceDecay(flipped, item.DecayTime - TimeSpan.FromMinutes(2), item);
+ Assert.False(item.Deleted, "An unhidden item must get a full decay window, not vanish immediately.");
+
+ AdvanceDecay(Core._now, TimeSpan.FromMinutes(4), item);
+ Assert.True(item.Deleted, "An unhidden item must still decay once the fresh window elapses.");
+ }
+ finally
+ {
+ Core._now = start;
+ }
+ }
+
+ // A refusal restarts the countdown without rewriting LastMoved.
+ [Fact]
+ public void RefusedDecay_DoesNotRewriteLastMoved()
+ {
+ var start = Core._now;
+
+ try
+ {
+ var item = new RefusesDecayItem();
+ item.MoveToWorld(new Point3D(110, 100, 0), Map.Felucca);
+ var lastMoved = item.LastMoved;
+
+ AdvanceDecay(start, item.DecayTime + TimeSpan.FromMinutes(2), item);
+
+ Assert.False(item.Deleted, "A refused decay must not delete the item.");
+ Assert.True(DecayScheduler.IsRegistered(item), "A refused decay must leave the item tracked.");
+ Assert.Equal(lastMoved, item.LastMoved);
+
+ item.Delete();
+ }
+ finally
+ {
+ Core._now = start;
+ }
+ }
+
+ // The fresh window must survive a save/load cycle, or a restart mid-window deletes the item.
+ [Fact]
+ public void FreshDecayWindow_SurvivesSerialization()
+ {
+ var start = Core._now;
+
+ try
+ {
+ var item = new Item(0x1234);
+ item.MoveToWorld(new Point3D(111, 100, 0), Map.Felucca);
+
+ item.Movable = false;
+ Core._now = start + TimeSpan.FromDays(30);
+ item.Movable = true;
+
+ var expected = item.ScheduledDecayTime;
+
+ var writer = new BufferWriter(new byte[512], true);
+ item.Serialize(writer);
+
+ var copy = new Item(item.Serial);
+ copy.Deserialize(new BufferReader(writer.Buffer));
+
+ // The stamp is stored as a delta, so it ages only by the real time between
+ // write and read - milliseconds here, the downtime in production.
+ Assert.True(
+ (copy.ScheduledDecayTime - expected).Duration() <= TimeSpan.FromSeconds(5),
+ "The restarted decay window must survive a save/load cycle."
+ );
+
+ item.Delete();
+ copy.Delete();
+ }
+ finally
+ {
+ Core._now = start;
+ }
+ }
+
+ // A real move supersedes the reset stamp; it must be dropped so the CompactInfo can collapse.
+ [Fact]
+ public void MovingAnItem_ClearsASupersededDecayResetStamp()
+ {
+ var start = Core._now;
+
+ try
+ {
+ var item = new Item(0x1234);
+ item.MoveToWorld(new Point3D(112, 100, 0), Map.Felucca);
+
+ item.Movable = false;
+ Core._now = start + TimeSpan.FromDays(30);
+ item.Movable = true;
+
+ Assert.NotEqual(default, item.DecayResetTime);
+
+ Core._now += TimeSpan.FromMinutes(1);
+ item.MoveToWorld(new Point3D(113, 100, 0), Map.Felucca);
+
+ Assert.Equal(default, item.DecayResetTime);
+ Assert.Equal(item.LastMoved + item.DecayTime, item.ScheduledDecayTime);
+ Assert.True(DecayScheduler.IsRegistered(item));
+
+ item.Delete();
+ }
+ finally
+ {
+ Core._now = start;
+ }
+ }
+
+ // Losing decay eligibility makes the stamp meaningless; it must be dropped so the
+ // CompactInfo is not held for as long as the item stays ineligible.
+ [Fact]
+ public void ItemBecomingIneligible_DropsTheDecayResetStamp()
+ {
+ var start = Core._now;
+
+ try
+ {
+ var item = new Item(0x1234);
+ item.MoveToWorld(new Point3D(115, 100, 0), Map.Felucca);
+
+ item.Movable = false;
+ Core._now = start + TimeSpan.FromDays(30);
+ item.Movable = true;
+
+ Assert.NotEqual(default, item.DecayResetTime);
+
+ item.Movable = false;
+
+ Assert.Equal(default, item.DecayResetTime);
+
+ item.Delete();
+ }
+ finally
+ {
+ Core._now = start;
+ }
+ }
+
+ // Moving a stamped item into a container programmatically (no drop, no SetLastMoved)
+ // must also drop the stamp.
+ [Fact]
+ public void StampedItemAddedToContainer_DropsTheDecayResetStamp()
+ {
+ var start = Core._now;
+
+ try
+ {
+ var pack = new Container(0xE75);
+ pack.MoveToWorld(new Point3D(116, 100, 0), Map.Felucca);
+
+ var item = new Item(0x1234);
+ item.MoveToWorld(new Point3D(117, 100, 0), Map.Felucca);
+
+ item.Movable = false;
+ Core._now = start + TimeSpan.FromDays(30);
+ item.Movable = true;
+
+ Assert.NotEqual(default, item.DecayResetTime);
+
+ pack.AddItem(item);
+
+ Assert.Equal(default, item.DecayResetTime);
+
+ pack.Delete();
+ }
+ finally
+ {
+ Core._now = start;
+ }
+ }
+
+ // A raw Map assignment (e.g. a GM changing Map through props) is a move: it must
+ // enroll an untracked item for decay.
+ [Fact]
+ public void ItemMovedToRealMapViaMapSetter_IsRegisteredForDecay()
+ {
+ var item = new Item(0x1234);
+ Assert.False(DecayScheduler.IsRegistered(item));
+
+ item.Map = Map.Felucca;
+
+ Assert.True(item.CanDecay());
+ Assert.True(DecayScheduler.IsRegistered(item), "Item placed on a map via the Map setter must be tracked.");
+
+ item.Delete();
+ }
+
+ // LiftItemDupe places the remainder of a partially lifted ground stack via raw
+ // Location/Map assignments, with no MoveToWorld fallback: it must still be tracked.
+ [Fact]
+ public void PartialLiftOfGroundStack_LeavesRemainderRegisteredForDecay()
+ {
+ var stack = new Item(0x1234) { Stackable = true, Amount = 10 };
+ stack.MoveToWorld(new Point3D(114, 100, 0), Map.Felucca);
+
+ var remainder = Mobile.LiftItemDupe(stack, 3);
+
+ Assert.NotNull(remainder);
+ Assert.Equal(7, remainder.Amount);
+ Assert.Null(remainder.Parent);
+ Assert.Equal(Map.Felucca, remainder.Map);
+ Assert.True(
+ DecayScheduler.IsRegistered(remainder),
+ "The remainder of a partially lifted ground stack must be tracked for decay."
+ );
+
+ stack.Delete();
+ remainder.Delete();
+ }
+
// Dropping into a container must untrack; taking it back out to the ground must re-track.
[Fact]
public void ItemMovedIntoContainerThenBackToGround_IsRegisteredForDecay()
diff --git a/Projects/Server/Items/DecayScheduler.cs b/Projects/Server/Items/DecayScheduler.cs
index 694d9b6b2..70dc1ef27 100644
--- a/Projects/Server/Items/DecayScheduler.cs
+++ b/Projects/Server/Items/DecayScheduler.cs
@@ -311,7 +311,7 @@ public class DecayScheduler : Timer
if (timeUntilDecay > _bucketInterval)
{
- // Item was moved (SetLastMoved called) - re-bucket or move to overflow
+ // Deadline was pushed out (SetLastMoved/RestartDecay) - re-bucket or move to overflow
if (timeUntilDecay > _totalBucketSpan)
{
// Extended beyond total span - move to overflow
@@ -429,7 +429,7 @@ public class DecayScheduler : Timer
{
// Refused by the region. Restart the clock rather than dropping the item, which has
// already left the queue; re-registering as-is would spin on a due time in the past.
- item.SetLastMoved();
+ item.RestartDecay();
}
}
}
diff --git a/Projects/Server/Items/Item.cs b/Projects/Server/Items/Item.cs
index dae64a3f5..a2b63a821 100644
--- a/Projects/Server/Items/Item.cs
+++ b/Projects/Server/Items/Item.cs
@@ -335,7 +335,25 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
[CommandProperty(AccessLevel.GameMaster)]
public virtual bool Decays => Movable && Visible && Spawner == null;
- public DateTime LastMoved { get; set; }
+ private DateTime _lastMoved;
+
+ public DateTime LastMoved
+ {
+ get => _lastMoved;
+ set
+ {
+ _lastMoved = value;
+
+ // A move at or past the reset stamp supersedes it; drop it so the CompactInfo can collapse.
+ var info = LookupCompactInfo();
+
+ if (info != null && info.m_DecayReset != default && info.m_DecayReset <= value)
+ {
+ info.m_DecayReset = default;
+ VerifyCompactInfo();
+ }
+ }
+ }
[CommandProperty(AccessLevel.GameMaster)]
public bool Stackable
@@ -373,7 +391,7 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
}
Delta(ItemDelta.Update);
- UpdateDecayRegistration();
+ RestartDecay();
}
}
}
@@ -389,7 +407,7 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
SetFlag(ImplFlag.Movable, value);
Delta(ItemDelta.Update);
- UpdateDecayRegistration();
+ RestartDecay();
}
}
}
@@ -845,7 +863,7 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
public virtual void Serialize(IGenericWriter writer)
{
- writer.Write(9); // version
+ writer.Write(10); // version
var flags = SaveFlag.None;
@@ -955,6 +973,11 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
{
flags |= SaveFlag.SavedFlags;
}
+
+ if (info.m_DecayReset > LastMoved)
+ {
+ flags |= SaveFlag.DecayReset;
+ }
}
if (info == null || info.m_Weight < 0)
@@ -1001,6 +1024,12 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
writer.WriteEncodedInt((int)Math.Clamp(minutes, int.MinValue, int.MaxValue));
/* end */
+ if (GetSaveFlag(flags, SaveFlag.DecayReset))
+ {
+ //TODO Use WriteAnchoredTime once the save-time anchor is ported
+ writer.WriteDeltaTime(info.m_DecayReset);
+ }
+
if (GetSaveFlag(flags, SaveFlag.Direction))
{
writer.Write((byte)m_Direction);
@@ -1318,6 +1347,12 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
OnMapChange();
+ if (m_Parent == null)
+ {
+ // A map change is a move; nothing else updates decay registration for a raw Map change.
+ SetLastMoved();
+ }
+
if (old == null || old == Map.Internal)
{
InvalidateProperties();
@@ -1548,7 +1583,7 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
if (oldValue != value)
{
- UpdateDecayRegistration();
+ RestartDecay();
}
}
}
@@ -1742,6 +1777,7 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
|| info.m_HeldBy != null
|| info.m_BlessedFor != null
|| info.m_Spawner != null
+ || info.m_DecayReset != default
|| info.m_TempFlags != 0
|| info.m_SavedFlags != 0
|| info.m_Weight >= 0;
@@ -2326,7 +2362,64 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
public virtual bool OnDecay() =>
CanDecay() && Region.Find(Location, Map).OnDecay(this);
- public DateTime ScheduledDecayTime => LastMoved + DecayTime;
+ public DateTime ScheduledDecayTime
+ {
+ get
+ {
+ var reset = DecayResetTime;
+ var lastMoved = LastMoved;
+
+ return (reset > lastMoved ? reset : lastMoved) + DecayTime;
+ }
+ }
+
+ ///
+ /// When decay eligibility was last restored without the item moving, e.g. a GM unfreezing it.
+ /// The decay countdown runs from the later of this and .
+ ///
+ public DateTime DecayResetTime
+ {
+ get => LookupCompactInfo()?.m_DecayReset ?? default;
+ private set
+ {
+ if (value == default)
+ {
+ var info = LookupCompactInfo();
+
+ if (info != null && info.m_DecayReset != default)
+ {
+ info.m_DecayReset = default;
+ VerifyCompactInfo();
+ }
+ }
+ else
+ {
+ AcquireCompactInfo().m_DecayReset = value;
+ }
+ }
+ }
+
+ ///
+ /// Restarts the decay countdown without touching : call when decay
+ /// eligibility changes state (Movable/Visible/Spawner) or a region refuses a decay, where a
+ /// stale would otherwise decay the item on the next tick.
+ /// Stamps only when that extends the current deadline, then
+ /// updates the scheduler registration.
+ ///
+ public void RestartDecay()
+ {
+ if (CanDecay())
+ {
+ var now = Core.Now;
+
+ if (ScheduledDecayTime < now + DecayTime)
+ {
+ DecayResetTime = now;
+ }
+ }
+
+ UpdateDecayRegistration();
+ }
public void UpdateDecayRegistration()
{
@@ -2336,6 +2429,12 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
{
DecayScheduler.Register(this);
}
+ else
+ {
+ // No countdown to anchor while ineligible; drop the stamp so the CompactInfo
+ // can collapse. Re-eligibility always re-anchors.
+ DecayResetTime = default;
+ }
}
public void SetLastMoved()
@@ -2673,6 +2772,7 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
switch (version)
{
+ case 10:
case 9:
case 8:
case 7:
@@ -2698,6 +2798,18 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
}
}
+ if (version >= 10 && GetSaveFlag(flags, SaveFlag.DecayReset))
+ {
+ var reset = reader.ReadDeltaTime();
+
+ // LastMoved is stored at whole-minute precision; keep the stamp only
+ // while it still extends the deadline.
+ if (reset > LastMoved)
+ {
+ DecayResetTime = reset;
+ }
+ }
+
if (GetSaveFlag(flags, SaveFlag.Direction))
{
m_Direction = (Direction)reader.ReadByte();
@@ -4361,6 +4473,8 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
public ISpawner m_Spawner;
+ public DateTime m_DecayReset;
+
public int m_TempFlags;
public double m_Weight = -1;
@@ -4399,6 +4513,7 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
IntWeight = 0x01000000,
SavedFlags = 0x02000000,
NullWeight = 0x04000000,
- PlayerConstructed = 0x08000000
+ PlayerConstructed = 0x08000000,
+ DecayReset = 0x10000000
}
}
diff --git a/Projects/Server/Mobiles/Mobile.cs b/Projects/Server/Mobiles/Mobile.cs
index 6755c244b..0e88449e3 100644
--- a/Projects/Server/Mobiles/Mobile.cs
+++ b/Projects/Server/Mobiles/Mobile.cs
@@ -5250,7 +5250,13 @@ public partial class Mobile : IHued, IComparable, ISpawnable, IObjectPro
item.PlayerConstructed = oldItem.PlayerConstructed;
item.Amount = oldAmount - amount;
- item.Map = oldItem.Map;
+
+ // A parented remainder gets its map from AddItem (parent first, then map), keeping the
+ // split off the decay scheduler; a ground remainder is placed and enrolled here.
+ if (oldItem.Parent == null)
+ {
+ item.Map = oldItem.Map;
+ }
oldItem.OnAfterDuped(item);
From 541dbc5ac5d45a8601eae765d0192163f4393f0e Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Sat, 22 Aug 2026 15:48:53 -0700
Subject: [PATCH 20/28] feat: Bumps dependencies. Introduces Serialization
Generator v3 (#2584)
### Summary
* Upgrades Serialization Generator to v3. This contains numerous bug fixes and a significant performance improvement.
* Bumps other dependencies.
---
.config/dotnet-tools.json | 2 +-
Directory.Build.props | 2 +-
Projects/BuildTool/BuildTool.csproj | 1 -
Projects/Server.Tests/Server.Tests.csproj | 5 ++---
Projects/Server/Server.csproj | 7 +++----
Projects/UOContent.Tests/UOContent.Tests.csproj | 5 ++---
Projects/UOContent/UOContent.csproj | 9 ++++-----
7 files changed, 13 insertions(+), 18 deletions(-)
diff --git a/.config/dotnet-tools.json b/.config/dotnet-tools.json
index da66d8d0c..8b18d54e8 100644
--- a/.config/dotnet-tools.json
+++ b/.config/dotnet-tools.json
@@ -3,7 +3,7 @@
"isRoot": true,
"tools": {
"modernuoschemagenerator": {
- "version": "2.14.3",
+ "version": "3.0.0",
"commands": [
"ModernUOSchemaGenerator"
]
diff --git a/Directory.Build.props b/Directory.Build.props
index 30bf85099..c832f1006 100644
--- a/Directory.Build.props
+++ b/Directory.Build.props
@@ -71,7 +71,7 @@
$(DefineConstants);EVENT_LOOP_PROFILING
-
+
diff --git a/Projects/BuildTool/BuildTool.csproj b/Projects/BuildTool/BuildTool.csproj
index b3f37cf7a..983000240 100644
--- a/Projects/BuildTool/BuildTool.csproj
+++ b/Projects/BuildTool/BuildTool.csproj
@@ -17,6 +17,5 @@
-
diff --git a/Projects/Server.Tests/Server.Tests.csproj b/Projects/Server.Tests/Server.Tests.csproj
index 1be789258..4bae245cb 100644
--- a/Projects/Server.Tests/Server.Tests.csproj
+++ b/Projects/Server.Tests/Server.Tests.csproj
@@ -5,17 +5,16 @@
Server.Tests
-
+
-
+
all
runtime; build; native; contentfiles; analyzers; buildtransitive
-
diff --git a/Projects/Server/Server.csproj b/Projects/Server/Server.csproj
index 49d8d496a..522701b78 100644
--- a/Projects/Server/Server.csproj
+++ b/Projects/Server/Server.csproj
@@ -37,11 +37,10 @@
-
+
-
-
-
+
+
diff --git a/Projects/UOContent.Tests/UOContent.Tests.csproj b/Projects/UOContent.Tests/UOContent.Tests.csproj
index 712246f72..1c73f6eb4 100644
--- a/Projects/UOContent.Tests/UOContent.Tests.csproj
+++ b/Projects/UOContent.Tests/UOContent.Tests.csproj
@@ -4,9 +4,9 @@
Debug;Release;Analyze
-
+
-
+
all
runtime; build; native; contentfiles; analyzers; buildtransitive
@@ -15,7 +15,6 @@
-
diff --git a/Projects/UOContent/UOContent.csproj b/Projects/UOContent/UOContent.csproj
index d9961f38d..5c7b74214 100644
--- a/Projects/UOContent/UOContent.csproj
+++ b/Projects/UOContent/UOContent.csproj
@@ -41,18 +41,17 @@
false
-
+
-
+
-
-
-
+
+
From 126a10ce5340117ef8b020c9d7dbdc782ef47e44 Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Sat, 22 Aug 2026 15:59:39 -0700
Subject: [PATCH 21/28] feat: anchored-time infrastructure with a save-start
anchor in idx v5 (#2585)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
## Summary
The save-stability infrastructure consumed by generator v3's `[AnchoredDateTime]`: anchored timestamps are written as **absolute values** and re-based once at load by the elapsed time since the save started — so downtime doesn't age them, and an unchanged entity serializes to identical bytes (the prerequisite for replacing delta-time encodings, which rewrite every entity on every save).
## Design
- **`WriteAnchoredTime` / `ReadAnchoredTime`** on `IGenericWriter`/`IGenericReader`. The read side applies the reader's `AnchoredTimeShift`; `Min/MaxValue` sentinels pass through unshifted, and shifts saturate instead of overflowing.
- **`World.SaveStartTime`** is stamped the moment the world freezes for a snapshot — one anchor for the entire save, no per-persistence skew.
- **idx v5**: the anchor ticks sit in the header right after the version. The anchor travels with the file it re-anchors, so a single idx+bin pair restored from a backup is self-describing, and anchor presence is guaranteed by the same version gate as the record format — there is no separate anchor file to lose.
- **The shift rides the reader instance** (`BufferReader`, `UnmanagedDataReader`, `BinaryFileReader` delegating), not a static — parallel per-persistence loads and ad-hoc restores each see their own file's anchor. idx v4 and older read with a zero shift.
## Scope
Behavior-neutral: nothing serializes anchored values yet (`Item.DecayResetTime` and the `[DeltaDateTime]` field migrations come separately, with their own version bumps). Saves written from this branch are idx v5; loading v4/v3 saves is unchanged and remains pinned by the existing hand-written-header tests.
## Testing
- Unit round-trips: exact with zero shift, shifted read, sentinel passthrough, saturation, Local→UTC normalization.
- End-to-end through the real worker/segment-log pipeline: an anchored timestamp re-bases across a simulated two-hour downtime via the idx v5 header.
- Full suites green: Server.Tests 835/835, UOContent.Tests 708/708 (including the existing v4/v3 idx loading tests).
---
.../Tests/Serialization/AnchoredTimeTests.cs | 189 ++++++++++++++++++
.../Server/Serialization/BinaryFileReader.cs | 6 +
Projects/Server/Serialization/BufferReader.cs | 2 +
Projects/Server/Serialization/BufferWriter.cs | 15 ++
.../Serialization/GenericEntityPersistence.cs | 28 ++-
.../Server/Serialization/IGenericReader.cs | 31 +++
.../Server/Serialization/IGenericWriter.cs | 1 +
.../Serialization/UnmanagedDataReader.cs | 2 +
Projects/Server/World/World.cs | 10 +
9 files changed, 279 insertions(+), 5 deletions(-)
create mode 100644 Projects/Server.Tests/Tests/Serialization/AnchoredTimeTests.cs
diff --git a/Projects/Server.Tests/Tests/Serialization/AnchoredTimeTests.cs b/Projects/Server.Tests/Tests/Serialization/AnchoredTimeTests.cs
new file mode 100644
index 000000000..a99b9850c
--- /dev/null
+++ b/Projects/Server.Tests/Tests/Serialization/AnchoredTimeTests.cs
@@ -0,0 +1,189 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using Xunit;
+
+namespace Server.Tests;
+
+public class AnchoredTimeTests
+{
+ private static (BufferWriter Writer, Func Read) CreateRoundTrip()
+ {
+ var writer = new BufferWriter(new byte[64], true);
+ return (writer, shift => new BufferReader(writer.Buffer) { AnchoredTimeShift = shift });
+ }
+
+ [Fact]
+ public void AnchoredTime_RoundTripsExactly_WithZeroShift()
+ {
+ var (writer, read) = CreateRoundTrip();
+ var value = new DateTime(2026, 8, 22, 12, 30, 0, DateTimeKind.Utc);
+
+ writer.WriteAnchoredTime(value);
+
+ Assert.Equal(value, read(TimeSpan.Zero).ReadAnchoredTime());
+ }
+
+ [Fact]
+ public void AnchoredTime_AppliesShiftOnRead()
+ {
+ var (writer, read) = CreateRoundTrip();
+ var value = new DateTime(2026, 8, 22, 12, 30, 0, DateTimeKind.Utc);
+ var shift = TimeSpan.FromHours(3);
+
+ writer.WriteAnchoredTime(value);
+
+ Assert.Equal(value + shift, read(shift).ReadAnchoredTime());
+ }
+
+ [Fact]
+ public void AnchoredTime_SentinelsPassThroughUnshifted()
+ {
+ var (writer, read) = CreateRoundTrip();
+
+ writer.WriteAnchoredTime(DateTime.MinValue);
+ writer.WriteAnchoredTime(DateTime.MaxValue);
+
+ var reader = read(TimeSpan.FromDays(2));
+ Assert.Equal(DateTime.MinValue, reader.ReadAnchoredTime());
+ Assert.Equal(DateTime.MaxValue, reader.ReadAnchoredTime());
+ }
+
+ [Fact]
+ public void AnchoredTime_SaturatesInsteadOfOverflowing()
+ {
+ var (writer, read) = CreateRoundTrip();
+
+ writer.WriteAnchoredTime(DateTime.MaxValue - TimeSpan.FromMinutes(1));
+
+ Assert.Equal(DateTime.MaxValue, read(TimeSpan.FromDays(1)).ReadAnchoredTime());
+ }
+
+ [Fact]
+ public void AnchoredTime_NormalizesLocalKindOnWrite()
+ {
+ var (writer, read) = CreateRoundTrip();
+ var local = new DateTime(2026, 8, 22, 12, 30, 0, DateTimeKind.Local);
+
+ writer.WriteAnchoredTime(local);
+
+ Assert.Equal(local.ToUniversalTime(), read(TimeSpan.Zero).ReadAnchoredTime());
+ }
+}
+
+internal class AnchoredEntity : ISerializable
+{
+ public AnchoredEntity(Serial serial) => Serial = serial;
+
+ public Serial Serial { get; }
+ public DateTime Created { get; set; } = DateTime.UtcNow;
+ public bool Deleted => false;
+
+ public DateTime LastRested { get; set; }
+
+ public void Delete()
+ {
+ }
+
+ public void Serialize(IGenericWriter writer) => writer.WriteAnchoredTime(LastRested);
+
+ public void Deserialize(IGenericReader reader) => LastRested = reader.ReadAnchoredTime();
+}
+
+[Collection("Sequential Server Tests")]
+public class AnchoredTimePersistenceTests
+{
+ private class AnchoredPersistence : GenericEntityPersistence
+ {
+ public AnchoredPersistence(int priority) : base("AnchoredTrip", priority, 1, 0x7FFFFFFF)
+ {
+ }
+ }
+
+ ///
+ /// The idx v5 header carries the save-start anchor; loading re-bases anchored timestamps
+ /// by the elapsed time since the save started, so downtime does not age them.
+ ///
+ [Fact]
+ public void SaveStartAnchor_RebasesAnchoredTimestampsAtLoad()
+ {
+ var previousAssemblies = AssemblyHandler.Assemblies;
+ AssemblyHandler.Assemblies = [.. previousAssemblies ?? [], typeof(AnchoredEntity).Assembly];
+
+ var source = new SerializationChunkSource();
+ var workers = new SerializationThreadWorker[2];
+ for (var i = 0; i < workers.Length; i++)
+ {
+ workers[i] = new SerializationThreadWorker(i, source);
+ workers[i].AllocateHeap();
+ }
+
+ var previousWorkers = World._threadWorkers;
+ World._threadWorkers = workers;
+
+ var previousSaveStart = World.SaveStartTime;
+
+ var persistence = new AnchoredPersistence(2100);
+ AnchoredPersistence loaded = null;
+
+ var dir = Path.Combine(Path.GetTempPath(), $"muo-anchored-{Guid.NewGuid():N}");
+ Directory.CreateDirectory(dir);
+
+ try
+ {
+ var lastRested = Core.Now - TimeSpan.FromMinutes(10);
+ var serial = (Serial)1u;
+ persistence.EntitiesBySerial[serial] = new AnchoredEntity(serial) { LastRested = lastRested };
+ persistence.RegisterType(typeof(AnchoredEntity));
+
+ // Pretend the save started two hours ago, as if the server had been down since.
+ var downtime = TimeSpan.FromHours(2);
+ World.SaveStartTime = Core.Now - downtime;
+
+ foreach (var worker in workers)
+ {
+ worker.Wake();
+ }
+
+ source.SetOwner(persistence);
+ Assert.True(persistence.TrySnapshotEntries(out var slotCount));
+ source.PushSlotRanges(persistence, slotCount);
+
+ source.Flush();
+ foreach (var worker in workers)
+ {
+ worker.Sleep();
+ }
+
+ persistence.WriteSnapshot(dir);
+ persistence.PostWorldSave();
+
+ loaded = new AnchoredPersistence(2101);
+ loaded.DeserializeIndexes(dir, null);
+ loaded.Deserialize(dir, null);
+
+ var entity = loaded.EntitiesBySerial[serial];
+ var expected = lastRested + downtime;
+
+ Assert.True(
+ (entity.LastRested - expected).Duration() <= TimeSpan.FromSeconds(30),
+ $"Anchored timestamp must re-base by the downtime; expected ~{expected}, got {entity.LastRested}."
+ );
+ }
+ finally
+ {
+ World.SaveStartTime = previousSaveStart;
+ persistence.Unregister();
+ loaded?.Unregister();
+
+ foreach (var worker in workers)
+ {
+ worker.Exit();
+ }
+
+ World._threadWorkers = previousWorkers;
+ AssemblyHandler.Assemblies = previousAssemblies;
+ Directory.Delete(dir, true);
+ }
+ }
+}
diff --git a/Projects/Server/Serialization/BinaryFileReader.cs b/Projects/Server/Serialization/BinaryFileReader.cs
index ec76516aa..f8b51c182 100644
--- a/Projects/Server/Serialization/BinaryFileReader.cs
+++ b/Projects/Server/Serialization/BinaryFileReader.cs
@@ -74,6 +74,12 @@ public sealed unsafe class BinaryFileReader : IDisposable, IGenericReader
///
public long Position => _reader.Position;
+ public TimeSpan AnchoredTimeShift
+ {
+ get => _reader.AnchoredTimeShift;
+ set => _reader.AnchoredTimeShift = value;
+ }
+
public void Dispose()
{
_accessor?.SafeMemoryMappedViewHandle.ReleasePointer();
diff --git a/Projects/Server/Serialization/BufferReader.cs b/Projects/Server/Serialization/BufferReader.cs
index 846e9e5dc..bd37f4ff6 100644
--- a/Projects/Server/Serialization/BufferReader.cs
+++ b/Projects/Server/Serialization/BufferReader.cs
@@ -37,6 +37,8 @@ public class BufferReader : IGenericReader
public long Position => _position;
public long BufferSize => _buffer.Length;
+ public TimeSpan AnchoredTimeShift { get; set; }
+
public BufferReader(byte[] buffer, Dictionary typesDb = null, Encoding encoding = null)
{
_buffer = buffer;
diff --git a/Projects/Server/Serialization/BufferWriter.cs b/Projects/Server/Serialization/BufferWriter.cs
index b811d68cb..68fd971ba 100644
--- a/Projects/Server/Serialization/BufferWriter.cs
+++ b/Projects/Server/Serialization/BufferWriter.cs
@@ -407,6 +407,21 @@ public class BufferWriter : IGenericWriter
Write(value.Ticks - DateTime.UtcNow.Ticks);
}
+ ///
+ /// Writes the absolute value; re-bases it
+ /// by the elapsed time since the save started, so downtime does not age it and an
+ /// unchanged value serializes to identical bytes.
+ ///
+ public void WriteAnchoredTime(DateTime value)
+ {
+ if (value.Kind == DateTimeKind.Local)
+ {
+ value = value.ToUniversalTime();
+ }
+
+ Write(value.Ticks);
+ }
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Write(IPAddress value)
{
diff --git a/Projects/Server/Serialization/GenericEntityPersistence.cs b/Projects/Server/Serialization/GenericEntityPersistence.cs
index a49f213eb..f27b22740 100644
--- a/Projects/Server/Serialization/GenericEntityPersistence.cs
+++ b/Projects/Server/Serialization/GenericEntityPersistence.cs
@@ -114,9 +114,10 @@ public class GenericEntityPersistence : GenericPersistence, IGenericEntityPer
using var binFs = new FileStream(
Path.Combine(dir, $"{Name}.bin"), FileMode.Create, FileAccess.Write, FileShare.None, 1024 * 1024
);
- // v4 records are fixed-width 26 bytes; the header carries the type table
- // (name lengths vary — 64 bytes per entry is a staging hint, not a contract).
- var expectedIdxSize = 12 + 26L * EntitiesBySerial.Count + 64L * _typeTable.Count;
+ // v4 records are fixed-width 26 bytes; the v5 header carries the save-start anchor
+ // and the type table (name lengths vary — 64 bytes per entry is a staging hint, not
+ // a contract).
+ var expectedIdxSize = 20 + 26L * EntitiesBySerial.Count + 64L * _typeTable.Count;
using var idx = new FileBufferWriter(Path.Combine(dir, $"{Name}.idx"), expectedIdxSize);
var binPosition = 0L;
@@ -142,7 +143,10 @@ public class GenericEntityPersistence : GenericPersistence, IGenericEntityPer
binPosition += _selfLength;
}
- idx.Write(4); // Version
+ idx.Write(5); // Version
+
+ // One anchor for the whole save: the world is frozen from the moment it is stamped.
+ idx.Write(World.SaveStartTime.Ticks);
// The type table is fully known at freeze (AddEntity diverts to the pending
// queues while saving) and is written before the records so the loader can
@@ -494,6 +498,14 @@ public class GenericEntityPersistence : GenericPersistence, IGenericEntityPer
var version = dataReader.ReadInt();
+ if (version >= 5)
+ {
+ // Re-base anchored timestamps by the elapsed time since the save started.
+ var anchor = new DateTime(dataReader.ReadLong(), DateTimeKind.Utc);
+ var shift = Core.Now - anchor;
+ _anchoredTimeShift = anchor.Ticks > 0 && shift > TimeSpan.Zero ? shift : TimeSpan.Zero;
+ }
+
if (version >= 4)
{
DeserializeIndexesV4(dataReader, entities);
@@ -660,6 +672,9 @@ public class GenericEntityPersistence : GenericPersistence, IGenericEntityPer
private static List _toDelete;
+ // From the loaded idx (v5+); zero when the save predates the anchor.
+ private TimeSpan _anchoredTimeShift;
+
private unsafe void InternalDeserialize(string filePath, int index, Dictionary typesDb)
{
using var mmf = MemoryMappedFile.CreateFromFile(filePath, FileMode.Open);
@@ -667,7 +682,10 @@ public class GenericEntityPersistence : GenericPersistence, IGenericEntityPer
byte* ptr = null;
accessor.SafeMemoryMappedViewHandle.AcquirePointer(ref ptr);
- var dataReader = new UnmanagedDataReader(ptr, accessor.Length, typesDb);
+ var dataReader = new UnmanagedDataReader(ptr, accessor.Length, typesDb)
+ {
+ AnchoredTimeShift = _anchoredTimeShift
+ };
Deserialize(dataReader);
diff --git a/Projects/Server/Serialization/IGenericReader.cs b/Projects/Server/Serialization/IGenericReader.cs
index 0244a5166..4821a708b 100644
--- a/Projects/Server/Serialization/IGenericReader.cs
+++ b/Projects/Server/Serialization/IGenericReader.cs
@@ -52,6 +52,37 @@ public interface IGenericReader
var delta => new DateTime(delta + DateTime.UtcNow.Ticks, DateTimeKind.Utc)
};
}
+
+ ///
+ /// Elapsed time between the loaded save starting and this load, applied by
+ /// . Zero when the source carries no anchor.
+ ///
+ TimeSpan AnchoredTimeShift => TimeSpan.Zero;
+
+ DateTime ReadAnchoredTime()
+ {
+ var value = ReadDateTime();
+
+ if (value == DateTime.MinValue || value == DateTime.MaxValue)
+ {
+ return value;
+ }
+
+ var shift = AnchoredTimeShift;
+ if (shift == TimeSpan.Zero)
+ {
+ return value;
+ }
+
+ var ticks = value.Ticks + shift.Ticks;
+
+ if (ticks >= DateTime.MaxValue.Ticks)
+ {
+ return DateTime.MaxValue;
+ }
+
+ return ticks <= 0 ? DateTime.MinValue : new DateTime(ticks, DateTimeKind.Utc);
+ }
decimal ReadDecimal() => new([ReadInt(), ReadInt(), ReadInt(), ReadInt()]);
int ReadEncodedInt()
{
diff --git a/Projects/Server/Serialization/IGenericWriter.cs b/Projects/Server/Serialization/IGenericWriter.cs
index 9c9563139..22579ab1a 100644
--- a/Projects/Server/Serialization/IGenericWriter.cs
+++ b/Projects/Server/Serialization/IGenericWriter.cs
@@ -41,6 +41,7 @@ public interface IGenericWriter
void WriteEncodedInt(int value);
void Write(DateTime value);
void WriteDeltaTime(DateTime value);
+ void WriteAnchoredTime(DateTime value);
void Write(IPAddress value);
void Write(TimeSpan value);
void Write(Point3D value);
diff --git a/Projects/Server/Serialization/UnmanagedDataReader.cs b/Projects/Server/Serialization/UnmanagedDataReader.cs
index 7c8b5da1e..aa3916ee9 100644
--- a/Projects/Server/Serialization/UnmanagedDataReader.cs
+++ b/Projects/Server/Serialization/UnmanagedDataReader.cs
@@ -43,6 +43,8 @@ public unsafe class UnmanagedDataReader : IGenericReader
///
public long Position { get; private set; }
+ public TimeSpan AnchoredTimeShift { get; set; }
+
///
/// Read bits of data raw from a serialized file using Little-endian.
///
diff --git a/Projects/Server/World/World.cs b/Projects/Server/World/World.cs
index 2c9e6d216..4111ef0d1 100644
--- a/Projects/Server/World/World.cs
+++ b/Projects/Server/World/World.cs
@@ -93,6 +93,12 @@ public static class World
public static string SavePath { get; private set; }
public static WorldState WorldState { get; private set; }
public static bool Saving => WorldState == WorldState.Saving;
+
+ ///
+ /// UTC time the current or most recent world save started. Written into save indexes so
+ /// anchored timestamps can be re-based by the downtime at load.
+ ///
+ public static DateTime SaveStartTime { get; internal set; }
public static bool Running => WorldState is not WorldState.Loading and not WorldState.Initial;
public static bool Loading => WorldState == WorldState.Loading;
@@ -287,6 +293,10 @@ public static class World
WorldState = WorldState.Saving;
+ // The world is frozen from here: one anchor for the whole save. Written into save
+ // indexes so anchored timestamps can be re-based by the downtime at load.
+ SaveStartTime = Core.Now;
+
Broadcast(0x35, true, "The world is saving, please wait.");
logger.Information("Saving world");
From 73f9688083300b883be0fb68052628e1ddb4658f Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Sat, 22 Aug 2026 17:54:02 -0700
Subject: [PATCH 22/28] feat: adopt serialization generator v4 (field-side
linkage, anchored timers) (#2586)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
## Summary
Adopts ModernUO.Serialization 4.0.0 across the engine. Three commits, reviewable independently:
1. **Package + tool bump to 4.0.0** (`Server.csproj`, `UOContent.csproj`, `dotnet-tools.json`).
2. **Timers → `[DeserializeTimer]`** — the 8 drifting timers (BaseLight, TreasureMapChest, MarkContainer, FillableContainer, DeathRobe, DecayedCorpse, Corpse, BaseEscortable) now store their next tick as **anchored time**: server downtime no longer consumes the remaining delay, and idle-world saves are byte-stable. This changes their wire format, so each class bumps its serialization version with a `MigrateFrom` that replays the old delta-time read through the migration schema (the new `vN.json` files carry `@AnchoredTimer`; the old ones keep `@TimerDrift`, which the generator reads forever). The 2 wall-clock timers (Aquarium, FountainOfLife) keep their exact format via `wallClock: true` — no bump. Restart methods drop their `TimeSpan.MinValue` sentinel checks: v4 invokes them **only when a timer was actually running at save**.
3. **Linkage → field-side declarations** — 175 conversions across 25 files: `[SerializableFieldSaveFlag(order)]`/`[SerializableFieldDefault(order)]` become `[SaveFlag(nameof(...), nameof(...))]` on the field, and `[SerializableFieldChanged(order)]` becomes the `fieldChanged:` argument of `[SerializableField]`. **Wire-neutral: zero migration schemas changed.**
## Verification
- Solution builds with **0 errors, 0 warnings**; all three 4.0.0 packages verified indexed on nuget.org (no local feed needed).
- **835 + 708 tests green.**
- Generated output inspected: old-version content structs replay `ReadDeltaTime` (e.g. `V3Content.DecayTimerNext = reader.ReadDeltaTime()`), current versions write/read anchored time with the gated restart, and the wall-clock classes emit byte-identical `Write`/`ReadDateTime` framing.
- Schema tool run is committed (CI's `git diff --exit-code` schema check passes): exactly the 8 expected new `vN.json` files, nothing else touched.
- The conversion was scripted with a class-scoped resolver (order → same-class `[SerializableField(order)]`/`[SerializableProperty(order)]`); it planned 175/175 with zero ambiguities before applying.
## Notes
- New `MigrateFrom`s use the content structs' provided `XxxDelay` property, matching the pre-existing idiom in Corpse's and TreasureMapChest's older migrations.
- Follow-up candidate (separate PR, wire-neutral, any time): fold the ~150 eligible hand-written `[SerializableProperty]` setters (clamps, post-change side effects) down to `[SerializableField]` with `allowFieldChange`/`fieldChanged` hooks.
