using Server.Items; using Server.Mobiles; using Server.Network; namespace Server.Commands; public static class StaffDress { public static void Configure() { CommandSystem.Register("ResetStaffDress", AccessLevel.Counselor, StaffDress_OnCommand); } [Usage("ResetStaffDress")] [Description("Resets staff to proper GM")] public static void StaffDress_OnCommand(CommandEventArgs e) { if (e.Mobile is not PlayerMobile pm) { return; } pm.Race = Race.Human; pm.Karma = pm.Fame = pm.Kills = pm.ShortTermMurders = pm.BodyMod = 0; pm.Body = 987; pm.SolidHueOverride = pm.HueMod = -1; pm.FacialHairItemID = 0; pm.Blessed = true; pm.DisplayGuildTitle = false; pm.DisplayChampionTitle = false; if (pm.Mount != null) { pm.Mount.Rider = null; } pm.NetState.SendSpeedControl(SpeedControlSetting.Mount); pm.ResetStaffAccess(); if (pm.AccessLevel < AccessLevel.Administrator) { pm.Hue = Race.Human.ClipSkinHue((pm.Hue + 1) & 0x3FFF); } for (var i = pm.Items.Count - 1; i >= 0; i--) { var item = pm.Items[i]; if (item.Layer is Layer.FacialHair) { item.Delete(); } if (item.Layer is not Layer.Backpack and not Layer.Bank and not Layer.Hair and not Layer.Mount and not Layer.ShopBuy and not Layer.ShopResale and not Layer.ShopSell) { pm.AddToBackpack(item); } } if (pm.AccessLevel > AccessLevel.Player) { pm.AddItem(new StaffRobe(pm.AccessLevel)); } } }