using System; using System.Collections.Generic; using ModernUO.CodeGeneratedEvents; using Server.Mobiles; using Server.Network; using Server.Targeting; namespace Server.Commands { public static class VisibilityList { public static void Configure() { CommandSystem.Register("Vis", AccessLevel.Counselor, Vis_OnCommand); CommandSystem.Register("VisList", AccessLevel.Counselor, VisList_OnCommand); CommandSystem.Register("VisClear", AccessLevel.Counselor, VisClear_OnCommand); } [OnEvent(nameof(PlayerMobile.PlayerLoginEvent))] public static void OnLogin(PlayerMobile pm) => pm.VisibilityList.Clear(); [Usage("Vis")] [Description("Adds or removes a targeted player from your visibility list. Anyone on your visibility list will be able to see you at all times, even when you're hidden.")] public static void Vis_OnCommand(CommandEventArgs e) { if (e.Mobile is PlayerMobile) { e.Mobile.Target = new VisTarget(); e.Mobile.SendMessage("Select person to add or remove from your visibility list."); } } [Usage("VisList")] [Description("Shows the names of everyone in your visibility list.")] public static void VisList_OnCommand(CommandEventArgs e) { if (e.Mobile is PlayerMobile pm) { var list = pm.VisibilityList; if (list.Count > 0) { if (list.Count == 1) { pm.SendMessage($"You are visible to {list.Count} mobile:"); } else { pm.SendMessage($"You are visible to {list.Count} mobiles:"); } for (var i = 0; i < list.Count; ++i) { pm.SendMessage($"#{i + 1}: {list[i].Name}"); } } else { pm.SendMessage("Your visibility list is empty."); } } } [Usage("VisClear")] [Description("Removes everyone from your visibility list.")] public static void VisClear_OnCommand(CommandEventArgs e) { if (e.Mobile is PlayerMobile pm) { var list = new List(pm.VisibilityList); pm.VisibilityList.Clear(); pm.SendMessage("Your visibility list has been cleared."); if (list.Count > 0) { Span removeEntity = stackalloc byte[OutgoingEntityPackets.RemoveEntityLength].InitializePacket(); for (var i = 0; i < list.Count; ++i) { var m = list[i]; if (!m.CanSee(pm) && Utility.InUpdateRange(m.Location, pm.Location)) { OutgoingEntityPackets.CreateRemoveEntity(removeEntity, pm.Serial); m.NetState?.Send(removeEntity); } } } } } private class VisTarget : Target { public VisTarget() : base(-1, false, TargetFlags.None) { } protected override void OnTarget(Mobile from, object targeted) { if (from is PlayerMobile pm && targeted is Mobile targ) { if (targ.AccessLevel <= pm.AccessLevel) { var list = pm.VisibilityList; if (list.Contains(targ)) { list.Remove(targ); pm.SendMessage($"{targ.Name} has been removed from your visibility list."); } else { list.Add(targ); pm.SendMessage($"{targ.Name} has been added to your visibility list."); } if (Utility.InUpdateRange(targ.Location, from.Location)) { var ns = targ.NetState; if (ns != null) { if (targ.CanSee(pm)) { ns.SendMobileIncoming(targ, pm); pm.SendOPLPacketTo(ns); foreach (var item in pm.Items) { item.SendOPLPacketTo(ns); } } else { ns.SendRemoveEntity(pm.Serial); } } } } else { pm.SendMessage("They can already see you!"); } } else { from.SendMessage("Add only mobiles to your visibility list."); } } } } }