---
.config/dotnet-tools.json | 2 +-
Projects/Server/Items/Container.cs | 11 +-
Projects/Server/Mobiles/Mods/ResistanceMod.cs | 6 +-
Projects/Server/Mobiles/Mods/SkillMod.cs | 14 +-
Projects/Server/Server.csproj | 4 +-
.../Engines/Bulk Orders/Books/BOBFilter.cs | 8 +-
.../CannedEvil/ChampionTitleContext.cs | 18 +--
.../Engines/ConPVP/Games/BombingRun.cs | 3 +-
.../Engines/ConPVP/Games/KingOfTheHill.cs | 3 +-
.../UOContent/Engines/Plants/PlantItem.cs | 12 +-
.../UOContent/Engines/Plants/PlantSystem.cs | 40 +++--
.../UOContent/Engines/Spawners/BaseSpawner.cs | 23 ++-
.../UOContent/Engines/Spawners/Spawner.cs | 4 +-
.../Engines/Virtues/VirtueContext.cs | 26 ++--
Projects/UOContent/Items/Aquarium/Aquarium.cs | 2 +-
Projects/UOContent/Items/Armor/BaseArmor.cs | 60 +++-----
.../Items/Armor/Glasses/ElvenGlasses.cs | 3 +-
Projects/UOContent/Items/Books/BaseBook.cs | 11 +-
.../UOContent/Items/Clothing/BaseClothing.cs | 24 ++-
.../UOContent/Items/Clothing/OuterTorso.cs | 13 +-
Projects/UOContent/Items/Clothing/Shoes.cs | 3 +-
.../Fillable Containers/FillableContainer.cs | 15 +-
.../Items/Containers/MarkContainer.cs | 18 ++-
.../Items/Containers/TreasureMapChest.cs | 19 ++-
Projects/UOContent/Items/Lights/BaseLight.cs | 18 ++-
.../UOContent/Items/Misc/Corpses/Corpse.cs | 30 +++-
.../Items/Misc/Corpses/DecayedCorpse.cs | 13 +-
.../UOContent/Items/Quivers/BaseQuiver.cs | 16 +-
.../Items/Skill Items/Magical/Runebook.cs | 8 +-
.../8th Anniversary Items/FountainOfLife.cs | 2 +-
.../UOContent/Items/Talismans/BaseTalisman.cs | 35 ++---
.../UOContent/Items/Weapons/BaseWeapon.cs | 78 ++++------
.../Migrations/Server.Items.BaseLight.v2.json | 43 ++++++
.../Migrations/Server.Items.Corpse.v18.json | 137 ++++++++++++++++++
.../Migrations/Server.Items.DeathRobe.v4.json | 14 ++
.../Server.Items.DecayedCorpse.v3.json | 14 ++
.../Server.Items.FillableContainer.v3.json | 19 +++
.../Server.Items.MarkContainer.v1.json | 46 ++++++
.../Server.Items.TreasureMapChest.v4.json | 57 ++++++++
.../Server.Mobiles.BaseEscortable.v3.json | 43 ++++++
.../Mobiles/Animals/Mounts/Ethereals.cs | 8 +-
.../Mobiles/Townfolk/BaseEscortable.cs | 18 ++-
Projects/UOContent/UOContent.csproj | 4 +-
43 files changed, 667 insertions(+), 278 deletions(-)
create mode 100644 Projects/UOContent/Migrations/Server.Items.BaseLight.v2.json
create mode 100644 Projects/UOContent/Migrations/Server.Items.Corpse.v18.json
create mode 100644 Projects/UOContent/Migrations/Server.Items.DeathRobe.v4.json
create mode 100644 Projects/UOContent/Migrations/Server.Items.DecayedCorpse.v3.json
create mode 100644 Projects/UOContent/Migrations/Server.Items.FillableContainer.v3.json
create mode 100644 Projects/UOContent/Migrations/Server.Items.MarkContainer.v1.json
create mode 100644 Projects/UOContent/Migrations/Server.Items.TreasureMapChest.v4.json
create mode 100644 Projects/UOContent/Migrations/Server.Mobiles.BaseEscortable.v3.json
diff --git a/.config/dotnet-tools.json b/.config/dotnet-tools.json
index 8b18d54e8..f9f5fbe15 100644
--- a/.config/dotnet-tools.json
+++ b/.config/dotnet-tools.json
@@ -3,7 +3,7 @@
"isRoot": true,
"tools": {
"modernuoschemagenerator": {
- "version": "3.0.0",
+ "version": "4.0.0",
"commands": [
"ModernUOSchemaGenerator"
]
diff --git a/Projects/Server/Items/Container.cs b/Projects/Server/Items/Container.cs
index f139da24b..06c676b25 100644
--- a/Projects/Server/Items/Container.cs
+++ b/Projects/Server/Items/Container.cs
@@ -44,10 +44,10 @@ public partial class Container : Item
internal int _version;
[SerializableField(3)]
+ [SaveFlag(nameof(ShouldSerializeLiftOverride))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _liftOverride;
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializeLiftOverride() => _liftOverride;
public Container(int itemID) : base(itemID)
@@ -84,6 +84,7 @@ public partial class Container : Item
[EncodedInt]
[SerializableProperty(0)]
+ [SaveFlag(nameof(ShouldSerializeMaxItems), nameof(MaxItemsDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int MaxItems
{
@@ -96,14 +97,13 @@ public partial class Container : Item
}
}
- [SerializableFieldSaveFlag(0)]
private bool ShouldSerializeMaxItems() => _maxItems != -1;
- [SerializableFieldDefault(0)]
private int MaxItemsDefaultValue() => -1;
[EncodedInt]
[SerializableProperty(1)]
+ [SaveFlag(nameof(ShouldSerializeGumpId), nameof(GumpIDDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int GumpID
{
@@ -115,14 +115,13 @@ public partial class Container : Item
}
}
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeGumpId() => _gumpID != -1;
- [SerializableFieldDefault(1)]
private int GumpIDDefaultValue() => -1;
[EncodedInt]
[SerializableProperty(2)]
+ [SaveFlag(nameof(ShouldSerializeDropSound), nameof(DropSoundDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int DropSound
{
@@ -134,10 +133,8 @@ public partial class Container : Item
}
}
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializeDropSound() => _dropSound != -1;
- [SerializableFieldDefault(2)]
private int DropSoundDefaultValue() => -1;
[CommandProperty(AccessLevel.GameMaster)]
diff --git a/Projects/Server/Mobiles/Mods/ResistanceMod.cs b/Projects/Server/Mobiles/Mods/ResistanceMod.cs
index bd569f20e..a5423e039 100644
--- a/Projects/Server/Mobiles/Mods/ResistanceMod.cs
+++ b/Projects/Server/Mobiles/Mods/ResistanceMod.cs
@@ -21,17 +21,15 @@ namespace Server;
[SerializationGenerator(0)]
public partial class ResistanceMod : MobileMod
{
- [SerializableField(0)]
+ [SerializableField(0, fieldChanged: nameof(OnTypeChanged))]
private ResistanceType _type;
- [SerializableFieldChanged(0)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void OnTypeChanged(ResistanceType oldValue, ResistanceType newValue) => Owner?.UpdateResistances();
- [SerializableField(1)]
+ [SerializableField(1, fieldChanged: nameof(OnOffsetChanged))]
private int _offset;
- [SerializableFieldChanged(1)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void OnOffsetChanged(int oldValue, int newValue) => Owner?.UpdateResistances();
diff --git a/Projects/Server/Mobiles/Mods/SkillMod.cs b/Projects/Server/Mobiles/Mods/SkillMod.cs
index a78ec5ce6..cfe96c0c4 100644
--- a/Projects/Server/Mobiles/Mods/SkillMod.cs
+++ b/Projects/Server/Mobiles/Mods/SkillMod.cs
@@ -21,33 +21,29 @@ namespace Server;
[SerializationGenerator(0)]
public abstract partial class SkillMod : MobileMod
{
- [SerializableField(0)]
+ [SerializableField(0, fieldChanged: nameof(OnObeyCapChanged))]
private bool _obeyCap;
- [SerializableFieldChanged(0)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- private void OnObeCapChanged(bool oldValue, bool newValue) => Owner?.Skills[_skill]?.Update();
+ private void OnObeyCapChanged(bool oldValue, bool newValue) => Owner?.Skills[_skill]?.Update();
- [SerializableField(1)]
+ [SerializableField(1, fieldChanged: nameof(OnSkillChanged))]
private SkillName _skill;
- [SerializableFieldChanged(1)]
private void OnSkillChanged(SkillName oldValue, SkillName newValue)
{
Owner?.Skills[newValue]?.Update();
Owner?.Skills[oldValue]?.Update();
}
- [SerializableField(2)]
+ [SerializableField(2, fieldChanged: nameof(OnRelativeChanged))]
private bool _relative;
- [SerializableFieldChanged(2)]
private void OnRelativeChanged(bool oldValue, bool newValue) => Owner?.Skills[_skill]?.Update();
- [SerializableField(3)]
+ [SerializableField(3, fieldChanged: nameof(OnValueChanged))]
private double _value;
- [SerializableFieldChanged(3)]
private void OnValueChanged(double oldValue, double newValue) => Owner?.Skills[_skill]?.Update();
public SkillMod(Mobile owner) : base(owner)
diff --git a/Projects/Server/Server.csproj b/Projects/Server/Server.csproj
index 522701b78..fd69557b7 100644
--- a/Projects/Server/Server.csproj
+++ b/Projects/Server/Server.csproj
@@ -39,8 +39,8 @@
-
-
+
+
diff --git a/Projects/UOContent/Engines/Bulk Orders/Books/BOBFilter.cs b/Projects/UOContent/Engines/Bulk Orders/Books/BOBFilter.cs
index 962c3d8e3..f63e4f8d4 100644
--- a/Projects/UOContent/Engines/Bulk Orders/Books/BOBFilter.cs
+++ b/Projects/UOContent/Engines/Bulk Orders/Books/BOBFilter.cs
@@ -6,27 +6,27 @@ namespace Server.Engines.BulkOrders;
public partial class BOBFilter
{
[SerializableField(0)]
+ [SaveFlag(nameof(ShouldSerializeType))]
private int _type;
- [SerializableFieldSaveFlag(0)]
private bool ShouldSerializeType() => _type != 0;
[SerializableField(1)]
+ [SaveFlag(nameof(ShouldSerializeQuality))]
private int _quality;
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeQuality() => _quality != 0;
[SerializableField(2)]
+ [SaveFlag(nameof(ShouldSerializeMaterial))]
private int _material;
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializeMaterial() => _material != 0;
[SerializableField(3)]
+ [SaveFlag(nameof(ShouldSerializeQuantity))]
private int _quantity;
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializeQuantity() => _quantity != 0;
private void Deserialize(IGenericReader reader, int version)
diff --git a/Projects/UOContent/Engines/CannedEvil/ChampionTitleContext.cs b/Projects/UOContent/Engines/CannedEvil/ChampionTitleContext.cs
index bfd00c0bf..644e2b965 100644
--- a/Projects/UOContent/Engines/CannedEvil/ChampionTitleContext.cs
+++ b/Projects/UOContent/Engines/CannedEvil/ChampionTitleContext.cs
@@ -51,9 +51,9 @@ public partial class ChampionTitleContext
}
[SerializableField(1)]
+ [SaveFlag(nameof(ShouldSerializeAbyss))]
private ChampionTitle _abyss;
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeAbyss() => _abyss != null;
[CommandProperty(AccessLevel.GameMaster)]
@@ -71,9 +71,9 @@ public partial class ChampionTitleContext
}
[SerializableField(2)]
+ [SaveFlag(nameof(ShouldSerializeArachnid))]
private ChampionTitle _arachnid;
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializeArachnid() => _arachnid != null;
[CommandProperty(AccessLevel.GameMaster)]
@@ -91,9 +91,9 @@ public partial class ChampionTitleContext
}
[SerializableField(3)]
+ [SaveFlag(nameof(ShouldSerializeColdBlood))]
private ChampionTitle _coldBlood;
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializeColdBlood() => _coldBlood != null;
[CommandProperty(AccessLevel.GameMaster)]
@@ -111,9 +111,9 @@ public partial class ChampionTitleContext
}
[SerializableField(4)]
+ [SaveFlag(nameof(ShouldSerializeForestLord))]
private ChampionTitle _forestLord;
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializeForestLord() => _forestLord != null;
[CommandProperty(AccessLevel.GameMaster)]
@@ -131,9 +131,9 @@ public partial class ChampionTitleContext
}
[SerializableField(5)]
+ [SaveFlag(nameof(ShouldSerializeVerminHorde))]
private ChampionTitle _verminHorde;
- [SerializableFieldSaveFlag(5)]
private bool ShouldSerializeVerminHorde() => _verminHorde != null;
[CommandProperty(AccessLevel.GameMaster)]
@@ -151,9 +151,9 @@ public partial class ChampionTitleContext
}
[SerializableField(6)]
+ [SaveFlag(nameof(ShouldSerializeUnholyTerror))]
private ChampionTitle _unholyTerror;
- [SerializableFieldSaveFlag(6)]
private bool ShouldSerializeUnholyTerror() => _unholyTerror != null;
[CommandProperty(AccessLevel.GameMaster)]
@@ -171,9 +171,9 @@ public partial class ChampionTitleContext
}
[SerializableField(7)]
+ [SaveFlag(nameof(ShouldSerializeSleepingDragon))]
private ChampionTitle _sleepingDragon;
- [SerializableFieldSaveFlag(7)]
private bool ShouldSerializeSleepingDragon() => _sleepingDragon != null;
[CommandProperty(AccessLevel.GameMaster)]
@@ -191,9 +191,9 @@ public partial class ChampionTitleContext
}
[SerializableField(8)]
+ [SaveFlag(nameof(ShouldSerializeCorrupt))]
private ChampionTitle _corrupt;
- [SerializableFieldSaveFlag(8)]
private bool ShouldSerializeCorrupt() => _corrupt != null;
[CommandProperty(AccessLevel.GameMaster)]
@@ -211,9 +211,9 @@ public partial class ChampionTitleContext
}
[SerializableField(9)]
+ [SaveFlag(nameof(ShouldSerializeGlade))]
private ChampionTitle _glade;
- [SerializableFieldSaveFlag(9)]
private bool ShouldSerializeGlade() => _glade != null;
[CommandProperty(AccessLevel.GameMaster)]
diff --git a/Projects/UOContent/Engines/ConPVP/Games/BombingRun.cs b/Projects/UOContent/Engines/ConPVP/Games/BombingRun.cs
index f32168cbf..6ab4fffea 100644
--- a/Projects/UOContent/Engines/ConPVP/Games/BombingRun.cs
+++ b/Projects/UOContent/Engines/ConPVP/Games/BombingRun.cs
@@ -830,10 +830,9 @@ public partial class BRBomb : Item
[SerializationGenerator(0, false)]
public partial class BRGoal : BaseAddon
{
- [SerializableField(0)]
+ [SerializableField(0, fieldChanged: nameof(OnNorthChanged))]
private bool _north;
- [SerializableFieldChanged(0)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void OnNorthChanged(bool oldValue, bool newValue) => Remake();
diff --git a/Projects/UOContent/Engines/ConPVP/Games/KingOfTheHill.cs b/Projects/UOContent/Engines/ConPVP/Games/KingOfTheHill.cs
index 6f73a0949..6aec6f328 100644
--- a/Projects/UOContent/Engines/ConPVP/Games/KingOfTheHill.cs
+++ b/Projects/UOContent/Engines/ConPVP/Games/KingOfTheHill.cs
@@ -252,10 +252,9 @@ public partial class HillOfTheKing : Item
public partial class KHBoard : Item
{
[SerializedCommandProperty(AccessLevel.GameMaster)]
- [SerializableField(0)]
+ [SerializableField(0, fieldChanged: nameof(OnControllerChanged))]
private KHController _controller;
- [SerializableFieldChanged(0)]
private void OnControllerChanged(KHController oldValue, KHController newValue)
{
oldValue?.RemoveBoard(this);
diff --git a/Projects/UOContent/Engines/Plants/PlantItem.cs b/Projects/UOContent/Engines/Plants/PlantItem.cs
index 60451f53b..09c45fbbd 100644
--- a/Projects/UOContent/Engines/Plants/PlantItem.cs
+++ b/Projects/UOContent/Engines/Plants/PlantItem.cs
@@ -37,17 +37,17 @@ public partial class PlantItem : Item, ISecurable
[SerializedIgnoreDupe]
[SerializableField(0)]
+ [SaveFlag(nameof(ShouldSerializeSecureLevel))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private SecureLevel _level;
- [SerializableFieldSaveFlag(0)]
private bool ShouldSerializeSecureLevel() => (int)_level != 0;
[SerializedIgnoreDupe]
[SerializableField(5, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializePlantSystem))]
private PlantSystem _plantSystem;
- [SerializableFieldSaveFlag(5)]
private bool ShouldSerializePlantSystem() => _plantStatus < PlantStatus.DecorativePlant;
// For clients older than 7.0.12.0
@@ -82,6 +82,7 @@ public partial class PlantItem : Item, ISecurable
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(1)]
+ [SaveFlag(nameof(ShouldSerializePlantStatus))]
public PlantStatus PlantStatus
{
get => _plantStatus;
@@ -120,10 +121,10 @@ public partial class PlantItem : Item, ISecurable
}
}
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializePlantStatus() => _plantStatus != PlantStatus.BowlOfDirt;
[SerializableProperty(2)]
+ [SaveFlag(nameof(ShouldSerializePlantType))]
[CommandProperty(AccessLevel.GameMaster)]
public PlantType PlantType
{
@@ -135,10 +136,10 @@ public partial class PlantItem : Item, ISecurable
}
}
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializePlantType() => (int)_plantType != 0;
[SerializableProperty(3)]
+ [SaveFlag(nameof(ShouldSerializePlantHue))]
[CommandProperty(AccessLevel.GameMaster)]
public PlantHue PlantHue
{
@@ -150,10 +151,10 @@ public partial class PlantItem : Item, ISecurable
}
}
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializePlantHue() => _plantHue != PlantHue.None;
[SerializableProperty(4)]
+ [SaveFlag(nameof(ShouldSerializeShowType))]
[CommandProperty(AccessLevel.GameMaster)]
public bool ShowType
{
@@ -166,7 +167,6 @@ public partial class PlantItem : Item, ISecurable
}
}
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializeShowType() => _showType;
[CommandProperty(AccessLevel.GameMaster)]
diff --git a/Projects/UOContent/Engines/Plants/PlantSystem.cs b/Projects/UOContent/Engines/Plants/PlantSystem.cs
index 29b9f48be..14b071317 100644
--- a/Projects/UOContent/Engines/Plants/PlantSystem.cs
+++ b/Projects/UOContent/Engines/Plants/PlantSystem.cs
@@ -33,24 +33,24 @@ namespace Server.Engines.Plants
private PlantItem _plant;
[SerializableField(0)]
+ [SaveFlag(nameof(ShouldSerializeFertileDirt))]
private bool _fertileDirt;
- [SerializableFieldSaveFlag(0)]
private bool ShouldSerializeFertileDirt() => _fertileDirt;
[SerializableField(1)]
private DateTime _nextGrowth;
[SerializableField(2, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeGrowthIndicator))]
private PlantGrowthIndicator _growthIndicator;
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializeGrowthIndicator() => _growthIndicator != PlantGrowthIndicator.None;
[SerializableField(13)]
+ [SaveFlag(nameof(ShouldSerializePollinated))]
private bool _pollinated;
- [SerializableFieldSaveFlag(13)]
private bool ShouldSerializePollinated() => _pollinated;
public PlantSystem(PlantItem plant)
@@ -98,6 +98,7 @@ namespace Server.Engines.Plants
public bool IsFullWater => _water >= 4;
[SerializableProperty(3)]
+ [SaveFlag(nameof(ShouldSerializeWater))]
public int Water
{
get => _water;
@@ -109,10 +110,10 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializeWater() => _water != 0;
[SerializableProperty(4)]
+ [SaveFlag(nameof(ShouldSerializeHits))]
public int Hits
{
get => _hits;
@@ -135,7 +136,6 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializeHits() => _hits != 0;
public int MaxHits => 10 + (int)Plant.PlantStatus * 2;
@@ -150,6 +150,7 @@ namespace Server.Engines.Plants
};
[SerializableProperty(5)]
+ [SaveFlag(nameof(ShouldSerializeInfestation))]
public int Infestation
{
get => _infestation;
@@ -160,10 +161,10 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(5)]
private bool ShouldSerializeInfestation() => _infestation != 0;
[SerializableProperty(6)]
+ [SaveFlag(nameof(ShouldSerializeFungus))]
public int Fungus
{
get => _fungus;
@@ -174,10 +175,10 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(6)]
private bool ShouldSerializeFungus() => _fungus != 0;
[SerializableProperty(7)]
+ [SaveFlag(nameof(ShouldSerializePoison))]
public int Poison
{
get => _poison;
@@ -188,10 +189,10 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(7)]
private bool ShouldSerializePoison() => _poison != 0;
[SerializableProperty(8)]
+ [SaveFlag(nameof(ShouldSerializeDisease))]
public int Disease
{
get => _disease;
@@ -202,12 +203,12 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(8)]
private bool ShouldSerializeDisease() => _disease != 0;
public bool IsFullPoisonPotion => _poisonPotion >= 2;
[SerializableProperty(9)]
+ [SaveFlag(nameof(ShouldSerializePoisonPotion))]
public int PoisonPotion
{
get => _poisonPotion;
@@ -218,12 +219,12 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(9)]
private bool ShouldSerializePoisonPotion() => _poisonPotion != 0;
public bool IsFullCurePotion => _curePotion >= 2;
[SerializableProperty(10)]
+ [SaveFlag(nameof(ShouldSerializeCurePotion))]
public int CurePotion
{
get => _curePotion;
@@ -234,12 +235,12 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(10)]
private bool ShouldSerializeCurePotion() => _curePotion != 0;
public bool IsFullHealPotion => _healPotion >= 2;
[SerializableProperty(11)]
+ [SaveFlag(nameof(ShouldSerializeHealPotion))]
public int HealPotion
{
get => _healPotion;
@@ -250,12 +251,12 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(11)]
private bool ShouldSerializeHealPotion() => _healPotion != 0;
public bool IsFullStrengthPotion => _strengthPotion >= 2;
[SerializableProperty(12)]
+ [SaveFlag(nameof(ShouldSerializeStrengthPotion))]
public int StrengthPotion
{
get => _strengthPotion;
@@ -266,7 +267,6 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(12)]
private bool ShouldSerializeStrengthPotion() => _strengthPotion != 0;
public bool HasMaladies => Infestation > 0 || Fungus > 0 || Poison > 0 || Disease > 0 || Water != 2;
@@ -274,6 +274,7 @@ namespace Server.Engines.Plants
public bool PollenProducing => Plant.IsCrossable && Plant.PlantStatus >= PlantStatus.FullGrownPlant;
[SerializableProperty(14)]
+ [SaveFlag(nameof(ShouldSerializeSeedType))]
public PlantType SeedType
{
get => Pollinated ? _seedType : Plant.PlantType;
@@ -284,10 +285,10 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(14)]
private bool ShouldSerializeSeedType() => _pollinated;
[SerializableProperty(15)]
+ [SaveFlag(nameof(ShouldSerializeSeedHue))]
public PlantHue SeedHue
{
get => Pollinated ? _seedHue : Plant.PlantHue;
@@ -298,53 +299,50 @@ namespace Server.Engines.Plants
}
}
- [SerializableFieldSaveFlag(15)]
private bool ShouldSerializeSeedHue() => _pollinated;
[SerializableProperty(16)]
+ [SaveFlag(nameof(ShouldSerializeAvailableSeeds))]
public int AvailableSeeds
{
get => _availableSeeds;
set => _availableSeeds = Math.Max(value, 0);
}
- [SerializableFieldSaveFlag(16)]
private bool ShouldSerializeAvailableSeeds() => _availableSeeds != 0;
[SerializableProperty(17)]
+ [SaveFlag(nameof(ShouldSerializeLeftSeeds), nameof(LeftSeedsDefaultValue))]
public int LeftSeeds
{
get => _leftSeeds;
set => _leftSeeds = Math.Max(value, 0);
}
- [SerializableFieldSaveFlag(17)]
private bool ShouldSerializeLeftSeeds() => _leftSeeds != 8;
- [SerializableFieldDefault(17)]
private int LeftSeedsDefaultValue() => 8;
[SerializableProperty(18)]
+ [SaveFlag(nameof(ShouldSerializeAvailableResources))]
public int AvailableResources
{
get => _availableResources;
set => _availableResources = Math.Max(value, 0);
}
- [SerializableFieldSaveFlag(18)]
private bool ShouldSerializeAvailableResources() => _availableResources != 0;
[SerializableProperty(19)]
+ [SaveFlag(nameof(ShouldSerializeLeftResources), nameof(LeftResourcesDefaultValue))]
public int LeftResources
{
get => _leftResources;
set => _leftResources = Math.Max(value, 0);
}
- [SerializableFieldSaveFlag(19)]
private bool ShouldSerializeLeftResources() => _leftResources != 8;
- [SerializableFieldDefault(19)]
private int LeftResourcesDefaultValue() => 8;
public void Reset(bool potions)
diff --git a/Projects/UOContent/Engines/Spawners/BaseSpawner.cs b/Projects/UOContent/Engines/Spawners/BaseSpawner.cs
index 7ceeb00f6..a556d6e3f 100644
--- a/Projects/UOContent/Engines/Spawners/BaseSpawner.cs
+++ b/Projects/UOContent/Engines/Spawners/BaseSpawner.cs
@@ -54,10 +54,10 @@ public abstract partial class BaseSpawner : Item, ISpawner
[SerializedCommandProperty(AccessLevel.Developer)]
private Guid _guid;
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeReturnOnDeactivate() => _returnOnDeactivate;
[SerializableField(1)]
+ [SaveFlag(nameof(ShouldSerializeReturnOnDeactivate))]
[SerializedCommandProperty(AccessLevel.Developer)]
private bool _returnOnDeactivate;
@@ -67,48 +67,46 @@ public abstract partial class BaseSpawner : Item, ISpawner
private int _walkingRange = -1;
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializeWayPoint() => _wayPoint != null;
[SerializableField(4)]
+ [SaveFlag(nameof(ShouldSerializeWayPoint))]
[SerializedCommandProperty(AccessLevel.Developer)]
private WayPoint _wayPoint;
- [SerializableFieldSaveFlag(5)]
private bool ShouldSerializeGroup() => _group;
[InvalidateProperties]
[SerializableField(5)]
+ [SaveFlag(nameof(ShouldSerializeGroup))]
[SerializedCommandProperty(AccessLevel.Developer)]
private bool _group;
- [SerializableFieldSaveFlag(6)]
private bool ShouldSerializeMinDelay() => _minDelay != DefaultMinDelay;
- [SerializableFieldDefault(6)]
private TimeSpan MinDelayDefault() => DefaultMinDelay;
[InvalidateProperties]
[SerializableField(6)]
+ [SaveFlag(nameof(ShouldSerializeMinDelay), nameof(MinDelayDefault))]
[SerializedCommandProperty(AccessLevel.Developer)]
private TimeSpan _minDelay;
- [SerializableFieldSaveFlag(7)]
private bool ShouldSerializeMaxDelay() => _maxDelay != DefaultMaxDelay;
- [SerializableFieldDefault(7)]
private TimeSpan MaxDelayDefault() => DefaultMaxDelay;
[InvalidateProperties]
[SerializableField(7)]
+ [SaveFlag(nameof(ShouldSerializeMaxDelay), nameof(MaxDelayDefault))]
[SerializedCommandProperty(AccessLevel.Developer)]
private TimeSpan _maxDelay;
- [SerializableFieldSaveFlag(9)]
private bool ShouldSerializeTeam() => _team != 0;
[InvalidateProperties]
[SerializableField(9)]
+ [SaveFlag(nameof(ShouldSerializeTeam))]
[SerializedCommandProperty(AccessLevel.Developer)]
private int _team;
@@ -125,29 +123,29 @@ public abstract partial class BaseSpawner : Item, ISpawner
/// If true, the home location of the spawn is the location where it spawned
/// If false, the home location of the spawn is the location of the spawner
///
- [SerializableFieldSaveFlag(11)]
private bool ShouldSerializeSpawnLocationIsHome() => _spawnLocationIsHome;
[InvalidateProperties]
[SerializableField(11)]
+ [SaveFlag(nameof(ShouldSerializeSpawnLocationIsHome))]
[SerializedCommandProperty(AccessLevel.Developer)]
private bool _spawnLocationIsHome;
- [SerializableFieldSaveFlag(12)]
private bool ShouldSerializeEnd() => _end != default;
[SerializableField(12)]
+ [SaveFlag(nameof(ShouldSerializeEnd))]
[SerializedCommandProperty(AccessLevel.Developer)]
private DateTime _end;
///
/// Controls how spawn position optimization is handled.
///
- [SerializableFieldSaveFlag(13)]
private bool ShouldSerializeSpawnPositionMode() =>
_spawnPositionMode is not SpawnPositionMode.Automatic and not SpawnPositionMode.Abandoned;
[SerializableField(13)]
+ [SaveFlag(nameof(ShouldSerializeSpawnPositionMode))]
[SerializedCommandProperty(AccessLevel.Developer)]
private SpawnPositionMode _spawnPositionMode;
@@ -156,13 +154,12 @@ public abstract partial class BaseSpawner : Item, ISpawner
///
/// Maximum number of random position attempts before engaging optimization.
///
- [SerializableFieldSaveFlag(14)]
private bool ShouldSerializeMaxSpawnAttempts() => _maxSpawnAttempts != DefaultMaxSpawnAttempts;
- [SerializableFieldDefault(14)]
private int MaxSpawnAttemptsDefault() => DefaultMaxSpawnAttempts;
[SerializableField(14)]
+ [SaveFlag(nameof(ShouldSerializeMaxSpawnAttempts), nameof(MaxSpawnAttemptsDefault))]
[SerializedCommandProperty(AccessLevel.Developer)]
private int _maxSpawnAttempts;
diff --git a/Projects/UOContent/Engines/Spawners/Spawner.cs b/Projects/UOContent/Engines/Spawners/Spawner.cs
index 7c07d2681..db25cab55 100644
--- a/Projects/UOContent/Engines/Spawners/Spawner.cs
+++ b/Projects/UOContent/Engines/Spawners/Spawner.cs
@@ -10,17 +10,17 @@ public partial class Spawner : BaseSpawner
/// When true, enables proactive spiral scanning to find valid spawn positions.
/// Only relevant when SpawnPositionMode is Automatic or Enabled.
///
- [SerializableFieldSaveFlag(0)]
private bool ShouldSerializeUseSpiralScan() => _useSpiralScan;
[SerializableField(0)]
+ [SaveFlag(nameof(ShouldSerializeUseSpiralScan))]
[SerializedCommandProperty(AccessLevel.Developer)]
private bool _useSpiralScan;
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeSpawnBounds() => _spawnBounds != default;
[SerializableProperty(1)]
+ [SaveFlag(nameof(ShouldSerializeSpawnBounds))]
[CommandProperty(AccessLevel.Developer)]
public override Rectangle3D SpawnBounds
{
diff --git a/Projects/UOContent/Engines/Virtues/VirtueContext.cs b/Projects/UOContent/Engines/Virtues/VirtueContext.cs
index 3b26b5294..490002f43 100644
--- a/Projects/UOContent/Engines/Virtues/VirtueContext.cs
+++ b/Projects/UOContent/Engines/Virtues/VirtueContext.cs
@@ -10,97 +10,97 @@ public partial class VirtueContext
{
[DeltaDateTime]
[SerializableField(0)]
+ [SaveFlag(nameof(ShouldSerializeLastSacrificeGain))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private DateTime _lastSacrificeGain;
- [SerializableFieldSaveFlag(0)]
private bool ShouldSerializeLastSacrificeGain() => !SacrificeVirtue.CanGain(this);
[DeltaDateTime]
[SerializableField(1)]
+ [SaveFlag(nameof(ShouldSerializeLastSacrificeLoss))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private DateTime _lastSacrificeLoss;
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeLastSacrificeLoss() => !SacrificeVirtue.CanAtrophy(this);
[SerializableField(2)]
+ [SaveFlag(nameof(ShouldSerializeAvailableResurrects))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _availableResurrects;
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializeAvailableResurrects() => _availableResurrects > 0;
[DeltaDateTime]
[SerializableField(3)]
+ [SaveFlag(nameof(ShouldSerializeLastJusticeLoss))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private DateTime _lastJusticeLoss;
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializeLastJusticeLoss() => !JusticeVirtue.CanAtrophy(this);
[DeltaDateTime]
[SerializableField(4)]
+ [SaveFlag(nameof(ShouldSerializeLastCompassionLoss))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private DateTime _lastCompassionLoss;
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializeLastCompassionLoss() => !CompassionVirtue.CanAtrophy(this);
[DeltaDateTime]
[SerializableField(5)]
+ [SaveFlag(nameof(ShouldSerializeNextCompassionDay))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _nextCompassionDay;
- [SerializableFieldSaveFlag(5)]
private bool ShouldSerializeNextCompassionDay() => _nextCompassionDay > Core.Now;
[SerializableField(6)]
+ [SaveFlag(nameof(ShouldSerializeCompassionGains))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _compassionGains;
- [SerializableFieldSaveFlag(6)]
private bool ShouldSerializeCompassionGains() => _compassionGains > 0;
[DeltaDateTime]
[SerializableField(7)]
+ [SaveFlag(nameof(ShouldSerializeValorLoss))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private DateTime _lastValorLoss;
- [SerializableFieldSaveFlag(7)]
private bool ShouldSerializeValorLoss() => !ValorVirtue.CanAtrophy(this);
[DeltaDateTime]
[SerializableField(8)]
+ [SaveFlag(nameof(ShouldSerializeLastHonorUse))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _lastHonorUse;
- [SerializableFieldSaveFlag(8)]
private bool ShouldSerializeLastHonorUse() => !HonorVirtue.CanUse(this);
[SerializableField(9)]
+ [SaveFlag(nameof(ShouldSerializeHonorActive))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private bool _honorActive;
- [SerializableFieldSaveFlag(9)]
private bool ShouldSerializeHonorActive() => _honorActive;
[SerializableField(10)]
+ [SaveFlag(nameof(ShouldSerializeJusticeProtection))]
private PlayerMobile _justiceProtection;
- [SerializableFieldSaveFlag(10)]
private bool ShouldSerializeJusticeProtection() => _justiceProtection != null && _justiceStatus != JusticeProtectorStatus.None;
[SerializableField(11)]
+ [SaveFlag(nameof(ShouldSerializeJusticeStatus))]
private JusticeProtectorStatus _justiceStatus;
- [SerializableFieldSaveFlag(11)]
private bool ShouldSerializeJusticeStatus() => _justiceProtection != null && _justiceStatus != JusticeProtectorStatus.None;
[SerializableField(12, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeValues))]
private int[] _values;
- [SerializableFieldSaveFlag(12)]
private bool ShouldSerializeValues()
{
if (_values == null)
diff --git a/Projects/UOContent/Items/Aquarium/Aquarium.cs b/Projects/UOContent/Items/Aquarium/Aquarium.cs
index 749c677c2..054fea588 100644
--- a/Projects/UOContent/Items/Aquarium/Aquarium.cs
+++ b/Projects/UOContent/Items/Aquarium/Aquarium.cs
@@ -31,9 +31,9 @@ namespace Server.Items
private bool m_EvaluateDay;
[SerializableField(0, setter: "private")]
+ [DeserializeTimer(nameof(DeserializeEvaluateTimer), wallClock: true)]
private Timer _evaluateTimer;
- [DeserializeTimerField(0)]
private void DeserializeEvaluateTimer(TimeSpan delay)
{
_evaluateTimer = Timer.DelayCall(delay, EvaluationInterval, Evaluate);
diff --git a/Projects/UOContent/Items/Armor/BaseArmor.cs b/Projects/UOContent/Items/Armor/BaseArmor.cs
index 6f91f3a71..8f87626d7 100644
--- a/Projects/UOContent/Items/Armor/BaseArmor.cs
+++ b/Projects/UOContent/Items/Armor/BaseArmor.cs
@@ -18,95 +18,92 @@ namespace Server.Items
{
[SerializedIgnoreDupe]
[SerializableField(0, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeAosAttributes), nameof(AttributesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosAttributes _attributes;
- [SerializableFieldSaveFlag(0)]
private bool ShouldSerializeAosAttributes() => !_attributes.IsEmpty;
- [SerializableFieldDefault(0)]
private AosAttributes AttributesDefaultValue() => new(this);
[SerializedIgnoreDupe]
[SerializableField(1, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeArmorAttributes), nameof(ArmorAttributesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosArmorAttributes _armorAttributes;
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeArmorAttributes() => !_armorAttributes.IsEmpty;
- [SerializableFieldDefault(1)]
private AosArmorAttributes ArmorAttributesDefaultValue() => new(this);
[EncodedInt]
[InvalidateProperties]
[SerializableField(2)]
+ [SaveFlag(nameof(ShouldSerializePhysicalBonus))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _physicalBonus;
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializePhysicalBonus() => _physicalBonus != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(3)]
+ [SaveFlag(nameof(ShouldSerializeFireBonus))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _fireBonus;
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializeFireBonus() => _fireBonus != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(4)]
+ [SaveFlag(nameof(ShouldSerializeColdBonus))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _coldBonus;
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializeColdBonus() => _coldBonus != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(5)]
+ [SaveFlag(nameof(ShouldSerializePoisonBonus))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _poisonBonus;
- [SerializableFieldSaveFlag(5)]
private bool ShouldSerializePoisonBonus() => _poisonBonus != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(6)]
+ [SaveFlag(nameof(ShouldSerializeEnergyBonus))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _energyBonus;
- [SerializableFieldSaveFlag(6)]
private bool ShouldSerializeEnergyBonus() => _energyBonus != 0;
[SerializableField(7)]
+ [SaveFlag(nameof(ShouldSerializeIdentified))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _identified;
- [SerializableFieldSaveFlag(7)]
private bool ShouldSerializeIdentified() => _identified;
[EncodedInt]
[SerializableField(8)]
+ [SaveFlag(nameof(ShouldSerializeMaxHitPoints))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _maxHitPoints;
- [SerializableFieldSaveFlag(8)]
private bool ShouldSerializeMaxHitPoints() => _maxHitPoints != 0;
[InvalidateProperties]
[SerializableField(10)]
+ [SaveFlag(nameof(ShouldSerializeCrafter))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _crafter;
- [SerializableFieldSaveFlag(10)]
private bool ShouldSerializeCrafter() => !string.IsNullOrEmpty(_crafter);
- [SerializableFieldSaveFlag(14)]
private bool ShouldSerializeResource() => _resource != DefaultResource;
// Field 15
@@ -135,13 +132,12 @@ namespace Server.Items
[SerializedIgnoreDupe]
[SerializableField(23, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeSkillBonuses), nameof(SkillBonusesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
public AosSkillBonuses _skillBonuses;
- [SerializableFieldSaveFlag(23)]
private bool ShouldSerializeSkillBonuses() => !_skillBonuses.IsEmpty;
- [SerializableFieldDefault(23)]
private AosSkillBonuses SkillBonusesDefaultValue() => new(this);
private FactionItem m_FactionState;
@@ -190,6 +186,7 @@ namespace Server.Items
public virtual int OldIntReq => 0;
[SerializableProperty(11)]
+ [SaveFlag(nameof(ShouldSerializeArmorQuality), nameof(QualityDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public ArmorQuality Quality
{
@@ -202,13 +199,12 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(11)]
private bool ShouldSerializeArmorQuality() => _quality != ArmorQuality.Regular;
- [SerializableFieldDefault(11)]
private ArmorQuality QualityDefaultValue() => ArmorQuality.Regular;
[SerializableProperty(12)]
+ [SaveFlag(nameof(ShouldSerializeDurability))]
[CommandProperty(AccessLevel.GameMaster)]
public ArmorDurabilityLevel Durability
{
@@ -221,10 +217,10 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(12)]
private bool ShouldSerializeDurability() => _durability != ArmorDurabilityLevel.Regular;
[SerializableProperty(13)]
+ [SaveFlag(nameof(ShouldSerializeProtectionLevel))]
[CommandProperty(AccessLevel.GameMaster)]
public ArmorProtectionLevel ProtectionLevel
{
@@ -244,10 +240,10 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(13)]
private bool ShouldSerializeProtectionLevel() => _protectionLevel != ArmorProtectionLevel.Regular;
[SerializableProperty(14)]
+ [SaveFlag(nameof(ShouldSerializeResource), nameof(ResourceDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
@@ -273,11 +269,11 @@ namespace Server.Items
}
}
- [SerializableFieldDefault(14)]
private CraftResource ResourceDefaultValue() => DefaultResource;
[EncodedInt]
[SerializableProperty(15, useField: nameof(_armorBase))]
+ [SaveFlag(nameof(ShouldSerializeArmorBase), nameof(ArmorBaseDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int BaseArmorRating
{
@@ -290,10 +286,8 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(15)]
private bool ShouldSerializeArmorBase() => _armorBase != -1;
- [SerializableFieldDefault(15)]
private int ArmorBaseDefaultValue() => -1;
public double BaseArmorRatingScaled => BaseArmorRating * ArmorScalar;
@@ -343,6 +337,7 @@ namespace Server.Items
[EncodedInt]
[SerializableProperty(16, useField: nameof(_strBonus))]
+ [SaveFlag(nameof(ShouldSerializeStrBonus), nameof(StrBonusDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int StrBonus
{
@@ -355,14 +350,13 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(16)]
private bool ShouldSerializeStrBonus() => _strBonus != -1;
- [SerializableFieldDefault(16)]
private int StrBonusDefaultValue() => -1;
[EncodedInt]
[SerializableProperty(17, useField: nameof(_dexBonus))]
+ [SaveFlag(nameof(ShouldSerializeDexBonus), nameof(DexBonusDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int DexBonus
{
@@ -375,14 +369,13 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(17)]
private bool ShouldSerializeDexBonus() => _dexBonus != -1;
- [SerializableFieldDefault(17)]
private int DexBonusDefaultValue() => -1;
[EncodedInt]
[SerializableProperty(18, useField: nameof(_intBonus))]
+ [SaveFlag(nameof(ShouldSerializeIntBonus), nameof(IntBonusDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int IntBonus
{
@@ -395,14 +388,13 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(18)]
private bool ShouldSerializeIntBonus() => _intBonus != -1;
- [SerializableFieldDefault(18)]
private int IntBonusDefaultValue() => -1;
[EncodedInt]
[SerializableProperty(19, useField: nameof(_strReq))]
+ [SaveFlag(nameof(ShouldSerializeStrReq), nameof(StrReqDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int StrRequirement
{
@@ -415,14 +407,13 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(19)]
private bool ShouldSerializeStrReq() => _strReq != -1;
- [SerializableFieldDefault(19)]
private int StrReqDefaultValue() => -1;
[EncodedInt]
[SerializableProperty(20, useField: nameof(_dexReq))]
+ [SaveFlag(nameof(ShouldSerializeDexReq), nameof(DexReqDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int DexRequirement
{
@@ -435,14 +426,13 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(20)]
private bool ShouldSerializeDexReq() => _dexReq != -1;
- [SerializableFieldDefault(20)]
private int DexReqDefaultValue() => -1;
[EncodedInt]
[SerializableProperty(21, useField: nameof(_intReq))]
+ [SaveFlag(nameof(ShouldSerializeIntReq), nameof(IntReqDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int IntRequirement
{
@@ -455,13 +445,12 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(21)]
private bool ShouldSerializeIntReq() => _intReq != -1;
- [SerializableFieldDefault(21)]
private int IntReqDefaultValue() => -1;
[SerializableProperty(22, useField: nameof(_meditate))]
+ [SaveFlag(nameof(ShouldSerializeMeditationAllowance))]
[CommandProperty(AccessLevel.GameMaster)]
public AMA MeditationAllowance
{
@@ -473,7 +462,6 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(22)]
private bool ShouldSerializeMeditationAllowance() => _meditate >= AMA.All;
public virtual double ArmorScalar
@@ -689,6 +677,7 @@ namespace Server.Items
[EncodedInt]
[SerializableProperty(9)]
+ [SaveFlag(nameof(ShouldSerializeHitPoints))]
[CommandProperty(AccessLevel.GameMaster)]
public int HitPoints
{
@@ -716,7 +705,6 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(9)]
private bool ShouldSerializeHitPoints() => _hitPoints != 0;
public virtual int InitMinHits => 0;
diff --git a/Projects/UOContent/Items/Armor/Glasses/ElvenGlasses.cs b/Projects/UOContent/Items/Armor/Glasses/ElvenGlasses.cs
index 4b0fb791f..e44967f0b 100644
--- a/Projects/UOContent/Items/Armor/Glasses/ElvenGlasses.cs
+++ b/Projects/UOContent/Items/Armor/Glasses/ElvenGlasses.cs
@@ -31,13 +31,12 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
[SerializableField(0, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeWeaponAttributes), nameof(WeaponAttributesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
public AosWeaponAttributes _weaponAttributes;
- [SerializableFieldSaveFlag(0)]
private bool ShouldSerializeWeaponAttributes() => !_weaponAttributes.IsEmpty;
- [SerializableFieldDefault(0)]
private AosWeaponAttributes WeaponAttributesDefaultValue() => new(this);
public override void AppendChildNameProperties(IPropertyList list)
diff --git a/Projects/UOContent/Items/Books/BaseBook.cs b/Projects/UOContent/Items/Books/BaseBook.cs
index 47f368754..3d9b9f7b8 100644
--- a/Projects/UOContent/Items/Books/BaseBook.cs
+++ b/Projects/UOContent/Items/Books/BaseBook.cs
@@ -19,41 +19,38 @@ namespace Server.Items
[InternString]
[InvalidateProperties]
[SerializableField(1)]
+ [SaveFlag(nameof(ShouldSerializeTitle), nameof(TitleDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _title;
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeTitle() => _title != DefaultContent?.Title;
- [SerializableFieldDefault(1)]
private string TitleDefaultValue() => DefaultContent?.Title;
[InvalidateProperties]
[SerializableField(2)]
+ [SaveFlag(nameof(ShouldSerializeAuthor), nameof(AuthorDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _author;
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializeAuthor() => _author != DefaultContent?.Author;
- [SerializableFieldDefault(2)]
private string AuthorDefaultValue() => DefaultContent?.Author;
[SerializableField(3)]
+ [SaveFlag(nameof(ShouldSerializeWritable))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _writable;
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializeWritable() => _writable;
[SerializedIgnoreDupe]
[SerializableField(4, setter: "protected")]
+ [SaveFlag(nameof(ShouldSerializePages), nameof(PagesDefaultValue))]
private BookPageInfo[] _pages;
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializePages() => DefaultContent?.IsMatch(_pages) != true;
- [SerializableFieldDefault(4)]
private BookPageInfo[] PagesDefaultValue() => DefaultContent?.Copy() ?? Array.Empty();
[Constructible]
diff --git a/Projects/UOContent/Items/Clothing/BaseClothing.cs b/Projects/UOContent/Items/Clothing/BaseClothing.cs
index 8246c8c46..7d106e7c3 100644
--- a/Projects/UOContent/Items/Clothing/BaseClothing.cs
+++ b/Projects/UOContent/Items/Clothing/BaseClothing.cs
@@ -26,76 +26,71 @@ namespace Server.Items
public abstract partial class BaseClothing
: Item, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability, IAosItem
{
- [SerializableFieldSaveFlag(0)]
private bool ShouldSerializeResource() => _resource != DefaultResource;
[SerializedIgnoreDupe]
[SerializableField(1, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeAttributes), nameof(AttributesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosAttributes _attributes;
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeAttributes() => !_attributes.IsEmpty;
- [SerializableFieldDefault(1)]
private AosAttributes AttributesDefaultValue() => new(this);
[SerializedIgnoreDupe]
[SerializableField(2, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeClothingAttributes), nameof(ClothingAttributesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosArmorAttributes _clothingAttributes;
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializeClothingAttributes() => !_clothingAttributes.IsEmpty;
- [SerializableFieldDefault(2)]
private AosArmorAttributes ClothingAttributesDefaultValue() => new(this);
[SerializedIgnoreDupe]
[SerializableField(3, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeSkillBonuses), nameof(SkillBonusesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosSkillBonuses _skillBonuses;
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializeSkillBonuses() => !_skillBonuses.IsEmpty;
- [SerializableFieldDefault(3)]
private AosSkillBonuses SkillBonusesDefaultValue() => new(this);
[SerializedIgnoreDupe]
[SerializableField(4, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeResistances), nameof(ResistancesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosElementAttributes _resistances;
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializeResistances() => !_resistances.IsEmpty;
- [SerializableFieldDefault(4)]
private AosElementAttributes ResistancesDefaultValue() => new(this);
[EncodedInt]
[InvalidateProperties]
[SerializableField(5)]
+ [SaveFlag(nameof(ShouldSerializeMaxHitPoints))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _maxHitPoints;
- [SerializableFieldSaveFlag(5)]
private bool ShouldSerializeMaxHitPoints() => _maxHitPoints != 0;
[InvalidateProperties]
[SerializableField(7)]
+ [SaveFlag(nameof(ShouldSerializeCrafter))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _crafter;
- [SerializableFieldSaveFlag(7)]
private bool ShouldSerializeCrafter() => !string.IsNullOrEmpty(_crafter);
[InvalidateProperties]
[SerializableField(8)]
+ [SaveFlag(nameof(ShouldSerializeQuality))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private ClothingQuality _quality = ClothingQuality.Regular;
- [SerializableFieldSaveFlag(8)]
private bool ShouldSerializeQuality() => _quality != ClothingQuality.Regular;
// Field 9
@@ -119,6 +114,7 @@ namespace Server.Items
}
[SerializableProperty(0)]
+ [SaveFlag(nameof(ShouldSerializeResource))]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
@@ -133,6 +129,7 @@ namespace Server.Items
}
[SerializableProperty(9, useField: nameof(_strReq))]
+ [SaveFlag(nameof(ShouldSerializeStrReq))]
[CommandProperty(AccessLevel.GameMaster)]
public int StrRequirement
{
@@ -145,7 +142,6 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(9)]
private bool ShouldSerializeStrReq() => _strReq != -1;
public virtual CraftResource DefaultResource => CraftResource.None;
@@ -299,6 +295,7 @@ namespace Server.Items
[EncodedInt]
[SerializableProperty(6)]
+ [SaveFlag(nameof(ShouldSerializeHitPoints))]
[CommandProperty(AccessLevel.GameMaster)]
public int HitPoints
{
@@ -324,7 +321,6 @@ namespace Server.Items
}
}
- [SerializableFieldSaveFlag(6)]
private bool ShouldSerializeHitPoints() => _hitPoints != 0;
public virtual int InitMinHits => 0;
diff --git a/Projects/UOContent/Items/Clothing/OuterTorso.cs b/Projects/UOContent/Items/Clothing/OuterTorso.cs
index 4fda45bb5..ea2585ad0 100644
--- a/Projects/UOContent/Items/Clothing/OuterTorso.cs
+++ b/Projects/UOContent/Items/Clothing/OuterTorso.cs
@@ -37,21 +37,22 @@ namespace Server.Items
public override double DefaultWeight => 3.0;
}
- [SerializationGenerator(3, false)]
+ [SerializationGenerator(4, false)]
public partial class DeathRobe : Robe
{
private static readonly TimeSpan m_DefaultDecayTime = TimeSpan.FromMinutes(1.0);
- [TimerDrift]
[SerializableField(0)]
+ [DeserializeTimer(nameof(DeserializeDecayTimer))]
private Timer _decayTimer;
- [DeserializeTimerField(0)]
- private void DeserializeDecayTimer(TimeSpan delay)
+ private void DeserializeDecayTimer(TimeSpan delay) => BeginDecay(delay);
+
+ private void MigrateFrom(V3Content content)
{
- if (delay != TimeSpan.MinValue)
+ if (content.DecayTimerDelay != TimeSpan.MinValue)
{
- BeginDecay(delay);
+ DeserializeDecayTimer(content.DecayTimerDelay);
}
}
diff --git a/Projects/UOContent/Items/Clothing/Shoes.cs b/Projects/UOContent/Items/Clothing/Shoes.cs
index 4d80b4699..b82ae2654 100644
--- a/Projects/UOContent/Items/Clothing/Shoes.cs
+++ b/Projects/UOContent/Items/Clothing/Shoes.cs
@@ -54,11 +54,10 @@ namespace Server.Items
{
[EncodedInt]
[InvalidateProperties]
- [SerializableField(0)]
+ [SerializableField(0, fieldChanged: nameof(OnCurArcaneChargesChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _curArcaneCharges;
- [SerializableFieldChanged(0)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void OnCurArcaneChargesChanged(int oldValue, int newValue) => Update();
diff --git a/Projects/UOContent/Items/Containers/Fillable Containers/FillableContainer.cs b/Projects/UOContent/Items/Containers/Fillable Containers/FillableContainer.cs
index a9da67dbb..da4d8b77f 100644
--- a/Projects/UOContent/Items/Containers/Fillable Containers/FillableContainer.cs
+++ b/Projects/UOContent/Items/Containers/Fillable Containers/FillableContainer.cs
@@ -3,19 +3,22 @@ using ModernUO.Serialization;
namespace Server.Items;
-[SerializationGenerator(2, false)]
+[SerializationGenerator(3, false)]
public abstract partial class FillableContainer : LockableContainer
{
- [TimerDrift]
[SerializableField(1)]
+ [DeserializeTimer(nameof(DeserializeRespawnTimer))]
private Timer _respawnTimer;
- [DeserializeTimerField(1)]
- private void DeserializeRespawnTimer(TimeSpan delay)
+ private void DeserializeRespawnTimer(TimeSpan delay) => _respawnTimer = Timer.DelayCall(delay, Respawn);
+
+ private void MigrateFrom(V2Content content)
{
- if (delay > TimeSpan.MinValue)
+ _contentType = content.ContentType;
+
+ if (content.RespawnTimerDelay != TimeSpan.MinValue)
{
- _respawnTimer = Timer.DelayCall(delay, Respawn);
+ DeserializeRespawnTimer(content.RespawnTimerDelay);
}
}
diff --git a/Projects/UOContent/Items/Containers/MarkContainer.cs b/Projects/UOContent/Items/Containers/MarkContainer.cs
index fa3f7e440..6a7e073f3 100644
--- a/Projects/UOContent/Items/Containers/MarkContainer.cs
+++ b/Projects/UOContent/Items/Containers/MarkContainer.cs
@@ -3,14 +3,13 @@ using ModernUO.Serialization;
namespace Server.Items;
-[SerializationGenerator(0, false)]
+[SerializationGenerator(1, false)]
public partial class MarkContainer : LockableContainer
{
- [TimerDrift]
[SerializableField(1, getter: "private", setter: "private")]
+ [DeserializeTimer(nameof(DeserializeRelockTimer))]
private InternalTimer _relockTimer;
- [DeserializeTimerField(1)]
private void DeserializeRelockTimer(TimeSpan delay)
{
if (!Locked && _autoLock)
@@ -19,6 +18,19 @@ public partial class MarkContainer : LockableContainer
}
}
+ private void MigrateFrom(V0Content content)
+ {
+ _autoLock = content.AutoLock;
+ _targetMap = content.TargetMap;
+ _target = content.Target;
+ _description = content.Description;
+
+ if (content.RelockTimerDelay != TimeSpan.MinValue)
+ {
+ DeserializeRelockTimer(content.RelockTimerDelay);
+ }
+ }
+
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Map _targetMap;
diff --git a/Projects/UOContent/Items/Containers/TreasureMapChest.cs b/Projects/UOContent/Items/Containers/TreasureMapChest.cs
index e0486182d..a1aafa0b3 100644
--- a/Projects/UOContent/Items/Containers/TreasureMapChest.cs
+++ b/Projects/UOContent/Items/Containers/TreasureMapChest.cs
@@ -9,7 +9,7 @@ using Server.Network;
namespace Server.Items;
-[SerializationGenerator(3, false)]
+[SerializationGenerator(4, false)]
public partial class TreasureMapChest : LockableContainer
{
[Tidy]
@@ -29,12 +29,11 @@ public partial class TreasureMapChest : LockableContainer
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _level;
- [TimerDrift]
[SerializableField(4)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
+ [DeserializeTimer(nameof(DeserializeExpireTimer))]
private Timer _expireTimer;
- [DeserializeTimerField(4)]
private void DeserializeExpireTimer(TimeSpan delay)
{
if (!_temporary)
@@ -43,6 +42,20 @@ public partial class TreasureMapChest : LockableContainer
}
}
+ private void MigrateFrom(V3Content content)
+ {
+ _guardians = content.Guardians;
+ _temporary = content.Temporary;
+ _owner = content.Owner;
+ _level = content.Level;
+ _lifted = content.Lifted;
+
+ if (content.ExpireTimerDelay != TimeSpan.MinValue)
+ {
+ DeserializeExpireTimer(content.ExpireTimerDelay);
+ }
+ }
+
[Tidy]
[CanBeNull]
[SerializableField(5, setter: "private")]
diff --git a/Projects/UOContent/Items/Lights/BaseLight.cs b/Projects/UOContent/Items/Lights/BaseLight.cs
index d3bff4af5..4bd63ba63 100644
--- a/Projects/UOContent/Items/Lights/BaseLight.cs
+++ b/Projects/UOContent/Items/Lights/BaseLight.cs
@@ -3,7 +3,7 @@ using ModernUO.Serialization;
namespace Server.Items;
-[SerializationGenerator(1, false)]
+[SerializationGenerator(2, false)]
public abstract partial class BaseLight : Item
{
public static readonly bool Burnout = false;
@@ -16,11 +16,10 @@ public abstract partial class BaseLight : Item
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _protected;
- [TimerDrift]
[SerializableField(4, getter: "private", setter: "private")]
+ [DeserializeTimer(nameof(DeserializeTimer))]
private Timer _burnTimer;
- [DeserializeTimerField(4)]
private void DeserializeTimer(TimeSpan delay)
{
if (_burning && _duration != TimeSpan.Zero)
@@ -29,6 +28,19 @@ public abstract partial class BaseLight : Item
}
}
+ private void MigrateFrom(V1Content content)
+ {
+ _burntOut = content.BurntOut;
+ _burning = content.Burning;
+ _duration = content.Duration;
+ _protected = content.Protected;
+
+ if (content.BurnTimerDelay != TimeSpan.MinValue)
+ {
+ DeserializeTimer(content.BurnTimerDelay);
+ }
+ }
+
[Constructible]
public BaseLight(int itemID) : base(itemID)
{
