Compare commits

..

No commits in common. "a90694300e6edcdc87b759a18eb3ce842e20afd3" and "a181e313cd3b6ef05bd24f9997274a32eaac59e2" have entirely different histories.

6 changed files with 29 additions and 125 deletions

View file

@ -14,36 +14,6 @@ public abstract partial class FarmableCrop : Item
public abstract Item GetCropObject();
public abstract int GetPickedID();
public override void AddNameProperties(IPropertyList list)
{
}
public override bool HandlesOnMovement => true;
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (m.Player && m.Alive && !_picked && m.InRange(this.Location, 2))
{
Timer.DelayCall(TimeSpan.FromMilliseconds(100), () =>
{
if (m.InRange(this.Location, 2) && !_picked)
{
OnPicked(m, Location, Map);
}
});
}
base.OnMovement(m, oldLocation);
}
public override bool OnMoveOver(Mobile from)
{
if (from != null && from.Alive && from.Player && !_picked)
{
OnPicked(from, this.Location, this.Map);
}
return base.OnMoveOver(from);
}
public override void OnDoubleClick(Mobile from)
{
var map = Map;
@ -70,20 +40,7 @@ public abstract partial class FarmableCrop : Item
var spawn = GetCropObject();
//spawn?.MoveToWorld(loc, map);
if (spawn != null)
{
if (from.Backpack == null || !from.Backpack.CheckHold(from, spawn, true, true))
{
spawn.MoveToWorld(loc, map);
from.SendMessage("Your backpack is full, the crop was placed on the ground.");
}
else
{
from.AddToBackpack(spawn);
from.PlaySound(0x13E); // Harvest sound
}
}
spawn?.MoveToWorld(loc, map);
_picked = true;
@ -102,11 +59,11 @@ public abstract partial class FarmableCrop : Item
}
[AfterDeserialization]
public void AfterDeserialization()
private void AfterDeserialization()
{
if (_picked)
{
//Unlink();
Unlink();
Delete();
}
}

View file

@ -6,10 +6,11 @@ namespace Server.Items;
public partial class FarmableFlax : FarmableCrop
{
[Constructible]
public FarmableFlax() : base(6810)
public FarmableFlax() : base(GetCropID())
{
}
public static int GetCropID() => 6810;
public static int GetCropID() => Utility.Random(6809, 3);
public override Item GetCropObject() =>
new Flax

View file

@ -85,17 +85,8 @@ public partial class Cotton : Item, IDyable
}
else
{
int amountToProcess = m_Cotton.Amount;
int cottonHue = m_Cotton.Hue;
m_Cotton.Delete();
wheel.BeginSpin((w, mobile, h) =>
{
mobile.AddToBackpack(new SpoolOfThread(6 * amountToProcess)
{
Hue = h
});
mobile.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
}, from, cottonHue);
m_Cotton.Consume();
wheel.BeginSpin(m_Cotton.OnSpun, from, m_Cotton.Hue);
}
}
}

View file

@ -85,17 +85,8 @@ public partial class Flax : Item
}
else
{
int amountToProcess = m_Flax.Amount;
int flaxHue = m_Flax.Hue;
m_Flax.Delete();
wheel.BeginSpin((w, mobile, h) =>
{
mobile.AddToBackpack(new SpoolOfThread(6 * amountToProcess)
{
Hue = h
});
mobile.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
}, from, flaxHue);
m_Flax.Consume();
wheel.BeginSpin(m_Flax.OnSpun, from, m_Flax.Hue);
}
}
}

View file

@ -14,7 +14,6 @@ public partial class Wool : Item, IDyable
}
public override double DefaultWeight => 4.0;
public virtual int YarnMultiplier => 3;
public bool Dye(Mobile from, DyeTub sender)
{
@ -82,21 +81,8 @@ public partial class Wool : Item, IDyable
}
else
{
int amountToProcess = m_Wool.Amount;
int woolHue = m_Wool.Hue;
int multiplier = m_Wool.YarnMultiplier;
m_Wool.Delete();
wheel.BeginSpin((w, mobile, h) =>
{
int totalYarnEarned = multiplier * amountToProcess;
mobile.AddToBackpack(new DarkYarn(totalYarnEarned)
{
Hue = h
});
mobile.SendLocalizedMessage(totalYarnEarned > 1 ? 1010576 : 1010574);
}, from, woolHue);
m_Wool.Consume();
wheel.BeginSpin(m_Wool.OnSpun, from, m_Wool.Hue);
}
}
else
@ -118,7 +104,7 @@ public partial class TaintedWool : Wool
}
public override double DefaultWeight => 4.0;
public override int YarnMultiplier => 1;
public override void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
{
from.AddToBackpack(new DarkYarn

View file

@ -65,48 +65,26 @@ public abstract partial class BaseClothMaterial : Item, IDyable
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (loom.Phase < 4)
{
m_Material.Consume();
if (targeted is Item item)
{
item.SendLocalizedMessageTo(from, 1010001 + loom.Phase++);
}
}
else
{
// 1. Capture stack values and current loom state before deletion
int totalThreads = m_Material.Amount;
int currentPhase = loom.Phase;
int materialHue = m_Material.Hue;
// 2. Combine the loom's current contents with the incoming stack
int totalEffectiveThreads = currentPhase + totalThreads;
// 3. Calculate bolts earned (5 threads per bolt) and the leftover phase remainder
int boltsToMake = totalEffectiveThreads / 5;
int newPhase = totalEffectiveThreads % 5;
// 4. Safely delete the resource stack up front to prevent any anti-duping movement exploits
m_Material.Delete();
// 5. Commit the new leftover phase back to the loom structure
loom.Phase = newPhase;
// 6. Award the bulk bolts of cloth if thresholds were met
if (boltsToMake > 0)
var create = new BoltOfCloth
{
var create = new BoltOfCloth
{
Hue = materialHue,
Amount = boltsToMake
};
Hue = m_Material.Hue
};
from.SendLocalizedMessage(500368); // You create some cloth and put it in your backpack.
from.AddToBackpack(create);
}
// 7. If no bolts were finished but progress was added, send the proper progression message
if (boltsToMake == 0 && newPhase > 0)
{
if (targeted is Item item)
{
// Matches the original localization offsets (Phase 1 = 1010001, Phase 4 = 1010004)
item.SendLocalizedMessageTo(from, 1010000 + newPhase);
}
}
m_Material.Consume();
loom.Phase = 0;
from.SendLocalizedMessage(500368); // You create some cloth and put it in your backpack.
from.AddToBackpack(create);
}
}
else