using System.Buffers; using System.Runtime.CompilerServices; namespace Server.Network; public static class AssistantProtocol { private static PacketHandler[] _handlers; [CallPriority(10)] public static void Configure() { _handlers = ProtocolExtensions.Register(new AssistantsProtocolInfo()); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static unsafe void Register(int cmd, bool ingame, delegate* onReceive) => Register(cmd, ingame, false, onReceive); [MethodImpl(MethodImplOptions.AggressiveInlining)] public static unsafe void Register(int cmd, bool ingame, bool outgame, delegate* onReceive) => _handlers[cmd] = new PacketHandler(cmd, onReceive, inGameOnly: ingame, outGameOnly: outgame); private struct AssistantsProtocolInfo : IProtocolExtensionsInfo { public int PacketId => 0xF0; } }