diff --git a/Projects/UOContent/Items/Misc/Corpses/Corpse.cs b/Projects/UOContent/Items/Misc/Corpses/Corpse.cs
index 1ee04170c..59db3dc98 100644
--- a/Projects/UOContent/Items/Misc/Corpses/Corpse.cs
+++ b/Projects/UOContent/Items/Misc/Corpses/Corpse.cs
@@ -86,7 +86,7 @@ public enum CorpseFlag
OwnerWasAnimatedDead = 0x00000800
}
-[SerializationGenerator(17, false)]
+[SerializationGenerator(18, false)]
public partial class Corpse : Container, ICarvable
{
public static readonly TimeSpan MonsterLootRightSacrifice = TimeSpan.FromMinutes(2.0);
@@ -114,13 +114,37 @@ public partial class Corpse : Container, ICarvable
[SerializableField(3, getter: "private", setter: "private")]
private Dictionary- _restoreTable;
- [TimerDrift]
[SerializableField(4, getter: "private", setter: "private")]
+ [DeserializeTimer(nameof(DeserializeDecayTimer))]
private Timer _decayTimer;
- [DeserializeTimerField(4)]
private void DeserializeDecayTimer(TimeSpan delay) => BeginDecay(delay);
+ private void MigrateFrom(V17Content content)
+ {
+ _restoreEquip = content.RestoreEquip;
+ _flags = content.Flags;
+ _timeOfDeath = content.TimeOfDeath;
+ _restoreTable = content.RestoreTable;
+ _looters = content.Looters;
+ _killer = content.Killer;
+ _aggressors = content.Aggressors;
+ _owner = content.Owner;
+ _corpseName = content.CorpseName;
+ _accessLevel = content.AccessLevel;
+ _guild = content.Guild;
+ _equipItems = content.EquipItems;
+ _hairItemId = content.HairItemId;
+ _hairHue = content.HairHue;
+ _facialHairItemId = content.FacialHairItemId;
+ _facialHairHue = content.FacialHairHue;
+
+ if (content.DecayTimerDelay != TimeSpan.MinValue)
+ {
+ DeserializeDecayTimer(content.DecayTimerDelay);
+ }
+ }
+
[SerializableField(5, setter: "private")]
private HashSet _looters;
diff --git a/Projects/UOContent/Items/Misc/Corpses/DecayedCorpse.cs b/Projects/UOContent/Items/Misc/Corpses/DecayedCorpse.cs
index ead812e2f..17267a6cc 100644
--- a/Projects/UOContent/Items/Misc/Corpses/DecayedCorpse.cs
+++ b/Projects/UOContent/Items/Misc/Corpses/DecayedCorpse.cs
@@ -3,18 +3,25 @@ using ModernUO.Serialization;
namespace Server.Items;
-[SerializationGenerator(2, false)]
+[SerializationGenerator(3, false)]
public partial class DecayedCorpse : Container
{
private static TimeSpan _defaultDecayTime = TimeSpan.FromMinutes(7.0);
- [TimerDrift]
[SerializableField(0, getter: "private", setter: "private")]
+ [DeserializeTimer(nameof(DeserializeDecayTimer))]
private Timer _decayTimer;
- [DeserializeTimerField(0)]
private void DeserializeDecayTimer(TimeSpan delay) => BeginDecay(delay);
+ private void MigrateFrom(V2Content content)
+ {
+ if (content.DecayTimerDelay != TimeSpan.MinValue)
+ {
+ DeserializeDecayTimer(content.DecayTimerDelay);
+ }
+ }
+
public DecayedCorpse(string name) : base(Utility.Random(0xECA, 9))
{
Movable = false;
diff --git a/Projects/UOContent/Items/Quivers/BaseQuiver.cs b/Projects/UOContent/Items/Quivers/BaseQuiver.cs
index 427871f16..70824c9f6 100644
--- a/Projects/UOContent/Items/Quivers/BaseQuiver.cs
+++ b/Projects/UOContent/Items/Quivers/BaseQuiver.cs
@@ -11,64 +11,62 @@ public partial class BaseQuiver : Container, ICraftable, IAosItem
[SerializedIgnoreDupe]
[SerializableField(0, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeAosAttributes), nameof(AttributesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosAttributes _attributes;
- [SerializableFieldSaveFlag(0)]
private bool ShouldSerializeAosAttributes() => !_attributes.IsEmpty;
- [SerializableFieldDefault(0)]
private AosAttributes AttributesDefaultValue() => new(this);
[InvalidateProperties]
[SerializableField(1)]
+ [SaveFlag(nameof(ShouldSerializeLowerAmmoCost))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _lowerAmmoCost;
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeLowerAmmoCost() => _lowerAmmoCost != 0;
[InvalidateProperties]
[SerializableField(2)]
+ [SaveFlag(nameof(ShouldSerializeWeightReduction))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _weightReduction;
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializeWeightReduction() => _weightReduction != 0;
[InvalidateProperties]
[SerializableField(3)]
+ [SaveFlag(nameof(ShouldSerializeDamageIncrease))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _damageIncrease;
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializeDamageIncrease() => _damageIncrease != 0;
[InvalidateProperties]
[SerializableField(4)]
+ [SaveFlag(nameof(ShouldSerializeCrafter))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _crafter;
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializeCrafter() => !string.IsNullOrEmpty(_crafter);
[InvalidateProperties]
[SerializableField(5)]
+ [SaveFlag(nameof(ShouldSerializeQuality), nameof(QualityDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private ClothingQuality _quality;
- [SerializableFieldSaveFlag(5)]
private bool ShouldSerializeQuality() => _quality != ClothingQuality.Regular;
- [SerializableFieldDefault(5)]
private ClothingQuality QualityDefaultValue() => ClothingQuality.Regular;
[InvalidateProperties]
[SerializableField(6)]
+ [SaveFlag(nameof(ShouldSerializeCapacity))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _capacity;
- [SerializableFieldSaveFlag(6)]
private bool ShouldSerializeCapacity() => _capacity != 0;
public BaseQuiver(int itemID = 0x2FB7) : base(itemID)
diff --git a/Projects/UOContent/Items/Skill Items/Magical/Runebook.cs b/Projects/UOContent/Items/Skill Items/Magical/Runebook.cs
index 0a5a0f308..f9ecdfa22 100644
--- a/Projects/UOContent/Items/Skill Items/Magical/Runebook.cs
+++ b/Projects/UOContent/Items/Skill Items/Magical/Runebook.cs
@@ -371,27 +371,27 @@ public partial class RunebookEntry
private Runebook _runebook;
[SerializableField(0)]
+ [SaveFlag(nameof(ShouldSerializeHouse))]
private BaseHouse _house;
- [SerializableFieldSaveFlag(0)]
public bool ShouldSerializeHouse() => _house?.Deleted == false;
[SerializableField(1)]
+ [SaveFlag(nameof(ShouldSerializeLocation))]
private Point3D _location;
- [SerializableFieldSaveFlag(1)]
public bool ShouldSerializeLocation() => _house?.Deleted != false;
[SerializableField(2)]
+ [SaveFlag(nameof(ShouldSerializeMap))]
private Map _map;
- [SerializableFieldSaveFlag(2)]
public bool ShouldSerializeMap() => _house?.Deleted != false;
[SerializableField(3)]
+ [SaveFlag(nameof(ShouldSerializeDesc))]
private string _description;
- [SerializableFieldSaveFlag(3)]
public bool ShouldSerializeDesc() => _house?.Deleted != false;
public RunebookEntry(
diff --git a/Projects/UOContent/Items/Special/8th Anniversary Items/FountainOfLife.cs b/Projects/UOContent/Items/Special/8th Anniversary Items/FountainOfLife.cs
index 3bdfd00fa..b66056831 100644
--- a/Projects/UOContent/Items/Special/8th Anniversary Items/FountainOfLife.cs
+++ b/Projects/UOContent/Items/Special/8th Anniversary Items/FountainOfLife.cs
@@ -31,6 +31,7 @@ public partial class FountainOfLife : BaseAddonContainer
public const int MaxCharges = 10;
[SerializableField(1)]
+ [DeserializeTimer(nameof(DeserializeTimer), wallClock: true)]
private Timer _timer;
[Constructible]
@@ -39,7 +40,6 @@ public partial class FountainOfLife : BaseAddonContainer
_charges = charges;
}
- [DeserializeTimerField(1)]
private void DeserializeTimer(TimeSpan delay)
{
_timer = Timer.DelayCall(Utility.Max(delay, TimeSpan.Zero), RechargeTime, Recharge);
diff --git a/Projects/UOContent/Items/Talismans/BaseTalisman.cs b/Projects/UOContent/Items/Talismans/BaseTalisman.cs
index 632587523..3853d4594 100644
--- a/Projects/UOContent/Items/Talismans/BaseTalisman.cs
+++ b/Projects/UOContent/Items/Talismans/BaseTalisman.cs
@@ -128,136 +128,131 @@ public partial class BaseTalisman : Item, IAosItem
[SerializedIgnoreDupe]
[SerializableField(0, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeAttributes), nameof(AttributesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosAttributes _attributes;
- [SerializableFieldSaveFlag(0)]
public bool ShouldSerializeAttributes() => !_attributes.IsEmpty;
- [SerializableFieldDefault(0)]
private AosAttributes AttributesDefaultValue() => new(this);
[SerializedIgnoreDupe]
[SerializableField(1, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeSkillBonuses), nameof(SkillBonusesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosSkillBonuses _skillBonuses;
- [SerializableFieldSaveFlag(1)]
public bool ShouldSerializeSkillBonuses() => !_skillBonuses.IsEmpty;
- [SerializableFieldDefault(1)]
private AosSkillBonuses SkillBonusesDefaultValue() => new(this);
[SerializedIgnoreDupe]
[InvalidateProperties]
[SerializableField(2)]
+ [SaveFlag(nameof(ShouldSerializeProtection), nameof(ProtectionDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private TalismanAttribute _protection;
- [SerializableFieldSaveFlag(2)]
public bool ShouldSerializeProtection() => !_protection.IsEmpty;
- [SerializableFieldDefault(2)]
private TalismanAttribute ProtectionDefaultValue() => new();
[SerializedIgnoreDupe]
[InvalidateProperties]
[SerializableField(3)]
+ [SaveFlag(nameof(ShouldSerializeKiller), nameof(KillerDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private TalismanAttribute _killer;
- [SerializableFieldSaveFlag(3)]
public bool ShouldSerializeKiller() => !_killer.IsEmpty;
- [SerializableFieldDefault(3)]
private TalismanAttribute KillerDefaultValue() => new();
[SerializedIgnoreDupe]
[InvalidateProperties]
[SerializableField(4)]
+ [SaveFlag(nameof(ShouldSerializeSummoner), nameof(SummonerDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private TalismanAttribute _summoner;
- [SerializableFieldSaveFlag(4)]
public bool ShouldSerializeSummoner() => !_summoner.IsEmpty;
- [SerializableFieldDefault(4)]
private TalismanAttribute SummonerDefaultValue() => new();
[InvalidateProperties]
[SerializableField(5)]
+ [SaveFlag(nameof(ShouldSerializeRemoval))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private TalismanRemoval _removal;
- [SerializableFieldSaveFlag(5)]
public bool ShouldSerializeRemoval() => _removal != TalismanRemoval.None;
[InvalidateProperties]
[SerializableField(6)]
+ [SaveFlag(nameof(ShouldSerializeSkill))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private SkillName _skill;
- [SerializableFieldSaveFlag(6)]
public bool ShouldSerializeSkill() => (int)_skill != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(7)]
+ [SaveFlag(nameof(ShouldSerializeSuccessBonus))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _successBonus;
- [SerializableFieldSaveFlag(7)]
public bool ShouldSerializeSuccessBonus() => _successBonus != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(8)]
+ [SaveFlag(nameof(ShouldSerializeExceptionalBonus))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _exceptionalBonus;
- [SerializableFieldSaveFlag(8)]
public bool ShouldSerializeExceptionalBonus() => _exceptionalBonus != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(9)]
+ [SaveFlag(nameof(ShouldSerializeMaxCharges))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _maxCharges;
- [SerializableFieldSaveFlag(9)]
public bool ShouldSerializeMaxCharges() => _maxCharges != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(11)]
+ [SaveFlag(nameof(ShouldSerializeMaxChargeTime))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _maxChargeTime;
- [SerializableFieldSaveFlag(11)]
public bool ShouldSerializeMaxChargeTime() => _maxChargeTime != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(12)]
+ [SaveFlag(nameof(ShouldSerializeChargeTime))]
private int _chargeTime;
- [SerializableFieldSaveFlag(12)]
public bool ShouldSerializeChargeTime() => _chargeTime != 0;
[InvalidateProperties]
[SerializableField(13)]
+ [SaveFlag(nameof(ShouldSerializeBlessed))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _blessed;
- [SerializableFieldSaveFlag(13)]
public bool ShouldSerializeBlessed() => _blessed;
[InvalidateProperties]
[SerializableField(14)]
+ [SaveFlag(nameof(ShouldSerializeSlayer))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private TalismanSlayerName _slayer;
- [SerializableFieldSaveFlag(14)]
public bool ShouldSerializeSlayer() => _slayer != TalismanSlayerName.None;
private BaseCreature _creature;
@@ -285,6 +280,7 @@ public partial class BaseTalisman : Item, IAosItem
public virtual bool ForceShowName => false; // used to override default summoner/removal name
[SerializableProperty(10)]
+ [SaveFlag(nameof(ShouldSerializeCharges))]
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
{
@@ -303,7 +299,6 @@ public partial class BaseTalisman : Item, IAosItem
}
}
- [SerializableFieldSaveFlag(10)]
public bool ShouldSerializeCharges() => _charges != 0;
public static void Configure()
diff --git a/Projects/UOContent/Items/Weapons/BaseWeapon.cs b/Projects/UOContent/Items/Weapons/BaseWeapon.cs
index 1f03daf63..d48824670 100644
--- a/Projects/UOContent/Items/Weapons/BaseWeapon.cs
+++ b/Projects/UOContent/Items/Weapons/BaseWeapon.cs
@@ -56,130 +56,126 @@ public abstract partial class BaseWeapon
[InvalidateProperties]
[SerializableField(0)]
+ [SaveFlag(nameof(ShouldSerializeDamageLevel))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private WeaponDamageLevel _damageLevel;
- [SerializableFieldSaveFlag(0)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeDamageLevel() => _damageLevel != WeaponDamageLevel.Regular;
[InvalidateProperties]
[SerializableField(5)]
+ [SaveFlag(nameof(ShouldSerializeMaxHitPoints))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _maxHitPoints;
- [SerializableFieldSaveFlag(5)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeMaxHitPoints() => _maxHitPoints != 0;
[InvalidateProperties]
[SerializableField(6)]
+ [SaveFlag(nameof(ShouldSerializeSlayer))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private SlayerName _slayer;
- [SerializableFieldSaveFlag(6)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeSlayer() => _slayer != SlayerName.None;
[InvalidateProperties]
[SerializableField(7)]
+ [SaveFlag(nameof(ShouldSerializePoison))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Poison _poison;
- [SerializableFieldSaveFlag(7)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializePoison() => _poison != null;
[InvalidateProperties]
[SerializableField(8)]
+ [SaveFlag(nameof(ShouldSerializePoisonCharges))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _poisonCharges;
- [SerializableFieldSaveFlag(8)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializePoisonCharges() => _poisonCharges > 0;
[InvalidateProperties]
[SerializableField(9)]
+ [SaveFlag(nameof(ShouldSerializeCrafter))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _crafter;
- [SerializableFieldSaveFlag(9)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeCrafter() => !string.IsNullOrEmpty(_crafter);
[InvalidateProperties]
[SerializableField(10)]
+ [SaveFlag(nameof(ShouldSerializeIdentified))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _identified;
- [SerializableFieldSaveFlag(10)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeIdentified() => _identified;
[SerializedIgnoreDupe]
[SerializableField(24, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeAttributes), nameof(AttributesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosAttributes _attributes;
- [SerializableFieldSaveFlag(24)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeAttributes() => !_attributes.IsEmpty;
- [SerializableFieldDefault(24)]
private AosAttributes AttributesDefaultValue() => new(this);
[SerializedIgnoreDupe]
[SerializableField(25, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeWeaponAttributes), nameof(WeaponAttributesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosWeaponAttributes _weaponAttributes;
- [SerializableFieldSaveFlag(25)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeWeaponAttributes() => !_weaponAttributes.IsEmpty;
- [SerializableFieldDefault(25)]
private AosWeaponAttributes WeaponAttributesDefaultValue() => new(this);
[SerializedIgnoreDupe]
[SerializableField(26, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeSkillBonuses), nameof(SkillBonusesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosSkillBonuses _skillBonuses;
- [SerializableFieldSaveFlag(26)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeSkillBonuses() => !_skillBonuses.IsEmpty;
- [SerializableFieldDefault(26)]
private AosSkillBonuses SkillBonusesDefaultValue() => new(this);
[InvalidateProperties]
[SerializableField(27)]
+ [SaveFlag(nameof(ShouldSerializeSlayer2))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private SlayerName _slayer2;
- [SerializableFieldSaveFlag(27)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeSlayer2() => _slayer2 != SlayerName.None;
[SerializedIgnoreDupe]
[SerializableField(28, setter: "private")]
+ [SaveFlag(nameof(ShouldSerializeElementAttributes), nameof(AosElementAttributesDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosElementAttributes _aosElementDamages;
- [SerializableFieldSaveFlag(28)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeElementAttributes() => !_aosElementDamages.IsEmpty;
- [SerializableFieldDefault(28)]
private AosElementAttributes AosElementAttributesDefaultValue() => new(this);
[InvalidateProperties]
[SerializableField(29)]
+ [SaveFlag(nameof(ShouldSerializeEngravedText))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _engravedText;
- [SerializableFieldSaveFlag(29)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool ShouldSerializeEngravedText() => !string.IsNullOrEmpty(_engravedText);
@@ -286,6 +282,7 @@ public abstract partial class BaseWeapon
public bool Consecrated { get; set; }
[SerializableProperty(1)]
+ [SaveFlag(nameof(ShouldSerializeWeaponAccuracy))]
[CommandProperty(AccessLevel.GameMaster)]
public WeaponAccuracyLevel AccuracyLevel
{
@@ -321,10 +318,10 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(1)]
private bool ShouldSerializeWeaponAccuracy() => _accuracyLevel != WeaponAccuracyLevel.Regular;
[SerializableProperty(2)]
+ [SaveFlag(nameof(ShouldSerializeDurabilityLevel))]
[CommandProperty(AccessLevel.GameMaster)]
public WeaponDurabilityLevel DurabilityLevel
{
@@ -339,10 +336,10 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(2)]
private bool ShouldSerializeDurabilityLevel() => _durabilityLevel != WeaponDurabilityLevel.Regular;
[SerializableProperty(3)]
+ [SaveFlag(nameof(ShouldSerializeQuality), nameof(QualityDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public WeaponQuality Quality
{
@@ -357,13 +354,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(3)]
private bool ShouldSerializeQuality() => _quality != WeaponQuality.Regular;
- [SerializableFieldDefault(3)]
private WeaponQuality QualityDefaultValue() => WeaponQuality.Regular;
[SerializableProperty(4)]
+ [SaveFlag(nameof(ShouldSerializeHitPoints))]
[CommandProperty(AccessLevel.GameMaster)]
public int HitPoints
{
@@ -387,10 +383,10 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializeHitPoints() => _hitPoints > 0;
[SerializableProperty(11)]
+ [SaveFlag(nameof(ShouldSerializeStrReq), nameof(StrReqDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int StrRequirement
{
@@ -403,13 +399,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(11)]
private bool ShouldSerializeStrReq() => _strRequirement != -1;
- [SerializableFieldDefault(11)]
private int StrReqDefaultValue() => -1;
[SerializableProperty(12)]
+ [SaveFlag(nameof(ShouldSerializeDexReq), nameof(DexReqDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int DexRequirement
{
@@ -422,13 +417,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(12)]
private bool ShouldSerializeDexReq() => _dexRequirement != -1;
- [SerializableFieldDefault(12)]
private int DexReqDefaultValue() => -1;
[SerializableProperty(13)]
+ [SaveFlag(nameof(ShouldSerializeIntReq), nameof(IntReqDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int IntRequirement
{
@@ -441,13 +435,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(13)]
private bool ShouldSerializeIntReq() => _intRequirement != -1;
- [SerializableFieldDefault(13)]
private int IntReqDefaultValue() => -1;
[SerializableProperty(14)]
+ [SaveFlag(nameof(ShouldSerializeMinDamage), nameof(MinDamageDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int MinDamage
{
@@ -460,13 +453,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(14)]
private bool ShouldSerializeMinDamage() => _minDamage != -1;
- [SerializableFieldDefault(14)]
private int MinDamageDefaultValue() => -1;
[SerializableProperty(15)]
+ [SaveFlag(nameof(ShouldSerializeMaxDamage), nameof(MaxDamageDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int MaxDamage
{
@@ -479,13 +471,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(15)]
private bool ShouldSerializeMaxDamage() => _maxDamage != -1;
- [SerializableFieldDefault(15)]
private int MaxDamageDefaultValue() => -1;
[SerializableProperty(16)]
+ [SaveFlag(nameof(ShouldSerializeHitSound), nameof(HitSoundDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int HitSound
{
@@ -497,13 +488,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(16)]
private bool ShouldSerializeHitSound() => _hitSound != -1;
- [SerializableFieldDefault(16)]
private int HitSoundDefaultValue() => -1;
[SerializableProperty(17)]
+ [SaveFlag(nameof(ShouldSerializeMissSound), nameof(MissSoundDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int MissSound
{
@@ -515,13 +505,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(17)]
private bool ShouldSerializeMissSound() => _missSound != -1;
- [SerializableFieldDefault(17)]
private int MissSoundDefaultValue() => -1;
[SerializableProperty(18)]
+ [SaveFlag(nameof(ShouldSerializeSpeed), nameof(SpeedDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public float Speed
{
@@ -552,13 +541,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(18)]
private bool ShouldSerializeSpeed() => _speed != -1;
- [SerializableFieldDefault(18)]
private float SpeedDefaultValue() => -1;
[SerializableProperty(19)]
+ [SaveFlag(nameof(ShouldSerializeMaxRange), nameof(MaxRangeDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public int MaxRange
{
@@ -571,13 +559,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(19)]
private bool ShouldSerializeMaxRange() => _maxRange != -1;
- [SerializableFieldDefault(19)]
private int MaxRangeDefaultValue() => -1;
[SerializableProperty(20)]
+ [SaveFlag(nameof(ShouldSerializeSkill), nameof(SkillNameDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public SkillName Skill
{
@@ -590,13 +577,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(20)]
private bool ShouldSerializeSkill() => _skill != (SkillName)(-1);
- [SerializableFieldDefault(20)]
private SkillName SkillNameDefaultValue() => (SkillName)(-1);
[SerializableProperty(21)]
+ [SaveFlag(nameof(ShouldSerializeType), nameof(TypeDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public WeaponType Type
{
@@ -608,13 +594,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(21)]
private bool ShouldSerializeType() => _type != (WeaponType)(-1);
- [SerializableFieldDefault(21)]
private WeaponType TypeDefaultValue() => (WeaponType)(-1);
[SerializableProperty(22)]
+ [SaveFlag(nameof(ShouldSerializeAnimation), nameof(AnimationDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public WeaponAnimation Animation
{
@@ -626,13 +611,12 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(22)]
private bool ShouldSerializeAnimation() => _animation != (WeaponAnimation)(-1);
- [SerializableFieldDefault(22)]
private WeaponAnimation AnimationDefaultValue() => (WeaponAnimation)(-1);
[SerializableProperty(23)]
+ [SaveFlag(nameof(ShouldSerializeResource), nameof(ResourceDefaultValue))]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
@@ -648,10 +632,8 @@ public abstract partial class BaseWeapon
}
}
- [SerializableFieldSaveFlag(23)]
private bool ShouldSerializeResource() => _resource != CraftResource.Iron;
- [SerializableFieldDefault(23)]
private CraftResource ResourceDefaultValue() => CraftResource.Iron;
public virtual int OnCraft(
diff --git a/Projects/UOContent/Migrations/Server.Items.BaseLight.v2.json b/Projects/UOContent/Migrations/Server.Items.BaseLight.v2.json
new file mode 100644
index 000000000..c04a03f3b
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.BaseLight.v2.json
@@ -0,0 +1,43 @@
+{
+ "version": 2,
+ "type": "Server.Items.BaseLight",
+ "properties": [
+ {
+ "name": "BurntOut",
+ "type": "bool",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "Burning",
+ "type": "bool",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "Duration",
+ "type": "System.TimeSpan",
+ "rule": "PrimitiveTypeMigrationRule"
+ },
+ {
+ "name": "Protected",
+ "type": "bool",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "BurnTimer",
+ "type": "Server.Timer",
+ "rule": "TimerMigrationRule",
+ "ruleArguments": [
+ "@AnchoredTimer"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Items.Corpse.v18.json b/Projects/UOContent/Migrations/Server.Items.Corpse.v18.json
new file mode 100644
index 000000000..452e3ba7c
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.Corpse.v18.json
@@ -0,0 +1,137 @@
+{
+ "version": 18,
+ "type": "Server.Items.Corpse",
+ "properties": [
+ {
+ "name": "RestoreEquip",
+ "type": "System.Collections.Generic.List\u003CServer.Item\u003E",
+ "rule": "ListMigrationRule",
+ "ruleArguments": [
+ "Server.Item",
+ "SerializableInterfaceMigrationRule"
+ ]
+ },
+ {
+ "name": "Flags",
+ "type": "Server.Items.CorpseFlag",
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "TimeOfDeath",
+ "type": "System.DateTime",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "DeltaTime"
+ ]
+ },
+ {
+ "name": "RestoreTable",
+ "type": "System.Collections.Generic.Dictionary\u003CServer.Item, Server.Point3D\u003E",
+ "rule": "DictionaryMigrationRule",
+ "ruleArguments": [
+ "Server.Item",
+ "SerializableInterfaceMigrationRule",
+ "0",
+ "Server.Point3D",
+ "PrimitiveUOTypeMigrationRule",
+ "1",
+ "Point3D"
+ ]
+ },
+ {
+ "name": "DecayTimer",
+ "type": "Server.Timer",
+ "rule": "TimerMigrationRule",
+ "ruleArguments": [
+ "@AnchoredTimer"
+ ]
+ },
+ {
+ "name": "Looters",
+ "type": "System.Collections.Generic.HashSet\u003CServer.Mobile\u003E",
+ "rule": "HashSetMigrationRule",
+ "ruleArguments": [
+ "Server.Mobile",
+ "SerializableInterfaceMigrationRule"
+ ]
+ },
+ {
+ "name": "Killer",
+ "type": "Server.Mobile",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "Aggressors",
+ "type": "System.Collections.Generic.List\u003CServer.Mobile\u003E",
+ "rule": "ListMigrationRule",
+ "ruleArguments": [
+ "Server.Mobile",
+ "SerializableInterfaceMigrationRule"
+ ]
+ },
+ {
+ "name": "Owner",
+ "type": "Server.Mobile",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "CorpseName",
+ "type": "string",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "AccessLevel",
+ "type": "Server.AccessLevel",
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "Guild",
+ "type": "Server.Guilds.Guild",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "EquipItems",
+ "type": "System.Collections.Generic.List\u003CServer.Item\u003E",
+ "rule": "ListMigrationRule",
+ "ruleArguments": [
+ "Server.Item",
+ "SerializableInterfaceMigrationRule"
+ ]
+ },
+ {
+ "name": "HairItemId",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "HairHue",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "FacialHairItemId",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "FacialHairHue",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Items.DeathRobe.v4.json b/Projects/UOContent/Migrations/Server.Items.DeathRobe.v4.json
new file mode 100644
index 000000000..ef81d79cd
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.DeathRobe.v4.json
@@ -0,0 +1,14 @@
+{
+ "version": 4,
+ "type": "Server.Items.DeathRobe",
+ "properties": [
+ {
+ "name": "DecayTimer",
+ "type": "Server.Timer",
+ "rule": "TimerMigrationRule",
+ "ruleArguments": [
+ "@AnchoredTimer"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Items.DecayedCorpse.v3.json b/Projects/UOContent/Migrations/Server.Items.DecayedCorpse.v3.json
new file mode 100644
index 000000000..adcf02ff6
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.DecayedCorpse.v3.json
@@ -0,0 +1,14 @@
+{
+ "version": 3,
+ "type": "Server.Items.DecayedCorpse",
+ "properties": [
+ {
+ "name": "DecayTimer",
+ "type": "Server.Timer",
+ "rule": "TimerMigrationRule",
+ "ruleArguments": [
+ "@AnchoredTimer"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Items.FillableContainer.v3.json b/Projects/UOContent/Migrations/Server.Items.FillableContainer.v3.json
new file mode 100644
index 000000000..2384676a3
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.FillableContainer.v3.json
@@ -0,0 +1,19 @@
+{
+ "version": 3,
+ "type": "Server.Items.FillableContainer",
+ "properties": [
+ {
+ "name": "ContentType",
+ "type": "Server.Items.FillableContentType",
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "RespawnTimer",
+ "type": "Server.Timer",
+ "rule": "TimerMigrationRule",
+ "ruleArguments": [
+ "@AnchoredTimer"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Items.MarkContainer.v1.json b/Projects/UOContent/Migrations/Server.Items.MarkContainer.v1.json
new file mode 100644
index 000000000..267ca4709
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.MarkContainer.v1.json
@@ -0,0 +1,46 @@
+{
+ "version": 1,
+ "type": "Server.Items.MarkContainer",
+ "properties": [
+ {
+ "name": "AutoLock",
+ "type": "bool",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "RelockTimer",
+ "type": "Server.Items.MarkContainer.InternalTimer",
+ "rule": "TimerMigrationRule",
+ "ruleArguments": [
+ "@AnchoredTimer"
+ ]
+ },
+ {
+ "name": "TargetMap",
+ "type": "Server.Map",
+ "rule": "PrimitiveUOTypeMigrationRule",
+ "ruleArguments": [
+ "Map"
+ ]
+ },
+ {
+ "name": "Target",
+ "type": "Server.Point3D",
+ "rule": "PrimitiveUOTypeMigrationRule",
+ "ruleArguments": [
+ "Point3D"
+ ]
+ },
+ {
+ "name": "Description",
+ "type": "string",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Items.TreasureMapChest.v4.json b/Projects/UOContent/Migrations/Server.Items.TreasureMapChest.v4.json
new file mode 100644
index 000000000..b4d1f85d4
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.TreasureMapChest.v4.json
@@ -0,0 +1,57 @@
+{
+ "version": 4,
+ "type": "Server.Items.TreasureMapChest",
+ "properties": [
+ {
+ "name": "Guardians",
+ "type": "System.Collections.Generic.List\u003CServer.Mobile\u003E",
+ "rule": "ListMigrationRule",
+ "ruleArguments": [
+ "@Tidy",
+ "@CanBeNull",
+ "Server.Mobile",
+ "SerializableInterfaceMigrationRule"
+ ]
+ },
+ {
+ "name": "Temporary",
+ "type": "bool",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "Owner",
+ "type": "Server.Mobile",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "Level",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "ExpireTimer",
+ "type": "Server.Timer",
+ "rule": "TimerMigrationRule",
+ "ruleArguments": [
+ "@AnchoredTimer"
+ ]
+ },
+ {
+ "name": "Lifted",
+ "type": "System.Collections.Generic.HashSet\u003CServer.Item\u003E",
+ "rule": "HashSetMigrationRule",
+ "ruleArguments": [
+ "@Tidy",
+ "@CanBeNull",
+ "Server.Item",
+ "SerializableInterfaceMigrationRule"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Mobiles.BaseEscortable.v3.json b/Projects/UOContent/Migrations/Server.Mobiles.BaseEscortable.v3.json
new file mode 100644
index 000000000..5149f4347
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Mobiles.BaseEscortable.v3.json
@@ -0,0 +1,43 @@
+{
+ "version": 3,
+ "type": "Server.Mobiles.BaseEscortable",
+ "properties": [
+ {
+ "name": "DestinationString",
+ "type": "string",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "DeleteTimer",
+ "type": "Server.Timer",
+ "rule": "TimerMigrationRule",
+ "ruleArguments": [
+ "@AnchoredTimer"
+ ]
+ },
+ {
+ "name": "MlQuestType",
+ "type": "System.Type",
+ "rule": "PrimitiveTypeMigrationRule"
+ },
+ {
+ "name": "MlQuestDestinationMessage",
+ "type": "Server.TextDefinition",
+ "rule": "PrimitiveUOTypeMigrationRule",
+ "ruleArguments": [
+ "TextDefinition"
+ ]
+ },
+ {
+ "name": "MlQuestPaymentMessage",
+ "type": "Server.TextDefinition",
+ "rule": "PrimitiveUOTypeMigrationRule",
+ "ruleArguments": [
+ "TextDefinition"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Mobiles/Animals/Mounts/Ethereals.cs b/Projects/UOContent/Mobiles/Animals/Mounts/Ethereals.cs
index f13cebcbe..e2018ab14 100644
--- a/Projects/UOContent/Mobiles/Animals/Mounts/Ethereals.cs
+++ b/Projects/UOContent/Mobiles/Animals/Mounts/Ethereals.cs
@@ -11,19 +11,19 @@ namespace Server.Mobiles
public partial class EtherealMount : Item, IMount, IMountItem, IRewardItem
{
[SerializableField(0)]
+ [SaveFlag(nameof(ShouldSerializeIsDonationItem))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public bool _isDonationItem;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- [SerializableFieldSaveFlag(0)]
public bool ShouldSerializeIsDonationItem() => _isDonationItem;
[SerializableField(1)]
+ [SaveFlag(nameof(ShouldSerializeIsRewardItem))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
public bool _isRewardItem;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- [SerializableFieldSaveFlag(1)]
public bool ShouldSerializeIsRewardItem() => _isRewardItem;
[Constructible]
@@ -87,6 +87,7 @@ namespace Server.Mobiles
public virtual int EtherealHue => 0x4001;
[SerializableProperty(4)]
+ [SaveFlag(nameof(ShouldSerializeRider))]
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Rider
{
@@ -124,11 +125,11 @@ namespace Server.Mobiles
}
}
- [SerializableFieldSaveFlag(4)]
private bool ShouldSerializeRider() => _rider != null;
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(5)]
+ [SaveFlag(nameof(ShouldSerializeSteps))]
public int Steps
{
get => _steps;
@@ -139,7 +140,6 @@ namespace Server.Mobiles
}
}
- [SerializableFieldSaveFlag(5)]
private bool ShouldSerializeSteps() => _steps != StepsMax;
public virtual int StepsMax => 3840; // Should be same as horse
diff --git a/Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs b/Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs
index 462307be3..cf439a76c 100644
--- a/Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs
+++ b/Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs
@@ -17,7 +17,7 @@ using EDI = Server.Mobiles.EscortDestinationInfo;
namespace Server.Mobiles;
-[SerializationGenerator(2, false)]
+[SerializationGenerator(3, false)]
public partial class BaseEscortable : BaseCreature
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(BaseEscortable));
@@ -158,16 +158,22 @@ public partial class BaseEscortable : BaseCreature
[SerializableField(0, setter: "private")]
private string _destinationString;
- [TimerDrift]
[SerializableField(1)]
+ [DeserializeTimer(nameof(DeserializeDeleteTimer))]
private Timer _deleteTimer;
- [DeserializeTimerField(1)]
- private void DeserializeDeleteTimer(TimeSpan delay)
+ private void DeserializeDeleteTimer(TimeSpan delay) => Timer.DelayCall(delay, Delete);
+
+ private void MigrateFrom(V2Content content)
{
- if (delay >= TimeSpan.Zero)
+ _destinationString = content.DestinationString;
+ _mlQuestType = content.MlQuestType;
+ _mlQuestDestinationMessage = content.MlQuestDestinationMessage;
+ _mlQuestPaymentMessage = content.MlQuestPaymentMessage;
+
+ if (content.DeleteTimerDelay != TimeSpan.MinValue)
{
- Timer.DelayCall(delay, Delete);
+ DeserializeDeleteTimer(content.DeleteTimerDelay);
}
}
diff --git a/Projects/UOContent/UOContent.csproj b/Projects/UOContent/UOContent.csproj
index 5c7b74214..60f28ac6f 100644
--- a/Projects/UOContent/UOContent.csproj
+++ b/Projects/UOContent/UOContent.csproj
@@ -50,8 +50,8 @@
-
-
+
+
From b042edcf0be1d268238490253a76902010fe7c5e Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Sat, 22 Aug 2026 18:20:39 -0700
Subject: [PATCH 23/28] refactor: fold hand-written serializable property
setters into field hooks (#2587)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
## Summary
Folds **113** hand-written `[SerializableProperty]` members into plain `[SerializableField]` declarations using the v4 setter hooks — value coercion/vetoes via `allowFieldChange`, post-change side effects via `fieldChanged` (whose `oldValue` parameter covers the old-house/old-sender unsubscribe patterns). Net **-450 lines** of setter boilerplate.
```cs
// before
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
{
get => _charges;
set
{
_charges = Math.Clamp(value, 0, MaxCharges);
InvalidateProperties();
this.MarkDirty();
}
}
// after
[SerializableField(1, allowFieldChange: nameof(AllowChargesChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _charges;
private bool AllowChargesChange(ref int value)
{
value = Math.Clamp(value, 0, MaxCharges);
return true;
}
```
## How sites were selected
A classifier parsed all 204 `[SerializableProperty]` sites and converted only those matching strict shapes: getter is exactly `get => _field;`, the assignment comes first (after at most an equality guard), and relocated side effects contain no `return`, no `value` mutation, and no field re-assignment. Everything else was left alone deliberately:
- **~34 custom getters** (fallback defaults like `_x == -1 ? Default : _x`, self-healing refs) — no setter hook can express these.
- **~35 pre-assignment logic** (durability Unscale/Scale sandwiches, old-state captures like PotionKeg's pile weight).
- **virtual/override members, name-mismatched backing fields (`m_`), exotic semantics** (guards' `Focus` does work on *equal* assignment; `ChampionSpawn.Active` never assigns its field).
Five sites the classifier refused were converted by hand where the hooks fit cleanly: `ReceiverCrystal.Sender`, `PlayerVendor.House`, `PlayerBarkeeper.House` (old-value unsubscribe via `oldValue`), `BaseSuit.AccessLevel` (its existing virtual `OnAccessLevelChanged` already had the exact callback shape), and `DyeTub.DyedHue` (a true veto: `AllowDyedHueChange(ref int value) => _redyable`).
## Verification
- Build: **0 errors, 0 warnings**.
- **Schema regeneration produces zero Migrations changes** — the conversion is wire- and schema-neutral by construction (same orders, types, and property names), and CI's schema diff check enforces it.
- **835 + 708 tests green.**
## Behavioral notes (all strict improvements, called out for review)
- Generated setters skip everything when the incoming value equals the current one; a few converted setters previously re-ran side effects on equal assignment (redundant `Update()`-style refreshes).
- Generated setters always `MarkDirty()` on change; several converted setters never did (e.g. `DyeTub.DyedHue`, `MorphItem` ranges) — their changes only persisted if something else dirtied the entity. Those latent persistence bugs are fixed by construction.
---
.../CannedEvil/ChampionSkullBrazier.cs | 16 +-
.../Engines/CannedEvil/ChampionSpawn.cs | 57 +++--
Projects/UOContent/Engines/ConPVP/Trophy.cs | 16 +-
.../UOContent/Engines/Khaldun/PuzzleChest.cs | 14 +-
.../UOContent/Engines/Plants/PlantItem.cs | 46 ++--
.../UOContent/Engines/Plants/PlantSystem.cs | 203 +++++++++---------
Projects/UOContent/Engines/Plants/Seed.cs | 18 +-
.../Player Murder System/MurderContext.cs | 12 +-
.../The Summoning/Items/SummoningAltar.cs | 14 +-
.../UOContent/Engines/Spawners/BaseSpawner.cs | 30 ++-
.../Treasures of Tokuno/GreaterArtifacts.cs | 33 ++-
.../Treasures of Tokuno/LesserArtifacts.cs | 33 ++-
.../Character Statue Maker/CharacterStatue.cs | 52 ++---
.../CharacterStatueMaker.cs | 16 +-
Projects/UOContent/Items/Addons/BaseAddon.cs | 22 +-
.../Items/Addons/BaseAddonContainer.cs | 22 +-
.../Items/Addons/BaseAddonContainerDeed.cs | 22 +-
.../Items/Addons/FlourMillEastAddon.cs | 22 +-
.../Items/Addons/FlourMillSouthAddon.cs | 21 +-
.../UOContent/Items/Addons/SHTeleporter.cs | 40 ++--
.../UOContent/Items/Aquarium/AquariumState.cs | 19 +-
Projects/UOContent/Items/Armor/BaseArmor.cs | 25 +--
.../Items/Armor/Leather/LeafGloves.cs | 34 ++-
.../Items/Armor/Leather/LeatherGloves.cs | 34 ++-
.../UOContent/Items/Clothing/BaseClothing.cs | 18 +-
Projects/UOContent/Items/Clothing/Cloaks.cs | 36 ++--
.../UOContent/Items/Clothing/OuterTorso.cs | 36 ++--
Projects/UOContent/Items/Clothing/Shoes.cs | 18 +-
.../Items/Construction/Doors/BaseDoor.cs | 58 ++---
.../Items/Containers/MarkContainer.cs | 28 ++-
.../Items/Deeds/DragonBardingDeed.cs | 17 +-
Projects/UOContent/Items/Food/Beverage.cs | 32 ++-
Projects/UOContent/Items/Food/Cooking.cs | 34 +--
.../Items/Games/Mahjong/MahjongGame.cs | 60 ++----
Projects/UOContent/Items/Jewels/BaseJewel.cs | 15 +-
.../Items/Misc/CommunicationCrystals.cs | 22 +-
Projects/UOContent/Items/Misc/MorphItem.cs | 24 ++-
Projects/UOContent/Items/Misc/WarningItem.cs | 20 +-
.../Items/Resources/Blacksmithing/Ingots.cs | 22 +-
.../Items/Resources/Blacksmithing/Ore.cs | 22 +-
.../Items/Resources/Blacksmithing/Scales.cs | 22 +-
.../Items/Resources/Masonry/Granite.cs | 22 +-
.../UOContent/Items/Resources/Tailor/Hides.cs | 22 +-
.../Items/Resources/Tailor/Leathers.cs | 22 +-
.../Skill Items/Carpenter Items/Board.cs | 22 +-
.../Fishing/Misc/MessageInABottle.cs | 16 +-
.../Items/Skill Items/Fishing/Misc/SOS.cs | 24 ++-
.../Items/Skill Items/Lumberjack/Log.cs | 22 +-
.../Skill Items/Magical/Misc/RecallRune.cs | 40 ++--
.../Items/Skill Items/Magical/Spellbook.cs | 31 +--
.../Items/Skill Items/Misc/RepairDeed.cs | 18 +-
.../Musical Instruments/BaseInstrument.cs | 15 +-
.../Tailor Items/Dyetubs/DyeTub.cs | 21 +-
.../Items/Skill Items/Tools/BaseRunicTool.cs | 17 +-
.../8th Anniversary Items/FountainOfLife.cs | 36 ++--
.../Special/Heritage Items/FruitTrees.cs | 12 +-
.../Special/House Raffle/HouseRaffleStone.cs | 56 ++---
.../Items/Special/MonsterStatuette.cs | 22 +-
.../Items/Special/Solen Items/BagOfSending.cs | 65 +++---
.../Special/Solen Items/BallOfSummoning.cs | 36 ++--
.../Special/Solen Items/BraceletOfBinding.cs | 36 ++--
Projects/UOContent/Items/Special/SoulStone.cs | 20 +-
Projects/UOContent/Items/Suits/BaseSuit.cs | 17 +-
.../UOContent/Items/Talismans/BaseTalisman.cs | 22 +-
Projects/UOContent/Misc/ShardPoller.cs | 64 +++---
.../UOContent/Mobiles/Animals/Misc/Sheep.cs | 16 +-
.../Mobiles/Animals/Mounts/Ethereals.cs | 64 ++----
.../Mobiles/Animals/Mounts/SwampDragon.cs | 61 +++---
.../UOContent/Mobiles/Hireables/BaseHire.cs | 19 +-
.../Vendors/Barkeeper/PlayerBarkeeper.cs | 17 +-
.../UOContent/Mobiles/Vendors/PlayerVendor.cs | 17 +-
.../UOContent/Mobiles/Vendors/VendorItem.cs | 24 ++-
Projects/UOContent/Multis/Boats/BaseBoat.cs | 32 ++-
73 files changed, 893 insertions(+), 1340 deletions(-)
diff --git a/Projects/UOContent/Engines/CannedEvil/ChampionSkullBrazier.cs b/Projects/UOContent/Engines/CannedEvil/ChampionSkullBrazier.cs
index 9ff8dc633..2632fd954 100755
--- a/Projects/UOContent/Engines/CannedEvil/ChampionSkullBrazier.cs
+++ b/Projects/UOContent/Engines/CannedEvil/ChampionSkullBrazier.cs
@@ -33,17 +33,13 @@ public partial class ChampionSkullBrazier : AddonComponent
[SerializedCommandProperty(AccessLevel.GameMaster)]
private ChampionSkullPlatform _platform;
- [SerializableProperty(2)]
- [CommandProperty(AccessLevel.GameMaster)]
- public Item Skull
+ [SerializableField(2, fieldChanged: nameof(OnSkullChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private Item _skull;
+
+ private void OnSkullChanged(Item oldValue, Item newValue)
{
- get => _skull;
- set
- {
- _skull = value;
- this.MarkDirty();
- _platform?.Validate();
- }
+ _platform?.Validate();
}
public override int LabelNumber => 1049489 + (int)_type;
diff --git a/Projects/UOContent/Engines/CannedEvil/ChampionSpawn.cs b/Projects/UOContent/Engines/CannedEvil/ChampionSpawn.cs
index a26bcc0f9..d1e14c834 100755
--- a/Projects/UOContent/Engines/CannedEvil/ChampionSpawn.cs
+++ b/Projects/UOContent/Engines/CannedEvil/ChampionSpawn.cs
@@ -203,47 +203,38 @@ public partial class ChampionSpawn : Item
}
}
- [SerializableProperty(3)]
- [CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
- public int MaxLevel
+ [SerializableField(3, allowFieldChange: nameof(AllowMaxLevelChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
+ private int _maxLevel;
+
+ private bool AllowMaxLevelChange(ref int value)
{
- get => _maxLevel;
- set => _maxLevel = Math.Clamp(value, 0, 18);
+ value = Math.Clamp(value, 0, 18);
+ return true;
}
- [SerializableProperty(9)]
- [CommandProperty(AccessLevel.GameMaster)]
- public Rectangle2D SpawnArea
+ [SerializableField(9, fieldChanged: nameof(OnSpawnAreaChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private Rectangle2D _spawnArea;
+
+ private void OnSpawnAreaChanged(Rectangle2D oldValue, Rectangle2D newValue)
{
- get => _spawnArea;
- set
- {
- _spawnArea = value;
- this.MarkDirty();
- InvalidateProperties();
- UpdateRegion();
- }
+ UpdateRegion();
}
- [SerializableProperty(11)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int Kills
+ [SerializableField(11, fieldChanged: nameof(OnKillsChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private int _kills;
+
+ private void OnKillsChanged(int oldValue, int newValue)
{
- get => _kills;
- set
+ var n = _kills / (double)MaxKills;
+ var p = (int)(n * 100);
+ if (p < 90)
{
- _kills = value;
- this.MarkDirty();
-
- var n = _kills / (double)MaxKills;
- var p = (int)(n * 100);
-
- if (p < 90)
- {
- SetWhiteSkullCount(p / 20);
- }
-
- InvalidateProperties();
+ SetWhiteSkullCount(p / 20);
}
}
diff --git a/Projects/UOContent/Engines/ConPVP/Trophy.cs b/Projects/UOContent/Engines/ConPVP/Trophy.cs
index fa712de33..603b52ef3 100644
--- a/Projects/UOContent/Engines/ConPVP/Trophy.cs
+++ b/Projects/UOContent/Engines/ConPVP/Trophy.cs
@@ -64,17 +64,13 @@ public partial class Trophy : Item
UpdateStyle();
}
- [SerializableProperty(1)]
- [CommandProperty(AccessLevel.GameMaster)]
- public TrophyRank Rank
+ [SerializableField(1, fieldChanged: nameof(OnRankChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private TrophyRank _rank;
+
+ private void OnRankChanged(TrophyRank oldValue, TrophyRank newValue)
{
- get => _rank;
- set
- {
- _rank = value;
- UpdateStyle();
- this.MarkDirty();
- }
+ UpdateStyle();
}
private void Deserialize(IGenericReader reader, int version)
diff --git a/Projects/UOContent/Engines/Khaldun/PuzzleChest.cs b/Projects/UOContent/Engines/Khaldun/PuzzleChest.cs
index 4548522b4..fbb3af7b6 100644
--- a/Projects/UOContent/Engines/Khaldun/PuzzleChest.cs
+++ b/Projects/UOContent/Engines/Khaldun/PuzzleChest.cs
@@ -237,16 +237,12 @@ namespace Server.Items
}
}
- [SerializableProperty(0)]
- public PuzzleChestSolution Solution
+ [SerializableField(0, fieldChanged: nameof(OnSolutionChanged))]
+ private PuzzleChestSolution _solution;
+
+ private void OnSolutionChanged(PuzzleChestSolution oldValue, PuzzleChestSolution newValue)
{
- get => _solution;
- set
- {
- _solution = value;
- InitHints();
- this.MarkDirty();
- }
+ InitHints();
}
public PuzzleChestCylinder FirstHint
diff --git a/Projects/UOContent/Engines/Plants/PlantItem.cs b/Projects/UOContent/Engines/Plants/PlantItem.cs
index 09c45fbbd..5f66b1a7a 100644
--- a/Projects/UOContent/Engines/Plants/PlantItem.cs
+++ b/Projects/UOContent/Engines/Plants/PlantItem.cs
@@ -123,49 +123,35 @@ public partial class PlantItem : Item, ISecurable
private bool ShouldSerializePlantStatus() => _plantStatus != PlantStatus.BowlOfDirt;
- [SerializableProperty(2)]
+ [SerializableField(2, fieldChanged: nameof(OnPlantTypeChanged))]
[SaveFlag(nameof(ShouldSerializePlantType))]
- [CommandProperty(AccessLevel.GameMaster)]
- public PlantType PlantType
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private PlantType _plantType;
+
+ private void OnPlantTypeChanged(PlantType oldValue, PlantType newValue)
{
- get => _plantType;
- set
- {
- _plantType = value;
- Update();
- }
+ Update();
}
private bool ShouldSerializePlantType() => (int)_plantType != 0;
- [SerializableProperty(3)]
+ [SerializableField(3, fieldChanged: nameof(OnPlantHueChanged))]
[SaveFlag(nameof(ShouldSerializePlantHue))]
- [CommandProperty(AccessLevel.GameMaster)]
- public PlantHue PlantHue
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private PlantHue _plantHue;
+
+ private void OnPlantHueChanged(PlantHue oldValue, PlantHue newValue)
{
- get => _plantHue;
- set
- {
- _plantHue = value;
- Update();
- }
+ Update();
}
private bool ShouldSerializePlantHue() => _plantHue != PlantHue.None;
- [SerializableProperty(4)]
+ [SerializableField(4)]
[SaveFlag(nameof(ShouldSerializeShowType))]
- [CommandProperty(AccessLevel.GameMaster)]
- public bool ShowType
- {
- get => _showType;
- set
- {
- _showType = value;
- InvalidateProperties();
- this.MarkDirty();
- }
- }
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private bool _showType;
private bool ShouldSerializeShowType() => _showType;
diff --git a/Projects/UOContent/Engines/Plants/PlantSystem.cs b/Projects/UOContent/Engines/Plants/PlantSystem.cs
index 14b071317..4b202ef63 100644
--- a/Projects/UOContent/Engines/Plants/PlantSystem.cs
+++ b/Projects/UOContent/Engines/Plants/PlantSystem.cs
@@ -97,43 +97,40 @@ namespace Server.Engines.Plants
public bool IsFullWater => _water >= 4;
- [SerializableProperty(3)]
+ [SerializableField(3, fieldChanged: nameof(OnWaterChanged), allowFieldChange: nameof(AllowWaterChange))]
[SaveFlag(nameof(ShouldSerializeWater))]
- public int Water
+ private int _water;
+
+ private bool AllowWaterChange(ref int value)
{
- get => _water;
- set
- {
- _water = Math.Clamp(value, 0, 4);
- Plant.InvalidateProperties();
- MarkDirty();
- }
+ value = Math.Clamp(value, 0, 4);
+ return true;
+ }
+
+ private void OnWaterChanged(int oldValue, int newValue)
+ {
+ Plant.InvalidateProperties();
}
private bool ShouldSerializeWater() => _water != 0;
- [SerializableProperty(4)]
+ [SerializableField(4, fieldChanged: nameof(OnHitsChanged), allowFieldChange: nameof(AllowHitsChange))]
[SaveFlag(nameof(ShouldSerializeHits))]
- public int Hits
+ private int _hits;
+
+ private bool AllowHitsChange(ref int value)
{
- get => _hits;
- set
+ value = Math.Clamp(value, 0, MaxHits);
+ return true;
+ }
+
+ private void OnHitsChanged(int oldValue, int newValue)
+ {
+ if (_hits == 0)
{
- if (_hits == value)
- {
- return;
- }
-
- _hits = Math.Clamp(value, 0, MaxHits);
-
- if (_hits == 0)
- {
- Plant.Die();
- }
-
- Plant.InvalidateProperties();
- MarkDirty();
+ Plant.Die();
}
+ Plant.InvalidateProperties();
}
private bool ShouldSerializeHits() => _hits != 0;
@@ -149,122 +146,106 @@ namespace Server.Engines.Plants
_ => PlantHealth.Vibrant
};
- [SerializableProperty(5)]
+ [SerializableField(5, allowFieldChange: nameof(AllowInfestationChange))]
[SaveFlag(nameof(ShouldSerializeInfestation))]
- public int Infestation
+ private int _infestation;
+
+ private bool AllowInfestationChange(ref int value)
{
- get => _infestation;
- set
- {
- _infestation = Math.Clamp(value, 0, 2);
- MarkDirty();
- }
+ value = Math.Clamp(value, 0, 2);
+ return true;
}
private bool ShouldSerializeInfestation() => _infestation != 0;
- [SerializableProperty(6)]
+ [SerializableField(6, allowFieldChange: nameof(AllowFungusChange))]
[SaveFlag(nameof(ShouldSerializeFungus))]
- public int Fungus
+ private int _fungus;
+
+ private bool AllowFungusChange(ref int value)
{
- get => _fungus;
- set
- {
- _fungus = Math.Clamp(value, 0, 2);
- MarkDirty();
- }
+ value = Math.Clamp(value, 0, 2);
+ return true;
}
private bool ShouldSerializeFungus() => _fungus != 0;
- [SerializableProperty(7)]
+ [SerializableField(7, allowFieldChange: nameof(AllowPoisonChange))]
[SaveFlag(nameof(ShouldSerializePoison))]
- public int Poison
+ private int _poison;
+
+ private bool AllowPoisonChange(ref int value)
{
- get => _poison;
- set
- {
- _poison = Math.Clamp(value, 0, 2);
- MarkDirty();
- }
+ value = Math.Clamp(value, 0, 2);
+ return true;
}
private bool ShouldSerializePoison() => _poison != 0;
- [SerializableProperty(8)]
+ [SerializableField(8, allowFieldChange: nameof(AllowDiseaseChange))]
[SaveFlag(nameof(ShouldSerializeDisease))]
- public int Disease
+ private int _disease;
+
+ private bool AllowDiseaseChange(ref int value)
{
- get => _disease;
- set
- {
- _disease = Math.Clamp(value, 0, 2);
- MarkDirty();
- }
+ value = Math.Clamp(value, 0, 2);
+ return true;
}
private bool ShouldSerializeDisease() => _disease != 0;
public bool IsFullPoisonPotion => _poisonPotion >= 2;
- [SerializableProperty(9)]
+ [SerializableField(9, allowFieldChange: nameof(AllowPoisonPotionChange))]
[SaveFlag(nameof(ShouldSerializePoisonPotion))]
- public int PoisonPotion
+ private int _poisonPotion;
+
+ private bool AllowPoisonPotionChange(ref int value)
{
- get => _poisonPotion;
- set
- {
- _poisonPotion = Math.Clamp(value, 0, 2);
- MarkDirty();
- }
+ value = Math.Clamp(value, 0, 2);
+ return true;
}
private bool ShouldSerializePoisonPotion() => _poisonPotion != 0;
public bool IsFullCurePotion => _curePotion >= 2;
- [SerializableProperty(10)]
+ [SerializableField(10, allowFieldChange: nameof(AllowCurePotionChange))]
[SaveFlag(nameof(ShouldSerializeCurePotion))]
- public int CurePotion
+ private int _curePotion;
+
+ private bool AllowCurePotionChange(ref int value)
{
- get => _curePotion;
- set
- {
- _curePotion = Math.Clamp(value, 0, 2);
- MarkDirty();
- }
+ value = Math.Clamp(value, 0, 2);
+ return true;
}
private bool ShouldSerializeCurePotion() => _curePotion != 0;
public bool IsFullHealPotion => _healPotion >= 2;
- [SerializableProperty(11)]
+ [SerializableField(11, allowFieldChange: nameof(AllowHealPotionChange))]
[SaveFlag(nameof(ShouldSerializeHealPotion))]
- public int HealPotion
+ private int _healPotion;
+
+ private bool AllowHealPotionChange(ref int value)
{
- get => _healPotion;
- set
- {
- _healPotion = Math.Clamp(value, 0, 2);
- MarkDirty();
- }
+ value = Math.Clamp(value, 0, 2);
+ return true;
}
private bool ShouldSerializeHealPotion() => _healPotion != 0;
public bool IsFullStrengthPotion => _strengthPotion >= 2;
- [SerializableProperty(12)]
+ [SerializableField(12, allowFieldChange: nameof(AllowStrengthPotionChange))]
[SaveFlag(nameof(ShouldSerializeStrengthPotion))]
- public int StrengthPotion
+ private int _strengthPotion;
+
+ private bool AllowStrengthPotionChange(ref int value)
{
- get => _strengthPotion;
- set
- {
- _strengthPotion = Math.Clamp(value, 0, 2);
- MarkDirty();
- }
+ value = Math.Clamp(value, 0, 2);
+ return true;
}
private bool ShouldSerializeStrengthPotion() => _strengthPotion != 0;
@@ -301,44 +282,52 @@ namespace Server.Engines.Plants
private bool ShouldSerializeSeedHue() => _pollinated;
- [SerializableProperty(16)]
+ [SerializableField(16, allowFieldChange: nameof(AllowAvailableSeedsChange))]
[SaveFlag(nameof(ShouldSerializeAvailableSeeds))]
- public int AvailableSeeds
+ private int _availableSeeds;
+
+ private bool AllowAvailableSeedsChange(ref int value)
{
- get => _availableSeeds;
- set => _availableSeeds = Math.Max(value, 0);
+ value = Math.Max(value, 0);
+ return true;
}
private bool ShouldSerializeAvailableSeeds() => _availableSeeds != 0;
- [SerializableProperty(17)]
+ [SerializableField(17, allowFieldChange: nameof(AllowLeftSeedsChange))]
[SaveFlag(nameof(ShouldSerializeLeftSeeds), nameof(LeftSeedsDefaultValue))]
- public int LeftSeeds
+ private int _leftSeeds;
+
+ private bool AllowLeftSeedsChange(ref int value)
{
- get => _leftSeeds;
- set => _leftSeeds = Math.Max(value, 0);
+ value = Math.Max(value, 0);
+ return true;
}
private bool ShouldSerializeLeftSeeds() => _leftSeeds != 8;
private int LeftSeedsDefaultValue() => 8;
- [SerializableProperty(18)]
+ [SerializableField(18, allowFieldChange: nameof(AllowAvailableResourcesChange))]
[SaveFlag(nameof(ShouldSerializeAvailableResources))]
- public int AvailableResources
+ private int _availableResources;
+
+ private bool AllowAvailableResourcesChange(ref int value)
{
- get => _availableResources;
- set => _availableResources = Math.Max(value, 0);
+ value = Math.Max(value, 0);
+ return true;
}
private bool ShouldSerializeAvailableResources() => _availableResources != 0;
- [SerializableProperty(19)]
+ [SerializableField(19, allowFieldChange: nameof(AllowLeftResourcesChange))]
[SaveFlag(nameof(ShouldSerializeLeftResources), nameof(LeftResourcesDefaultValue))]
- public int LeftResources
+ private int _leftResources;
+
+ private bool AllowLeftResourcesChange(ref int value)
{
- get => _leftResources;
- set => _leftResources = Math.Max(value, 0);
+ value = Math.Max(value, 0);
+ return true;
}
private bool ShouldSerializeLeftResources() => _leftResources != 8;
diff --git a/Projects/UOContent/Engines/Plants/Seed.cs b/Projects/UOContent/Engines/Plants/Seed.cs
index 24a290f0b..ed6f13b7b 100644
--- a/Projects/UOContent/Engines/Plants/Seed.cs
+++ b/Projects/UOContent/Engines/Plants/Seed.cs
@@ -35,18 +35,14 @@ public partial class Seed : Item
public override double DefaultWeight => 1.0;
- [CommandProperty(AccessLevel.GameMaster)]
- [SerializableProperty(1)]
- public PlantHue PlantHue
+ [SerializableField(1, fieldChanged: nameof(OnPlantHueChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private PlantHue _plantHue;
+
+ private void OnPlantHueChanged(PlantHue oldValue, PlantHue newValue)
{
- get => _plantHue;
- set
- {
- _plantHue = value;
- Hue = PlantHueInfo.GetInfo(value).Hue;
- InvalidateProperties();
- this.MarkDirty();
- }
+ Hue = PlantHueInfo.GetInfo(newValue).Hue;
}
public override int LabelNumber => 1060810; // seed
diff --git a/Projects/UOContent/Engines/Player Murder System/MurderContext.cs b/Projects/UOContent/Engines/Player Murder System/MurderContext.cs
index cecd7bf7e..384c91c98 100644
--- a/Projects/UOContent/Engines/Player Murder System/MurderContext.cs
+++ b/Projects/UOContent/Engines/Player Murder System/MurderContext.cs
@@ -16,12 +16,14 @@ public partial class MurderContext
[SerializedCommandProperty(AccessLevel.GameMaster)]
private TimeSpan _longTermElapse;
- [SerializableProperty(2)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int ShortTermMurders
+ [SerializableField(2, allowFieldChange: nameof(AllowShortTermMurdersChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private int _shortTermMurders;
+
+ private bool AllowShortTermMurdersChange(ref int value)
{
- get => _shortTermMurders;
- set => _shortTermMurders = Math.Max(value, 0);
+ value = Math.Max(value, 0);
+ return true;
}
[SerializableField(3)]
diff --git a/Projects/UOContent/Engines/Quests/The Summoning/Items/SummoningAltar.cs b/Projects/UOContent/Engines/Quests/The Summoning/Items/SummoningAltar.cs
index d5ec6f24a..4e3e5e237 100644
--- a/Projects/UOContent/Engines/Quests/The Summoning/Items/SummoningAltar.cs
+++ b/Projects/UOContent/Engines/Quests/The Summoning/Items/SummoningAltar.cs
@@ -12,16 +12,12 @@ public partial class SummoningAltar : AbbatoirAddon
{
}
- [SerializableProperty(0)]
- public BoneDemon Daemon
+ [SerializableField(0, fieldChanged: nameof(OnDaemonChanged))]
+ private BoneDemon _daemon;
+
+ private void OnDaemonChanged(BoneDemon oldValue, BoneDemon newValue)
{
- get => _daemon;
- set
- {
- _daemon = value;
- CheckDaemon();
- this.MarkDirty();
- }
+ CheckDaemon();
}
public void CheckDaemon()
diff --git a/Projects/UOContent/Engines/Spawners/BaseSpawner.cs b/Projects/UOContent/Engines/Spawners/BaseSpawner.cs
index a556d6e3f..8efc54b8c 100644
--- a/Projects/UOContent/Engines/Spawners/BaseSpawner.cs
+++ b/Projects/UOContent/Engines/Spawners/BaseSpawner.cs
@@ -311,26 +311,20 @@ public abstract partial class BaseSpawner : Item, ISpawner
}
}
- [SerializableProperty(8)]
- [CommandProperty(AccessLevel.Developer)]
- public int Count
+ [SerializableField(8, fieldChanged: nameof(OnCountChanged))]
+ [SerializedCommandProperty(AccessLevel.Developer)]
+ [InvalidateProperties]
+ private int _count;
+
+ private void OnCountChanged(int oldValue, int newValue)
{
- get => _count;
- set
+ if (IsFull)
{
- _count = value;
-
- if (IsFull)
- {
- _timer?.Stop();
- }
- else if (_timer?.Running != true)
- {
- DoTimer();
- }
-
- InvalidateProperties();
- this.MarkDirty();
+ _timer?.Stop();
+ }
+ else if (_timer?.Running != true)
+ {
+ DoTimer();
}
}
diff --git a/Projects/UOContent/Engines/Treasures of Tokuno/GreaterArtifacts.cs b/Projects/UOContent/Engines/Treasures of Tokuno/GreaterArtifacts.cs
index 005688e1e..c42cfae4e 100644
--- a/Projects/UOContent/Engines/Treasures of Tokuno/GreaterArtifacts.cs
+++ b/Projects/UOContent/Engines/Treasures of Tokuno/GreaterArtifacts.cs
@@ -332,27 +332,22 @@ public partial class PigmentsOfTokuno : BasePigmentsOfTokuno
[Constructible]
public PigmentsOfTokuno(PigmentType type, int uses) : base(uses) => Type = type;
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public PigmentType Type
+ [SerializableField(0, fieldChanged: nameof(OnTypeChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private PigmentType _type;
+
+ private void OnTypeChanged(PigmentType oldValue, PigmentType newValue)
{
- get => _type;
- set
+ var v = (int)_type;
+ if (v >= 0 && v < _table.Length)
{
- _type = value;
-
- var v = (int)_type;
-
- if (v >= 0 && v < _table.Length)
- {
- Hue = _table[v][0];
- Label = _table[v][1];
- }
- else
- {
- Hue = 0;
- Label = -1;
- }
+ Hue = _table[v][0];
+ Label = _table[v][1];
+ }
+ else
+ {
+ Hue = 0;
+ Label = -1;
}
}
diff --git a/Projects/UOContent/Engines/Treasures of Tokuno/LesserArtifacts.cs b/Projects/UOContent/Engines/Treasures of Tokuno/LesserArtifacts.cs
index 54d026df4..22c6af344 100644
--- a/Projects/UOContent/Engines/Treasures of Tokuno/LesserArtifacts.cs
+++ b/Projects/UOContent/Engines/Treasures of Tokuno/LesserArtifacts.cs
@@ -617,27 +617,22 @@ public partial class LesserPigmentsOfTokuno : BasePigmentsOfTokuno
[Constructible]
public LesserPigmentsOfTokuno(LesserPigmentType type) : base(1) => Type = type;
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public LesserPigmentType Type
+ [SerializableField(0, fieldChanged: nameof(OnTypeChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private LesserPigmentType _type;
+
+ private void OnTypeChanged(LesserPigmentType oldValue, LesserPigmentType newValue)
{
- get => _type;
- set
+ var v = (int)_type;
+ if (v >= 0 && v < _table.Length)
{
- _type = value;
-
- var v = (int)_type;
-
- if (v >= 0 && v < _table.Length)
- {
- Hue = _table[v][0];
- Label = _table[v][1];
- }
- else
- {
- Hue = 0;
- Label = -1;
- }
+ Hue = _table[v][0];
+ Label = _table[v][1];
+ }
+ else
+ {
+ Hue = 0;
+ Label = -1;
}
}
diff --git a/Projects/UOContent/Engines/Veteran Rewards/Character Statue Maker/CharacterStatue.cs b/Projects/UOContent/Engines/Veteran Rewards/Character Statue Maker/CharacterStatue.cs
index ff665ec53..7a62cc735 100644
--- a/Projects/UOContent/Engines/Veteran Rewards/Character Statue Maker/CharacterStatue.cs
+++ b/Projects/UOContent/Engines/Veteran Rewards/Character Statue Maker/CharacterStatue.cs
@@ -79,45 +79,33 @@ public partial class CharacterStatue : Mobile, IRewardItem
InvalidateHues();
}
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public StatueType StatueType
+ [SerializableField(0, fieldChanged: nameof(OnStatueTypeChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private StatueType _statueType;
+
+ private void OnStatueTypeChanged(StatueType oldValue, StatueType newValue)
{
- get => _statueType;
- set
- {
- _statueType = value;
- InvalidateHues();
- InvalidatePose();
- this.MarkDirty();
- }
+ InvalidateHues();
+ InvalidatePose();
}
- [SerializableProperty(1)]
- [CommandProperty(AccessLevel.GameMaster)]
- public StatuePose Pose
+ [SerializableField(1, fieldChanged: nameof(OnPoseChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private StatuePose _pose;
+
+ private void OnPoseChanged(StatuePose oldValue, StatuePose newValue)
{
- get => _pose;
- set
- {
- _pose = value;
- InvalidatePose();
- this.MarkDirty();
- }
+ InvalidatePose();
}
- [SerializableProperty(2)]
- [CommandProperty(AccessLevel.GameMaster)]
- public StatueMaterial Material
+ [SerializableField(2, fieldChanged: nameof(OnMaterialChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private StatueMaterial _material;
+
+ private void OnMaterialChanged(StatueMaterial oldValue, StatueMaterial newValue)
{
- get => _material;
- set
- {
- _material = value;
- InvalidateHues();
- InvalidatePose();
- this.MarkDirty();
- }
+ InvalidateHues();
+ InvalidatePose();
}
public override void OnDoubleClick(Mobile from)
diff --git a/Projects/UOContent/Engines/Veteran Rewards/Character Statue Maker/CharacterStatueMaker.cs b/Projects/UOContent/Engines/Veteran Rewards/Character Statue Maker/CharacterStatueMaker.cs
index a028b1c85..48ae30ae9 100644
--- a/Projects/UOContent/Engines/Veteran Rewards/Character Statue Maker/CharacterStatueMaker.cs
+++ b/Projects/UOContent/Engines/Veteran Rewards/Character Statue Maker/CharacterStatueMaker.cs
@@ -25,17 +25,13 @@ public partial class CharacterStatueMaker : Item, IRewardItem
public override int LabelNumber => 1076173; // Character Statue Maker
- [SerializableProperty(1)]
- [CommandProperty(AccessLevel.GameMaster)]
- public StatueType StatueType
+ [SerializableField(1, fieldChanged: nameof(OnStatueTypeChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private StatueType _statueType;
+
+ private void OnStatueTypeChanged(StatueType oldValue, StatueType newValue)
{
- get => _statueType;
- set
- {
- _statueType = value;
- InvalidateHue();
- this.MarkDirty();
- }
+ InvalidateHue();
}
public override void OnDoubleClick(Mobile from)
diff --git a/Projects/UOContent/Items/Addons/BaseAddon.cs b/Projects/UOContent/Items/Addons/BaseAddon.cs
index 6b2abbc66..f2a662f6a 100644
--- a/Projects/UOContent/Items/Addons/BaseAddon.cs
+++ b/Projects/UOContent/Items/Addons/BaseAddon.cs
@@ -63,22 +63,14 @@ namespace Server.Items
}
}
- [SerializableProperty(1)]
- [CommandProperty(AccessLevel.GameMaster)]
- public CraftResource Resource
- {
- get => _resource;
- set
- {
- if (_resource != value)
- {
- _resource = value;
- Hue = CraftResources.GetHue(_resource);
+ [SerializableField(1, fieldChanged: nameof(OnResourceChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private CraftResource _resource;
- InvalidateProperties();
- this.MarkDirty();
- }
- }
+ private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
+ {
+ Hue = CraftResources.GetHue(_resource);
}
Item IAddon.Deed => Deed;
diff --git a/Projects/UOContent/Items/Addons/BaseAddonContainer.cs b/Projects/UOContent/Items/Addons/BaseAddonContainer.cs
index ad655c24e..8554ad4e5 100644
--- a/Projects/UOContent/Items/Addons/BaseAddonContainer.cs
+++ b/Projects/UOContent/Items/Addons/BaseAddonContainer.cs
@@ -41,22 +41,14 @@ namespace Server.Items
}
}
- [SerializableProperty(1)]
- [CommandProperty(AccessLevel.GameMaster)]
- public CraftResource Resource
- {
- get => _resource;
- set
- {
- if (_resource != value)
- {
- _resource = value;
- Hue = CraftResources.GetHue(_resource);
+ [SerializableField(1, fieldChanged: nameof(OnResourceChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private CraftResource _resource;
- InvalidateProperties();
- this.MarkDirty();
- }
- }
+ private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
+ {
+ Hue = CraftResources.GetHue(_resource);
}
public virtual bool RetainDeedHue => false;
diff --git a/Projects/UOContent/Items/Addons/BaseAddonContainerDeed.cs b/Projects/UOContent/Items/Addons/BaseAddonContainerDeed.cs
index c7e08e955..7d5014dee 100644
--- a/Projects/UOContent/Items/Addons/BaseAddonContainerDeed.cs
+++ b/Projects/UOContent/Items/Addons/BaseAddonContainerDeed.cs
@@ -23,22 +23,14 @@ public abstract partial class BaseAddonContainerDeed : Item, ICraftable
public abstract BaseAddonContainer Addon { get; }
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public CraftResource Resource
- {
- get => _resource;
- set
- {
- if (_resource != value)
- {
- _resource = value;
- Hue = CraftResources.GetHue(_resource);
+ [SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private CraftResource _resource;
- InvalidateProperties();
- this.MarkDirty();
- }
- }
+ private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
+ {
+ Hue = CraftResources.GetHue(_resource);
}
public virtual int OnCraft(
diff --git a/Projects/UOContent/Items/Addons/FlourMillEastAddon.cs b/Projects/UOContent/Items/Addons/FlourMillEastAddon.cs
index f84c959cf..decf3ca65 100644
--- a/Projects/UOContent/Items/Addons/FlourMillEastAddon.cs
+++ b/Projects/UOContent/Items/Addons/FlourMillEastAddon.cs
@@ -48,17 +48,19 @@ namespace Server.Items
[CommandProperty(AccessLevel.GameMaster)]
public int MaxFlour => 2;
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int CurFlour
+ [SerializableField(0, fieldChanged: nameof(OnCurFlourChanged), allowFieldChange: nameof(AllowCurFlourChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private int _curFlour;
+
+ private bool AllowCurFlourChange(ref int value)
{
- get => _curFlour;
- set
- {
- _curFlour = Math.Clamp(value, 0, MaxFlour);
- UpdateStage();
- this.MarkDirty();
- }
+ value = Math.Clamp(value, 0, MaxFlour);
+ return true;
+ }
+
+ private void OnCurFlourChanged(int oldValue, int newValue)
+ {
+ UpdateStage();
}
public void StartWorking(Mobile from)
diff --git a/Projects/UOContent/Items/Addons/FlourMillSouthAddon.cs b/Projects/UOContent/Items/Addons/FlourMillSouthAddon.cs
index cbd0e2cc3..fa48aa83c 100644
--- a/Projects/UOContent/Items/Addons/FlourMillSouthAddon.cs
+++ b/Projects/UOContent/Items/Addons/FlourMillSouthAddon.cs
@@ -35,16 +35,19 @@ namespace Server.Items
[CommandProperty(AccessLevel.GameMaster)]
public int MaxFlour => 2;
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int CurFlour
+ [SerializableField(0, fieldChanged: nameof(OnCurFlourChanged), allowFieldChange: nameof(AllowCurFlourChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private int _curFlour;
+
+ private bool AllowCurFlourChange(ref int value)
{
- get => _curFlour;
- set
- {
- _curFlour = Math.Max(0, Math.Min(value, MaxFlour));
- UpdateStage();
- }
+ value = Math.Max(0, Math.Min(value, MaxFlour));
+ return true;
+ }
+
+ private void OnCurFlourChanged(int oldValue, int newValue)
+ {
+ UpdateStage();
}
public void StartWorking(Mobile from)
diff --git a/Projects/UOContent/Items/Addons/SHTeleporter.cs b/Projects/UOContent/Items/Addons/SHTeleporter.cs
index f34f9cb85..e6ce612b4 100644
--- a/Projects/UOContent/Items/Addons/SHTeleporter.cs
+++ b/Projects/UOContent/Items/Addons/SHTeleporter.cs
@@ -25,35 +25,27 @@ namespace Server.Items
_teleOffset = offset;
}
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public bool Active
- {
- get => _active;
- set
- {
- _active = value;
+ [SerializableField(0, fieldChanged: nameof(OnActiveChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private bool _active;
- if (Addon is SHTeleporter sourceAddon)
- {
- sourceAddon.ChangeActive(value);
- }
+ private void OnActiveChanged(bool oldValue, bool newValue)
+ {
+ if (Addon is SHTeleporter sourceAddon)
+ {
+ sourceAddon.ChangeActive(newValue);
}
}
- [SerializableProperty(1)]
- [CommandProperty(AccessLevel.GameMaster)]
- public SHTeleComponent TeleDest
- {
- get => _teleDest;
- set
- {
- _teleDest = value;
+ [SerializableField(1, fieldChanged: nameof(OnTeleDestChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private SHTeleComponent _teleDest;
- if (Addon is SHTeleporter sourceAddon)
- {
- sourceAddon.ChangeDest(value);
- }
+ private void OnTeleDestChanged(SHTeleComponent oldValue, SHTeleComponent newValue)
+ {
+ if (Addon is SHTeleporter sourceAddon)
+ {
+ sourceAddon.ChangeDest(newValue);
}
}
diff --git a/Projects/UOContent/Items/Aquarium/AquariumState.cs b/Projects/UOContent/Items/Aquarium/AquariumState.cs
index cdd59d9d9..75fe6fc6f 100644
--- a/Projects/UOContent/Items/Aquarium/AquariumState.cs
+++ b/Projects/UOContent/Items/Aquarium/AquariumState.cs
@@ -30,19 +30,14 @@ namespace Server.Items
public AquariumState(Aquarium parent) => _aquarium = parent;
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int State
+ [SerializableField(0, allowFieldChange: nameof(AllowStateChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private int _state;
+
+ private bool AllowStateChange(ref int value)
{
- get => _state;
- set
- {
- if (_state != value)
- {
- _state = Math.Clamp(value, 0, 4);
- MarkDirty();
- }
- }
+ value = Math.Clamp(value, 0, 4);
+ return true;
}
[SerializableField(1)]
diff --git a/Projects/UOContent/Items/Armor/BaseArmor.cs b/Projects/UOContent/Items/Armor/BaseArmor.cs
index 8f87626d7..f4062326d 100644
--- a/Projects/UOContent/Items/Armor/BaseArmor.cs
+++ b/Projects/UOContent/Items/Armor/BaseArmor.cs
@@ -219,25 +219,16 @@ namespace Server.Items
private bool ShouldSerializeDurability() => _durability != ArmorDurabilityLevel.Regular;
- [SerializableProperty(13)]
+ [SerializableField(13, fieldChanged: nameof(OnProtectionLevelChanged))]
[SaveFlag(nameof(ShouldSerializeProtectionLevel))]
- [CommandProperty(AccessLevel.GameMaster)]
- public ArmorProtectionLevel ProtectionLevel
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private ArmorProtectionLevel _protectionLevel;
+
+ private void OnProtectionLevelChanged(ArmorProtectionLevel oldValue, ArmorProtectionLevel newValue)
{
- get => _protectionLevel;
- set
- {
- if (_protectionLevel != value)
- {
- _protectionLevel = value;
-
- Invalidate();
- InvalidateProperties();
-
- (Parent as Mobile)?.UpdateResistances();
- this.MarkDirty();
- }
- }
+ Invalidate();
+ (Parent as Mobile)?.UpdateResistances();
}
private bool ShouldSerializeProtectionLevel() => _protectionLevel != ArmorProtectionLevel.Regular;
diff --git a/Projects/UOContent/Items/Armor/Leather/LeafGloves.cs b/Projects/UOContent/Items/Armor/Leather/LeafGloves.cs
index f9abd485b..aa023cdc3 100644
--- a/Projects/UOContent/Items/Armor/Leather/LeafGloves.cs
+++ b/Projects/UOContent/Items/Armor/Leather/LeafGloves.cs
@@ -33,32 +33,26 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
+ [SerializableField(0, fieldChanged: nameof(OnCurArcaneChargesChanged))]
[EncodedInt]
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int CurArcaneCharges
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private int _curArcaneCharges;
+
+ private void OnCurArcaneChargesChanged(int oldValue, int newValue)
{
- get => _curArcaneCharges;
- set
- {
- _curArcaneCharges = value;
- InvalidateProperties();
- Update();
- }
+ Update();
}
+ [SerializableField(1, fieldChanged: nameof(OnMaxArcaneChargesChanged))]
[EncodedInt]
- [SerializableProperty(1)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int MaxArcaneCharges
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private int _maxArcaneCharges;
+
+ private void OnMaxArcaneChargesChanged(int oldValue, int newValue)
{
- get => _maxArcaneCharges;
- set
- {
- _maxArcaneCharges = value;
- InvalidateProperties();
- Update();
- }
+ Update();
}
[CommandProperty(AccessLevel.GameMaster)]
diff --git a/Projects/UOContent/Items/Armor/Leather/LeatherGloves.cs b/Projects/UOContent/Items/Armor/Leather/LeatherGloves.cs
index a1ded151b..297bd8ed1 100644
--- a/Projects/UOContent/Items/Armor/Leather/LeatherGloves.cs
+++ b/Projects/UOContent/Items/Armor/Leather/LeatherGloves.cs
@@ -32,32 +32,26 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
+ [SerializableField(0, fieldChanged: nameof(OnCurArcaneChargesChanged))]
[EncodedInt]
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int CurArcaneCharges
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private int _curArcaneCharges;
+
+ private void OnCurArcaneChargesChanged(int oldValue, int newValue)
{
- get => _curArcaneCharges;
- set
- {
- _curArcaneCharges = value;
- InvalidateProperties();
- Update();
- }
+ Update();
}
+ [SerializableField(1, fieldChanged: nameof(OnMaxArcaneChargesChanged))]
[EncodedInt]
- [SerializableProperty(1)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int MaxArcaneCharges
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private int _maxArcaneCharges;
+
+ private void OnMaxArcaneChargesChanged(int oldValue, int newValue)
{
- get => _maxArcaneCharges;
- set
- {
- _maxArcaneCharges = value;
- InvalidateProperties();
- Update();
- }
+ Update();
}
[CommandProperty(AccessLevel.GameMaster)]
diff --git a/Projects/UOContent/Items/Clothing/BaseClothing.cs b/Projects/UOContent/Items/Clothing/BaseClothing.cs
index 7d106e7c3..983568d2d 100644
--- a/Projects/UOContent/Items/Clothing/BaseClothing.cs
+++ b/Projects/UOContent/Items/Clothing/BaseClothing.cs
@@ -113,19 +113,15 @@ namespace Server.Items
Resistances = new AosElementAttributes(this);
}
- [SerializableProperty(0)]
+ [SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
[SaveFlag(nameof(ShouldSerializeResource))]
- [CommandProperty(AccessLevel.GameMaster)]
- public CraftResource Resource
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private CraftResource _resource;
+
+ private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
{
- get => _resource;
- set
- {
- _resource = value;
- Hue = CraftResources.GetHue(_resource);
- InvalidateProperties();
- this.MarkDirty();
- }
+ Hue = CraftResources.GetHue(_resource);
}
[SerializableProperty(9, useField: nameof(_strReq))]
diff --git a/Projects/UOContent/Items/Clothing/Cloaks.cs b/Projects/UOContent/Items/Clothing/Cloaks.cs
index 67f572d9d..a92e8fc8c 100644
--- a/Projects/UOContent/Items/Clothing/Cloaks.cs
+++ b/Projects/UOContent/Items/Clothing/Cloaks.cs
@@ -22,34 +22,26 @@ namespace Server.Items
public override double DefaultWeight => 5.0;
+ [SerializableField(0, fieldChanged: nameof(OnCurArcaneChargesChanged))]
[EncodedInt]
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int CurArcaneCharges
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private int _curArcaneCharges;
+
+ private void OnCurArcaneChargesChanged(int oldValue, int newValue)
{
- get => _curArcaneCharges;
- set
- {
- _curArcaneCharges = value;
- this.MarkDirty();
- InvalidateProperties();
- Update();
- }
+ Update();
}
+ [SerializableField(1, fieldChanged: nameof(OnMaxArcaneChargesChanged))]
[EncodedInt]
- [SerializableProperty(1)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int MaxArcaneCharges
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private int _maxArcaneCharges;
+
+ private void OnMaxArcaneChargesChanged(int oldValue, int newValue)
{
- get => _maxArcaneCharges;
- set
- {
- _maxArcaneCharges = value;
- this.MarkDirty();
- InvalidateProperties();
- Update();
- }
+ Update();
}
[CommandProperty(AccessLevel.GameMaster)]
diff --git a/Projects/UOContent/Items/Clothing/OuterTorso.cs b/Projects/UOContent/Items/Clothing/OuterTorso.cs
index ea2585ad0..f3b0b077f 100644
--- a/Projects/UOContent/Items/Clothing/OuterTorso.cs
+++ b/Projects/UOContent/Items/Clothing/OuterTorso.cs
@@ -325,34 +325,26 @@ namespace Server.Items
public override double DefaultWeight => 3.0;
+ [SerializableField(0, fieldChanged: nameof(OnCurArcaneChargesChanged))]
[EncodedInt]
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int CurArcaneCharges
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private int _curArcaneCharges;
+
+ private void OnCurArcaneChargesChanged(int oldValue, int newValue)
{
- get => _curArcaneCharges;
- set
- {
- _curArcaneCharges = value;
- InvalidateProperties();
- Update();
- this.MarkDirty();
- }
+ Update();
}
+ [SerializableField(1, fieldChanged: nameof(OnMaxArcaneChargesChanged))]
[EncodedInt]
- [SerializableProperty(1)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int MaxArcaneCharges
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private int _maxArcaneCharges;
+
+ private void OnMaxArcaneChargesChanged(int oldValue, int newValue)
{
- get => _maxArcaneCharges;
- set
- {
- _maxArcaneCharges = value;
- InvalidateProperties();
- Update();
- this.MarkDirty();
- }
+ Update();
}
[CommandProperty(AccessLevel.GameMaster)]
diff --git a/Projects/UOContent/Items/Clothing/Shoes.cs b/Projects/UOContent/Items/Clothing/Shoes.cs
index b82ae2654..f791b3a62 100644
--- a/Projects/UOContent/Items/Clothing/Shoes.cs
+++ b/Projects/UOContent/Items/Clothing/Shoes.cs
@@ -70,19 +70,15 @@ namespace Server.Items
public override CraftResource DefaultResource => CraftResource.RegularLeather;
+ [SerializableField(1, fieldChanged: nameof(OnMaxArcaneChargesChanged))]
[EncodedInt]
- [SerializableProperty(1)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int MaxArcaneCharges
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private int _maxArcaneCharges;
+
+ private void OnMaxArcaneChargesChanged(int oldValue, int newValue)
{
- get => _maxArcaneCharges;
- set
- {
- _maxArcaneCharges = value;
- InvalidateProperties();
- Update();
- this.MarkDirty();
- }
+ Update();
}
[CommandProperty(AccessLevel.GameMaster)]
diff --git a/Projects/UOContent/Items/Construction/Doors/BaseDoor.cs b/Projects/UOContent/Items/Construction/Doors/BaseDoor.cs
index dc3449c24..ef779760b 100644
--- a/Projects/UOContent/Items/Construction/Doors/BaseDoor.cs
+++ b/Projects/UOContent/Items/Construction/Doors/BaseDoor.cs
@@ -74,43 +74,31 @@ public abstract partial class BaseDoor : Item, ILockable, ITelekinesisable
Movable = false;
}
- [SerializableProperty(1)]
- [CommandProperty(AccessLevel.GameMaster)]
- public bool Open
+ [SerializableField(1, fieldChanged: nameof(OnOpenChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private bool _open;
+
+ private void OnOpenChanged(bool oldValue, bool newValue)
{
- get => _open;
- set
+ ItemID = _open ? _openedId : _closedId;
+ if (_open)
{
- if (_open != value)
- {
- _open = value;
-
- ItemID = _open ? _openedId : _closedId;
-
- if (_open)
- {
- Location = new Point3D(X + _offset.X, Y + _offset.Y, Z + _offset.Z);
- }
- else
- {
- Location = new Point3D(X - _offset.X, Y - _offset.Y, Z - _offset.Z);
- }
-
- Effects.PlaySound(this, _open ? OpenedSound : ClosedSound);
-
- if (_open)
- {
- _timer ??= new InternalTimer(this);
- _timer.Start();
- }
- else
- {
- _timer.Stop();
- _timer = null;
- }
-
- this.MarkDirty();
- }
+ Location = new Point3D(X + _offset.X, Y + _offset.Y, Z + _offset.Z);
+ }
+ else
+ {
+ Location = new Point3D(X - _offset.X, Y - _offset.Y, Z - _offset.Z);
+ }
+ Effects.PlaySound(this, _open ? OpenedSound : ClosedSound);
+ if (_open)
+ {
+ _timer ??= new InternalTimer(this);
+ _timer.Start();
+ }
+ else
+ {
+ _timer.Stop();
+ _timer = null;
}
}
diff --git a/Projects/UOContent/Items/Containers/MarkContainer.cs b/Projects/UOContent/Items/Containers/MarkContainer.cs
index 6a7e073f3..04e7c89ea 100644
--- a/Projects/UOContent/Items/Containers/MarkContainer.cs
+++ b/Projects/UOContent/Items/Containers/MarkContainer.cs
@@ -62,23 +62,19 @@ public partial class MarkContainer : LockableContainer
}
}
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public bool AutoLock
- {
- get => _autoLock;
- set
- {
- _autoLock = value;
+ [SerializableField(0, fieldChanged: nameof(OnAutoLockChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private bool _autoLock;
- if (!_autoLock)
- {
- StopTimer();
- }
- else if (!Locked)
- {
- _relockTimer ??= new InternalTimer(this);
- }
+ private void OnAutoLockChanged(bool oldValue, bool newValue)
+ {
+ if (!_autoLock)
+ {
+ StopTimer();
+ }
+ else if (!Locked)
+ {
+ _relockTimer ??= new InternalTimer(this);
}
}
diff --git a/Projects/UOContent/Items/Deeds/DragonBardingDeed.cs b/Projects/UOContent/Items/Deeds/DragonBardingDeed.cs
index 6599e6c56..5ed370153 100644
--- a/Projects/UOContent/Items/Deeds/DragonBardingDeed.cs
+++ b/Projects/UOContent/Items/Deeds/DragonBardingDeed.cs
@@ -28,17 +28,14 @@ public partial class DragonBardingDeed : Item, ICraftable
public override int LabelNumber => _exceptional ? 1053181 : 1053012; // dragon barding deed
- [SerializableProperty(2)]
- [CommandProperty(AccessLevel.GameMaster)]
- public CraftResource Resource
+ [SerializableField(2, fieldChanged: nameof(OnResourceChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private CraftResource _resource;
+
+ private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
{
- get => _resource;
- set
- {
- _resource = value;
- Hue = CraftResources.GetHue(value);
- InvalidateProperties();
- }
+ Hue = CraftResources.GetHue(newValue);
}
public int OnCraft(
diff --git a/Projects/UOContent/Items/Food/Beverage.cs b/Projects/UOContent/Items/Food/Beverage.cs
index 3a9f50297..85eecf17f 100644
--- a/Projects/UOContent/Items/Food/Beverage.cs
+++ b/Projects/UOContent/Items/Food/Beverage.cs
@@ -324,27 +324,21 @@ public abstract partial class BaseBeverage : Item, IHasQuantity
[CommandProperty(AccessLevel.GameMaster)]
public bool IsFull => _quantity >= MaxQuantity;
- [SerializableProperty(2)]
- [CommandProperty(AccessLevel.GameMaster)]
- public BeverageType Content
+ [SerializableField(2, fieldChanged: nameof(OnContentChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private BeverageType _content;
+
+ private void OnContentChanged(BeverageType oldValue, BeverageType newValue)
{
- get => _content;
- set
+ var itemID = ComputeItemID();
+ if (itemID > 0)
{
- _content = value;
-
- InvalidateProperties();
-
- var itemID = ComputeItemID();
-
- if (itemID > 0)
- {
- ItemID = itemID;
- }
- else
- {
- Delete();
- }
+ ItemID = itemID;
+ }
+ else
+ {
+ Delete();
}
}
diff --git a/Projects/UOContent/Items/Food/Cooking.cs b/Projects/UOContent/Items/Food/Cooking.cs
index 6cff16d72..cd010432d 100644
--- a/Projects/UOContent/Items/Food/Cooking.cs
+++ b/Projects/UOContent/Items/Food/Cooking.cs
@@ -76,25 +76,25 @@ public partial class SackFlour : Item, IHasQuantity
public override double DefaultWeight => 5.0;
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int Quantity
+ [SerializableField(0, fieldChanged: nameof(OnQuantityChanged), allowFieldChange: nameof(AllowQuantityChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private int _quantity;
+
+ private bool AllowQuantityChange(ref int value)
{
- get => _quantity;
- set
+ value = Math.Min(20, Math.Max(0, value));
+ return true;
+ }
+
+ private void OnQuantityChanged(int oldValue, int newValue)
+ {
+ if (_quantity == 0)
{
- _quantity = Math.Min(20, Math.Max(0, value));
-
- if (_quantity == 0)
- {
- Delete();
- }
- else if (_quantity < 20 && ItemID is 0x1039 or 0x1045)
- {
- ++ItemID;
- }
-
- this.MarkDirty();
+ Delete();
+ }
+ else if (_quantity < 20 && ItemID is 0x1039 or 0x1045)
+ {
+ ++ItemID;
}
}
diff --git a/Projects/UOContent/Items/Games/Mahjong/MahjongGame.cs b/Projects/UOContent/Items/Games/Mahjong/MahjongGame.cs
index de7e663b7..89e4d6f8f 100644
--- a/Projects/UOContent/Items/Games/Mahjong/MahjongGame.cs
+++ b/Projects/UOContent/Items/Games/Mahjong/MahjongGame.cs
@@ -55,55 +55,33 @@ public partial class MahjongGame : Item, ISecurable
public override double DefaultWeight => 5.0;
- [CommandProperty(AccessLevel.GameMaster)]
- [SerializableProperty(6)]
- public bool ShowScores
+ [SerializableField(6, fieldChanged: nameof(OnShowScoresChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private bool _showScores;
+
+ private void OnShowScoresChanged(bool oldValue, bool newValue)
{
- get => _showScores;
- set
+ if (newValue)
{
- if (_showScores == value)
- {
- return;
- }
-
- _showScores = value;
-
- if (value)
- {
- _players.SendPlayersPacket(true, true);
- }
-
- _players.SendGeneralPacket(true, true);
- _players.SendLocalizedMessage(value ? 1062777 : 1062778); // The dealer has enabled/disabled score display.
- this.MarkDirty();
+ _players.SendPlayersPacket(true, true);
}
+ _players.SendGeneralPacket(true, true);
+ _players.SendLocalizedMessage(newValue ? 1062777 : 1062778); // The dealer has enabled/disabled score display.
}
- [CommandProperty(AccessLevel.GameMaster)]
- [SerializableProperty(7)]
- public bool SpectatorVision
+ [SerializableField(7, fieldChanged: nameof(OnSpectatorVisionChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private bool _spectatorVision;
+
+ private void OnSpectatorVisionChanged(bool oldValue, bool newValue)
{
- get => _spectatorVision;
- set
+ if (_players.IsInGamePlayer(_players.DealerPosition))
{
- if (_spectatorVision == value)
- {
- return;
- }
-
- _spectatorVision = value;
-
- if (_players.IsInGamePlayer(_players.DealerPosition))
- {
- _players.Dealer.NetState.SendMahjongGeneralInfo(this);
- }
-
- _players.SendTilesPacket(false, true);
- _players.SendLocalizedMessage(value ? 1062715 : 1062716); // The dealer has enabled/disabled Spectator Vision.
- InvalidateProperties();
- this.MarkDirty();
+ _players.Dealer.NetState.SendMahjongGeneralInfo(this);
}
+ _players.SendTilesPacket(false, true);
+ _players.SendLocalizedMessage(newValue ? 1062715 : 1062716); // The dealer has enabled/disabled Spectator Vision.
}
private void BuildHorizontalWall(
diff --git a/Projects/UOContent/Items/Jewels/BaseJewel.cs b/Projects/UOContent/Items/Jewels/BaseJewel.cs
index 4eb01cbe0..e693c0aaa 100644
--- a/Projects/UOContent/Items/Jewels/BaseJewel.cs
+++ b/Projects/UOContent/Items/Jewels/BaseJewel.cs
@@ -93,16 +93,13 @@ public abstract partial class BaseJewel : Item, ICraftable, IAosItem
}
}
- [SerializableProperty(2)]
- [CommandProperty(AccessLevel.GameMaster)]
- public CraftResource Resource
+ [SerializableField(2, fieldChanged: nameof(OnResourceChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private CraftResource _resource;
+
+ private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
{
- get => _resource;
- set
- {
- _resource = value;
- Hue = CraftResources.GetHue(_resource);
- }
+ Hue = CraftResources.GetHue(_resource);
}
public override int PhysicalResistance => Resistances.Physical;
diff --git a/Projects/UOContent/Items/Misc/CommunicationCrystals.cs b/Projects/UOContent/Items/Misc/CommunicationCrystals.cs
index a52b1a12d..07df233e9 100644
--- a/Projects/UOContent/Items/Misc/CommunicationCrystals.cs
+++ b/Projects/UOContent/Items/Misc/CommunicationCrystals.cs
@@ -275,8 +275,16 @@ public partial class BroadcastCrystal : Item
[SerializationGenerator(0)]
public partial class ReceiverCrystal : Item
{
+ [SerializableField(0, fieldChanged: nameof(OnSenderChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
private BroadcastCrystal _sender;
+ private void OnSenderChanged(BroadcastCrystal oldValue, BroadcastCrystal newValue)
+ {
+ oldValue?.RemoveReceiver(this);
+ newValue?.AddReceiver(this);
+ }
+
[Constructible]
public ReceiverCrystal() : base(0x1ED0) => Light = LightType.Circle150;
@@ -297,20 +305,6 @@ public partial class ReceiverCrystal : Item
}
}
- [SerializableProperty(0, useField: nameof(_sender))]
- [CommandProperty(AccessLevel.GameMaster)]
- public BroadcastCrystal Sender
- {
- get => _sender;
- set
- {
- _sender?.RemoveReceiver(this);
- _sender = value;
- value?.AddReceiver(this);
- this.MarkDirty();
- }
- }
-
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
diff --git a/Projects/UOContent/Items/Misc/MorphItem.cs b/Projects/UOContent/Items/Misc/MorphItem.cs
index c5dd9c0de..7e5a74d8b 100644
--- a/Projects/UOContent/Items/Misc/MorphItem.cs
+++ b/Projects/UOContent/Items/Misc/MorphItem.cs
@@ -30,20 +30,24 @@ public partial class MorphItem : Item
_outsideRange = outRange;
}
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int OutsideRange
+ [SerializableField(0, allowFieldChange: nameof(AllowOutsideRangeChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private int _outsideRange;
+
+ private bool AllowOutsideRangeChange(ref int value)
{
- get => _outsideRange;
- set => _outsideRange = Math.Clamp(value, 0, 18);
+ value = Math.Clamp(value, 0, 18);
+ return true;
}
- [SerializableProperty(3)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int InsideRange
+ [SerializableField(3, allowFieldChange: nameof(AllowInsideRangeChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private int _insideRange;
+
+ private bool AllowInsideRangeChange(ref int value)
{
- get => _insideRange;
- set => _insideRange = Math.Clamp(value, 0, 18);
+ value = Math.Clamp(value, 0, 18);
+ return true;
}
[CommandProperty(AccessLevel.GameMaster)]
diff --git a/Projects/UOContent/Items/Misc/WarningItem.cs b/Projects/UOContent/Items/Misc/WarningItem.cs
index 5d0b491a4..3779e4900 100644
--- a/Projects/UOContent/Items/Misc/WarningItem.cs
+++ b/Projects/UOContent/Items/Misc/WarningItem.cs
@@ -14,8 +14,16 @@ public partial class WarningItem : Item
private TextDefinition _warningMessage;
// Field 1
+ [SerializableField(1, allowFieldChange: nameof(AllowRangeChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
private int _range;
+ private bool AllowRangeChange(ref int value)
+ {
+ value = Math.Min(value, 18);
+ return true;
+ }
+
[SerializableField(2)]
private TimeSpan _resetDelay;
@@ -39,18 +47,6 @@ public partial class WarningItem : Item
_range = Math.Min(range, 18);
}
- [CommandProperty(AccessLevel.GameMaster)]
- [SerializableProperty(1, useField: nameof(_range))]
- public int Range
- {
- get => _range;
- set
- {
- _range = Math.Min(value, 18);
- this.MarkDirty();
- }
- }
-
public virtual bool OnlyToTriggerer => false;
public virtual int NeighborRange => 5;
diff --git a/Projects/UOContent/Items/Resources/Blacksmithing/Ingots.cs b/Projects/UOContent/Items/Resources/Blacksmithing/Ingots.cs
index ce772da40..8170b286d 100644
--- a/Projects/UOContent/Items/Resources/Blacksmithing/Ingots.cs
+++ b/Projects/UOContent/Items/Resources/Blacksmithing/Ingots.cs
@@ -16,22 +16,14 @@ public abstract partial class BaseIngot : Item, ICommodity
public override double DefaultWeight => 0.1;
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public CraftResource Resource
- {
- get => _resource;
- set
- {
- if (_resource != value)
- {
- _resource = value;
- Hue = CraftResources.GetHue(value);
+ [SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private CraftResource _resource;
- InvalidateProperties();
- this.MarkDirty();
- }
- }
+ private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
+ {
+ Hue = CraftResources.GetHue(newValue);
}
public override int LabelNumber
diff --git a/Projects/UOContent/Items/Resources/Blacksmithing/Ore.cs b/Projects/UOContent/Items/Resources/Blacksmithing/Ore.cs
index 3116d7136..6ae0c71c3 100644
--- a/Projects/UOContent/Items/Resources/Blacksmithing/Ore.cs
+++ b/Projects/UOContent/Items/Resources/Blacksmithing/Ore.cs
@@ -17,22 +17,14 @@ public abstract partial class BaseOre : Item
_resource = resource;
}
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public CraftResource Resource
- {
- get => _resource;
- set
- {
- if (_resource != value)
- {
- _resource = value;
- Hue = CraftResources.GetHue(value);
+ [SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private CraftResource _resource;
- InvalidateProperties();
- this.MarkDirty();
- }
- }
+ private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
+ {
+ Hue = CraftResources.GetHue(newValue);
}
public override int LabelNumber
diff --git a/Projects/UOContent/Items/Resources/Blacksmithing/Scales.cs b/Projects/UOContent/Items/Resources/Blacksmithing/Scales.cs
index fa63d902c..277ed569d 100644
--- a/Projects/UOContent/Items/Resources/Blacksmithing/Scales.cs
+++ b/Projects/UOContent/Items/Resources/Blacksmithing/Scales.cs
@@ -14,22 +14,14 @@ public abstract partial class BaseScales : Item, ICommodity
_resource = resource;
}
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public CraftResource Resource
- {
- get => _resource;
- set
- {
- if (_resource != value)
- {
- _resource = value;
- Hue = CraftResources.GetHue(value);
+ [SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private CraftResource _resource;
- InvalidateProperties();
- this.MarkDirty();
- }
- }
+ private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
+ {
+ Hue = CraftResources.GetHue(newValue);
}
public override int LabelNumber => 1053139; // dragon scales
diff --git a/Projects/UOContent/Items/Resources/Masonry/Granite.cs b/Projects/UOContent/Items/Resources/Masonry/Granite.cs
index ae4f215d7..089181ebe 100644
--- a/Projects/UOContent/Items/Resources/Masonry/Granite.cs
+++ b/Projects/UOContent/Items/Resources/Masonry/Granite.cs
@@ -15,22 +15,14 @@ public abstract partial class BaseGranite : Item
public override double DefaultWeight => Core.ML ? 1.0 : 10.0;
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public CraftResource Resource
- {
- get => _resource;
- set
- {
- if (_resource != value)
- {
- _resource = value;
- Hue = CraftResources.GetHue(value);
+ [SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private CraftResource _resource;
- InvalidateProperties();
- this.MarkDirty();
- }
- }
+ private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
+ {
+ Hue = CraftResources.GetHue(newValue);
}
public override int LabelNumber => 1044607; // high quality granite
diff --git a/Projects/UOContent/Items/Resources/Tailor/Hides.cs b/Projects/UOContent/Items/Resources/Tailor/Hides.cs
index df6423fb2..d64eb2f0b 100644
--- a/Projects/UOContent/Items/Resources/Tailor/Hides.cs
+++ b/Projects/UOContent/Items/Resources/Tailor/Hides.cs
@@ -15,22 +15,14 @@ public abstract partial class BaseHides : Item, ICommodity
public override double DefaultWeight => 5.0;
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public CraftResource Resource
- {
- get => _resource;
- set
- {
- if (_resource != value)
- {
- _resource = value;
- Hue = CraftResources.GetHue(value);
+ [SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private CraftResource _resource;
- InvalidateProperties();
- this.MarkDirty();
- }
- }
+ private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
+ {
+ Hue = CraftResources.GetHue(newValue);
}
public override int LabelNumber
diff --git a/Projects/UOContent/Items/Resources/Tailor/Leathers.cs b/Projects/UOContent/Items/Resources/Tailor/Leathers.cs
index 173e2dae0..afb757e1f 100644
--- a/Projects/UOContent/Items/Resources/Tailor/Leathers.cs
+++ b/Projects/UOContent/Items/Resources/Tailor/Leathers.cs
@@ -15,22 +15,14 @@ public abstract partial class BaseLeather : Item, ICommodity
public override double DefaultWeight => 1.0;
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public CraftResource Resource
- {
- get => _resource;
- set
- {
- if (_resource != value)
- {
- _resource = value;
- Hue = CraftResources.GetHue(value);
+ [SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private CraftResource _resource;
- InvalidateProperties();
- this.MarkDirty();
- }
- }
+ private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
+ {
+ Hue = CraftResources.GetHue(newValue);
}
public override int LabelNumber
diff --git a/Projects/UOContent/Items/Skill Items/Carpenter Items/Board.cs b/Projects/UOContent/Items/Skill Items/Carpenter Items/Board.cs
index 9ff0d8386..53c8077f1 100644
--- a/Projects/UOContent/Items/Skill Items/Carpenter Items/Board.cs
+++ b/Projects/UOContent/Items/Skill Items/Carpenter Items/Board.cs
@@ -21,22 +21,14 @@ public partial class Board : Item, ICommodity
Hue = CraftResources.GetHue(resource);
}
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public CraftResource Resource
- {
- get => _resource;
- set
- {
- if (_resource != value)
- {
- _resource = value;
- Hue = CraftResources.GetHue(value);
+ [SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private CraftResource _resource;
- InvalidateProperties();
- this.MarkDirty();
- }
- }
+ private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
+ {
+ Hue = CraftResources.GetHue(newValue);
}
int ICommodity.DescriptionNumber
diff --git a/Projects/UOContent/Items/Skill Items/Fishing/Misc/MessageInABottle.cs b/Projects/UOContent/Items/Skill Items/Fishing/Misc/MessageInABottle.cs
index 5d6062099..bf626c2fd 100644
--- a/Projects/UOContent/Items/Skill Items/Fishing/Misc/MessageInABottle.cs
+++ b/Projects/UOContent/Items/Skill Items/Fishing/Misc/MessageInABottle.cs
@@ -25,16 +25,14 @@ public partial class MessageInABottle : Item
public override int LabelNumber => 1041080; // a message in a bottle
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int Level
+ [SerializableField(0, allowFieldChange: nameof(AllowLevelChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private int _level;
+
+ private bool AllowLevelChange(ref int value)
{
- get => _level;
- set
- {
- _level = Math.Max(1, Math.Min(value, 4));
- this.MarkDirty();
- }
+ value = Math.Max(1, Math.Min(value, 4));
+ return true;
}
public static int GetRandomLevel()
diff --git a/Projects/UOContent/Items/Skill Items/Fishing/Misc/SOS.cs b/Projects/UOContent/Items/Skill Items/Fishing/Misc/SOS.cs
index f8450e63f..5374f8716 100644
--- a/Projects/UOContent/Items/Skill Items/Fishing/Misc/SOS.cs
+++ b/Projects/UOContent/Items/Skill Items/Fishing/Misc/SOS.cs
@@ -103,18 +103,20 @@ public partial class SOS : Item
[CommandProperty(AccessLevel.GameMaster)]
public bool IsAncient => _level >= 4;
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int Level
+ [SerializableField(0, fieldChanged: nameof(OnLevelChanged), allowFieldChange: nameof(AllowLevelChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private int _level;
+
+ private bool AllowLevelChange(ref int value)
{
- get => _level;
- set
- {
- _level = Math.Max(1, Math.Min(value, 4));
- UpdateHue();
- InvalidateProperties();
- this.MarkDirty();
- }
+ value = Math.Max(1, Math.Min(value, 4));
+ return true;
+ }
+
+ private void OnLevelChanged(int oldValue, int newValue)
+ {
+ UpdateHue();
}
public void UpdateHue() => Hue = IsAncient ? 0x481 : 0;
diff --git a/Projects/UOContent/Items/Skill Items/Lumberjack/Log.cs b/Projects/UOContent/Items/Skill Items/Lumberjack/Log.cs
index 2873957d5..2a06f535a 100644
--- a/Projects/UOContent/Items/Skill Items/Lumberjack/Log.cs
+++ b/Projects/UOContent/Items/Skill Items/Lumberjack/Log.cs
@@ -28,22 +28,14 @@ public partial class Log : Item, ICommodity, IAxe
public override double DefaultWeight => 2.0;
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public CraftResource Resource
- {
- get => _resource;
- set
- {
- if (_resource != value)
- {
- _resource = value;
- Hue = CraftResources.GetHue(value);
+ [SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private CraftResource _resource;
- InvalidateProperties();
- this.MarkDirty();
- }
- }
+ private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
+ {
+ Hue = CraftResources.GetHue(newValue);
}
public virtual bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 0, new Board());
diff --git a/Projects/UOContent/Items/Skill Items/Magical/Misc/RecallRune.cs b/Projects/UOContent/Items/Skill Items/Magical/Misc/RecallRune.cs
index 68b6f324a..14db7ac1e 100644
--- a/Projects/UOContent/Items/Skill Items/Magical/Misc/RecallRune.cs
+++ b/Projects/UOContent/Items/Skill Items/Magical/Misc/RecallRune.cs
@@ -47,36 +47,24 @@ public partial class RecallRune : Item
}
}
- [SerializableProperty(2)]
- [CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
- public bool Marked
+ [SerializableField(2, fieldChanged: nameof(OnMarkedChanged))]
+ [SerializedCommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private bool _marked;
+
+ private void OnMarkedChanged(bool oldValue, bool newValue)
{
- get => _marked;
- set
- {
- if (_marked != value)
- {
- _marked = value;
- CalculateHue();
- InvalidateProperties();
- }
- }
+ CalculateHue();
}
- [SerializableProperty(4)]
- [CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
- public Map TargetMap
+ [SerializableField(4, fieldChanged: nameof(OnTargetMapChanged))]
+ [SerializedCommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private Map _targetMap;
+
+ private void OnTargetMapChanged(Map oldValue, Map newValue)
{
- get => _targetMap;
- set
- {
- if (_targetMap != value)
- {
- _targetMap = value;
- CalculateHue();
- InvalidateProperties();
- }
- }
+ CalculateHue();
}
private void Deserialize(IGenericReader reader, int version)
diff --git a/Projects/UOContent/Items/Skill Items/Magical/Spellbook.cs b/Projects/UOContent/Items/Skill Items/Magical/Spellbook.cs
index f1ced7308..9447fddfa 100644
--- a/Projects/UOContent/Items/Skill Items/Magical/Spellbook.cs
+++ b/Projects/UOContent/Items/Skill Items/Magical/Spellbook.cs
@@ -133,28 +133,19 @@ public partial class Spellbook : Item, ICraftable, ISlayer, IAosItem
public virtual int BookOffset => 0;
public virtual int BookCount => 64;
- [CommandProperty(AccessLevel.GameMaster)]
- [SerializableProperty(7)]
- public ulong Content
+ [SerializableField(7, fieldChanged: nameof(OnContentChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private ulong _content;
+
+ private void OnContentChanged(ulong oldValue, ulong newValue)
{
- get => _content;
- set
+ // This assignment will mark it as dirty
+ SpellCount = 0;
+ while (newValue > 0)
{
- if (_content != value)
- {
- _content = value;
-
- // This assignment will mark it as dirty
- SpellCount = 0;
-
- while (value > 0)
- {
- _spellCount += (int)(value & 0x1);
- value >>= 1;
- }
-
- InvalidateProperties();
- }
+ _spellCount += (int)(newValue & 0x1);
+ newValue >>= 1;
}
}
diff --git a/Projects/UOContent/Items/Skill Items/Misc/RepairDeed.cs b/Projects/UOContent/Items/Skill Items/Misc/RepairDeed.cs
index dbb8df68c..e4d486d10 100644
--- a/Projects/UOContent/Items/Skill Items/Misc/RepairDeed.cs
+++ b/Projects/UOContent/Items/Skill Items/Misc/RepairDeed.cs
@@ -62,17 +62,15 @@ public partial class RepairDeed : Item
public override bool DisplayLootType => false;
- [CommandProperty(AccessLevel.GameMaster)]
- [SerializableProperty(1)]
- public double SkillLevel
+ [SerializableField(1, allowFieldChange: nameof(AllowSkillLevelChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private double _skillLevel;
+
+ private bool AllowSkillLevelChange(ref double value)
{
- get => _skillLevel;
- set
- {
- _skillLevel = Math.Clamp(value, 0, 120.0);
- InvalidateProperties();
- this.MarkDirty();
- }
+ value = Math.Clamp(value, 0, 120.0);
+ return true;
}
public override void AddNameProperty(IPropertyList list)
diff --git a/Projects/UOContent/Items/Skill Items/Musical Instruments/BaseInstrument.cs b/Projects/UOContent/Items/Skill Items/Musical Instruments/BaseInstrument.cs
index b01416211..f7716a4a1 100644
--- a/Projects/UOContent/Items/Skill Items/Musical Instruments/BaseInstrument.cs
+++ b/Projects/UOContent/Items/Skill Items/Musical Instruments/BaseInstrument.cs
@@ -74,16 +74,13 @@ public abstract partial class BaseInstrument : Item, ICraftable, ISlayer
}
}
- [SerializableProperty(1)]
- [CommandProperty(AccessLevel.GameMaster)]
- public DateTime LastReplenished
+ [SerializableField(1, fieldChanged: nameof(OnLastReplenishedChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private DateTime _lastReplenished;
+
+ private void OnLastReplenishedChanged(DateTime oldValue, DateTime newValue)
{
- get => _lastReplenished;
- set
- {
- _lastReplenished = value;
- CheckReplenishUses();
- }
+ CheckReplenishUses();
}
[SerializableProperty(3)]
diff --git a/Projects/UOContent/Items/Skill Items/Tailor Items/Dyetubs/DyeTub.cs b/Projects/UOContent/Items/Skill Items/Tailor Items/Dyetubs/DyeTub.cs
index 6b557b7be..e35cca471 100644
--- a/Projects/UOContent/Items/Skill Items/Tailor Items/Dyetubs/DyeTub.cs
+++ b/Projects/UOContent/Items/Skill Items/Tailor Items/Dyetubs/DyeTub.cs
@@ -41,20 +41,13 @@ namespace Server.Items
public virtual bool AllowDyables => true;
- [SerializableProperty(2)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int DyedHue
- {
- get => _dyedHue;
- set
- {
- if (_redyable)
- {
- _dyedHue = value;
- Hue = value;
- }
- }
- }
+ [SerializableField(2, allowFieldChange: nameof(AllowDyedHueChange), fieldChanged: nameof(OnDyedHueChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private int _dyedHue;
+
+ private bool AllowDyedHueChange(ref int value) => _redyable;
+
+ private void OnDyedHueChanged(int oldValue, int newValue) => Hue = newValue;
// Three metallic tubs now.
public virtual bool MetallicHues => false;
diff --git a/Projects/UOContent/Items/Skill Items/Tools/BaseRunicTool.cs b/Projects/UOContent/Items/Skill Items/Tools/BaseRunicTool.cs
index 6010ec376..595b6b11d 100644
--- a/Projects/UOContent/Items/Skill Items/Tools/BaseRunicTool.cs
+++ b/Projects/UOContent/Items/Skill Items/Tools/BaseRunicTool.cs
@@ -60,17 +60,14 @@ public abstract partial class BaseRunicTool : BaseTool
public BaseRunicTool(CraftResource resource, int uses, int itemID) : base(uses, itemID) => _resource = resource;
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public CraftResource Resource
+ [SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private CraftResource _resource;
+
+ private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
{
- get => _resource;
- set
- {
- _resource = value;
- Hue = CraftResources.GetHue(_resource);
- InvalidateProperties();
- }
+ Hue = CraftResources.GetHue(_resource);
}
private void Deserialize(IGenericReader reader, int version)
diff --git a/Projects/UOContent/Items/Special/8th Anniversary Items/FountainOfLife.cs b/Projects/UOContent/Items/Special/8th Anniversary Items/FountainOfLife.cs
index b66056831..404fc9012 100644
--- a/Projects/UOContent/Items/Special/8th Anniversary Items/FountainOfLife.cs
+++ b/Projects/UOContent/Items/Special/8th Anniversary Items/FountainOfLife.cs
@@ -54,17 +54,15 @@ public partial class FountainOfLife : BaseAddonContainer
public override int DefaultDropSound => 66;
public override int DefaultMaxItems => 125;
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int Charges
+ [SerializableField(0, allowFieldChange: nameof(AllowChargesChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private int _charges;
+
+ private bool AllowChargesChange(ref int value)
{
- get => _charges;
- set
- {
- _charges = Math.Min(value, MaxCharges);
- InvalidateProperties();
- this.MarkDirty();
- }
+ value = Math.Min(value, MaxCharges);
+ return true;
}
public override bool OnDragLift(Mobile from) => false;
@@ -183,16 +181,14 @@ public partial class FountainOfLifeDeed : BaseAddonContainerDeed
public override int LabelNumber => 1075197; // Fountain of Life
public override BaseAddonContainer Addon => new FountainOfLife(_charges);
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int Charges
+ [SerializableField(0, allowFieldChange: nameof(AllowChargesChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private int _charges;
+
+ private bool AllowChargesChange(ref int value)
{
- get => _charges;
- set
- {
- _charges = Math.Min(value, FountainOfLife.MaxCharges);
- InvalidateProperties();
- this.MarkDirty();
- }
+ value = Math.Min(value, FountainOfLife.MaxCharges);
+ return true;
}
}
diff --git a/Projects/UOContent/Items/Special/Heritage Items/FruitTrees.cs b/Projects/UOContent/Items/Special/Heritage Items/FruitTrees.cs
index 6a7e5af6f..fabb756d8 100644
--- a/Projects/UOContent/Items/Special/Heritage Items/FruitTrees.cs
+++ b/Projects/UOContent/Items/Special/Heritage Items/FruitTrees.cs
@@ -14,12 +14,14 @@ public abstract partial class BaseFruitTreeAddon : BaseAddon
public abstract override BaseAddonDeed Deed { get; }
public abstract Item Fruit { get; }
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int Fruits
+ [SerializableField(0, allowFieldChange: nameof(AllowFruitsChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private int _fruits;
+
+ private bool AllowFruitsChange(ref int value)
{
- get => _fruits;
- set => _fruits = Math.Max(value, 0);
+ value = Math.Max(value, 0);
+ return true;
}
public override void OnComponentUsed(AddonComponent c, Mobile from)
diff --git a/Projects/UOContent/Items/Special/House Raffle/HouseRaffleStone.cs b/Projects/UOContent/Items/Special/House Raffle/HouseRaffleStone.cs
index c24985f9f..59e2b8277 100644
--- a/Projects/UOContent/Items/Special/House Raffle/HouseRaffleStone.cs
+++ b/Projects/UOContent/Items/Special/House Raffle/HouseRaffleStone.cs
@@ -146,34 +146,24 @@ public partial class HouseRaffleStone : Item
}
}
- [SerializableProperty(3)]
- [CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
- public Rectangle2D PlotBounds
- {
- get => _plotBounds;
- set
- {
- _plotBounds = value;
+ [SerializableField(3, fieldChanged: nameof(OnPlotBoundsChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
+ [InvalidateProperties]
+ private Rectangle2D _plotBounds;
- InvalidateRegion();
- InvalidateProperties();
- this.MarkDirty();
- }
+ private void OnPlotBoundsChanged(Rectangle2D oldValue, Rectangle2D newValue)
+ {
+ InvalidateRegion();
}
- [SerializableProperty(4)]
- [CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
- public Map PlotFacet
- {
- get => _plotFacet;
- set
- {
- _plotFacet = value;
+ [SerializableField(4, fieldChanged: nameof(OnPlotFacetChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
+ [InvalidateProperties]
+ private Map _plotFacet;
- InvalidateRegion();
- InvalidateProperties();
- this.MarkDirty();
- }
+ private void OnPlotFacetChanged(Map oldValue, Map newValue)
+ {
+ InvalidateRegion();
}
[CommandProperty(AccessLevel.GameMaster)]
@@ -190,17 +180,15 @@ public partial class HouseRaffleStone : Item
}
}
- [SerializableProperty(6)]
- [CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
- public int TicketPrice
+ [SerializableField(6, allowFieldChange: nameof(AllowTicketPriceChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
+ [InvalidateProperties]
+ private int _ticketPrice;
+
+ private bool AllowTicketPriceChange(ref int value)
{
- get => _ticketPrice;
- set
- {
- _ticketPrice = Math.Max(0, value);
- InvalidateProperties();
- this.MarkDirty();
- }
+ value = Math.Max(0, value);
+ return true;
}
public override string DefaultName => "a house raffle stone";
diff --git a/Projects/UOContent/Items/Special/MonsterStatuette.cs b/Projects/UOContent/Items/Special/MonsterStatuette.cs
index 8d49dd0e4..fd26a0060 100644
--- a/Projects/UOContent/Items/Special/MonsterStatuette.cs
+++ b/Projects/UOContent/Items/Special/MonsterStatuette.cs
@@ -162,21 +162,15 @@ public partial class MonsterStatuette : Item, IRewardItem, IGumpToggleItem
_ => fallback
};
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public MonsterStatuetteType Type
+ [SerializableField(0, fieldChanged: nameof(OnTypeChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private MonsterStatuetteType _type;
+
+ private void OnTypeChanged(MonsterStatuetteType oldValue, MonsterStatuetteType newValue)
{
- get => _type;
- set
- {
- _type = value;
- ItemID = MonsterStatuetteInfo.GetInfo(_type).ItemID;
-
- Hue = GetStatuetteHue(_type, Hue);
-
- InvalidateProperties();
- this.MarkDirty();
- }
+ ItemID = MonsterStatuetteInfo.GetInfo(_type).ItemID;
+ Hue = GetStatuetteHue(_type, Hue);
}
public override int LabelNumber => MonsterStatuetteInfo.GetInfo(_type).LabelNumber;
diff --git a/Projects/UOContent/Items/Special/Solen Items/BagOfSending.cs b/Projects/UOContent/Items/Special/Solen Items/BagOfSending.cs
index f2772b342..9441fd5c7 100644
--- a/Projects/UOContent/Items/Special/Solen Items/BagOfSending.cs
+++ b/Projects/UOContent/Items/Special/Solen Items/BagOfSending.cs
@@ -36,50 +36,41 @@ public partial class BagOfSending : Item, TranslocationItem
public override int LabelNumber => 1054104; // a bag of sending
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public BagOfSendingHue BagOfSendingHue
- {
- get => _bagOfSendingHue;
- set
- {
- _bagOfSendingHue = value;
+ [SerializableField(0, fieldChanged: nameof(OnBagOfSendingHueChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private BagOfSendingHue _bagOfSendingHue;
- Hue = value switch
- {
- BagOfSendingHue.Yellow => 0x8A5,
- BagOfSendingHue.Blue => 0x8AD,
- BagOfSendingHue.Red => 0x89B,
- _ => Hue
- };
- this.MarkDirty();
- }
+ private void OnBagOfSendingHueChanged(BagOfSendingHue oldValue, BagOfSendingHue newValue)
+ {
+ Hue = newValue switch
+ {
+ BagOfSendingHue.Yellow => 0x8A5,
+ BagOfSendingHue.Blue => 0x8AD,
+ BagOfSendingHue.Red => 0x89B,
+ _ => Hue
+ };
}
- [SerializableProperty(1)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int Charges
+ [SerializableField(1, allowFieldChange: nameof(AllowChargesChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private int _charges;
+
+ private bool AllowChargesChange(ref int value)
{
- get => _charges;
- set
- {
- _charges = Math.Clamp(value, 0, MaxCharges);
- InvalidateProperties();
- this.MarkDirty();
- }
+ value = Math.Clamp(value, 0, MaxCharges);
+ return true;
}
- [SerializableProperty(2)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int Recharges
+ [SerializableField(2, allowFieldChange: nameof(AllowRechargesChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private int _recharges;
+
+ private bool AllowRechargesChange(ref int value)
{
- get => _recharges;
- set
- {
- _recharges = Math.Clamp(value, 0, MaxRecharges);
- InvalidateProperties();
- this.MarkDirty();
- }
+ value = Math.Clamp(value, 0, MaxRecharges);
+ return true;
}
[CommandProperty(AccessLevel.GameMaster)]
diff --git a/Projects/UOContent/Items/Special/Solen Items/BallOfSummoning.cs b/Projects/UOContent/Items/Special/Solen Items/BallOfSummoning.cs
index a76833e30..070a802b1 100644
--- a/Projects/UOContent/Items/Special/Solen Items/BallOfSummoning.cs
+++ b/Projects/UOContent/Items/Special/Solen Items/BallOfSummoning.cs
@@ -29,30 +29,26 @@ public partial class BallOfSummoning : Item, TranslocationItem
public override double DefaultWeight => 10.0;
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int Recharges
+ [SerializableField(0, allowFieldChange: nameof(AllowRechargesChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private int _recharges;
+
+ private bool AllowRechargesChange(ref int value)
{
- get => _recharges;
- set
- {
- _recharges = Math.Clamp(value, 0, MaxRecharges);
- InvalidateProperties();
- this.MarkDirty();
- }
+ value = Math.Clamp(value, 0, MaxRecharges);
+ return true;
}
- [SerializableProperty(1)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int Charges
+ [SerializableField(1, allowFieldChange: nameof(AllowChargesChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private int _charges;
+
+ private bool AllowChargesChange(ref int value)
{
- get => _charges;
- set
- {
- _charges = Math.Clamp(value, 0, MaxCharges);
- InvalidateProperties();
- this.MarkDirty();
- }
+ value = Math.Clamp(value, 0, MaxCharges);
+ return true;
}
[SerializableProperty(2)]
diff --git a/Projects/UOContent/Items/Special/Solen Items/BraceletOfBinding.cs b/Projects/UOContent/Items/Special/Solen Items/BraceletOfBinding.cs
index 2f82791c2..1d508c4ac 100644
--- a/Projects/UOContent/Items/Special/Solen Items/BraceletOfBinding.cs
+++ b/Projects/UOContent/Items/Special/Solen Items/BraceletOfBinding.cs
@@ -27,30 +27,26 @@ public partial class BraceletOfBinding : BaseBracelet, TranslocationItem
public override double DefaultWeight => 1.0;
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int Recharges
+ [SerializableField(0, allowFieldChange: nameof(AllowRechargesChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private int _recharges;
+
+ private bool AllowRechargesChange(ref int value)
{
- get => _recharges;
- set
- {
- _recharges = Math.Clamp(value, 0, MaxRecharges);
- InvalidateProperties();
- this.MarkDirty();
- }
+ value = Math.Clamp(value, 0, MaxRecharges);
+ return true;
}
- [SerializableProperty(1)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int Charges
+ [SerializableField(1, allowFieldChange: nameof(AllowChargesChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private int _charges;
+
+ private bool AllowChargesChange(ref int value)
{
- get => _charges;
- set
- {
- _charges = Math.Clamp(value, 0, MaxCharges);
- InvalidateProperties();
- this.MarkDirty();
- }
+ value = Math.Clamp(value, 0, MaxCharges);
+ return true;
}
[SerializableProperty(3)]
diff --git a/Projects/UOContent/Items/Special/SoulStone.cs b/Projects/UOContent/Items/Special/SoulStone.cs
index bcad4a749..d26f6792c 100644
--- a/Projects/UOContent/Items/Special/SoulStone.cs
+++ b/Projects/UOContent/Items/Special/SoulStone.cs
@@ -83,20 +83,14 @@ public partial class SoulStone : Item, ISecurable
}
}
- [SerializableProperty(6)]
- [CommandProperty(AccessLevel.GameMaster)]
- public double SkillValue
+ [SerializableField(6, fieldChanged: nameof(OnSkillValueChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private double _skillValue;
+
+ private void OnSkillValueChanged(double oldValue, double newValue)
{
- get => _skillValue;
- set
- {
- _skillValue = value;
-
- ItemID = IsEmpty ? _inactiveItemID : _activeItemID;
-
- InvalidateProperties();
- this.MarkDirty();
- }
+ ItemID = IsEmpty ? _inactiveItemID : _activeItemID;
}
[CommandProperty(AccessLevel.GameMaster)]
diff --git a/Projects/UOContent/Items/Suits/BaseSuit.cs b/Projects/UOContent/Items/Suits/BaseSuit.cs
index 018c010a2..dd1eb00f6 100644
--- a/Projects/UOContent/Items/Suits/BaseSuit.cs
+++ b/Projects/UOContent/Items/Suits/BaseSuit.cs
@@ -17,20 +17,9 @@ public abstract partial class BaseSuit : Item
public override double DefaultWeight => 1.0;
- [SerializableProperty(0)]
- public AccessLevel AccessLevel
- {
- get => _accessLevel;
- set
- {
- var oldAccessLevel = _accessLevel;
- _accessLevel = value;
- InvalidateProperties();
- this.MarkDirty();
-
- OnAccessLevelChanged(oldAccessLevel, _accessLevel);
- }
- }
+ [SerializableField(0, fieldChanged: nameof(OnAccessLevelChanged))]
+ [InvalidateProperties]
+ private AccessLevel _accessLevel;
public virtual void OnAccessLevelChanged(AccessLevel oldAccessLevel, AccessLevel accessLevel)
{
diff --git a/Projects/UOContent/Items/Talismans/BaseTalisman.cs b/Projects/UOContent/Items/Talismans/BaseTalisman.cs
index 3853d4594..b3f0c2ed4 100644
--- a/Projects/UOContent/Items/Talismans/BaseTalisman.cs
+++ b/Projects/UOContent/Items/Talismans/BaseTalisman.cs
@@ -279,23 +279,17 @@ public partial class BaseTalisman : Item, IAosItem
public override int LabelNumber => 1071023; // Talisman
public virtual bool ForceShowName => false; // used to override default summoner/removal name
- [SerializableProperty(10)]
+ [SerializableField(10, fieldChanged: nameof(OnChargesChanged))]
[SaveFlag(nameof(ShouldSerializeCharges))]
- [CommandProperty(AccessLevel.GameMaster)]
- public int Charges
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private int _charges;
+
+ private void OnChargesChanged(int oldValue, int newValue)
{
- get => _charges;
- set
+ if (_chargeTime > 0)
{
- _charges = value;
-
- if (_chargeTime > 0)
- {
- StartTimer();
- }
-
- InvalidateProperties();
- this.MarkDirty();
+ StartTimer();
}
}
diff --git a/Projects/UOContent/Misc/ShardPoller.cs b/Projects/UOContent/Misc/ShardPoller.cs
index 762a0be9c..8516e6678 100644
--- a/Projects/UOContent/Misc/ShardPoller.cs
+++ b/Projects/UOContent/Misc/ShardPoller.cs
@@ -36,16 +36,14 @@ public partial class ShardPoller : Item
Movable = false;
}
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
- public string Title
+ [SerializableField(0, allowFieldChange: nameof(AllowTitleChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
+ private string _title;
+
+ private bool AllowTitleChange(ref string value)
{
- get => _title;
- set
- {
- _title = ShardPollPrompt.UrlToHref(value);
- this.MarkDirty();
- }
+ value = ShardPollPrompt.UrlToHref(value);
+ return true;
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
@@ -54,31 +52,20 @@ public partial class ShardPoller : Item
? TimeSpan.Zero
: Utility.Max(StartTime + Duration - Core.Now, TimeSpan.Zero);
- [SerializableProperty(3)]
- [CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
- public bool Active
+ [SerializableField(3, fieldChanged: nameof(OnActiveChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
+ private bool _active;
+
+ private void OnActiveChanged(bool oldValue, bool newValue)
{
- get => _active;
- set
+ if (_active)
{
- if (_active == value)
- {
- return;
- }
-
- _active = value;
-
- if (_active)
- {
- StartTime = Core.Now;
- _activePollers.Add(this);
- }
- else
- {
- _activePollers.Remove(this);
- }
-
- this.MarkDirty();
+ StartTime = Core.Now;
+ _activePollers.Add(this);
+ }
+ else
+ {
+ _activePollers.Remove(this);
}
}
@@ -250,15 +237,12 @@ public partial class ShardPollOption
}
}
- [SerializableProperty(0)]
- public string Title
+ [SerializableField(0, fieldChanged: nameof(OnTitleChanged))]
+ private string _title;
+
+ private void OnTitleChanged(string oldValue, string newValue)
{
- get => _title;
- set
- {
- _title = value;
- _lineBreaks = -1;
- }
+ _lineBreaks = -1;
}
public int Votes => Voters.Length;
diff --git a/Projects/UOContent/Mobiles/Animals/Misc/Sheep.cs b/Projects/UOContent/Mobiles/Animals/Misc/Sheep.cs
index b43c34272..32d0883cc 100644
--- a/Projects/UOContent/Mobiles/Animals/Misc/Sheep.cs
+++ b/Projects/UOContent/Mobiles/Animals/Misc/Sheep.cs
@@ -43,18 +43,14 @@ namespace Server.Mobiles
public override string CorpseName => "a sheep corpse";
+ [SerializableField(0, fieldChanged: nameof(OnNextWoolTimeChanged))]
[DeltaDateTime]
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public DateTime NextWoolTime
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private DateTime _nextWoolTime;
+
+ private void OnNextWoolTimeChanged(DateTime oldValue, DateTime newValue)
{
- get => _nextWoolTime;
- set
- {
- _nextWoolTime = value;
- SheepBody();
- this.MarkDirty();
- }
+ SheepBody();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
diff --git a/Projects/UOContent/Mobiles/Animals/Mounts/Ethereals.cs b/Projects/UOContent/Mobiles/Animals/Mounts/Ethereals.cs
index e2018ab14..f6dc13b40 100644
--- a/Projects/UOContent/Mobiles/Animals/Mounts/Ethereals.cs
+++ b/Projects/UOContent/Mobiles/Animals/Mounts/Ethereals.cs
@@ -40,43 +40,27 @@ namespace Server.Mobiles
public override double DefaultWeight => 1.0;
- [SerializableProperty(2)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int MountedID
- {
- get => _mountedID;
- set
- {
- if (_mountedID != value)
- {
- _mountedID = value;
+ [SerializableField(2, fieldChanged: nameof(OnMountedIDChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private int _mountedID;
- if (_rider != null)
- {
- ItemID = value;
- }
- this.MarkDirty();
- }
+ private void OnMountedIDChanged(int oldValue, int newValue)
+ {
+ if (_rider != null)
+ {
+ ItemID = newValue;
}
}
- [SerializableProperty(3)]
- [CommandProperty(AccessLevel.GameMaster)]
- public int RegularID
- {
- get => _regularID;
- set
- {
- if (_regularID != value)
- {
- _regularID = value;
+ [SerializableField(3, fieldChanged: nameof(OnRegularIDChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private int _regularID;
- if (_rider == null)
- {
- ItemID = value;
- }
- this.MarkDirty();
- }
+ private void OnRegularIDChanged(int oldValue, int newValue)
+ {
+ if (_rider == null)
+ {
+ ItemID = newValue;
}
}
@@ -127,17 +111,15 @@ namespace Server.Mobiles
private bool ShouldSerializeRider() => _rider != null;
- [CommandProperty(AccessLevel.GameMaster)]
- [SerializableProperty(5)]
+ [SerializableField(5, allowFieldChange: nameof(AllowStepsChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
[SaveFlag(nameof(ShouldSerializeSteps))]
- public int Steps
+ private int _steps;
+
+ private bool AllowStepsChange(ref int value)
{
- get => _steps;
- set
- {
- _steps = Math.Clamp(value, 0, StepsMax);
- this.MarkDirty();
- }
+ value = Math.Clamp(value, 0, StepsMax);
+ return true;
}
private bool ShouldSerializeSteps() => _steps != StepsMax;
diff --git a/Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs b/Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs
index 69bd9ce56..19a061af2 100644
--- a/Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs
+++ b/Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs
@@ -62,48 +62,37 @@ namespace Server.Mobiles
[SerializableField(3)]
private int _bardingHP;
- [CommandProperty(AccessLevel.GameMaster)]
- [SerializableProperty(2)]
- public bool HasBarding
- {
- get => _hasBarding;
- set
- {
- _hasBarding = value;
+ [SerializableField(2, fieldChanged: nameof(OnHasBardingChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private bool _hasBarding;
- if (_hasBarding)
- {
- Hue = CraftResources.GetHue(_bardingResource);
- Body = 0x31F;
- ItemID = 0x3EBE;
- }
- else
- {
- Hue = 0x851;
- Body = 0x31A;
- ItemID = 0x3EBD;
- }
- InvalidateProperties();
- this.MarkDirty();
+ private void OnHasBardingChanged(bool oldValue, bool newValue)
+ {
+ if (_hasBarding)
+ {
+ Hue = CraftResources.GetHue(_bardingResource);
+ Body = 0x31F;
+ ItemID = 0x3EBE;
+ }
+ else
+ {
+ Hue = 0x851;
+ Body = 0x31A;
+ ItemID = 0x3EBD;
}
}
- [CommandProperty(AccessLevel.GameMaster)]
- [SerializableProperty(4)]
- public CraftResource BardingResource
+ [SerializableField(4, fieldChanged: nameof(OnBardingResourceChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private CraftResource _bardingResource;
+
+ private void OnBardingResourceChanged(CraftResource oldValue, CraftResource newValue)
{
- get => _bardingResource;
- set
+ if (_hasBarding)
{
- _bardingResource = value;
-
- if (_hasBarding)
- {
- Hue = CraftResources.GetHue(value);
- }
-
- InvalidateProperties();
- this.MarkDirty();
+ Hue = CraftResources.GetHue(newValue);
}
}
diff --git a/Projects/UOContent/Mobiles/Hireables/BaseHire.cs b/Projects/UOContent/Mobiles/Hireables/BaseHire.cs
index e3fbadd97..3f96e5d36 100644
--- a/Projects/UOContent/Mobiles/Hireables/BaseHire.cs
+++ b/Projects/UOContent/Mobiles/Hireables/BaseHire.cs
@@ -23,19 +23,14 @@ public partial class BaseHire : BaseCreature
public int GoldOnDeath { get; set; }
- [SerializableProperty(1)]
- [CommandProperty(AccessLevel.GameMaster)]
- public bool IsHired
- {
- get => _isHired;
- set
- {
- _isHired = value;
+ [SerializableField(1, fieldChanged: nameof(OnIsHiredChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private bool _isHired;
- Delta(MobileDelta.Noto);
- InvalidateProperties();
- this.MarkDirty();
- }
+ private void OnIsHiredChanged(bool oldValue, bool newValue)
+ {
+ Delta(MobileDelta.Noto);
}
public BaseHire(AIType AI) : base(AI, FightMode.Aggressor)
diff --git a/Projects/UOContent/Mobiles/Vendors/Barkeeper/PlayerBarkeeper.cs b/Projects/UOContent/Mobiles/Vendors/Barkeeper/PlayerBarkeeper.cs
index d80c60dcc..bbbc3ff6f 100644
--- a/Projects/UOContent/Mobiles/Vendors/Barkeeper/PlayerBarkeeper.cs
+++ b/Projects/UOContent/Mobiles/Vendors/Barkeeper/PlayerBarkeeper.cs
@@ -148,18 +148,13 @@ public partial class PlayerBarkeeper : BaseVendor
LoadSBInfo();
}
- [SerializableProperty(0)]
- public BaseHouse House
- {
- get => _house;
- set
- {
- _house?.PlayerBarkeepers.Remove(this);
- value?.PlayerBarkeepers.Add(this);
+ [SerializableField(0, fieldChanged: nameof(OnHouseChanged))]
+ private BaseHouse _house;
- _house = value;
- this.MarkDirty();
- }
+ private void OnHouseChanged(BaseHouse oldValue, BaseHouse newValue)
+ {
+ oldValue?.PlayerBarkeepers.Remove(this);
+ newValue?.PlayerBarkeepers.Add(this);
}
public override bool IsActiveBuyer => false;
diff --git a/Projects/UOContent/Mobiles/Vendors/PlayerVendor.cs b/Projects/UOContent/Mobiles/Vendors/PlayerVendor.cs
index 2ff6eb812..5b878def2 100644
--- a/Projects/UOContent/Mobiles/Vendors/PlayerVendor.cs
+++ b/Projects/UOContent/Mobiles/Vendors/PlayerVendor.cs
@@ -94,18 +94,13 @@ public partial class PlayerVendor : Mobile
public PlayerVendorPlaceholder Placeholder { get; set; }
- [SerializableProperty(2)]
- public BaseHouse House
- {
- get => _house;
- set
- {
- _house?.PlayerVendors.Remove(this);
- value?.PlayerVendors.Add(this);
+ [SerializableField(2, fieldChanged: nameof(OnHouseChanged))]
+ private BaseHouse _house;
- _house = value;
- this.MarkDirty();
- }
+ private void OnHouseChanged(BaseHouse oldValue, BaseHouse newValue)
+ {
+ oldValue?.PlayerVendors.Remove(this);
+ newValue?.PlayerVendors.Add(this);
}
public int ChargePerDay
diff --git a/Projects/UOContent/Mobiles/Vendors/VendorItem.cs b/Projects/UOContent/Mobiles/Vendors/VendorItem.cs
index 14af3656a..99d1446e6 100644
--- a/Projects/UOContent/Mobiles/Vendors/VendorItem.cs
+++ b/Projects/UOContent/Mobiles/Vendors/VendorItem.cs
@@ -32,18 +32,20 @@ public partial class VendorItem
public string FormattedPrice =>
Core.ML ? Price.ToString("N0", CultureInfo.GetCultureInfo("en-US")) : Price.ToString();
- [SerializableProperty(2)]
- public string Description
- {
- get => _description;
- set
- {
- _description = value ?? "";
+ [SerializableField(2, fieldChanged: nameof(OnDescriptionChanged), allowFieldChange: nameof(AllowDescriptionChange))]
+ private string _description;
- if (Valid)
- {
- Item.InvalidateProperties();
- }
+ private bool AllowDescriptionChange(ref string value)
+ {
+ value = value ?? "";
+ return true;
+ }
+
+ private void OnDescriptionChanged(string oldValue, string newValue)
+ {
+ if (Valid)
+ {
+ Item.InvalidateProperties();
}
}
diff --git a/Projects/UOContent/Multis/Boats/BaseBoat.cs b/Projects/UOContent/Multis/Boats/BaseBoat.cs
index 2082056da..9b2d4cc37 100644
--- a/Projects/UOContent/Multis/Boats/BaseBoat.cs
+++ b/Projects/UOContent/Multis/Boats/BaseBoat.cs
@@ -136,31 +136,23 @@ namespace Server.Multis
}
}
+ [SerializableField(3, fieldChanged: nameof(OnTimeOfDecayChanged))]
[DeltaDateTime]
- [SerializableProperty(3)]
- [CommandProperty(AccessLevel.GameMaster)]
- public DateTime TimeOfDecay
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private DateTime _timeOfDecay;
+
+ private void OnTimeOfDecayChanged(DateTime oldValue, DateTime newValue)
{
- get => _timeOfDecay;
- set
- {
- _timeOfDecay = value;
- TillerMan?.InvalidateProperties();
- this.MarkDirty();
- }
+ TillerMan?.InvalidateProperties();
}
- [SerializableProperty(10)]
- [CommandProperty(AccessLevel.GameMaster)]
- public string ShipName
+ [SerializableField(10, fieldChanged: nameof(OnShipNameChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private string _shipName;
+
+ private void OnShipNameChanged(string oldValue, string newValue)
{
- get => _shipName;
- set
- {
- _shipName = value;
- TillerMan?.InvalidateProperties();
- this.MarkDirty();
- }
+ TillerMan?.InvalidateProperties();
}
[CommandProperty(AccessLevel.GameMaster)]
From b992c7b955468512b31ab104a8f3d90b662eb11d Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Sat, 22 Aug 2026 18:29:27 -0700
Subject: [PATCH 24/28] docs: update serialization docs and skills for
generator v4 (#2588)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
## Summary
Brings every serialization-related doc, skill, and the CLAUDE.md rule in line with generator **v4** (adopted in #2586/#2587). No code changes.
**Updated surface, everywhere it was referenced:**
- `[SerializableFieldSaveFlag(order)]` / `[SerializableFieldDefault(order)]` → `[SaveFlag(nameof(Should), nameof(Default))]` on the field (second method optional).
- `[TimerDrift]` + `[DeserializeTimerField(order)]` → `[DeserializeTimer(nameof(Method), wallClock)]` on the field, with the anchored-time semantics spelled out: drifting by default (downtime preserves the remaining delay, idle saves byte-stable), `wallClock: true` for absolute deadlines, restart method invoked **only when a timer was running** (no sentinel), and the timer `MigrateFrom` pattern (`XxxNext`/`XxxDelay`) for wire-format changes.
- New `[SerializableField]` documentation: the real signature (the documented `saveIf` parameter never existed) plus the setter hooks — `allowFieldChange` (`bool Method(ref T value)`: coerce/veto before assignment) and `fieldChanged` (`void Method(T oldValue, T newValue)` after) — with the generated pipeline and the SG3015/SG3018 guardrails.
- `[SerializableProperty]` guidance narrowed to its remaining purpose: custom getters and setter semantics the hooks cannot express.
- `[AnchoredDateTime]` documented alongside `[DeltaDateTime]` (now marked legacy, with the version-bump warning for converting between them).
**Files:** `dev-docs/serialization.md`, `dev-docs/timers.md`, `dev-docs/claude-skills/modernuo-serialization.md`, `dev-docs/claude-skills/modernuo-timers.md`, `dev-docs/runuo-migration-docs/02-serialization.md`, `dev-docs/runuo-migration-docs/03-timers.md`, and a condensed v4 addition to CLAUDE.md rule 9.
**Example refresh:** the skill's `BagOfSending` "custom properties" example was itself converted in #2587 — it is now quoted in its real post-conversion form as the canonical hooks example; the real-examples list points at `BaseWeapon.cs` for custom getters and `BaseLight.cs` for the drifting-timer + `MigrateFrom` pattern.
Verified by grep: zero references to the removed v3 attribute names remain anywhere in `dev-docs/` or `CLAUDE.md`.
---
CLAUDE.md | 2 +-
.../claude-skills/modernuo-serialization.md | 96 +++++++-----
dev-docs/claude-skills/modernuo-timers.md | 13 +-
.../runuo-migration-docs/02-serialization.md | 21 ++-
dev-docs/runuo-migration-docs/03-timers.md | 2 +-
dev-docs/serialization.md | 140 +++++++++++++++---
dev-docs/timers.md | 8 +-
7 files changed, 219 insertions(+), 63 deletions(-)
diff --git a/CLAUDE.md b/CLAUDE.md
index 849ff3175..c77d39e19 100644
--- a/CLAUDE.md
+++ b/CLAUDE.md
@@ -18,7 +18,7 @@ Apply these when writing or reviewing `.cs` files under `Projects/`.
6. **Cancel timers in `OnDelete()`/`OnAfterDelete()`** — call `_token.Cancel()` or `_timer?.Stop()`
7. **`STArrayPool.Shared`** not `ArrayPool.Shared` — single-threaded optimized, no locks
8. **`PooledRefList`** not `new List()` on hot paths — zero GC pressure, stack-allocated ref struct
-9. **Serialization** — class must be `partial`, constructor needs `[Constructible]`, `TimerExecutionToken` must NOT have `[SerializableField]`. New classes: use `[SerializationGenerator(version)]` (omit `encoded`). When bumping versions, add `MigrateFrom(VXContent)` (X = previous version). Never modify `Deserialize(reader, version)` for version bumps — that method is only for pre-codegen legacy saves. When migrating from pre-codegen Serialize/Deserialize: pass `false` if old code used `reader.ReadInt()`, bump version +1, and keep old logic as `private void Deserialize(IGenericReader reader, int version)` → `dev-docs/runuo-migration-docs/02-serialization.md`
+9. **Serialization** — class must be `partial`, constructor needs `[Constructible]`, `TimerExecutionToken` must NOT have `[SerializableField]`. New classes: use `[SerializationGenerator(version)]` (omit `encoded`). Setters that coerce/veto/run side effects: use `[SerializableField]` args `allowFieldChange: nameof(BoolRefMethod)` / `fieldChanged: nameof(OldNewMethod)` — reserve `[SerializableProperty]` for custom getters. Serializable `Timer` members declare `[DeserializeTimer(nameof(Method))]` on the field (anchored by default — downtime preserves remaining delay; `wallClock: true` = absolute; method runs only when a timer was running at save). Conditional writes: `[SaveFlag(nameof(Should), nameof(Default))]` on the field. When bumping versions, add `MigrateFrom(VXContent)` (X = previous version). Never modify `Deserialize(reader, version)` for version bumps — that method is only for pre-codegen legacy saves. When migrating from pre-codegen Serialize/Deserialize: pass `false` if old code used `reader.ReadInt()`, bump version +1, and keep old logic as `private void Deserialize(IGenericReader reader, int version)` → `dev-docs/serialization.md`, `dev-docs/runuo-migration-docs/02-serialization.md`
10. **No `Task.Run`/`new Thread()` for game logic** (tandem with rule #3) — game logic is the single-threaded event loop. Backgrounding is allowed only for work that does not itself touch game state (external service calls, large-file parse). **Prove the need before adding a thread**: measure **on-loop** time, not wall-clock (frozen world is the cost, player latency is not), and gate on `Environment.ProcessorCount` — off-loading creates no CPU and buys nothing on 1–2 cores. New workers go in the vetted table in `dev-docs/threading-model.md` with their measurement. When such work must *feed* game logic: run the heavy/I/O part off-loop and `ConfigureAwait(false)` its awaits so a continuation never resumes on the loop and silently foregrounds heavy work; then hand the result back **explicitly** — publish an immutable snapshot swapped via a `volatile` reference (the loop reads it lock-free), or marshal the apply step with `Core.LoopContext.Post(() => …)`, re-validating in the continuation whatever may have changed while it ran. Never touch game state off-thread; never let the scheduler decide where the heavy work runs → `dev-docs/threading-model.md`
11. **Never assume era** — if code uses `Core.AOS`/`Core.SE`/etc., ask which expansion to target
12. **Naming** — `_camelCase` private fields, `PascalCase` properties/methods/classes; don't flag legacy `m_` but use `_` for new code
diff --git a/dev-docs/claude-skills/modernuo-serialization.md b/dev-docs/claude-skills/modernuo-serialization.md
index c96244656..91e3d5e95 100644
--- a/dev-docs/claude-skills/modernuo-serialization.md
+++ b/dev-docs/claude-skills/modernuo-serialization.md
@@ -40,21 +40,31 @@ public partial class MyItem : Item { }
public partial class MigratedItem : Item { }
```
-### [SerializableField(index, setter, saveIf)]
+### [SerializableField(index, getter, setter, isVirtual, fieldChanged, allowFieldChange)]
Applied to `_camelCase` private fields. Generates `PascalCase` property.
- `index`: Serialization order (0+)
-- `setter`: Access level -- `"private"`, `"internal"`, or omit for public
-- `saveIf`: Condition method name for conditional serialization
+- `getter`/`setter`: Access level -- `"private"`, `"internal"`, or omit for public
+- `isVirtual`: Generate a virtual property
+- `fieldChanged`: `nameof` of `void Method(T oldValue, T newValue)`, invoked by the generated setter after assignment
+- `allowFieldChange`: `nameof` of `bool Method(ref T value)`, invoked before assignment -- coerce through the `ref` parameter or return `false` to reject
+
+Generated setter pipeline: equality check → `allowFieldChange` → assignment → `MarkDirty` → `InvalidateProperties` (if declared) → `fieldChanged`. The field still holds the old value while the gate runs. Hooks require a generated setter (SG3018 on readonly/setterless fields); a missing or wrong-shaped named method is SG3015.
```csharp
-[SerializableField(0)]
+[SerializableField(0, allowFieldChange: nameof(AllowChargesChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
+[InvalidateProperties]
private int _charges;
-// Generates: public int Charges { get; set; }
+
+private bool AllowChargesChange(ref int value)
+{
+ value = Math.Clamp(value, 0, MaxCharges);
+ return true;
+}
```
### [SerializableProperty(index, useField)]
-Applied to properties with custom get/set logic.
+Applied to properties with **custom getters** (fallback defaults, lazy/self-healing reads) or setter semantics the field hooks cannot express. For setters that only coerce, veto, or run post-change side effects, use `[SerializableField]` with `allowFieldChange`/`fieldChanged` instead.
- `index`: Serialization order
- `useField`: Backing field name if auto-detection fails
@@ -63,12 +73,12 @@ Applied to properties with custom get/set logic.
[CommandProperty(AccessLevel.GameMaster)]
public int MaxItems
{
- get => _maxItems == -1 ? DefaultMaxItems : _maxItems;
+ get => _maxItems == -1 ? DefaultMaxItems : _maxItems; // custom getter: the reason this is a property
set
{
_maxItems = value;
InvalidateProperties();
- this.MarkDirty();
+ this.MarkDirty(); // REQUIRED in custom setters
}
}
```
@@ -89,8 +99,11 @@ Exposes field to `[Props` gump for in-game editing.
### [EncodedInt]
Variable-length int encoding (saves space for small values).
+### [AnchoredDateTime]
+Stores the absolute UTC instant; shifted by downtime at load so remaining time is preserved. Byte-stable across idle saves. Prefer for deadlines/elapsed-while-running values.
+
### [DeltaDateTime]
-Stores DateTime as offset from current time (handles server restarts).
+Stores DateTime as offset from current time (handles server restarts). Legacy: rewrites bytes every save; prefer `[AnchoredDateTime]` for new fields. Converting between the two changes the wire format (version bump).
### [InternString]
Interns strings to reduce memory for repeated values.
@@ -128,28 +141,32 @@ private void AfterDeserialization()
}
```
-### [DeserializeTimerField(fieldIndex)]
-Custom timer deserialization. Timer is saved as remaining TimeSpan.
+### [DeserializeTimer(nameof(Method), wallClock)]
+Required on every serializable `Timer` member (SG3008 otherwise). By default the next tick is stored as **anchored time** (downtime does not consume the remaining delay; idle saves byte-stable); `wallClock: true` stores an absolute deadline instead (delay negative if it passed during downtime). The method -- `void Method(TimeSpan delay)` -- is invoked **only when a timer was running at save**; there is no sentinel to check.
```csharp
[SerializableField(0, setter: "private")]
+[DeserializeTimer(nameof(DeserializeEvaluateTimer), wallClock: true)]
private Timer _evaluateTimer;
-[DeserializeTimerField(0)]
private void DeserializeEvaluateTimer(TimeSpan delay)
{
_evaluateTimer = Timer.DelayCall(delay, EvaluationInterval, Evaluate);
}
```
-### [SerializableFieldSaveFlag(fieldIndex)] / [SerializableFieldDefault(fieldIndex)]
-Conditional serialization -- skip fields with default values.
+Switching a timer between drifting and `wallClock` changes the wire format: bump the class version and add `MigrateFrom` -- the old content struct exposes `XxxNext` (`DateTime`) and `XxxDelay` (`TimeSpan`, `TimeSpan.MinValue` when no timer ran).
+
+### [SaveFlag(nameof(ShouldSerializeMethod), nameof(DefaultValueMethod))]
+On the serializable field/property itself. Conditional serialization -- skip fields with default values. Second method optional; when omitted, the field keeps its default at load.
```csharp
-[SerializableFieldSaveFlag(0)]
+[SerializableField(0)]
+[SaveFlag(nameof(ShouldSerializeMaxItems), nameof(MaxItemsDefaultValue))]
+private int _maxItems;
+
private bool ShouldSerializeMaxItems() => _maxItems != -1;
-[SerializableFieldDefault(0)]
private int MaxItemsDefaultValue() => -1;
```
@@ -216,28 +233,35 @@ public partial class ChargedItem : Item
}
```
-### Item with Custom Properties
+### Item with Setter Hooks (coerce + side effects)
```csharp
[SerializationGenerator(2)]
public partial class BagOfSending : Item
{
- [SerializableProperty(0)]
- [CommandProperty(AccessLevel.GameMaster)]
- public BagOfSendingHue BagOfSendingHue
+ [SerializableField(0, fieldChanged: nameof(OnBagOfSendingHueChanged))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ private BagOfSendingHue _bagOfSendingHue;
+
+ private void OnBagOfSendingHueChanged(BagOfSendingHue oldValue, BagOfSendingHue newValue)
{
- get => _bagOfSendingHue;
- set
+ Hue = newValue switch
{
- _bagOfSendingHue = value;
- Hue = value switch
- {
- BagOfSendingHue.Yellow => 0x8A5,
- BagOfSendingHue.Blue => 0x8AD,
- BagOfSendingHue.Red => 0x89B,
- _ => Hue
- };
- this.MarkDirty();
- }
+ BagOfSendingHue.Yellow => 0x8A5,
+ BagOfSendingHue.Blue => 0x8AD,
+ BagOfSendingHue.Red => 0x89B,
+ _ => Hue
+ };
+ }
+
+ [SerializableField(1, allowFieldChange: nameof(AllowChargesChange))]
+ [SerializedCommandProperty(AccessLevel.GameMaster)]
+ [InvalidateProperties]
+ private int _charges;
+
+ private bool AllowChargesChange(ref int value)
+ {
+ value = Math.Clamp(value, 0, MaxCharges);
+ return true;
}
}
```
@@ -328,11 +352,13 @@ public partial class MagicGem
## Real Examples
- Simple creature: `Projects/UOContent/Mobiles/Animals/Bears/BlackBear.cs`
- Serialized fields + timer: `Projects/UOContent/Items/Weapons/Ranged/BaseRanged.cs`
-- Custom properties: `Projects/UOContent/Items/Special/Solen Items/BagOfSending.cs`
+- Setter hooks (allowFieldChange + fieldChanged): `Projects/UOContent/Items/Special/Solen Items/BagOfSending.cs`
+- Custom getters (era fallbacks, the [SerializableProperty] use case): `Projects/UOContent/Items/Weapons/BaseWeapon.cs`
- Complex with AfterDeserialization: `Projects/UOContent/Accounting/Account.cs`
-- Timer deserialization: `Projects/UOContent/Items/Aquarium/Aquarium.cs`
+- Timer deserialization (wall-clock): `Projects/UOContent/Items/Aquarium/Aquarium.cs`
+- Timer deserialization (drifting/anchored + timer MigrateFrom): `Projects/UOContent/Items/Lights/BaseLight.cs`
- Tidy + DeltaDateTime: `Projects/UOContent/Engines/CannedEvil/ChampionSpawn.cs`
-- Conditional serialization: `Projects/Server/Items/Container.cs`
+- Conditional serialization ([SaveFlag]): `Projects/Server/Items/Container.cs`
## Version Migration
Migration schemas are JSON files in `Projects/Server/Migrations/` and `Projects/UOContent/Migrations/`:
diff --git a/dev-docs/claude-skills/modernuo-timers.md b/dev-docs/claude-skills/modernuo-timers.md
index 2c5c8168e..f366b3569 100644
--- a/dev-docs/claude-skills/modernuo-timers.md
+++ b/dev-docs/claude-skills/modernuo-timers.md
@@ -147,18 +147,27 @@ public partial class DecayingItem : Item
}
```
-### [DeserializeTimerField] Pattern (for Timer fields)
+### [DeserializeTimer] Pattern (for Timer fields)
+Required on every serializable `Timer` member. Drifting by default: the next tick is stored
+as anchored time, so server downtime does not consume the remaining delay. Use
+`wallClock: true` for absolute deadlines (delay is negative if it passed during downtime).
+The method is invoked **only when a timer was running at save** — no sentinel to check.
+
```csharp
[SerializableField(0, setter: "private")]
+[DeserializeTimer(nameof(DeserializeEvaluateTimer), wallClock: true)]
private Timer _evaluateTimer;
-[DeserializeTimerField(0)]
private void DeserializeEvaluateTimer(TimeSpan delay)
{
_evaluateTimer = Timer.DelayCall(delay, EvaluationInterval, Evaluate);
}
```
+Switching an existing timer between drifting and `wallClock` changes the wire format — bump
+the class's `[SerializationGenerator]` version and add a `MigrateFrom` (the old content
+struct exposes `XxxDelay`, `TimeSpan.MinValue` when no timer ran).
+
### Custom Timer Class (When You Need Complex Logic)
```csharp
private class DecayTimer : Timer
diff --git a/dev-docs/runuo-migration-docs/02-serialization.md b/dev-docs/runuo-migration-docs/02-serialization.md
index 1470792af..666ebfdb4 100644
--- a/dev-docs/runuo-migration-docs/02-serialization.md
+++ b/dev-docs/runuo-migration-docs/02-serialization.md
@@ -457,16 +457,24 @@ set
```
Without this, changes won't be saved.
+Most RunUO custom setters only clamp the value or run side effects after assignment. Those
+convert to a plain `[SerializableField]` with the `allowFieldChange`/`fieldChanged` hooks,
+which handle the equality check and `MarkDirty()` for you -- reserve `[SerializableProperty]`
+for custom getters (see `dev-docs/serialization.md`).
+
### 3. Field Ordering
The `[SerializableField(N)]` index determines serialization order. Choose a logical order and don't change it after the first save — or increment the version.
### 4. Conditional Serialization
-Use `[SerializableFieldSaveFlag]` and `[SerializableFieldDefault]` to skip default values:
+Use `[SaveFlag]` on the serializable field to skip default values (the second method is
+optional -- omit it and the field keeps its default at load):
```csharp
-[SerializableFieldSaveFlag(0)]
+[SerializableField(0)]
+[SaveFlag(nameof(ShouldSerializeMaxItems), nameof(MaxItemsDefaultValue))]
+private int _maxItems;
+
private bool ShouldSerializeMaxItems() => _maxItems != -1;
-[SerializableFieldDefault(0)]
private int MaxItemsDefaultValue() => -1;
```
@@ -479,12 +487,15 @@ private List _followers;
```
### 6. DateTime Fields
-Use `[DeltaDateTime]` to survive server restarts:
+Use `[AnchoredDateTime]` to survive server restarts -- the value is shifted by downtime at
+load, so the remaining time is preserved and idle saves stay byte-stable:
```csharp
-[DeltaDateTime]
+[AnchoredDateTime]
[SerializableField(0)]
private DateTime _expireTime;
```
+(`[DeltaDateTime]` is the legacy equivalent; it rewrites bytes on every save. Converting an
+existing field between the two changes the wire format and requires a version bump.)
### 7. Keeping Manual Serialization (Rare)
Some edge cases still need manual serialization. If a type has complex conditional logic that can't be expressed with attributes, you can implement `ISerializable` manually. But this is rare — try attributes first.
diff --git a/dev-docs/runuo-migration-docs/03-timers.md b/dev-docs/runuo-migration-docs/03-timers.md
index 29f3d1282..13596a079 100644
--- a/dev-docs/runuo-migration-docs/03-timers.md
+++ b/dev-docs/runuo-migration-docs/03-timers.md
@@ -305,7 +305,7 @@ In RunUO, timers are commonly started in `Deserialize()`. In ModernUO, use `[Aft
`_token.Cancel()` can be called on a default token, a stopped token, or an already-cancelled token. No null checks needed.
### 4. Timer.DelayCall Still Exists
-`Timer.DelayCall()` is still available and returns a `Timer` object. Use it when you need the `Timer` reference (e.g., for `[DeserializeTimerField]`) or state-carrying overloads.
+`Timer.DelayCall()` is still available and returns a `Timer` object. Use it when you need the `Timer` reference (e.g., for a serialized timer field with `[DeserializeTimer]`) or state-carrying overloads.
### 5. Custom Timer Classes Are Still Possible
For complex timer logic (e.g., `Corpse.DecayTimer`), you can still subclass `Timer` with `OnTick()`. But prefer the fire-and-forget pattern for simple cases.
diff --git a/dev-docs/serialization.md b/dev-docs/serialization.md
index 151d9d717..059fbff69 100644
--- a/dev-docs/serialization.md
+++ b/dev-docs/serialization.md
@@ -117,7 +117,7 @@ public partial class MyItem : Item { }
See `dev-docs/runuo-migration-docs/02-serialization.md` for complete migration guidance.
-### [SerializableField(index, setter, saveIf)]
+### [SerializableField(index, getter, setter, isVirtual, fieldChanged, allowFieldChange)]
**Target**: Private field (`_camelCase`)
**Generates**: Public `PascalCase` property with get/set
@@ -125,8 +125,11 @@ See `dev-docs/runuo-migration-docs/02-serialization.md` for complete migration g
| Parameter | Type | Default | Description |
|---|---|---|---|
| `index` | `int` | Required | Serialization order (0-based) |
-| `setter` | `string` | `null` (public) | `"private"` or `"internal"` to restrict setter |
-| `saveIf` | `string` | `null` | Method name returning bool for conditional save |
+| `getter` | `string` | `"public"` | Getter accessibility |
+| `setter` | `string` | `"public"` | `"private"` or `"internal"` to restrict setter |
+| `isVirtual` | `bool` | `false` | Generate a `virtual` property |
+| `fieldChanged` | `string` | `null` | `nameof` of a `void Method(T oldValue, T newValue)` invoked by the generated setter after assignment |
+| `allowFieldChange` | `string` | `null` | `nameof` of a `bool Method(ref T value)` invoked before assignment; coerce the value through the `ref` parameter, or return `false` to reject the change |
```csharp
[SerializableField(0)] // Public property
@@ -144,14 +147,57 @@ The generated property for `_charges` would be:
public int Charges
{
get => _charges;
- set { _charges = value; this.MarkDirty(); }
+ set
+ {
+ if (value != _charges)
+ {
+ _charges = value;
+ this.MarkDirty();
+ }
+ }
}
```
+**Setter hooks** replace most hand-written `[SerializableProperty]` setters. The generated
+pipeline is: equality check → `allowFieldChange` (coerce/veto) → assignment → `MarkDirty` →
+`InvalidateProperties` (if declared) → `fieldChanged`. The gate runs before assignment, so
+the field itself still holds the old value inside it.
+
+```csharp
+[SerializableField(0, allowFieldChange: nameof(AllowChargesChange))]
+[SerializedCommandProperty(AccessLevel.GameMaster)]
+[InvalidateProperties]
+private int _charges;
+
+private bool AllowChargesChange(ref int value)
+{
+ value = Math.Clamp(value, 0, MaxCharges); // coerce, or return false to veto
+ return true;
+}
+
+[SerializableField(1, fieldChanged: nameof(OnOwnerChanged))]
+private Mobile _owner;
+
+// oldValue makes unsubscribe/resubscribe patterns trivial
+private void OnOwnerChanged(Mobile oldValue, Mobile newValue)
+{
+ oldValue?.Followers.Remove(this);
+ newValue?.Followers.Add(this);
+}
+```
+
+Both hooks require a generated setter — declaring one on a `readonly` field or with
+`setter: null` is a compile-time error (SG3018), and a named method that is missing or has
+the wrong signature is too (SG3015).
+
### [SerializableProperty(index, useField)]
**Target**: Property with custom get/set logic
-**Use when**: You need non-trivial getter/setter logic
+**Use when**: You need a **custom getter** (fallback defaults, lazy or self-healing reads)
+or setter semantics the field hooks cannot express (work that must run on *equal*
+assignment, pre-assignment state capture). For setters that only coerce, veto, or run
+post-change side effects, prefer `[SerializableField]` with `allowFieldChange`/`fieldChanged`
+instead — the generated setter handles equality, `MarkDirty`, and ordering for you.
| Parameter | Type | Default | Description |
|---|---|---|---|
@@ -163,7 +209,7 @@ public int Charges
[CommandProperty(AccessLevel.GameMaster)]
public int MaxItems
{
- get => _maxItems == -1 ? DefaultMaxItems : _maxItems;
+ get => _maxItems == -1 ? DefaultMaxItems : _maxItems; // custom getter: the reason this is a property
set
{
_maxItems = value;
@@ -173,6 +219,10 @@ public int MaxItems
}
```
+Note: the `fieldChanged`/`allowFieldChange` hooks are `[SerializableField]` arguments and
+cannot be declared on a `[SerializableProperty]` — its setter is your own code, so call your
+methods from the setter directly.
+
### [InvalidateProperties]
**Target**: `[SerializableField]`-decorated field
@@ -208,12 +258,32 @@ Overloads:
Best for fields that are usually small values (counts, IDs, indexes).
+### [AnchoredDateTime]
+
+**Target**: `DateTime` field
+**Effect**: Stores the absolute UTC instant; at load it is shifted forward by the downtime
+between the save and the load (using the save-start anchor in the save's index file), so
+server downtime does not consume the remaining time. `DateTime.MinValue`/`MaxValue`
+sentinels pass through unshifted.
+
+Prefer this for deadlines and "elapsed while running" values. Unlike `[DeltaDateTime]`, the
+stored bytes do not change on every save when the value is unchanged, keeping idle saves
+byte-stable.
+
+```csharp
+[AnchoredDateTime]
+[SerializableField(0)]
+private DateTime _expireTime;
+```
+
### [DeltaDateTime]
**Target**: `DateTime` field
**Effect**: Stores as offset from current time rather than absolute timestamp.
-This ensures timers and expiration dates survive server restarts correctly.
+Legacy encoding for surviving restarts: it rewrites the bytes on every save even when the
+value has not changed. Prefer `[AnchoredDateTime]` for new fields; converting an existing
+field between the two changes the wire format and requires a version bump.
```csharp
[DeltaDateTime]
@@ -289,40 +359,76 @@ private void AfterDeserialization()
}
```
-### [DeserializeTimerField(fieldIndex)]
+### [DeserializeTimer(nameof(Method), wallClock)]
-**Target**: Method taking `TimeSpan` parameter
-**Effect**: Custom deserialization for Timer fields. The timer is saved as remaining delay.
+**Target**: `Timer`-typed `[SerializableField]` or `[SerializableProperty]` member
+**Effect**: Declares how the timer is stored and restored. Required on every serializable
+timer (SG3008 otherwise).
+
+By default the timer's next tick is stored as **anchored time**: server downtime does not
+consume the remaining delay, and idle saves are byte-stable. Pass `wallClock: true` to store
+an absolute deadline instead (the delay is then negative when the deadline passed during
+downtime).
+
+The named method — `void Method(TimeSpan delay)` — is invoked **only when a timer was
+actually running at save**, with the remaining delay. There is no sentinel value to check.
```csharp
[SerializableField(0, setter: "private")]
+[DeserializeTimer(nameof(DeserializeDecayTimer))]
private Timer _decayTimer;
-[DeserializeTimerField(0)]
-private void DeserializeDecayTimer(TimeSpan delay)
+private void DeserializeDecayTimer(TimeSpan delay) => _decayTimer = Timer.DelayCall(delay, Delete);
+```
+
+Switching an existing timer between drifting and `wallClock` changes the wire format — bump
+the class version and add a `MigrateFrom`. The old-version content struct exposes the
+timer's `XxxNext` (`DateTime`) and `XxxDelay` (`TimeSpan`, `TimeSpan.MinValue` when no timer
+was running):
+
+```csharp
+private void MigrateFrom(V3Content content)
{
- _decayTimer = Timer.DelayCall(delay, Delete);
- _decayTimer.Start();
+ if (content.DecayTimerDelay != TimeSpan.MinValue)
+ {
+ DeserializeDecayTimer(content.DecayTimerDelay);
+ }
}
```
-### [SerializableFieldSaveFlag(fieldIndex)] / [SerializableFieldDefault(fieldIndex)]
+### [SaveFlag(nameof(ShouldSerializeMethod), nameof(DefaultValueMethod))]
+**Target**: the serializable field or property itself
**Conditional serialization** -- skip fields that have their default value.
+The first method (`bool Method()`) decides whether the value is written. The optional second
+method (returning the field's type, no parameters) supplies the value at load when it was
+not written; when omitted, the field keeps its default value.
+
+```csharp
+[SerializableField(0)]
+[SaveFlag(nameof(ShouldSerializeCharges), nameof(ChargesDefaultValue))]
+private int _charges;
+
+private bool ShouldSerializeCharges() => _charges != -1;
+
+private int ChargesDefaultValue() => -1;
+```
+
+Works on `[SerializableProperty]` members the same way:
+
```csharp
[EncodedInt]
[SerializableProperty(0)]
+[SaveFlag(nameof(ShouldSerializeMaxItems), nameof(MaxItemsDefaultValue))]
public int MaxItems
{
get => _maxItems == -1 ? DefaultMaxItems : _maxItems;
set { _maxItems = value; this.MarkDirty(); }
}
-[SerializableFieldSaveFlag(0)]
private bool ShouldSerializeMaxItems() => _maxItems != -1;
-[SerializableFieldDefault(0)]
private int MaxItemsDefaultValue() => -1;
```
diff --git a/dev-docs/timers.md b/dev-docs/timers.md
index c10f31bd6..2c051cca6 100644
--- a/dev-docs/timers.md
+++ b/dev-docs/timers.md
@@ -188,15 +188,19 @@ public partial class TimedItem : Item
```
### Pattern 4: Serializable Timer Field
+Every serializable `Timer` member declares `[DeserializeTimer(nameof(Method))]` on the
+field. By default the next tick is stored as anchored time (downtime does not consume the
+remaining delay); pass `wallClock: true` for absolute deadlines. The method runs **only when
+a timer was running at save**, with the remaining delay.
+
```csharp
[SerializableField(0, setter: "private")]
+[DeserializeTimer(nameof(DeserializeDecayTimer))]
private Timer _decayTimer;
-[DeserializeTimerField(0)]
private void DeserializeDecayTimer(TimeSpan delay)
{
_decayTimer = Timer.DelayCall(delay, Delete);
- _decayTimer.Start();
}
public void BeginDecay(TimeSpan delay)
From 2935eafe2476d427865b2e9f0b7eb8be5a9907d5 Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Sat, 22 Aug 2026 19:34:43 -0700
Subject: [PATCH 25/28] feat: convert all delta-time serialization to anchored
time (#2589)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
## Summary
Phase 3 of the anchored-time work: **every actively-written delta-time value in the engine now stores an anchored timestamp** — absolute on the wire, shifted forward by the downtime at load. Remaining time survives restarts (as delta did), and unlike delta, the bytes do not change on every save, so an idle world serializes identically save after save.
The answer to "is it possible everywhere": **yes** — including the one case that looked impossible.
## The GenericPersistence problem, solved
`GenericPersistence` bins (`Virtues.bin`, `StealableArtifacts.bin`, …) are raw payloads with no idx header, so they have no anchor of their own — anchored reads there would silently apply zero shift. But the anchor is a property of the **save**, not the file: every file in one save shares one `World.SaveStartTime`, and `Persistence.Load` reads **all** entity indexes (phase 1) before **any** persistence payload (phase 2). So the idx v5 header stamps a save-wide `World.LoadTimeShift`, and generic persistence readers inherit it. No file-format change, no per-bin header, old bins unaffected.
## Converted
- **Item v10 → v11**: `LastMoved` — previously whole-minute delta, rewritten every save for every item, the single largest source of idle-save churn — and `DecayResetTime` (retiring the TODO from #2583). **Mobile v37 → v38**: the three stat-gain stamps. **BaseCreature v20 → v21**: `SummonEnd`.
- **17 code-generated classes** (`[DeltaDateTime]` → `[AnchoredDateTime]`, version bump + `MigrateFrom` each): the five field spells, TransientItem, VirtueContext (×7 fields), PuzzleChestSolutionAndTime, BaseCamp, BaseBoat, RentedVendor, PlayerVendor, Ethics Player, Sheep, StarRoomGate, ChampionSpawn (×3), Corpse (`TimeOfDeath`, v19). The `MigrateFrom` bodies were generated from each class's current migration schema and are compiler-verified; VirtueContext's save-flagged nullables fall back to the same defaults the old deserialize left in place. Corpse's six migrations moved to a new `Corpse.Migrations.cs`.
- **Hand-written sites**: StealableArtifacts (v2), VendorInventory (v1), ML quest objectives (persistence v3) — each gated on its own version.
**Not converted, deliberately**: the ~25 read-only `ReadDeltaTime` sites in legacy version fallbacks and migration replays — they decode existing old bytes and must never change. `[DeltaDateTime]`/`WriteDeltaTime` remain available for them.
## Verification
- Build 0 errors / 0 warnings; **837 + 708 tests green**.
- Schema regeneration produced exactly the 17 expected new `vN.json` files (all `AnchoredTime` rule args), nothing else touched.
- **New acceptance tests** pin the point of the whole effort: serializing the same item at two save times **5 hours apart produces byte-identical output**, and `LastMoved`/`DecayResetTime` round-trip **exactly** at sub-minute precision (the old minutes encoding destroyed both properties).
## Notes for review
- `LastMoved` grows from a 1–3 byte encoded minutes value to 8-byte ticks per item — the price of byte-stability; it repays itself in incremental-save behavior since unchanged items now produce unchanged bytes.
- BaseEscortable-style semantics are unchanged: anchored shift preserves *remaining* time exactly, the same contract delta provided, so no gameplay-visible behavior changes — deadlines simply stop being consumed by downtime that delta already protected against, now with stable bytes.
## Enforcement
`WriteDeltaTime` is now `[Obsolete]` (interface + implementation). With the repo's warnings-as-errors, any new delta-time write — hand-written or emitted by a still-unconverted `[DeltaDateTime]` field — fails the build, with the migration instructions in the message. That the full solution still builds with **zero warnings** is itself the proof no active delta writer survived the conversion. `ReadDeltaTime` deliberately stays un-attributed: its remaining callers decode existing old bytes and are correct forever; its XML docs now state the legacy-decode-only contract.
---
.../AnchoredItemSerializationTests.cs | 76 +++++++
Projects/Server/Items/Item.cs | 29 ++-
Projects/Server/Mobiles/Mobile.cs | 24 ++-
Projects/Server/Serialization/BufferWriter.cs | 1 +
.../Serialization/GenericEntityPersistence.cs | 4 +
.../Serialization/GenericPersistence.cs | 8 +-
.../Server/Serialization/IGenericReader.cs | 6 +
.../Server/Serialization/IGenericWriter.cs | 3 +
Projects/Server/World/World.cs | 9 +
.../Engines/CannedEvil/ChampionSpawn.cs | 36 +++-
.../Engines/CannedEvil/StarRoomGate.cs | 10 +-
.../UOContent/Engines/Ethics/Core/Player.cs | 15 +-
.../UOContent/Engines/Khaldun/PuzzleChest.cs | 9 +-
.../Engines/ML Quests/MLQuestPersistence.cs | 2 +-
.../ML Quests/Objectives/BaseObjective.cs | 4 +-
.../Engines/Stealables/StealableArtifacts.cs | 6 +-
.../Engines/Virtues/VirtueContext.cs | 35 +++-
.../Items/Misc/Corpses/Corpse.Migrations.cs | 179 +++++++++++++++++
.../UOContent/Items/Misc/Corpses/Corpse.cs | 150 +-------------
....Engines.CannedEvil.ChampionSpawn.v11.json | 189 ++++++++++++++++++
...rver.Engines.Virtues.VirtueContext.v1.json | 119 +++++++++++
.../Migrations/Server.Ethics.Player.v2.json | 50 +++++
.../Migrations/Server.Items.Corpse.v19.json | 137 +++++++++++++
...r.Items.PuzzleChestSolutionAndTime.v1.json | 14 ++
.../Server.Items.StarRoomGate.v2.json | 22 ++
.../Server.Items.TransientItem.v2.json | 14 ++
.../Server.Mobiles.PlayerVendor.v4.json | 62 ++++++
.../Server.Mobiles.RentedVendor.v1.json | 62 ++++++
.../Migrations/Server.Mobiles.Sheep.v1.json | 14 ++
.../Migrations/Server.Multis.BaseBoat.v5.json | 73 +++++++
.../Migrations/Server.Multis.BaseCamp.v2.json | 34 ++++
.../Server.Spells.Fifth.PoisonField.v1.json | 19 ++
...Server.Spells.Fourth.FireFieldItem.v1.json | 27 +++
.../Server.Spells.Seventh.EnergyField.v2.json | 19 ++
.../Server.Spells.Sixth.ParalyzeField.v1.json | 19 ++
.../Server.Spells.Third.WallOfStone.v1.json | 19 ++
.../UOContent/Mobiles/Animals/Misc/Sheep.cs | 9 +-
Projects/UOContent/Mobiles/BaseCreature.cs | 6 +-
.../UOContent/Mobiles/Vendors/PlayerVendor.cs | 15 +-
.../UOContent/Mobiles/Vendors/RentedVendor.cs | 15 +-
.../Mobiles/Vendors/VendorInventory.cs | 6 +-
Projects/UOContent/Multis/Boats/BaseBoat.cs | 19 +-
Projects/UOContent/Multis/Camps/BaseCamp.cs | 11 +-
.../UOContent/Spells/Fifth/PoisonField.cs | 10 +-
Projects/UOContent/Spells/Fourth/FireField.cs | 11 +-
.../UOContent/Spells/Seventh/EnergyField.cs | 10 +-
.../UOContent/Spells/Sixth/ParalyzeField.cs | 10 +-
.../Spellweaving/Items/TransientItem.cs | 9 +-
.../UOContent/Spells/Third/WallOfStone.cs | 10 +-
49 files changed, 1417 insertions(+), 223 deletions(-)
create mode 100644 Projects/Server.Tests/Tests/Serialization/AnchoredItemSerializationTests.cs
create mode 100644 Projects/UOContent/Items/Misc/Corpses/Corpse.Migrations.cs
create mode 100644 Projects/UOContent/Migrations/Server.Engines.CannedEvil.ChampionSpawn.v11.json
create mode 100644 Projects/UOContent/Migrations/Server.Engines.Virtues.VirtueContext.v1.json
create mode 100644 Projects/UOContent/Migrations/Server.Ethics.Player.v2.json
create mode 100644 Projects/UOContent/Migrations/Server.Items.Corpse.v19.json
create mode 100644 Projects/UOContent/Migrations/Server.Items.PuzzleChestSolutionAndTime.v1.json
create mode 100644 Projects/UOContent/Migrations/Server.Items.StarRoomGate.v2.json
create mode 100644 Projects/UOContent/Migrations/Server.Items.TransientItem.v2.json
create mode 100644 Projects/UOContent/Migrations/Server.Mobiles.PlayerVendor.v4.json
create mode 100644 Projects/UOContent/Migrations/Server.Mobiles.RentedVendor.v1.json
create mode 100644 Projects/UOContent/Migrations/Server.Mobiles.Sheep.v1.json
create mode 100644 Projects/UOContent/Migrations/Server.Multis.BaseBoat.v5.json
create mode 100644 Projects/UOContent/Migrations/Server.Multis.BaseCamp.v2.json
create mode 100644 Projects/UOContent/Migrations/Server.Spells.Fifth.PoisonField.v1.json
create mode 100644 Projects/UOContent/Migrations/Server.Spells.Fourth.FireFieldItem.v1.json
create mode 100644 Projects/UOContent/Migrations/Server.Spells.Seventh.EnergyField.v2.json
create mode 100644 Projects/UOContent/Migrations/Server.Spells.Sixth.ParalyzeField.v1.json
create mode 100644 Projects/UOContent/Migrations/Server.Spells.Third.WallOfStone.v1.json
diff --git a/Projects/Server.Tests/Tests/Serialization/AnchoredItemSerializationTests.cs b/Projects/Server.Tests/Tests/Serialization/AnchoredItemSerializationTests.cs
new file mode 100644
index 000000000..7889c57c8
--- /dev/null
+++ b/Projects/Server.Tests/Tests/Serialization/AnchoredItemSerializationTests.cs
@@ -0,0 +1,76 @@
+using System;
+using Xunit;
+
+namespace Server.Tests;
+
+[Collection("Sequential Server Tests")]
+public class AnchoredItemSerializationTests
+{
+ private static byte[] SerializeItem(Item item)
+ {
+ var writer = new BufferWriter(new byte[256], true);
+ item.Serialize(writer);
+ return writer.Buffer[..(int)writer.Position];
+ }
+
+ ///
+ /// Item v11 stores LastMoved and DecayResetTime as anchored time: the serialized bytes
+ /// are a function of item state only, not of when the save runs. Pre-v11 stored
+ /// minutes-since-moved and delta time, which rewrote the bytes on every save.
+ ///
+ [Fact]
+ public void ItemBytes_AreStable_AcrossSavesAtDifferentTimes()
+ {
+ var start = Core._now;
+
+ try
+ {
+ var item = new Item(0x1F13);
+ item.MoveToWorld(new Point3D(120, 100, 0), Map.Felucca);
+ item.RestartDecay();
+
+ var first = SerializeItem(item);
+
+ // A save hours later, with no state change, must produce identical bytes.
+ Core._now = start + TimeSpan.FromHours(5);
+ var second = SerializeItem(item);
+
+ Assert.Equal(first, second);
+
+ item.Delete();
+ }
+ finally
+ {
+ Core._now = start;
+ }
+ }
+
+ ///
+ /// Pre-v11 LastMoved was stored at whole-minute precision relative to the save time and
+ /// could never round-trip exactly. Anchored storage is absolute and exact.
+ ///
+ [Fact]
+ public void LastMovedAndDecayReset_RoundTripExactly()
+ {
+ var item = new Item(0x1F13);
+ item.MoveToWorld(new Point3D(121, 100, 0), Map.Felucca);
+
+ // Sub-minute precision that the old minutes encoding would have destroyed.
+ var moved = Core.Now - TimeSpan.FromSeconds(90.5) - TimeSpan.FromMilliseconds(123);
+ item.LastMoved = moved;
+
+ item.RestartDecay();
+ var decayReset = item.DecayResetTime;
+ Assert.NotEqual(default(DateTime), decayReset);
+
+ var bytes = SerializeItem(item);
+
+ var restored = new Item((Serial)0x7ffff123u);
+ restored.Deserialize(new BufferReader(bytes));
+
+ Assert.Equal(moved, restored.LastMoved);
+ Assert.Equal(decayReset, restored.DecayResetTime);
+
+ item.Delete();
+ }
+}
diff --git a/Projects/Server/Items/Item.cs b/Projects/Server/Items/Item.cs
index a2b63a821..13f249f2f 100644
--- a/Projects/Server/Items/Item.cs
+++ b/Projects/Server/Items/Item.cs
@@ -863,7 +863,7 @@ public partial class Item : IHued, IComparable- , ISpawnable, IObjectPropert
public virtual void Serialize(IGenericWriter writer)
{
- writer.Write(10); // version
+ writer.Write(11); // version
var flags = SaveFlag.None;
@@ -1015,19 +1015,13 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
writer.Write((int)flags);
- /* begin last moved time optimization */
- var ticks = LastMoved.Ticks;
- var now = Core.Now.Ticks;
-
- var minutes = new TimeSpan(now - ticks).TotalMinutes;
-
- writer.WriteEncodedInt((int)Math.Clamp(minutes, int.MinValue, int.MaxValue));
- /* end */
+ // Anchored: shifted by downtime at load, so time-since-moved is preserved and the
+ // bytes are stable across saves while the item does not move.
+ writer.WriteAnchoredTime(LastMoved);
if (GetSaveFlag(flags, SaveFlag.DecayReset))
{
- //TODO Use WriteAnchoredTime once the save-time anchor is ported
- writer.WriteDeltaTime(info.m_DecayReset);
+ writer.WriteAnchoredTime(info.m_DecayReset);
}
if (GetSaveFlag(flags, SaveFlag.Direction))
@@ -2772,6 +2766,7 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
switch (version)
{
+ case 11:
case 10:
case 9:
case 8:
@@ -2780,7 +2775,11 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
{
var flags = (SaveFlag)reader.ReadInt();
- if (version < 7)
+ if (version >= 11)
+ {
+ LastMoved = reader.ReadAnchoredTime();
+ }
+ else if (version < 7)
{
LastMoved = reader.ReadDeltaTime();
}
@@ -2800,10 +2799,10 @@ public partial class Item : IHued, IComparable
- , ISpawnable, IObjectPropert
if (version >= 10 && GetSaveFlag(flags, SaveFlag.DecayReset))
{
- var reset = reader.ReadDeltaTime();
+ var reset = version >= 11 ? reader.ReadAnchoredTime() : reader.ReadDeltaTime();
- // LastMoved is stored at whole-minute precision; keep the stamp only
- // while it still extends the deadline.
+ // Pre-v11 LastMoved was stored at whole-minute precision; keep the
+ // stamp only while it still extends the deadline.
if (reset > LastMoved)
{
DecayResetTime = reset;
diff --git a/Projects/Server/Mobiles/Mobile.cs b/Projects/Server/Mobiles/Mobile.cs
index 0e88449e3..fb028b9d7 100644
--- a/Projects/Server/Mobiles/Mobile.cs
+++ b/Projects/Server/Mobiles/Mobile.cs
@@ -2324,11 +2324,11 @@ public partial class Mobile : IHued, IComparable, ISpawnable, IObjectPro
public virtual void Serialize(IGenericWriter writer)
{
- writer.Write(37); // version
+ writer.Write(38); // version
- writer.WriteDeltaTime(LastStrGain);
- writer.WriteDeltaTime(LastIntGain);
- writer.WriteDeltaTime(LastDexGain);
+ writer.WriteAnchoredTime(LastStrGain);
+ writer.WriteAnchoredTime(LastIntGain);
+ writer.WriteAnchoredTime(LastDexGain);
byte hairflag = 0x00;
@@ -6150,6 +6150,7 @@ public partial class Mobile : IHued, IComparable, ISpawnable, IObjectPro
switch (version)
{
+ case 38: // Stat-gain stamps moved from delta time to anchored time
case 37: // Decomposed hair into inline item id/hue (dropped the VirtualHairInfo object)
case 36: // Moved virtues to VirtueSystem
case 35: // Moved short term murders to PlayerMurderSystem
@@ -6158,9 +6159,18 @@ public partial class Mobile : IHued, IComparable, ISpawnable, IObjectPro
case 32: // Removed StuckMenu
case 31:
{
- LastStrGain = reader.ReadDeltaTime();
- LastIntGain = reader.ReadDeltaTime();
- LastDexGain = reader.ReadDeltaTime();
+ if (version >= 38)
+ {
+ LastStrGain = reader.ReadAnchoredTime();
+ LastIntGain = reader.ReadAnchoredTime();
+ LastDexGain = reader.ReadAnchoredTime();
+ }
+ else
+ {
+ LastStrGain = reader.ReadDeltaTime();
+ LastIntGain = reader.ReadDeltaTime();
+ LastDexGain = reader.ReadDeltaTime();
+ }
goto case 30;
}
diff --git a/Projects/Server/Serialization/BufferWriter.cs b/Projects/Server/Serialization/BufferWriter.cs
index 68fd971ba..ab53e2f2f 100644
--- a/Projects/Server/Serialization/BufferWriter.cs
+++ b/Projects/Server/Serialization/BufferWriter.cs
@@ -384,6 +384,7 @@ public class BufferWriter : IGenericWriter
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
+ [Obsolete("Delta time rewrites its bytes on every save. Write anchored time instead (WriteAnchoredTime, or [AnchoredDateTime] on generated fields); bump the containing type's version, as the wire format changes. Existing delta payloads remain readable through ReadDeltaTime in old-version fallbacks.")]
public void WriteDeltaTime(DateTime value)
{
if (value == DateTime.MinValue)
diff --git a/Projects/Server/Serialization/GenericEntityPersistence.cs b/Projects/Server/Serialization/GenericEntityPersistence.cs
index f27b22740..c7323329f 100644
--- a/Projects/Server/Serialization/GenericEntityPersistence.cs
+++ b/Projects/Server/Serialization/GenericEntityPersistence.cs
@@ -504,6 +504,10 @@ public class GenericEntityPersistence : GenericPersistence, IGenericEntityPer
var anchor = new DateTime(dataReader.ReadLong(), DateTimeKind.Utc);
var shift = Core.Now - anchor;
_anchoredTimeShift = anchor.Ticks > 0 && shift > TimeSpan.Zero ? shift : TimeSpan.Zero;
+
+ // The whole save shares one anchor. Publish it so payloads without their own
+ // (GenericPersistence bins) can shift too; indexes load before any of them.
+ World.LoadTimeShift = _anchoredTimeShift;
}
if (version >= 4)
diff --git a/Projects/Server/Serialization/GenericPersistence.cs b/Projects/Server/Serialization/GenericPersistence.cs
index 5b8e79c29..2268a86c6 100644
--- a/Projects/Server/Serialization/GenericPersistence.cs
+++ b/Projects/Server/Serialization/GenericPersistence.cs
@@ -98,7 +98,13 @@ public abstract class GenericPersistence : Persistence, IGenericSerializable
byte* ptr = null;
accessor.SafeMemoryMappedViewHandle.AcquirePointer(ref ptr);
- var dataReader = new UnmanagedDataReader(ptr, accessor.Length, typesDb);
+ var dataReader = new UnmanagedDataReader(ptr, accessor.Length, typesDb)
+ {
+ // These payloads carry no anchor of their own; they inherit the save-wide
+ // shift stamped while the entity indexes were read (indexes always load
+ // before persistence payloads — see Persistence.Load).
+ AnchoredTimeShift = World.LoadTimeShift
+ };
Deserialize(dataReader);
error = dataReader.Position != fileLength
diff --git a/Projects/Server/Serialization/IGenericReader.cs b/Projects/Server/Serialization/IGenericReader.cs
index 4821a708b..bfa302b39 100644
--- a/Projects/Server/Serialization/IGenericReader.cs
+++ b/Projects/Server/Serialization/IGenericReader.cs
@@ -43,6 +43,12 @@ public interface IGenericReader
DateTime ReadDateTime() => new(ReadLong(), DateTimeKind.Utc);
TimeSpan ReadTimeSpan() => new(ReadLong());
+ ///
+ /// Decodes a legacy delta-time value. Only for reading old-version payloads (version
+ /// fallbacks and migration replays) — current formats store anchored time and read it
+ /// with . is
+ /// obsolete: no current-version format may write delta time.
+ ///
DateTime ReadDeltaTime()
{
return ReadLong() switch
diff --git a/Projects/Server/Serialization/IGenericWriter.cs b/Projects/Server/Serialization/IGenericWriter.cs
index 22579ab1a..4162655de 100644
--- a/Projects/Server/Serialization/IGenericWriter.cs
+++ b/Projects/Server/Serialization/IGenericWriter.cs
@@ -40,7 +40,10 @@ public interface IGenericWriter
void Write(decimal value);
void WriteEncodedInt(int value);
void Write(DateTime value);
+
+ [Obsolete("Delta time rewrites its bytes on every save. Write anchored time instead (WriteAnchoredTime, or [AnchoredDateTime] on generated fields); bump the containing type's version, as the wire format changes. Existing delta payloads remain readable through ReadDeltaTime in old-version fallbacks.")]
void WriteDeltaTime(DateTime value);
+
void WriteAnchoredTime(DateTime value);
void Write(IPAddress value);
void Write(TimeSpan value);
diff --git a/Projects/Server/World/World.cs b/Projects/Server/World/World.cs
index 4111ef0d1..c00fc85f6 100644
--- a/Projects/Server/World/World.cs
+++ b/Projects/Server/World/World.cs
@@ -99,6 +99,15 @@ public static class World
/// anchored timestamps can be re-based by the downtime at load.
///
public static DateTime SaveStartTime { get; internal set; }
+
+ ///
+ /// The anchored-time shift for the save currently being loaded: the downtime between the
+ /// save's start and this load. Stamped while entity indexes are read (they all carry the
+ /// same anchor, since the whole save shares one ) and applied
+ /// to every reader of that save's files — including
+ /// payloads, which carry no anchor of their own. Zero for saves that predate the anchor.
+ ///
+ public static TimeSpan LoadTimeShift { get; internal set; }
public static bool Running => WorldState is not WorldState.Loading and not WorldState.Initial;
public static bool Loading => WorldState == WorldState.Loading;
diff --git a/Projects/UOContent/Engines/CannedEvil/ChampionSpawn.cs b/Projects/UOContent/Engines/CannedEvil/ChampionSpawn.cs
index d1e14c834..9daea0ba3 100755
--- a/Projects/UOContent/Engines/CannedEvil/ChampionSpawn.cs
+++ b/Projects/UOContent/Engines/CannedEvil/ChampionSpawn.cs
@@ -27,16 +27,44 @@ using Server.Logging;
namespace Server.Engines.CannedEvil;
-[SerializationGenerator(10, false)]
+[SerializationGenerator(11, false)]
public partial class ChampionSpawn : Item
{
+ private void MigrateFrom(V10Content content)
+ {
+ _level = content.Level;
+ _activatedByProximity = content.ActivatedByProximity;
+ _nextProximityTime = content.NextProximityTime;
+ _maxLevel = content.MaxLevel;
+ _activatedByValor = content.ActivatedByValor;
+ _damageEntries = content.DamageEntries;
+ _confinedRoaming = content.ConfinedRoaming;
+ _idol = content.Idol;
+ _hasBeenAdvanced = content.HasBeenAdvanced;
+ _spawnArea = content.SpawnArea;
+ _randomizeType = content.RandomizeType;
+ _kills = content.Kills;
+ _active = content.Active;
+ _type = content.Type;
+ _creatures = content.Creatures;
+ _redSkulls = content.RedSkulls;
+ _whiteSkulls = content.WhiteSkulls;
+ _platform = content.Platform;
+ _altar = content.Altar;
+ _expireDelay = content.ExpireDelay;
+ _expireTime = content.ExpireTime;
+ _champion = content.Champion;
+ _restartDelay = content.RestartDelay;
+ _restartTime = content.RestartTime;
+ }
+
private static readonly ILogger logger = LogFactory.GetLogger(typeof(ChampionSpawn));
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _activatedByProximity;
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _nextProximityTime;
@@ -96,7 +124,7 @@ public partial class ChampionSpawn : Item
[SerializedCommandProperty(AccessLevel.GameMaster)]
private TimeSpan _expireDelay;
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializableField(20)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _expireTime;
@@ -109,7 +137,7 @@ public partial class ChampionSpawn : Item
[SerializedCommandProperty(AccessLevel.GameMaster)]
private TimeSpan _restartDelay;
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializableField(23, setter: "private")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _restartTime;
diff --git a/Projects/UOContent/Engines/CannedEvil/StarRoomGate.cs b/Projects/UOContent/Engines/CannedEvil/StarRoomGate.cs
index a5426e7a5..88acd587e 100644
--- a/Projects/UOContent/Engines/CannedEvil/StarRoomGate.cs
+++ b/Projects/UOContent/Engines/CannedEvil/StarRoomGate.cs
@@ -3,15 +3,21 @@ using ModernUO.Serialization;
namespace Server.Items;
-[SerializationGenerator(1, false)]
+[SerializationGenerator(2, false)]
public partial class StarRoomGate : Moongate
{
+ private void MigrateFrom(V1Content content)
+ {
+ _decays = content.Decays;
+ _decayTime = content.DecayTime;
+ }
+
private static TimeSpan GateDuration = TimeSpan.FromMinutes(2.0);
[SerializableField(0)]
private bool _decays;
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializableField(1)]
private DateTime _decayTime;
diff --git a/Projects/UOContent/Engines/Ethics/Core/Player.cs b/Projects/UOContent/Engines/Ethics/Core/Player.cs
index f21fe9eb9..d8aad9eb3 100644
--- a/Projects/UOContent/Engines/Ethics/Core/Player.cs
+++ b/Projects/UOContent/Engines/Ethics/Core/Player.cs
@@ -5,9 +5,20 @@ using Server.Mobiles;
namespace Server.Ethics;
[PropertyObject]
-[SerializationGenerator(1)]
+[SerializationGenerator(2)]
public partial class Player : EthicsEntity
{
+ private void MigrateFrom(V1Content content)
+ {
+ _mobile = content.Mobile;
+ _power = content.Power;
+ _history = content.History;
+ _steed = content.Steed;
+ _familiar = content.Familiar;
+ _shield = content.Shield;
+ _ethic = content.Ethic;
+ }
+
[SerializableField(0, setter: "private")]
private Mobile _mobile;
@@ -27,7 +38,7 @@ public partial class Player : EthicsEntity
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private Mobile _familiar;
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializableField(5, setter: "private")]
private DateTime _shield;
diff --git a/Projects/UOContent/Engines/Khaldun/PuzzleChest.cs b/Projects/UOContent/Engines/Khaldun/PuzzleChest.cs
index fbb3af7b6..53932c8f0 100644
--- a/Projects/UOContent/Engines/Khaldun/PuzzleChest.cs
+++ b/Projects/UOContent/Engines/Khaldun/PuzzleChest.cs
@@ -162,10 +162,15 @@ namespace Server.Items
}
}
- [SerializationGenerator(0)]
+ [SerializationGenerator(1)]
public partial class PuzzleChestSolutionAndTime : PuzzleChestSolution
{
- [DeltaDateTime]
+ private void MigrateFrom(V0Content content)
+ {
+ _when = content.When;
+ }
+
+ [AnchoredDateTime]
[SerializableField(0)]
private DateTime _when;
diff --git a/Projects/UOContent/Engines/ML Quests/MLQuestPersistence.cs b/Projects/UOContent/Engines/ML Quests/MLQuestPersistence.cs
index 5d846d595..d3e39c09f 100644
--- a/Projects/UOContent/Engines/ML Quests/MLQuestPersistence.cs
+++ b/Projects/UOContent/Engines/ML Quests/MLQuestPersistence.cs
@@ -19,7 +19,7 @@ namespace Server.Engines.MLQuests
{
base.Serialize(writer);
- writer.Write(2); // version
+ writer.Write(3); // version
writer.Write(MLQuestSystem.Contexts.Count);
foreach (var context in MLQuestSystem.Contexts.Values)
diff --git a/Projects/UOContent/Engines/ML Quests/Objectives/BaseObjective.cs b/Projects/UOContent/Engines/ML Quests/Objectives/BaseObjective.cs
index 2838c7736..77c3350f5 100644
--- a/Projects/UOContent/Engines/ML Quests/Objectives/BaseObjective.cs
+++ b/Projects/UOContent/Engines/ML Quests/Objectives/BaseObjective.cs
@@ -119,7 +119,7 @@ namespace Server.Engines.MLQuests.Objectives
if (IsTimed)
{
writer.Write(true);
- writer.WriteDeltaTime(EndTime);
+ writer.WriteAnchoredTime(EndTime);
}
else
{
@@ -135,7 +135,7 @@ namespace Server.Engines.MLQuests.Objectives
{
if (reader.ReadBool())
{
- var endTime = reader.ReadDeltaTime();
+ var endTime = version >= 3 ? reader.ReadAnchoredTime() : reader.ReadDeltaTime();
if (objInstance != null)
{
diff --git a/Projects/UOContent/Engines/Stealables/StealableArtifacts.cs b/Projects/UOContent/Engines/Stealables/StealableArtifacts.cs
index 396b87dcd..4cd8d8c63 100644
--- a/Projects/UOContent/Engines/Stealables/StealableArtifacts.cs
+++ b/Projects/UOContent/Engines/Stealables/StealableArtifacts.cs
@@ -248,7 +248,7 @@ public class StealableArtifacts : GenericPersistence
public override void Serialize(IGenericWriter writer)
{
- writer.WriteEncodedInt(1); // version
+ writer.WriteEncodedInt(2); // version
writer.Write(_enabled);
@@ -261,7 +261,7 @@ public class StealableArtifacts : GenericPersistence
var si = _artifacts[i];
writer.Write(si.Item);
- writer.WriteDeltaTime(si.NextRespawn);
+ writer.WriteAnchoredTime(si.NextRespawn);
}
}
}
@@ -282,7 +282,7 @@ public class StealableArtifacts : GenericPersistence
for (var i = 0; i < length; i++)
{
var item = reader.ReadEntity
- ();
- var nextRespawn = reader.ReadDeltaTime();
+ var nextRespawn = version >= 2 ? reader.ReadAnchoredTime() : reader.ReadDeltaTime();
if (i < _artifacts.Length)
{
diff --git a/Projects/UOContent/Engines/Virtues/VirtueContext.cs b/Projects/UOContent/Engines/Virtues/VirtueContext.cs
index 490002f43..7524f77ed 100644
--- a/Projects/UOContent/Engines/Virtues/VirtueContext.cs
+++ b/Projects/UOContent/Engines/Virtues/VirtueContext.cs
@@ -5,10 +5,29 @@ using Server.Mobiles;
namespace Server.Engines.Virtues;
[PropertyObject]
-[SerializationGenerator(0)]
+[SerializationGenerator(1)]
public partial class VirtueContext
{
- [DeltaDateTime]
+ private void MigrateFrom(V0Content content)
+ {
+ // Save-flagged values arrive as nullables; unset flags fall back to the same
+ // defaults the old deserialize left in place.
+ _lastSacrificeGain = content.LastSacrificeGain ?? default;
+ _lastSacrificeLoss = content.LastSacrificeLoss ?? default;
+ _availableResurrects = content.AvailableResurrects ?? 0;
+ _lastJusticeLoss = content.LastJusticeLoss ?? default;
+ _lastCompassionLoss = content.LastCompassionLoss ?? default;
+ _nextCompassionDay = content.NextCompassionDay ?? default;
+ _compassionGains = content.CompassionGains ?? 0;
+ _lastValorLoss = content.LastValorLoss ?? default;
+ _lastHonorUse = content.LastHonorUse ?? default;
+ _honorActive = content.HonorActive;
+ _justiceProtection = content.JusticeProtection;
+ _justiceStatus = content.JusticeStatus ?? JusticeProtectorStatus.None;
+ _values = content.Values;
+ }
+
+ [AnchoredDateTime]
[SerializableField(0)]
[SaveFlag(nameof(ShouldSerializeLastSacrificeGain))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
@@ -16,7 +35,7 @@ public partial class VirtueContext
private bool ShouldSerializeLastSacrificeGain() => !SacrificeVirtue.CanGain(this);
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializableField(1)]
[SaveFlag(nameof(ShouldSerializeLastSacrificeLoss))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
@@ -31,7 +50,7 @@ public partial class VirtueContext
private bool ShouldSerializeAvailableResurrects() => _availableResurrects > 0;
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializableField(3)]
[SaveFlag(nameof(ShouldSerializeLastJusticeLoss))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
@@ -39,7 +58,7 @@ public partial class VirtueContext
private bool ShouldSerializeLastJusticeLoss() => !JusticeVirtue.CanAtrophy(this);
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializableField(4)]
[SaveFlag(nameof(ShouldSerializeLastCompassionLoss))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
@@ -47,7 +66,7 @@ public partial class VirtueContext
private bool ShouldSerializeLastCompassionLoss() => !CompassionVirtue.CanAtrophy(this);
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializableField(5)]
[SaveFlag(nameof(ShouldSerializeNextCompassionDay))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
@@ -62,7 +81,7 @@ public partial class VirtueContext
private bool ShouldSerializeCompassionGains() => _compassionGains > 0;
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializableField(7)]
[SaveFlag(nameof(ShouldSerializeValorLoss))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
@@ -70,7 +89,7 @@ public partial class VirtueContext
private bool ShouldSerializeValorLoss() => !ValorVirtue.CanAtrophy(this);
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializableField(8)]
[SaveFlag(nameof(ShouldSerializeLastHonorUse))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
diff --git a/Projects/UOContent/Items/Misc/Corpses/Corpse.Migrations.cs b/Projects/UOContent/Items/Misc/Corpses/Corpse.Migrations.cs
new file mode 100644
index 000000000..bc9ce047e
--- /dev/null
+++ b/Projects/UOContent/Items/Misc/Corpses/Corpse.Migrations.cs
@@ -0,0 +1,179 @@
+using System;
+
+namespace Server.Items;
+
+public partial class Corpse
+{
+ // Decay timer and TimeOfDeath moved from delta time to anchored time
+ private void MigrateFrom(V18Content content)
+ {
+ _restoreEquip = content.RestoreEquip;
+ _flags = content.Flags;
+ _timeOfDeath = content.TimeOfDeath;
+ _restoreTable = content.RestoreTable;
+ _looters = content.Looters;
+ _killer = content.Killer;
+ _aggressors = content.Aggressors;
+ _owner = content.Owner;
+ _corpseName = content.CorpseName;
+ _accessLevel = content.AccessLevel;
+ _guild = content.Guild;
+ _equipItems = content.EquipItems;
+ _hairItemId = content.HairItemId;
+ _hairHue = content.HairHue;
+ _facialHairItemId = content.FacialHairItemId;
+ _facialHairHue = content.FacialHairHue;
+
+ if (content.DecayTimerDelay != TimeSpan.MinValue)
+ {
+ DeserializeDecayTimer(content.DecayTimerDelay);
+ }
+ }
+
+ // Decay timer moved from [TimerDrift]/[DeserializeTimerField] to [DeserializeTimer]
+ private void MigrateFrom(V17Content content)
+ {
+ _restoreEquip = content.RestoreEquip;
+ _flags = content.Flags;
+ _timeOfDeath = content.TimeOfDeath;
+ _restoreTable = content.RestoreTable;
+ _looters = content.Looters;
+ _killer = content.Killer;
+ _aggressors = content.Aggressors;
+ _owner = content.Owner;
+ _corpseName = content.CorpseName;
+ _accessLevel = content.AccessLevel;
+ _guild = content.Guild;
+ _equipItems = content.EquipItems;
+ _hairItemId = content.HairItemId;
+ _hairHue = content.HairHue;
+ _facialHairItemId = content.FacialHairItemId;
+ _facialHairHue = content.FacialHairHue;
+
+ if (content.DecayTimerDelay != TimeSpan.MinValue)
+ {
+ DeserializeDecayTimer(content.DecayTimerDelay);
+ }
+ }
+
+ // Decomposed VirtualHairInfo into discrete int fields (hair/facial hair item id + hue)
+ private void MigrateFrom(V16Content content)
+ {
+ _restoreEquip = content.RestoreEquip;
+ _flags = content.Flags;
+ _timeOfDeath = content.TimeOfDeath;
+ _restoreTable = content.RestoreTable;
+ _decayTimer = new InternalTimer(this, content.DecayTimerDelay);
+ _decayTimer.Start();
+ _looters = content.Looters;
+ _killer = content.Killer;
+ _aggressors = content.Aggressors;
+ _owner = content.Owner;
+ _corpseName = content.CorpseName;
+ _accessLevel = content.AccessLevel;
+ _guild = content.Guild;
+ _equipItems = content.EquipItems;
+ if (content.Hair != null)
+ {
+ _hairItemId = content.Hair.ItemId;
+ _hairHue = content.Hair.Hue;
+ }
+
+ if (content.FacialHair != null)
+ {
+ _facialHairItemId = content.FacialHair.ItemId;
+ _facialHairHue = content.FacialHair.Hue;
+ }
+ }
+
+ // Folded Murderer bool field into CorpseFlag.Murderer
+ private void MigrateFrom(V15Content content)
+ {
+ _restoreEquip = content.RestoreEquip;
+ _flags = content.Flags;
+ if (content.Murderer)
+ {
+ _flags |= CorpseFlag.Murderer;
+ }
+ _timeOfDeath = content.TimeOfDeath;
+ _restoreTable = content.RestoreTable;
+ _decayTimer = new InternalTimer(this, content.DecayTimerDelay);
+ _decayTimer.Start();
+ _looters = content.Looters;
+ _killer = content.Killer;
+ _aggressors = content.Aggressors;
+ _owner = content.Owner;
+ _corpseName = content.CorpseName;
+ _accessLevel = content.AccessLevel;
+ _guild = content.Guild;
+ _equipItems = content.EquipItems;
+ if (content.Hair != null)
+ {
+ _hairItemId = content.Hair.ItemId;
+ _hairHue = content.Hair.Hue;
+ }
+
+ if (content.FacialHair != null)
+ {
+ _facialHairItemId = content.FacialHair.ItemId;
+ _facialHairHue = content.FacialHair.Hue;
+ }
+ }
+
+ // Replaced int Kills snapshot with bool Murderer snapshot
+ private void MigrateFrom(V14Content content)
+ {
+ _restoreEquip = content.RestoreEquip;
+ _flags = content.Flags;
+ if (content.Kills >= 5)
+ {
+ _flags |= CorpseFlag.Murderer;
+ }
+ _timeOfDeath = content.TimeOfDeath;
+ _restoreTable = content.RestoreTable;
+ _decayTimer = new InternalTimer(this, content.DecayTimerDelay);
+ _decayTimer.Start();
+ _looters = content.Looters;
+ _killer = content.Killer;
+ _aggressors = content.Aggressors;
+ _owner = content.Owner;
+ _corpseName = content.CorpseName;
+ _accessLevel = content.AccessLevel;
+ _guild = content.Guild;
+ _equipItems = content.EquipItems;
+ if (content.Hair != null)
+ {
+ _hairItemId = content.Hair.ItemId;
+ _hairHue = content.Hair.Hue;
+ }
+
+ if (content.FacialHair != null)
+ {
+ _facialHairItemId = content.FacialHair.ItemId;
+ _facialHairHue = content.FacialHair.Hue;
+ }
+ }
+
+ // Added corpse hair and corpse facial hair
+ private void MigrateFrom(V13Content content)
+ {
+ _restoreEquip = content.RestoreEquip;
+ _flags = content.Flags;
+ if (content.Kills >= 5)
+ {
+ _flags |= CorpseFlag.Murderer;
+ }
+ _timeOfDeath = content.TimeOfDeath;
+ _restoreTable = content.RestoreTable;
+ _decayTimer = new InternalTimer(this, content.DecayTimerDelay);
+ _decayTimer.Start();
+ _looters = content.Looters;
+ _killer = content.Killer;
+ _aggressors = content.Aggressors;
+ _owner = content.Owner;
+ _corpseName = content.CorpseName;
+ _accessLevel = content.AccessLevel;
+ _guild = content.Guild;
+ _equipItems = content.EquipItems;
+ }
+}
diff --git a/Projects/UOContent/Items/Misc/Corpses/Corpse.cs b/Projects/UOContent/Items/Misc/Corpses/Corpse.cs
index 59db3dc98..04e9806c9 100644
--- a/Projects/UOContent/Items/Misc/Corpses/Corpse.cs
+++ b/Projects/UOContent/Items/Misc/Corpses/Corpse.cs
@@ -86,7 +86,7 @@ public enum CorpseFlag
OwnerWasAnimatedDead = 0x00000800
}
-[SerializationGenerator(18, false)]
+[SerializationGenerator(19, false)]
public partial class Corpse : Container, ICarvable
{
public static readonly TimeSpan MonsterLootRightSacrifice = TimeSpan.FromMinutes(2.0);
@@ -106,7 +106,7 @@ public partial class Corpse : Container, ICarvable
[SerializableField(1)]
private CorpseFlag _flags;
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _timeOfDeath;
@@ -120,31 +120,6 @@ public partial class Corpse : Container, ICarvable
private void DeserializeDecayTimer(TimeSpan delay) => BeginDecay(delay);
- private void MigrateFrom(V17Content content)
- {
- _restoreEquip = content.RestoreEquip;
- _flags = content.Flags;
- _timeOfDeath = content.TimeOfDeath;
- _restoreTable = content.RestoreTable;
- _looters = content.Looters;
- _killer = content.Killer;
- _aggressors = content.Aggressors;
- _owner = content.Owner;
- _corpseName = content.CorpseName;
- _accessLevel = content.AccessLevel;
- _guild = content.Guild;
- _equipItems = content.EquipItems;
- _hairItemId = content.HairItemId;
- _hairHue = content.HairHue;
- _facialHairItemId = content.FacialHairItemId;
- _facialHairHue = content.FacialHairHue;
-
- if (content.DecayTimerDelay != TimeSpan.MinValue)
- {
- DeserializeDecayTimer(content.DecayTimerDelay);
- }
- }
-
[SerializableField(5, setter: "private")]
private HashSet _looters;
@@ -342,127 +317,6 @@ public partial class Corpse : Container, ICarvable
DevourCorpse();
}
- // Decomposed VirtualHairInfo into discrete int fields (hair/facial hair item id + hue)
- private void MigrateFrom(V16Content content)
- {
- _restoreEquip = content.RestoreEquip;
- _flags = content.Flags;
- _timeOfDeath = content.TimeOfDeath;
- _restoreTable = content.RestoreTable;
- _decayTimer = new InternalTimer(this, content.DecayTimerDelay);
- _decayTimer.Start();
- _looters = content.Looters;
- _killer = content.Killer;
- _aggressors = content.Aggressors;
- _owner = content.Owner;
- _corpseName = content.CorpseName;
- _accessLevel = content.AccessLevel;
- _guild = content.Guild;
- _equipItems = content.EquipItems;
- if (content.Hair != null)
- {
- _hairItemId = content.Hair.ItemId;
- _hairHue = content.Hair.Hue;
- }
-
- if (content.FacialHair != null)
- {
- _facialHairItemId = content.FacialHair.ItemId;
- _facialHairHue = content.FacialHair.Hue;
- }
- }
-
- // Folded Murderer bool field into CorpseFlag.Murderer
- private void MigrateFrom(V15Content content)
- {
- _restoreEquip = content.RestoreEquip;
- _flags = content.Flags;
- if (content.Murderer)
- {
- _flags |= CorpseFlag.Murderer;
- }
- _timeOfDeath = content.TimeOfDeath;
- _restoreTable = content.RestoreTable;
- _decayTimer = new InternalTimer(this, content.DecayTimerDelay);
- _decayTimer.Start();
- _looters = content.Looters;
- _killer = content.Killer;
- _aggressors = content.Aggressors;
- _owner = content.Owner;
- _corpseName = content.CorpseName;
- _accessLevel = content.AccessLevel;
- _guild = content.Guild;
- _equipItems = content.EquipItems;
- if (content.Hair != null)
- {
- _hairItemId = content.Hair.ItemId;
- _hairHue = content.Hair.Hue;
- }
-
- if (content.FacialHair != null)
- {
- _facialHairItemId = content.FacialHair.ItemId;
- _facialHairHue = content.FacialHair.Hue;
- }
- }
-
- // Replaced int Kills snapshot with bool Murderer snapshot
- private void MigrateFrom(V14Content content)
- {
- _restoreEquip = content.RestoreEquip;
- _flags = content.Flags;
- if (content.Kills >= 5)
- {
- _flags |= CorpseFlag.Murderer;
- }
- _timeOfDeath = content.TimeOfDeath;
- _restoreTable = content.RestoreTable;
- _decayTimer = new InternalTimer(this, content.DecayTimerDelay);
- _decayTimer.Start();
- _looters = content.Looters;
- _killer = content.Killer;
- _aggressors = content.Aggressors;
- _owner = content.Owner;
- _corpseName = content.CorpseName;
- _accessLevel = content.AccessLevel;
- _guild = content.Guild;
- _equipItems = content.EquipItems;
- if (content.Hair != null)
- {
- _hairItemId = content.Hair.ItemId;
- _hairHue = content.Hair.Hue;
- }
-
- if (content.FacialHair != null)
- {
- _facialHairItemId = content.FacialHair.ItemId;
- _facialHairHue = content.FacialHair.Hue;
- }
- }
-
- // Added corpse hair and corpse facial hair
- private void MigrateFrom(V13Content content)
- {
- _restoreEquip = content.RestoreEquip;
- _flags = content.Flags;
- if (content.Kills >= 5)
- {
- _flags |= CorpseFlag.Murderer;
- }
- _timeOfDeath = content.TimeOfDeath;
- _restoreTable = content.RestoreTable;
- _decayTimer = new InternalTimer(this, content.DecayTimerDelay);
- _decayTimer.Start();
- _looters = content.Looters;
- _killer = content.Killer;
- _aggressors = content.Aggressors;
- _owner = content.Owner;
- _corpseName = content.CorpseName;
- _accessLevel = content.AccessLevel;
- _guild = content.Guild;
- _equipItems = content.EquipItems;
- }
-
[CommandProperty(AccessLevel.GameMaster)]
public virtual bool InstancedCorpse => Core.SE && Core.Now < TimeOfDeath + InstancedCorpseTime;
diff --git a/Projects/UOContent/Migrations/Server.Engines.CannedEvil.ChampionSpawn.v11.json b/Projects/UOContent/Migrations/Server.Engines.CannedEvil.ChampionSpawn.v11.json
new file mode 100644
index 000000000..defcbe100
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Engines.CannedEvil.ChampionSpawn.v11.json
@@ -0,0 +1,189 @@
+{
+ "version": 11,
+ "type": "Server.Engines.CannedEvil.ChampionSpawn",
+ "properties": [
+ {
+ "name": "Level",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "ActivatedByProximity",
+ "type": "bool",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "NextProximityTime",
+ "type": "System.DateTime",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ },
+ {
+ "name": "MaxLevel",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "ActivatedByValor",
+ "type": "bool",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "DamageEntries",
+ "type": "System.Collections.Generic.Dictionary\u003CServer.Mobile, int\u003E",
+ "rule": "DictionaryMigrationRule",
+ "ruleArguments": [
+ "Server.Mobile",
+ "SerializableInterfaceMigrationRule",
+ "0",
+ "int",
+ "PrimitiveTypeMigrationRule",
+ "1",
+ ""
+ ]
+ },
+ {
+ "name": "ConfinedRoaming",
+ "type": "bool",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "Idol",
+ "type": "Server.Engines.CannedEvil.IdolOfTheChampion",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "HasBeenAdvanced",
+ "type": "bool",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "SpawnArea",
+ "type": "Server.Rectangle2D",
+ "rule": "PrimitiveUOTypeMigrationRule",
+ "ruleArguments": [
+ "Rect2D"
+ ]
+ },
+ {
+ "name": "RandomizeType",
+ "type": "bool",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "Kills",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "Active",
+ "type": "bool",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "Type",
+ "type": "Server.Engines.CannedEvil.ChampionSpawnType",
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "Creatures",
+ "type": "System.Collections.Generic.List\u003CServer.Mobile\u003E",
+ "rule": "ListMigrationRule",
+ "ruleArguments": [
+ "@Tidy",
+ "Server.Mobile",
+ "SerializableInterfaceMigrationRule"
+ ]
+ },
+ {
+ "name": "RedSkulls",
+ "type": "System.Collections.Generic.List\u003CServer.Item\u003E",
+ "rule": "ListMigrationRule",
+ "ruleArguments": [
+ "@Tidy",
+ "Server.Item",
+ "SerializableInterfaceMigrationRule"
+ ]
+ },
+ {
+ "name": "WhiteSkulls",
+ "type": "System.Collections.Generic.List\u003CServer.Item\u003E",
+ "rule": "ListMigrationRule",
+ "ruleArguments": [
+ "@Tidy",
+ "Server.Item",
+ "SerializableInterfaceMigrationRule"
+ ]
+ },
+ {
+ "name": "Platform",
+ "type": "Server.Engines.CannedEvil.ChampionPlatform",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "Altar",
+ "type": "Server.Engines.CannedEvil.ChampionAltar",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "ExpireDelay",
+ "type": "System.TimeSpan",
+ "rule": "PrimitiveTypeMigrationRule"
+ },
+ {
+ "name": "ExpireTime",
+ "type": "System.DateTime",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ },
+ {
+ "name": "Champion",
+ "type": "Server.Mobile",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "RestartDelay",
+ "type": "System.TimeSpan",
+ "rule": "PrimitiveTypeMigrationRule"
+ },
+ {
+ "name": "RestartTime",
+ "type": "System.DateTime",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Engines.Virtues.VirtueContext.v1.json b/Projects/UOContent/Migrations/Server.Engines.Virtues.VirtueContext.v1.json
new file mode 100644
index 000000000..956de91db
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Engines.Virtues.VirtueContext.v1.json
@@ -0,0 +1,119 @@
+{
+ "version": 1,
+ "type": "Server.Engines.Virtues.VirtueContext",
+ "properties": [
+ {
+ "name": "LastSacrificeGain",
+ "type": "System.DateTime",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ },
+ {
+ "name": "LastSacrificeLoss",
+ "type": "System.DateTime",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ },
+ {
+ "name": "AvailableResurrects",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "LastJusticeLoss",
+ "type": "System.DateTime",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ },
+ {
+ "name": "LastCompassionLoss",
+ "type": "System.DateTime",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ },
+ {
+ "name": "NextCompassionDay",
+ "type": "System.DateTime",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ },
+ {
+ "name": "CompassionGains",
+ "type": "int",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "LastValorLoss",
+ "type": "System.DateTime",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ },
+ {
+ "name": "LastHonorUse",
+ "type": "System.DateTime",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ },
+ {
+ "name": "HonorActive",
+ "type": "bool",
+ "usesSaveFlag": true,
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "JusticeProtection",
+ "type": "Server.Mobiles.PlayerMobile",
+ "usesSaveFlag": true,
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "JusticeStatus",
+ "type": "Server.Engines.Virtues.JusticeProtectorStatus",
+ "usesSaveFlag": true,
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "Values",
+ "type": "int[]",
+ "usesSaveFlag": true,
+ "rule": "ArrayMigrationRule",
+ "ruleArguments": [
+ "int",
+ "PrimitiveTypeMigrationRule",
+ ""
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Ethics.Player.v2.json b/Projects/UOContent/Migrations/Server.Ethics.Player.v2.json
new file mode 100644
index 000000000..04f4a0199
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Ethics.Player.v2.json
@@ -0,0 +1,50 @@
+{
+ "version": 2,
+ "type": "Server.Ethics.Player",
+ "properties": [
+ {
+ "name": "Mobile",
+ "type": "Server.Mobile",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "Power",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "History",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "Steed",
+ "type": "Server.Mobile",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "Familiar",
+ "type": "Server.Mobile",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "Shield",
+ "type": "System.DateTime",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ },
+ {
+ "name": "Ethic",
+ "type": "Server.Ethics.Ethic",
+ "rule": "SerializableInterfaceMigrationRule"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Items.Corpse.v19.json b/Projects/UOContent/Migrations/Server.Items.Corpse.v19.json
new file mode 100644
index 000000000..2cccb267a
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.Corpse.v19.json
@@ -0,0 +1,137 @@
+{
+ "version": 19,
+ "type": "Server.Items.Corpse",
+ "properties": [
+ {
+ "name": "RestoreEquip",
+ "type": "System.Collections.Generic.List\u003CServer.Item\u003E",
+ "rule": "ListMigrationRule",
+ "ruleArguments": [
+ "Server.Item",
+ "SerializableInterfaceMigrationRule"
+ ]
+ },
+ {
+ "name": "Flags",
+ "type": "Server.Items.CorpseFlag",
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "TimeOfDeath",
+ "type": "System.DateTime",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ },
+ {
+ "name": "RestoreTable",
+ "type": "System.Collections.Generic.Dictionary\u003CServer.Item, Server.Point3D\u003E",
+ "rule": "DictionaryMigrationRule",
+ "ruleArguments": [
+ "Server.Item",
+ "SerializableInterfaceMigrationRule",
+ "0",
+ "Server.Point3D",
+ "PrimitiveUOTypeMigrationRule",
+ "1",
+ "Point3D"
+ ]
+ },
+ {
+ "name": "DecayTimer",
+ "type": "Server.Timer",
+ "rule": "TimerMigrationRule",
+ "ruleArguments": [
+ "@AnchoredTimer"
+ ]
+ },
+ {
+ "name": "Looters",
+ "type": "System.Collections.Generic.HashSet\u003CServer.Mobile\u003E",
+ "rule": "HashSetMigrationRule",
+ "ruleArguments": [
+ "Server.Mobile",
+ "SerializableInterfaceMigrationRule"
+ ]
+ },
+ {
+ "name": "Killer",
+ "type": "Server.Mobile",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "Aggressors",
+ "type": "System.Collections.Generic.List\u003CServer.Mobile\u003E",
+ "rule": "ListMigrationRule",
+ "ruleArguments": [
+ "Server.Mobile",
+ "SerializableInterfaceMigrationRule"
+ ]
+ },
+ {
+ "name": "Owner",
+ "type": "Server.Mobile",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "CorpseName",
+ "type": "string",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "AccessLevel",
+ "type": "Server.AccessLevel",
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "Guild",
+ "type": "Server.Guilds.Guild",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "EquipItems",
+ "type": "System.Collections.Generic.List\u003CServer.Item\u003E",
+ "rule": "ListMigrationRule",
+ "ruleArguments": [
+ "Server.Item",
+ "SerializableInterfaceMigrationRule"
+ ]
+ },
+ {
+ "name": "HairItemId",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "HairHue",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "FacialHairItemId",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "FacialHairHue",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Items.PuzzleChestSolutionAndTime.v1.json b/Projects/UOContent/Migrations/Server.Items.PuzzleChestSolutionAndTime.v1.json
new file mode 100644
index 000000000..8424276f6
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.PuzzleChestSolutionAndTime.v1.json
@@ -0,0 +1,14 @@
+{
+ "version": 1,
+ "type": "Server.Items.PuzzleChestSolutionAndTime",
+ "properties": [
+ {
+ "name": "When",
+ "type": "System.DateTime",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Items.StarRoomGate.v2.json b/Projects/UOContent/Migrations/Server.Items.StarRoomGate.v2.json
new file mode 100644
index 000000000..0a61f7bfe
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.StarRoomGate.v2.json
@@ -0,0 +1,22 @@
+{
+ "version": 2,
+ "type": "Server.Items.StarRoomGate",
+ "properties": [
+ {
+ "name": "Decays",
+ "type": "bool",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "DecayTime",
+ "type": "System.DateTime",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Items.TransientItem.v2.json b/Projects/UOContent/Migrations/Server.Items.TransientItem.v2.json
new file mode 100644
index 000000000..3745c4428
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Items.TransientItem.v2.json
@@ -0,0 +1,14 @@
+{
+ "version": 2,
+ "type": "Server.Items.TransientItem",
+ "properties": [
+ {
+ "name": "Expiration",
+ "type": "System.DateTime",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Mobiles.PlayerVendor.v4.json b/Projects/UOContent/Migrations/Server.Mobiles.PlayerVendor.v4.json
new file mode 100644
index 000000000..6b9c9eb1c
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Mobiles.PlayerVendor.v4.json
@@ -0,0 +1,62 @@
+{
+ "version": 4,
+ "type": "Server.Mobiles.PlayerVendor",
+ "properties": [
+ {
+ "name": "ShopName",
+ "type": "string",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "NextPayTime",
+ "type": "System.DateTime",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ },
+ {
+ "name": "House",
+ "type": "Server.Multis.BaseHouse",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "Owner",
+ "type": "Server.Mobile",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "BankAccount",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "HoldGold",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "SellItems",
+ "type": "System.Collections.Generic.Dictionary\u003CServer.Item, Server.Mobiles.VendorItem\u003E",
+ "rule": "DictionaryMigrationRule",
+ "ruleArguments": [
+ "Server.Item",
+ "SerializableInterfaceMigrationRule",
+ "0",
+ "Server.Mobiles.VendorItem",
+ "RawSerializableMigrationRule",
+ "1",
+ ""
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Mobiles.RentedVendor.v1.json b/Projects/UOContent/Migrations/Server.Mobiles.RentedVendor.v1.json
new file mode 100644
index 000000000..b42fa33eb
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Mobiles.RentedVendor.v1.json
@@ -0,0 +1,62 @@
+{
+ "version": 1,
+ "type": "Server.Mobiles.RentedVendor",
+ "properties": [
+ {
+ "name": "RentalDurationId",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "RentalPrice",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "LandlordRenew",
+ "type": "bool",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "RenterRenew",
+ "type": "bool",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "RenewalPrice",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "RentalGold",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "RentalExpireTime",
+ "type": "System.DateTime",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Mobiles.Sheep.v1.json b/Projects/UOContent/Migrations/Server.Mobiles.Sheep.v1.json
new file mode 100644
index 000000000..bd224f77f
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Mobiles.Sheep.v1.json
@@ -0,0 +1,14 @@
+{
+ "version": 1,
+ "type": "Server.Mobiles.Sheep",
+ "properties": [
+ {
+ "name": "NextWoolTime",
+ "type": "System.DateTime",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Multis.BaseBoat.v5.json b/Projects/UOContent/Migrations/Server.Multis.BaseBoat.v5.json
new file mode 100644
index 000000000..140d3dd64
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Multis.BaseBoat.v5.json
@@ -0,0 +1,73 @@
+{
+ "version": 5,
+ "type": "Server.Multis.BaseBoat",
+ "properties": [
+ {
+ "name": "MapItem",
+ "type": "Server.Items.MapItem",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "NextNavPoint",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "Facing",
+ "type": "Server.Direction",
+ "rule": "EnumMigrationRule"
+ },
+ {
+ "name": "TimeOfDecay",
+ "type": "System.DateTime",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ },
+ {
+ "name": "Owner",
+ "type": "Server.Mobile",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "PPlank",
+ "type": "Server.Items.Plank",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "SPlank",
+ "type": "Server.Items.Plank",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "TillerMan",
+ "type": "Server.Items.TillerMan",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "Hold",
+ "type": "Server.Items.Hold",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "Anchored",
+ "type": "bool",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "ShipName",
+ "type": "string",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Multis.BaseCamp.v2.json b/Projects/UOContent/Migrations/Server.Multis.BaseCamp.v2.json
new file mode 100644
index 000000000..471c645f1
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Multis.BaseCamp.v2.json
@@ -0,0 +1,34 @@
+{
+ "version": 2,
+ "type": "Server.Multis.BaseCamp",
+ "properties": [
+ {
+ "name": "Items",
+ "type": "System.Collections.Generic.List\u003CServer.Item\u003E",
+ "rule": "ListMigrationRule",
+ "ruleArguments": [
+ "@Tidy",
+ "Server.Item",
+ "SerializableInterfaceMigrationRule"
+ ]
+ },
+ {
+ "name": "Mobiles",
+ "type": "System.Collections.Generic.List\u003CServer.Mobile\u003E",
+ "rule": "ListMigrationRule",
+ "ruleArguments": [
+ "@Tidy",
+ "Server.Mobile",
+ "SerializableInterfaceMigrationRule"
+ ]
+ },
+ {
+ "name": "DecayTime",
+ "type": "System.DateTime",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Spells.Fifth.PoisonField.v1.json b/Projects/UOContent/Migrations/Server.Spells.Fifth.PoisonField.v1.json
new file mode 100644
index 000000000..1f16a4d7f
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Spells.Fifth.PoisonField.v1.json
@@ -0,0 +1,19 @@
+{
+ "version": 1,
+ "type": "Server.Spells.Fifth.PoisonField",
+ "properties": [
+ {
+ "name": "Caster",
+ "type": "Server.Mobile",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "End",
+ "type": "System.DateTime",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Spells.Fourth.FireFieldItem.v1.json b/Projects/UOContent/Migrations/Server.Spells.Fourth.FireFieldItem.v1.json
new file mode 100644
index 000000000..3e91c7a4d
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Spells.Fourth.FireFieldItem.v1.json
@@ -0,0 +1,27 @@
+{
+ "version": 1,
+ "type": "Server.Spells.Fourth.FireFieldItem",
+ "properties": [
+ {
+ "name": "Damage",
+ "type": "int",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ ""
+ ]
+ },
+ {
+ "name": "Caster",
+ "type": "Server.Mobile",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "End",
+ "type": "System.DateTime",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Spells.Seventh.EnergyField.v2.json b/Projects/UOContent/Migrations/Server.Spells.Seventh.EnergyField.v2.json
new file mode 100644
index 000000000..dd202da03
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Spells.Seventh.EnergyField.v2.json
@@ -0,0 +1,19 @@
+{
+ "version": 2,
+ "type": "Server.Spells.Seventh.EnergyField",
+ "properties": [
+ {
+ "name": "Caster",
+ "type": "Server.Mobile",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "End",
+ "type": "System.DateTime",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Spells.Sixth.ParalyzeField.v1.json b/Projects/UOContent/Migrations/Server.Spells.Sixth.ParalyzeField.v1.json
new file mode 100644
index 000000000..3e834a6b1
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Spells.Sixth.ParalyzeField.v1.json
@@ -0,0 +1,19 @@
+{
+ "version": 1,
+ "type": "Server.Spells.Sixth.ParalyzeField",
+ "properties": [
+ {
+ "name": "Caster",
+ "type": "Server.Mobile",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "End",
+ "type": "System.DateTime",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Migrations/Server.Spells.Third.WallOfStone.v1.json b/Projects/UOContent/Migrations/Server.Spells.Third.WallOfStone.v1.json
new file mode 100644
index 000000000..eafcc5945
--- /dev/null
+++ b/Projects/UOContent/Migrations/Server.Spells.Third.WallOfStone.v1.json
@@ -0,0 +1,19 @@
+{
+ "version": 1,
+ "type": "Server.Spells.Third.WallOfStone",
+ "properties": [
+ {
+ "name": "Caster",
+ "type": "Server.Mobile",
+ "rule": "SerializableInterfaceMigrationRule"
+ },
+ {
+ "name": "End",
+ "type": "System.DateTime",
+ "rule": "PrimitiveTypeMigrationRule",
+ "ruleArguments": [
+ "AnchoredTime"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Projects/UOContent/Mobiles/Animals/Misc/Sheep.cs b/Projects/UOContent/Mobiles/Animals/Misc/Sheep.cs
index 32d0883cc..741093110 100644
--- a/Projects/UOContent/Mobiles/Animals/Misc/Sheep.cs
+++ b/Projects/UOContent/Mobiles/Animals/Misc/Sheep.cs
@@ -5,9 +5,14 @@ using System.Runtime.CompilerServices;
namespace Server.Mobiles
{
- [SerializationGenerator(0, false)]
+ [SerializationGenerator(1, false)]
public partial class Sheep : BaseCreature, ICarvable
{
+ private void MigrateFrom(V0Content content)
+ {
+ _nextWoolTime = content.NextWoolTime;
+ }
+
[Constructible]
public Sheep() : base(AIType.AI_Animal, FightMode.Aggressor)
{
@@ -44,7 +49,7 @@ namespace Server.Mobiles
public override string CorpseName => "a sheep corpse";
[SerializableField(0, fieldChanged: nameof(OnNextWoolTimeChanged))]
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _nextWoolTime;
diff --git a/Projects/UOContent/Mobiles/BaseCreature.cs b/Projects/UOContent/Mobiles/BaseCreature.cs
index af85a195a..6c480ce18 100644
--- a/Projects/UOContent/Mobiles/BaseCreature.cs
+++ b/Projects/UOContent/Mobiles/BaseCreature.cs
@@ -1843,7 +1843,7 @@ namespace Server.Mobiles
{
base.Serialize(writer);
- writer.Write(20); // version
+ writer.Write(21); // version
writer.Write((int)m_CurrentAI);
writer.Write((int)m_DefaultAI);
@@ -1880,7 +1880,7 @@ namespace Server.Mobiles
if (_summoned)
{
- writer.WriteDeltaTime(SummonEnd);
+ writer.WriteAnchoredTime(SummonEnd);
}
writer.Write(ControlSlots);
@@ -2035,7 +2035,7 @@ namespace Server.Mobiles
if (_summoned)
{
- SummonEnd = reader.ReadDeltaTime();
+ SummonEnd = version >= 21 ? reader.ReadAnchoredTime() : reader.ReadDeltaTime();
new UnsummonTimer(this, SummonEnd - Core.Now).Start();
}
diff --git a/Projects/UOContent/Mobiles/Vendors/PlayerVendor.cs b/Projects/UOContent/Mobiles/Vendors/PlayerVendor.cs
index 5b878def2..9b8f5a2f3 100644
--- a/Projects/UOContent/Mobiles/Vendors/PlayerVendor.cs
+++ b/Projects/UOContent/Mobiles/Vendors/PlayerVendor.cs
@@ -22,9 +22,20 @@ public class PlayerVendorTargetAttribute : Attribute;
* Next, uncomment the MigrateFrom function and change the `V3Content` type to match the serialization version
* before it was bumped. Then run publish.cmd to generate the migration file.
*/
-[SerializationGenerator(3, false)]
+[SerializationGenerator(4, false)]
public partial class PlayerVendor : Mobile
{
+ private void MigrateFrom(V3Content content)
+ {
+ _shopName = content.ShopName;
+ _nextPayTime = content.NextPayTime;
+ _house = content.House;
+ _owner = content.Owner;
+ _bankAccount = content.BankAccount;
+ _holdGold = content.HoldGold;
+ _sellItems = content.SellItems;
+ }
+
private Timer _payTimer;
[InvalidateProperties]
@@ -32,7 +43,7 @@ public partial class PlayerVendor : Mobile
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _shopName;
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializableField(1, setter: "private")]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _nextPayTime;
diff --git a/Projects/UOContent/Mobiles/Vendors/RentedVendor.cs b/Projects/UOContent/Mobiles/Vendors/RentedVendor.cs
index 99d818826..d7d0a3ab6 100644
--- a/Projects/UOContent/Mobiles/Vendors/RentedVendor.cs
+++ b/Projects/UOContent/Mobiles/Vendors/RentedVendor.cs
@@ -46,9 +46,20 @@ public class VendorRentalDuration
}
}
-[SerializationGenerator(0)]
+[SerializationGenerator(1)]
public partial class RentedVendor : PlayerVendor
{
+ private void MigrateFrom(V0Content content)
+ {
+ _rentalDurationId = content.RentalDurationId;
+ _rentalPrice = content.RentalPrice;
+ _landlordRenew = content.LandlordRenew;
+ _renterRenew = content.RenterRenew;
+ _renewalPrice = content.RenewalPrice;
+ _rentalGold = content.RentalGold;
+ _rentalExpireTime = content.RentalExpireTime;
+ }
+
private Timer _rentalExpireTimer;
public RentedVendor(
@@ -93,7 +104,7 @@ public partial class RentedVendor : PlayerVendor
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _rentalGold;
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializableField(6)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _rentalExpireTime;
diff --git a/Projects/UOContent/Mobiles/Vendors/VendorInventory.cs b/Projects/UOContent/Mobiles/Vendors/VendorInventory.cs
index d4d5ce4bd..8f0a1fba8 100644
--- a/Projects/UOContent/Mobiles/Vendors/VendorInventory.cs
+++ b/Projects/UOContent/Mobiles/Vendors/VendorInventory.cs
@@ -37,7 +37,7 @@ namespace Server.Mobiles
Items = reader.ReadEntityList
- ();
Gold = reader.ReadInt();
- ExpireTime = reader.ReadDeltaTime();
+ ExpireTime = version >= 1 ? reader.ReadAnchoredTime() : reader.ReadDeltaTime();
if (Items.Count == 0 && Gold == 0)
{
@@ -88,7 +88,7 @@ namespace Server.Mobiles
public void Serialize(IGenericWriter writer)
{
- writer.WriteEncodedInt(0); // version
+ writer.WriteEncodedInt(1); // version
writer.Write(Owner);
writer.Write(VendorName);
@@ -98,7 +98,7 @@ namespace Server.Mobiles
writer.Write(Items);
writer.Write(Gold);
- writer.WriteDeltaTime(ExpireTime);
+ writer.WriteAnchoredTime(ExpireTime);
}
private class ExpireTimer : Timer
diff --git a/Projects/UOContent/Multis/Boats/BaseBoat.cs b/Projects/UOContent/Multis/Boats/BaseBoat.cs
index 9b2d4cc37..ed618b91a 100644
--- a/Projects/UOContent/Multis/Boats/BaseBoat.cs
+++ b/Projects/UOContent/Multis/Boats/BaseBoat.cs
@@ -19,9 +19,24 @@ namespace Server.Multis
Single
}
- [SerializationGenerator(4, false)]
+ [SerializationGenerator(5, false)]
public abstract partial class BaseBoat : BaseMulti
{
+ private void MigrateFrom(V4Content content)
+ {
+ _mapItem = content.MapItem;
+ _nextNavPoint = content.NextNavPoint;
+ _facing = content.Facing;
+ _timeOfDecay = content.TimeOfDecay;
+ _owner = content.Owner;
+ _pPlank = content.PPlank;
+ _sPlank = content.SPlank;
+ _tillerMan = content.TillerMan;
+ _hold = content.Hold;
+ _anchored = content.Anchored;
+ _shipName = content.ShipName;
+ }
+
public enum DryDockResult
{
Valid,
@@ -137,7 +152,7 @@ namespace Server.Multis
}
[SerializableField(3, fieldChanged: nameof(OnTimeOfDecayChanged))]
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _timeOfDecay;
diff --git a/Projects/UOContent/Multis/Camps/BaseCamp.cs b/Projects/UOContent/Multis/Camps/BaseCamp.cs
index e3d10dd0b..e60e3e46e 100644
--- a/Projects/UOContent/Multis/Camps/BaseCamp.cs
+++ b/Projects/UOContent/Multis/Camps/BaseCamp.cs
@@ -6,9 +6,16 @@ using Server.Mobiles;
namespace Server.Multis;
-[SerializationGenerator(1, false)]
+[SerializationGenerator(2, false)]
public abstract partial class BaseCamp : BaseMulti
{
+ private void MigrateFrom(V1Content content)
+ {
+ _items = content.Items;
+ _mobiles = content.Mobiles;
+ _decayTime = content.DecayTime;
+ }
+
[Tidy]
[SerializableField(0, setter: "private")]
private List
- _items;
@@ -17,7 +24,7 @@ public abstract partial class BaseCamp : BaseMulti
[SerializableField(1, setter: "private")]
private List _mobiles;
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializableField(2, setter: "private")]
private DateTime _decayTime;
diff --git a/Projects/UOContent/Spells/Fifth/PoisonField.cs b/Projects/UOContent/Spells/Fifth/PoisonField.cs
index 3c5d2f609..92a797f19 100644
--- a/Projects/UOContent/Spells/Fifth/PoisonField.cs
+++ b/Projects/UOContent/Spells/Fifth/PoisonField.cs
@@ -64,13 +64,19 @@ public class PoisonFieldSpell : MagerySpell, ITargetingSpell
}
[DispellableField]
-[SerializationGenerator(0, false)]
+[SerializationGenerator(1, false)]
public partial class PoisonField : Item
{
+ private void MigrateFrom(V0Content content)
+ {
+ _caster = content.Caster;
+ _end = content.End;
+ }
+
[SerializableField(0)]
private Mobile _caster;
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializableField(1)]
private DateTime _end;
diff --git a/Projects/UOContent/Spells/Fourth/FireField.cs b/Projects/UOContent/Spells/Fourth/FireField.cs
index 0b0a22129..8f20f995b 100644
--- a/Projects/UOContent/Spells/Fourth/FireField.cs
+++ b/Projects/UOContent/Spells/Fourth/FireField.cs
@@ -67,16 +67,23 @@ public class FireFieldSpell : MagerySpell, ITargetingSpell
}
[DispellableField]
-[SerializationGenerator(0, false)]
+[SerializationGenerator(1, false)]
public partial class FireFieldItem : Item
{
+ private void MigrateFrom(V0Content content)
+ {
+ _damage = content.Damage;
+ _caster = content.Caster;
+ _end = content.End;
+ }
+
[SerializableField(0)]
private int _damage;
[SerializableField(1)]
private Mobile _caster;
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializableField(2)]
private DateTime _end;
private Timer _timer;
diff --git a/Projects/UOContent/Spells/Seventh/EnergyField.cs b/Projects/UOContent/Spells/Seventh/EnergyField.cs
index 5e3ea1149..dbfece36d 100644
--- a/Projects/UOContent/Spells/Seventh/EnergyField.cs
+++ b/Projects/UOContent/Spells/Seventh/EnergyField.cs
@@ -77,13 +77,19 @@ public class EnergyFieldSpell : MagerySpell, ITargetingSpell
}
[DispellableField]
-[SerializationGenerator(1, false)]
+[SerializationGenerator(2, false)]
public partial class EnergyField : Item
{
+ private void MigrateFrom(V1Content content)
+ {
+ _caster = content.Caster;
+ _end = content.End;
+ }
+
[SerializableField(0)]
private Mobile _caster;
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializableField(1)]
private DateTime _end;
diff --git a/Projects/UOContent/Spells/Sixth/ParalyzeField.cs b/Projects/UOContent/Spells/Sixth/ParalyzeField.cs
index 830f16dfe..301cee507 100644
--- a/Projects/UOContent/Spells/Sixth/ParalyzeField.cs
+++ b/Projects/UOContent/Spells/Sixth/ParalyzeField.cs
@@ -77,13 +77,19 @@ public class ParalyzeFieldSpell : MagerySpell, ITargetingSpell
}
[DispellableField]
-[SerializationGenerator(0, false)]
+[SerializationGenerator(1, false)]
public partial class ParalyzeField : Item
{
+ private void MigrateFrom(V0Content content)
+ {
+ _caster = content.Caster;
+ _end = content.End;
+ }
+
[SerializableField(0)]
private Mobile _caster;
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializableField(1)]
private DateTime _end;
diff --git a/Projects/UOContent/Spells/Spellweaving/Items/TransientItem.cs b/Projects/UOContent/Spells/Spellweaving/Items/TransientItem.cs
index 54ac52030..49894cc95 100644
--- a/Projects/UOContent/Spells/Spellweaving/Items/TransientItem.cs
+++ b/Projects/UOContent/Spells/Spellweaving/Items/TransientItem.cs
@@ -3,12 +3,17 @@ using ModernUO.Serialization;
namespace Server.Items;
-[SerializationGenerator(1, false)]
+[SerializationGenerator(2, false)]
public partial class TransientItem : Item
{
+ private void MigrateFrom(V1Content content)
+ {
+ _expiration = content.Expiration;
+ }
+
private TimerExecutionToken _timerToken;
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _expiration;
diff --git a/Projects/UOContent/Spells/Third/WallOfStone.cs b/Projects/UOContent/Spells/Third/WallOfStone.cs
index 7cae3b848..1b1dd04d3 100644
--- a/Projects/UOContent/Spells/Third/WallOfStone.cs
+++ b/Projects/UOContent/Spells/Third/WallOfStone.cs
@@ -63,13 +63,19 @@ public class WallOfStoneSpell : MagerySpell, ITargetingSpell
}
[DispellableField]
-[SerializationGenerator(0, false)]
+[SerializationGenerator(1, false)]
public partial class WallOfStone : Item
{
+ private void MigrateFrom(V0Content content)
+ {
+ _caster = content.Caster;
+ _end = content.End;
+ }
+
[SerializableField(0)]
private Mobile _caster;
- [DeltaDateTime]
+ [AnchoredDateTime]
[SerializableField(1)]
private DateTime _end;
From 8e39da2810e2d518ea005fc7f8e37f15860c8c52 Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Sun, 23 Aug 2026 01:13:00 -0700
Subject: [PATCH 26/28] fix: creatures track and chase targets reliably around
corners (#2590)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
### Summary
Fixes the long-standing reports of monsters losing track of players who run around a corner ("Is monster AI not using pathfinding? It seems to be LOS blocked by statics"). Root-cause investigation compared current behavior against RunUO line-by-line and traced the regressions through the AI overhaul era (#2232, #2246, #2379, #2401, #2461).
### Root causes and fixes
1. **Movement contract** — `MoveTo`/`ApproachTarget` returned false on every healthy mid-chase tick (true only on arrival), so MeleeAI's RunUO-inherited *"move failed and beyond RangePerception+1 → Guard"* clause — which RunUO only evaluated on genuine blockage — fired **every tick of every chase**. A mounted player trivially opens 17 tiles at a corner, the monster guards, Guard nulls the combatant, and re-acquisition is LOS-gated — unrecoverable through a wall. Movement now reports failure only on genuine failure (no step taken with no working path, or approach give-up). ArcherAI's equivalent clause moves to the hard leash.
2. **Last-known-position pursuit** — while a combatant is in LOS its position is recorded each think tick. When the target vanishes (corner, hiding, recall), the creature walks to the last-seen spot, stands guard there ~10s (restoring RunUO's guard grace, which had decayed to a single tick since #2246), and **re-engages instantly** if the same target re-enters view — bypassing the 10s reacquire throttle.
3. **`ChaseLeashRange`** — new virtual on BaseCreature (default `RangePerception * 2` = 32 tiles) replaces the inline `RangePerception * 3` (48) in Melee/Mage/Archer AI. Per-creature tunable via `[props`.
4. **Group movement demoted to a crowding refinement** — previously any uncontrolled creature with one ally within 8 tiles on the same target used greedy ring-stepping for the *entire* chase, with wall-slides counted as success, never invoking the pathfinder — the "aggroed but won't come around the corner" symptom for spawn groups. It now engages only near the target when allies actually contest the ring, and blocked/wall-slid steps escalate to the pathfinding approach primitive.
5. **Mages close distance on broken LOS** — a mage within casting range but LOS-blocked by geometry stood at the wall holding a spell target until the 60s combatant expiry (ProcessTarget short-circuits Think and its RunTo stands off at RangeFight). Geometry-blocked mages now close in until LOS returns, both pre-cast and while holding a target. Hidden targets (CanSee) and poison-cure priority unchanged. The new movement contract also stops the constant spurious `OnFailedMove` teleport rolls mid-chase.
6. **Move budget: one actual step per AI tick** — nothing advanced `NextMove` on a normal step (RunUO's `m_NextMove` budget was lost), so code paths attempting several moves in one think tick could cross multiple tiles at once — visible as "warping" when crowded creatures jockey for position. A successful step now consumes a half-step budget (floor 50ms): blocks intra-tick double moves, stays safely below the timer interval so legitimate next-tick moves are never jitter-throttled, and does not reintroduce `TransformMoveDelay` inflation. Blocked attempts consume nothing, so retry ladders (repath-and-step, the collision fan) are unaffected. `CanMoveNow` is also wraparound-safe now.
### Reference behavior
RunUO requires LOS to *acquire* a target and to *land* a hit or spell — never to *continue* a chase (its MeleeAI LOS bail-out is literally commented out in stock code). Chases drop only on: target hidden, target dead/off-map, beyond `RangePerception * 3`, 60s without combat interaction, or blocked movement while far away. This PR restores those semantics while adding the last-known-position investigation on top. NPC run flags are untouched — pace is AI-timer-driven and most NPC art has no run animation.
---
Projects/UOContent/Mobiles/AI/ArcherAI.cs | 2 +-
.../Mobiles/AI/BaseAI/AIGroupMovement.cs | 52 ++++---
.../UOContent/Mobiles/AI/BaseAI/AIMovement.cs | 82 ++++++++--
.../UOContent/Mobiles/AI/BaseAI/BaseAI.cs | 140 +++++++++++++++++-
Projects/UOContent/Mobiles/AI/MageAI.cs | 30 +++-
Projects/UOContent/Mobiles/AI/MeleeAI.cs | 2 +-
Projects/UOContent/Mobiles/BaseCreature.cs | 7 +
7 files changed, 277 insertions(+), 38 deletions(-)
diff --git a/Projects/UOContent/Mobiles/AI/ArcherAI.cs b/Projects/UOContent/Mobiles/AI/ArcherAI.cs
index dd461a03f..dedd914c9 100644
--- a/Projects/UOContent/Mobiles/AI/ArcherAI.cs
+++ b/Projects/UOContent/Mobiles/AI/ArcherAI.cs
@@ -47,7 +47,7 @@ public class ArcherAI : BaseAI
{
this.DebugSayFormatted($"I am still not in range of {combatant.Name}");
- if ((int)Mobile.GetDistanceToSqrt(combatant) > Mobile.RangePerception + 1)
+ if (!Mobile.InRange(combatant, Mobile.ChaseLeashRange))
{
this.DebugSayFormatted($"I have lost {combatant.Name}");
diff --git a/Projects/UOContent/Mobiles/AI/BaseAI/AIGroupMovement.cs b/Projects/UOContent/Mobiles/AI/BaseAI/AIGroupMovement.cs
index 08a745296..548fe0d54 100644
--- a/Projects/UOContent/Mobiles/AI/BaseAI/AIGroupMovement.cs
+++ b/Projects/UOContent/Mobiles/AI/BaseAI/AIGroupMovement.cs
@@ -36,10 +36,32 @@ public abstract partial class BaseAI
}
}
- private bool UseGroupMovement(Mobile target) =>
+ ///
+ /// Crowding refinement for the final approach: engages only near the target when allies
+ /// contest the ring, so creatures spread instead of stacking. Chasing any real distance
+ /// always uses the pathfinding approach primitive.
+ ///
+ private bool UseGroupMovement(Mobile target, int range) =>
Mobile.Combatant == target
&& !Mobile.Controlled
- && CountNearbyAllies(target) > 0;
+ && Mobile.InRange(target, range + 2)
+ && CountCrowdingAllies(target, range) > 0;
+
+ private int CountCrowdingAllies(Mobile target, int range)
+ {
+ var crowding = 0;
+
+ foreach (var m in target.GetMobilesInRange(range + 1))
+ {
+ if (m != Mobile && m.Combatant == target && m is BaseCreature { Controlled: false } bc
+ && bc.Team == Mobile.Team)
+ {
+ crowding++;
+ }
+ }
+
+ return crowding;
+ }
public static bool MoveToWithGroup(BaseAI ai, Mobile target, bool run, int range)
{
@@ -56,6 +78,7 @@ public abstract partial class BaseAI
{
if (optimalPosition == Point3D.Zero)
{
+
return ai.MoveToWithCollisionAvoidance(target, run, range);
}
@@ -68,7 +91,15 @@ public abstract partial class BaseAI
direction = GetAdjustedDirection(direction);
}
- return ai.DoMove(direction, true);
+ var res = ai.DoMoveImpl(direction, true);
+
+ if (res is MoveResult.Success or MoveResult.BadState)
+ {
+ return true;
+ }
+
+ // A blocked or wall-slid step is not progress — route around the obstacle.
+ return ai.ApproachTarget(target, run, range);
}
finally
{
@@ -76,21 +107,6 @@ public abstract partial class BaseAI
}
}
- private int CountNearbyAllies(Mobile target)
- {
- var allies = 0;
- foreach (var m in Mobile.GetMobilesInRange(8))
- {
- if (m != Mobile && m.Combatant == target && m is BaseCreature { Controlled: false } bc
- && bc.Team == Mobile.Team)
- {
- allies++;
- }
- }
-
- return allies;
- }
-
private PooledRefList GetNearbyAllies(Mobile target)
{
var allies = PooledRefList.Create();
diff --git a/Projects/UOContent/Mobiles/AI/BaseAI/AIMovement.cs b/Projects/UOContent/Mobiles/AI/BaseAI/AIMovement.cs
index 1063dd70a..06282a7cb 100644
--- a/Projects/UOContent/Mobiles/AI/BaseAI/AIMovement.cs
+++ b/Projects/UOContent/Mobiles/AI/BaseAI/AIMovement.cs
@@ -13,6 +13,7 @@
* along with this program. If not, see . *
************************************************************************/
+using System;
using System.Runtime.CompilerServices;
using Server.Collections;
using Server.Items;
@@ -58,7 +59,15 @@ public abstract partial class BaseAI
public bool CanMoveNow(out double delay)
{
delay = 0.0;
- return Core.TickCount >= NextMove;
+ return Core.TickCount - NextMove >= 0;
+ }
+
+ // Caps movement at one actual step per AI think tick; pacing itself is the timer's
+ // cadence. Half a step keeps the budget below the timer interval so a legitimate
+ // next-tick move is never jitter-throttled.
+ private void ConsumeMoveBudget()
+ {
+ NextMove = Core.TickCount + Math.Max(50, (int)(Mobile.CurrentSpeed * 500));
}
public virtual bool CheckMove() => !(Mobile.Deleted || Mobile.DisallowAllMoves);
@@ -103,6 +112,8 @@ public abstract partial class BaseAI
Mobile.CurrentSpeed = Mobile.PassiveSpeed;
}
+ ConsumeMoveBudget();
+
return MoveResult.Success;
}
@@ -151,6 +162,7 @@ public abstract partial class BaseAI
if (Mobile.Move(Mobile.Direction))
{
+ ConsumeMoveBudget();
return MoveResult.SuccessAutoTurn;
}
}
@@ -341,31 +353,72 @@ public abstract partial class BaseAI
if (res == MoveResult.BadState)
{
- return false; // not allowed to move this tick; not a stall
+ return true; // not allowed to move this tick (frozen/casting/throttled); not a failure
}
if (res == MoveResult.Success && Mobile.GetDistanceToSqrt(target) < distBefore)
{
+
ResetApproach();
- return Mobile.InRange(target, range);
+ return true; // healthy en-route progress
}
+
// else: fall through; let the PathFollower route around the obstacle.
}
// PLANNING PATH: a persistent PathFollower, never discarded by a greedy step.
if (Path == null || Path.Goal != target)
{
+
Path = new PathFollower(Mobile, target) { Mover = DoMoveImpl };
}
+ // Sample move-eligibility BEFORE the attempt: a successful step consumes the move
+ // budget, which would mask stall accounting and the progress signal.
+ var couldMove = CanMoveNow(out _) && !IsInBadState();
+ var locBefore = Mobile.Location;
+
if (Path.Follow(run, range))
{
ResetApproach();
return true;
}
- TrackApproachProgress(target);
- return false;
+ TrackApproachProgress(target, couldMove);
+
+ // En-route progress is success; failure only when a move-eligible tick took no step
+ // (no working path), or the approach has given up.
+ var progressed = !_approachGaveUp && (Mobile.Location != locBefore || !couldMove);
+
+ return progressed;
+ }
+
+ ///
+ /// Walks toward a fixed point (e.g. a target's last-known position), pathfinding around
+ /// obstacles. Returns false on arrival or when genuinely unable to make progress.
+ ///
+ public bool MoveToPoint(IPoint3D goal, bool run)
+ {
+ if (Mobile.Deleted || Mobile.DisallowAllMoves || goal == null)
+ {
+ return false;
+ }
+
+ if (Path?.Goal != goal)
+ {
+ Path = new PathFollower(Mobile, goal) { Mover = DoMoveImpl };
+ }
+
+ var couldMove = CanMoveNow(out _) && !IsInBadState();
+ var locBefore = Mobile.Location;
+
+ if (Path.Follow(run, 1))
+ {
+ Path = null;
+ return false; // arrived
+ }
+
+ return Mobile.Location != locBefore || !couldMove;
}
///
@@ -376,11 +429,11 @@ public abstract partial class BaseAI
/// gives up and idles. A MOVING goal (an active chase) resets the baseline every tick,
/// so chases never give up even when the gap holds constant.
///
- private void TrackApproachProgress(Mobile target)
+ private void TrackApproachProgress(Mobile target, bool couldMove)
{
- if (!CanMoveNow(out _))
+ if (!couldMove)
{
- return; // a not-yet-due move (stun) is not a stall
+ return; // a tick that was never allowed to move (stun, stall) is not a stall
}
var dist = Mobile.GetDistanceToSqrt(target);
@@ -408,6 +461,7 @@ public abstract partial class BaseAI
if (++_approachStallTicks >= ApproachGiveUpTicks)
{
+
_approachGaveUp = true;
_approachGaveUpGoalLoc = goalLoc;
Path = null;
@@ -444,7 +498,7 @@ public abstract partial class BaseAI
return true;
}
- if (UseGroupMovement(m))
+ if (UseGroupMovement(m, range))
{
return MoveToWithGroup(this, m, shouldRun, range);
}
@@ -467,7 +521,11 @@ public abstract partial class BaseAI
var direction = Mobile.GetDirectionTo(target);
- if (DoMove(direction, true))
+ // Wall-slide auto-turns must not count as progress, or a creature pinned on
+ // geometry reports success forever.
+ var res = DoMoveImpl(direction, true);
+
+ if (res is MoveResult.Success or MoveResult.BadState)
{
return true;
}
@@ -476,14 +534,14 @@ public abstract partial class BaseAI
{
var clockwise = (Direction)(((int)direction + i) % 8);
- if (DoMove(clockwise, true))
+ if (DoMoveImpl(clockwise, true) == MoveResult.Success)
{
return true;
}
var counterclockwise = (Direction)(((int)direction - i + 8) % 8);
- if (DoMove(counterclockwise, true))
+ if (DoMoveImpl(counterclockwise, true) == MoveResult.Success)
{
return true;
}
diff --git a/Projects/UOContent/Mobiles/AI/BaseAI/BaseAI.cs b/Projects/UOContent/Mobiles/AI/BaseAI/BaseAI.cs
index 57b6f6a25..4b872ee79 100644
--- a/Projects/UOContent/Mobiles/AI/BaseAI/BaseAI.cs
+++ b/Projects/UOContent/Mobiles/AI/BaseAI/BaseAI.cs
@@ -26,11 +26,25 @@ namespace Server.Mobiles;
public abstract partial class BaseAI
{
+ // Last-known-position tracking: recorded while the combatant is in LOS; drives the
+ // guard-time investigation and the instant re-engage.
+ private const int GuardGraceDuration = 10_000;
+ private const int LkpFreshDuration = 30_000;
+ private const int InvestigateDuration = 15_000;
+
private ActionType _action;
public long _nextDetectHidden;
public DateTime _lastOrder = DateTime.MinValue;
public Mobile _commandIssuer;
+ private Mobile _lkpTarget;
+ private Point3D _lkpLocation;
+ private IPoint3D _lkpGoal; // boxed _lkpLocation handed to the PathFollower
+ private long _lkpExpireTick;
+ private long _guardStopTick;
+ private long _investigateStopTick;
+ private bool _investigating;
+
public PathFollower Path { get; protected set; }
public AITimer AITimer { get; }
public long NextMove { get; set; }
@@ -233,6 +247,15 @@ public abstract partial class BaseAI
return true;
}
+ if (_action == ActionType.Combat)
+ {
+ UpdateLastKnownLocation();
+ }
+ else if (_action is ActionType.Wander or ActionType.Guard)
+ {
+ TryReengageLastKnown();
+ }
+
switch (Action)
{
case ActionType.Wander:
@@ -323,6 +346,15 @@ public abstract partial class BaseAI
{
Mobile.Warmode = true;
Mobile.Combatant = null;
+
+ // Investigate a fresh last-seen position that is not already in view; the guard
+ // grace period begins once the investigation ends.
+ _investigating = _lkpTarget != null && Core.TickCount - _lkpExpireTick < 0 &&
+ !(Mobile.InRange(_lkpLocation, 1) ||
+ Mobile.InLOS(_lkpLocation) && Mobile.InRange(_lkpLocation, Mobile.RangePerception));
+ _investigateStopTick = Core.TickCount + InvestigateDuration;
+ _guardStopTick = Core.TickCount + GuardGraceDuration;
+ _lkpGoal = null;
}
private void HandleFleeAction()
@@ -453,18 +485,118 @@ public abstract partial class BaseAI
public virtual bool DoActionGuard()
{
- if (Mobile.Combatant == null)
+ if (_investigating)
{
- DebugSay("No threats found. Going home...");
- Action = ActionType.Wander;
+ if (InvestigateLastKnown())
+ {
+ return true;
+ }
+
+ _investigating = false;
+ _guardStopTick = Core.TickCount + GuardGraceDuration;
}
- DebugSay("I stopped being on guard.");
+ if (Core.TickCount - _guardStopTick < 0)
+ {
+ DebugSay("I am on guard.");
+
+ if (Utility.Random(8) == 0)
+ {
+ Mobile.Direction = (Direction)Utility.Random(8);
+ }
+
+ return true;
+ }
+
+ DebugSay("I stopped being on guard. Going home...");
Action = ActionType.Wander;
return true;
}
+ ///
+ /// Records the combatant's position while it is visible and in line of sight.
+ ///
+ private void UpdateLastKnownLocation()
+ {
+ var combatant = Mobile.Combatant;
+
+ if (combatant?.Deleted == false && combatant.Map == Mobile.Map &&
+ Mobile.CanSee(combatant) && Mobile.InLOS(combatant))
+ {
+ _lkpTarget = combatant;
+ _lkpLocation = combatant.Location;
+ _lkpExpireTick = Core.TickCount + LkpFreshDuration;
+ }
+ }
+
+ ///
+ /// Re-engages the last-seen target when it returns to view within perception range,
+ /// bypassing the reacquire throttle.
+ ///
+ private bool TryReengageLastKnown()
+ {
+ var target = _lkpTarget;
+
+ if (target == null)
+ {
+ return false;
+ }
+
+ if (target.Deleted || !target.Alive || target.Map != Mobile.Map ||
+ target is BaseCreature { IsDeadPet: true } || Core.TickCount - _lkpExpireTick >= 0)
+ {
+ ClearLastKnown();
+ return false;
+ }
+
+ if (Mobile.Controlled || Mobile.BardPacified || Mobile.BardProvoked || Mobile.FightMode == FightMode.None)
+ {
+ return false;
+ }
+
+ if (!Mobile.InRange(target, Mobile.RangePerception) || !Mobile.CanSee(target) ||
+ !Mobile.InLOS(target) || !Mobile.CanBeHarmful(target, false))
+ {
+ return false;
+ }
+
+ DebugSay("There you are!");
+ Mobile.Combatant = target;
+ Mobile.FocusMob = null;
+ Action = ActionType.Combat;
+ return true;
+ }
+
+ ///
+ /// Walks toward the last-seen position until it is in view, reached, timed out, or
+ /// unreachable. Returns false when the investigation is finished.
+ ///
+ private bool InvestigateLastKnown()
+ {
+ if (_lkpTarget == null || Core.TickCount - _investigateStopTick >= 0)
+ {
+ return false;
+ }
+
+ if (Mobile.InRange(_lkpLocation, 1) ||
+ Mobile.InLOS(_lkpLocation) && Mobile.InRange(_lkpLocation, Mobile.RangePerception))
+ {
+ DebugSay("They truly disappeared...");
+ return false;
+ }
+
+ _lkpGoal ??= _lkpLocation;
+ return MoveToPoint(_lkpGoal, false);
+ }
+
+ private void ClearLastKnown()
+ {
+ _lkpTarget = null;
+ _lkpGoal = null;
+ _investigating = false;
+ }
+
public virtual bool DoActionFlee()
{
var from = Mobile.Combatant;
diff --git a/Projects/UOContent/Mobiles/AI/MageAI.cs b/Projects/UOContent/Mobiles/AI/MageAI.cs
index e9450db98..61be59a1f 100644
--- a/Projects/UOContent/Mobiles/AI/MageAI.cs
+++ b/Projects/UOContent/Mobiles/AI/MageAI.cs
@@ -679,7 +679,7 @@ public class MageAI : BaseAI
Mobile.Combatant = Mobile.FocusMob;
Mobile.FocusMob = null;
}
- else if (!Mobile.InRange(c, Mobile.RangePerception * 3))
+ else if (!Mobile.InRange(c, Mobile.ChaseLeashRange))
{
Mobile.Combatant = null;
}
@@ -695,6 +695,23 @@ public class MageAI : BaseAI
}
}
+ // Geometry (not hiding — CanSee passed above) is blocking the shot: close in until
+ // line of sight returns. Poisoned mages still fall through to cure.
+ if (!Mobile.Poisoned && Mobile.Spell?.IsCasting != true && !Mobile.InLOS(c))
+ {
+ DebugSay("I cannot see my target, moving to regain line of sight");
+
+ if (!MoveTo(c, false, 1))
+ {
+ OnFailedMove();
+ }
+
+ _lastTarget = c;
+ _lastTargetLoc = c.Location;
+
+ return true;
+ }
+
if (Mobile.TriggerAbility(MonsterAbilityTrigger.CombatAction, c))
{
DebugSay("I used my abilities!");
@@ -1018,7 +1035,16 @@ public class MageAI : BaseAI
if (toTarget != null)
{
- RunTo(toTarget);
+ // Without line of sight the stand-off is pointless — close in so the held
+ // target can be invoked.
+ if (!Mobile.InLOS(toTarget))
+ {
+ MoveTo(toTarget, true, 1);
+ }
+ else
+ {
+ RunTo(toTarget);
+ }
}
}
diff --git a/Projects/UOContent/Mobiles/AI/MeleeAI.cs b/Projects/UOContent/Mobiles/AI/MeleeAI.cs
index aa262caee..544770069 100644
--- a/Projects/UOContent/Mobiles/AI/MeleeAI.cs
+++ b/Projects/UOContent/Mobiles/AI/MeleeAI.cs
@@ -82,7 +82,7 @@ public class MeleeAI : BaseAI
return true;
}
- if (!Mobile.InRange(combatant, Mobile.RangePerception * 3))
+ if (!Mobile.InRange(combatant, Mobile.ChaseLeashRange))
{
Mobile.Combatant = null;
}
diff --git a/Projects/UOContent/Mobiles/BaseCreature.cs b/Projects/UOContent/Mobiles/BaseCreature.cs
index 6c480ce18..d1a0c7faf 100644
--- a/Projects/UOContent/Mobiles/BaseCreature.cs
+++ b/Projects/UOContent/Mobiles/BaseCreature.cs
@@ -660,6 +660,13 @@ namespace Server.Mobiles
[CommandProperty(AccessLevel.GameMaster)]
public int RangePerception { get; set; }
+ ///
+ /// How far a chase may stretch before the creature gives up its combatant. Between
+ /// RangePerception and this leash it keeps chasing but may switch to closer targets.
+ ///
+ [CommandProperty(AccessLevel.GameMaster)]
+ public virtual int ChaseLeashRange => RangePerception * 2;
+
[CommandProperty(AccessLevel.GameMaster)]
public int RangeFight { get; set; }
From e7f85d404d52e0def1fb342b3dc185894a57017d Mon Sep 17 00:00:00 2001
From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
Date: Sun, 23 Aug 2026 10:19:59 -0700
Subject: [PATCH 27/28] feat: Adds independent think/move clocks for creature
AI to fix speed (#2591)
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Splits creature speed into two clocks so movement pace can be tuned without touching reaction time:
- **Think clock** — `ActiveSpeed`/`PassiveSpeed`/`CurrentSpeed`: seconds per AI decision. Unchanged in meaning, storage, and cadence.
- **Move clock** — `ActiveMoveSpeed`/`PassiveMoveSpeed` (+ resolved `CurrentMoveSpeed`): seconds per step. `0` = inherit the matching think value.
### How
- Move speeds come from optional `activeMove`/`passiveMove` in `npc-speeds.json`, are `[props`-tunable per instance (set `0` to re-inherit), and serialize (BaseCreature v22).
- `SetSpeed()` keeps its legacy one-clock semantics — sets the think clock **and clears move overrides** — so existing callers cannot half-configure a creature. `SetMoveSpeed()`/`ClearMoveSpeed()` configure movement explicitly; `ScaleMoveSpeed()` scales overrides for buffs.
- `CurrentMoveSpeed` is derived by classifying `CurrentSpeed`: a verbatim active/passive think value maps to the matching move value; a bespoke pace written directly (mount boosts, follow sprint) stays fused to both clocks. External `CurrentSpeed` writers need no changes.
- `AITimer` schedules the earlier of the two deadlines. Decisions run at the think cadence exactly as before; while a pursuit/investigation is live, the timer also wakes when the movement budget elapses and advances one step with no decisions. Steps no longer snap to the think grid, so any step delay paces smoothly on the 8ms wheel. A blocked creature schedules no move wakes.
- The movement budget is RunUO's `m_NextMove` accumulate-and-clamp at a full step, so long-run pacing averages `CurrentMoveSpeed` exactly.
### Behavior changes
- **`npc-speeds.json` buckets get RunUO `TransformMoveDelay`-parity move values**: creatures step at RunUO pace while thinking/reacting at current speed. The situational +0.1/+0.2 offsets are deliberately omitted.
- **Existing saves migrate on load**: a pre-v22 creature whose think speeds still match its npc-speeds entry (never hand-tuned) adopts the table's move values — worlds and pets pick up the new pacing without a respawn. Tuned creatures keep movement inheriting their think clock.
- **Paragons scale movement by `SpeedBuff` (1.2x)**: RunUO had no deliberate policy here — dividing by 1.2 knocked most speeds off `TransformMoveDelay`'s exact-equality table (raw pass-through, 2x+ faster), while 0.3/0.6 creatures landed back on it for ~1.33x. This applies the uniform 1.2x the buff always claimed. UnConvert snaps speeds back to exact table values within 1e-4 — /1.2 then ×1.2 drifts 0.45 and 0.9 by an ulp, which would read as hand-tuned (and defeat a future skip-table-conformant-values serialization pass); tuned speeds keep.
- **Herding paces the movement clock**: the old `CurrentSpeed` getter hack is gone. A herded creature walks at a fixed 0.3s/step — RunUO's forced pace, without its `TransformMoveDelay` inflation to 0.6 — so herding is never penalized by a slow creature. Thinking is untouched, and `CheckHerding` walks through `MoveToPoint`, so herded creatures path around obstacles.
- **Badly-hurt slowdown now inflates the step delay only** (RunUO parity), computed from the base each step. Previously it wrote `CurrentSpeed = CurrentSpeed + 0.05..0.15` back on every successful step — compounding unboundedly while hurt and slowing decisions too.
- Removes the vestigial `MoveSpeedMod` (never read, written, or serialized).
- With no bucket or per-instance move values, both clocks carry identical values and creatures pace as before.
### Testing
- Full suite passes (1557, including 12 new `MoveSpeedTests`: resolution classes, `SetSpeed` clearing, `0`-re-inherit, v22 round-trip with exact-consumption check, save migration adopt/skip, buff scale/snap, herding).
- In-game verified via local diagnostics build (per-step budget tracing): steady 700ms step cadence on a 0.3s think grid with one-step catch-up after idle, think grid unperturbed by move wakes.
---
Distribution/Data/npc-speeds.json | 10 +
.../Tests/Mobiles/AI/MoveSpeedTests.cs | 219 ++++++++++++++++++
.../UOContent/Mobiles/AI/BaseAI/AIMovement.cs | 122 ++++++++--
.../UOContent/Mobiles/AI/BaseAI/AITimer.cs | 70 +++++-
.../UOContent/Mobiles/AI/BaseAI/BaseAI.cs | 19 +-
Projects/UOContent/Mobiles/BaseCreature.cs | 159 ++++++++++++-
Projects/UOContent/Mobiles/NPCSpeeds.cs | 23 ++
Projects/UOContent/Mobiles/Special/Paragon.cs | 3 +
.../modernuo-content-patterns.md | 6 +
dev-docs/content-patterns.md | 29 +++
10 files changed, 620 insertions(+), 40 deletions(-)
create mode 100644 Projects/UOContent.Tests/Tests/Mobiles/AI/MoveSpeedTests.cs
diff --git a/Distribution/Data/npc-speeds.json b/Distribution/Data/npc-speeds.json
index 6e07859d5..707f61e4a 100644
--- a/Distribution/Data/npc-speeds.json
+++ b/Distribution/Data/npc-speeds.json
@@ -3,12 +3,16 @@
"level": "VerySlow",
"active": 0.4,
"passive": 0.8,
+ "activeMove": 0.9,
+ "passiveMove": 1.5,
"types": []
},
{
"level": "Slow",
"active": 0.3,
"passive": 0.6,
+ "activeMove": 0.6,
+ "passiveMove": 1.2,
"types": [
"AntLion", "ArcticOgreLord", "BogThing",
"Bogle", "BoneKnight", "EarthElemental",
@@ -28,6 +32,8 @@
"level": "Medium",
"active": 0.25,
"passive": 0.5,
+ "activeMove": 0.45,
+ "passiveMove": 1.05,
"types": [
"AcidElemental", "AgapiteElemental", "Alligator",
"AncientLich", "Betrayer", "Bird",
@@ -108,6 +114,8 @@
"level": "Fast",
"active": 0.2,
"passive": 0.4,
+ "activeMove": 0.3,
+ "passiveMove": 0.9,
"types": [
"LordOaks", "Silvani", "AirElemental",
"AncientWyrm", "Balron", "BladeSpirits",
@@ -139,6 +147,8 @@
"level": "VeryFast",
"active": 0.125,
"passive": 0.30,
+ "activeMove": 0.125,
+ "passiveMove": 0.6,
"types": [
"Barracoon", "Mephitis", "Neira",
"Rikktor", "Semidar", "EnergyVortex",
diff --git a/Projects/UOContent.Tests/Tests/Mobiles/AI/MoveSpeedTests.cs b/Projects/UOContent.Tests/Tests/Mobiles/AI/MoveSpeedTests.cs
new file mode 100644
index 000000000..7d9243a29
--- /dev/null
+++ b/Projects/UOContent.Tests/Tests/Mobiles/AI/MoveSpeedTests.cs
@@ -0,0 +1,219 @@
+using System;
+using System.Collections.Generic;
+using Server;
+using Server.Mobiles;
+using Xunit;
+
+namespace UOContent.Tests.Mobiles.AI;
+
+// Pins the CurrentMoveSpeed classification (verbatim active/passive maps to the matching
+// move value; bespoke stays fused), SetSpeed's one-clock guarantee, and the v22 tail.
+[Collection("Sequential UOContent Tests")]
+public class MoveSpeedTests : IDisposable
+{
+ // Delete spawned stubs so they don't linger in the shared static World.
+ private readonly List _created = new();
+
+ public void Dispose()
+ {
+ for (var i = 0; i < _created.Count; i++)
+ {
+ _created[i].Delete();
+ }
+ }
+
+ private sealed class SpeedStub : BaseCreature
+ {
+ // Stands in for the npc-speeds table (unconfigured in the test fixture).
+ public double TableActiveMove;
+ public double TablePassiveMove;
+
+ public SpeedStub() : base(AIType.AI_Animal) => Body = 0xC9;
+
+ public SpeedStub(Serial serial) : base(serial) => Body = 0xC9;
+
+ public override void GetSpeeds(out double activeSpeed, out double passiveSpeed)
+ {
+ activeSpeed = 0.3;
+ passiveSpeed = 0.6;
+ }
+
+ public override void GetMoveSpeeds(out double activeMoveSpeed, out double passiveMoveSpeed)
+ {
+ activeMoveSpeed = TableActiveMove;
+ passiveMoveSpeed = TablePassiveMove;
+ }
+ }
+
+ private SpeedStub NewCreature()
+ {
+ var bc = new SpeedStub();
+ _created.Add(bc);
+ return bc;
+ }
+
+ [Fact]
+ public void MoveSpeeds_InheritThinkValues_ByDefault()
+ {
+ var bc = NewCreature();
+
+ Assert.Equal(0.3, bc.ActiveMoveSpeed);
+ Assert.Equal(0.6, bc.PassiveMoveSpeed);
+ Assert.Equal(bc.CurrentSpeed, bc.CurrentMoveSpeed);
+ }
+
+ [Fact]
+ public void CurrentMoveSpeed_ResolvesPerMode_WhenOverridden()
+ {
+ var bc = NewCreature();
+ bc.SetMoveSpeed(0.45, 0.9);
+
+ // SetSpeed left the creature passive; the think clock is untouched.
+ Assert.Equal(0.6, bc.CurrentSpeed);
+ Assert.Equal(0.9, bc.CurrentMoveSpeed);
+
+ bc.SetCurrentSpeedToActive();
+ Assert.Equal(0.3, bc.CurrentSpeed);
+ Assert.Equal(0.45, bc.CurrentMoveSpeed);
+ }
+
+ [Fact]
+ public void CurrentMoveSpeed_BespokePace_StaysFused()
+ {
+ var bc = NewCreature();
+ bc.SetMoveSpeed(0.45, 0.9);
+
+ // Neither think value verbatim, so both clocks run it.
+ bc.CurrentSpeed = 0.11;
+ Assert.Equal(0.11, bc.CurrentMoveSpeed);
+ }
+
+ [Fact]
+ public void SetSpeed_ClearsMoveOverrides()
+ {
+ var bc = NewCreature();
+ bc.SetMoveSpeed(0.45, 0.9);
+
+ bc.SetSpeed(0.2, 0.4);
+
+ Assert.Equal(0.2, bc.ActiveMoveSpeed);
+ Assert.Equal(0.4, bc.PassiveMoveSpeed);
+ }
+
+ [Fact]
+ public void NonPositiveMoveSpeed_ClearsThatOverride()
+ {
+ var bc = NewCreature();
+ bc.SetMoveSpeed(0.45, 0.9);
+
+ bc.ActiveMoveSpeed = 0;
+
+ Assert.Equal(0.3, bc.ActiveMoveSpeed); // inheriting again
+ Assert.Equal(0.9, bc.PassiveMoveSpeed); // other override untouched
+ }
+
+ [Fact]
+ public void ScaleMoveSpeed_ScalesOverrides_LeavesInheritAlone()
+ {
+ var bc = NewCreature();
+ bc.ActiveMoveSpeed = 0.6; // passive left inheriting
+
+ bc.ScaleMoveSpeed(1.0 / 1.2);
+
+ Assert.Equal(0.5, bc.ActiveMoveSpeed);
+ Assert.Equal(bc.PassiveSpeed, bc.PassiveMoveSpeed); // still inheriting, not 0 * scalar
+ }
+
+ [Fact]
+ public void Herding_DrivesMoveClock_ThinkUntouched()
+ {
+ var bc = NewCreature(); // think 0.3/0.6, passive
+ bc.SetMoveSpeed(0.45, 1.05);
+
+ bc.TargetLocation = new Point2D(10, 10);
+
+ Assert.Equal(0.6, bc.CurrentSpeed); // think clock unaffected by herding
+ Assert.Equal(0.3, bc.CurrentMoveSpeed); // fixed herding pace, not 1.05
+
+ bc.TargetLocation = null;
+ Assert.Equal(1.05, bc.CurrentMoveSpeed);
+ }
+
+ [Fact]
+ public void SnapSpeedsToTable_UndoesScalingDrift_KeepsTunedValues()
+ {
+ var bc = NewCreature();
+ bc.TableActiveMove = 0.45;
+ bc.TablePassiveMove = 0.9;
+ bc.SetMoveSpeed(0.45, 0.9);
+
+ // 0.45 and 0.9 do not survive /1.2 then *1.2 bit-exactly.
+ bc.ScaleMoveSpeed(1.0 / 1.2);
+ bc.ScaleMoveSpeed(1.2);
+ Assert.NotEqual(0.45, bc.ActiveMoveSpeed);
+
+ bc.SnapSpeedsToTable();
+ Assert.Equal(0.45, bc.ActiveMoveSpeed);
+ Assert.Equal(0.9, bc.PassiveMoveSpeed);
+
+ // A hand-tuned value is nowhere near the epsilon and must keep.
+ bc.SetMoveSpeed(0.7, 0.9);
+ bc.SnapSpeedsToTable();
+ Assert.Equal(0.7, bc.ActiveMoveSpeed);
+ }
+
+ [Fact]
+ public void Migration_MatchingThinkSpeeds_AdoptTableMoveValues()
+ {
+ var bc = NewCreature(); // think 0.3/0.6, matching its table entry
+ bc.TableActiveMove = 0.45;
+ bc.TablePassiveMove = 0.9;
+
+ bc.MigrateMoveSpeeds();
+
+ Assert.Equal(0.45, bc.ActiveMoveSpeed);
+ Assert.Equal(0.9, bc.PassiveMoveSpeed);
+ }
+
+ [Fact]
+ public void Migration_TunedThinkSpeeds_KeepInheriting()
+ {
+ var bc = NewCreature();
+ bc.SetSpeed(0.35, 0.6); // hand-tuned: no longer matches the table entry
+ bc.TableActiveMove = 0.45;
+ bc.TablePassiveMove = 0.9;
+
+ bc.MigrateMoveSpeeds();
+
+ Assert.Equal(0.35, bc.ActiveMoveSpeed);
+ Assert.Equal(0.6, bc.PassiveMoveSpeed);
+ }
+
+ [Theory]
+ [InlineData(true)]
+ [InlineData(false)]
+ public void MoveSpeedOverrides_SurviveSerialization(bool overridden)
+ {
+ var bc = NewCreature();
+ if (overridden)
+ {
+ bc.SetMoveSpeed(0.45, 0.9);
+ }
+
+ var writer = new BufferWriter(true);
+ bc.Serialize(writer);
+
+ var buffer = new byte[writer.Position];
+ writer.Buffer.AsSpan(0, (int)writer.Position).CopyTo(buffer);
+
+ var copy = new SpeedStub(World.NewMobile);
+ _created.Add(copy);
+ var reader = new BufferReader(buffer);
+ copy.Deserialize(reader);
+
+ // The v22 tail is the last block; exact consumption catches any offset mistake.
+ Assert.Equal(buffer.Length, reader.Position);
+ Assert.Equal(overridden ? 0.45 : 0.3, copy.ActiveMoveSpeed);
+ Assert.Equal(overridden ? 0.9 : 0.6, copy.PassiveMoveSpeed);
+ }
+}
diff --git a/Projects/UOContent/Mobiles/AI/BaseAI/AIMovement.cs b/Projects/UOContent/Mobiles/AI/BaseAI/AIMovement.cs
index 06282a7cb..ccd1c72b6 100644
--- a/Projects/UOContent/Mobiles/AI/BaseAI/AIMovement.cs
+++ b/Projects/UOContent/Mobiles/AI/BaseAI/AIMovement.cs
@@ -38,7 +38,18 @@ public abstract partial class BaseAI
private bool _approachGaveUp;
private Point3D _approachGaveUpGoalLoc;
- public static double BadlyHurtMoveDelay(BaseCreature bc)
+ // --- Move intent (see ContinueMove) ------------------------------------------------
+ // Durable movement goal renewed by en-route ApproachTarget/MoveToPoint calls; while
+ // live, the AITimer wakes at NextMove between think ticks to advance the step.
+ private Mobile _moveIntentTarget;
+ private IPoint3D _moveIntentPoint;
+ private bool _moveIntentRun;
+ private int _moveIntentRange;
+ private long _moveIntentExpire;
+
+ // Inflates a step delay while badly hurt; computed from the passed base so it cannot
+ // compound across steps. Damage slows steps, never decisions.
+ public static double BadlyHurtMoveDelay(BaseCreature bc, double delay)
{
var statMin = Core.HS ? bc.Stam : bc.Hits;
var statMax = Core.HS ? bc.StamMax : bc.HitsMax;
@@ -46,14 +57,15 @@ public abstract partial class BaseAI
if (!bc.IsDeadPet && (bc.ReduceSpeedWithDamage || bc.IsSubdued)
&& statMax > 0 && statMin < statMax * 0.3)
{
- var hits = (double)statMin / statMax;
+ var stat = (double)statMin / statMax;
- if (hits < 0.1) { return bc.CurrentSpeed + 0.15; }
- if (hits < 0.2) { return bc.CurrentSpeed + 0.1; }
- if (hits < 0.3) { return bc.CurrentSpeed + 0.05; }
+ if (stat < 0.1) { return delay + 0.15; }
+ if (stat < 0.2) { return delay + 0.1; }
+
+ return delay + 0.05;
}
- return bc.CurrentSpeed;
+ return delay;
}
public bool CanMoveNow(out double delay)
@@ -62,12 +74,23 @@ public abstract partial class BaseAI
return Core.TickCount - NextMove >= 0;
}
- // Caps movement at one actual step per AI think tick; pacing itself is the timer's
- // cadence. Half a step keeps the budget below the timer interval so a legitimate
- // next-tick move is never jitter-throttled.
+ // Accumulative full-step budget: long-run pacing averages CurrentMoveSpeed exactly
+ // regardless of timer-grid jitter; snap-to-now caps stall catch-up at one step.
private void ConsumeMoveBudget()
{
- NextMove = Core.TickCount + Math.Max(50, (int)(Mobile.CurrentSpeed * 500));
+ var stepDelay = Mobile.CurrentMoveSpeed;
+
+ if (!(Core.AOS && IsFollowingMaster()))
+ {
+ stepDelay = BadlyHurtMoveDelay(Mobile, stepDelay);
+ }
+
+ NextMove += Math.Max(50, (long)(stepDelay * 1000));
+
+ if (Core.TickCount - NextMove > 0)
+ {
+ NextMove = Core.TickCount;
+ }
}
public virtual bool CheckMove() => !(Mobile.Deleted || Mobile.DisallowAllMoves);
@@ -95,21 +118,18 @@ public abstract partial class BaseAI
if (TryMove(d))
{
+ // Writes the think clock only; hurt slowdown applies in ConsumeMoveBudget.
if (Core.AOS && IsFollowingMaster())
{
Mobile.CurrentSpeed = 0.1;
}
- else if (Mobile.Hits < Mobile.HitsMax * 0.3)
- {
- Mobile.CurrentSpeed = BadlyHurtMoveDelay(Mobile);
- }
else if (Mobile.Warmode || Mobile.Combatant != null)
{
- Mobile.CurrentSpeed = Mobile.ActiveSpeed;
+ Mobile.SetCurrentSpeedToActive();
}
else
{
- Mobile.CurrentSpeed = Mobile.PassiveSpeed;
+ Mobile.SetCurrentSpeedToPassive();
}
ConsumeMoveBudget();
@@ -319,12 +339,14 @@ public abstract partial class BaseAI
{
if (Mobile.Deleted || Mobile.DisallowAllMoves || target?.Deleted != false)
{
+ ClearMoveIntent();
return false;
}
if (Mobile.InRange(target, range))
{
ResetApproach();
+ ClearMoveIntent();
return true;
}
@@ -333,12 +355,15 @@ public abstract partial class BaseAI
{
if (target.Location == _approachGaveUpGoalLoc)
{
+ ClearMoveIntent();
return false;
}
ResetApproach(); // target moved — try again fresh
}
+ RenewMoveIntent(target, null, run, range);
+
// FAST PATH: greedy step toward the target, counted as success ONLY when the move
// fully succeeded (not an auto-turn sidestep) and actually got us closer. An
// auto-turn sidestep can reduce Euclidean distance while moving in the wrong
@@ -401,6 +426,7 @@ public abstract partial class BaseAI
{
if (Mobile.Deleted || Mobile.DisallowAllMoves || goal == null)
{
+ ClearMoveIntent();
return false;
}
@@ -409,16 +435,26 @@ public abstract partial class BaseAI
Path = new PathFollower(Mobile, goal) { Mover = DoMoveImpl };
}
+ RenewMoveIntent(null, goal, run, 1);
+
var couldMove = CanMoveNow(out _) && !IsInBadState();
var locBefore = Mobile.Location;
if (Path.Follow(run, 1))
{
Path = null;
+ ClearMoveIntent();
return false; // arrived
}
- return Mobile.Location != locBefore || !couldMove;
+ var progressed = Mobile.Location != locBefore || !couldMove;
+
+ if (!progressed)
+ {
+ ClearMoveIntent();
+ }
+
+ return progressed;
}
///
@@ -461,10 +497,10 @@ public abstract partial class BaseAI
if (++_approachStallTicks >= ApproachGiveUpTicks)
{
-
_approachGaveUp = true;
_approachGaveUpGoalLoc = goalLoc;
Path = null;
+ ClearMoveIntent();
}
}
@@ -480,6 +516,56 @@ public abstract partial class BaseAI
_approachGaveUp = false;
}
+ private void RenewMoveIntent(Mobile target, IPoint3D point, bool run, int range)
+ {
+ _moveIntentTarget = target;
+ _moveIntentPoint = point;
+ _moveIntentRun = run;
+ _moveIntentRange = range;
+
+ // A live pursuit renews every think tick; unrenewed intent dies on its own.
+ _moveIntentExpire = Core.TickCount + (long)(Mobile.CurrentSpeed * 2000) + 250;
+ }
+
+ public void ClearMoveIntent()
+ {
+ _moveIntentTarget = null;
+ _moveIntentPoint = null;
+ }
+
+ ///
+ /// True while a durable movement goal is live; is the tick
+ /// the movement budget elapses.
+ ///
+ public bool TryGetMoveWake(out long nextMove)
+ {
+ nextMove = NextMove;
+
+ return (_moveIntentTarget != null || _moveIntentPoint != null) &&
+ Core.TickCount - _moveIntentExpire < 0;
+ }
+
+ ///
+ /// Advances the current pursuit/investigation by one step on a movement-clock wake;
+ /// no decisions run.
+ ///
+ public void ContinueMove()
+ {
+ if (!TryGetMoveWake(out var nextMove) || Core.TickCount - nextMove < 0)
+ {
+ return;
+ }
+
+ if (_moveIntentTarget != null)
+ {
+ ApproachTarget(_moveIntentTarget, _moveIntentRun, _moveIntentRange);
+ }
+ else
+ {
+ MoveToPoint(_moveIntentPoint, _moveIntentRun);
+ }
+ }
+
public virtual bool MoveTo(Mobile m, bool run, int range)
{
if (Mobile.Deleted || Mobile.DisallowAllMoves || m?.Deleted != false)
diff --git a/Projects/UOContent/Mobiles/AI/BaseAI/AITimer.cs b/Projects/UOContent/Mobiles/AI/BaseAI/AITimer.cs
index 3c08d944b..fe24e5f6d 100644
--- a/Projects/UOContent/Mobiles/AI/BaseAI/AITimer.cs
+++ b/Projects/UOContent/Mobiles/AI/BaseAI/AITimer.cs
@@ -17,9 +17,15 @@ using System;
namespace Server.Mobiles;
+///
+/// Drives an AI on two clocks: decisions at , plus
+/// move-only wakes at while a pursuit is live. Each tick
+/// schedules the earlier of the two deadlines.
+///
public sealed class AITimer : Timer
{
private readonly BaseAI _owner;
+ private long _nextThink;
private int _detectHiddenMinDelay;
private int _detectHiddenMaxDelay;
@@ -28,14 +34,29 @@ public sealed class AITimer : Timer
{
_owner = owner;
_owner._nextDetectHidden = Core.TickCount;
+ _nextThink = Core.TickCount;
}
public void Activate()
{
+ _nextThink = Core.TickCount;
Interval = TimeSpan.FromSeconds(_owner.Mobile.CurrentSpeed);
Start();
}
+ // A speed-up must not wait out a stale, longer think deadline.
+ public void OnSpeedChanged()
+ {
+ var candidate = Core.TickCount + (long)(_owner.Mobile.CurrentSpeed * 1000);
+
+ if (candidate - _nextThink < 0)
+ {
+ _nextThink = candidate;
+ }
+
+ Interval = TimeSpan.FromSeconds(_owner.Mobile.CurrentSpeed);
+ }
+
protected override void OnTick()
{
if (ShouldStop())
@@ -44,23 +65,52 @@ public sealed class AITimer : Timer
return;
}
- _owner.Mobile.OnThink();
-
- if (ShouldStop())
+ if (Core.TickCount - _nextThink >= 0)
{
- Stop();
- return;
+ _owner.Mobile.OnThink();
+
+ if (ShouldStop())
+ {
+ Stop();
+ return;
+ }
+
+ HandleBardEffects();
+
+ if (_owner.Mobile.Controlled ? _owner.Obey() : _owner.Think())
+ {
+ HandleDetectHidden();
+ }
+
+ // Cadence from the post-decision speed (decisions may flip active/passive).
+ _nextThink = Core.TickCount + (long)(_owner.Mobile.CurrentSpeed * 1000);
+ }
+ else
+ {
+ _owner.ContinueMove();
}
- Interval = TimeSpan.FromSeconds(_owner.Mobile.CurrentSpeed);
- HandleBardEffects();
+ ScheduleNext();
+ }
- if (_owner.Mobile.Controlled ? !_owner.Obey() : !_owner.Think())
+ private void ScheduleNext()
+ {
+ var now = Core.TickCount;
+ var delay = _nextThink - now;
+
+ if (_owner.TryGetMoveWake(out var nextMove))
{
- return;
+ var moveDelay = nextMove - now;
+
+ // Only a future budget is a wake — a blocked creature must not spin the timer.
+ if (moveDelay > 0 && moveDelay < delay)
+ {
+ delay = moveDelay;
+ }
}
- HandleDetectHidden();
+ // The wheel rounds up to its 8ms resolution; a non-positive delay becomes one turn.
+ Interval = TimeSpan.FromMilliseconds(delay);
}
private bool ShouldStop()
diff --git a/Projects/UOContent/Mobiles/AI/BaseAI/BaseAI.cs b/Projects/UOContent/Mobiles/AI/BaseAI/BaseAI.cs
index 4b872ee79..cf64cae17 100644
--- a/Projects/UOContent/Mobiles/AI/BaseAI/BaseAI.cs
+++ b/Projects/UOContent/Mobiles/AI/BaseAI/BaseAI.cs
@@ -40,6 +40,7 @@ public abstract partial class BaseAI
private Mobile _lkpTarget;
private Point3D _lkpLocation;
private IPoint3D _lkpGoal; // boxed _lkpLocation handed to the PathFollower
+ private IPoint3D _herdGoal; // boxed herding goal handed to the PathFollower
private long _lkpExpireTick;
private long _guardStopTick;
private long _investigateStopTick;
@@ -58,6 +59,7 @@ public abstract partial class BaseAI
public BaseAI(BaseCreature m)
{
Mobile = m;
+ NextMove = Core.TickCount;
AITimer = new AITimer(this);
if (!m.PlayerRangeSensitive || !World.Loading && m.Map != null && m.Map != Map.Internal && m.Map.GetSector(m.Location).Active)
@@ -295,6 +297,9 @@ public abstract partial class BaseAI
public virtual void OnActionChanged()
{
+ // A change of course invalidates between-think movement continuation.
+ ClearMoveIntent();
+
switch (Action)
{
case ActionType.Wander:
@@ -623,6 +628,7 @@ public abstract partial class BaseAI
if (target == null)
{
+ _herdGoal = null;
return false;
}
@@ -630,7 +636,15 @@ public abstract partial class BaseAI
if (distance >= 1 && distance <= 15)
{
- DoMove(Mobile.GetDirectionTo(target));
+ // A cached boxed goal keeps the PathFollower persistent across ticks; walking
+ // through MoveToPoint paces herding on the movement clock and paths around
+ // obstacles.
+ if (_herdGoal == null || _herdGoal.X != target.X || _herdGoal.Y != target.Y)
+ {
+ _herdGoal = new Point3D(target.X, target.Y, Mobile.Map?.GetAverageZ(target.X, target.Y) ?? Mobile.Z);
+ }
+
+ MoveToPoint(_herdGoal, false);
return true;
}
@@ -640,6 +654,7 @@ public abstract partial class BaseAI
}
Mobile.TargetLocation = null;
+ _herdGoal = null;
return false;
}
@@ -1131,6 +1146,6 @@ public abstract partial class BaseAI
public virtual void OnCurrentSpeedChanged()
{
- AITimer.Interval = TimeSpan.FromSeconds(Mobile.CurrentSpeed);
+ AITimer.OnSpeedChanged();
}
}
diff --git a/Projects/UOContent/Mobiles/BaseCreature.cs b/Projects/UOContent/Mobiles/BaseCreature.cs
index d1a0c7faf..f64a289f4 100644
--- a/Projects/UOContent/Mobiles/BaseCreature.cs
+++ b/Projects/UOContent/Mobiles/BaseCreature.cs
@@ -265,8 +265,12 @@ namespace Server.Mobiles
private double _passiveSpeed;
private double _currentSpeed;
- // Herding - Overrides the AI to force the mob to move to a specific location
- // Thinking: 0.3s, Movement: 0.6s.
+ // Movement clock (seconds per step); 0 = inherit the matching think value.
+ private double _activeMoveSpeed;
+ private double _passiveMoveSpeed;
+
+ // Herding - forces the mob to walk to a specific location, paced by the movement
+ // clock at HerdingMoveSpeed. Thinking is unaffected.
private IPoint2D _targetLocation;
private int m_DamageMax = -1;
@@ -342,6 +346,7 @@ namespace Server.Mobiles
FightMode = mode;
GetSpeeds(out var activeSpeed, out var passiveSpeed);
+ GetMoveSpeeds(out _activeMoveSpeed, out _passiveMoveSpeed);
ActiveSpeed = activeSpeed;
PassiveSpeed = passiveSpeed;
@@ -673,6 +678,7 @@ namespace Server.Mobiles
[CommandProperty(AccessLevel.GameMaster)]
public int RangeHome { get; set; } = 10;
+ /// Seconds per AI decision while engaged; see for movement pace.
[CommandProperty(AccessLevel.GameMaster)]
public virtual double ActiveSpeed
{
@@ -686,6 +692,7 @@ namespace Server.Mobiles
}
}
+ /// Seconds per AI decision while idle; see for movement pace.
[CommandProperty(AccessLevel.GameMaster)]
public virtual double PassiveSpeed
{
@@ -700,21 +707,37 @@ namespace Server.Mobiles
}
}
+ /// Seconds per step while engaged. Inherits ; set 0 to re-inherit.
+ [CommandProperty(AccessLevel.GameMaster)]
+ public virtual double ActiveMoveSpeed
+ {
+ get => _activeMoveSpeed > 0 ? _activeMoveSpeed : _activeSpeed;
+ set => _activeMoveSpeed = value > 0 ? value : 0;
+ }
+
+ /// Seconds per step while idle. Inherits ; set 0 to re-inherit.
+ [CommandProperty(AccessLevel.GameMaster)]
+ public virtual double PassiveMoveSpeed
+ {
+ get => _passiveMoveSpeed > 0 ? _passiveMoveSpeed : _passiveSpeed;
+ set => _passiveMoveSpeed = value > 0 ? value : 0;
+ }
+
+ // Herded creatures walk at a fixed standard pace regardless of their own speed
+ // (RunUO's forced 0.3, without its TransformMoveDelay inflation to 0.6).
+ private const double HerdingMoveSpeed = 0.3;
+
[CommandProperty(AccessLevel.GameMaster)]
public IPoint2D TargetLocation
{
get => _targetLocation;
- set
- {
- _targetLocation = value;
- AIObject?.OnCurrentSpeedChanged();
- }
+ set => _targetLocation = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public double CurrentSpeed
{
- get => _targetLocation != null ? 0.3 : _currentSpeed;
+ get => _currentSpeed;
set
{
if (Math.Abs(_currentSpeed - value) > 0.0001)
@@ -725,8 +748,26 @@ namespace Server.Mobiles
}
}
+ ///
+ /// Resolved seconds per step: a verbatim active/passive
+ /// maps to the matching movement value; a bespoke pace stays fused to both clocks.
+ /// A herded creature is always driven at .
+ ///
[CommandProperty(AccessLevel.GameMaster)]
- public double MoveSpeedMod { get; set; }
+ public double CurrentMoveSpeed
+ {
+ get
+ {
+ if (_targetLocation != null)
+ {
+ return HerdingMoveSpeed;
+ }
+
+ return _currentSpeed == _activeSpeed ? ActiveMoveSpeed
+ : _currentSpeed == _passiveSpeed ? PassiveMoveSpeed
+ : _currentSpeed;
+ }
+ }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D Home
@@ -1850,7 +1891,7 @@ namespace Server.Mobiles
{
base.Serialize(writer);
- writer.Write(21); // version
+ writer.Write(22); // version
writer.Write((int)m_CurrentAI);
writer.Write((int)m_DefaultAI);
@@ -1970,6 +2011,10 @@ namespace Server.Mobiles
// Version 19
writer.Write(HomeMap);
+
+ // Version 22 (0 = inherit the matching think value)
+ writer.Write(_activeMoveSpeed);
+ writer.Write(_passiveMoveSpeed);
}
public override void Deserialize(IGenericReader reader)
@@ -2173,6 +2218,16 @@ namespace Server.Mobiles
HomeMap = reader.ReadMap();
}
+ if (version >= 22)
+ {
+ _activeMoveSpeed = reader.ReadDouble();
+ _passiveMoveSpeed = reader.ReadDouble();
+ }
+ else
+ {
+ MigrateMoveSpeeds();
+ }
+
if (version <= 14 && m_Paragon && Hue == 0x31)
{
Hue = Paragon.Hue; // Paragon hue fixed, should now be 0x501.
@@ -4586,13 +4641,78 @@ namespace Server.Mobiles
return false;
}
+ ///
+ /// Sets the think clock and clears movement overrides (legacy one-clock semantics);
+ /// use for an independent movement pace.
+ ///
public void SetSpeed(double active, double passive, bool isPassive = true)
{
ActiveSpeed = active;
PassiveSpeed = passive;
+ ClearMoveSpeed();
CurrentSpeed = isPassive ? PassiveSpeed : ActiveSpeed;
}
+ /// Sets only the movement clock (seconds per step).
+ public void SetMoveSpeed(double active, double passive)
+ {
+ ActiveMoveSpeed = active;
+ PassiveMoveSpeed = passive;
+ }
+
+ /// Clears movement overrides; steps pace off the think clock again.
+ public void ClearMoveSpeed()
+ {
+ _activeMoveSpeed = 0;
+ _passiveMoveSpeed = 0;
+ }
+
+ ///
+ /// Scales movement overrides (paragon and similar buffs). Inheriting values stay
+ /// inheriting — they already follow the scaled think clock.
+ ///
+ public void ScaleMoveSpeed(double scalar)
+ {
+ if (_activeMoveSpeed > 0)
+ {
+ _activeMoveSpeed *= scalar;
+ }
+
+ if (_passiveMoveSpeed > 0)
+ {
+ _passiveMoveSpeed *= scalar;
+ }
+ }
+
+ ///
+ /// Snaps speeds within rounding distance of the creature's table values back to
+ /// exact. A scaling buff that divides then multiplies can drift by an ulp (e.g.
+ /// 0.9 and 0.45 through 1.2), which would read as hand-tuned; call after undoing
+ /// such a buff. Genuinely tuned speeds are nowhere near the epsilon and keep.
+ ///
+ public void SnapSpeedsToTable()
+ {
+ GetSpeeds(out var activeSpeed, out var passiveSpeed);
+
+ if (Math.Abs(_activeSpeed - activeSpeed) < 0.0001 && Math.Abs(_passiveSpeed - passiveSpeed) < 0.0001)
+ {
+ _activeSpeed = activeSpeed;
+ _passiveSpeed = passiveSpeed;
+ }
+
+ GetMoveSpeeds(out var activeMoveSpeed, out var passiveMoveSpeed);
+
+ if (activeMoveSpeed > 0 && Math.Abs(_activeMoveSpeed - activeMoveSpeed) < 0.0001)
+ {
+ _activeMoveSpeed = activeMoveSpeed;
+ }
+
+ if (passiveMoveSpeed > 0 && Math.Abs(_passiveMoveSpeed - passiveMoveSpeed) < 0.0001)
+ {
+ _passiveMoveSpeed = passiveMoveSpeed;
+ }
+ }
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetCurrentSpeedToActive() => CurrentSpeed = ActiveSpeed;
@@ -4906,6 +5026,25 @@ namespace Server.Mobiles
NPCSpeeds.GetSpeeds(this, out activeSpeed, out passiveSpeed);
}
+ public virtual void GetMoveSpeeds(out double activeMoveSpeed, out double passiveMoveSpeed)
+ {
+ NPCSpeeds.GetMoveSpeeds(this, out activeMoveSpeed, out passiveMoveSpeed);
+ }
+
+ // Pre-v22 saves carry no movement clock. A creature whose serialized think speeds
+ // still match what it would spawn with today was never hand-tuned: adopt today's
+ // move values so existing worlds (and pets) pick up npc-speeds pacing without a
+ // respawn. Tuned creatures keep movement inheriting their think clock.
+ internal void MigrateMoveSpeeds()
+ {
+ GetSpeeds(out var activeSpeed, out var passiveSpeed);
+
+ if (_activeSpeed == activeSpeed && _passiveSpeed == passiveSpeed)
+ {
+ GetMoveSpeeds(out _activeMoveSpeed, out _passiveMoveSpeed);
+ }
+ }
+
public virtual void DropBackpack()
{
var backpack = Backpack;
diff --git a/Projects/UOContent/Mobiles/NPCSpeeds.cs b/Projects/UOContent/Mobiles/NPCSpeeds.cs
index a61ce70c6..8f5e908bb 100644
--- a/Projects/UOContent/Mobiles/NPCSpeeds.cs
+++ b/Projects/UOContent/Mobiles/NPCSpeeds.cs
@@ -38,6 +38,22 @@ public static class NPCSpeeds
passiveSpeed = sp.PassiveSpeed;
}
+ // Move speeds are optional (0 = inherit), so this tolerates a missing entry or table.
+ public static void GetMoveSpeeds(BaseCreature bc, out double activeMoveSpeed, out double passiveMoveSpeed)
+ {
+ if ((bc.SpeedClass == SpeedLevel.None || !_speedsByLevel.TryGetValue(bc.SpeedClass, out var sp)) &&
+ !_speedsByType.TryGetValue(bc.GetType(), out sp) &&
+ !_speedsByLevel.TryGetValue(SpeedLevel.Medium, out sp))
+ {
+ activeMoveSpeed = 0;
+ passiveMoveSpeed = 0;
+ return;
+ }
+
+ activeMoveSpeed = sp.ActiveMoveSpeed;
+ passiveMoveSpeed = sp.PassiveMoveSpeed;
+ }
+
public static void RegisterSpeed(SpeedClassEntry entry)
{
_speedsByLevel[entry.Level] = entry;
@@ -78,6 +94,13 @@ public static class NPCSpeeds
[JsonPropertyName("passive")]
public double PassiveSpeed { get; init; }
+ // Movement clock (seconds per step); absent/0 = inherit the matching think value.
+ [JsonPropertyName("activeMove")]
+ public double ActiveMoveSpeed { get; init; }
+
+ [JsonPropertyName("passiveMove")]
+ public double PassiveMoveSpeed { get; init; }
+
[JsonPropertyName("types")]
public HashSet Types { get; init; }
}
diff --git a/Projects/UOContent/Mobiles/Special/Paragon.cs b/Projects/UOContent/Mobiles/Special/Paragon.cs
index 825609e22..cbd0a30c7 100644
--- a/Projects/UOContent/Mobiles/Special/Paragon.cs
+++ b/Projects/UOContent/Mobiles/Special/Paragon.cs
@@ -79,6 +79,7 @@ public static class Paragon
bc.PassiveSpeed /= SpeedBuff;
bc.ActiveSpeed /= SpeedBuff;
+ bc.ScaleMoveSpeed(1.0 / SpeedBuff);
bc.CurrentSpeed = bc.PassiveSpeed;
bc.DamageMin += DamageBuff;
@@ -143,6 +144,8 @@ public static class Paragon
bc.PassiveSpeed *= SpeedBuff;
bc.ActiveSpeed *= SpeedBuff;
+ bc.ScaleMoveSpeed(SpeedBuff);
+ bc.SnapSpeedsToTable(); // an ulp of scaling drift must not read as hand-tuned
bc.CurrentSpeed = bc.PassiveSpeed;
bc.DamageMin -= DamageBuff;
diff --git a/dev-docs/claude-skills/modernuo-content-patterns.md b/dev-docs/claude-skills/modernuo-content-patterns.md
index 12c9515ef..ce7f18acf 100644
--- a/dev-docs/claude-skills/modernuo-content-patterns.md
+++ b/dev-docs/claude-skills/modernuo-content-patterns.md
@@ -23,6 +23,12 @@ description: >
4. **Clean up timers and references in `OnDelete()`/`OnAfterDelete()`**
5. **No LINQ** in game logic -- use loops and `PooledRefList`
6. **File placement** matters -- follow the directory conventions below
+7. **Creature speeds are delays in seconds, on two clocks** -- think
+ (`ActiveSpeed`/`PassiveSpeed`, seconds per AI decision) and move
+ (`ActiveMoveSpeed`/`PassiveMoveSpeed`, seconds per step; inherits think until
+ overridden). Prefer `npc-speeds.json` buckets (`SpeedClass`); `SetSpeed()` sets think
+ AND clears move overrides, `SetMoveSpeed()` sets move only -- see
+ `dev-docs/content-patterns.md` § Creature Speeds
## New Item Template
diff --git a/dev-docs/content-patterns.md b/dev-docs/content-patterns.md
index 30bb942f3..ec56e1bb3 100644
--- a/dev-docs/content-patterns.md
+++ b/dev-docs/content-patterns.md
@@ -254,6 +254,35 @@ public override int TreasureMapLevel => 3; // Drops treasure map
public override double WeaponAbilityChance => 0.4; // Weapon ability chance
```
+### Creature Speeds (think vs move clocks)
+
+All "speed" values are **delays in seconds** (smaller = faster). A creature runs two clocks:
+
+- **Think clock** — `ActiveSpeed`/`PassiveSpeed`/`CurrentSpeed`: seconds per AI decision
+ (combat decisions, target acquisition, spell timing).
+- **Move clock** — `ActiveMoveSpeed`/`PassiveMoveSpeed`/`CurrentMoveSpeed`: seconds per
+ step. Inherits the matching think value until overridden, so a creature configured with
+ only think speeds behaves as one clock. Any value is legal — steps are scheduled
+ independently of think ticks, so the two need not divide evenly.
+
+Speeds normally come from `Distribution/Data/npc-speeds.json` (via `SpeedClass` or type
+lists); `activeMove`/`passiveMove` are optional per bucket. Prefer data over code:
+
+```csharp
+public override SpeedLevel SpeedClass => SpeedLevel.Slow; // bucket in npc-speeds.json
+```
+
+Code-level overrides for special cases:
+
+```csharp
+SetSpeed(0.5, 2.0); // think clock; ALSO clears move overrides (one-clock legacy semantics)
+SetMoveSpeed(0.45, 0.9); // move clock only — call after SetSpeed if both are wanted
+ClearMoveSpeed(); // back to inheriting the think clock
+```
+
+All four are `[props`-tunable per instance (move values: set `0` to re-inherit); per-instance
+move overrides serialize. Being badly hurt slows steps, never decisions (RunUO parity).
+
---
## New Spell
From 38c74a968b5935a4a44c5e8265696add1009f520 Mon Sep 17 00:00:00 2001
From: Tald0r <47738492+Tald0r@users.noreply.github.com>
Date: Thu, 27 Aug 2026 15:51:42 +0200
Subject: [PATCH 28/28] fix(regions): correct end Z coordinate assignment in
InitRectangles (#2597)
The `ez` variable was incorrectly assigned `rect.End.X` instead of `rect.End.Z`, causing incorrect rectangle processing in region initialization.
---
Projects/UOContent/Regions/BaseRegion.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Projects/UOContent/Regions/BaseRegion.cs b/Projects/UOContent/Regions/BaseRegion.cs
index b18c7fa18..776ec269d 100644
--- a/Projects/UOContent/Regions/BaseRegion.cs
+++ b/Projects/UOContent/Regions/BaseRegion.cs
@@ -113,7 +113,7 @@ public class BaseRegion : Region
m_RectBuffer2.RemoveAt(k);
var sz = rect.Start.Z;
- var ez = rect.End.X;
+ var ez = rect.End.Z;
if (l1 < l2)
{